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1. Scout Registry / Killboard - in General Discussions [original thread]
And coming back a year later....my last post was somewhere on page 370 or so....
- by Driftward - at 2015.02.27 21:37:00
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2. Announcement:Dev Blog: Hotfix Alpha is now live! - in General Discussions [original thread]
CRNWLLC wrote: All I can say is that you all phucked up royally. In case you didn't hear, which apparently you didn't, the problem with scouts was due to CLOAK ABUSE , which itself is due to your stupid phucking design. If you had fixed the ...
- by Driftward - at 2014.06.04 17:35:00
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3. Announcement:Applications for CPM Candidacy are now open! - in The Council's Chamber [original thread]
Pokey Dravon wrote: P14GU3 wrote: Takes six months to get a passport in America iirc. Not sure about EU countries. http://travel.state.gov/content/passports/english/passports/information/processing-times.html Normally its 4-6 weeks A...
- by Driftward - at 2014.05.28 00:52:00
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4. Shield extenders - in Feedback/Requests [original thread]
CLONE117 wrote: i consider shields a first line of defense. and consider armor the last line of defense. wouldnt it always be better to have the strongest for last?. though its possible to reach passive tank/ rep levels of shield recharge rat...
- by Driftward - at 2014.05.22 16:03:00
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5. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Artemis Kaiba wrote: What I think : Ferroscale plates give too much HP for no drawback. I don't like them (OP). Shields, in the other hand, give not much HP for a useless drawback (delay isn't much trouble and can be counter with regulator ea...
- by Driftward - at 2014.05.21 21:00:00
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6. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Cross posting from a shield extender thread. Quote: I think that a basic shield extender giving somewhere in the neighborhood of 40 hp would be more realistic. At least then you have ~half the functionality of a basic plate. Enhanced extender ...
- by Driftward - at 2014.05.21 20:49:00
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7. Shield extenders - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: 80-85 for complex extender and 100 for complex ferroscale doesn't sound unreasonable. That would fairly reflect the high fitting costs compared to regular armour plates, I think. Seems like we can get along after all ...
- by Driftward - at 2014.05.21 20:45:00
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8. Shield extenders - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: Driftward wrote: Ryme Intrinseca wrote: @driftward So because ferroscale is already terrible we should make it even less competitive (relative to shield)? You must work for ccp with 'balancing' ideas like that. ...
- by Driftward - at 2014.05.21 19:33:00
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9. Shield extenders - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: @driftward So because ferroscale is already terrible we should make it even less competitive (relative to shield)? You must work for ccp with 'balancing' ideas like that. What makes you think ferroscales are just goin...
- by Driftward - at 2014.05.21 16:08:00
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10. Ads outrunning swarms from 50 meters - in General Discussions [original thread]
Supacharjed wrote: CCP Logibro wrote: This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current num...
- by Driftward - at 2014.05.21 15:52:00
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11. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
When in the market and searching for goods there should be a fully functional sort option, especially for NPC items. Currently, we have between 20-30 variants for one module between different levels, aurum, bpo, event, and LP variants. Being able ...
- by Driftward - at 2014.05.21 15:48:00
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12. Shield extenders - in Feedback/Requests [original thread]
Ryme wrote: TL;DR Armour tank and shield tank are balanced at complex levels. Armour tank is for frontal assaults, shield tank for sneakier attacks. If you increase complex shield HP values then shield will be for sneaking AND frontal assaults ...
- by Driftward - at 2014.05.20 20:44:00
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13. Shield extenders - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: CLONE117 wrote: 33 55 77. could this make good new shield extender values?.im not so sure.. No because enhanced and complex ferroscale would then be worse than shields in every respect. As arkena said, the problem ...
- by Driftward - at 2014.05.20 15:24:00
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14. Shield extenders - in Feedback/Requests [original thread]
Llast 326 wrote: Joseph Ridgeson wrote: CCP Rattati wrote: Yes, we want to look at comparative scaling of ehp/tank modules, whether armor or shield. It is fairly obvious that plate hp/pg is high and we need to make shield extenders compet...
- by Driftward - at 2014.05.19 18:16:00
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15. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
If the small blaster turrets are going to get an increased dispersion, then you need to also include an increase RoF as well as larger clip size. DPS then increases slightly due to RoF but is offset by a decrease in accuracy with increased dispers...
- by Driftward - at 2014.05.16 18:47:00
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16. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
How about stacking penalties that either decrease subsequent amounts of armor added or increase the movement penalty (1 basic plate -> -1% movement; 2 basic plates -> -3% movement) % based increases to HP wouldn't scale well at all. Let's s...
- by Driftward - at 2014.05.16 15:43:00
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17. [Feedback] Commander Mode - in General Discussions [original thread]
If we start seeing larger battle sizes (ie 24 v 24 up to 100 v 100 or whatever) a FC type role will truly be necessary. I agree with most all your points except for perhaps #8. When a FC mode would be initialized (what contexts/what types of batt...
- by Driftward - at 2014.05.09 16:45:00
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18. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
Btw, everyone should notice that project legion was running the same maps as Dust. it was the domination bridge map (can't recall the map name) but it was prettified to the point of being unrecognizable. Really conflicted feelings on the whole spl...
- by Driftward - at 2014.05.02 14:11:00
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19. Scout Registry / Killboard - in General Discussions [original thread]
The problem that I see currently is that due to the perception (and sometimes reality) of a large number of scouts and the uselessness of current active scanners to scan said scouts, nobody runs active scanners anymore. Also the massive buff to pr...
- by Driftward - at 2014.04.03 21:17:00
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20. Scout Registry / Killboard - in General Discussions [original thread]
There are some good arguments for retaining the profile dampening on the cloak to benefit the lower class eWAR citizens. The big problem only arises when we start getting into the top two suits facing off: Caldari scout vs Gallente scout. My beli...
- by Driftward - at 2014.03.27 18:54:00
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