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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Frame
C C P C C P Alliance
2108
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Posted - 2014.01.22 05:19:00 -
[1] - Quote
It is that time again! We have brand new stats to share with you guys - this time - on Equipment!
Remember to keep your feedback as constructive as possible, and we will definitely take it into consideration. Once again, this is still very work in progress so things still can change depending on your feedback :)
Fire away, mercenaries!
TL;DR Summary: -Cooldown times on scanners increased. Scanner functionality has been improved to do GÇ£snapshotGÇ¥ scans in order to stop 360 degree spins. -Range on repair tools reduced. -Drop uplink spawn times increased. -Nanohive nanite supply reduced.
.xlsx version available here for download as well!
CCP Frame
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Patrick57
Fatal Absolution Covert Intervention
4141
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Posted - 2014.01.22 05:21:00 -
[2] - Quote
FIRST
Awesome :D thank you CCP Frame!!
edit: I see what you guys meant when you said you wanted to make fitting cloaks on anything other than Scouts near impossible
edit edit: The Viziam Flux Uplink says 8 second spawn.....is the name for the fastest spawning Uplink being changed?
Winner of at least 9 King ThunderBolt hate videos :D
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Ander Thedas
Subdreddit Test Alliance Please Ignore
233
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Posted - 2014.01.22 05:22:00 -
[3] - Quote
*rubs hands together* Let's dig in. |
Lonewolf Heavy
ROGUE SPADES
43
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Posted - 2014.01.22 05:24:00 -
[4] - Quote
I personally like, gives more to emphasize how much Logis will be able to help because of their bonuses compared to an assault or even commandos like myself
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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Lonewolf Heavy
ROGUE SPADES
43
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Posted - 2014.01.22 05:30:00 -
[5] - Quote
How will cloaking work however?
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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Llast 326
An Arkhos
1524
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Posted - 2014.01.22 05:35:00 -
[6] - Quote
CCP Frame wrote:TL;DR Summary:-Cooldown times on scanners increased. Scanner functionality has been improved to do GÇ£snapshotGÇ¥ scans in order to stop 360 degree spins. -Range on repair tools reduced. -Drop uplink spawn times increased. -Nanohive nanite supply reduced. .xlsx version available here for download as well! Is there a scanner "sheet" i am missing here It's in the TL;DR but no image to see.
Thank you for the info
KRRROOOOOOM
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CCP Frame
C C P C C P Alliance
2108
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Posted - 2014.01.22 05:47:00 -
[7] - Quote
Scanner sheet added :) Sorry about that.
CCP Frame
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3089
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Posted - 2014.01.22 05:48:00 -
[8] - Quote
Soooo... how is cloaking going to work? Is it a one time use 80 seconds straight, 40 second cool down? Will I be able to interrupt the cloak after a few seconds and then recloak afterwards or do I have to wait 40 seconds no matter how long I used the cloak for?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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CCP Saberwing
C C P C C P Alliance
1175
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Posted - 2014.01.22 05:49:00 -
[9] - Quote
Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool.
We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :)
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Komodo Jones
Chaotik Serenity
350
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Posted - 2014.01.22 05:49:00 -
[10] - Quote
Logi with a cloak, yep that's happenin.
This is a signature.
You're now reading it.
You may now reply to my post.
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KA24DERT
TeamPlayers Negative-Feedback
443
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Posted - 2014.01.22 05:51:00 -
[11] - Quote
The nanohive resupply nerf is going to hit the Mass Driver pretty hard.
We're already starving for ammo with advanced hives, your proposed changes will make it so that proto hives would be required to effectively wield a mass driver.
Please consider buffing the Mass Driver nanite->ammo conversion rate so that the resupply rate remains the same as current levels. |
Llast 326
An Arkhos
1528
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Posted - 2014.01.22 05:53:00 -
[12] - Quote
CCP Frame wrote:Scanner sheet added :) Sorry about that. You gave us a pile of info, things get missed, all cool
KRRROOOOOOM
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NK Scout
Storm Wind Strikeforce Caldari State
51
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Posted - 2014.01.22 05:55:00 -
[13] - Quote
CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) Please dont make the scout shimmer to much when moving |
TheDarthMa94
The New Age Outlaws WINMATAR.
75
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Posted - 2014.01.22 06:00:00 -
[14] - Quote
Reduce the nanites in nanohive. I have one word to say 'Ouch'
Sith Apprentice and Director of NAO
"1000, 2000, 3000, you all gonna make me rich!"
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Appia Vibbia
Ancient Exiles. Renegade Alliance
808
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Posted - 2014.01.22 06:00:00 -
[15] - Quote
Focused Scanner. better, but still OP. but maybe not since there is no more twirling around.
Question: So the cloak adds 75% reduction to profile? that seems kind of silly. Even if I read that wrong and it is 25% that seems too strong.
Appia Vibbia for CPM1
[email protected]
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NK Scout
Storm Wind Strikeforce Caldari State
53
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Posted - 2014.01.22 06:02:00 -
[16] - Quote
Appia Vibbia wrote:Focused Scanner. better, but still OP. but maybe not since there is no more twirling around.
Question: So the cloak adds 75% reduction to profile? that seems kind of silly. Even if I read that wrong and it is 25% that seems too strong. Its 25% less profile |
Silas Swakhammer
GamersForChrist Orion Empire
336
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Posted - 2014.01.22 06:02:00 -
[17] - Quote
First page!
Pineapples on pizza.
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Kain Spero
Imperfects Negative-Feedback
2674
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Posted - 2014.01.22 06:03:00 -
[18] - Quote
CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :)
I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked.
I urge the community to review these stats and post your honest and thoughtful feedback.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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NK Scout
Storm Wind Strikeforce Caldari State
53
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Posted - 2014.01.22 06:06:00 -
[19] - Quote
Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. |
King of Ghosts
Nos Nothi
88
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Posted - 2014.01.22 06:06:00 -
[20] - Quote
Appia Vibbia wrote:Focused Scanner. better, but still OP. but maybe not since there is no more twirling around.
Question: So the cloak adds 75% reduction to profile? that seems kind of silly. Even if I read that wrong and it is 25% that seems too strong.
It reduces it by 1/4th.
I'm more worried about the PG costs on the cloak. I'm gonna have to re-evaluate my fit, because I don't think I can fit 2x Complex Kincats AND a cloak.
Thats almost 50 PG right there.
CCP, why did you make Kincats so PG heavy?
I am most definitely, maybe, probably, possibly, PERHAPS, Ghost Kaisar.
Nos Nothi Moderator: Call me if you need me.
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Orin the Freak
The Solecism of Limitation
687
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Posted - 2014.01.22 06:07:00 -
[21] - Quote
Oh man. I like it. I LOVE the changes to scanners, it will make them much more specialized, instead of something you *have* to carry around.
Not a huge fan of the nanohive and repair tool nerfs, but hey, take the good with the bad, eh? |
Lorhak Gannarsein
1269
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Posted - 2014.01.22 06:07:00 -
[22] - Quote
What does 'repair (inst)' mean?
Wait. Installations? Does this mean a buff for AI installations? And maybe some more sensibly placed supply depots?
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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King of Ghosts
Nos Nothi
88
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Posted - 2014.01.22 06:08:00 -
[23] - Quote
Also, CCP.
Cloak regen is stated at 40 a second. Does that mean I get 40 seconds of cloak back for every one second of wait?
Cause that means I will always be cloaked whenever I want to be. Especially since I can go cloaked for 1 minute and 20 seconds straight.
I am most definitely, maybe, probably, possibly, PERHAPS, Ghost Kaisar.
Nos Nothi Moderator: Call me if you need me.
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NK Scout
Storm Wind Strikeforce Caldari State
53
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Posted - 2014.01.22 06:09:00 -
[24] - Quote
King of Ghosts wrote:Also, CCP.
Cloak regen is stated at 40 a second. Does that mean I get 40 seconds of cloak back for every one second of wait?
Cause that means I will always be cloaked whenever I want to be. Especially since I can go cloaked for 1 minute and 20 seconds straight. No, its the cooldown |
Callidus Vanus
Nova Corps Marines Ishuk-Raata Enforcement Directive
196
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Posted - 2014.01.22 06:09:00 -
[25] - Quote
Woot!
If you are reading this then you are on the forums, leave immediately to retain your enjoyment of Dust 514.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
835
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Posted - 2014.01.22 06:10:00 -
[26] - Quote
Smells like easy mode. No down sides to using one. Cloak up and go afk - it will still be up by the time you are back. Makes no sense to me.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Beren Hurin
Onslaught Inc RISE of LEGION
1988
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Posted - 2014.01.22 06:11:00 -
[27] - Quote
Are equipment skills changing at all to affect stats? |
George Moros
Area 514
294
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Posted - 2014.01.22 06:11:00 -
[28] - Quote
CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :)
So, we won't be able to fire cloaked. Fine. But, after you decloak, how soon can you fire your weapon? I mean, if you can fire immediately after decloaking, then the situation isn't that much different than the originally proposed one. Also, can you ADS while cloaked (this is of particular interest to snipers)? How about hacking, use of equipment (remote explosives), throwing grenades?
Pulvereus ergo queritor.
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SponkSponkSponk
The Southern Legion The Umbra Combine
628
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Posted - 2014.01.22 06:12:00 -
[29] - Quote
King of Ghosts wrote:CCP, why did you make Kincats so PG heavy? Because they're good (and cheap)
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Beren Hurin
Onslaught Inc RISE of LEGION
1988
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Posted - 2014.01.22 06:12:00 -
[30] - Quote
Also it seems like in a lot of cases it would just be better to have the shorter cooldown than the longer cloak. |
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