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1. CCP's Golden Project - in General Discussions [original thread]
I feel that CCP does not realize the money they are wasting by not making Dust 2. Dust missed most points that make a FPS great yes, but they found a strong niche somewhere mostly unexplored In the genre. The SANDBOX! Sure Destiny and Planetside w...
- by Doshneil Antaro - at 2017.03.30 04:26:00
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2. Interesting observations while playing an alt - in General Discussions [original thread]
TL:DR played a new character, noticed a severe change of fits and weaponry, as well as MU jump. So I found a fresh alt (been collecting passive sp though) a few weeks ago and decided to play around with some suit and weapon combinations just to h...
- by Doshneil Antaro - at 2015.09.23 03:57:00
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3. Go home redline timer, you're drunk. - in Technical Support/Bugs [original thread]
submitted a ticket close to a year ago about this topic. I was told it could not be replicated and that CCP found it to be a non-issue. Basically, get bent CCP does not comprehend.
- by Doshneil Antaro - at 2015.07.19 06:23:00
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4. ADS and Double Swarms - in Technical Support/Bugs [original thread]
This bug appears to do with rendering distance and moving in to the render distance, back out of, then back into it. It will appear a single swarmer fires a volley, then de-render, then as you move back into render distance will appear as though t...
- by Doshneil Antaro - at 2015.07.19 06:21:00
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5. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Great idea, but I cannot condone a range increase. 400m would cover about 70% of most Dom maps. This would cause players to just pre spam the air with missiles regardless of vehicles, and would effectively keep dropships from entering into the pla...
- by Doshneil Antaro - at 2015.04.03 16:19:00
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6. because of no render swarms. - in Feedback/Requests [original thread]
Simple fixes: 1. Reduce the knock back effect of AV vs Dropships by at least half. Half the time AV kills dropship momentum, giving the AV player easy targets for a second and third hit. 2. Give dropships resistances against swarms and forge. ...
- by Doshneil Antaro - at 2015.03.29 17:19:00
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7. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
The problem that arises from this is that tanks would be able to mount these and we would have more QQ about tanks kill infantry too gud. I'm not saying that this wouldn't help dropships, just that they would be too powerful on a tank.
- by Doshneil Antaro - at 2015.03.24 05:54:00
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8. What do you miss most about this game? - in General Discussions [original thread]
Ralden Caster wrote: Luk Manag wrote: In addition to Skirmish 1.0, the old shooting mechanics (before Unreal engine) were smooth and tight. My first impression of the UnReal build was that I felt like I was under water. Every move and turn w...
- by Doshneil Antaro - at 2015.03.24 05:44:00
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9. What do you miss most about this game? - in General Discussions [original thread]
Most everything from chrome minus weapon sharpshooter. My logi suit was worth the isk it cost back then.
- by Doshneil Antaro - at 2015.03.24 05:41:00
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10. Lock on Message for Swarms - in Feedback/Requests [original thread]
the problem with swarms vs dropships comes from non-rendering swarms as mentioned. When they fail to render, they also fail to make any noise. If I hear swarms fired, I know to gtfo. When there is no sound, The SL user usually can fire all of thei...
- by Doshneil Antaro - at 2015.03.22 17:14:00
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11. What happens to this game when sony stops producing ps3 systems . - in General Discussions [original thread]
Console companies after they cease production usually sell the right to produce their systems to 3rd parties to produce. Sony might stop making PS3s, but it doesn't mean licensed clones will stop any time soon. As for sony support, PS2 support la...
- by Doshneil Antaro - at 2015.03.22 17:06:00
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12. Missile Turret range - in Feedback/Requests [original thread]
lol, Large missle turrets already hit derpships from almost 3/4 of the map away as is. Any extra range and they would never be able to get away. It is already hard to get away as is. Than again, the maps have shrunk.
- by Doshneil Antaro - at 2015.03.21 15:39:00
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13. python got nerfed lol - in General Discussions [original thread]
Mad Syringe wrote: MrShooter01 wrote: Mad Syringe wrote: Don't know that, had a python yesterday hovering around the biomass mushroom with impunity, he tanked 2 clips of a maxed wiyrkomy from a lv5 minmando with 2 kplx damage mods. And I ...
- by Doshneil Antaro - at 2015.03.20 23:37:00
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14. Dropship proposition (with numbers) - in Feedback/Requests [original thread]
I like how AVers always seem to forget that SL users can usually fire to times before they even render. FG users you may never get close enough to render. Another thing is if a ADS is pitched forward going straight at a FG, and the FG aims high a...
- by Doshneil Antaro - at 2015.03.20 19:17:00
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15. Logis Aren't Doing Thier Jobs - in General Discussions [original thread]
Clone D wrote: 7th Son 7 wrote: What's wrong with making an assault suit that has uplinks for those occassions? c'mon man If the field is devoid of uplinks, then logis didn't do their jobs. I am devoting my equipment slot to REs (or a nan...
- by Doshneil Antaro - at 2015.01.08 14:18:00
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16. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
Adding more ammo seems like a great idea especially with the amount of rounds it takes to drop heavies with their over the top resistances to explosive weapons. I'd like to see it with a slightly faster travel time. Not at the old levels mind yo...
- by Doshneil Antaro - at 2015.01.04 17:14:00
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17. Should Logis Be Able To Rep Through Damage?? - in General Discussions [original thread]
Atiim wrote: I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long pe...
- by Doshneil Antaro - at 2015.01.02 16:48:00
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18. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
voidfaction wrote: Raedon Vo-Graza wrote: CCP Rattati wrote: Jaysyn Larrisen wrote: Are the armor penalties to strafing across the board or different by weight class of suit? I'm a little concerned for my Gallente Logi builds...they ...
- by Doshneil Antaro - at 2014.12.29 06:17:00
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19. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Rescuing from obscurity. How about logistics grenades? Or logibombs. Other suits have flux and locus. Why not give logistics nanite grenades? They function just like regular grenades but with a twist. They repair/refill ins...
- by Doshneil Antaro - at 2014.12.29 01:22:00
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20. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Doshneil Antaro wrote: Words Words Words Words The HMG is overperforming. You don't have time under normal circumstances to worry about the resists because you get mulched. And no one cares how much of a no-lifer you...
- by Doshneil Antaro - at 2014.12.24 21:00:00
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