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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Korvin Lomont
488
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Posted - 2014.01.22 11:35:00 -
[211] - Quote
Jackof All-Trades wrote:Can we get a role bonus for cloaks instead of the whole 15% reduction per level? As people are saying, this will greatly hurt new players.
If we dont get the fitting reduction it will hurt ALL scouts as scouts could barely fit the cloak at all... |
Korvin Lomont
488
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Posted - 2014.01.22 11:36:00 -
[212] - Quote
Maken Tosch wrote:I'm still remaining neutral for now on the whole "you can't shoot while cloaked thing" as I have had enough of that debate. I'll just wait and see how it turns out in the game. I look forward to Cyrius Li-moody and CEO Pyrex posting videos about them when they arrive.
I would love the ability to use knife (at least for the first strike) this could make NK all of a sudden a viable weapon... |
nickmunson
Capital Acquisitions LLC Public Disorder.
2
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Posted - 2014.01.22 11:37:00 -
[213] - Quote
are you sure all scouts are getting the pg/cpu reduction of cloaking i thought all the other scouts got bonus to reduction of cool down and gallente was the scout that got cpu/pg reduction of it
love me or hate me. you kill me i hunt you.
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1648
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Posted - 2014.01.22 11:38:00 -
[214] - Quote
Komodo Jones wrote:Logi with a cloak, yep that's happenin.
Makes me wonder: Will the Logis new "Equipment requires less CPU / PG" effect the cloak field?
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Hawkings Greenback
Red Star. EoN.
91
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Posted - 2014.01.22 11:38:00 -
[215] - Quote
Thanks for the info CCP, really need the actual stats for logi suits now please so I can see how this actually affects my current fits ( instead of guestamating )
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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ALPHA DECRIPTER
Dragon-Empire
684
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Posted - 2014.01.22 11:38:00 -
[216] - Quote
nickmunson wrote:are you sure all scouts are getting the pg/cpu reduction of cloaking i thought all the other scouts got bonus to reduction of cool down and gallente was the scout that got cpu/pg reduction of it
Nope, all scouts get the bonus.
G-Scouts get profile and range bonuses as well.
Scout Tactician
Dance puppets, DANCE!
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nickmunson
Capital Acquisitions LLC Public Disorder.
2
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Posted - 2014.01.22 11:39:00 -
[217] - Quote
but all that know me know i wont sacrifice my RE for a gay cloak. i do more dmg n kills with it lol.
love me or hate me. you kill me i hunt you.
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ALPHA DECRIPTER
Dragon-Empire
684
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Posted - 2014.01.22 11:40:00 -
[218] - Quote
nickmunson wrote:but all that know me know i wont sacrifice my RE for a gay cloak. i do more dmg n kills with it lol.
scouts are getting 2 equip slots so you won't have to.
Scout Tactician
Dance puppets, DANCE!
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Sirpidey Adtur
Aloren Foundations
107
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Posted - 2014.01.22 11:41:00 -
[219] - Quote
Any chance you could buff the militia nanohive? All other Militia equipment are the same power as standard, just with worse fitting costs. The nanohive is slower, has less ammo, and less nanohives than the standard version. |
nickmunson
Capital Acquisitions LLC Public Disorder.
2
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Posted - 2014.01.22 11:42:00 -
[220] - Quote
so scanner re combom or cloak re combo . o **** lol. im going for number one on weekly then lol . hunter time
love me or hate me. you kill me i hunt you.
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Dusters Blog
Galactic News Network
576
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Posted - 2014.01.22 11:43:00 -
[221] - Quote
Nova Knife wrote:Some notes about cloak : (Take with a grain of salt, they may have changed or I may have just completely misunderstood.)
- Logi equipment bonus does not apply to their PG/CPU cost. Only scouts get the bonus to fit cloaks
- Cloaks have more in common with stamina than with the active modules vehicles use. You get some kind of funky cloak bar that diminishes as you use it, and it takes the time listed under "recharge" in the table to go from depleted to full.
Wolfman or Remnant is probably going to make an actual devpost, so I won't steal their thunder with the actual mechanics (which may very well have changed since we discussed them)
is there a specific sound when cloaking & uncloaking? Can a merc aim a weapon while cloaked?
these changes are a step in the right direction in terms of reducing spam. Our blog still takes the stance that the max number of uplinks allowed should be one [also that uplinks should be disrupted if too close to another uplink] lastly, the active scanner should get a longer cooldown. The shortest we should see on any version is 20 seconds. |
ALPHA DECRIPTER
Dragon-Empire
684
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Posted - 2014.01.22 11:46:00 -
[222] - Quote
Dusters Blog wrote:Nova Knife wrote:Some notes about cloak : (Take with a grain of salt, they may have changed or I may have just completely misunderstood.)
- Logi equipment bonus does not apply to their PG/CPU cost. Only scouts get the bonus to fit cloaks
- Cloaks have more in common with stamina than with the active modules vehicles use. You get some kind of funky cloak bar that diminishes as you use it, and it takes the time listed under "recharge" in the table to go from depleted to full.
Wolfman or Remnant is probably going to make an actual devpost, so I won't steal their thunder with the actual mechanics (which may very well have changed since we discussed them) is there a specific sound when cloaking & uncloaking? Can a merc aim a weapon while cloaked? these changes are a step in the right direction in terms of reducing spam. Our blog still takes the stance that the max number of uplinks allowed should be one [also that uplinks should be disrupted if too close to another uplink] lastly, the active scanner should get a longer cooldown. The shortest we should see on any version is 20 seconds.
"can we aim while cloaked?" good question as CCP said shooting would disable cloak but never said anything about ADS.
I still wanna know if I get de-cloaked while hacking.
Scout Tactician
Dance puppets, DANCE!
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VonSpliff
TeamPlayers Negative-Feedback
42
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Posted - 2014.01.22 11:58:00 -
[223] - Quote
I feel bumping up the uplinks spawn time is bad for business. Don't think it lower TTK in a positive way.
"Long live the Empress, unless you have some isk"
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Dusters Blog
Galactic News Network
576
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Posted - 2014.01.22 12:02:00 -
[224] - Quote
Kevall Longstride wrote:Great news about the cloaking. Thanks for listening.
I'm still concerned that there are too many spawn counts with the uplinks. They are an incredibly powerful mechanic and they need to make some limits to prevent spamming.
I personally like the idea of the uplinks using up available bandwidth for the teleporting so only a few can be active at a time till they get through their spawn count and the next placed one become active.
This. limiting uplinks similar to vehicles based on a fixed amount of bandwidth avail is brilliant, really. Especially since teleporting as a mechanic is 10x as strong as vehicles. |
Reiki Jubo
Amarr Templars Amarr Empire
319
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Posted - 2014.01.22 12:03:00 -
[225] - Quote
Aqil Aegivan wrote:Questions:
Does cloak interfere with nanohive or supply depot ammo restock? Does it interfere with armour regen from a nanohive?
Does cloak interfere with shield or armour regen?
In regards to the "shimmer" associated with movement, if the affect becomes more pronounced does it progress linearly of geometrically? Is the affect on a sprinting Minmatar Scout appreciably different to a sprinting Amarr one?
Does falling count as movement for causing shimmer?
Are there any other actions that can't be performed during cloak such as using/deploying other equipment? Ditto hacking, ditto supply depot access?
Does taking damage have any affect on cloak?
Will cloak cooldown reset on suit swap at supply depot?
Is it possible to equip two and alternate?
all good questions we need the answers to. |
hgghyujh
Expert Intervention Caldari State
235
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Posted - 2014.01.22 12:06:00 -
[226] - Quote
not to take the work you did and ask for more, however can we see any equip bonuses that are being added/changed so we can give better feed back then, RAR!!!! YOU BROKE MY LOGGIIIGII!!!1!111!! |
Aqil Aegivan
The Southern Legion The Umbra Combine
274
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Posted - 2014.01.22 12:14:00 -
[227] - Quote
Reiki Jubo wrote:
all good questions we need the answers to.
Well, a lot of them have been mentioned in dev posts and others can be inferred but since everything before the devblog is unofficial I thought I'd include stuff that would probably help if they put it in the FAQ they tend to include (I'm pretty sure the devs said you can only equip one, for example). The rest are mostly things that will affect how abusable bunny hopping and suit swapping will be. |
Kevall Longstride
DUST University Ivy League
852
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Posted - 2014.01.22 12:15:00 -
[228] - Quote
By the way, whose to say that there aren't any upcoming changes to logi suit bonus that haven't been announced yet. Still at least a month till 1.8 hits at least.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
40
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Posted - 2014.01.22 12:30:00 -
[229] - Quote
Looks like I'll be maxing my core upgrades for a while. Cloaks are gonna cost me a lot :(
Carving Hearts in People's Backs, One Day At A Time ~ Nova Knives
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axis alpha
Red Star. EoN.
161
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Posted - 2014.01.22 12:33:00 -
[230] - Quote
I don't think the a nanohives needed a Nerf. Why is the world would you need to Nerf them ccp?
The best part of waking up,
is whiskey in my cuuuuup!
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King of Ghosts
Nos Nothi
96
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Posted - 2014.01.22 12:37:00 -
[231] - Quote
Fizzer94 wrote:Damn CCP! You're busting my balls here... Giving me a bonus to uplinks, then nerfing them?
That Laser Rifle fix had better be awesome.
Uplink nerf is a Good one.
Seriously, did we need the ability to drop in every 3 seconds?
Hopefully this will reduce the uplink spam.
I am most definitely, maybe, probably, possibly, PERHAPS, Ghost Kaisar.
Nos Nothi Moderator: Call me if you need me.
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Ghermard-ol Dizeriois
Maphia Clan Corporation
94
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Posted - 2014.01.22 12:40:00 -
[232] - Quote
I'm a Logi(bro) and so far I don't know if I will be one after the new armors/weapons are released. GÇó Rep Tool GåÆ I'm mostly concernred about them, the lowered healing range can be a real problem. GÇó Uplinks GåÆ I can't say anything about for now, we'll have to see how they work in game once their stats are changed. GÇó Nanite Injectors GåÆ SEE BELOW GÇó Scanners GåÆ If the scan time is short enough, while the recharge is long enough, excellent changes! GÇó Cloak suit GåÆ lolprice, they are so cheap!!! You CCP should really add a couple of zeroes... GÇó Nanohives GåÆ Reducing ammo resupply can be a problem for those weapons with small magazines...
Doshneil Antaro wrote:1. Total placed equipment per player needs to be capped. 2. Placed equipment should disapear after some time has passed. 2 minutes on most sounds about right. 3. The nono injecter should have only x amount of uses per life.
1. Agree 2. Agree only if you allow me to recover my placed gear 3. Disagree, but I got a better idea: the nanite injector must recharge after each use. You must wait a bunch of seconds before you can revive someone (else). As a (super)side-effect, this would end tortures in FW, where you can keep killing and reviving the same person over and over while remaining unpunished.
For example: MLT n.i.: 6 secs BSC n.i.: 5 secs ADV n.i.: 3 secs PRO n.i.: 1 sec
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Ghermard-ol Dizeriois
Maphia Clan Corporation
94
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Posted - 2014.01.22 12:42:00 -
[233] - Quote
Aqil Aegivan wrote:Questions:
Does taking damage have any affect on cloak?
Is it possible to equip two and alternate?
1) Yes, the shield disappears as if you opened fire
2) AFAIK, no.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4702
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Posted - 2014.01.22 12:51:00 -
[234] - Quote
Curious as to why the Caldari were the designers of the cloak field, other than the (sarcastic) fact that Caldari is the master race of Dust 514 and has all of the cool stuff.
As far as equipment goes, Gallente and Amarr are very lacking with only Active Scanners and Drop Uplinks.
I'd imagine Shield Generators (if they're even still on the table at this point) are likely to be of Caldari make as well because it just makes sense.
Other than that, looks pretty interesting; definitely going to make the game a lot more tactical by nature. Thumbs up.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Ghermard-ol Dizeriois
Maphia Clan Corporation
94
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Posted - 2014.01.22 13:06:00 -
[235] - Quote
Aeon Amadi wrote:Curious as to why the Caldari were the designers of the cloak field, other than the (sarcastic) fact that Caldari is the master race of Dust 514 and has all of the cool stuff.
I have been wondering for a couple of days which Race had created the Cloak field, where did you find that Caldari invented it?
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Mordecai Sanguine
What The French
317
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Posted - 2014.01.22 13:23:00 -
[236] - Quote
XxGhazbaranxX wrote:jordy mack wrote:PLEASE! Give me a side arm only, take my grenade, all my high slots...
But don't hurt my rep tools, they never hurt you! Another Logi who know what he is talking about. CCP we must be heard. The TRUE LOG's dont care for anything else. We love our equipment with a ferver that no wannabe logi will ever show. You are doing us a big disservice. our equipment should not be nerfed just because of the slayer logi wannabes that made everyone hate the class
No. (As a Logi) Just think more than 2 sec please. Changements on ALL suits is happening. Weapons will CERTAINELY receive some nerf. The purpose is to increase TTK. Heavy is receiving resistance.
Repair tool is a REPAIR TOOL not something that give "god mod" to the one you repair. Maybe we're going someday to have a Tool that creates "shield" for allies and protect them from fire but here it's NOT the purpose.
The nerf of the repair tool is JUSTIFIED. The purpose is to make the "Medic" role a REAL role because right now ALL logi is repairing and do it with great efficacity the Focused Core repair tool is REALLY easy to fit and almost all Logi can fit it. The repair tool is one of the equipements that takes the less PG/CPU. Proto Focused : 10PG. Drop uplinks STD : 9 PG. After the "nerf" every logi can still repair with GREAT efficacity BUT if you want to be specialized into it then you go Minmatarr.
Now if you want to be a logi specialized on repairing you go Minmatarr. You want to be specialized on ressuply ? Go Caldari. You want to be a Reco unit ? Go Gallente. You want to.....set the spawn (yes it sucks) you go Amarr.
It creates VERSABILITY into the Logi role. No more MacGyver overspecialized in EVERYTHING now you're still useful with everything BUT with a speciality. (Exemple in Battlefield Medic and Support are diffrent classes).
This "nerf" is in fact one of the best Class Revamp maded since a LONG time.
Stop thinking "OH NO they nerf my gun/equipement/suit" and try to think more "global".
CCP this is really NICE stuff you bring there. Logi specialization is Perfect : Honestly GG. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4702
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Posted - 2014.01.22 13:25:00 -
[237] - Quote
Two questions for CCP Remnant:
1) How will cloaking affect Hacking? 2) How will cloaking affect the sound of the player's footsteps?
A lot of times I rely heavily on the sound of another player's footsteps to determine their location when unable to see them on TacNet, so if I can't hear them coming than I'm at a supreme disadvantage. Not that this is a bad thing but... I'd like to know
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Stefan Stahl
Seituoda Taskforce Command Caldari State
394
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Posted - 2014.01.22 13:29:00 -
[238] - Quote
- Why does the active scanner with the lowest fitting requirement (the Stable AS) have ADV scanning stats? This makes all standard scanners obsolete (worse scanning, worse fitting) and puts the de-facto standard resolution of all scans at 36 dB. -> Fix this urgently! The Stable AS needs STD scan precision at sub-STD fitting requirements.
- Why does the cloaking device have a scan profile reduction? It would make much more sense for scouts to be either visually cloaked or highly signature dampened. Remember that it takes a PRO active scanner to scan down an uncloaked light frame before skill bonuses. A PRO Gallente Scout with a cloak will have a scan profile of less than 20 dB and will be pretty much undetectable by anything, neither visually nor by scanning. Considering that it can still fit a Scrambler Rifle and a damage mod this sounds completely broken. I know what I'm talking about, I'm using a profile dampened Gallente Scout already to great effect. I don't need to be invisible too. -> Fix this! Cloaks shouldn't provide a scan profile reduction. Maybe slightly reduce fitting costs in return. |
fawkuima juggalo
Eternal Beings Proficiency V.
855
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Posted - 2014.01.22 13:39:00 -
[239] - Quote
question: Does this mean spawn times are increased for uplinks?
and am i the only one here who thinks nanohives are to expensive? I know this is to reduce spam but it is the wrong way to go about it. people will still switch suits and spam the same way.
- LOGI REGISTRY / H.O.F. *NEW SEC ADDED -
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1472
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Posted - 2014.01.22 13:39:00 -
[240] - Quote
CCP Remnant wrote:NK Scout wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked. A very nice implementation - creates interesting decision-making situations on the battlefield. Also congratz on fitting costs & cloak fitting bonus for scouts only - just the way it should be, as is the no-fire-while-cloaked.
Interesting and rich gameplay should come from this. Coupled witl the new profile/scanner changes, scouts can finally use stealth as a primary tool.
I support SP rollover.
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