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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
IAmDuncanIdaho II
R 0 N 1 N
239
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Posted - 2014.01.23 09:31:00 -
[331] - Quote
Brynjar Reko wrote:IAmDuncanIdaho II wrote:Krom Ganesh wrote:
A proto caldari scout (I'm assuming it has a role of anti-scout scout) can pick up other scouts passively. Add 1 complex precision module to cancel out 1 enhanced dampener. 2 precision to pick up scouts running between 1 complex dampener to 1 complex + 1 enhanced. (sorry hard to conceptualize in text)
By using a cloak though, a scout can use 1 complex dampener and have the equivalent of two. With a profile of 18dB They would then only be scanned by a Cal scout running 3 precision enhancers (out of 4 highs) or a Gal Logi with a duvolled focused scanner.
Not only are you cloaked but you cant get scanned either....
My math says *any* caldari scout at level 5 (the suit is irrelevant) will not be able to passively scan any other scout (Caldari included). There is no anti-scout role at these base levels - none of them will be able to p-scan the others. All 1.8 scouts will have base 35dB profile, and base 45dB precision. A caldari scout at level 5 will get 45 / 1.25 = 36dB precision. That's above the base scout profile so it won't pick them up. Are you sure that's how it's calculated? I know Caldari bonus says it's 5% bonus per level to precision but that wording would mean worse passives so I'd assume it's a 5% reduction to precision per level, so at level 5 you'd have 25% reduction or 75% of the original precision: 45*0.75=33.75 I don't know my way is right but it makes sense to me that it would calculate this way? Also, what about a lvl 5 Caldari with level 5 precision enhancement?
Hmm didn't realise there's two approaches to the math that end up with different numbers. I might be doing it wrong, I'm no theory-crafter. I do agree your way would make more sense, it makes it obvious what one of the benefits of Caldari scout is (anti-scout).
As for level 5 in other skills, there are counter-skills to those too, so you can only really do the maths assuming maxed out skills across the board. I haven't bothered to do that, partly because I'm not sure I'd get it right ;-) |
MINA Longstrike
2Shitz 1Giggle
231
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Posted - 2014.01.23 10:51:00 -
[332] - Quote
With the 'fixing' of scanners preventing scan-spinning I think that the cooldowns may be a bit too long for some variants - no one liked the constant 'you've been scanned herpadur' crap but could you please implement some short range scanners with say 50-70m range 4 seconds of uptime 7 seconds of cooldown, adv level strength and say a 30-45 degree wedge? |
NK Scout
Storm Wind Strikeforce Caldari State
63
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Posted - 2014.01.23 11:06:00 -
[333] - Quote
MINA Longstrike wrote:With the 'fixing' of scanners preventing scan-spinning I think that the cooldowns may be a bit too long for some variants - no one liked the constant 'you've been scanned herpadur' crap but could you please implement some short range scanners with say 50-70m range 4 seconds of uptime 7 seconds of cooldown, adv level strength and say a 30-45 degree wedge? they aren't meant to scan everything use the proxy scanner then |
Ghermard-ol Dizeriois
Maphia Clan Corporation
101
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Posted - 2014.01.23 11:10:00 -
[334] - Quote
Honestly, I'd give a 90-¦ scan radius to all scanners, 60-¦ is no longer enough now that you force people facing only a direction when scanning. Side question: who would on earth use the "CreoDron Proximity Active Scanner"??? It's so derp...
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Aqil Aegivan
The Southern Legion The Umbra Combine
281
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Posted - 2014.01.23 11:49:00 -
[335] - Quote
Proto vehicle scanner LAV just became awesomer. |
Krom Ganesh
Nos Nothi
1328
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Posted - 2014.01.23 13:28:00 -
[336] - Quote
IAmDuncanIdaho II wrote:Krom Ganesh wrote:
A proto caldari scout (I'm assuming it has a role of anti-scout scout) can pick up other scouts passively. Add 1 complex precision module to cancel out 1 enhanced dampener. 2 precision to pick up scouts running between 1 complex dampener to 1 complex + 1 enhanced. (sorry hard to conceptualize in text)
By using a cloak though, a scout can use 1 complex dampener and have the equivalent of two. With a profile of 18dB They would then only be scanned by a Cal scout running 3 precision enhancers (out of 4 highs) or a Gal Logi with a duvolled focused scanner.
Not only are you cloaked but you cant get scanned either....
My math says *any* caldari scout at level 5 (the suit is irrelevant) will not be able to passively scan any other scout (Caldari included). There is no anti-scout role at these base levels - none of them will be able to p-scan the others. All 1.8 scouts will have base 35dB profile, and base 45dB precision. A caldari scout at level 5 will get 45 / 1.25 = 36dB precision. That's above the base scout profile so it won't pick them up.
I'd just like to point out that it is Driftward who you are quoting and not me (what he said is correct though).
1.8 can't get here soon enough.
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Roofer Madness
Tickle My Null-Sac
759
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Posted - 2014.01.23 14:42:00 -
[337] - Quote
OK, so it looks like all the equipment has been nerfed so that the new logi bonuses make the equipment as effective as it used to be. Well played CCP..... lol
I spent half my ISK on gambling, alcohol and wild women. The other half I wasted.
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Maken Tosch
Edimmu Warfighters Gallente Federation
6543
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Posted - 2014.01.23 14:53:00 -
[338] - Quote
Roofer Madness wrote:OK, so it looks like all the equipment has been nerfed so that the new logi bonuses make the equipment as effective as it used to be. Well played CCP..... lol
If that's the case, then that would mean the logistics suits will have a much greater role in supporting the squad if they are the only ones that can make equipment in general effective.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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james jared
The Phoenix Federation
10
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Posted - 2014.01.23 15:30:00 -
[339] - Quote
Reav Hannari wrote:james jared wrote:I think since scans r losing the ability to spin scan the scan angles sould be uped a bit. Like 90 degree for proto and 60 for basic. 60 degrees is a prity small vision path. This is exactly what most people are against. They should be very effective but only for a limited area.
I agree so that scaners take some skill to use effectively. But if ur holding an objective with proto scans u should be able to scan at least 1/4 of the sides with a scan that still leaves lots of room to miss ppl trying to flank or scouts sneaking around. A 30 degree scan is next to useles. If the stats stay as they r that will be the end of me using basic scans. |
Marston VC
SVER True Blood Public Disorder.
1516
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Posted - 2014.01.23 16:04:00 -
[340] - Quote
So because of the increased drop uplink timers. Does that mean all the null cannons are going to be increased as well? Or maybe the spawning function on them will be removed entirely? Personally I would like the latter to be the case because it would put more emphasis on logis doing logi work by carrying uplinks AND if it works in DOM why shouldn't it work in Skirm that way too???
Really im honestly tired of getting killed while hacking an objective because a red dot spawns two feet away from me.
Marston VC, STB Director
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NobIesse Oblige
Fatal Absolution Covert Intervention
64
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Posted - 2014.01.23 16:08:00 -
[341] - Quote
KA24DERT wrote:The nanohive resupply nerf is going to hit the Mass Driver pretty hard.
We're already starving for ammo with advanced hives, your proposed changes will make it so that proto hives would be required to effectively wield a mass driver.
Please consider buffing the Mass Driver nanite->ammo conversion rate so that the resupply rate remains the same as current levels.
CCP THIS! |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
742
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Posted - 2014.01.23 17:10:00 -
[342] - Quote
I don't see why there are so many complaints from mass driver users. Nanohives replenish weapons at the same rate - 15% for K-2s, 30% for Ishukones, etc. What you should complain about isn't the supply rate, but the low number that is your total ammo.
Also, it's less efficient to stand on top of a nanohive and shoot. Move a ways off then go to the hive when your ammo is low. You will deplete it very quickly if it keeps partially restocking your ammo due to you shooting while atop of it. |
Driftward
Subdreddit Test Alliance Please Ignore
644
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Posted - 2014.01.23 17:26:00 -
[343] - Quote
Sana Rayya wrote:I don't see the extra 25% of dampening from the cloak as a big deal. It's basically like throwing a complex profile dampener on your suit, at the huge cost that the cloaks come with, and a dampener that is only working when your cloak is active. Remember that scanning itself will be far less effective as it is now (given the snapshot effect, long cooldown times, and "dark" times between consecutive scans, as illumination time is now shorter than the cooldown time).
I see the dampening on cloaks as something to make up for not giving the non-Gal scouts the 5% profile reduction per level. This will get them to the same profile dB as non-cloaked Gal scouts so long as they remain cloaked. While they can evade 28dB proto scans when their cloak is active, they'd still need additional dampening to avoid Gal Logi proto scans (21dB) or focused scans (15dB).
Ummm...so with one complex dampener plus a cloak you are now at 18.5 dB. Well under what ANY suit can get with an active scanner EXCEPT two. The only suits that could then scan on a scout would be 1) Gal logi with the duvolled focused (now at 20dB native precision with new equip stats) OR 2) Caldari scout wearing 3 complex precision enhancers (out of 4 slots available). That is absolutely ridiculous
Remember that this is ANY scout wearing a STANDARD cloak with 1 complex dampener.
A NON SCOUT will be at 25 dB with 1 complex dampener and a STANDARD cloak. Meaning only a Gal logi with a proto (non-focussed) scanner, anyone using a duvolled focused, or a cal scout sporting a precision enhancer could pick them up.
Not only that, but you just admitted that they are nerfing scanners. In the same sentence as saying that extra dampening on cloaks isn't a big deal.
So the only counter to cloaks just got a nerf and is less effective, sure that dampening power is fine (sarcasm)....
I would be very concerned if this bonus stays constant throughout the tiers and even more concerned if the top end remains at 25% bonus. It's too much people. To stay off scanners *completely* should totally gimp a suit (or be super specialized, ie gallente scout). Not cost you ONE module slot and an equipment that you were going to use anyways. |
Driftward
Subdreddit Test Alliance Please Ignore
644
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Posted - 2014.01.23 17:34:00 -
[344] - Quote
IAmDuncanIdaho II wrote:Krom Ganesh wrote:
A proto caldari scout (I'm assuming it has a role of anti-scout scout) can pick up other scouts passively. Add 1 complex precision module to cancel out 1 enhanced dampener. 2 precision to pick up scouts running between 1 complex dampener to 1 complex + 1 enhanced. (sorry hard to conceptualize in text)
By using a cloak though, a scout can use 1 complex dampener and have the equivalent of two. With a profile of 18dB They would then only be scanned by a Cal scout running 3 precision enhancers (out of 4 highs) or a Gal Logi with a duvolled focused scanner.
Not only are you cloaked but you cant get scanned either....
My math says *any* caldari scout at level 5 (the suit is irrelevant) will not be able to passively scan any other scout (Caldari included). There is no anti-scout role at these base levels - none of them will be able to p-scan the others. All 1.8 scouts will have base 35dB profile, and base 45dB precision. A caldari scout at level 5 will get 45 / 1.25 = 36dB precision. That's above the base scout profile so it won't pick them up.
You forgot the passive bonus from the skill.
Proto cal scout with full skill in precision has a passive scan precision of ~30 dB. This picks up any non-gallente scout that isn't sporting any dampener. 1 precision enhancer picks up suits down to 24 dB (scouts must have 1 complex damp to beat) 2 precision enhancer picks up suits down to 20 dB (scouts must have 2 complex damp to beat)
Regardless, you're making my point for me. Adding more dampening through the cloak is not counterable except by one extremely specialized suit (gal logi) and even then requires proto gear to pick up a standard scout with one module and a standard cloak. |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2239
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Posted - 2014.01.23 18:07:00 -
[345] - Quote
I agree with you Driftward.
As much as I would love the cloak to have a profile reduction bonus, it really is overkill.
*SIGH*
Nerf it....
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Quil Evrything
Triple Terrors
794
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Posted - 2014.01.23 18:09:00 -
[346] - Quote
Remove the cloak profile bonus. Scouts dont need it. Other suits shouldnt get it.
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Lucifalic
Nos Nothi
226
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Posted - 2014.01.23 18:16:00 -
[347] - Quote
IM a dedicated scout. The extra profile bonus is ludicrous. Its good enough already without that.
Remove it now before its a problem. |
Johnny Guilt
Algintal Core
456
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Posted - 2014.01.23 18:17:00 -
[348] - Quote
please rethink the rep tool range changes
"Minmatar Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level."
if this change was in anyway related to rep tool gaining unthinkable ranges in the near future, can you CCP just swap the skills giving rep tool 50% more reps and 10% more range?
A strange game.
The only winning move is
not to play.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3157
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Posted - 2014.01.23 18:19:00 -
[349] - Quote
I'll just post this here as well:
Cyrius Li-Moody wrote:Driftward wrote:...snip.... I get what you're saying but personally I'm not a fan of having to completely gimp my suit because one guy brings out a focused scanner. I have to do that now or just not run my suit. The point of the suit is to avoid detection. To reduce it's ability to avoid detection anymore will put us right back at where we are now: having to gimp our suits to avoid scanners. I want those days to be over. I'm tired of my eHP getting cut because one person is running a scanner. I will already have to cut my eHP to run a damp if someone is using a focus. I'd rather not have to run two and waste all three of my low slots just to avoid detection. Simply put, the bonus makes sense. It's an active dampener with a bonus high enough to get a scout below a focused when he wants to be. It allows a scout to be a scout.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Driftward
Subdreddit Test Alliance Please Ignore
647
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Posted - 2014.01.23 18:22:00 -
[350] - Quote
Cyrius Li-Moody wrote:I'll just post this here as well: Cyrius Li-Moody wrote:Driftward wrote:...snip.... I get what you're saying but personally I'm not a fan of having to completely gimp my suit because one guy brings out a focused scanner. I have to do that now or just not run my suit. The point of the suit is to avoid detection. To reduce it's ability to avoid detection anymore will put us right back at where we are now: having to gimp our suits to avoid scanners. I want those days to be over. I'm tired of my eHP getting cut because one person is running a scanner. I will already have to cut my eHP to run a damp if someone is using a focus. I'd rather not have to run two and waste all three of my low slots just to avoid detection. Simply put, the bonus makes sense. It's an active dampener with a bonus high enough to get a scout below a focused when he wants to be. It allows a scout to be a scout.
Yah consistency is a *****. but I'm starting to rethink my positions in term of game balance....and this is taken out of context
regardless touche sir, touche.
Context is needed here though. This was in regards to the removal of the profile bonus (pre-stat change release) such that scouts would have a base profile of 45 dB. Big difference when here I'm talking about scouts in relation to 35 dB base profile.
However, that was also with scanners as they were previously. With the new changes to scanners such that there aren't 360 scans by doing the scan dance, they are much more directionally limited. Even if you are running a proto scanner that can pick me up, you better be point in the right 1/6 th of map to pick me up so that I don't run behind you and disappear.
It's a very delicate balance and any changes will have fairly dramatic effect. That's why I'm concerned about combining a cloaking module with complex dampener into one unit. |
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1669
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Posted - 2014.01.23 18:27:00 -
[351] - Quote
Driftward wrote:Sana Rayya wrote:I don't see the extra 25% of dampening from the cloak as a big deal. It's basically like throwing a complex profile dampener on your suit, at the huge cost that the cloaks come with, and a dampener that is only working when your cloak is active. Remember that scanning itself will be far less effective as it is now (given the snapshot effect, long cooldown times, and "dark" times between consecutive scans, as illumination time is now shorter than the cooldown time).
I see the dampening on cloaks as something to make up for not giving the non-Gal scouts the 5% profile reduction per level. This will get them to the same profile dB as non-cloaked Gal scouts so long as they remain cloaked. While they can evade 28dB proto scans when their cloak is active, they'd still need additional dampening to avoid Gal Logi proto scans (21dB) or focused scans (15dB). Ummm...so with one complex dampener plus a cloak you are now at 18.5 dB. Well under what ANY suit can get with an active scanner EXCEPT two. The only suits that could then scan on a scout would be 1) Gal logi with the duvolled focused (now at 20dB native precision with new equip stats) OR 2) Caldari scout wearing 3 complex precision enhancers (out of 4 slots available). That is absolutely ridiculous Remember that this is ANY scout wearing a STANDARD cloak with 1 complex dampener. A NON SCOUT will be at 25 dB with 1 complex dampener and a STANDARD cloak. Meaning only a Gal logi with a proto (non-focussed) scanner, anyone using a duvolled focused, or a cal scout sporting a precision enhancer could pick them up. Not only that, but you just admitted that they are nerfing scanners. In the same sentence as saying that extra dampening on cloaks isn't a big deal. So the only counter to cloaks just got a nerf and is less effective, sure that dampening power is fine (sarcasm).... I would be very concerned if this bonus stays constant throughout the tiers and even more concerned if the top end remains at 25% bonus. It's too much people. To stay off scanners * completely* should totally gimp a suit (or be super specialized, ie gallente scout). Not cost you ONE module slot and an equipment that you were going to use anyways.
Simplest solution in my opinion would be to make cloaks increase the profile, instead of decreasing it. So when you're using a cloak you give up on radar invisibility for being actually invisible. And when you don't use it you're very hard to scan, but your character can be seen. This should really be adressed before the game becomes Scout 514.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3158
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Posted - 2014.01.23 18:30:00 -
[352] - Quote
Yes lets make it so when you're playing a stealth role, you're not stealthy at all. ::face palm::
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Master Smurf
Nos Nothi
37
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Posted - 2014.01.23 18:40:00 -
[353] - Quote
Just make it so a Lv5 Caldari Scout can see them using 2 complex scanners.
*Summons math guys
If a full scout is cloaked - tough luck for the Gal Focused Logi for those 30 sec. - Though I think they have to refine the scanning mechanic slightly
"Shine bright like a diamond"
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Driftward
Subdreddit Test Alliance Please Ignore
649
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Posted - 2014.01.23 18:45:00 -
[354] - Quote
Cyrius Li-Moody wrote:Yes lets make it so when you're playing a stealth role, you're not stealthy at all. ::face palm::
Electronic stealth and visible stealth are two different things. I'm not saying make the scout show up on everyones tacnet upon cloaking. With the right modules (ie one complex dampener) they won't be scanned by the majority of players except those trying to counter scouts. To beat them you would have to invest in a fit with more stealth. But in order to do so you make compromises: less passive range, less buffer, or drop a low slot shield mod. A system of checks and balances.
If you want full stealth.....go gallente scout. But not ALL scouts should be able to do that with an equipment and one module. If you give cloaks a profile reduction then what incentive is there to use a gallente scout? Their specialization just got reduced to a single range bonus since every scout could achieve the same profile stealth with very little loss of module slots (ie one equipment they were going to use anyways).
Checks and balances.
I'd rather find out that I need more stealth later rather than be OP to start and get FOTM mobbed. Maybe that's just me. |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3161
|
Posted - 2014.01.23 19:01:00 -
[355] - Quote
A caldari scout with only 2 lots will completely ruin his suit to beat a focus scanner. A caldari scout will have the same plight that the current minmatar scout has of not being able to beat a scanner without completely ruining his suit..
A gallente scout will get past scanners easily. that's what it's supposed to do. When a scanner made for a scout is pulled out that scout has to lose a low slot and use a cloak. That's how it's going to be. A cloak is still incredibly intensive with out bonus.
Proto cloak 82.5 cpu / 17.5 pg <-- those fittings costs even with bonuses are the highest fitting cost on ANY piece of equipment. Now to that add dampeners. The cost to just beat a scanner now become massive. You have an insane amount of resources just so your scout suit, a suit that is made to beat scanners, can beat a scanner.
Without a reduction bonus a non gal logi focused scanner is scanning at 20 db. A new scout suit with skills and one complex dampener puts him at 23.6 dbs. Still not enough to beat that scanner. That caldari scout now has to sacrifice his only 2 low slots for a damp, die over and over because his one asset has been countered by one guy, or give up his role for the match and use a different suit.
I've played for so long now having to give up my role any time some guy uses a focused scanner. Some of you guys think it isn't a big deal because of the snap shot mechanics and long cool downs. It doesn't matter. You cannot balance something around peoples laziness to coordinate their equipment or just plain stupidity. Being scanned is a death sentence for a scout. There are no two ways about it.
If you remove the bonus you bring us right back to where we are right now: Getting scanned, killed, and having no role on the battlefield.
Stop lobbying for our murders people.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Master Smurf
Nos Nothi
39
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Posted - 2014.01.23 19:02:00 -
[356] - Quote
Driftward - would you be happy then if 25% was the profile bonus on the Proto cloak and lesser reductions on the Advanced and Standard ?
"Shine bright like a diamond"
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Quil Evrything
Triple Terrors
797
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Posted - 2014.01.23 19:05:00 -
[357] - Quote
Cyrius Li-Moody wrote: Simply put, the (cloak profile damp) bonus makes sense. It's an active dampener with a bonus high enough to get a scout below a focused when he wants to be. It allows a scout to be a scout.
Except that the focused scanner, is supposed to be "special". Above and beyond the regular proto scanners. So to fit in with that, a cloaked scout should be able to somewhat easily be able to get under normal prototype scanners, but should have to go to extra effort to get under the focused.
Which is accomplished, by removing the cloak damp bonus.
With the bonus, a fully skilled scout, doesnt need ANY modules, to get under prototype scanners when cloaked. 35 x .9 x .75 = 23.625dB
In fact, the scout only needs ONE point in damp skill. 35 x .98 x .75 = 25.725dB
This seems slightly OP to me.
Remove it, and a skilled up scout will need only 1 adv damp, to get under proto. Or 1xproto, 1xadv, to get under the focused.
If there isnt that extra effort required for the focused scanner, then CCP may as well just remove the focused scanner. It *should* significantly impact scouts, or it may as well just not exist.
And I'll point out it will be a whole lot better than it is now, where you currently need *four* modules to get under the focused. |
Driftward
Subdreddit Test Alliance Please Ignore
653
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Posted - 2014.01.23 19:11:00 -
[358] - Quote
Master Smurf wrote:Driftward - would you be happy then if 25% was the profile bonus on the Proto cloak and lesser reductions on the Advanced and Standard ?
I think that the 25% is too much even for the proto. However, I think that at the VERY LEAST, the cloaks should be nerfed to having a tiered bonus of profile dampening.
Ie 5% at std 8-10% at adv 12-15% at complex
Like I said, I'm not convinced that cloak should have a profile bonus. But I am convinced that 25% is too much and is too good especially at the standard level of cloak.
Thanks for bringing this point up |
Master Smurf
Nos Nothi
39
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Posted - 2014.01.23 19:15:00 -
[359] - Quote
So you are saying that someone who is running a Proto cloak (stil dont know skill multiplier) plus the necessary amount of dampening shouldnt be electronically invisible for 80 secs ?
I wouldnt go that far.
There is still a visual and audible cue and if you move at speed those will be magnified.
"Shine bright like a diamond"
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3162
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Posted - 2014.01.23 19:17:00 -
[360] - Quote
Quil Evrything wrote:Cyrius Li-Moody wrote: Simply put, the (cloak profile damp) bonus makes sense. It's an active dampener with a bonus high enough to get a scout below a focused when he wants to be. It allows a scout to be a scout.
Except that the focused scanner, is supposed to be "special". Above and beyond the regular proto scanners. So to fit in with that, a cloaked scout should be able to somewhat easily be able to get under normal prototype scanners, but should have to go to extra effort to get under the focused. Which is accomplished, by removing the cloak damp bonus. With the bonus, a fully skilled scout, doesnt need ANY modules, to get under prototype scanners when cloaked. 35 x .9 x .75 = 23.625dB In fact, the scout only needs ONE point in damp skill. 35 x .98 x .75 = 25.725dB This seems slightly OP to me. Remove it, and a skilled up scout will need only 1 adv damp, to get under proto. Or 1xproto, 1xadv, to get under the focused. If there isnt that extra effort required for the focused scanner, then CCP may as well just remove the focused scanner. It *should* significantly impact scouts, or it may as well just not exist. And I'll point out it will be a whole lot better than it is now, where you currently need *four* modules to get under the focused.
Quil seriously? Caldari only have 2 low slots. NO. Not every suit has 3+ low slots. Are you kidding me? You negate any sort of buff we are getting if a scout has to constantly run 2 dampeners.
Quil, you're drunk.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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