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Thread Statistics | Show CCP posts - 5 post(s) |
Medic 1879
Forsaken Immortals Top Men.
1625
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Posted - 2014.01.22 07:34:00 -
[1] - Quote
I do hope this means you are also increasing the time to spawn from CRU's and objectives as well, otherwise even if you put uplinks in a good place near an objective people are going to ignore them to spawn faster. Obviously in a squad this isn't so much of a problem as your squad will hopefully trust your uplink placement but in FW I have enough trouble getting random blue's to spawn in on uplinks I have placed in a spot to flank a point, but if they see for example an 11 second uplink in a perfect location to sneak in on the enemies homepoint or a 3 second CRU 300m away I bet most will choose the CRU. Plus 100 health on proto uplinks? why did that need a nerf?
Also the hive nerf is going to be painful for mass drivers.
Lead Diplomat for Forsaken Immortals.
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Medic 1879
Forsaken Immortals Top Men.
1625
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Posted - 2014.01.22 07:53:00 -
[2] - Quote
Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....)
Lead Diplomat for Forsaken Immortals.
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Medic 1879
Forsaken Immortals Top Men.
1625
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Posted - 2014.01.22 09:55:00 -
[3] - Quote
Doshneil Antaro wrote:So far Im liking what Im seeing with the equipment changes. These changes will go a long way to the equipment spam nonsense that is going on. Placing equipment (beyond supply depots) will have to take thought, which in turn makes it more tacticaly used..
A few more tweeks are still need to make the support logi more thoughtful about how he needs to handle his buisness are needed IMO: 1. Total placed equipment per player needs to be capped. 2. Placed equipment should disapear after some time has passed. 2 minutes on most sounds about right. 3. The nono injecter should have only x amount of uses per life. 4. The repair tool should be tied to the logis stamina bar. When your out of stamina, your reps stop. This will be especially needed with the changes to heavies being even bigger brutes than ever before. It is already takes alot of work and skill to take down a decent tag team, but after the changes it is going to be fruitless.
1. Not sure if I agree or not it would depend on the limit I guess. 2. Disagree defending a point would be incredibly dicey if all of a sudden all your equipment can vanish, would also defeat the purpose of a fall back uplink or RE's if it applied to them as well. 3. Disagree I don't see anything wrong with the nano injector, fair enough people can revive you infront of a red heavy from time to time but limiting the number of uses means the logi supporting your team would have to keep count and if he hits the limit leave the squad to go and restock it which would be a giant pain for logi's and the squad. Plus imagine the QQ on the forums when people don't get picked up because the logi has no revives left. 4. No, good god no to repair effectively I would have to fit cardiac regs? also how does this make sense I can fire an AR all day only stopping to reload and not get tried but lifting a small rep tool tires me out? Think about it you shout for a logi because you need repairs, he now has 2 choices 1, take his sweet time waddling over to you to conserve stamina to rep you or 2, sprints over getting to you quickly but then has to either wait out stamina recharge or repair you a little bit at a time. Logi's also have low stamina.
Also if anything lower effectiveness of hives will mean even more equipment spam, say now I can put 1 triage hive and one nano hive in a good spot for a heavy to defend, in 1.8 these hives will run out quicker so people will be tempted to put more in that spot to get the same effectiveness as before. Uplink spam will also increase they take longer for people to spawn and have less health making them more vulnerable so people will place more to try and guarantee an uplink survives. People who spam equipment in weird places hoping for random points will still do so it just means their hives etc... wont last as long so the occasional logi who spawns coats the map in hives and afk's for WP will still do it but to make up for the lower time their equipment can be used they will probably just put more out.
Lead Diplomat for Forsaken Immortals.
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Medic 1879
Forsaken Immortals Top Men.
1625
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Posted - 2014.01.22 10:07:00 -
[4] - Quote
Spkr4theDead wrote:Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....) Vehicle Armor, Core, Shield, and Turret upgrade skills get no passive bonus. Each of the turret operation skills give no passive bonus. Quite frankly, I don't care, since I'm good enough with my tank to completely decimate infantry, and easily handle my own against other tanks given fair warning by others, that those skills don't give passive bonuses. What leg, exactly, are you standing on, complaining that those skills have no passive bonus? During Chromosome, engineering and HP passive skills worked for suits and vehicles. That changed in Uprising, and we lost the extra PG due to the skill being changed. Now, we don't get any extra shield, armor, CPU, or PG with skills. Again, what leg are you standing on to complain about that?
Who wee'd in your cornflakes? Anyway not sure why this became a vehicles have it worse kind of rant but if you pay close attention I mention that skills used to have bonus's including one of the vehicle skills and say etc... I could have sat and listed all of the things you did and moaned about them but I couldn't be bothered. My point is not that it is wrong because infantry now have bonus's less skills my point is that they said they wanted to do away with bonus's less skills but haven't got rid of any but keep adding more. When the changes to vehicles no longer getting hp or resists or extra PG/CPU were announced you certainly cared then, not caring that these skills are pointless because at the moment your tank is in a good place and you believe your skills can get you through is a very shortsighted view point. If tanks get nerfed or av gets buffed again in the great cycle of nerf you can bet tankers will be wanting skills that actually do things.
The leg I stand on is that CCP said (several times IRC) that they wanted rid of skills that only unlock yet added more clearly they need to either A stand by their previous declaration or B admit they have changed their policy since then.
Also lighten up.
Lead Diplomat for Forsaken Immortals.
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Medic 1879
Forsaken Immortals Top Men.
1626
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Posted - 2014.01.22 10:29:00 -
[5] - Quote
Spkr4theDead wrote:Medic 1879 wrote:Spkr4theDead wrote:Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....) Vehicle Armor, Core, Shield, and Turret upgrade skills get no passive bonus. Each of the turret operation skills give no passive bonus. Quite frankly, I don't care, since I'm good enough with my tank to completely decimate infantry, and easily handle my own against other tanks given fair warning by others, that those skills don't give passive bonuses. What leg, exactly, are you standing on, complaining that those skills have no passive bonus? During Chromosome, engineering and HP passive skills worked for suits and vehicles. That changed in Uprising, and we lost the extra PG due to the skill being changed. Now, we don't get any extra shield, armor, CPU, or PG with skills. Again, what leg are you standing on to complain about that? Who wee'd in your cornflakes? Anyway not sure why this became a vehicles have it worse kind of rant but if you pay close attention I mention that skills used to have bonus's including one of the vehicle skills and say etc... I could have sat and listed all of the things you did and moaned about them but I couldn't be bothered. My point is not that it is wrong because infantry now have bonus's less skills my point is that they said they wanted to do away with bonus's less skills but haven't got rid of any but keep adding more. When the changes to vehicles no longer getting hp or resists or extra PG/CPU were announced you certainly cared then, not caring that these skills are pointless because at the moment your tank is in a good place and you believe your skills can get you through is a very shortsighted view point. If tanks get nerfed or av gets buffed again in the great cycle of nerf you can bet tankers will be wanting skills that actually do things. The leg I stand on is that CCP said (several times IRC) that they wanted rid of skills that only unlock yet added more clearly they need to either A stand by their previous declaration or B admit they have changed their policy since then. Also lighten up. And I was mentioning skills that used to have bonuses. We got passed it, and are quite strong right now, considering all the threads complaining about them. Infantry however, are complaining that this is the end of Dust. All us tankers are just walking away, whistling with a smile on our faces.
Exactly so a tanker calling infantry about whining about this stuff is more than a little hypocritical, we are just a little behind on the nerf curve. By this time next year this will probably be the other way around again lol.
Lead Diplomat for Forsaken Immortals.
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Medic 1879
Forsaken Immortals Top Men.
1626
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Posted - 2014.01.22 10:40:00 -
[6] - Quote
XxGhazbaranxX wrote:Doshneil Antaro wrote: These changes make using your equipment take thought and skill. If any of you other logis need some classes to learn how to do your job, send me an in game message.
How do these changes make having the equipment take thought and skill. It's the exact same mechanic just nerfed to hell. That uplink you put back there, it will die due to less HP and an exagerated spawn time. That nano for your team wont supply that heavy plus your assault guys, That scanner will only let you know relative position for a shorter period of time(360 had to go though), that repair tool will only half rep your heavy before another enemy come around the corner For a character that is supposed to be the best because he worked his face off to get that proto equipment, all of the sudden you now have to contend with equipment that is as good as basic or advance from what you are using now. I don't know if you remember what it feels like for your team to lose a point because they had to wait 10 seconds each to get back into the battle but I do. The only reason I got betterp uplinks was for faster spawns. The only reason I got ishukone gauged nanos was so I would not run out of nanohives for my team and that each one fully gave them all they needed. The only reason I specced into better repairers was so I could support a friend while he was in a firefight. I dont know what sort of logi you say you are but your post tells otherwise.
To be fair to both sides of the argument though we haven't seen it all yet the suit bonus's could have changed, equipment skills could give bonus's, nanite cost of things could have decreased etc... so saying this has killed true logi's is a bit of an over exaggeration it has made it more difficult yes but until we know all of the facts it could work out that we are around about as effective at things as we are now but better at one thing by far. True logi's will still be around we will just have to work for it more.
Lead Diplomat for Forsaken Immortals.
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