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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Quil Evrything
Triple Terrors
782
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Posted - 2014.01.22 18:06:00 -
[271] - Quote
Komodo Jones wrote:Logi with a cloak, yep that's happenin.
Proto/ADV Logi without a cloak -- why would that ever happen?
I for one, welcome our new cloaked-assault-logi overlords.
MAKE CLOAKS SCOUT-ONLY!!!
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NextDark Knight
Hellstorm Inc League of Infamy
136
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Posted - 2014.01.22 18:08:00 -
[272] - Quote
Didn't finish reading everything,
But shame on CCP to give in to the cloaking mob of pitchfork wielders. That Nanohive nerf I think isn't needed anymore because of the optimization changes made a few weeks ago the equipment spam hasn't been a problem since then. Plus any flux has been able to take care of that problem.
Now, I feel that a logi user will now be focused more on trying to kill the other team then supporting the troops. Which is fine because it is a first person shooter but seriously I though we wanted to do away with the slayer logi.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Krom Ganesh
Nos Nothi
1310
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Posted - 2014.01.22 18:12:00 -
[273] - Quote
Quil Evrything wrote:Komodo Jones wrote:Logi with a cloak, yep that's happenin. Proto/ADV Logi without a cloak -- why would that ever happen? I for one, welcome our new cloaked-assault-logi overlords. MAKE CLOAKS SCOUT-ONLY!!!
Logi bonus doesn't apply to cloaks. If someone wants to use a cloak on a logi, they are going to lose a lot of fitting capability for it.
1.8 can't get here soon enough.
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NextDark Knight
Hellstorm Inc League of Infamy
137
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Posted - 2014.01.22 18:21:00 -
[274] - Quote
Has anyone did the deltas on equipment yet..
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Dj grammer
Red Star. EoN.
116
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Posted - 2014.01.22 18:28:00 -
[275] - Quote
ALL HAIL THE MIGHTY SCANNER NERF HAMMER!!!! About time you guys did this. Goodbye 360 ballet pirouette-on-cue scanning!
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
592
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Posted - 2014.01.22 18:45:00 -
[276] - Quote
Spkr4theDead wrote:Vicious Minotaur wrote:CCP Remnant wrote: You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak.
The underlined portion slightly concerns me. The equipment menu is rather clumsy at this stage. The cloak seems to be a tool that aids/bolsters mobility, but the equipment menu is not particularly conducive to being used while mobile. LOL. LOLOLOL. Try 4 active modules, then come back here and "be concerned."
What does that have to do with the equipment menu being clumsy?
And having tested out tanking (still waiting for racial parity before investing too much sp in vehicles), I can safely say that the UI for vehicles is clumsy as well (not to mention clumsy physics and such)... Which is all completely irrelavent in the context of this thread.
So I am back, and still concerned. |
Maken Tosch
Edimmu Warfighters Gallente Federation
6530
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Posted - 2014.01.22 19:01:00 -
[277] - Quote
I have a thought.
Will objectives and installations be able to detect you and reveal your position while cloaked?
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Krom Ganesh
Nos Nothi
1314
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Posted - 2014.01.22 19:04:00 -
[278] - Quote
Maken Tosch wrote:I have a thought.
Will objectives and installations be able to detect you and reveal your position while cloaked?
They don't currently, so I doubt it. (They removed objective scanning)
1.8 can't get here soon enough.
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Quil Evrything
Triple Terrors
782
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Posted - 2014.01.22 19:16:00 -
[279] - Quote
Krom Ganesh wrote:Quil Evrything wrote:Komodo Jones wrote:Logi with a cloak, yep that's happenin. Proto/ADV Logi without a cloak -- why would that ever happen? I for one, welcome our new cloaked-assault-logi overlords. MAKE CLOAKS SCOUT-ONLY!!! Logi bonus doesn't apply to cloaks. If someone wants to use a cloak on a logi, they are going to lose a lot of fitting capability for it.
Thing is, they have fitting capability to burn.
Lesseee.. amarr proto logi. Base stats: 390 gF. 72kw. 120sh, 180arm. 3high/4low.
leveled up stats, with dropsuit engineering 5, electronics 5 487 gF. 90kw. 120sh, 180arm. 3high/4low.
std cloak. 160/35 enhanced armor 20/06 enhanced armor 20/06 enhanced armor 20/06 enhanced armor 20/06
complex sh.ex 54/11 complex sh.ex 54/11
GEK-38 47/06
Total consumption: 395/87
66x2+120sh, 110x4+180 = 252 shields, 560 armor. Total tank: 812
Nice little CLOAKED mini-heavy you have there.
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Ghermard-ol Dizeriois
Maphia Clan Corporation
98
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Posted - 2014.01.22 19:39:00 -
[280] - Quote
Quil Evrything wrote:Thing is, they have fitting capability to burn.
Lesseee.. amarr proto logi. Base stats: 390 gF. 72kw. 120sh, 180arm. 3high/4low.
leveled up stats, with dropsuit engineering 5, electronics 5 487 gF. 90kw. 120sh, 180arm. 3high/4low.
std cloak. 160/35 enhanced armor 20/06 x4
complex sh.ex 54/11 complex sh.ex 54/11
GEK-38 47/06
Total consumption: 395/87
66x2+120sh, 110x4+180 = 252 shields, 560 armor. Total tank: 812
Nice little CLOAKED mini-heavy you have there.
Sure it's a good fit, but remember (1) you cannot fire while cloaked, (2) running will make you more visible and (3) most of scanners will still be able to pick you up.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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NextDark Knight
Hellstorm Inc League of Infamy
138
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Posted - 2014.01.22 19:41:00 -
[281] - Quote
Remnant,I find the battle moves more then my nano hives can be effective. Can you explore adding one more carried to each of the nano hives.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Xender17
Ahrendee Mercenaries EoN.
998
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Posted - 2014.01.22 19:45:00 -
[282] - Quote
Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. I think the inability to shoot makes sense... But CCP seems to have specified shooting. Does that mean melees and nova knives well work?
CCP Saberwing "Vehicles have taken a step in the right direction"
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1292
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Posted - 2014.01.22 20:00:00 -
[283] - Quote
This is the first time I've felt the nerf hammer. I'll have to wait until the new medium suit stats come out to make a full assessment. Things might not be so bad, though this does hurt the support logi.
Until then I'll point out that the most powerful scanner, despite it's high fitting cost, ISK price, short light up, and massive cooldown still can't detect a cloaked scout who is either Gallente level 1 or has one basic profile dampner.
Cloak 514 it is then.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
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Ku Shala
Onuoto Uakan Huogaatsu
782
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Posted - 2014.01.22 20:08:00 -
[284] - Quote
I'm not keen on the snapshot scanner I weould rathe less duration and have the scanner work like a LR and have to hold it on manually to scan until it overheats. 60 degress snapshot leaves 300 degrees unwatched with longer cooldown. so you want your squad to run 6 scans at once to cover an area? will scans work for the whole team again?scans better be alot faster if it only covers 60 degrees
Onuoto Uakan Huogaatsu Apply today!
For the State
Caldari Loyalist
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Knight Soiaire
Fatal Absolution Covert Intervention
4672
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Posted - 2014.01.22 20:15:00 -
[285] - Quote
Is there any LP Cloak?
C'mon CCP, give Caldari FW some love!
Fatal Absolution Operation - LVL 5
Fatal Absolution Pro. - LVL 5
FOTM Abuser, outta mah way Nyain San!
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Ghermard-ol Dizeriois
Maphia Clan Corporation
98
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Posted - 2014.01.22 20:18:00 -
[286] - Quote
Xender17 wrote:I think the inability to shoot makes sense... But CCP seems to have specified shooting. Does that mean melees and nova knives well work?
100% Nope for Nova Knives, since you MUST hold in your hand the cloak device, grabbing anything else shall result in deactivating your cloak device. I can't be sure about Melee attack, since everything you can hold in your hands can be used as melee weapon, but I'd say another "NOPE" as well.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Ghermard-ol Dizeriois
Maphia Clan Corporation
98
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Posted - 2014.01.22 20:19:00 -
[287] - Quote
Knight Soiaire wrote:Is there any LP Cloak?
C'mon CCP, give Caldari FW some love!
Since we all doubt there will be a Militia Cloak, I rather think CCP will add a "Loyalty" version.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Cody Sietz
Bullet Cluster Legacy Rising
2068
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Posted - 2014.01.22 20:38:00 -
[288] - Quote
Why were nanites lowered?
Edit:can you hack while cloaked?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Eko Sol
3dge of D4rkness SoulWing Alliance
71
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Posted - 2014.01.22 20:59:00 -
[289] - Quote
My questions are:
Does hacking or using an installation turret or calling a vehicle or warbarge affect the cloak?
Can you cloak in the middle of another action such as while throwing a grenade? Basically, are animations interrupted by the cloak? Can you begin an action and cloak before you finish the action/animation?
Uplink HP has been lowered significantly. Is there some justification for this as with the increased spawn times I would hope that the HP would stay the same so that there is that slight chance of spawning before its destruction? Will the spawn times apply to uplink modules/equipment for vehicles? Is there an audible sound effect for going into cloak mode similar to a sniper rifle sound or a LAV driving by? Can an enemy player hear it is really what I am asking.
My Insight:
If a logi places a complex CPU and PG upgrade then they can fit a complex dampener and a cloak. Whether there is a stack penalty or not that would push a logi that has a cloak module to over 55% and without it would be 60%. This assumes a skill level of 5 in the proficiency in the skill tree. If you argue that it wastes CPU and PG to do such a fit imagine an enhanced dampener with just a proficiency of 3 in the skill tree. This would still be a 51% drop during cloak AND if memory serves me, a logi would be under all of the scanners except the 20db one in that case.
I'm just throwing this out there but you might start seeing a lot of non scouts cracking under 20db and especially under 28db and fulfilling makeshift roles that should be reserved for scouts.
I stand by the suggestion of having a 18db scanner at the minimum. I also say nerf the current scout scan profile by 5% or 10% off the bat given this change. This will reserve stealth actions for ONLY scouts.
I must say that I'm not a scout advocate per se but as of right now, with the information I have so far, I believe you are hurting scouts by not having a sub 20db scanner.
EDIT:
I actually believe that melee with the cloaking device in hand SHOULD NOT decloak you. If you stack melee mods you would have no role other than melee'ing people while clocked and I can't see any consistent success. I must admit, it would be fun to do it to snipers bwahaha |
Quil Evrything
Triple Terrors
784
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Posted - 2014.01.22 21:04:00 -
[290] - Quote
Ghermard-ol Dizeriois wrote:Quil Evrything wrote:Thing is, they have fitting capability to burn.
Lesseee.. amarr proto logi. (details snipped...)
Total tank: 812
Nice little CLOAKED mini-heavy you have there. Sure it's a good fit, but remember (1) you cannot fire while cloaked, (2) running will make you more visible and (3) most of scanners will still be able to pick you up.
No, they wont scan the logi. While cloaked, with NO points in dampening, logi profile will be 37.5 So thats less than basic scanner.
with only 3 points in damp, logi + cloak will be @35.25 (50 * .94 * .75)
That is less than ADV scanner.
and oh by the way, swapping out just ONE armor module, for a proto damp, will get the logi to 27dB. Which is LESS THAN PROTO SCANNERS, except for the focused.
Cloaks should be SCOUT-ONLY
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Quil Evrything
Triple Terrors
784
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Posted - 2014.01.22 21:13:00 -
[291] - Quote
PS: and in case the ramifications of all that still escape the reader, then I'll reply to your second bit, about "running will make you more visible".
So what?
Minmatar logi, for example, can WALK, at 5m/s
So, sprint to just outside the usual 100m scanner range. Walk the rest of the way in under cloak ( 5m/s * 25sec = 125m) You then have a spare 5 seconds to get into a truely nice position, and blow the enemi(es) away before they even see you coming.
LITERALLY.
Cloaks should be SCOUT-ONLY
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3299
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Posted - 2014.01.22 21:39:00 -
[292] - Quote
Ghermard-ol Dizeriois wrote:Quil Evrything wrote:Thing is, they have fitting capability to burn.
Lesseee.. amarr proto logi. Base stats: 390 gF. 72kw. 120sh, 180arm. 3high/4low.
leveled up stats, with dropsuit engineering 5, electronics 5 487 gF. 90kw. 120sh, 180arm. 3high/4low.
std cloak. 160/35 enhanced armor 20/06 x4
complex sh.ex 54/11 complex sh.ex 54/11
GEK-38 47/06
Total consumption: 395/87
66x2+120sh, 110x4+180 = 252 shields, 560 armor. Total tank: 812
Nice little CLOAKED mini-heavy you have there. Sure it's a good fit, but remember (1) you cannot fire while cloaked, (2) running will make you more visible and (3) most of scanners will still be able to pick you up.
The Amarr Logi is also the slowest of the bunch, and would be slower with 4 plates (4 x -3%) and have 30s at that slower pace. They're supposedly nerfing damage as well, so there's that. Plus, it's possible their stats are getting a nerf to account for the fitting bonus they're getting to equipment (I'd say that's "likely" even).
Join my cult.
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Bethhy
Ancient Exiles. Renegade Alliance
899
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Posted - 2014.01.22 21:49:00 -
[293] - Quote
LP store stuff needs to have a bonus in fitting cost... even if its 2 CPU and 1 pg difference...
Being able to use an LP Item with less skills basically an Aurum Store type doesn't offer really any major benefit for even buying it in the LP store.
LP Store items should all have a reduction in fitting cost. |
CrotchGrab 360
The Men In The Mirror
1379
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Posted - 2014.01.22 21:51:00 -
[294] - Quote
CCP Frame wrote:
-Range on repair tools reduced.
STUPID
-Drop uplink spawn times increased.
STUPID -Nanohive nanite supply reduced.
STUPID
do you even know what you're doing? |
Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
445
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Posted - 2014.01.22 22:00:00 -
[295] - Quote
CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) Does aiming down sights decloak me? I want to know as i will want to use tactical data while cloaked and i don't want to decloak while i am gathering data.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Denn Maell
PIanet Express Canis Eliminatus Operatives
98
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Posted - 2014.01.22 22:06:00 -
[296] - Quote
Mac Dac wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) Does aiming down sights decloak me? I want to know as i will want to use tactical data while cloaked and i don't want to decloak while i am gathering data.
Unless the cloaking tool has aim down sights, this would be ruled out. Although keeping your target in the center of your screen should do the same thing.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Quil Evrything
Triple Terrors
785
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Posted - 2014.01.22 22:09:00 -
[297] - Quote
Denn Maell wrote: Unless the cloaking tool has aim down sights, this would be ruled out. Although keeping your target in the center of your screen should do the same thing.
i dont see how it would "do the same thing".
Do you get tac data when you're holding an uplink? I dont think so.
(edit: good point about "(you dont have to use ADS to get tac data)". but still doesnt apply when non-weapon stuff is equipped. note to pedants; except for repair tool perhaps)
Cloaks should be SCOUT-ONLY
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Xeger's Hammer
Hellstorm Inc League of Infamy
1
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Posted - 2014.01.22 22:11:00 -
[298] - Quote
Logi has just become useless again. Nonohives are crap now. Scanners wool be broke, and heavies still haven't got a scan precision increase. Please leave the game as is exit for the drop suits. P S. Thanks for making a proto assault rifle crap too. I have level 5 proficiency and sharpshooter, two complex damage mods, and I still get mowed down with a standard combat rifle. Maybe we can get a reaped when you are done. But I got to go, I'd love to tell you more, but I don't have much longer to enjoy my Caldari logi, before he becomes completely worthless. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1650
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Posted - 2014.01.22 22:30:00 -
[299] - Quote
IGÇÖm not sure what to think about this. On one hand, I donGÇÖt know what the suits themselves will look like in terms of slot counts, fitting power, etc. I also donGÇÖt know whats going on with weapons and assault suits, so everything is up in the air.
On the other hand, if you assume assault suits are getting a buff, which they needed, it seems like logiGÇÖs are getting the short end of the stick compared to every single other class. There were plenty of problems with equipment and equipment spam, but with the fairly successful lag fixes I donGÇÖt think theyGÇÖre as bad as perhaps they were before that. IGÇÖm also thinking many of the GÇ£problemsGÇ¥ could have been solved in ways that would not involve nerfing every single property of every single piece of equipment.
Example: Remnant said in his interview that spam was a problem and he wanted equipment such as uplinks to be GÇ£put back in the hands of the specialists.GÇ¥ Sounds great, but I donGÇÖt think these changes are going to do that. You could accomplish that by making the fitting costs huge and compensate that with the fitting bonus to logi suits, like scouts and cloaks. Make it so that particular suit is the only way to effectively use them.
Example 2: Somehow grenade spam is the result of nanohives and nanohives alone. Ok, instead of dropping the nanite count and such, how about making them worse at replenishing grenades but Mass drivers still can get ammo?
Example 3: Too many uplinks. Why make them worse in every way when you can say, make them not work within a certain radius of eachother?
I donGÇÖt want to make a huge wall of text so IGÇÖll make a second post later.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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Quil Evrything
Triple Terrors
785
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Posted - 2014.01.22 22:34:00 -
[300] - Quote
Zeylon Rho wrote:Quil Evrything wrote:Thing is, they have fitting capability to burn.
Lesseee.. amarr proto logi. Base stats: 390 gF. 72kw. 120sh, 180arm. 3high/4low. ....
66x2+120sh, 110x4+180 = 252 shields, 560 armor. Total tank: 812
Nice little CLOAKED mini-heavy you have there. The Amarr Logi is also the slowest of the bunch, and would be slower with 4 plates (4 x -3%) and have 30s at that slower pace. They're supposedly nerfing damage as well, so there's that. Plus, it's possible their stats are getting a nerf to account for the fitting bonus they're getting to equipment (I'd say that's "likely" even).
Yeah.. but that's just minor tweaks. Only thing that would make a significant difference is reducing the high/low slot count by 2. I dont see that happening. So, presuming that is true, then worst case, you still end up with a cloaked logi with over 700 HP. Slower speed, just means you have to start your approach within the scan range. So, 70m out?
Then, even if you assume worst case of, (if you are scaned, you STAY lit up even after you engage cloak)... you just wait for about 5 seconds until the "YOU HAVE BEEN SCANNED" message goes away.. *then* engage cloak, and your logi is now an invisible little Death Star.
Also, if you didnt note my edit; turns out you can swap the GEK, for a *proto* combat rifle, and keep everything else the same. Nice, right?
Cloaks should be SCOUT-ONLY
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