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Thread Statistics | Show CCP posts - 5 post(s) |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
726
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Posted - 2014.01.22 11:01:00 -
[1] - Quote
With the scanner nerf, what's going to happen with the scan animation mechanic? Are we going to have the same scan animation times as before (i.e. 2s for the Quantums)? Seems pointless if it's based on the first instant snapshot when you initiate the scan.
Anyway, the scanner nerf will hit lone wolf play the hardest, as they would have to equip multiple scanners to gather effective intel. Squads will likely run multiple people with scanners or have a dedicated scanner in the rear with multiple scanners to cover the most area.
Funny that all other equipment got nerfed in seemingly unnecessary ways yet the scanner didn't get nerfed in the most important way - scan precision. Gal Logi best logi, and kills stealth tanking for any medium frame (unless that frame has both 2x complex damps AND a newfangled cloak). |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
726
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Posted - 2014.01.22 11:14:00 -
[2] - Quote
K-17D hives are gonna suck even worse now - max HP will be only 320 per hive, and less if you use nanites for ammo...
And let's not forget that a full grenade or RE restock requires 24 nanites. So only two restocks per hive... ick. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
726
|
Posted - 2014.01.22 15:11:00 -
[3] - Quote
Question about cloaking - since the cloak dampens scan profile when activated, what happens if a scout is successfully scanned, then activates his cloak resulting in a profile that is lower than the scan precision of the scanner that had illuminated him? Does he continue to pulse or does he fall off of the enemy radar?
Also, will going into the orbital drop menu deactivate the cloak? |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
727
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Posted - 2014.01.22 16:52:00 -
[4] - Quote
The cloak is supposed to work like sprinting. You have a finite bar signifying the duration of your cloak, and you turn it on and off, and from whatever point you drained, it recharges. The CD time is just the max time it takes to recharge from full depletion.
The only real difference between the ADV and PRO cloaks is that you'll get 20 more seconds of continuous cloak with the PRO, but it'll still recharge at the same rate as if you were using the Advanced. Regardless of ADV or PRO, you'll still recover 30 sec of cloak in 15 sec, or 60 sec of cloak in 30 seconds. Of course, if you wait 10 more seconds after that, you'll get the full 80 seconds with the PRO cloaks.
I think 60 seconds of cloak is plenty. I don't see much need to go proto unless you're a non-Gal Scout and need the added dampening time to stay under enemy scans. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
731
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Posted - 2014.01.23 02:35:00 -
[5] - Quote
I don't see the extra 25% of dampening from the cloak as a big deal. It's basically like throwing a complex profile dampener on your suit, at the huge cost that the cloaks come with, and a dampener that is only working when your cloak is active. Remember that scanning itself will be far less effective as it is now (given the snapshot effect, long cooldown times, and "dark" times between consecutive scans, as illumination time is now shorter than the cooldown time).
I see the dampening on cloaks as something to make up for not giving the non-Gal scouts the 5% profile reduction per level. This will get them to the same profile dB as non-cloaked Gal scouts so long as they remain cloaked. While they can evade 28dB proto scans when their cloak is active, they'd still need additional dampening to avoid Gal Logi proto scans (21dB) or focused scans (15dB). |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
738
|
Posted - 2014.01.23 08:39:00 -
[6] - Quote
NK Scout wrote:xp3ll3d dust wrote:I agree that 360 scanning needed to be removed, however scanners have now been hit with a double nerf. Loss of 360 & increased cooldown timers.
Just remove the 360 and leave as is. Currently if I'm using the Proto Quantum scanner, I can only scan in one small direction, if the enemy happened to be flanking from the other side, I have a FOURTY second cooldown before I can fire it again. All of them are affected the same way, you have a smaller angle of scan now, if you miss them you have 20-40 sec cooldown before trying again. Good, now people have to rely on self awareness instead of "Oh theres a red aroundnthat corner, im gunna start shooting before he gets here, derp."
You're wrong if you think this is going to change. Now instead of "scan in a circle to see if anyone's nearby" it'll become "I saw a red by that building over there, scan him so I can run up and shoot his face off in less than 20 seconds".
What I'll be doing is staying 100m away from the objective and alternating scans with three Creodron Flux scanners (200m radius). This technique covers the same total area as standing at the objective and spinning in a circle. It actually covers more volume if you consider three dimensions to the scans (people on towers, etc). Good luck flanking me or knowing I'm even there, and enjoy my 21dB Gal Logi scans :D |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
742
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Posted - 2014.01.23 17:10:00 -
[7] - Quote
I don't see why there are so many complaints from mass driver users. Nanohives replenish weapons at the same rate - 15% for K-2s, 30% for Ishukones, etc. What you should complain about isn't the supply rate, but the low number that is your total ammo.
Also, it's less efficient to stand on top of a nanohive and shoot. Move a ways off then go to the hive when your ammo is low. You will deplete it very quickly if it keeps partially restocking your ammo due to you shooting while atop of it. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
747
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Posted - 2014.01.24 17:56:00 -
[8] - Quote
IgniteableAura wrote: You guys are forgetting that logi will likely run multiple scanners. Its really not hard to use the scanner with snapshot angles. Its how I thought they worked prior to their spam ballerina usage tactics that are in place today (before it lit people up on the CNI).
You assume it they will have long cool downs with a single scanner. Things change rapidly when they start running dual scanners. Which I have done in the past as well. Running dual equipment is the way to go, especially with the new logi bonuses. As a logi I would likely have a focused and an active scanner with me at all times. Directly relaying where the "scout" is to eliminate the target.
Quil a majority of objectives are closer than 100m with which a scout usually calles home (CQC) moving to a different objective (outside) is usually not a better plan.
I think you're underestimating the change in the scan mechanics. If you think about it, in order to get the same level of constant intel that one logi can give now (360*, 28dB, scans refreshed before illumination ends) you would need six logis with dual proto scanners, coordinating their scans for 360* coverage in concert.
If you run a focused scanner, enjoy your 5-10 seconds of illumination time and 40 seconds of cooldown. That is, if you even manage to spot and scan the scout initially. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1017
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Posted - 2014.03.14 14:33:00 -
[9] - Quote
When can we expect the dev blog clarifying how cloaking devices work? Will we even get one before 1.8 or 1.8's patch notes are out? |
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