Celus Ivara
DUST University Ivy League
156
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Posted - 2014.01.22 15:29:00 -
[1] - Quote
Read the first 20 pages of this then skipped ahead.
While I have many thoughts on these changes I'll keep it only to the ones I fell qualified to speak on. (Qualifications: I have been running Uplink Scout as my primary role for the past year. I have written guides on the subject, taught new players the ropes of 'links and Scouts, and tutored PC tier players in Competitive level spawn point management. There are many things in this game I don't have a deep understanding of; on this I know what I am talking about.)
> The new Uplink timers are excessively long, especially at the low end. Any spawn point longer than 10 seconds will rarely be used, no matter it's location. It's prohibitive in both a tactical sense and in a fun sense; people play FPS's to run-and-shoot, not to watch a circle tick down for a quarter-minute. That said though, I am fine with the abstract notion of increasing the timers on 'links. The postulated scenario of more tactical focus on CRU's, increased pain of death, and easier to dislodge an entrenched enemy is interesting (though I don't necessarily agree this is what we'll see). My issue is simply that the numbers chosen are deeply excessive. (As a side-note though, I do like the decreased HP on the 'links; they were a tad too troublesome to remove before.)
Suggestion: Set the Standard tier links to 10 sec. Lower all other 'links by 2-3 sec. (BTW, the increased Max Deployable is more than enough to separate the Advanced tier from the Basic.)
> Cloaks will likely be prohibitively expensive for new players. The Scout skill is very expensive to get to lvl 5. If the defining item of the role can't be reasonably fit until a month's worth of SP has been dumped into it, the role effectively doesn't exist for any but the most dedicated. This is a problem for the NPE.
Suggestion: Set Scouts to inherently have a 50% fitting bonus for cloaks, with the skill giving an additional 5% bonus per level. Or, let Scouts inherently have the full 75% bonus, and have the skill effect something else (A 1.75% bonus per level to sprint speed, perhaps?).
> Lastly, as an addenda to the above issue of role accessibility and the NPE, I've long felt there should be a militia variant of everything in the game. In the absence of a fitting testing room that many have requested, the militia tier is the only way for new players to try out equipment/weapons/roles and get an idea if it's something they'd find fun. You don't want to be 3 mill SP into the Cloak + Scout + Electronics tree only to find it's not your cup of tea.
Before I go I will say I'm not a Logi, so I won't comment on how these changes effect them. I will say though that XxGhazbaranxX is, and is probably worth listening to. |