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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
10
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Posted - 2014.01.27 22:17:00 -
[1] - Quote
All I can say is if these equipment stats go live, I will not run logi anymore and I will go to ground assault or just run around as a blueprint derp derping around because my role in the game will have been ruined. |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
10
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Posted - 2014.01.28 10:48:00 -
[2] - Quote
RKKR wrote:bogeyman m wrote:Denn Maell wrote: I know, right. If they wanted to stop Equipment spam, wouldn't the appropriate way be that if you die the equipment dies with you? Or if you swapped out at a supply depot?
^This.^ Do you guys have any idea how fast a battle can move to a different location or how quick a protohive can be depleted? You guys just make being a logi useless. As long as we have deployable support-equipment that you can drop down and forget about we will see equipment spam by players who will just spawn in a different suit after that. Changing to a system as described above, will only hurt the people that want to truly play a logi. It's time that we realize see that building on the current support-system will always end up sucky in one way or another.
As a completely proto Logi, I can agree with RKKR that protohives go super fast in a heated battle. Depending on the hive, you can only resupply a total of 4 grenades or refill the entire clip of a heavy once, maybe one and a half times. Drop uplinks go pretty fast when the battle is getting pretty heated. If one side spams uplinks, it's a fair bet that the other side will come in, flux them, then drop their own.
What they need to do is optimize the game to support equipment spamming so it doesn't lag the hell out of the game.
Also, as a proto logi, if these changes come, I will stop playing Factional Warfare and I will just run blueprints because it won't be worth spending 7.2 million SP into 3 different proto suits for very specific things. If I have to spend 7.2 million SP just to be a logi in 1.8, I am demanding a full skill respec. |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
11
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Posted - 2014.01.28 11:55:00 -
[3] - Quote
Spartan MK420 wrote:-1 to equipment changes.
only viable change is the snap shot, yet the scan angle should increase to like 120 degree's with that type of cool down they are implementing.
Even then, scanners are still not as OP as CCP says they are. |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
11
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Posted - 2014.01.28 22:16:00 -
[4] - Quote
Wombat in combat wrote:A bit late to the party but here is my honest feedback where I have any opinion at all. For context I've been playing logistics since closed beta so I've been using those tools on a regular basis.
Drop Uplinks - Increased spawn time, I do not like this at all. One of the reasons why I love/d playing Dust is because it is mostly non-stop action. Having to wait even more between deaths is a buzzkill for me.
Nanohives - What was the reason to reduce nanites? I see no logical reason for it. The only hive that had too much was the Wiyrkomi Triage hive. I never even thought it was a problem anyway. - I'm disappointed that the opportunity was not used to introduce a new nanohive at protype level (or an existing one modified). Currently the Ishukone Gauged is by far the best, 4 carried and max 3 deployed. I would have liked to see a variant with 4-5 carried and 1-2 max deployed.
Repair tools - Again what is the rationale for reduced range and repair rate? - The range of the Core Focused Repair tool, 7.5m, is simply too short. - Still no installation specific repair tool (to keep supply depos alive from tank barrages), please bring the old A/7 back.
Active scanners - I do not like that you have essentially removed the ability to do area sweep scans. This is a massive nerf to the scanner. If you are compelled to keep the instant scan then please at least consider widening the scan angles. - Scanners are yes very powerful. However, I would have fixed them by buffing profile dampeners (so it would be easier to hide from them), and nerfing the scan duration, especially on the Duvolle Quantum.
Conclusions I'm really sorry for not being more constructive but it is really hard seeing as most all equipments are getting a massive nerf. Overall I think equipment was fairly balanced as it was before. There were couple of areas that needed desperate improvements, uplink & hive spam, illogical WP rewards for low level gear to name a few, and they are still a problem. You changed things that in my opinion did not need fixing and skipped fixing the most important things that is wrong with equipment.
Scanners are not OP in any way right now. The only scanner that is 'OP' is the Duvolle Quantum Focused Scanner. And even then, if you're a proto scout with at least one proto dampener, you're immune to them and if you manage to pick them up, it's only for 5 seconds. The Duvolle Quantum Active Scanner is not OP at all. When they changed it so that only squad mates can see people you can, it balanced that out really fast.
As for Repair Tools, I have no idea why they are doing that. Even a proto heavy with 1k+ HP with a core focused on them can easily be taken down by 2 advanced or 1 proto rail rifle. No joke.
Nanohives, well, they're just going to make it so that no one runs those or drop uplinks anymore. they just won't be worth it. Especially not for how much they are/will be. |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
14
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Posted - 2014.01.30 11:02:00 -
[5] - Quote
Broonfondle Majikthies wrote:The major problem I see from this is not so much the specialisation of the suits-> equipment.
I can see Cal and Amarr logi's taking multiple hives/uplinks - making them work more effectively. They are after all the more 'combat' races The Gal and Min logi's can be counted on for scans / reps, making decent intel/medics.
Remember that since they're getting a reduction to the fitting cost of equipment then they can balance out inadequacies by fitting better equipment. (Something I wish I could do more now) so in a way kinda evens out.
The problem I do have is other classes making use of equipment will be severely hampered. Someone specialising in a assault suit wanting to place uplinks at the start of the battle will have to compromise his fit even more to get the same effect as now. Scouts may also suffer this problem if they want to have a cloak as well (depending on the visual effectiveness of the cloak. If it is good then the scout can sacrifice protection for good equipment) a basic stable uplink simple won't cut it, even behind the lines - 15s 10 spawns = may as well just hack a CRU.
I'm not a big fan of over specializing. For one, we have yet to see if each faction has its own variant of each equipment available on the LP store or if there will be a Player Market so that those that don't run Amarr or Caldari FW (Because, let's face it, people will still run Gallente and Minmatar because they still have the best LP stuff) can get the equipment. Also, just as you said, it will severely hamper everyone else and reduce almost all equipment to being a logi only thing.
What's that, you have zero levels into any Logi suit? Sucks for you. Better hope there's a Caldari and Amaar Logi on your team or else you're screwed. All the enemy team has to do to win in 1.8 is hope there's no Caldair/Amaar logi (proto level) and blow up/continually hack the CRU/Supply depots (Or blow them up), which will be easy since there will most likely be tons of Minmatar Scouts running around, and just redline you.
Again, most logis will agree with me, if they roll this out, the logi role will most suredly die and I will run blueprint fittings and sit on any SP I gain. |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
16
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Posted - 2014.02.03 00:27:00 -
[6] - Quote
IRON PATRIOT 1 wrote:I think the drop uplinks spawn timers need to be re-thought. It's unreasonable for the adv to be 12 secs and the proto to be 11 secs. There isn't any noticible difference to want to spec into prototype variants. I think the prototypes should have a 8 sec spawn time and the adv flux variant should have 10 sec spawn time with the proto flux having a 6 sec spawn time.
I agree with this. Hopefully CCP actually listens to us for this patch or else they will lose a lot of people. Especially if they don't give a respec for Dropsuits, Dropsuit Upgrade and Weapons with all the changes they're making. |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
17
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Posted - 2014.02.03 11:45:00 -
[7] - Quote
emtbraincase wrote:if 1 person can keep everything active, then that means more guns aimed at the enemies, and less repeating actons.
I'm all for specialization for Logis, but I'm not for nerfing everything and make it an overly specialized role. As it stands, ONLY Logis will be able to do things, very specific things, and everyone else will be screwed because the equipment they use will be ****** and not worth wasting a slot and CPU/PG for.
Right now, I'd be a-okay with just running a rep tool and scanner on my Gallente Logi and still fight like an assaulter as long as I have a heavy that has a lot of Armor. |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
19
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Posted - 2014.02.04 11:04:00 -
[8] - Quote
John Demonsbane wrote:Interesting. I had actually suggested uplink and nanohive proficiency skills as a solution to equipment spam. Your level would determine how many pieces of each you could have active at one time. That way dedicated logis could still drop enough equipment to do their job but the spam brigade would be hindered.
Yes. I'd be all for this. I would spec into Minmatar Logi and Gallente Logi and the AR and Combat Rifle and then dump the rest of my SP into all the equipment skills. If they leave everything the way it is now and add the proficiency skill to aforementioned equipment, that'd be awesome. |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
20
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Posted - 2014.02.04 23:03:00 -
[9] - Quote
emtbraincase wrote:Rami Hamilo wrote:emtbraincase wrote:if 1 person can keep everything active, then that means more guns aimed at the enemies, and less repeating actons. I'm all for specialization for Logis, but I'm not for nerfing everything and make it an overly specialized role. As it stands, ONLY Logis will be able to do things, very specific things, and everyone else will be screwed because the equipment they use will be ****** and not worth wasting a slot and CPU/PG for. Right now, I'd be a-okay with just running a rep tool and scanner on my Gallente Logi and still fight like an assaulter as long as I have a heavy that has a lot of Armor. Pretty much 1/2 of my fittings will be this after 1.8, along with my Minlogi for acting like a logi. Not much help for anything but my k/d (which still means nothing). Specialized logi is only useful if it is intended by the individual, but I understand a need for SOME specialization....just not this much.
You can be damn sure if they make Logis this specialized, I will only put points into Rep tools and Minmatar Logi and not into uplinks, hives, nanite injectors or any other equipment and just go proto scout or proto assault. Or maybe proto gallente/caldari heavy. |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
21
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Posted - 2014.02.05 20:23:00 -
[10] - Quote
The Headless Horseman wrote:NOBODY spams proto links. Its always 10 second links everywhere. Remove them problem solved. I NEVER spawn on a 10 anyway. I have been a true logi since day one. Only the best for my team.
I spam 9 proto links a match and they all usually go pretty fast either due to an orbital or the enemy overrun our position and flux them. I also have a tendency to drop them all relatively close to each other so that if they do get fluxed, I can just drop more. |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
21
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Posted - 2014.02.07 00:50:00 -
[11] - Quote
Kigurosaka Laaksonen wrote:Kigurosaka Laaksonen wrote:Why not make it so a player is actually limited to X number of equipment per player rather than per equipment slot?
Way to quote yourself, bro |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
21
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Posted - 2014.02.10 21:31:00 -
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The dark cloud wrote:I dont really think reptools need a nerf. Barely any 1 uses them apart from hardcore logis so nerfing them will turn plyers away from using them.
Yeah, you can bet I'll be going proto scout when 1.8 comes out. |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
21
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Posted - 2014.02.11 21:00:00 -
[13] - Quote
Awry Barux wrote:While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi
If they are going to do this, then they need to make it if it says H in the slot, they should only be able to fit a heavy weapon. If it says L, they should only be able to use a Light weapon. If it says S, it should only be a Sidearm weapon.
They want to screw over an important role, nerf everyone else. |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
22
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Posted - 2014.02.11 22:26:00 -
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Beren Hurin wrote:Awry Barux wrote:While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi I don't get this attitude. You can't have all suits be flexible enough to do anything if they just fit it right. You can still have a somewhat fast amarr deployer, but it wont be as fast as a scout with an uplink, but those uplinks won't be as good as the amarr's.
The problem is that equipment will be specifically for logi's since no one in their right mind will run equipment if they are all nerfed. I certainly won't run reps, links, injector, remotes or hives if I stay Gallente Logi. Want to guess what the only equipment I'll run will be? Scanner. Yup, because as a Gallente Logi, that will be the only equipment that won't suck on the suit. I'll have a Duvolle Quantum and Duvolle focused scanner. Same for Minmatar Logi. if I get that to proto, I will only run a Six Kin/Republic Boundless and Core Focused rep tool, since everything else will suck and I will not compromise my fit with sub par equipment.
I certainly won't compromise my other fits. The only equipment my scout will have will be the cloaking device. My assaults will have no equipment and my heavies will have no equipment. If this patch goes through the way it is currently, equipment will be overly specialized and I am willing to bet there will be a massive decline in logi and equipment. |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
25
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Posted - 2014.02.12 20:26:00 -
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Awry Barux wrote:Beren Hurin wrote:Awry Barux wrote:While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really a kick in the teeth for equipment-oriented logis everywhere.
The choice between good uplinks, good nanohives, good scanners or good reps shouldn't be dictated by suit, because it forces so many other factors, like slot layout and speed.
In 1.8, you can't both be good at repping and have a sidearm, you can't both be fast and have good uplinks, etc, and that to me flies in the face of Dust's philosophy of fitting freedom.
:( sad logi annoying dumb stuff I wouldn't have this "attitude" if they hadn't given me the nice toys, then taken them away. I just don't get why the blanket equipment nerf was deemed necessary. I feel like this is just another wave of backlash due to slayer logis having been so good for so long, but this is a nerf to the parts of logi-ing that no one complained about. Was 72 nanite clusters too many? No, and even post 1.8 Caldari bonus (108 nanite clusters) would be fine. Was rep tool range too long? Drop uplink spawn count too high, and timers too short? In all the months of forum rage, in which people have posted furiously about nearly every aspect of the game, I have never once seen a topic complaining about any of those things. EDIT: scanners being the obvious exception, they need the nerf badly and the Gallente bonus will only serve to return them to their previous OP status. To put this issue into different terms, suppose the CR received at 50% damage bonus when used by a Min Assault suit, and that CCP correspondingly decreased the CR's base damage to 70% of its previous value. Now, the Min Assault is dealing 105% of the previous CR damage, while everyone else is stuck with a much weaker version. But what if you had built your clone to be a CR-wielding Gal scout, because you liked the slot layout and stealth of the suit, and the feel of the CR? Your carefully thought out build, tailored to your individual playstyle, is now all but useless in comparison to builds that align with CCP's strict racial bonus lines. Think my hypothetical about a 50% damage boost sounds absurd? The Amarr Logi bonus to uplinks is larger than that. Halved spawn time and +10 spawns per unit amounts to a truly colossal difference in effectiveness. I run a Min Logi with uplinks, nanohives, and a scanner, because I like all of those things. I like having the same base speed as assaults, combined with a versatile slot layout that allows me to freely mix speed and tank types depending on the situation, and I think it's the best possible suit for uplink work. I have 0 SP in rep tools, because I'm not that kind of logi. In 1.8, according to these proposed changes, my carefully considered build will be brutally gimped, simply because I'm not following racial tech lines. There's no excuse to EVER use uplinks on a Min Logi when an Amarr Logi makes them more than twice as effective. Rather than getting to play in the SP and fitting sandbox, we're being forced into racial pigeonholes. There's going to be a few cookie-cutter builds for each suit according to its racial bonuses, and that's going to be it. And THAT makes me a sad logi.
Yes, I agree with all of this. As a Proto Gallente Logi, I only run Scans, hives, injector and rep tool. My weapon is only there to protect myself or the heavy I am with. My logi is specifically tanked to be able to stand behind a heavy and rep the crap out of him; 251 shield with 25.35 shield recharge/s and 467 armor with 17.50 armor rep/s. With the way this is going right now and the fact that all logi suits will be nerfed (let's face it, they're getting nerfed because people are crying about slayer logis (I mean, we spend millions of SP to become a good logi and then millions more to become a slayer logi)), my Gallente Logi will be all but useless.
The Minmatar Logi is worse, imo, because of the loss of a high slot, which I need to be able to fit everything that I have right now. Either I will have to ditch an equipment I need, or I will have to sacrifice tank to be able to effectively support my heavy. Either way, the new update will completely destroy the Logi role. Slayer or otherwise. |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
26
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Posted - 2014.02.13 12:15:00 -
[16] - Quote
Awry Barux wrote:Kigurosaka Laaksonen wrote:Awry Barux wrote:flies in the face of Dust's philosophy of fitting freedom.:( sad logi It makes me cry everyday when my Abaddon can use good lasers but can't have a good active shield tank. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) And Rami, scans, hives, injectors, and reps make up 2/3rds of all the equipment in game. You're using 2/3rds of all the equipment in the game on a single suit. Part of the problem here is also lack of content in regards to equipment. The EVE analogy doesn't work here. While it may be one universe, Dust and EVE are VERY different games, and what balances one does not necessarily balance the other. In a game with 16-person fixed team sizes, you can't afford to have logis only be able to use one type of equipment at its current level of effectiveness. Logis have so many equipment slots because we NEED 2/3rds of the equipment in the game to do our job properly! Having 4 equipment slots but being able to use only one type of equipment effectively is huge kick in the teeth. If there's a respec in 1.8 I'm going commando or scout. I'm done shelling out more ISK for my equipment than most people do for their whole ADV fitting, only to see that equipment nerfed. Seriously, who was complaining about nanohives having too many nanites, or uplinks having excessively fast spawn timers? Just leave equipment stats alone, implement the new suit bonuses, and see how things play out. I don't think these nerfs (except for the scanner) are necessary at all.
My logi suit costs 224k ISK per suit. That is more than most proto heavies and many tank and dropship fittings. If Dust is to be more like EVE, then we should have 8 high and low slots and a few thousand CPU/PG to fit everything.
If this nerf happens, I will be submitting tickets to CCP every day demanding a full skill respec so I can take my skill points out of all of the useless equipment and the useless logi dropsuits.
I'm with Awry on this. I will be going full proto scout and possibly commando or heavy in 1.8.
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
26
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Posted - 2014.02.13 15:03:00 -
[17] - Quote
Kigurosaka Laaksonen wrote:Awry Barux wrote:stuff about EVE and DUST being different and I guess justifying DUST's shortcomings based on that while missing the point that DUST's troubles come from the fact that it doesn't do anything at all that makes EVE so successful
Isn't that spam, just quoting someone and not saying anything? |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
27
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Posted - 2014.02.17 11:21:00 -
[18] - Quote
CommanderBolt wrote:While I can agree with the scanner nerf, I honestly dont understand the level of the other equipment nerfs. I hope CCP is giving at least a dropsuit tree respec with 1.8 as these are some profound changes.
I don't agree with any of the nerfs. Also, I hope they give us not only Dropsuit, but also Dropsuit Upgrade (at least for the equipment that will become useless). |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
27
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Posted - 2014.02.19 02:09:00 -
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Vespasian Andendare wrote:emtbraincase wrote:I think the doomsayers are a little bit excessive in their claims that Logi is now useless......but only to a certain extent. Everything mentioned is accurate except I see it as changing Logibro from a "master-of-all-logi-trades" to a "jack-of-all-logi-trades, master-of-only-one". This means that while any 1 item will remain relatively steady, the rest will all be diminished based on suit preference, and some people like myself now have a suit they love, and it doesn't jive with what equipment we want. I run GalLogi, hate scanners, and use hives and rep tool on every suit (keep scanner cuz u kinda gotta right now, and uplinks are Satan in my mind since got a few peeps who run them well). I am going to need to choose whether to switch suits to maintain my current logi playstyle (Cal or Min), or I keep my Gallogi and become a slayer with it since it's bonus is useles to me. I personally don't like this choice, but I will say to myself as I say to almost everyone who is pissed about something related to this game and feels they are being singled out for negative alterations or treated unfairly.......
Welcome to New Eden.
This is very true, but I think a counter point here is that you don't have to switch suits, given that you don't like scanners but are specced into Gallente Logi. The fact is that Gallente Logi still brings the innate armor repair (probably, not released yet), strong armor tanking/slot count, many equipment slots, etc. That's why you should go Gallente Logi. The scan bonuses are nice, but you're not seeing the whole picture. You still have many more equipment slots (and more HP) than an assault suit. Yes, Gal. Logi will be the best at scanning, to be sure, as Caldari Logi will be at hives, Amarr at uplinks, and Minmatar at repairing. CCP is creating a distinction between Logi = healer and Logi = support. They're making Logi into a broader role that supports other players on the battlefield, by providing them various buffs (ability to spawn wherever faster/better, ability to replenish supplies more/better, providing tactical information on other team for longer, healing their damaged armor/allowing them to last longer in the battle). Gone are the days of the master Logi do-it-alls. It's probably a very healthy change for the game. I do think it's curious, however, that the two shield tanking races are the best at armor-related triage, through Caldari-buffed hives or Minmatar-buffed repair. I understand the racial connection to the equipment; it's just an oddity the way it turned out.
I do not agree with either of these. The fact of the matter is they are trying to address logi-bombs without actually addressing it. They don't like people dropping 9-32 hives/uplinks. They are giving a blanket nerf to everything to stop people from doing this while they spend millions of skill points to get the specific suits to just do it all over again.
You better believe, if I stay logi after this, I will work my way to Amaar and Caldari proto and logi bomb again. If that happens, they will probably nerf everything again.
I do not like the fact they are forcing every logi to choose a role despite their playstyle and hurt everyone else at the same time. I do not like how they are not actually addressing the problem. I do not like that they don't listen to the players; the people that hold the fate of their game, literally, in their hands. |
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
28
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Posted - 2014.02.19 19:36:00 -
[20] - Quote
Kigurosaka Laaksonen wrote:Pinboy 420 wrote:i understand making spawn times longer but the point of proto is to have that 3 sec spawn. up spawns on starter stuff but make it still easy to spawn quick if u are skilled for it. or put a skill tree for redused spawns How would you feel about PRO uplinks and PRO mCRUs having a second or so longer spawn time than CRUs? (Whatever those values are, CRUs would be fastest.)
It depends on how fast you die, I think. CRUs usually spawn you in in 10 seconds. I'm not sure how spawn times for CRUs work, but you don't always get 3 second spawn times. |
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![Rami Hamilo Rami Hamilo](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
35
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Posted - 2014.02.21 11:07:00 -
[21] - Quote
jordy mack wrote:Any dev response to all this feedback yet?
Not in ~20 or so pages, no. I think they're afraid to respond lest people get even more mad at them. |
![Rami Hamilo Rami Hamilo](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
39
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Posted - 2014.02.25 12:36:00 -
[22] - Quote
Johnny Guilt wrote:If the equpiment is getting redruced in effectiveness can we at least get a price reduction on proto tier equpiment?Paying 21k for a nanohive or 35k for a rep tool is ridiculous if these changes go through and prices stay the same ![Ugh](https://forums.dust514.com/Images/Emoticons/ccp_ugh.png)
Better yet, can we get an equipment SP refund? |
![Rami Hamilo Rami Hamilo](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
40
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Posted - 2014.02.27 10:43:00 -
[23] - Quote
Aerius Corius wrote:Draco Cerberus wrote:Focused Core Repair tool: The repair amount to a drop suit is too low, increase by 20-40% before logi bonuses to fix.
ALL UPLINK SPAWN TIMES: I can see you guys hate logis but really? Come on, make it worthwhile to be a logi. The changes to spawn times make it more likely that by the time you respawn the enemy will have found the uplink and destroy it before it can even be used. I can spam uplinks all match and have them last between 5 seconds and 20 minutes before someone finds it to destroy it but that means that I have to run Proto uplinks just to get people to spawn on them to get the reinforcements I need when taking an objective.
Hmm Black Ops 2 is only 60 dollars...and lots of people playing (150k avg.). Lets see, total spent on Dust...between $360 and $400 easily (almost all boosters and BPOs), glad to see that fail tree getting used more often CCP as my money is invested, maybe it's time to go play a game that works and is exactly the same minus having vehicles in Dust. Please just give me a reason to stay. $360 to $400...jebus, buy a PS4 and play one of those games instead. I feel so poor as a gamer...
I've spent about the same on this game. Also, I'm not getting a PS4 until Dust 514 comes out on it and they stop supporting the PS3. |
![Rami Hamilo Rami Hamilo](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
41
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Posted - 2014.03.01 05:07:00 -
[24] - Quote
Draco Cerberus wrote:Rami Hamilo wrote:Aerius Corius wrote:Draco Cerberus wrote:Focused Core Repair tool: The repair amount to a drop suit is too low, increase by 20-40% before logi bonuses to fix.
ALL UPLINK SPAWN TIMES: I can see you guys hate logis but really? Come on, make it worthwhile to be a logi. The changes to spawn times make it more likely that by the time you respawn the enemy will have found the uplink and destroy it before it can even be used. I can spam uplinks all match and have them last between 5 seconds and 20 minutes before someone finds it to destroy it but that means that I have to run Proto uplinks just to get people to spawn on them to get the reinforcements I need when taking an objective.
Hmm Black Ops 2 is only 60 dollars...and lots of people playing (150k avg.). Lets see, total spent on Dust...between $360 and $400 easily (almost all boosters and BPOs), glad to see that fail tree getting used more often CCP as my money is invested, maybe it's time to go play a game that works and is exactly the same minus having vehicles in Dust. Please just give me a reason to stay. $360 to $400...jebus, buy a PS4 and play one of those games instead. I feel so poor as a gamer... I've spent about the same on this game. Also, I'm not getting a PS4 until Dust 514 comes out on it and they stop supporting the PS3. IKR, I was thinking that myself but in all reality, I've been told that if I hadn't spent that money on Dust and saved it I could have. I had spent the money on Dust instead of on Eve, now it makes me a very sad panda that we have this "balance pass" coming out along with the new suits and still the Logi is by far the worst suit for trying to be isk efficient in, its about saving your bros but sacrificing yourself. How does CCP expect us to pay for these proto mods on a regular basis if they are effectively cutting our isk sources and removing health?
Because CCP doesn't know how to make a well balanced FPS. They should either actually listen to players (And not just the ones that cry like butthurt 10 year olds) or give the game to another company that knows how to make a proper FPS.
I won't be saving very many bros in 1.8. Logi is already hella expensive. I have to do 2 pub matches in crap gear and hope I don't die a lot just to buy maybe 2 of my proto logi suits. I'm not about to waste that much ISK in 1.8.
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![Rami Hamilo Rami Hamilo](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
41
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Posted - 2014.03.02 15:31:00 -
[25] - Quote
medomai grey wrote:Active scanners are and will be way too effective for their virtually non-existent drawbacks. The ability to both detect and paint your enemies for your entire team repeatedly without limit is extremely powerful if not game breaking. Especially after the effectiveness of passive radar was reduced.
Active scanners need larger cool down times than a couple of seconds to balance out their power; they need whole minutes.
They only paint targets for your SQUAD, not team. Also, matches last maybe 10-20 minutes, being able to only scan a handful of times per match isn't worth skilling into them, imo. Most people run basic or advanced scans anyways. If you're smart, you should already have Profile Dampening 5 so you don't need to worry about scanners. |
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