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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Driftward
Subdreddit Test Alliance Please Ignore
653
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Posted - 2014.01.23 19:21:00 -
[361] - Quote
Master Smurf wrote:So you are saying that someone who is running a Proto cloak (stil dont know skill multiplier) plus the necessary amount of dampening shouldnt be electronically invisible for 80 secs ? I wouldnt go that far. There is still a visual and audible cue and if you move at speed those will be magnified.
Hey, you just said it.
" plus the necessary amount of dampening"
I'm not arguing that we should be completely vulnerable. just at the state of profile invisibility that we normally would have. Check out this link to see what lengths people have to go to just to pick up scouts at current stats.
Scouts and scanning 1.8
Thanks to the author (not me) who made this sheet. It is awesome. |
Master Smurf
Nos Nothi
39
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Posted - 2014.01.23 19:25:00 -
[362] - Quote
Well that line was for medium frames trying to be super dampened - not Lv5 scouts.
It was CCP who chose to give all scouts the base and only have the Gallente increase per level.
"Shine bright like a diamond"
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Driftward
Subdreddit Test Alliance Please Ignore
653
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Posted - 2014.01.23 19:53:00 -
[363] - Quote
Master Smurf wrote:Well that line was for medium frames trying to be super dampened - not Lv5 scouts. It was CCP who chose to give all scouts the base and only have the Gallente increase per level.
Lol. But yah. Cloak shouldn't be a catch all piece of equipment. Just one more tool in the old box. Good luck medium frames. |
Liquid Big Boss
Quebec United The CORVOS
111
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Posted - 2014.01.23 20:09:00 -
[364] - Quote
330 CPU for a proto cloak??? thats all the scout have 330cpu. must be a error?? |
ALPHA DECRIPTER
Dragon-Empire
690
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Posted - 2014.01.23 20:11:00 -
[365] - Quote
Liquid Big Boss wrote:330 CPU for a proto cloak??? thats all the scout have 330cpu. must be a error?? 330-75% for scouts = 82.5 or 83
Scout Tactician
Dance puppets, DANCE!
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Ghermard-ol Dizeriois
Maphia Clan Corporation
109
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Posted - 2014.01.23 20:18:00 -
[366] - Quote
19 pages of "Cop VS Thief" game (where the cop is the Caldari Scout and the Gallente is the shifty thief)
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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ANON Cerberus
Tiny Toons
123
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Posted - 2014.01.23 20:31:00 -
[367] - Quote
Cyrius Li-Moody wrote:Yes lets make it so when you're playing a stealth role, you're not stealthy at all. ::face palm::
I know man. Sometimes this community makes me facepalm. |
Driftward
Subdreddit Test Alliance Please Ignore
660
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Posted - 2014.01.23 20:48:00 -
[368] - Quote
ANON Cerberus wrote:Cyrius Li-Moody wrote:Yes lets make it so when you're playing a stealth role, you're not stealthy at all. ::face palm:: I know man. Sometimes this community makes me facepalm.
Clearly adding one complex dampener to be undetectable by all except one suit with one piece of equipment (out of every other possibility) is clearly not stealthy at all.
The definition has been revised people. No one is stealthy unless they are undetectable at all times, absolutely. Also, this level of stealth should be achieved using one module. It has been decreed.
(Massively aggressive sarcasm)
Just because you say the suggestions that I'm putting out are bad and make scouts unworkable....doesn't make it so.
Put out some numbers. Convince me why my position is wrong. Show me why we NEED that cloak profile bonus to be at all tenable as scouts. And you can't use just one race. Give me numbers for every race and show me why scouts as a class need a profile bonus from cloaks. |
Dremel wp
Shadow Company HQ
13
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Posted - 2014.01.23 22:08:00 -
[369] - Quote
Can we get the repair tool skill to increase range per level?
http://i.imgur.com/sDVthSP.gif
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1672
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Posted - 2014.01.23 22:31:00 -
[370] - Quote
Dremel wp wrote:Can we get the repair tool skill to increase range per level?
+1. Give something like this to all the equipment skills and the complaints about equipment nerf disappear instantly.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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IR Scifi
Knights of Eternal Darkness League of Infamy
97
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Posted - 2014.01.23 23:47:00 -
[371] - Quote
John Demonsbane wrote:Dremel wp wrote:Can we get the repair tool skill to increase range per level? +1. Give something like this to all the equipment skills and the complaints about equipment nerf disappear instantly.
Maybe not instantly but it'd go a damn long ways towards eliminating it. |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
966
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Posted - 2014.01.24 02:29:00 -
[372] - Quote
IR Scifi wrote:John Demonsbane wrote:Dremel wp wrote:Can we get the repair tool skill to increase range per level? +1. Give something like this to all the equipment skills and the complaints about equipment nerf disappear instantly. Maybe not instantly but it'd go a damn long ways towards eliminating it.
If I got proficiency skill for every equipment, at least 3 skills per equipment I would not care about the nerf.
Plasma Cannon Advocate
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Denn Maell
PIanet Express Canis Eliminatus Operatives
105
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Posted - 2014.01.24 05:02:00 -
[373] - Quote
XxGhazbaranxX wrote:IR Scifi wrote:John Demonsbane wrote:Dremel wp wrote:Can we get the repair tool skill to increase range per level? +1. Give something like this to all the equipment skills and the complaints about equipment nerf disappear instantly. Maybe not instantly but it'd go a damn long ways towards eliminating it. If I got proficiency skill for every equipment, at least 3 skills per equipment I would not care about the nerf.
I know, right. If they wanted to stop Equipment spam, wouldn't the appropriate way be that if you die the equipment dies with you? Or if you swapped out at a supply depot?
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
158
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Posted - 2014.01.24 07:54:00 -
[374] - Quote
Denn Maell wrote: I know, right. If they wanted to stop Equipment spam, wouldn't the appropriate way be that if you die the equipment dies with you? Or if you swapped out at a supply depot?
It's not about EQ spam, that can still happen. It's about having equipment that is effective without a logi, no matter what level it is. If it's effective, then what's it matter if you throw it on (X-non-logi) suit?
After the change, if you want to get the most out of the equipment, now you need a logi.
Think the game's broke? Go here and fix it yourself
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
970
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Posted - 2014.01.24 10:29:00 -
[375] - Quote
Gemini Reynolds wrote:Denn Maell wrote: I know, right. If they wanted to stop Equipment spam, wouldn't the appropriate way be that if you die the equipment dies with you? Or if you swapped out at a supply depot?
It's not about EQ spam, that can still happen. It's about having equipment that is effective without a logi, no matter what level it is. If it's effective, then what's it matter if you throw it on (X-non-logi) suit? After the change, if you want to get the most out of the equipment, now you need a logi.
Not even because equipment wont even be as good as it is now on a fully specced logi in the appropriate suit. Anyways equipment in itself was not in any way unbalanced. except the scanner.
I have 4 equipment slots. It's not worth having a 235k suit for all proto equipment if only one will be any good. The only reason I didnt care if they put suit bonuses was because I though equipment would stay the same. So all logi can use good equipment at proto level and make the equipment that their suit is meant for extraordinary. Now it's all just nerfed to hell....
If it's about equipment being only useful on a logi why don't they nerf all light weaponry by 10% because all assault suits are getting a 2% rate of fire bonus per level???
In all honesty I would have loved for CCP to have taken my light weapon and left me only with a side arm... With these new numbers slayer logi's will be in full swing. It's all about fitting options for the slayer logi's. Most of them only carry 1 or 2 equipment on them and they are usually triage hives
Plasma Cannon Advocate
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Ghermard-ol Dizeriois
Maphia Clan Corporation
110
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Posted - 2014.01.24 13:48:00 -
[376] - Quote
Denn Maell wrote:If they wanted to stop Equipment spam, wouldn't the appropriate way be that if you die the equipment dies with you? Or if you swapped out at a supply depot?
Hell no! Logi-bros would instantly become the most targeted units everywhere, even if hidden in the darkest corner of a map; also, Caldari and Amarr would be far more affected due to their native bonuses (nanohives and drop uplinks).
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Quil Evrything
Triple Terrors
804
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Posted - 2014.01.24 15:25:00 -
[377] - Quote
Cyrius Li-Moody wrote: Quil seriously? Caldari only have 2 low slots. NO. Not every suit has 3+ low slots. Are you kidding me? You negate any sort of buff we are getting if a scout has to constantly run 2 dampeners.
Quil, you're drunk.
You're distorting the truth. No-one (other than you, apparently) "constantly" has to run dampeners.
Right now, for a non-level 4scout/level3 damp, its worse. if someone pulls out a regular proto scanner, they have to burn both slots with damps, leaving NO slots free. And if someone pulls the focused, they cant avoid it At All.
yet I am regularly in matches with my alt, where I dont have pull my full damp fit, the entire game.
Also.. even in matches where there IS a proto scanner... there is usually only 1, maybe 2 tops. Guess what? in skirmish, there are 5 objectives. so go to a different objective. |
IgniteableAura
Pro Hic Immortalis
549
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Posted - 2014.01.24 16:38:00 -
[378] - Quote
Quil Evrything wrote:Cyrius Li-Moody wrote: Quil seriously? Caldari only have 2 low slots. NO. Not every suit has 3+ low slots. Are you kidding me? You negate any sort of buff we are getting if a scout has to constantly run 2 dampeners.
Quil, you're drunk.
You're distorting the truth. No-one (other than you, apparently) "constantly" has to run dampeners. Right now, for a non-level 4scout/level3 damp, its worse. if someone pulls out a regular proto scanner, they have to burn both slots with damps, leaving NO slots free. And if someone pulls the focused, they cant avoid it At All. yet I am regularly in matches with my alt, where I dont have pull my full damp fit, the entire game. Also.. even in matches where there IS a proto scanner... there is usually only 1, maybe 2 tops. Guess what? in skirmish, there are 5 objectives. so go to a different objective.
You guys are forgetting that logi will likely run multiple scanners. Its really not hard to use the scanner with snapshot angles. Its how I thought they worked prior to their spam ballerina usage tactics that are in place today (before it lit people up on the CNI).
You assume it they will have long cool downs with a single scanner. Things change rapidly when they start running dual scanners. Which I have done in the past as well. Running dual equipment is the way to go, especially with the new logi bonuses. As a logi I would likely have a focused and an active scanner with me at all times. Directly relaying where the "scout" is to eliminate the target.
Quil a majority of objectives are closer than 100m with which a scout usually calles home (CQC) moving to a different objective (outside) is usually not a better plan.
PHI Recruitment
or PHIsh Tank in game
Youtube
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
747
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Posted - 2014.01.24 17:56:00 -
[379] - Quote
IgniteableAura wrote: You guys are forgetting that logi will likely run multiple scanners. Its really not hard to use the scanner with snapshot angles. Its how I thought they worked prior to their spam ballerina usage tactics that are in place today (before it lit people up on the CNI).
You assume it they will have long cool downs with a single scanner. Things change rapidly when they start running dual scanners. Which I have done in the past as well. Running dual equipment is the way to go, especially with the new logi bonuses. As a logi I would likely have a focused and an active scanner with me at all times. Directly relaying where the "scout" is to eliminate the target.
Quil a majority of objectives are closer than 100m with which a scout usually calles home (CQC) moving to a different objective (outside) is usually not a better plan.
I think you're underestimating the change in the scan mechanics. If you think about it, in order to get the same level of constant intel that one logi can give now (360*, 28dB, scans refreshed before illumination ends) you would need six logis with dual proto scanners, coordinating their scans for 360* coverage in concert.
If you run a focused scanner, enjoy your 5-10 seconds of illumination time and 40 seconds of cooldown. That is, if you even manage to spot and scan the scout initially. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
159
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Posted - 2014.01.24 19:35:00 -
[380] - Quote
XxGhazbaranxX wrote:Gemini Reynolds wrote:Denn Maell wrote: I know, right. If they wanted to stop Equipment spam, wouldn't the appropriate way be that if you die the equipment dies with you? Or if you swapped out at a supply depot?
It's not about EQ spam, that can still happen. It's about having equipment that is effective without a logi, no matter what level it is. If it's effective, then what's it matter if you throw it on (X-non-logi) suit? After the change, if you want to get the most out of the equipment, now you need a logi. Not even because equipment wont even be as good as it is now on a fully specced logi in the appropriate suit. Anyways equipment in itself was not in any way unbalanced. except the scanner. I have 4 equipment slots. It's not worth having a 235k suit for all proto equipment if only one will be any good. The only reason I didnt care if they put suit bonuses was because I though equipment would stay the same. So all logi can use good equipment at proto level and make the equipment that their suit is meant for extraordinary. Now it's all just nerfed to hell.... If it's about equipment being only useful on a logi why don't they nerf all light weaponry by 10% because all assault suits are getting a 2% rate of fire bonus per level??? In all honesty I would have loved for CCP to have taken my light weapon and left me only with a side arm... With these new numbers slayer logi's will be in full swing. It's all about fitting options for the slayer logi's. Most of them only carry 1 or 2 equipment on them and they are usually triage hives
They ARE nerfing rifles, sorry to pop that bubble.
Think the game's broke? Go here and fix it yourself
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IgniteableAura
Pro Hic Immortalis
552
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Posted - 2014.01.24 20:57:00 -
[381] - Quote
Sana Rayya wrote:IgniteableAura wrote: -snip-.
I think you're underestimating the change in the scan mechanics. If you think about it, in order to get the same level of constant intel that one logi can give now (360*, 28dB, scans refreshed before illumination ends) you would need six logis with dual proto scanners, coordinating their scans for 360* coverage in concert. If you run a focused scanner, enjoy your 5-10 seconds of illumination time and 40 seconds of cooldown. That is, if you even manage to spot and scan the scout initially.
Not really, like I said before, I adopted a proto scanner when they first were released. I had always believed it was "hold steady for x amount of seconds" in order to get full resolution. So I ran 2 scanners at a time to avoid "gaps" in coverage. It worked just fine. All of that way BEFORE they started "lighting" up on the tac net.
People will have to be SMART with their scans, instead of spamming them non-stop. You don't need to scan the "forward movement" but rather your flanks to find scouts.
Most attack angles will be in one of two directions. People have just become so "reliant" on scanners that it might be a hard adjustment. More than just scouts will benefit from this change. "Less TTK" as people wont know exactly where everyone is in a 100m radius around them.
PHI Recruitment
or PHIsh Tank in game
Youtube
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IAmDuncanIdaho II
R 0 N 1 N
239
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Posted - 2014.01.25 00:13:00 -
[382] - Quote
Krom Ganesh wrote:IAmDuncanIdaho II wrote:Krom Ganesh wrote:
A proto caldari scout (I'm assuming it has a role of anti-scout scout) can pick up other scouts passively. Add 1 complex precision module to cancel out 1 enhanced dampener. 2 precision to pick up scouts running between 1 complex dampener to 1 complex + 1 enhanced. (sorry hard to conceptualize in text)
By using a cloak though, a scout can use 1 complex dampener and have the equivalent of two. With a profile of 18dB They would then only be scanned by a Cal scout running 3 precision enhancers (out of 4 highs) or a Gal Logi with a duvolled focused scanner.
Not only are you cloaked but you cant get scanned either....
My math says *any* caldari scout at level 5 (the suit is irrelevant) will not be able to passively scan any other scout (Caldari included). There is no anti-scout role at these base levels - none of them will be able to p-scan the others. All 1.8 scouts will have base 35dB profile, and base 45dB precision. A caldari scout at level 5 will get 45 / 1.25 = 36dB precision. That's above the base scout profile so it won't pick them up. I'd just like to point out that it is Driftward who you are quoting and not me (what he said is correct though).
Oops sorry guys. Thanks for the clarification. I won't update my original post as it's already been quoted and would just lead to more confusion I guess. |
Nomzi
11
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Posted - 2014.01.25 00:34:00 -
[383] - Quote
Denn Maell wrote:XxGhazbaranxX wrote:IR Scifi wrote:John Demonsbane wrote:Dremel wp wrote:Can we get the repair tool skill to increase range per level? +1. Give something like this to all the equipment skills and the complaints about equipment nerf disappear instantly. Maybe not instantly but it'd go a damn long ways towards eliminating it. If I got proficiency skill for every equipment, at least 3 skills per equipment I would not care about the nerf. I know, right. If they wanted to stop Equipment spam, wouldn't the appropriate way be that if you die the equipment dies with you? Or if you swapped out at a supply depot?
It's funny because I feel like, by making the nanohives have less nanite clusters per hive, you're ensuring equipment spam - out of fear of it being depleted. Same goes for the tiny health amount of drop uplinks... We definitely need equipment buffing skills... I'll love CCP forever and ever if they implement it!!
I'm so disappointed! All I am spec'd fully into is logistics, for the most part, and as a Caldari equipment & medic supplier, it seems to keep getting gradually worse. I want to feel useful to my team, but it's hard with these nerfs!!
> I'm not up-to-date on news, but there IS a rep tool skill coming? |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
526
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Posted - 2014.01.25 01:17:00 -
[384] - Quote
Thanks: CCP, Thank you for posting these stats early in an effort to communicate with the community. Though there are many varied opinions and replies CCP's professionalism in asking for feedback in these coming updates allows for, what I feel, will be a positive change overall. Thank you for hearing your consumer base that is desiring to respond to ideas before they are initiated and opening the door for possible insights that may not have been fully explored in house.
Item Feedback: From an experienced Logibro. Deployable Equipment: These adjustments will be trouble if new system for destroying items when the merc changes suits - negates cluster limitation, DUs, and all deployable equipment. One nerf, not two please.
Suit Bonus Influence: Reason for changes MUST NOT be for possible future suit bonus as that would mean the the bonuses are SET IN STONE which is another matter altogether. Changes should have reason and purpose independent of this.
Drop Uplinks (DU): SUPPORTED. Currently spammed. The top level items allowing for near immediate return to battle. They renders many other spawning options irrelevant due to shortened spawn time and unique locations. They also have more HP than many of the dropsuits that are in battle.
The new adjustments the new DUs, without any changes to current spawn timers at CRU's or objectives, mean sacrificing speed for positioning until the Uplinks reach the Prototype level with the spawn time either near half of what it would have been or just over a normal 10sec spawn time. I believe this to be a good change as it may shift battles to waves of skirmishes rather than a constant and unrelenting battle - as fun as it may be searching for all the uplinks and only being able to take a breath once a whole area is clear and everything hacked - could be a positive change. The drop in item health is welcomed.
It could also mean more coordination among squads for burst deployment off a point and a strategic placement of a DU. It may reduce spam, it may not, but having 15sec spawns mixed in with 6sec spawns is sure to make some players angry when looking to deploy quickly. The resistance to players wanting this change is understandable.
Nanohives: NOT SUPPORTED. Currently they may or may not last longer than the mercs that place them in battle, depending on the ammo resupplied (or triage). Whether that is because the squad using them had moved on, whether it is because they all died, or whatever the reason there are usually lone random nanohives lying about at any given time on the battlefield. That being said they are often destroyed through the exhaustion of their clusters as well depending on how each unique conflict proceeds.
I find that without further information on the reason for the change that dropping each hive's cluster amount by 1/3rd (33%) is unwarranted. CCP's data may explain if more are wasted rather than used up as the reason, or somehow this shift will lead to the projected gameplay experience with waves of battle and increased TTK.
Suggestion If the adjustment was made for less clusters BUT added one more deployable hive and kept the max active limit enforced then the change would be less grotesque. Allowing for limited resupply, keeping in line with the waves of battle idea, the reward for surviving would be to be being able to deploy another hive - death would eliminate that possibility and equipment would be lost/wasted. With the current limited information we have available - I do not support this change.
Repair Tools: MIXED SUPPORT. Currently they repair survivors and may be used to keep a merc alive under certain amounts of enemy fire. The proposed changes alter 1 repair tool's repair rate and changes all repair tools' ranges.
Core Focused Rate: IFF (IF and only IF) TTK is increased and weapon fire damage decreased -ect. - then the repair rate change is acceptable as this new playstyle may be nearly identical and a repair rate that high may be seen as acceptable. (not addressing suit bonuses here). That being said - in the current gameplay the adjustment doesn't fit as it is not quiet enough to keep a suit alive in most conflict situations. However, if this new playstyle of logi/heavy is unwanted in the projected vision of the game then the adjustment would signal the end of such useful duos and lead to needing two reppers on a soldier (removing another from battle) to accomplish the same thing - the original reason this wasn't done in the past as that kind of coordination is nearly impossible with movement and streams.
Range: UNSUPPORTED. Distance is difficult to measure in this game. Sprinting F's up the hud distance and there is no readout for even guessing the distance of those lines on the radar (middle line is like 70 meters or something), but even then guessing the distance to lock onto someone was difficult enough and the current range (especially flux) allowed for working with the TERRIBLE LOCK ON MECHANIC in order to acquire a lock and begin repping the soldier. The current distance was also a buffer that allowed the logi to finish repping while the mercs sprinted away and also allowed the Logi to adjust their position during battle if keeping the merc(s) repped, to try and stay alive, while the mercs with big guns fight the red dots.
Suggestions: Lock on times need adjusted (regardless of any other change - distance just made it more manageable). A range increase at each new tier. It starts that way with the next level meeting the flux distance: std 10, flux 15. Then adv 15, (No FLUX?) 18-20. Then proto 18-20, flux 23-25. Distance (useless against RRs) is how a repair logi stays alive and keeps his mercs alive. This should not change and 10m MUST be the minimum distance as it feels almost like melee combat. No lock should be closer.
The Logi Code. LogiChannel: RedBleach Republic
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
526
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Posted - 2014.01.25 01:33:00 -
[385] - Quote
Also, the pricing for cloaks should equal their benefit in battle. Are they a simple tool like a drop uplink or nanohive with limited uses or a critical and constantly used piece of equipment like a repair tool? These tools range in pricing from the low hundreds to the mid thirty thousand. 800 to 36,000 Isk for those needing to see numbers.
These appear to more similar and even more useful at times than a repair tool. Their prices should reflect that.
And No, a cloaking field should not be unusable by another class. Everything should be usable by any suit - modules, equipment etc. This allows for the sandbox that Dust emulates from Eve. The fits may not be as usefull by one class as it is for another, but the option is still there. Only PG/CPU limitations should halt usage - but it should still be achievable, I feel the same way about heavy weapons too. And it should be a possiblilty for any class - forge gun scout should happen with enough pg/cpu modules and the highest possible skills. Ineffective, but possible.
The Logi Code. LogiChannel: RedBleach Republic
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Sylwester Dziewiecki
Interregnum.
238
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Posted - 2014.01.25 07:18:00 -
[386] - Quote
I'm sorry I did not read the whole topic.
As a Scout I would like see more equipment items that required less CPU/PG like "Stable Drop Uplink", or "Compact Nanohive" on every tier level and equipment category.
At the moment dominates the trend saying that the more advanced equipment requires much more CPU / PG than its predecessor. I would like to see(for example): - ADV nanohive that is slightly better than STR nanohive or have stats similar to them, with lower CPU/PG req. then STR versions. or: - PRO nanite injector, that cost same as other PRO stuff, but have stats of ADV version with STR CPU/PG req.
Thanks.
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
208
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Posted - 2014.01.25 12:16:00 -
[387] - Quote
I'm wondering: if someone using an active Cloak Field is caught inside the blast radius of a Flux Grenade (knowing that Flux Grenades interfere with almost every piece of equipment) will he get decloacked? And what about taking damage?
Dedicated Logibro, Gunner, Counter-Sniper
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NK Scout
Storm Wind Strikeforce Caldari State
77
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Posted - 2014.01.25 12:32:00 -
[388] - Quote
RedBleach LeSanglant wrote:Also, the pricing for cloaks should equal their benefit in battle. Are they a simple tool like a drop uplink or nanohive with limited uses or a critical and constantly used piece of equipment like a repair tool? These tools range in pricing from the low hundreds to the mid thirty thousand. 800 to 36,000 Isk for those needing to see numbers.
These appear to more similar and even more useful at times than a repair tool. Their prices should reflect that.
And No, a cloaking field should not be unusable by another class. Everything should be usable by any suit - modules, equipment etc. This allows for the sandbox that Dust emulates from Eve. The fits may not be as usefull by one class as it is for another, but the option is still there. Only PG/CPU limitations should halt usage - but it should still be achievable, I feel the same way about heavy weapons too. And it should be a possiblilty for any class - forge gun scout should happen with enough pg/cpu modules and the highest possible skills. Ineffective, but possible. Eh idk But do you have the bro code too?
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
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RKKR
The Southern Legion The Umbra Combine
678
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Posted - 2014.01.25 12:54:00 -
[389] - Quote
CCP: Can we have feedback on the feedback? Otherwise it's useless if we keep on giving feedback (eg. due to changes in skill-bonuses or suit-bonusses/...) |
Moonracer2000
Subdreddit Test Alliance Please Ignore
695
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Posted - 2014.01.25 16:36:00 -
[390] - Quote
Every time CCP post data I cringe at the number font. Even zoomed in, the 6 and 8 look very similar. |
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