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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1574
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Posted - 2014.01.22 13:50:00 -
[241] - Quote
I like the increased spawn times on the links. Not only does it make the amarr logi bonus useful, but it could really cut down on the aggressive link spam. In PC you'd get a dozen of the things thrown all over an objective and once that was done it was basically impossible to clear them out without using an orbital because of the 3 second spawn time. It was like playing whack-a-mole, you'd kill a guy and run over to kill the link he just spawned on and by the time you were doing that he was shooting you in the back from another link. It'll be harder to keep links alive now using the clown-car defense.
That's really the main reason for placing links so closely together right now. I *think* this will give us a lot more incentive to place links further apart, so that you won't lose all your links to a bum-rush. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
95
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Posted - 2014.01.22 13:52:00 -
[242] - Quote
Mordecai Sanguine wrote:Now if you want to be a logi specialized on repairing you go Minmatarr. You want to be specialized on ressuply ? Go Caldari. You want to be a Reco unit ? Go Gallente. You want to.....set the spawn (yes it sucks) you go Amarr.
It creates VERSABILITY into the Logi role. No more MacGyver overspecialized in EVERYTHING now you're still useful with everything BUT with a speciality. (Exemple in Battlefield Medic and Support are diffrent classes).
If all Logistics could be available without spending milions of SP, I'd agree with you. But now that all gear will be race-oriented, why would I have to spend the same amount of SP for something which surely will be (very) less effective than it currently is? IDC of a +5% resupply rate, I'll skill something else rather than a Logistic suit.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Brush Master
HavoK Core RISE of LEGION
1038
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Posted - 2014.01.22 13:52:00 -
[243] - Quote
Cloaks
- Price needs to be higher
Drop Uplinks
- Why do we continue to treat uplinks as trash? make them fewer but more valuable
- Decrease number of uplinks by applying a global uplink limit per character based on the uplink your throwing out, meaning at most you can only put out 3 uplinks the entire map with proto, all other deactivate.
- Increase hp so it take multiple regular nades, lots of regular fire or a flux nade to take them out.
- The spawn times seem a bit excessive if there is no skill/bonus for logis to apply and reduce that time
Nanohives
- Same applies, make them more valuable but fewer with global per character limit.
Repair Tools
- This is a big one, with reduced range, can we expect the lock on problems to be resolved, this is the problem with short ranges right now on the core and this looks to make it even worse.
- TTK is so short right now that repair tools are pretty ineffective.
Scanners
- Seem Ok.
I did not look heavy into the isk/cpu/pg stats but my suggestions overall. Nerfing things doesn't really solve much if there is no trade off for balancing somewhere else. Maybe your balancing for future changes to logi suits but its just bad practice to make xx item suck because in 2 months you will release racial bonus that basically bring certain items back to what players are use to.
On top of all this, players expect that if you make big changes that they should have the option of getting the skill points back from those areas. It is frustrating to watch you change items and take so long to rebalance them.
-Brush a Proto Logi / DS Pilot
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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voidfaction
Void of Faction
99
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Posted - 2014.01.22 14:25:00 -
[244] - Quote
Stefan Stahl wrote:- Why does the active scanner with the lowest fitting requirement (the Stable AS) have ADV scanning stats? This makes all standard scanners obsolete (worse scanning, worse fitting) and puts the de-facto standard resolution of all scans at 36 dB. -> Fix this urgently! The Stable AS needs STD scan precision at sub-STD fitting requirements.
- Why does the cloaking device have a scan profile reduction? It would make much more sense for scouts to be either visually cloaked or highly signature dampened. Remember that it takes a PRO active scanner to scan down an uncloaked light frame before skill bonuses. A PRO Gallente Scout with a cloak will have a scan profile of less than 20 dB and will be pretty much undetectable by anything, neither visually nor by scanning. Considering that it can still fit a Scrambler Rifle and a damage mod this sounds completely broken. I know what I'm talking about, I'm using a profile dampened Gallente Scout already to great effect. I don't need to be invisible too. -> Fix this! Cloaks shouldn't provide a scan profile reduction. Maybe slightly reduce fitting costs in return.
Yeah i"m thinking it should be +25% scan profile vs the -25% scan profile and i'm a gallente scout. |
fawkuima juggalo
Eternal Beings Proficiency V.
858
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Posted - 2014.01.22 14:25:00 -
[245] - Quote
DONT nerf my equipment please you guys are going about this all wrong.
- LOGI REGISTRY / H.O.F. *NEW SEC ADDED -
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Al the destroyer
NECROM0NGERS The CORVOS
46
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Posted - 2014.01.22 15:09:00 -
[246] - Quote
I like the changes this should make PC much more manageable against constant uplink bombardment now if you want to spawn in fast you will have to have an amarr logi putting down the uplinks plus if you sneeze on them they will be destroyed specialization is a step in the right direction
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
726
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Posted - 2014.01.22 15:11:00 -
[247] - Quote
Question about cloaking - since the cloak dampens scan profile when activated, what happens if a scout is successfully scanned, then activates his cloak resulting in a profile that is lower than the scan precision of the scanner that had illuminated him? Does he continue to pulse or does he fall off of the enemy radar?
Also, will going into the orbital drop menu deactivate the cloak? |
Mordecai Sanguine
What The French
321
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Posted - 2014.01.22 15:19:00 -
[248] - Quote
Ghermard-ol Dizeriois wrote:Mordecai Sanguine wrote:Now if you want to be a logi specialized on repairing you go Minmatarr. You want to be specialized on ressuply ? Go Caldari. You want to be a Reco unit ? Go Gallente. You want to.....set the spawn (yes it sucks) you go Amarr.
It creates VERSABILITY into the Logi role. No more MacGyver overspecialized in EVERYTHING now you're still useful with everything BUT with a speciality. (Exemple in Battlefield Medic and Support are diffrent classes). If all Logistics could be available without spending milions of SP, I'd agree with you. But now that all gear will be race-oriented, why would I have to spend the same amount of SP for something which surely will be (very) less effective than it currently is? IDC of a +5% resupply rate, I'll skill something else rather than a Logistic suit.
With the Level 5 of the Logi item you had with it's actually better than currently.
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Zene Ren
Bullet Cluster Legacy Rising
36
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Posted - 2014.01.22 15:19:00 -
[249] - Quote
over all +1 fpr the changes
to the whiners please just HTFU, i really did not liked the direction Dust was going from some time if you want a quick respawn, twich based combat, fast TTK be my guest there is plenty of other FPSs on the marked that do just that /insert any FPS that showed in a couple of years back till now
i see the horizon with those changes and i really like them to conclude longer fire fights, more of a tactic approach, death/staying alive on the field will be more valuable, fighting over CRU/objectives will have another layer of value, looking at ridiculus spawn timers on uplinks till now from the implementation of them.
this was suppose to be a gun game not a spam game when you can dig your hole and stay there till the end of the match IMO with lower repping, lower resupplying, slower respawning and a lot more specializations (suits racial bonuses etc) this game is starting to remind me the love for the concept of a game that i saw when they told about it back at the start of a journey that is called DUST 514
once again from me ONE BIG plus over all and keep 'em coming
cheers and have a good day CCP! |
DMH Bond
Dust OMEGA corp
9
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Posted - 2014.01.22 15:24:00 -
[250] - Quote
What I don't understand is why are the logi's being indirectly nerfed through less and almost ineffective equipment. I have 30 fits that all consists of rep tools and active scanners. I use the active scanner to tell me where the enemy is so that my incredibly squishy fit (compared to all other than scouts) doesn't get killed on my way and in the process of rezzing and repping a friendly.
The short range of the rep tools put logis further into harms way without any real defense. By the way, Why are logis so squishy? Our base shield and armor stats are ridiculous, especially with everyone but the logis new increased abilities to kill and tank rounds or not be seen. The range of the Core focused rep tool already has me dancing around a team mate to use effectively and to try my absolute hardest to not get killed in the process.
The active scanner did need some work, but what I see is a complete overhaul of the way that active scanners operate. A scanner snapshot means nothing to a player in a quick fitting. The extra long cool down times effectively puts the scanner at half the effectiveness of before (forgive me if my calculations aren't accurate), This also means that booby traps to protect your team using REs will become ineffective as well. Everyone complains about the scanner and refuses to use profile dampeners other than scouts
Nanohives keep us logis restocked and in health because no one else really carries them. The same goes for drop uplinks. In ~75% of the matches that I'm in, I am the only person carrying any equipment at all. This is doubly so for ambushes. The only time that I see the light shows and general uplink and hive spam is when I'm in a match with a "Name Brand" corporation with overzealous players. You know who you are, your trolling will be ignored.
I have more thoughts on the subject but I'm really just saying that something has to be done to help the logi class survive. Without us matches will be less dynamic and much shorter in duration. I was one of the few that didn't believe in a respec for 1.8. After seeing the equipment changes and considering current base eHP numbers, I'm reconsidering my stance as I'm sure many are. CCP, help the logis or there will be a hell of a lot less of us suiting up as logis.
Just my $0.02
BTW. Slayer logis, I'll see you on the battle field. My CRs love to eat through your suits. Damn posers.
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The Attorney General
1883
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Posted - 2014.01.22 15:26:00 -
[251] - Quote
Cloak fitting costs look good so far, need to see how it plays out when the update drops.
Overall the changes look good, although I am bummed about losing my shorter spawns from the Imperial uplinks, I had planned to build a driver Amarr logi suit around those bad boys.
Glad to see that with those new bonuses potentially being applied to the logi class that we didn't have a huge bump in power levels of equipment.
Good job CCP.
Mr. Hybrid Vayu.
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Celus Ivara
DUST University Ivy League
156
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Posted - 2014.01.22 15:29:00 -
[252] - Quote
Read the first 20 pages of this then skipped ahead.
While I have many thoughts on these changes I'll keep it only to the ones I fell qualified to speak on. (Qualifications: I have been running Uplink Scout as my primary role for the past year. I have written guides on the subject, taught new players the ropes of 'links and Scouts, and tutored PC tier players in Competitive level spawn point management. There are many things in this game I don't have a deep understanding of; on this I know what I am talking about.)
> The new Uplink timers are excessively long, especially at the low end. Any spawn point longer than 10 seconds will rarely be used, no matter it's location. It's prohibitive in both a tactical sense and in a fun sense; people play FPS's to run-and-shoot, not to watch a circle tick down for a quarter-minute. That said though, I am fine with the abstract notion of increasing the timers on 'links. The postulated scenario of more tactical focus on CRU's, increased pain of death, and easier to dislodge an entrenched enemy is interesting (though I don't necessarily agree this is what we'll see). My issue is simply that the numbers chosen are deeply excessive. (As a side-note though, I do like the decreased HP on the 'links; they were a tad too troublesome to remove before.)
Suggestion: Set the Standard tier links to 10 sec. Lower all other 'links by 2-3 sec. (BTW, the increased Max Deployable is more than enough to separate the Advanced tier from the Basic.)
> Cloaks will likely be prohibitively expensive for new players. The Scout skill is very expensive to get to lvl 5. If the defining item of the role can't be reasonably fit until a month's worth of SP has been dumped into it, the role effectively doesn't exist for any but the most dedicated. This is a problem for the NPE.
Suggestion: Set Scouts to inherently have a 50% fitting bonus for cloaks, with the skill giving an additional 5% bonus per level. Or, let Scouts inherently have the full 75% bonus, and have the skill effect something else (A 1.75% bonus per level to sprint speed, perhaps?).
> Lastly, as an addenda to the above issue of role accessibility and the NPE, I've long felt there should be a militia variant of everything in the game. In the absence of a fitting testing room that many have requested, the militia tier is the only way for new players to try out equipment/weapons/roles and get an idea if it's something they'd find fun. You don't want to be 3 mill SP into the Cloak + Scout + Electronics tree only to find it's not your cup of tea.
Before I go I will say I'm not a Logi, so I won't comment on how these changes effect them. I will say though that XxGhazbaranxX is, and is probably worth listening to. |
Al the destroyer
NECROM0NGERS The CORVOS
46
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Posted - 2014.01.22 15:51:00 -
[253] - Quote
Does anyone know if the callogi will get the CPU back to normal? |
Aleph Rynedee
Science For Death
39
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Posted - 2014.01.22 15:54:00 -
[254] - Quote
NK Scout wrote: Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long.
You are making some bold statements concerning gameplay considering no one has used these cloaks.
The numbers across the board seem fair, I'm a bit bummed by the lack of RT range, but I'm getting it back (barely it seems) once 1.8 drops.
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ResistanceGTA
Valor Tactical Operations Immortal Coalition of New-Eden
107
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Posted - 2014.01.22 16:27:00 -
[255] - Quote
You know, the repair tool changes seem oddly familiar...
What does it remind me of, ohhh, that other lock on item in the game, what's it called... Swarm Launcher, the rather elusive creature following 1.7.
You guys changed the damage and the range, look at what happened. Now, the Repair Tool is having its repair decreased and range decreased (not as drastically, mind you). This does not bode well. I'd imagine the discussion may have come from the CPM, but, they put the word OR in the change discussion, and CCP read an AND, thus the rate and range have been decreased...
One or the other CCP, but not both, you have a bad history with both in these situations. |
Dremel wp
Shadow Company HQ
13
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Posted - 2014.01.22 16:50:00 -
[256] - Quote
What are the max carried stat on uplinks?
What is the health stat on nanohives?
Is scanner cooldown universal for all scanners carried? I'm wondering if Gallente logi carrying 2+ scanners is doable.
Lastly, are equipment hackable in 1.8? I remember talk of this back in a dev blog.
http://i.imgur.com/sDVthSP.gif
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Beren Hurin
Onslaught Inc RISE of LEGION
1993
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Posted - 2014.01.22 16:52:00 -
[257] - Quote
Al the destroyer wrote:Does anyone know if the callogi will get the CPU back to normal?
What makes you think old normal is new normal? What you have now is normal. You aren't entitled to the way it used to be. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
727
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Posted - 2014.01.22 16:52:00 -
[258] - Quote
The cloak is supposed to work like sprinting. You have a finite bar signifying the duration of your cloak, and you turn it on and off, and from whatever point you drained, it recharges. The CD time is just the max time it takes to recharge from full depletion.
The only real difference between the ADV and PRO cloaks is that you'll get 20 more seconds of continuous cloak with the PRO, but it'll still recharge at the same rate as if you were using the Advanced. Regardless of ADV or PRO, you'll still recover 30 sec of cloak in 15 sec, or 60 sec of cloak in 30 seconds. Of course, if you wait 10 more seconds after that, you'll get the full 80 seconds with the PRO cloaks.
I think 60 seconds of cloak is plenty. I don't see much need to go proto unless you're a non-Gal Scout and need the added dampening time to stay under enemy scans. |
Tesfa Alem
Death by Disassociation Legacy Rising
71
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Posted - 2014.01.22 16:53:00 -
[259] - Quote
Well then whats the point in having multiple equipment slots? 3 out of 4 pieces of equipment are going to be rubbish because I am not caldari, gallente or amarr. The bonuses seem meaningless now because they now don't improve anything, they just struggle to get equipment back to what they were before you nerfed them.
....and for this i loose my hacking bonus.
I hope that along with a respec, skills are severely less SP expensive. Grinding out SP for 3 more proto logis, along with my equipment SP grind, just to be as effective as i am currently not fun.
Redline for Thee, but no Redline for Me.
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Al the destroyer
NECROM0NGERS The CORVOS
46
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Posted - 2014.01.22 17:00:00 -
[260] - Quote
Beren Hurin wrote:Al the destroyer wrote:Does anyone know if the callogi will get the CPU back to normal? What makes you think old normal is new normal? What you have now is normal. You aren't entitled to the way it used to be. So does that mean you have no clue? What I mean by normal is the same as the rest of the logis. BTW I am not "entitled" to squat. I'm a true logi and the callogi is worthless at that since the nerf hammer hit it I never cried "respec" I simply started skilling into a different suit so STFU I was simply asking a question troll |
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Tesfa Alem
Death by Disassociation Legacy Rising
71
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Posted - 2014.01.22 17:10:00 -
[261] - Quote
Mordecai Sanguine wrote:XxGhazbaranxX wrote:jordy mack wrote:PLEASE! Give me a side arm only, take my grenade, all my high slots...
But don't hurt my rep tools, they never hurt you! Another Logi who know what he is talking about. CCP we must be heard. The TRUE LOG's dont care for anything else. We love our equipment with a ferver that no wannabe logi will ever show. You are doing us a big disservice. our equipment should not be nerfed just because of the slayer logi wannabes that made everyone hate the class No. (As a Logi) Just think more than 2 sec please. Changements on ALL suits is happening. Weapons will CERTAINELY receive some nerf. The purpose is to increase TTK. Heavy is receiving resistance. Repair tool is a REPAIR TOOL not something that give "god mod" to the one you repair. Maybe we're going someday to have a Tool that creates "shield" for allies and protect them from fire but here it's NOT the purpose. The nerf of the repair tool is JUSTIFIED. The purpose is to make the "Medic" role a REAL role because right now ALL logi is repairing and do it with great efficacity the Focused Core repair tool is REALLY easy to fit and almost all Logi can fit it. The repair tool is one of the equipements that takes the less PG/CPU. Proto Focused : 10PG. Drop uplinks STD : 9 PG. After the "nerf" every logi can still repair with GREAT efficacity BUT if you want to be specialized into it then you go Minmatarr. Now if you want to be a logi specialized on repairing you go Minmatarr. You want to be specialized on ressuply ? Go Caldari. You want to be a Reco unit ? Go Gallente. You want to.....set the spawn (yes it sucks) you go Amarr. It creates VERSABILITY into the Logi role. No more MacGyver overspecialized in EVERYTHING now you're still useful with everything BUT with a speciality. (Exemple in Battlefield Medic and Support are diffrent classes). This "nerf" is in fact one of the best Class Revamp maded since a LONG time. Stop thinking "OH NO they nerf my gun/equipement/suit" and try to think more "global". CCP this is really NICE stuff you bring there. Logi specialization is Perfect : Honestly GG.
It removes versablity. 1 logi will have one good piece of equiment. To specialize in all of these equipment slots already takes millions of SP. Now were stacking a good 7.5 million SP on top of that, just to get back to where we are.
Redline for Thee, but no Redline for Me.
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Killar-12
The Corporate Raiders Top Men.
2051
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Posted - 2014.01.22 17:10:00 -
[262] - Quote
Appia Vibbia wrote:Focused Scanner. better, but still OP. but maybe not since there is no more twirling around.
Question: So the cloak adds 75% reduction to profile? that seems kind of silly. Even if I read that wrong and it is 25% that seems too strong. 18 PG yeah thats easy to fit
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Ku Shala
Onuoto Uakan Huogaatsu
780
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Posted - 2014.01.22 17:16:00 -
[263] - Quote
yes could the prices of the equipment reflect the nerf ? I mean every thing is toned down and is going to have to use more but the prices are still high logi already = broke a$$
Onuoto Uakan Huogaatsu Apply today!
For the State
Caldari Loyalist
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ADAM-OF-EVE
Dead Man's Game
825
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Posted - 2014.01.22 17:17:00 -
[264] - Quote
Cooldown times on scanners increased. Scanner functionality has been improved to do GÇ£snapshotGÇ¥ scans in order to stop 360 degree spins. Range on repair tools reduced. Nanohive nanite supply reduced.
thats me out of my logi role then. when do i get my sp refund from all my logi suits
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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james jared
The Phoenix Federation
3
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Posted - 2014.01.22 17:24:00 -
[265] - Quote
I think since scans r losing the ability to spin scan the scan angles sould be uped a bit. Like 90 degree for proto and 60 for basic. 60 degrees is a prity small vision path. |
Al the destroyer
NECROM0NGERS The CORVOS
46
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Posted - 2014.01.22 17:29:00 -
[266] - Quote
Ku Shala wrote:yes could the prices of the equipment reflect the nerf ? I mean every thing is toned down and is going to have to use more but the prices are still high logi already = broke a$$ Good point I'll have to run around in a dragon fly with a dren shortly for many an ambush just to be a logi because good equipment is expensive now and I die....a lot! |
RKKR
The Southern Legion The Umbra Combine
668
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Posted - 2014.01.22 17:34:00 -
[267] - Quote
I'm not really liking the equipment changes...but I have no idea how the game will play either in 1.8, but I still feel like that you guys should speak to some logi players...
Also...today I wanted to deploy my LP-gear logi and I noticed that the stats of the 'federation core reptool' were suddenly worse than my 'sixkin reptool'...I checked the market and saw there was a 'federation boundless reptool' too which had the better stats. Did I mix this up or did something change? The boundless isn't listed in the OP and the core has the better stats on it too. |
Reav Hannari
Red Rock Outriders
2721
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Posted - 2014.01.22 17:49:00 -
[268] - Quote
14 pages already? Excuse me if this was asked already.
Will active scanners be change to have a true cone or will they still scan 100% vertically like they do today even when pointed completely horizontal? It shouldn't spot people 100 meters up on a tower unless you point up there.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2721
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Posted - 2014.01.22 17:51:00 -
[269] - Quote
james jared wrote:I think since scans r losing the ability to spin scan the scan angles sould be uped a bit. Like 90 degree for proto and 60 for basic. 60 degrees is a prity small vision path.
This is exactly what most people are against. They should be very effective but only for a limited area.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2721
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Posted - 2014.01.22 18:00:00 -
[270] - Quote
I think I understand the direction CCP is going with these changes. Each race's Logistics will have a strength but overall everything is being dialed back. I've heard some rumors that the frontline rifles will be dialed back as well so that the assaults can shine as the primary frontline units.
Performing an overall nerf to everything is much better than the power creep we've been experiencing. I wouldn't be surprised if some of these stats are corrected by adding in skill bonuses as well. Skills should influence modules and equipment other than simply unlocking them.
Until we see the entire picture for 1.8 I'm going to hold off crying over these changes.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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