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1. Dust the game of losers. - in General Discussions [original thread]
Zindorak wrote: Ever heard of having fun? For some of us, winning is how we have fun. Losing sucks, and only losers do it. I can only play Ambush unless I'm with 4-5 squadmates because of the horrific gameplay exhibited by most of th...
- by emtbraincase - at 2014.08.30 20:35:00
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2. orbitals... - in General Discussions [original thread]
Just realized something that could help getting past the guaranteed abuse.......make OB's cost increasing amounts of WP. First OB costs 3000 WP, but the 2nd is 4k, the 3rd is 5k, and 1k more for each additional orbital. This would mean the followi...
- by emtbraincase - at 2014.08.24 13:46:00
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3. orbitals... - in General Discussions [original thread]
Several people want 1500 WP/OB, increasing to 6-man 5k WP/OB. Said this before, but apparently it needs repeated...... Make the change NOW because I can't friggin wait to drop bombs continually on newbs. If you want to make it where I, and those...
- by emtbraincase - at 2014.08.24 04:16:00
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4. Swarm Launchers Now Like PeaShooters - in Feedback/Requests [original thread]
solve everyone's problems and just increase the speed the missiles travel (hell even make it a proficiency slot or something). Either way, the faster they get there, the less risk of failed shot, while increasing the chance of hitting the target. ...
- by emtbraincase - at 2014.08.19 18:55:00
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5. Hotfix Delta - Reduce SP cost of Proto suits? - in General Discussions [original thread]
Breakin Stuff wrote: Prototype is an opportunity to parade around in overpriced suits that cost you 130-250k a pop! Hell yes they're worth 1.9 mil SP. If you're gonna die in a fire, you should do so stylishly. and yet, you get the benefit o...
- by emtbraincase - at 2014.08.19 18:36:00
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6. orbitals... - in General Discussions [original thread]
My corp was discussing just this idea for awhile. I was trying to explain why I actually like the raise, but would've understood 4000-4500WP/Strike. Since most of them play in squad with me, they understood what I meant. Here is the best I can rec...
- by emtbraincase - at 2014.08.19 18:24:00
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7. Hotfix Delta - Reduce SP cost of Proto suits? - in General Discussions [original thread]
TechMechMeds wrote: Hehe, if it stays the same then its no skin off my back. Think about the newbs people, the newbs!. to hell with the newbs, they are lower life forms, but enticing targets. I'm just shocked that people think SP cost ...
- by emtbraincase - at 2014.08.19 17:34:00
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8. Hotfix Delta - Reduce SP cost of Proto suits? - in General Discussions [original thread]
SP investment is a matter of desire. ANYONE can get a suit to proto, just by owning a character for awhile. It is that bonus applied which is important as it makes Dren suits rep like a pro. If you wanted a level playing field (AKA everyone in pro...
- by emtbraincase - at 2014.08.19 17:24:00
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9. why couldnt ccp make this event enjoyable - in General Discussions [original thread]
CCP Rattati wrote: Players who are good enough to go ISK positive in full proto will probably win this event. By that logic, they also do not need big wallets, because they will not lose ISK by doing so...therefore, they will not win the event ...
- by emtbraincase - at 2014.07.12 22:26:00
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10. Dual target repair tools - in Feedback/Requests [original thread]
Orion Sanjeet wrote: 1) Increase the lock on "target" (this should be for all repair tools), at the moment if you slide over your intended target to quickly it doesn't register, and by to quickly I mean 1/10 th rotation speed. In the heat of th...
- by emtbraincase - at 2014.07.02 19:40:00
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11. Just Mehhh - in General Discussions [original thread]
calvin b wrote: Ok I know I am not the only one but lately the matches have been Mehhh. One side clearly has the advantage over the other. One side never shows up or leaves the battle for whatever reason. Heavies with light weapons snip...
- by emtbraincase - at 2014.07.01 19:26:00
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12. Armor speed penalty based on suit "weight" (Reasonable co... - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: I don't know... Having speed reduced by a percent means that light suits already lose more speed than heavies per plate. light suits lose like, 50% more meters per second than a heavy suit. Which, as someone mentio...
- by emtbraincase - at 2014.06.21 03:04:00
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13. Armor speed penalty based on suit "weight" (Reasonable co... - in Feedback/Requests [original thread]
So, nobody likes OR hates this idea? Or I guess since it has been put out before, nobody cares. I just still see Scout threads, and figured this could solve issues. I will take the silence to mean nobody cares. I will drop this from now on and onl...
- by emtbraincase - at 2014.06.19 18:09:00
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14. Armor speed penalty based on suit "weight" (Reasonable co... - in Feedback/Requests [original thread]
As the title says. Not sure if this is hotfixable (would think it is), but this would solve a lot of people's complaints with scouts. This is also mentioned several other places, but wanna make sure it at least gets voiced again. If you have a su...
- by emtbraincase - at 2014.06.19 05:39:00
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15. Sticky:Changes to Planetary Conquest in Hotfix Bravo - in General Discussions [original thread]
Kain Spero wrote: emtbraincase wrote: words Actually if you can win your fights you can recoup the ISK spent on clone packs much more quickly without having to go for a long period of not fighting only to collect passive ISK. Nothing wi...
- by emtbraincase - at 2014.06.19 04:53:00
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16. PC Passive ISK is Now Actually Dead - in The War Room [original thread]
Kain Spero wrote: Well, it's going to boil down to whether or not the community is looking for good fights or looking to just farm ISK. We'll see which corps end up where. You and your buddies already answered that with the first donut. They ...
- by emtbraincase - at 2014.06.18 18:31:00
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17. Sticky:Changes to Planetary Conquest in Hotfix Bravo - in General Discussions [original thread]
Kain Spero wrote: Looking forward to how this changes the face of Molden Heath. It won't, because the problems we all called out during your time as baker (time to make the donuts) hasn't been addressed except one item (passive isk generation...
- by emtbraincase - at 2014.06.18 18:09:00
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18. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
CCP Rattati wrote: This is sure to be a flammable topic. Here are a few of our reasons: 1) There is no Vehicle free mode - "Normal" TDM that most fps players are used to in other games 2) Public Ambush is farmed relentlessly by high level veh...
- by emtbraincase - at 2014.06.09 21:54:00
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19. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks everyone for your input over the last few weeks on this issue. At the heart of every FPS there is the Rifle and it just needs to be fair and balanced. The current situation is that we have some underperforming weapons...
- by emtbraincase - at 2014.06.09 21:43:00
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20. Please make dust subscription based.... - in General Discussions [original thread]
I think Dust should require a monthly subscription as soon as possible to help fund the development of Project Legion. I can't wait to buy a new gaming rig just to play it. Anyone who isn't happy about Legion is a whiny PS fanboy, or too broke to ...
- by emtbraincase - at 2014.06.05 22:55:00
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