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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
IAmDuncanIdaho II
R 0 N 1 N
237
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Posted - 2014.01.22 09:13:00 -
[121] - Quote
CCP Remnant wrote:NK Scout wrote:Kain Spero wrote:CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :) I know the CPM was extremely thankful that CCP Remnant and Wolfman took the time to thoughtfully consider the CPM and community's feedback regarding shooting while cloaked. I urge the community to review these stats and post your honest and thoughtful feedback. Good, but unless there is a cooldown skill for cloak, no one will use the proto cloak, the cooldown is slightly too long, and I hope if you deactivate the cloak early, the cooldown isnt as long. The recharge time listed here is from fully empty. If you decloak the cloak field will recharge from the point it was at when you decloaked.
Thank you so much for verifying the current intention behind cloaking mechanics regeneration. The column headings aren't consistent (cloak duration versus cloak regeneration) - perhaps "duration" should be changed to say "degeneration" or something.
Great questions from community here around cloaking mechanics, can I hack cloaked etc. Another question I have is: if I am lit up by a scanner when not cloaked, then I activate cloak and get under the scanner's precision, do I disappear from the tacnet? If I then deactivate cloak, do I reappear on tacnet, or would this act sort of like breaking a target lock?
Would also like to ask if aim assist does not work on a cloaked target? That would be nice :)
Cloak fitting requirements: now I see why the new scout suits have such a boost to CPU - cloak CPU/PG requirements are nuts lol. I hope cloaks are a viable choice for a simple scout fit, not a choice that requires compromises on the rest of the suit's modules.
Don't forget, all scouts are getting big increases to CPU, and tiny increases to PG, so hard to know without doing the math how easy or not to fit the cloaks will be.
Dual-cloaking perhaps should only be possible without fitting anything else...otherwise yeah it will be OP I reckon. That might be some sort of awesome recon scout though.
Slightly off topic - any movement or consideration on the 100% precision of installation's scanners...or removal altogether? Having to stay 50m away from them is a PitA for stealth role :)
Anyway I'm liking these changes (sorry Logibros I can't comment on your pain from experience, I hope you can get some love where needed)
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
165
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Posted - 2014.01.22 09:13:00 -
[122] - Quote
McFurious wrote:Dat nanohive nerf... My MD is sad Please add a skill bonus nanites. Seriously MD is even more ****** by these changes, but it is a neccesary evil. The MD should have 3-4 times the ammo capacity to make it a sustained combat threat. |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
900
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Posted - 2014.01.22 09:15:00 -
[123] - Quote
Doshneil Antaro wrote:So far Im liking what Im seeing with the equipment changes. These changes will go a long way to the equipment spam nonsense that is going on. Placing equipment (beyond supply depots) will have to take thought, which in turn makes it more tacticaly used..
A few more tweeks are still need to make the support logi more thoughtful about how he needs to handle his buisness are needed IMO: 1. Total placed equipment per player needs to be capped. 2. Placed equipment should disapear after some time has passed. 2 minutes on most sounds about right. 3. The nono injecter should have only x amount of uses per life. 4. The repair tool should be tied to the logis stamina bar. When your out of stamina, your reps stop. This will be especially needed with the changes to heavies being even bigger brutes than ever before. It is already takes alot of work and skill to take down a decent tag team, but after the changes it is going to be fruitless.
I think you have no idea what being a logi is. The equipment spam will happen whether the equipment is crap or not simply because its spam.
Your logic is flawed because worse equipment will requires more spam to make up for it.
Only true logi's do real placement and if you ever knew a real logi in your whole dust career you would have never posted something so poorly thought out.
Posts like these let me know that in DUST a true logi is a rare animal indeed
Plasma Cannon Advocate
For every niche there is a Rifle
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Bendtner92
Imperfects Negative-Feedback
1536
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Posted - 2014.01.22 09:20:00 -
[124] - Quote
These equipment changes are all good. Good job on this.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
900
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Posted - 2014.01.22 09:22:00 -
[125] - Quote
Bendtner92 wrote:These equipment changes are all good. Good job on this.
I honestly want to know what your thinking when you say the equipment changes are good.... seriously HOW?
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
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Nirwanda Vaughns
274
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Posted - 2014.01.22 09:23:00 -
[126] - Quote
So basically equipment has been dropped by the amount the respective logi suit boosts in order to influence use of a certain suit for certain roles. not suprising really seeing as its same in eve with stuff. still wont really stop much spamming though
Proto and proud!!
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
900
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Posted - 2014.01.22 09:26:00 -
[127] - Quote
Nirwanda Vaughns wrote:So basically equipment has been dropped by the amount the respective logi suit boosts in order to influence use of a certain suit for certain roles. not suprising really seeing as its same in eve with stuff. still wont really stop much spamming though
Nope. If you do the mathe. The equipment will never be at the elevel they where at pre nerf. Even with the logi suit bonuses, us logis are stuck with nerfed equipment no matter what suit it's on.
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
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Otrera Goddess
Onslaught Inc RISE of LEGION
131
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Posted - 2014.01.22 09:26:00 -
[128] - Quote
Why CCP would you increase the spawn time for uplinks? How is this a good thing? Explain the reasoning behind it because it already takes to long to spawn in and rejoin the fight. All I am seeing is a lot of nerfing going on here with equipment!!!! |
Corbina Ninja
Maphia Clan Corporation
538
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Posted - 2014.01.22 09:27:00 -
[129] - Quote
difference between quantic dropuplink and proto dropuplink is 1 second spawn time? is not too little for 23 more cpu and 3 more pg
> Test Signature Please Ignore
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
166
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Posted - 2014.01.22 09:30:00 -
[130] - Quote
XxGhazbaranxX wrote: think you have no idea what being a logi is. The equipment spam will happen whether the equipment is crap or not simply because its spam.
Your logic is flawed because worse equipment will requires more spam to make up for it.
Only true logi's do real placement and if you ever knew a real logi in your whole dust career you would have never posted something so poorly thought out.
Posts like these let me know that in DUST a true logi is a rare animal indeed LOL, your cancer is entertaining. You think spamming equipment makes you a "true support logi"? Use your equipment as needed by yourself or your team is what a real logi do. I can not believe you mention to combat the changes put in place by CCP to fix equipment spam is to spam even more. Alll the changes I proposed are to weed out easy mode no skill equipment spam monkeys. These changes would do little to nothing to a real logi. |
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Johnny Guilt
Algintal Core
444
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Posted - 2014.01.22 09:30:00 -
[131] - Quote
Core forcused rep tool is now 125 from 175 rep rate on DS.......Why god why?!?!
A strange game.
The only winning move is
not to play.
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Bendtner92
Imperfects Negative-Feedback
1536
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Posted - 2014.01.22 09:30:00 -
[132] - Quote
XxGhazbaranxX wrote:Bendtner92 wrote:These equipment changes are all good. Good job on this. I honestly want to know what your thinking when you say the equipment changes are good.... seriously HOW? Scanners: Perfect, they needed longer cooldowns to encourage more tactical use instead of spamming. If they also made 360 scans impossible it's even better.
Uplinks: Perfect. They needed higher spawn times. There should be quite a disadvantage to dying (other than just ISK loss) and not being able to respawn after 3 seconds is good. Uplinks shouldn't have a lower spawntime than CRUs either.
Nanohives: I think these are pretty good too, if you aren't spamming nades you'll still have plenty of ammo resupply from them. I can see that the Mass Driver will suffer a little from this though, but I also think MDs need a little more ammo in the first place.
Repair Tools: I'm not really worried about these changes. The repair tools are still quite good. If you want range use the Lai Dai. If not then another one.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
900
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Posted - 2014.01.22 09:31:00 -
[133] - Quote
Otrera Goddess wrote:Why CCP would you increase the spawn time for uplinks? How is this a good thing? Explain the reasoning behind it because it already takes to long to spawn in and rejoin the fight. All I am seeing is a lot of nerfing going on here with equipment!!!!
15 second spawn time on basic ones means that your better off spawning at the objective.. Even at ADV levels you are just better off using a CRU or objective. Hell depending on the game type and situation you'll get there fatser spawning at a far away point and taking those five extra seconds to call in an LAV
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
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I-Shayz-I
I-----I
2051
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Posted - 2014.01.22 09:32:00 -
[134] - Quote
I really hope you guys change your minds on the repair tools.
From personal experience the range on them is already too short, and now my minmatar logi bonus is absolutely pointless.
Why nerf the equipment only to have the bonuses from the dropsuits reset the back to what they currently are?
AND MY CORE FOCUSED! NOOOOOOO A 10 meter range is hard enough to deal with, and even with the minmatar logi bonus it will be even worse than it is now! We can't even rep that fast as it is now, and our equipment is the only thing that makes our weak dropsuits actually worthwhile
I thought that with the nerfs to our skill bonuses that it would at least make our equipment better, but this is just a nerf to logistics altogether.
Come on CCP :/
Links:
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I make logistics videos!
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ALPHA DECRIPTER
Dragon-Empire
684
|
Posted - 2014.01.22 09:36:00 -
[135] - Quote
CCP Saberwing wrote:Lonewolf Heavy wrote:How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not able to fire while cloaked. This was something that the Community / CPM seemed fairly keen on and Cloaking will be used primarily as a relocation / movement tool. We're still working out the kinks and nothing is final, but just to let you guys know that we love the feedback and I promise you that we're crawling through your posts. :)
Don't know if this was asked already or not but will hacking while cloaked be possible?
Scout Tactician
Dance puppets, DANCE!
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
276
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Posted - 2014.01.22 09:37:00 -
[136] - Quote
Bendtner92 wrote:XxGhazbaranxX wrote:Bendtner92 wrote:These equipment changes are all good. Good job on this. I honestly want to know what your thinking when you say the equipment changes are good.... seriously HOW? Scanners: Perfect, they needed longer cooldowns to encourage more tactical use instead of spamming. If they also made 360 scans impossible it's even better. Uplinks: Perfect. They needed higher spawn times. There should be quite a disadvantage to dying (other than just ISK loss) and not being able to respawn after 3 seconds is good. Uplinks shouldn't have a lower spawntime than CRUs either. Nanohives: I think these are pretty good too, if you aren't spamming nades you'll still have plenty of ammo resupply from them. I can see that the Mass Driver will suffer a little from this though, but I also think MDs need a little more ammo in the first place. Repair Tools: I'm not really worried about these changes. The repair tools are still quite good. If you want range use the Lai Dai. If not then another one.
Scanner nerf is fine, but everything else is borked.
You think nanohives and rep tools getting nerfed is good? I guess you despise heavies.
I feel sorry for the real logis. I hope this crap is somehow sorted out to where logis aren't rarer than hen's teeth again. |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
166
|
Posted - 2014.01.22 09:39:00 -
[137] - Quote
XxGhazbaranxX wrote:Otrera Goddess wrote:Why CCP would you increase the spawn time for uplinks? How is this a good thing? Explain the reasoning behind it because it already takes to long to spawn in and rejoin the fight. All I am seeing is a lot of nerfing going on here with equipment!!!! 15 second spawn time on basic ones means that your better off spawning at the objective.. Even at ADV levels you are just better off using a CRU or objective. Hell depending on the game type and situation you'll get there fatser spawning at a far away point and taking those five extra seconds to call in an LAV I believe CCP's vision of uplinks were to assist you in spawning in exactly were you wanted some of the times, not the mostly every time we have. This is due to equipment spam. Increased times allows those that are trying to push back those that are entrenched a fighting chance versus a spamtastic equipment team. As it is now, most battlefields have more uplinks than clones that can ever use them up. |
Kosakai
ZionTCD Public Disorder.
7
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Posted - 2014.01.22 09:42:00 -
[138] - Quote
why nerf nanohive?
i think its OK already ....
and the same rep tool...
SCAN ATTEMPT PREVENTED
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Reav Hannari
Red Rock Outriders
2714
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Posted - 2014.01.22 09:43:00 -
[139] - Quote
Will decloaking from the cortex cause the same sound as the spawn cloak?
Will cloaking cause a sound?
I assume there is a new cloaking skill. What's its rank?
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
900
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Posted - 2014.01.22 09:44:00 -
[140] - Quote
Bendtner92 wrote:XxGhazbaranxX wrote:Bendtner92 wrote:These equipment changes are all good. Good job on this. I honestly want to know what your thinking when you say the equipment changes are good.... seriously HOW? Scanners: Perfect, they needed longer cooldowns to encourage more tactical use instead of spamming. If they also made 360 scans impossible it's even better. Uplinks: Perfect. They needed higher spawn times. There should be quite a disadvantage to dying (other than just ISK loss) and not being able to respawn after 3 seconds is good. Uplinks shouldn't have a lower spawntime than CRUs either. Nanohives: I think these are pretty good too, if you aren't spamming nades you'll still have plenty of ammo resupply from them. I can see that the Mass Driver will suffer a little from this though, but I also think MDs need a little more ammo in the first place. Repair Tools: I'm not really worried about these changes. The repair tools are still quite good. If you want range use the Lai Dai. If not then another one.
Scanner: I agree with you
Uplinks: I'll just use a cru and shave off a couple of seconds from the spawn link. Nerfing this on the basis of dying should have a bigger disadvantage I could arguie they need to nerf all weapon because killing should take more work. We can go to an fro on this matter.
Nanohive: Yes and no. Grenades should not even be resupplied by hives IMO. While being a sole logi in a squad nanite clusters are everything. It's the difference from being able to fully resuply the team before an assault or going in with everyone half ammo. This mechanic had no real threat. It could have been better balanced by augmenting the amount of vclusters a grenade uses because that is the problem mechanic not the nanohive.
Repair tool: Only true logi's know the significance of having the repping power we have now. Even at 1.7 jkeeping someone alive with a rep tool is hard work. nerfing this amount will only bring back the mentally that it is better to keep people alive by using your gunn than using your repper. it only helps to substantiate the slayer logi trade and makes the true logi's deviate from the correct ways of the logi. A gun should not be better at keeping someone alive than a repair tool
Overall: none of the nerfed thing in question, except for the scanner where creating a major problems with the core mechanics of the game. this nerf has been done without the consideration of truely dedicated logi's that realy heavily on equipment for their play styles and keeping their team stocked, repped, informed and on point (uplinks).
Equipment spam: This in no way reduces equipment spam. The reduction in overall efficiency will only aggravate the problem by obligating logi's to spa their equipment to get similar result to those once had. In essence this nerf of all equipment will only serve to augment the problem. Even with scanners; now instead of one person scanning every now and then you will have even more people scanning more frequently to get the correcty positions of everyone in the fields. So once you are caught, all the scanns are coming your way till you are dead.
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
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Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.22 09:45:00 -
[141] - Quote
XxGhazbaranxX wrote:I have no words at the moment. A blanket nerf to all equipment....
I have to say I would actually have liked this if CCP was going to put all the support skills for each equipment in the same way an assault rifle has skills to make it better.
MY LOGI HEART IS BROKEN. MY ANGER TURNS TO ALL THOSE SLAYER LOGI'S. I dont Blame CCP. This is what the community deserves but my heart will not heal until logi's get the support skills for each piece of equipment they deserve.
The suits do not even get the equipment up to 1.7 standards.... I'm sorry CCP if this looks like a rant but I am speechless...
I would have given up my light weapon slot just so my equipment wouldn't get nerfed I was expecting this with the announced Logi suit skill bonuses. What were you expecting?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
40
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Posted - 2014.01.22 09:45:00 -
[142] - Quote
Marad''er wrote:I don't see the Templar uplink on the sheet.
Will they be changed as well?
I don't see the militia uplink either. Also the increase in spawn times is a bummer. Do you think that was the best way to adjust uplinks? This is to stop spamming, but I can see players complaining about the longer spawn times. The longer waits are annoying when you want to get back into the heat of the battle.
Desperate attempt to get BPOs
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
900
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Posted - 2014.01.22 09:47:00 -
[143] - Quote
Spkr4theDead wrote:XxGhazbaranxX wrote:I have no words at the moment. A blanket nerf to all equipment....
I have to say I would actually have liked this if CCP was going to put all the support skills for each equipment in the same way an assault rifle has skills to make it better.
MY LOGI HEART IS BROKEN. MY ANGER TURNS TO ALL THOSE SLAYER LOGI'S. I dont Blame CCP. This is what the community deserves but my heart will not heal until logi's get the support skills for each piece of equipment they deserve.
The suits do not even get the equipment up to 1.7 standards.... I'm sorry CCP if this looks like a rant but I am speechless...
I would have given up my light weapon slot just so my equipment wouldn't get nerfed I was expecting this with the announced Logi suit skill bonuses. What were you expecting?
i was expectin bonuses for different suits. it only makes sense to give each race an affinity to their technology but that equipment nerf is just too much of a blow to the real logi's in the game.
A real logi will always tell you he would preffer to have his light slot changed to a sidearem instead of this painfull nerf.
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
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Meee One
The dyst0pian Corporation Zero-Day
203
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Posted - 2014.01.22 09:47:00 -
[144] - Quote
I run gallente logi with adv injector,adv nanos,proto rep tool. I'm screwed when it comes to giving extended support with these changes.... Prices should be reduced to compensate. Skill tree please.
Sexy jutsu
Time to jaaam!
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
900
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Posted - 2014.01.22 09:53:00 -
[145] - Quote
Meee One wrote:I run gallente logi with adv injector,adv nanos,proto rep tool. I'm screwed when it comes to giving extended support with these changes.... Prices should be reduced to compensate. Skill tree please.
I completely agree although, being outraged by the equipment nerf, I never gave much thought to my gallente suit... now i'm even more let down if that's possible.
**Takes the pin out of a core locust grenade and waits for the timer to end** :P
Plasma Cannon Advocate
They killed the TRUE LOGI. R.I.P
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Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.22 09:53:00 -
[146] - Quote
Medic 1879 wrote:Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting rid of skills with no bonus's? Remember you added more since then I believe (turrets, dropsuit command used to have a bonus, weaponry etc....) Vehicle Armor, Core, Shield, and Turret upgrade skills get no passive bonus. Each of the turret operation skills give no passive bonus. Quite frankly, I don't care, since I'm good enough with my tank to completely decimate infantry, and easily handle my own against other tanks given fair warning by others, that those skills don't give passive bonuses.
What leg, exactly, are you standing on, complaining that those skills have no passive bonus? During Chromosome, engineering and HP passive skills worked for suits and vehicles. That changed in Uprising, and we lost the extra PG due to the skill being changed. Now, we don't get any extra shield, armor, CPU, or PG with skills.
Again, what leg are you standing on to complain about that?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Reav Hannari
Red Rock Outriders
2714
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Posted - 2014.01.22 09:54:00 -
[147] - Quote
Forcing the enemy to rely on uplinks will now give your team more of a tactical advantage. Recovering from being redlined is going to be a bit harder too. It'll be interesting to see if this changes the flow of battle.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.22 09:54:00 -
[148] - Quote
Vicious Minotaur wrote:CCP Remnant wrote: You select the cloak field from the equipment menu, it brings up the cortex. You press "fire" to activate it. If you switch to any equipment or weapon or throw a grenade it instantly decloaks you. If you want to manually decloak you press fire again to decloak.
The underlined portion slightly concerns me. The equipment menu is rather clumsy at this stage. The cloak seems to be a tool that aids/bolsters mobility, but the equipment menu is not particularly conducive to being used while mobile. LOL. LOLOLOL.
Try 4 active modules, then come back here and "be concerned."
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Medic 1879
Forsaken Immortals Top Men.
1625
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Posted - 2014.01.22 09:55:00 -
[149] - Quote
Doshneil Antaro wrote:So far Im liking what Im seeing with the equipment changes. These changes will go a long way to the equipment spam nonsense that is going on. Placing equipment (beyond supply depots) will have to take thought, which in turn makes it more tacticaly used..
A few more tweeks are still need to make the support logi more thoughtful about how he needs to handle his buisness are needed IMO: 1. Total placed equipment per player needs to be capped. 2. Placed equipment should disapear after some time has passed. 2 minutes on most sounds about right. 3. The nono injecter should have only x amount of uses per life. 4. The repair tool should be tied to the logis stamina bar. When your out of stamina, your reps stop. This will be especially needed with the changes to heavies being even bigger brutes than ever before. It is already takes alot of work and skill to take down a decent tag team, but after the changes it is going to be fruitless.
1. Not sure if I agree or not it would depend on the limit I guess. 2. Disagree defending a point would be incredibly dicey if all of a sudden all your equipment can vanish, would also defeat the purpose of a fall back uplink or RE's if it applied to them as well. 3. Disagree I don't see anything wrong with the nano injector, fair enough people can revive you infront of a red heavy from time to time but limiting the number of uses means the logi supporting your team would have to keep count and if he hits the limit leave the squad to go and restock it which would be a giant pain for logi's and the squad. Plus imagine the QQ on the forums when people don't get picked up because the logi has no revives left. 4. No, good god no to repair effectively I would have to fit cardiac regs? also how does this make sense I can fire an AR all day only stopping to reload and not get tried but lifting a small rep tool tires me out? Think about it you shout for a logi because you need repairs, he now has 2 choices 1, take his sweet time waddling over to you to conserve stamina to rep you or 2, sprints over getting to you quickly but then has to either wait out stamina recharge or repair you a little bit at a time. Logi's also have low stamina.
Also if anything lower effectiveness of hives will mean even more equipment spam, say now I can put 1 triage hive and one nano hive in a good spot for a heavy to defend, in 1.8 these hives will run out quicker so people will be tempted to put more in that spot to get the same effectiveness as before. Uplink spam will also increase they take longer for people to spawn and have less health making them more vulnerable so people will place more to try and guarantee an uplink survives. People who spam equipment in weird places hoping for random points will still do so it just means their hives etc... wont last as long so the occasional logi who spawns coats the map in hives and afk's for WP will still do it but to make up for the lower time their equipment can be used they will probably just put more out.
Lead Diplomat for Forsaken Immortals.
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Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.22 09:56:00 -
[150] - Quote
Mregomies wrote:... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadness I'm a tanker, and it seems none of you noticed the Logi bonuses.
Come on, are we even playing the same game?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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