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Thread Statistics | Show CCP posts - 5 post(s) |
Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.22 09:59:00 -
[151] - Quote
Zeylon Rho wrote:
With the high fitting cost, I can see this potentially being an expensive skill, especially if the skill confers any useful bonuses (presumably not fitting). But it seems "possible" to use even on the low end...
Did you even read?????????????????????????
*head explodes*
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:00:00 -
[152] - Quote
xKainx Death wrote:I see that this game is not getting any better. A f#$king cloaking system? In a game where it's clear to me that it's about the gear you have and not about skill. So with this cloaking BS system is there some way to tell if someone that is cloaked is around? Like in Killzone 3? (Still a better game)
I keep coming back to see if you came up with something I would like but no you have not. I have not played a match online for a few weeks now. I don't see myself coming back any time soon. Make sure the door hits you on the way out.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:01:00 -
[153] - Quote
Ronan Elsword wrote:xKainx Death wrote:I see that this game is not getting any better. A f#$king cloaking system? In a game where it's clear to me that it's about the gear you have and not about skill. So with this cloaking BS system is there some way to tell if someone that is cloaked is around? Like in Killzone 3? (Still a better game)
I keep coming back to see if you came up with something I would like but no you have not. I have not played a match online for a few weeks now. I don't see myself coming back any time soon. Haha with AA skill is out of the question. eHP and DPS is all that matters. (Sad but true) All my equipment is being nerfed... I'll be ok with this if they add in the skill bonus's that many people are suggesting. How come Cloaks aren't going to be affected by Logi equipment bonus. It is equipment so it should get a bonus. Not that it's going to happen. Because they want it geared to scouts. I think they made that pretty obvious, don't you?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:02:00 -
[154] - Quote
XxGhazbaranxX wrote:Just with that people will be looking to take out their weapon and kill with their logi suit because the repair tool can't keep up which was the original problem.
It's more beneficial to shoot that to repair. If it's kept this way; Logi's will have to turn to slaying because shooting people is more effective at keeping people alive than actually repping them. Which was the original problem with the repair tool and hence the buff So while someone is repped, they should be near invincible?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
167
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Posted - 2014.01.22 10:03:00 -
[155] - Quote
Take into consideration that it can take a minute or so to run across the map from your ground/mcc spawn, after waiting for your 10 seconds to spawn in. Doesnt 10-15 secs and spawning in exactly were you want seem like a luxary? We have just been spoiled by uplnik spam, and this change goes towards alot of real game balancing issues. |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
901
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Posted - 2014.01.22 10:06:00 -
[156] - Quote
Spkr4theDead wrote:Mregomies wrote:... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadness I'm a tanker, and it seems none of you noticed the Logi bonuses. Come on, are we even playing the same game?
Logi bonuses are for 1 type of equipment only and that equipment will still be less effective with full skills in 1.8 than in 1.7.
On top of that the changes are on mechanics that are of no consecuence and have not created any trouble for the balance of the game except maybe in cases of equipment spam which is not solved by making equipment completely horrible.
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
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Tech De Ra
Electronic Sports League
291
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Posted - 2014.01.22 10:06:00 -
[157] - Quote
XxGhazbaranxX wrote:
i was expectin bonuses for different suits. it only makes sense to give each race an affinity to their technology but that equipment nerf is just too much of a blow to the real logi's in the game.
A real logi will always tell you he would preffer to have his light slot changed to a sidearem instead of this painfull nerf.
https://forums.dust514.com/default.aspx?g=posts&t=134173&find=unread
Amarr Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
Gallente Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level.
Minmatar Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level.
Caldari Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level.
Tech De Ra for CPM1
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Meee One
The dyst0pian Corporation Zero-Day
204
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Posted - 2014.01.22 10:06:00 -
[158] - Quote
It's funny everyone is saying "loltactics" "these changes are good" and "nerf eq more". When all they are really saying in battle is "What there's no uplink? Now i have to run all the way there" "Need ammo"and "Need reps". You can't have it both ways,either you want effective support or you don't. (supporting this nerf means you don't) Now pick one...
Sexy jutsu
Time to jaaam!
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Kovinis Sparagas
Bullet Cluster Legacy Rising
121
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Posted - 2014.01.22 10:07:00 -
[159] - Quote
What is the status of Militia gear? One items get militia equivalents, others don't. And I like that nanohives got different stats than Standard, but repair tool got the same. Just A LITTLE bit bigger fitting cost, at the HALF price...
Militia gear should be used for trying out new stuff and at the worst case scenario - use it then you have no ISK. But they should be majorly worser than standard, because now everyone uses them if they have CPU/PG to spare, because they are the same, only are ULTRA LOW cost
I support BPO removal;
RDV to take your vehicles back;
and racial weapons on starter fits
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Medic 1879
Forsaken Immortals Top Men.
1625
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Posted - 2014.01.22 10:07:00 -
[160] - Quote
Spkr4theDead wrote:Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....) Vehicle Armor, Core, Shield, and Turret upgrade skills get no passive bonus. Each of the turret operation skills give no passive bonus. Quite frankly, I don't care, since I'm good enough with my tank to completely decimate infantry, and easily handle my own against other tanks given fair warning by others, that those skills don't give passive bonuses. What leg, exactly, are you standing on, complaining that those skills have no passive bonus? During Chromosome, engineering and HP passive skills worked for suits and vehicles. That changed in Uprising, and we lost the extra PG due to the skill being changed. Now, we don't get any extra shield, armor, CPU, or PG with skills. Again, what leg are you standing on to complain about that?
Who wee'd in your cornflakes? Anyway not sure why this became a vehicles have it worse kind of rant but if you pay close attention I mention that skills used to have bonus's including one of the vehicle skills and say etc... I could have sat and listed all of the things you did and moaned about them but I couldn't be bothered. My point is not that it is wrong because infantry now have bonus's less skills my point is that they said they wanted to do away with bonus's less skills but haven't got rid of any but keep adding more. When the changes to vehicles no longer getting hp or resists or extra PG/CPU were announced you certainly cared then, not caring that these skills are pointless because at the moment your tank is in a good place and you believe your skills can get you through is a very shortsighted view point. If tanks get nerfed or av gets buffed again in the great cycle of nerf you can bet tankers will be wanting skills that actually do things.
The leg I stand on is that CCP said (several times IRC) that they wanted rid of skills that only unlock yet added more clearly they need to either A stand by their previous declaration or B admit they have changed their policy since then.
Also lighten up.
Lead Diplomat for Forsaken Immortals.
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
902
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Posted - 2014.01.22 10:11:00 -
[161] - Quote
Spkr4theDead wrote:XxGhazbaranxX wrote:Just with that people will be looking to take out their weapon and kill with their logi suit because the repair tool can't keep up which was the original problem.
It's more beneficial to shoot that to repair. If it's kept this way; Logi's will have to turn to slaying because shooting people is more effective at keeping people alive than actually repping them. Which was the original problem with the repair tool and hence the buff So while someone is repped, they should be near invincible?
If you put it this way, to have a person shooting and a person repping should equate to having two people fighting. In this situation you target the logi and ignore th assault character, then he will die after.
The sum of the two should be at least as powerfull as if both where carrying a light weapon. As it stands the core focused repair tool does that and still leave the player vulnerable because It cannot keep up with the full damage. So there really was not reason to nerf it at all.
With the minmatar logi it would have equated to about 218 reps per second. It would have made for a formidable oponent but still we have to take into consideration that the logistic character is still vulnerable to anything and is not himself being repped or posing a threat.
When and if the nerf hits, it will be a lot more common for battle logi's to give you the full brunt of their weapons and not rep at all intensifying the whole slayer logi dilema.
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
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Bendtner92
Imperfects Negative-Feedback
1537
|
Posted - 2014.01.22 10:15:00 -
[162] - Quote
You forget Sentinels will have resistances, so 125 per second will actually rep more than 125 due to the resists.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:17:00 -
[163] - Quote
XxGhazbaranxX wrote:Spkr4theDead wrote:XxGhazbaranxX wrote:I have no words at the moment. A blanket nerf to all equipment....
I have to say I would actually have liked this if CCP was going to put all the support skills for each equipment in the same way an assault rifle has skills to make it better.
MY LOGI HEART IS BROKEN. MY ANGER TURNS TO ALL THOSE SLAYER LOGI'S. I dont Blame CCP. This is what the community deserves but my heart will not heal until logi's get the support skills for each piece of equipment they deserve.
The suits do not even get the equipment up to 1.7 standards.... I'm sorry CCP if this looks like a rant but I am speechless...
I would have given up my light weapon slot just so my equipment wouldn't get nerfed I was expecting this with the announced Logi suit skill bonuses. What were you expecting? i was expectin bonuses for different suits. it only makes sense to give each race an affinity to their technology but that equipment nerf is just too much of a blow to the real logi's in the game. A real logi will always tell you he would preffer to have his light slot changed to a sidearem instead of this painfull nerf. There are different bonuses for each suit. Were you not paying attention?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:18:00 -
[164] - Quote
Meee One wrote:I run gallente logi with adv injector,adv nanos,proto rep tool. I'm screwed when it comes to giving extended support with these changes.... Prices should be reduced to compensate. Skill tree please. I'm a tanker, and I run ADV Gal Logi with PRO reps, links, hives, sometimes injectors and ADV scanners.
What are you complaining about?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:19:00 -
[165] - Quote
XxGhazbaranxX wrote:Spkr4theDead wrote:Mregomies wrote:... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadness I'm a tanker, and it seems none of you noticed the Logi bonuses. Come on, are we even playing the same game? Logi bonuses are for 1 type of equipment only and that equipment will still be less effective with full skills in 1.8 than in 1.7. On top of that the changes are on mechanics that are of no consecuence and have not created any trouble for the balance of the game except maybe in cases of equipment spam which is not solved by making equipment completely horrible. So.................... do you feel some of the sense of being let-down that tankers have felt from CCP?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
903
|
Posted - 2014.01.22 10:19:00 -
[166] - Quote
Tech De Ra wrote:XxGhazbaranxX wrote:
i was expectin bonuses for different suits. it only makes sense to give each race an affinity to their technology but that equipment nerf is just too much of a blow to the real logi's in the game.
A real logi will always tell you he would preffer to have his light slot changed to a sidearem instead of this painfull nerf.
https://forums.dust514.com/default.aspx?g=posts&t=134173&find=unreadAmarr Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Gallente Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Minmatar Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level. Caldari Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level.
I know the bonuses but these bonuses don't give that much of an edge for what we are losing. I'm not blindly posting without knowing what I am talking about. i am posting because know exactly what I am talking about. CCP stated that they are not going to do a carpet nerf on all weapons because that is not the way to balance the TTK. This is in escence the same thing. Nerfing all equipment because 1 suit will give bonuses to one equipment is not doing any good changes to the game.
Making something we have better while losing something we already had. I for one am losing a lot in my gallente suit for a bonus to scanners. Their balance was anecesary one to be able to balance the scout suit. but apart from that there is no way that a suit would have made any other equipment powerfull beyond belief except the one it's specialized in. Other equipment used by the suit user would be exactly as normal as it is right now.
Making equipment worse because you have suits that are going to augment their power is not a solution that will give any semblance of balance. No one is going to spec into the gallente suit just for the scanners. Even in the PC meta, uplinks and nanohive are king and thats all that matters. Scanner will still do their job and cloaked scouts wont be see if I'm not mistaken.
The overall effect of the equipment nerf is that the spamm will increase and true logi's that depended on equipment to be able to do their job will decrese creating a surge of either more slayer logi's which inturn would augment that problem or less logis in general because that sp sink will not be worth the hassle.
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
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Galvan Nized
Deep Space Republic
549
|
Posted - 2014.01.22 10:21:00 -
[167] - Quote
Great job on the scanner changes, real thumbs up there! Finally, a reason to run passive scans!
Uplink changes. Not bad, maybe a tad extreme but not bad. I like that CRU tactical value went up. There was almost no reason to capture and spawn at CRUs.
Cloaks. Pretty nice, other than low level scouts have no chance to test or use. I'm not sure what role they will really take because the equipment wheel is overly cumbersome, meaning a quick escape is iffy. Maybe I can cross a road now without dying from 3 bullets. How will shimmer work?
I feel for the true Logi brethren on the other changes, it's a real blow. Thinking there will be a mass exodus from the logistics suits. |
Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:22:00 -
[168] - Quote
Medic 1879 wrote:Spkr4theDead wrote:Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....) Vehicle Armor, Core, Shield, and Turret upgrade skills get no passive bonus. Each of the turret operation skills give no passive bonus. Quite frankly, I don't care, since I'm good enough with my tank to completely decimate infantry, and easily handle my own against other tanks given fair warning by others, that those skills don't give passive bonuses. What leg, exactly, are you standing on, complaining that those skills have no passive bonus? During Chromosome, engineering and HP passive skills worked for suits and vehicles. That changed in Uprising, and we lost the extra PG due to the skill being changed. Now, we don't get any extra shield, armor, CPU, or PG with skills. Again, what leg are you standing on to complain about that? Who wee'd in your cornflakes? Anyway not sure why this became a vehicles have it worse kind of rant but if you pay close attention I mention that skills used to have bonus's including one of the vehicle skills and say etc... I could have sat and listed all of the things you did and moaned about them but I couldn't be bothered. My point is not that it is wrong because infantry now have bonus's less skills my point is that they said they wanted to do away with bonus's less skills but haven't got rid of any but keep adding more. When the changes to vehicles no longer getting hp or resists or extra PG/CPU were announced you certainly cared then, not caring that these skills are pointless because at the moment your tank is in a good place and you believe your skills can get you through is a very shortsighted view point. If tanks get nerfed or av gets buffed again in the great cycle of nerf you can bet tankers will be wanting skills that actually do things. The leg I stand on is that CCP said (several times IRC) that they wanted rid of skills that only unlock yet added more clearly they need to either A stand by their previous declaration or B admit they have changed their policy since then. Also lighten up. And I was mentioning skills that used to have bonuses. We got passed it, and are quite strong right now, considering all the threads complaining about them. Infantry however, are complaining that this is the end of Dust.
All us tankers are just walking away, whistling with a smile on our faces.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
167
|
Posted - 2014.01.22 10:22:00 -
[169] - Quote
Meee One wrote:It's funny everyone is saying "loltactics" "these changes are good" and "nerf eq more". When all they are really saying in battle is "What there's no uplink? Now i have to run all the way there" "Need ammo"and "Need reps". You can't have it both ways,either you want effective support or you don't. (supporting this nerf means you don't) Now pick one... Let me give you a class on how to be a support logi with real tactics: Your squad is rolling up to a complex, drop a safe uplink. Now your closer to an objective, drop a second uplink, hive and scan Get in behind the heavy and start support fire then swith to reps. The engagement ends, your team regroups up the uplink/nanohive and reps.
This is how the support logi do. How do any of these changes affect this scenario? Answer: it doesn't These changes make using your equipment take thought and skill. If any of you other logis need some classes to learn how to do your job, send me an in game message. |
Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:23:00 -
[170] - Quote
XxGhazbaranxX wrote:Spkr4theDead wrote:XxGhazbaranxX wrote:Just with that people will be looking to take out their weapon and kill with their logi suit because the repair tool can't keep up which was the original problem.
It's more beneficial to shoot that to repair. If it's kept this way; Logi's will have to turn to slaying because shooting people is more effective at keeping people alive than actually repping them. Which was the original problem with the repair tool and hence the buff So while someone is repped, they should be near invincible? If you put it this way, to have a person shooting and a person repping should equate to having two people fighting. In this situation you target the logi and ignore th assault character, then he will die after. The sum of the two should be at least as powerfull as if both where carrying a light weapon. As it stands the core focused repair tool does that and still leave the player vulnerable because It cannot keep up with the full damage. So there really was not reason to nerf it at all. With the minmatar logi it would have equated to about 218 reps per second. It would have made for a formidable oponent but still we have to take into consideration that the logistic character is still vulnerable to anything and is not himself being repped or posing a threat. When and if the nerf hits, it will be a lot more common for battle logi's to give you the full brunt of their weapons and not rep at all intensifying the whole slayer logi dilema. Soooooooooo............ what...................................... you'd rather a rep module that reps all friendlies within a certain radius? You can't have everything. You're never in a squad with anyone? You don't communicate with people?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:24:00 -
[171] - Quote
Bendtner92 wrote:You forget Sentinels will have resistances, so 125 per second will actually rep more than 125 due to the resists. Don't soothe them, I want them to experience anguish.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Bendtner92
Imperfects Negative-Feedback
1537
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Posted - 2014.01.22 10:25:00 -
[172] - Quote
I like how you think there will be more slayer logis and less "real" logis.
I'm pretty sure anyone not interested in being a "real" logi won't be using a logi suit due to assaults actually being better assaults, which means that anyone using a logi suit would indeed be a "real" logi using his equipment.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Spkr4theDead
Red Star. EoN.
1677
|
Posted - 2014.01.22 10:26:00 -
[173] - Quote
Spkr4theDead wrote:Medic 1879 wrote:Spkr4theDead wrote:Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....) Vehicle Armor, Core, Shield, and Turret upgrade skills get no passive bonus. Each of the turret operation skills give no passive bonus. Quite frankly, I don't care, since I'm good enough with my tank to completely decimate infantry, and easily handle my own against other tanks given fair warning by others, that those skills don't give passive bonuses. What leg, exactly, are you standing on, complaining that those skills have no passive bonus? During Chromosome, engineering and HP passive skills worked for suits and vehicles. That changed in Uprising, and we lost the extra PG due to the skill being changed. Now, we don't get any extra shield, armor, CPU, or PG with skills. Again, what leg are you standing on to complain about that? Who wee'd in your cornflakes? Anyway not sure why this became a vehicles have it worse kind of rant but if you pay close attention I mention that skills used to have bonus's including one of the vehicle skills and say etc... I could have sat and listed all of the things you did and moaned about them but I couldn't be bothered. My point is not that it is wrong because infantry now have bonus's less skills my point is that they said they wanted to do away with bonus's less skills but haven't got rid of any but keep adding more. When the changes to vehicles no longer getting hp or resists or extra PG/CPU were announced you certainly cared then, not caring that these skills are pointless because at the moment your tank is in a good place and you believe your skills can get you through is a very shortsighted view point. If tanks get nerfed or av gets buffed again in the great cycle of nerf you can bet tankers will be wanting skills that actually do things. The leg I stand on is that CCP said (several times IRC) that they wanted rid of skills that only unlock yet added more clearly they need to either A stand by their previous declaration or B admit they have changed their policy since then. Also lighten up. And I was mentioning skills that used to have bonuses. We got passed it, and are quite strong right now, considering all the threads complaining about them. Infantry however, are complaining that this is the end of Dust. All us tankers are just walking away, whistling with a smile on our faces. Since I read a little more, no, I don't really care much, because infantry was in favor of any nerfs CCP could throw at tanks. So no, I don't care. I just lower my head and push forward.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Medic 1879
Forsaken Immortals Top Men.
1626
|
Posted - 2014.01.22 10:29:00 -
[174] - Quote
Spkr4theDead wrote:Medic 1879 wrote:Spkr4theDead wrote:Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....) Vehicle Armor, Core, Shield, and Turret upgrade skills get no passive bonus. Each of the turret operation skills give no passive bonus. Quite frankly, I don't care, since I'm good enough with my tank to completely decimate infantry, and easily handle my own against other tanks given fair warning by others, that those skills don't give passive bonuses. What leg, exactly, are you standing on, complaining that those skills have no passive bonus? During Chromosome, engineering and HP passive skills worked for suits and vehicles. That changed in Uprising, and we lost the extra PG due to the skill being changed. Now, we don't get any extra shield, armor, CPU, or PG with skills. Again, what leg are you standing on to complain about that? Who wee'd in your cornflakes? Anyway not sure why this became a vehicles have it worse kind of rant but if you pay close attention I mention that skills used to have bonus's including one of the vehicle skills and say etc... I could have sat and listed all of the things you did and moaned about them but I couldn't be bothered. My point is not that it is wrong because infantry now have bonus's less skills my point is that they said they wanted to do away with bonus's less skills but haven't got rid of any but keep adding more. When the changes to vehicles no longer getting hp or resists or extra PG/CPU were announced you certainly cared then, not caring that these skills are pointless because at the moment your tank is in a good place and you believe your skills can get you through is a very shortsighted view point. If tanks get nerfed or av gets buffed again in the great cycle of nerf you can bet tankers will be wanting skills that actually do things. The leg I stand on is that CCP said (several times IRC) that they wanted rid of skills that only unlock yet added more clearly they need to either A stand by their previous declaration or B admit they have changed their policy since then. Also lighten up. And I was mentioning skills that used to have bonuses. We got passed it, and are quite strong right now, considering all the threads complaining about them. Infantry however, are complaining that this is the end of Dust. All us tankers are just walking away, whistling with a smile on our faces.
Exactly so a tanker calling infantry about whining about this stuff is more than a little hypocritical, we are just a little behind on the nerf curve. By this time next year this will probably be the other way around again lol.
Lead Diplomat for Forsaken Immortals.
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
905
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Posted - 2014.01.22 10:30:00 -
[175] - Quote
Doshneil Antaro wrote: These changes make using your equipment take thought and skill. If any of you other logis need some classes to learn how to do your job, send me an in game message.
How do these changes make having the equipment take thought and skill. It's the exact same mechanic just nerfed to hell.
That uplink you put back there, it will die due to less HP and an exagerated spawn time. That nano for your team wont supply that heavy plus your assault guys, That scanner will only let you know relative position for a shorter period of time(360 had to go though), that repair tool will only half rep your heavy before another enemy come around the corner
For a character that is supposed to be the best because he worked his face off to get that proto equipment, all of the sudden you now have to contend with equipment that is as good as basic or advance from what you are using now.
I don't know if you remember what it feels like for your team to lose a point because they had to wait 10 seconds each to get back into the battle but I do. The only reason I got betterp uplinks was for faster spawns. The only reason I got ishukone gauged nanos was so I would not run out of nanohives for my team and that each one fully gave them all they needed. The only reason I specced into better repairers was so I could support a friend while he was in a firefight.
I dont know what sort of logi you say you are but your post tells otherwise.
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
905
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Posted - 2014.01.22 10:37:00 -
[176] - Quote
Doshneil Antaro wrote:XxGhazbaranxX wrote: think you have no idea what being a logi is. The equipment spam will happen whether the equipment is crap or not simply because its spam.
Your logic is flawed because worse equipment will requires more spam to make up for it.
Only true logi's do real placement and if you ever knew a real logi in your whole dust career you would have never posted something so poorly thought out.
Posts like these let me know that in DUST a true logi is a rare animal indeed LOL, your cancer is entertaining. You think spamming equipment makes you a "true support logi"? Use your equipment as needed by yourself or your team is what a real logi do. I can not believe you mention to combat the changes put in place by CCP to fix equipment spam is to spam even more. Alll the changes I proposed are to weed out easy mode no skill equipment spam monkeys. These changes would do little to nothing to a real logi.
I never said spamming equipment made me a true logi. I said that if CCP was trying to fix equipment spam this is not the way because it will encourage equipment spam. These changes in no way fix or where made to fix equipment spam. Like I posted before. Worse equipment will make people want to spam more to make up for it.
Read my posts thoroughly before calling them cancer. You sure did not know what you where saying when you posted that response.
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
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Medic 1879
Forsaken Immortals Top Men.
1626
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Posted - 2014.01.22 10:40:00 -
[177] - Quote
XxGhazbaranxX wrote:Doshneil Antaro wrote: These changes make using your equipment take thought and skill. If any of you other logis need some classes to learn how to do your job, send me an in game message.
How do these changes make having the equipment take thought and skill. It's the exact same mechanic just nerfed to hell. That uplink you put back there, it will die due to less HP and an exagerated spawn time. That nano for your team wont supply that heavy plus your assault guys, That scanner will only let you know relative position for a shorter period of time(360 had to go though), that repair tool will only half rep your heavy before another enemy come around the corner For a character that is supposed to be the best because he worked his face off to get that proto equipment, all of the sudden you now have to contend with equipment that is as good as basic or advance from what you are using now. I don't know if you remember what it feels like for your team to lose a point because they had to wait 10 seconds each to get back into the battle but I do. The only reason I got betterp uplinks was for faster spawns. The only reason I got ishukone gauged nanos was so I would not run out of nanohives for my team and that each one fully gave them all they needed. The only reason I specced into better repairers was so I could support a friend while he was in a firefight. I dont know what sort of logi you say you are but your post tells otherwise.
To be fair to both sides of the argument though we haven't seen it all yet the suit bonus's could have changed, equipment skills could give bonus's, nanite cost of things could have decreased etc... so saying this has killed true logi's is a bit of an over exaggeration it has made it more difficult yes but until we know all of the facts it could work out that we are around about as effective at things as we are now but better at one thing by far. True logi's will still be around we will just have to work for it more.
Lead Diplomat for Forsaken Immortals.
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ANON Cerberus
Tiny Toons
112
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Posted - 2014.01.22 10:40:00 -
[178] - Quote
Scanners - I understand the changes - so far they look ok lets see how they end up working in game. Coupled with the gallente logi they are still going to be majorly powerful so I dont expect much will change.
Repair Tools - I dont understand why you have decreased the range on repair tools? That has never been an issue and it seems kind of silly because coupled with the Minmatar logi they will be similar to the ranges they were before so that seems stupid in my honest opinion.
Nanohives - Don't seem to have changed too much except from the nanite storage. I dislike this change.
Cloaks - The times seem well I guess what was expected. Wont know what these are like until we get to use them. I just hope they work as expected and are not useless.
Spawn Uplinks - I honestly dont understand the changes to spawn times - was that really needed?
All in all it seems things have been changed so that now when they get used with the future logis they basically become the same level as what we have now. I don't understand that at all. I mean what was the need? |
Bendtner92
Imperfects Negative-Feedback
1537
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Posted - 2014.01.22 10:42:00 -
[179] - Quote
XxGhazbaranxX wrote:I don't know if you remember what it feels like for your team to lose a point because they had to wait 10 seconds each to get back into the battle but I do. Then don't die? Plus you forget the other team has the same spawntimes as your team. God forbid the better team being able to take objectives from the other team.
Quote:The only reason I got betterp uplinks was for faster spawns. QQ some more? They still give reduced spawn time. Uplinks needed a higher spawntime.
Quote:The only reason I got ishukone gauged nanos was so I would not run out of nanohives for my team and that each one fully gave them all they needed. QQ some more? You get four, yes FOUR nanohives. That isn't enough?
Quote:The only reason I specced into better repairers was so I could support a friend while he was in a firefight. QQ some more? You still can? Reduced repair amount + Sentinel resistances = about the same repair amount as now.
You want a logi to be able to do everything, how about you specialise in 1.8? Amarr: Better Uplinks than now. Caldari: Better Nanohives than now. Gallente: Better Scanners than now. Minmatar: Better Repair tools than now (yes, they might give less reps, but they get more range + sentinel resists actually means more reps than now).
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Rogue Saint
Science For Death
696
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Posted - 2014.01.22 10:44:00 -
[180] - Quote
The level 4 rep tool (BDR8) is worse than the level 3 (BDR2), unless they change the skill tiers of course. The stats need swapping imo.
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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