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CCP Cmdr Wang
C C P C C P Alliance
1923
|
Posted - 2013.05.10 10:29:00 -
[1] - Quote
Posting the following info on upcoming changes to aiming and control system on behalf of CCP Wolfman since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Hi
As IGÇÖm sure youGÇÖre aware there have been some issues with the controls. WeGÇÖve been looking in to them and have identified some problems and starting with the mouse we are making some updates.
In this hotfix we have made changes to the input settings on the mouse which should improve the smoothness and fine aiming. The new values are very similar to those in Chromosome (though not identical). One thing to note is that the DPI settings on your mouse can make a significant difference to how this feels so please keep that in mind.
Your feedback on how this compares to the previous values will be very important so please include your settings with any feedback you give if possible.
Cheers
CCP Wolfman
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ANON Illuminati
A.N.O.N.Y.M.O.U.S.
31
|
Posted - 2013.05.10 10:59:00 -
[2] - Quote
CCP Cmdr Wang wrote:Posting the following info on upcoming changes to aiming and control system on behalf of CCP Wolfman since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Hi
As IGÇÖm sure youGÇÖre aware there have been some issues with the controls. WeGÇÖve been looking in to them and have identified some problems and starting with the mouse we are making some updates.
In this hotfix we have made changes to the input settings on the mouse which should improve the smoothness and fine aiming. The new values are very similar to those in Chromosome (though not identical). One thing to note is that the DPI settings on your mouse can make a significant difference to how this feels so please keep that in mind.
Your feedback on how this compares to the previous values will be very important so please include your settings with any feedback you give if possible.
Cheers
CCP Wolfman
what about the sony controllers? because to be honest and i mean no disrespect the new movement system and iron sights completly blow. in chromosome they were perfect and im sure many will agree but what are the odds of getting that back to the way it was? |
Medic 1879
The Tritan Industries RISE of LEGION
273
|
Posted - 2013.05.10 11:19:00 -
[3] - Quote
What about the fact that I aim my MD at someone fire and the smoke tracer hits them dead on but I infact miss because the explosion lands about 5m further away than where the tracer does? |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
88
|
Posted - 2013.05.10 11:30:00 -
[4] - Quote
1. Turning limit. WHY? this is an FPS, not an RPG, I understand you guys have put in the whole turning limit to mimic the orbit/tracking mechnism in EVE so that heavies will "turn slower"... but you have stepped out of your line. The moment you touch basic things like aiming speed, you have stepped on the toes of the FPS players and into the boundary of "too much". This is an FPS first, don't turn it into an "RPG".
Suggestion: (strongly suggested) abandon the whole concept of "turning speed limits".
Alternate suggestion: (something you could do if you have the time) have two "cursors", one is without speed limit and will move the camera without delay, but there will be a separate crosshair that controls the gun aim (this will also affect the gun model) will slowly "catch up" within its speed limit to where you are looking at (the first cursor). This way you get to preserve your game design concepts (slow turning for heavies/turrets) but won't make the game feel laggy. TLDR: control->camera without speed limit, but the gun aim will follow with their own limits. (so if you turn very quickly 180 degree, your camera will turn very quickly without any speed limit, but you will see your gun turning slowly to catch up. If you fire within this catch up period, you will effectively see the gun spraying bullets along a trail as it tries to go to the centre of the camera.
2. Mouse control simulating joystick - just don't. Mouse users need raw input. Period. This should be the benchmark you guys should aim to achieve. http://www.youtube.com/watch?v=Ckv95eHdzTY My point is that you need the LEAST amount of filters/smoothing/whatever be applied to your input. We want RAW input to camera control, nothing more. This should be a top priority in your game design because this is what allows the FPS skill game to be present in your space MMORPGFPS. You don't mess with the basic FPS mechanics. The control input to output should be perfectly linear (no acceleration, no smoothing) because this is where the skill game is at.
3. Framerate / performance issue. This influences the aiming. Fix this ASAP. First you need a high framerate. Secondly you need a consistent framerate.
4. Hitboxes detection. Nothing I can add to, just fix it. How can it be messed up in the first place? |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
88
|
Posted - 2013.05.10 11:35:00 -
[5] - Quote
Also I suggest you publicize the formula you are using to calculate smoothing or turning limits.
Also I need to ask, how can this be messed up in the first place. This aiming thing sounds like it should be the very first exercise anyone learning to code an FPS would do. How can this be messed up? |
General John Ripper
ROGUE SPADES EoN.
148
|
Posted - 2013.05.10 11:43:00 -
[6] - Quote
So does this mean that if I want to start enjoying the game, that I have to use a mouse until the Sony Controllers get their fix? Do you have a ETA on the Sony Controller fix? that is the controller most players use anyways. |
bolsh lee
Ahrendee Mercenaries
92
|
Posted - 2013.05.10 11:44:00 -
[7] - Quote
"In this hotix" ? Meaning the one that just rolled out or the one coming next DT ? |
bolsh lee
Ahrendee Mercenaries
92
|
Posted - 2013.05.10 11:47:00 -
[8] - Quote
General John Ripper wrote:So does this mean that if I want to start enjoying the game, that I have to use a mouse until the Sony Controllers get their fix? Do you have a ETA on the Sony Controller fix? that is the controller most players use anyways.
Im guessing the DS3 is experiencing problems because of the restrictions they are putting on KB/M values this was the case in Unreal tournament 3... |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
89
|
Posted - 2013.05.10 11:48:00 -
[9] - Quote
edit- **** meant to edit |
Skywalker83
GamersForChrist
0
|
Posted - 2013.05.10 11:51:00 -
[10] - Quote
My problem with the new mechanics is the fact that it is very difficult to stay on target. Even when I adjust the sensitivity it just does not work for me. I play with the ps3 controller and I really liked the feel from the old build. hit detection is off also and when both of the problems are combined it really makes for a bad experience and kinda turns me away from the game.
Why not just reset the controls back to the old build for now and then if you feel that changes need to be made start from there instead of working on the controls from the uprising settings. Maybe I am wrong but I think people will like that better than what we have now. |
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General John Ripper
ROGUE SPADES EoN.
148
|
Posted - 2013.05.10 11:58:00 -
[11] - Quote
bolsh lee wrote:General John Ripper wrote:So does this mean that if I want to start enjoying the game, that I have to use a mouse until the Sony Controllers get their fix? Do you have a ETA on the Sony Controller fix? that is the controller most players use anyways. Im guessing the DS3 is experiencing problems because of the restrictions they are putting on KB/M values this was the case in Unreal tournament 3...
Maybe your right. The servers have just gone live a moment ago so I plan to try out both DS3 and Mouse and see what kind of differences I feel. |
DJINN serious issues
Hellstorm Inc League of Infamy
10
|
Posted - 2013.05.10 12:08:00 -
[12] - Quote
Come on guys. Try to play other FPS games on computer or PS3 over the weekend.
Wolfman I'll send you a pack of beer if I'm wrong on this. Your accelleration on the Mouse and DS3 is backwards. It's that simple.
Snippet from my other post:
Take a mouse. Try to make fine movements with sensitivity at 100. Nearly impossible. Now slowly move your mouse from one side of the pad from the other. You'll do a number of 360's. Now try again but much faster this time. You will notice the number of 360's drop. No wonder no one can aim or GTFO. *edit* This is the source of the perceived "input lag" it's not lag at all, just backwards accelleration. *edit*
Take DS3. Try to make fine turns from say 0-60% range on the analog stick. You notice the turn speed is pretty constant. You have to move your finger only MMs to make fine movement. That is hard to do. Now snap from 0-100%. You can visually see you turn slow for about a second or so before the accelleration kicks in. In reality you want that second or so to ramp up in between 0-60% so you can make that fine aim. Then you want the 60-100% range snap to speed instantly. Now you can GTFO.
https://forums.dust514.com/default.aspx?g=posts&t=74613&p=11
*EDIT* forgot to add that the hotfix didn't fix the issue. Not even sure it masked it. I give up until the next input hotfix. |
Deranged Disaster
Seraphim Initiative. CRONOS.
168
|
Posted - 2013.05.10 12:08:00 -
[13] - Quote
The mouse should have raw input. It is pointless to even try and balance the KBM with the DS3, you will only ruin it. Also, deadzones should just go to eliminate the input lag. Input lag is a huge deal to FPS games because it can completely throw off your aim. And when I say completely I mean completely. I have also noticed that the move controller sensitivity effects the KBM sensitivity. Some sensitivity values on the KBM are broken but right now the only one I can remember is 20, it made me feel like I had turned up the sensitivity at 200. |
DJINN serious issues
Hellstorm Inc League of Infamy
10
|
Posted - 2013.05.10 12:11:00 -
[14] - Quote
Deranged Disaster wrote:The mouse should have raw input. It is pointless to even try and balance the KBM with the DS3, you will only ruin it. Also, deadzones should just go to eliminate the input lag. Input lag is a huge deal to FPS games because it can completely throw off your aim. And when I say completely I mean completely. I have also noticed that the move controller sensitivity effects the KBM sensitivity. Some sensitivity values on the KBM are broken but right now the only one I can remember is 20, it made me feel like I had turned up the sensitivity at 200.
It has nothing to do with raw input. Read my post. Dead zone has nothing to do with the messed up DS3 or Mouse inputs. |
bolsh lee
Ahrendee Mercenaries
92
|
Posted - 2013.05.10 12:24:00 -
[15] - Quote
DJINN serious issues wrote:Come on guys. Try to play other FPS games on computer or PS3 over the weekend. Wolfman I'll send you a pack of beer if I'm wrong on this. Your accelleration on the Mouse and DS3 is backwards. It's that simple. Snippet from my other post: Take a mouse. Try to make fine movements with sensitivity at 100. Nearly impossible. Now slowly move your mouse from one side of the pad from the other. You'll do a number of 360's. Now try again but much faster this time. You will notice the number of 360's drop. No wonder no one can aim or GTFO. *edit* This is the source of the perceived "input lag" it's not lag at all, just backwards accelleration. *edit* Take DS3. Try to make fine turns from say 0-60% range on the analog stick. You notice the turn speed is pretty constant. You have to move your finger only MMs to make fine movement. That is hard to do. Now snap from 0-100%. You can visually see you turn slow for about a second or so before the accelleration kicks in. In reality you want that second or so to ramp up in between 0-60% so you can make that fine aim. Then you want the 60-100% range snap to speed instantly. Now you can GTFO. https://forums.dust514.com/default.aspx?g=posts&t=74613&p=11*EDIT* forgot to add that the hotfix didn't fix the issue. Not even sure it masked it. I give up until the next input hotfix.
Just played a skirmish and im not sure if "this hotfix" even rolled out on the last DT, it still feels wonky as hell in Close Quarters combat still... Could we at least get a conformation if this went through or is it coming on the next DT ? |
RECON BY FIRE
Internal Error. Negative-Feedback
139
|
Posted - 2013.05.10 13:03:00 -
[16] - Quote
I know it doesn't have to do with the mouse, but it does have to do with something similar. Turning acceleration for regular controllers needs an option to be turned off. This is in fact what is causing so many headaches for a majority of players. Some may like turning acceleration, but others want consistency in their movement at all times. |
Rei Shepard
Spectre II
222
|
Posted - 2013.05.10 13:07:00 -
[17] - Quote
Quote:The new values are very similar to those in Chromosome (though not identical).
Ive got an idea, maybe like make them identical, then they are fixed ?
Just tried it, adjusting from 20 ingame sense to 30 is like x200
Ive reset my mouse back to its chromosone values and i cannot track a moving target body, before Uprising i could track the head of a moving target.
Ive tried 1k DPI, 1.5, 2 and from 2.5k upward things get really awkward and i still had to adjust seperate DPI values for each axis or i would be aiming in a oval instead of a circle.
I dont get it, what was wrong with chromosone ? |
bolsh lee
Ahrendee Mercenaries
92
|
Posted - 2013.05.10 13:15:00 -
[18] - Quote
Rei Shepard wrote:Quote:The new values are very similar to those in Chromosome (though not identical). Ive got an idea, maybe like make them identical, then they are fixed ? Just tried it, adjusting from 20 ingame sense to 30 is like x200 Ive reset my mouse back to its chromosone values and i cannot track a moving target body, before Uprising i could track the head of a moving target. Ive tried 1k DPI, 1.5, 2 and from 2.5k upward things get really awkward and i still had to adjust seperate DPI values for each axis or i would be aiming in a oval instead of a circle. I dont get it, what was wrong with chromosone ? Edit: seriously why is Sense 20 more sensetive then 40,50,60,70,80,90,100?????????
Exactly this is pretty ridiculous, same ole ****, Ive reduced my sensitivity to 30 from 40 to try to control the inconsistent tracking at close range and im all over the place..... |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
102
|
Posted - 2013.05.10 13:43:00 -
[19] - Quote
I am little confused, has the hotfix happened already? |
Sponglyboy Squaredoo
Not Guilty EoN.
24
|
Posted - 2013.05.10 13:47:00 -
[20] - Quote
bolsh lee wrote:"In this hotix" ? Meaning the one that just rolled out or the one coming next DT ?
Fresh out the oven |
|
Sponglyboy Squaredoo
Not Guilty EoN.
24
|
Posted - 2013.05.10 13:49:00 -
[21] - Quote
Shouldn't you guys be worring about the PS3 controller first? Since we're are in fact playing on a Playstation which makes it safe to say the majority of Dust players are using PS3 Controllers rather than Keyboard & Mouse. Just a way to satisfy more people, quicker. |
Rei Shepard
Spectre II
223
|
Posted - 2013.05.10 14:06:00 -
[22] - Quote
Quote:As IGÇÖm sure youGÇÖre aware there have been some issues with the controls. WeGÇÖve been looking in to them and have identified some problems and starting with the mouse we are making some updates.
Yeah we noticed .....tried the update, tried every setting my fully adjustable mouse can take and i cannot track, hit or keep on target.
Quote:In this hotfix we have made changes to the input settings on the mouse which should improve the smoothness and fine aiming. The new values are very similar to those in Chromosome (though not identical). One thing to note is that the DPI settings on your mouse can make a significant difference to how this feels so please keep that in mind.
I have tried every DPI setting from 100 up to 6400, combined with polling rates of 125 (ridiculous btw), 500 and 1000. And i keep getting the above, for some reason when i run around with no targets my aim feels, ok ....the moment i try to track something on foot somone takes over my mouse controls and i seem to either overshoot my targets or track just behind them.
Quote:Your feedback on how this compares to the previous values will be very important so please include your settings with any feedback you give if possible.
Different values, same crap aiming.
I used to play on Sensitivity of 100, with a DPI of 1400 and a poling rate of 500 and it was perfect (chromosone), albeit slow vs what i am used to on the pc, but it was manageble.
If i apply these same settings now, and i move my mouse 1 inch, i have done a 360 degree turn but without actually being able to control it, this coming from someone who normally uses less then 1 inch mousemat for all my movement, its horrible.
And if you don't believe i can actually track my targets watch this
But now on Dust i cannot track the side of a barn that's standing still.
I give up, i am spend trying to find a setting that works for the last 5 friggin days, chromosone was fine, don't fix what isnt broke.
A question:
What did change vs Chromosone ? i doubt it were just "some" values that got changed around ? Because in another game i can adapts if i change sensitivity settings within a few games played, right now i cant adapt even if you gave me a week....oh wait i already used up that week...trying ...and failing.
|
bolsh lee
Ahrendee Mercenaries
92
|
Posted - 2013.05.10 14:12:00 -
[23] - Quote
Sponglyboy Squaredoo wrote:Shouldn't you guys be worring about the PS3 controller first? Since we're are in fact playing on a Playstation which makes it safe to say the majority of Dust players are using PS3 Controllers rather than Keyboard & Mouse. Just a way to satisfy more people, quicker.
Google. Unreal Tournament 3 mouse and keyboard balancing, they had these same issues when they tried to balance out the mouse by adding a turnspeed/deadzone of sorts (not sure what the technical name for it is since im not a dev) it also screws with the DS3 because your precision movements aren't so precise anymore because of the certain acceleration/deceleration that is working to try to adjust the mouse speed... ( I could be totally wrong but from what ive read the PS3 can't determine settings based on inputs) So settings are universal..
I can also 100% verify if the "Aim fix" was implemented today it didn't do anything to improve on the current system... I have tried increasing DPI decreasing DPI changing the mouse speed via the ps3 everything and my precise movements turn into long strides when aiming left and right.....
Mark Rein Epic Gmes wrote: YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling "gimped" for either side.
They are trying to balance something that not to many people complained about in Chromosone which in place is hurting the majority of folks who didn't complain about it... |
Brigitte Newt
Kameira Lodge Amarr Empire
45
|
Posted - 2013.05.10 14:50:00 -
[24] - Quote
I don't understand why did you have to change the way controls are working. Aiming, movement, tracking - everything was perfect in Chromosome.
Just give us back that and lets get over with.... I don't wanna play a game where I have to constantly fight with my mouse and not the actual opponent. |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
93
|
Posted - 2013.05.10 14:56:00 -
[25] - Quote
CCP please explain what happens in the control system
what filters do you use
and we will decide which ones are bad okay? |
Vrain Matari
ZionTCD Unclaimed.
512
|
Posted - 2013.05.10 15:23:00 -
[26] - Quote
CCP Cmdr Wang wrote:Posting the following info on upcoming changes to aiming and control system on behalf of CCP Wolfman since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Hi
As IGÇÖm sure youGÇÖre aware there have been some issues with the controls. WeGÇÖve been looking in to them and have identified some problems and starting with the mouse we are making some updates.
In this hotfix we have made changes to the input settings on the mouse which should improve the smoothness and fine aiming. The new values are very similar to those in Chromosome (though not identical). One thing to note is that the DPI settings on your mouse can make a significant difference to how this feels so please keep that in mind.
Your feedback on how this compares to the previous values will be very important so please include your settings with any feedback you give if possible.
Cheers
CCP Wolfman
WHY AIMING GOT BORKED
Or my best guess, at any rate. And really, this is just about the DS3 although parts of it apply to the KB/M agrument also. Also, this whole discussion assumes aim assist is off.
The fundamental critisism of aiming/control mechanics in Chromo was that the controller curve was not a curve but rather three flat lines pasted together(looking something like: \_/ ). The problem with this was that when you pushed right stick over too much aiming became twitchy at the transition from the deadzone to the sloped part of the controller curve. Adjusting deadzone width through the MOVE menu and the slope of the lines through the sensitivity setting in the controller menu helped a lot.
These adjustments made things bearable, and we all got used to it eventually. Problem was, the control mechanics were almost always mentioned in negative reviews of DUST. In Uprising, CCP has taken a serious swing at addressing those complaints. So although many forum warriors are crying out for a reversion to the old aiming/controller mechanics, that would be a bad idea. Uprising's mechanics need to be made to work, and work well. If that can't happen CCP will have to rewrite controller mechanics again.
But let's focus on Uprising's mechanics as they stand.
I believe the only real change CCP made was to add rotation acceleration for mercs. This adds realism but also is supposed to make fine adjustment a lot smoother, and when implemented correctly it does. If CCP got the physics right then the acceleration applies symetrically to speeding up and slowing down. Tbh i have not yet tested whether the decceleration is in effect and implemented properly, will tonight.
But the acceleration/decceleration is not the problem.
The problem is still the controller curve, and the reason most likely is that CCP did not change the curve in any significant way. It still has abrupt transitions, and is probably exactly what we had in Chromo. You can see this transition in your merc quarters or better yet out in the field. Just very slowly push the right thumbstick over and start to rotate - keep going and you'll eventually see the abrupt transision to a higher rotation speed. This is the problem. Because we're pushing the stick over slowly we know that the transition to highr speed rotation is not being caused by accelertation, but rather by the controller curve.
When you compound this abrupt control curve transition with the rotation acceleration, things become very hard to control and predict and presto! - 3 clip gunfights.
|
Kousuke Tsuda
DUST University Ivy League
7
|
Posted - 2013.05.10 15:54:00 -
[27] - Quote
ANON Illuminati wrote:CCP Cmdr Wang wrote:Posting the following info on upcoming changes to aiming and control system on behalf of CCP Wolfman since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Hi
As IGÇÖm sure youGÇÖre aware there have been some issues with the controls. WeGÇÖve been looking in to them and have identified some problems and starting with the mouse we are making some updates.
In this hotfix we have made changes to the input settings on the mouse which should improve the smoothness and fine aiming. The new values are very similar to those in Chromosome (though not identical). One thing to note is that the DPI settings on your mouse can make a significant difference to how this feels so please keep that in mind.
Your feedback on how this compares to the previous values will be very important so please include your settings with any feedback you give if possible.
Cheers
CCP Wolfman
what about the sony controllers? because to be honest and i mean no disrespect the new movement system and iron sights completly blow. in chromosome they were perfect and im sure many will agree but what are the odds of getting that back to the way it was?
What the heck are you talking about? The controller aiming lag in the chromosome build was horrible. Set your X sensitivity to 80 and its perfectly fine. The mouse is what needs work! |
Rei Shepard
Spectre II
229
|
Posted - 2013.05.10 15:56:00 -
[28] - Quote
Vrain Matari wrote:CCP Cmdr Wang wrote:Posting the following info on upcoming changes to aiming and control system on behalf of CCP Wolfman since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Hi
As IGÇÖm sure youGÇÖre aware there have been some issues with the controls. WeGÇÖve been looking in to them and have identified some problems and starting with the mouse we are making some updates.
In this hotfix we have made changes to the input settings on the mouse which should improve the smoothness and fine aiming. The new values are very similar to those in Chromosome (though not identical). One thing to note is that the DPI settings on your mouse can make a significant difference to how this feels so please keep that in mind.
Your feedback on how this compares to the previous values will be very important so please include your settings with any feedback you give if possible.
Cheers
CCP Wolfman
WHY AIMING GOT BORKEDOr my best guess, at any rate. And really, this is just about the DS3 although parts of it apply to the KB/M agrument also. This whole discussion assumes aim assist is off. The fundamental critisism of aiming/control mechanics in Chromo was that the controller curve was not a curve but rather three flat lines pasted together(looking something like: \_/ ). The problem with this was that when you pushed right stick over too much aiming became twitchy at the transition from the deadzone to the sloped part of the controller curve. Adjusting deadzone width through the MOVE menu and the slope of the lines through the sensitivity setting in the controller menu helped a lot. These adjustments made things bearable, and we all got used to it eventually. Problem was, the control mechanics were almost always mentioned in negative reviews of DUST. In Uprising, CCP has taken a serious swing at addressing those complaints. So although many forum warriors are crying out for a reversion to the old aiming/controller mechanics, that would be a bad idea. Uprising's mechanics need to be made to work, and work well. If that can't happen CCP will have to rewrite controller mechanics again. But let's focus on Uprising's mechanics as they stand. I believe the only real change CCP made was to add rotation acceleration for mercs. This adds realism but also is supposed to make fine adjustment a lot smoother, and when implemented correctly it does. If CCP got the physics right then the acceleration applies symetrically to speeding up and slowing down. Tbh i have not yet tested whether the deceleration is in effect and implemented properly, will tonight. But the acceleration/deceleration is not the problem. The problem is still the controller curve, and the reason most likely is that CCP did not change the curve in any significant way. It still has abrupt transitions, and is probably exactly what we had in Chromo. You can see this transition in your merc quarters or better yet out in the field. Just very slowly push the right thumbstick over and start to rotate - keep going and you'll eventually see the abrupt transision to a higher rotation speed. This is the problem. Because we're pushing the stick over slowly we know that the transition to highr speed rotation is not being caused by acceleration, but rather by the controller curve. When you compound this abrupt control curve transition with the rotation acceleration, things become very hard to control and predict and presto! - 3 clip gunfights. Edit: One last thing. Devs, i love you guys - and i'm not just sayin' that 'cause i'm drunk, either. And i really hate to say i told you so, but i told you so: https://forums.dust514.com/default.aspx?g=posts&m=571299#post571299Noobs.
I really dont see what Ds3 controlls got to do with KB/M controls other then we are playing the same game but when i swap to DS3 controlls trough an Eagle Eye controller (KB/M Converter into a DS3) i can aim better then when i use the native KB/M setup.
I am not going to come in your thread about what you need, because i dont know, dont tell us what we need, k ? |
bolsh lee
Ahrendee Mercenaries
92
|
Posted - 2013.05.10 16:04:00 -
[29] - Quote
@Rei Shepard
It seems to be all relative, so why wouldn't DS3 and kb/m users share the same thread.. They want us to be on an even playing field right.. So dont he an ass . . K. ? |
Jebus McKing
DUST University Ivy League
53
|
Posted - 2013.05.10 16:09:00 -
[30] - Quote
M/KB user here. After today's patch aiming got a lot better. It is on the same level as it was in Chromosome I'd say, and that's good enough for me.
I'm using a Razer Diamondback 3G, sensitivity 80, smoothing off, aim assist off.
Thanks for this fix, CCP! |
|
Rei Shepard
Spectre II
229
|
Posted - 2013.05.10 16:15:00 -
[31] - Quote
bolsh lee wrote:@Rei Shepard
It seems to be all relative, so why wouldn't DS3 and kb/m users share the same thread.. They want us to be on an even playing field right.. So try to be less of an ass . . K. ?
Sorry, 5 days wasted of my vacation trying to come up with something that works left me a bit bitter.
Quote: M/KB user here. After today's patch aiming got a lot better. It is on the same level as it was in Chromosome I'd say, and that's good enough for me.
I'm using a Razer Diamondback 3G, sensitivity 80, smoothing off, aim assist off.
Thanks for this fix, CCP!
It didnt fix anything for me, but awesome tha it works for you. |
xAckie
Ahrendee Mercenaries
144
|
Posted - 2013.05.10 16:20:00 -
[32] - Quote
bolsh lee wrote:Sponglyboy Squaredoo wrote:Shouldn't you guys be worring about the PS3 controller first? Since we're are in fact playing on a Playstation which makes it safe to say the majority of Dust players are using PS3 Controllers rather than Keyboard & Mouse. Just a way to satisfy more people, quicker. Google. Unreal Tournament 3 mouse and keyboard balancing, they had these same issues when they tried to balance out the mouse by adding a turnspeed/deadzone of sorts (not sure what the technical name for it is since im not a dev) it also screws with the DS3 because your precision movements aren't so precise anymore because of the certain acceleration/deceleration that is working to try to adjust the mouse speed... ( I could be totally wrong but from what ive read the PS3 can't determine settings based on inputs) So settings are universal.. I can also 100% verify if the "Aim fix" was implemented today it didn't do anything to improve on the current system... I have tried increasing DPI decreasing DPI changing the mouse speed via the ps3 everything and my precise movements turn into long strides when aiming left and right..... Mark Rein Epic Gmes wrote: YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling "gimped" for either side. They are trying to balance something that not to many people complained about in Chromosone which in place is hurting the majority of folks who didn't complain about it...
if that is the case then having KBM and DS3 support was and is a mistake. It should be DS3 only. Otherwise they are just trying to make things less bad.
to be fair to CCP there were lots of posts about aiming not being great - stiffness/ jerkiness/ not smooth, etc. I was of this crowd....sorry |
Bones McGavins
TacoCat Industries
157
|
Posted - 2013.05.10 16:20:00 -
[33] - Quote
Maybe mouse users shouldnt be playing a game on the PS3 anyway... I have no sympathy for mouse users. If you guys got good controls, the game would be broken and unfair for DS3 users. Console games should be played from the comfort of a couch, with a controller and a beer. |
Rei Shepard
Spectre II
229
|
Posted - 2013.05.10 16:26:00 -
[34] - Quote
Bones McGavins wrote:Maybe mouse users shouldnt be playing a game on the PS3 anyway... I have no sympathy for mouse users. If you guys got good controls, the game would be broken and unfair for DS3 users. Console games should be played from the comfort of a couch, with a controller and a beer.
It should really just be up to the person how, where and when he plays his games, with or without a beer, because i don't even like beers.
Opinion, opinion and more opinions.
If i can voice my opinion then, maybe they shouldn't make FPS games for a console then, because shooters are meant to be played on PC with KB/M controls ? |
fell and died
Red and Silver Hand Amarr Empire
9
|
Posted - 2013.05.10 16:31:00 -
[35] - Quote
I'm playing DUST514 with the PS Move controller that came bundled with my PS3 and I'm getting stomped by DS3 users. Plz nerf DS3. |
Bones McGavins
TacoCat Industries
157
|
Posted - 2013.05.10 16:32:00 -
[36] - Quote
Maybe. But lots of players LOVE console shooters. Trying to allow both is a huge mistake, and is likely why they have so much trouble getting the aim down. Its almost impossible to balance correctly. If you just made good controls for both, mouse users would dominate with pinpoint accuracy.
Back when I first heard about DUST I knew the biggest issue would be controls, and trying to get aiming fair with both controllers and mouse. And its obvious they are struggling with that big time, leaving both controls schemes below standard. Force people to use one or the other.
If its a mouse, youll lose a ton more players than if its a DS3 though, thats for sure. |
Rei Shepard
Spectre II
230
|
Posted - 2013.05.10 16:38:00 -
[37] - Quote
Bones McGavins wrote:Maybe. But lots of players LOVE console shooters. Trying to allow both is a huge mistake, and is likely why they have so much trouble getting the aim down. Its almost impossible to balance correctly. If you just made good controls for both, mouse users would dominate with pinpoint accuracy.
Back when I first heard about DUST I knew the biggest issue would be controls, and trying to get aiming fair with both controllers and mouse. And its obvious they are struggling with that big time, leaving both controls schemes below standard. Force people to use one or the other.
If its a mouse, youll lose a ton more players than if its a DS3 though, thats for sure.
Don't forget that for each Mouse User, there might be multiple Eve accounts to be sold to, i know i run 3 Eve accounts on my PC and PC users pay a monthly Eve fee where as F2P people usually stick to F2P without even buying boosters.
If i had tried this game with this control scheme vs Chromosone, i would most likely not have returned to Eve and not bought 5 merc packs for my boosters.
I also convinced a couple of other people to do the same, in the end they will lose around 10 Paying Eve accounts & 3 payed Dust accounts by loosing the 3 Dust accounts due to Controll issues.
And i doubt we aren't the only ones.
Quote:Console games should be played from the comfort of a couch, with a controller and a beer.
Also touching this subject again, if you want to play like a couch potato and not be in any way competitive with other players that have fun, only when playing they competitive, its is entirely your choice but we should not be bubble wrapped, taped down to the floor, blindfolded, gagged and shoved up some spikes from the rear up, just so you can keep playing on your couch and compete with us.
This game was advertised to come with KB/M support and well since uprising it doesnt. |
fell and died
Red and Silver Hand Amarr Empire
9
|
Posted - 2013.05.10 16:42:00 -
[38] - Quote
Bones McGavins wrote:Maybe. But lots of players LOVE console shooters. Trying to allow both is a huge mistake, and is likely why they have so much trouble getting the aim down. Its almost impossible to balance correctly. If you just made good controls for both, mouse users would dominate with pinpoint accuracy.
Back when I first heard about DUST I knew the biggest issue would be controls, and trying to get aiming fair with both controllers and mouse. And its obvious they are struggling with that big time, leaving both controls schemes below standard. Force people to use one or the other.
If its a mouse, youll lose a ton more players than if its a DS3 though, thats for sure. Did you even try using a mouse in this game? It is FAR from being as good as it would be on a PC. It takes a lot of skill to aim properly with a mouse in this game. More so if you are not used to using a mouse.
People treat this as if a mouse is the ultimate "I WIN" button for everyone. It is not!
Experience, skill, teamplay, gear is much more important in this game than the input device you use. |
bolsh lee
Ahrendee Mercenaries
93
|
Posted - 2013.05.10 16:47:00 -
[39] - Quote
Bones McGavins wrote:Maybe mouse users shouldnt be playing a game on the PS3 anyway... I have no sympathy for mouse users. If you guys got good controls, the game would be broken and unfair for DS3 users. Console games should be played from the comfort of a couch, with a controller and a beer.
This logic is ******** im hella good with mouse and keyboard and I know not everyone who has given me a challlange on the field (pre uprising) is using a Kb/M and I respect the **** out of the good DS3 users.. If they out gun my kb/m skills do i call the DS3 Op and Dust should be a Kb/m game only ..? Hell no, those people who are good if not quicker accuracy with DS3 its because they have gotten to that point with practice and dedication just like the majority of the cocompetitive kb/m players have grown up on shooters using the keyboard and mouse..
This debate is as old as consoles and it really boils down to if your good your good, if a Kb/m user owns you there is a good chance he/she is better then you, be it thinking ahead of the situation or gun game, same logic goes for DS3 users.. For those that cry about one or the other they should probably look at themselves and go play something that takes a lil less hand eye cordnation..
|
Bones McGavins
TacoCat Industries
157
|
Posted - 2013.05.10 16:49:00 -
[40] - Quote
No, thats my point. Right now mouse doesnt have an advantage, but mouse control and aiming is horrible. DS3 control and aiming isnt that solid either (not as bad as other folks make it out to be). The reason for this is the attempt to balance it.
My point is IF they fixed aiming on both input, mouse would have a big advantage. So I am not rooting for good mouse controls. Id prefer if they picked a lane and worked on making those controls as good as possible instead of trying to tackle this nearly impossible task of making fun, good, balanced controls for both.
Also, I can play plenty competitive from much couch, not just in DUST, but in all sorts of console shooters. Competitive vs casual has nothing to do with controller input. But yes, if you allowed both, and made both function well, then competitive players would have zero choice but to pick up a kb/m and that would be terrible. |
|
Bones McGavins
TacoCat Industries
157
|
Posted - 2013.05.10 16:54:00 -
[41] - Quote
bolsh lee wrote:Bones McGavins wrote:Maybe mouse users shouldnt be playing a game on the PS3 anyway... I have no sympathy for mouse users. If you guys got good controls, the game would be broken and unfair for DS3 users. Console games should be played from the comfort of a couch, with a controller and a beer. This logic is ******** im hella good with mouse and keyboard and I know not everyone who has given me a challlange on the field (pre uprising) is using a Kb/M and I respect the **** out of the good DS3 users.. If they out gun my kb/m skills do i call the DS3 Op and Dust should be a Kb/m game only ..? Hell no, those people who are good if not quicker accuracy with DS3 its because they have gotten to that point with practice and dedication just like the majority of the competitive kb/m players have grown up on shooters using the keyboard and mouse.. This debate is as old as consoles and it really boils down to if your good your good, if a Kb/m user owns you there is a good chance he/she is better then you, be it thinking ahead of the situation or gun game, same logic goes for DS3 users.. For those that cry about one or the other they should probably look at themselves and go play something that takes a lil less hand eye cordnation..
This is just factually wrong. There is a reason console UIs are WAY different then PC UI. Even in non twitch senstive gaming. The reason is, mouse can do percise input a LOT better than a joy stick. That ability translates to being able to put and keep a cursor on a target a lot easier. Thats just facts.
In DUST, right now, mouse users DONT have that advantage cause their controls suck. If they fix those controls, then that advantage would be there. Go ahead, claim Im bad, whatever. I know my skill. I also know facts, and the simple fact that everyone who isnt blind by love of KB/M knows is that KB/M provides more percise, easier aim. Thats why games like COD and BF3 and Halo all have strong sticky aim where PC shooters dont. |
bolsh lee
Ahrendee Mercenaries
93
|
Posted - 2013.05.10 17:11:00 -
[42] - Quote
Bones McGavins wrote:bolsh lee wrote:Bones McGavins wrote:Maybe mouse users shouldnt be playing a game on the PS3 anyway... I have no sympathy for mouse users. If you guys got good controls, the game would be broken and unfair for DS3 users. Console games should be played from the comfort of a couch, with a controller and a beer. This logic is ******** im hella good with mouse and keyboard and I know not everyone who has given me a challlange on the field (pre uprising) is using a Kb/M and I respect the **** out of the good DS3 users.. If they out gun my kb/m skills do i call the DS3 Op and Dust should be a Kb/m game only ..? Hell no, those people who are good if not quicker accuracy with DS3 its because they have gotten to that point with practice and dedication just like the majority of the competitive kb/m players have grown up on shooters using the keyboard and mouse.. This debate is as old as consoles and it really boils down to if your good your good, if a Kb/m user owns you there is a good chance he/she is better then you, be it thinking ahead of the situation or gun game, same logic goes for DS3 users.. For those that cry about one or the other they should probably look at themselves and go play something that takes a lil less hand eye cordnation.. This is just factually wrong. There is a reason console UIs are WAY different then PC UI. Even in non twitch senstive gaming. The reason is, mouse can do percise input a LOT better than a joy stick. That ability translates to being able to put and keep a cursor on a target a lot easier. Thats just facts. In DUST, right now, mouse users DONT have that advantage cause their controls suck. If they fix those controls, then that advantage would be there. Go ahead, claim Im bad, whatever. I know my skill. I also know facts, and the simple fact that everyone who isnt blind by love of KB/M knows is that KB/M provides more percise, easier aim. Thats why games like COD and BF3 and Halo all have strong sticky aim where PC shooters dont.
Your facts are wrong, refer to last build AKA Chromosome.. or were all top competitive players using a mouse ? The answer is no so again your logic/facts are flawed I can name names if you'd like.. ? |
Bones McGavins
TacoCat Industries
157
|
Posted - 2013.05.10 17:40:00 -
[43] - Quote
Keyboard and mouse aiming has always been bad in DUST. You're ignoring the part where I say "IF THEY FIX IT."
But no, keep insisting that its not easier to precisely place a mouse over something compared to joystick controls. There is no "auto aim" but the entire world knows mouse offers more percise control than a joystick. Like I said, look at every UI ever built for console versus PC.
Trying to make the argument that mouse DOESNT offer precise control versus joystick would be like arguing that a car cant go faster than a bike. Its just silly. You look ignorant or stubborn if you stick that that line of thought. |
NaglfarBP
Not Guilty EoN.
26
|
Posted - 2013.05.10 17:45:00 -
[44] - Quote
Medic 1879 wrote:What about the fact that I aim my MD at someone fire and the smoke tracer hits them dead on but I infact miss because the explosion lands about 5m further away than where the tracer does?
This. Please look at this, it drives me insane,
|
Parson Atreides
Ahrendee Mercenaries
305
|
Posted - 2013.05.10 17:52:00 -
[45] - Quote
What about the DS3.... |
bolsh lee
Ahrendee Mercenaries
94
|
Posted - 2013.05.10 18:21:00 -
[46] - Quote
@Bones
Im not denying that and im not tryimg to argue im saying that its not as simple as the mouse "is" more accurate because I can point you to multiple people that will tell you the DS3 "is" more precise. . Its simple because the user makes it that precise.. You put two people same skill lvl one from each input there isnt much diference.. Eg; Chromosome infact I think the DS3 users excelled over the kb/m users on the leader boards.. Even though you cant compare bike vs a car cause a car is "Automatic" if that person driving a car doesn't know how to drive, the bike would indeed go faster... ;) |
jeanmiaou
What The French CRONOS.
2
|
Posted - 2013.05.10 18:54:00 -
[47] - Quote
change the ******* mir and the blue flash for laser!!
give me a viewfinder *4 or red point !! |
jeanmiaou
What The French CRONOS.
2
|
Posted - 2013.05.10 18:54:00 -
[48] - Quote
jeanmiaou wrote:change the ******* mir and the blue flash for laser!!
give me a viewfinder *4 or red point !!
|
XiBravo
TeamPlayers EoN.
12
|
Posted - 2013.05.10 19:07:00 -
[49] - Quote
The input lag, bad ads to hip sensitivity relation, inability to effectively use the equipment wheel with mouse, and inability to bind actions to preferred keys, make the game much less enjoyable to play. |
PT SD
Subdreddit Test Alliance Please Ignore
396
|
Posted - 2013.05.10 19:36:00 -
[50] - Quote
Last build aiming was fine with a mouse, now it's just plain bad even after the patch. Why did you mess something up that baked in already in unreal 3? I don't understand this at all, it's native.
It's seems like your trying to emulate a joystick with the mouse now, because the movements on screen don't correlate to my movements. |
|
Bones McGavins
TacoCat Industries
157
|
Posted - 2013.05.10 19:36:00 -
[51] - Quote
bolsh lee wrote:@Bones
Im not denying that and im not trying to argue im saying that its not as simple as the mouse "is" more accurate because I can point you to multiple people that will tell you the DS3 "is" more precise. . Its simple because the user makes it that precise.. You put two people same skill lvl one from each input there isnt much diference.. Eg; Chromosome infact I think the DS3 users excelled over the kb/m users on the leader boards.. Even though you cant compare bike vs a car cause a car is "Automatic" if that person driving a car doesn't know how to drive, the bike would indeed go faster... ;)
We will have to agree to disagree. I think mouse controls have always been gimped in DUST and thats why mouse users havent had an advantage. But in most FPS games, you clone a good player, give one clone a DS3 and another a mouse, the mouse user will tear the face off the DS3 user. This is why most games seperate the player bases.
CCP has tried to tackle the challange of making a game balanced for both. That's why we see such weird controls in play that seem contrary to most FPS games. They are struggliIing to try to break new ground to balance these control schemes, and its making the controls below par for both schemes.
I feel like as long as they try to make it work for both, we are going to get poopy controls. So the options, IMO are, pick one and go with it, or just use typical schemes for both. The latter, however, will lead to any real competitive player being forced into using a mouse, IMO. |
bolsh lee
Ahrendee Mercenaries
96
|
Posted - 2013.05.10 19:54:00 -
[52] - Quote
PT SD wrote:Last build aiming was fine with a mouse, now it's just plain bad even after the patch. Why did you mess something up that's baked in already in unreal 3? I don't understand this at all, it's native.
It's seems like your trying to emulate a joystick with the mouse now, because the movements on screen don't correlate to my movements.
They definitely are, try and hold the middle wheel and Q to try to issue a squad command you can't get it on the designated option they need to roll it back to how it was in chromosome ! |
Protected Void
One-Armed Bandits
6
|
Posted - 2013.05.10 20:01:00 -
[53] - Quote
I just played 4 games. The aiming seems fine now, so something's been changed in addition to what was posted in today's downtime announcement. Less than 24 hours ago aiming was crap for me.
I'm on the bog standard PS3 controller, no aim assist, X sens. 50, Y sens. 40. |
Rhapsodyy Darkforce
SyNergy Gaming EoN.
15
|
Posted - 2013.05.10 20:22:00 -
[54] - Quote
I really dont know why or what you've done to aiming ccp, i dont think anybody had any issues in last build with the aim did they? Just put it back to how it was imo. Cos right now i cant track for squat, and ive tried all sorts of damn settings. |
DJINN leukoplast
Hellstorm Inc League of Infamy
427
|
Posted - 2013.05.10 21:20:00 -
[55] - Quote
Great, now mouse players can go back to having an infinite advantage over controller players. Ridiculous.
Played some well known kb/m players the other night, and it seemed like they did just fine being invincible with the "broken" mouse... IMO it should have been nerfed and broken some more, not made better.
Fix the controller aiming first, as this is a console game after all. |
XiBravo
TeamPlayers EoN.
18
|
Posted - 2013.05.10 21:52:00 -
[56] - Quote
The native mouse support is the reason some players even picked up the game. There are countless games that do not offer it, why dont the controller inferiority complex players pick one of them up? Better yet Why don't you plug a mouse in and see how "Awesome" is is. (Hint: it's not) every household with a ps3 most likely has a mouse. No one is stoping you. As it is now aiming is laughable with a mouse. |
SGT Garrisson
On The Brink CRONOS.
66
|
Posted - 2013.05.10 22:39:00 -
[57] - Quote
come on aiming has sucked since they introduced kb/mouse last year
ive probly played more pc fps and console fps's than most geez i have consoles dating back to the atari and pc style machines back to the BBC and amstrad kb/m IS PC gaming and controller is console those are the FACTS
i play games both u CANNOT use a controller on a PC with success so WHY should u be able to play on a console with kb/m with success the 2 are just are not ment to run on the same platform if dust playeres want kb/m then they should have to wait for a PC client
when i wanna chill out after work i dont always want to sit at my pc so i play fps on the console and i want it to atleast work properly as iv seen mentioned same thing happened on UT3 (unreal tournament 3) adding kb/m screwed the controller guys as both wernt or couldnt be balanced
yet if i feel like sitting at the pc and using kb/m and playing a game i will
ive tried KB/M on ps3 RESULT its not as good as playing on the pc ive used controller on PC RESULT not as good as playing on a console
my view is its one or the other cant have both |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
56
|
Posted - 2013.05.10 22:52:00 -
[58] - Quote
It's nice to see the kb/m players getting some love (or at least attempting to get some love). Any word on when the DS3 controls get tweaked? |
SGT Garrisson
On The Brink CRONOS.
66
|
Posted - 2013.05.10 22:55:00 -
[59] - Quote
supersayinb wrote:It's nice to see the kb/m players getting some love (or at least attempting to get some love). Any word on when the DS3 controls get tweaked?
i bet when they tweek DS3 the KB/M users will complain there controls suck or dont work |
bolsh lee
Ahrendee Mercenaries
96
|
Posted - 2013.05.10 23:05:00 -
[60] - Quote
SGT Garrisson wrote:supersayinb wrote:It's nice to see the kb/m players getting some love (or at least attempting to get some love). Any word on when the DS3 controls get tweaked? i bet when they tweek DS3 the KB/M users will complain there controls suck or dont work
From what I understand the settings are relative.... Hence why the DS3 users are bitching because they are trying to add certain values to the kb/m so technically as the kb/m controls improve the ds3 controls will improve as well... |
|
Zyrus Amalomyn
Militaires-Sans-Frontieres
112
|
Posted - 2013.05.10 23:45:00 -
[61] - Quote
Get rid of the acceleration. PLEASE. |
Orion Vahid
Condotta Rouvenor Gallente Federation
2
|
Posted - 2013.05.10 23:49:00 -
[62] - Quote
COME ON. Revert the movement, aiming and all that to the last build. Just do it. You guys broke something that was perfectly fine and remove this "virtual joystick" crap. Mouse and keyboard have to be raw input. |
Sete Clifton
PSU GHOST SYNDICATE
126
|
Posted - 2013.05.10 23:53:00 -
[63] - Quote
Reverting the controls is not a good idea. They were serviceable in Chromosome, but nothing more than that. They need to move forward and just fix the system now once and for all. |
Iron Wolf Saber
Den of Swords
4036
|
Posted - 2013.05.10 23:53:00 -
[64] - Quote
For the DS3 the aiming is feeling much better. Still adjusting though but I no longer feel like I am fighting the controller to get my kills anymore.
I would like to hear other people's thoughts on the DS. |
Moejoe Omnipotent
Imperfects Negative-Feedback
388
|
Posted - 2013.05.11 00:03:00 -
[65] - Quote
DS3 controls feel even more clunky then it did in the past builds. The aim acceleration / smoothing was way overdone and broken (inconsistent, changes when ADSing). |
Blind Nojoy
G I A N T EoN.
26
|
Posted - 2013.05.11 00:38:00 -
[66] - Quote
Non aim down sight feels a little better. ADS is still crap. Doesn't feel like any tweaking was done there at all. Feels like my gun barrel has a 50 pound wight hanging from the end when I try to aim. Played one match today. See you tomorrow. Will continue to check each day. If its still sh*tty after the 14th I can play other free games like Wolfenstein 3D or Corridor 7. Sh*t, Doom for iPhone has more precise controls than Dust at this point. |
Sete Clifton
PSU GHOST SYNDICATE
126
|
Posted - 2013.05.11 00:43:00 -
[67] - Quote
I hate to post this again, but since this seems to be the official thread I'm just wondering if anyone at CCP or the CPM can tell me whether these findings of mine for the DS3 are anywhere close to being right?
https://docs.google.com/spreadsheet/ccc?key=0AqMshc-A6HVHdHRKbjM1NG5NQ081Ml9sMDR2RVl4N0E#gid=0 |
SlR KNlGHT
TeamPlayers EoN.
14
|
Posted - 2013.05.11 01:08:00 -
[68] - Quote
Given how skill rewarding the aiming for the laser was, as opposed to what you've done to it now, it is a comedy of errors. I use lasers all last build but i can use them at all now. I know it was op but i felt it rewarded skillful aim the way it was and the heat build up damage needed mad tweaking or scraping. I am heavily spec'ed into lasers now, have no sp, lvl 1 assault rifle, and no desire to play this game to even get to the tacs or the burst to try them.
Before it was a tool of precision whereas it is now a guess work en devour--I cannot fathom why such changes would be enacted beyond a deliberate attack on player skill. This effectively makes the in-game battle not primarily against the enemy, but against the newly implement aiming interface. A blue light and irons? Are your in house testers afraid to voice themselves because this is simply outrageous. Why make a long range weapon with pinpoint accuracy (a psuedo-sniper rifle of sorts) and make it so you cant really see you target while firing easily?
|
KrazyEyeKilla
Greek Death Squad
2
|
Posted - 2013.05.11 01:30:00 -
[69] - Quote
DS3 settings need to be looked at again. Needs to be reverted to previous build. |
|
CCP Wolfman
C C P C C P Alliance
343
|
Posted - 2013.05.11 03:10:00 -
[70] - Quote
Hi
We made changes to the mouse first because that appeared to have the more significant issue. The updated mouse sensitivity scale is now virtually the same as Chromosome. The only differences are a spike that existed at the end of the scale has been smoothed out and ADS speed is higher. We wanted to get these changes to you quickly so we could gauge the impact they would have before making further updates.
The rotation speed limitations that are applied to the different dropsuit classes do present issues for tuning control with the mouse and ensuring DS3 players donGÇÖt find themselves at a very significant disadvantage. The maximum settings for pitch and yaw are one of the areas we are currently looking at making further changes to. We are continuing to work with and test different settings for both DS3 and mouse and we will make further updates once we have tested them.
The feedback we have received has been very useful but also very varied, in some cases conflicting and in others confusing. We have been unable to replicate some of the issues (such as Move settings having an impact on the mouse which just shouldnGÇÖt be possible). Because of this we are also investigating the possibility that changes/problems outside of the control system itself are effecting the experience. More on that if we find anything.
One last thing, whether youGÇÖre providing constructive feedback or screaming in pure hatred please mention what control method youGÇÖre using. We really need to know that
CCP Wolfman |
|
|
Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
18
|
Posted - 2013.05.11 03:21:00 -
[71] - Quote
RAW input. |
bolsh lee
Ahrendee Mercenaries
98
|
Posted - 2013.05.11 03:37:00 -
[72] - Quote
Razer Naga at 50, smoothing off... ADS seems a lot better but CQC hip fire has a mind of its own ill move slightly right or left and it goes off in said direction but not at the same speed every time its like im trying to fight the inconsistent acceleration to get back to the target .. Not sure this makes sense but it actually strains the **** out of the wrist because im constantly fighting the acceleration/movement.. |
Citpaan Hacos
BetaMax. CRONOS.
42
|
Posted - 2013.05.11 04:05:00 -
[73] - Quote
Ansiiis The Trustworthy wrote:RAW input.
WITH YOUR MIND! |
DJINN serious issues
Hellstorm Inc League of Infamy
15
|
Posted - 2013.05.11 06:29:00 -
[74] - Quote
You are a superstar.
CCP Wolfman wrote:Hi
The rotation speed limitations that are applied to the different dropsuit classes do present issues for tuning control with the mouse and ensuring DS3 players donGÇÖt find themselves at a very significant disadvantage. The maximum settings for pitch and yaw are one of the areas we are currently looking at making further changes to. We are continuing to work with and test different settings for both DS3 and mouse and we will make further updates once we have tested them.
So you really do change the speed based on drop suit?
CCP Wolfman wrote:
The feedback we have received has been very useful but also very varied, in some cases conflicting and in others confusing. We have been unable to replicate some of the issues (such as Move settings having an impact on the mouse which just shouldnGÇÖt be possible). Because of this we are also investigating the possibility that changes/problems outside of the control system itself are effecting the experience. More on that if we find anything.
I have yet to notice move settings make a difference for myself as well.
BUT... I think I know what is up. While my accelleration backwards idea isn't far off from the truth, I think I was looking too much from the mouse point of view. The turn speed cap made me think to try some different settings.... Now that I'm coming back to report, I looked at Sete Clifton's spreadsheet and he is bang on what I noticed. I think it is all in the turn speed cap and how high everyone likes their sensitivity to begin with.
With the controller I was using the 40% setting on X and Y. When I drop to say 10% the accelleration curve is much more noticable from little input to max input. As you increase the sensitivity, the initial turn rate increases but the final turnspeed never changes. So by tuning the sensitivity to get into the curve i was actually able to catch some kills on the DS3. The max turn speed on any suit is just too slow.
With the mouse I noticed a similar thing. I think from my earlier reports since I was running sensitivity at 100%, I got the reports of deceleration. I set my speed to where I feel comfortable but the aiming gets me screwed up cause the deceleration kicks in too fast. So a similar pattern emerges with the mouse sentivity as DS3. As I drop the sensitivity more and more, the deceleration becomes less pronounced and then eventually turns into acceleration. Only problem is that by the time you hit that point you need like 10 feet of mouse pad to aim within your FOV.
So ditch/ramp up the max turn speed considerably and you will probably get some favourable results? |
Weapon Kaiser
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.11 06:30:00 -
[75] - Quote
Citpaan Hacos wrote:Ansiiis The Trustworthy wrote:RAW input. WITH YOUR MIND!
Just let me plug something into my arm for "RAW" brain signal input |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
97
|
Posted - 2013.05.11 07:26:00 -
[76] - Quote
That's it, I quit.
Dust is dead, good bye.
1. Different suits gives you different speed limit - this is NOT what an fps should behave. This has became a first person MMORPG. With this "mechanism" in place, the game will never be skill based, and the control will NEVER be fixed because of how speed limits works. With speed limits on, you cannot even twitch shoot enemies even within a small angle. Your reaction time is not a useful skill anymore.
Dust is now confirmed to be an RPG and not a shooter. The "first person shooter" experience I am looking for is DEAD.
2. So you basically confirmed the CCP logic "mouse is too good for FPS (duh) so we nerfed it! :D ".
Since I am a mouse user, I can not put up with non-sense like this.
Seriously can nobody see how stupid it sounds?
Good bye Dust, it was good while it lasted. |
Himiko Kuronaga
SyNergy Gaming EoN.
392
|
Posted - 2013.05.11 08:08:00 -
[77] - Quote
Sete Clifton wrote:Reverting the controls is not a good idea. They were serviceable in Chromosome, but nothing more than that. They need to move forward and just fix the system now once and for all.
Well they aren't gonna move anything forward with this virtual joystick garbage.
Give us raw input. |
Rei Shepard
Spectre II
243
|
Posted - 2013.05.11 08:11:00 -
[78] - Quote
5aEKUXeRJGJ27kCDnDVYak5q wrote:That's it, I quit.
Dust is dead, good bye.
1. Different suits gives you different speed limit - this is NOT what an fps should behave. This has became a first person MMORPG. With this "mechanism" in place, the game will never be skill based, and the control will NEVER be fixed because of how speed limits works. With speed limits on, you cannot even twitch shoot enemies even within a small angle. Your reaction time is not a useful skill anymore.
Dust is now confirmed to be an RPG and not a shooter. The "first person shooter" experience I am looking for is DEAD.
2. So you basically confirmed the CCP logic "mouse is too good for FPS (duh) so we nerfed it! :D ".
Since I am a mouse user, I can not put up with non-sense like this.
Seriously can nobody see how stupid it sounds?
Good bye Dust, it was good while it lasted.
If suits have diffrent limits and i hope it isnt based of extra armor plates or kinetic mods, if it is and i would put mods into my suit that slow me down or speed me up, would mean i need to relearn how to shoot again with a mouse each time i adjust my suit.
My Muscle memory will have a fieldday with that stuff...
|
gabriel login
Dead Six Initiative Lokun Listamenn
15
|
Posted - 2013.05.11 08:27:00 -
[79] - Quote
well seeing as your fixing the controls ccp think you can please make the ads faster or at least let us set a speed as hip firing from like 35m is not what you want right ccp. |
Toyboi
BetaMax. CRONOS.
33
|
Posted - 2013.05.11 08:30:00 -
[80] - Quote
G500 Sensetivity: 100. Smothing: off. autoaim: (i dont know if it effects kb/m) is off.
So i did get some playtime last night and i while you did improve on the aiming a little bit i noticed something i know some has already reported this but my aim does not follow the mousemovement speed basicly when i aim the croshair takes time to get into position.
I get you want different turnspeeds for the suits but the scout shouldent be the best aimer dosent make any sense what so ever. i could respecc scout but thats not what i wonna play like..
You are gonna lose players old and newcommers if you dont find some kind of fix to this.
Maybe you could remove the turn speed penelty for aiming within 90 degrees of the croshair with some kind of cooldowntimer untill the next 90 degrees can be turned like that. i really hope i make sense
BUT i would absolutly prefere raw input.
|
|
Zyrus Amalomyn
Militaires-Sans-Frontieres
117
|
Posted - 2013.05.11 08:48:00 -
[81] - Quote
CCP.
GET US THE OPTION TO GET RID OF MOUSE ACCELERATION, OR REMOVE IT ENTIRELY.
This virtual joystick crap is not working for us. Readjusting was decent enough, even if it was a placation... but the acceleration is ******.
If you don't want us using mice, just get rid of it so those of us who use them can move on instead of waiting for you to get your heads out of your asses about this. |
Khan Hun
Sanmatar Kelkoons Minmatar Republic
32
|
Posted - 2013.05.11 09:07:00 -
[82] - Quote
Control system: Mouse logitech G3
For Dust to be a long-haul game that grows and people continue to play the core gameplay must be fun, unlocking XYZ wont keep people very long if the actual game itself isn't enjoyable.
Right now, due almost entirely to changing something that worked fine before, it simply isn't fun. I'm playing it, because I want my skill points and to learn the new skills/gear so when you fix it I wont have lost out, but if it doesn't get fixed I and I'm sure a lot of others will drift away.
I cant really tell you whats wrong. but I can give you these observations I've made
-The hot fix helped a bit, it went from throwing the PS3 out a window frustrating to what it is now- gritted teeth until the SP cap is reached annoying.
-before uprising it felt like I was connected to the game, it was fun. Now it feels like I'm connected to a lever, that connects to a chicken, who has his own joystick, which is connected to a PS3. I have no idea what the little fella is doing, but I know I want to throttle him.
-The sensitivity normally is very high and jerky, the sensitivity when I aim down sights is slow and sluggish. Aiming down sights I go from a 16 year old after 15 cans of redbull and speed to a 65 year old guy with a prosthetic arm.
I cannot stress enough how important the basic act of shooting someone is, if it feels good and fun (like it did) dust will be fine. If it stays how it is now.. anything else you do, no matter how good, will only give people a reason to grit their teeth and try and ignore the control system for another week to try it out, then they'll leave.
|
SatBee
BetaMax Beta CRONOS.
1
|
Posted - 2013.05.11 09:41:00 -
[83] - Quote
Ansiiis The Trustworthy wrote:RAW input. Just this to eliminate that never ending input lag. It always was bad, it was "ok" at most in chromosome but not good in any way. And add rotation speed limit on top of that if that's how it should be. To balance fat/fast suits and stuff. For me rotation speeds wasn't an issue ever.
P.S. i'm using mouse on 50 50 sensitivity and 576p to squeeze the most i can... and it's just sad... |
Garrett Blacknova
Codex Troopers
2926
|
Posted - 2013.05.11 10:01:00 -
[84] - Quote
Copy-paste for anyone still complaining about turn speed cap:
The nature of the sixaxis controller is such that it's impossible to exceed certain reasonable speed restrictions without significant loss of precision.
The nature of the way a mouse works allows for near-instant turning as well as pinpoint precision.
A skilled mouse user with no turn speed limit will be able to negate the advantage of another player sneaking up on them. No matter how skilled a player with a sixaxis controller is, they can never achieve the same thing.
Speed cap is a necessity for the control schemes to be at least moderately balanced. |
Rei Shepard
Spectre II
243
|
Posted - 2013.05.11 10:13:00 -
[85] - Quote
By the time CCP realizes apples cant be adjusted to taste like oranges with a few tweaked injections, the apples will already have died off.
You really cant put a handicap on one control and think that its fine vs the other control scheme.
What about the Move ? shouldnt the DS3 and Mouse be adjusted down to its level ? or is it fine that those guys play handicapped, but for some reason the other 2 schemes r fine ?
On the pc at least whatever input devive you used, no matter what or how advanced it was, if it gave you an edge ...hey good for you man, its like those No scope guys sticking crosshairs on their screen to have a scope anyways.
If you want to balance the mouse, do it inside the mouse scope of things, don't box it into the DS3 as it is now and pretend we are all moving virtual sticks with it.
Chromosone already felt like i was playing with 1 hand, but i adapted to it, right now its like look guys i am playing Dust with NO HANDS!!! And i really cant seem to adapt.
Ive come across guys i know are good with the DS3, before i could put up a fight with em and it could go both ways, now if i see them i am dead before i get my crosshair onto them.
Oh and i still get better results in gameplay when i use an Eagle Eye Converter vs using my KB/M directly plugged into the PS3...
Quote:Speed cap is a necessity for the control schemes to be at least moderately balanced.
Then they failed to deliver that part as i can still do a 360 in an instant, i just dont have any control over my aiming. |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
84
|
Posted - 2013.05.11 10:20:00 -
[86] - Quote
I use the DS3.
I prefer chromosome's aiming. |
Rei Shepard
Spectre II
245
|
Posted - 2013.05.11 10:25:00 -
[87] - Quote
Right now the only scheme i can remotely get kills with is one where i use my Eagle Eye converter to convert my KB/M into a DS3 and run such slow speeds that i need to lift up my mouse 4 times to do a 360 degree turn around.
thats 4x 25cm of mousemat used and enormous swings from one part of the pad to the other when i ADS. |
Khan Hun
Sanmatar Kelkoons Minmatar Republic
33
|
Posted - 2013.05.11 10:34:00 -
[88] - Quote
I don't see a problem in putting some limit to mouse control to even the playing field, for new players and very casual players it makes sense. For people who are playing seriously though why some one with a PS3 cant stump up a few quid for a mouse I cant fathom, but thats besides the point.
The issue is if that control limit turns using a mouse in dust into what it is currently, an experience that seems almost perfectly made to aggravate and annoy anyone who plays it, the game will suffer.
If there is genuinely no way to put a control limit on without turning the control with a mouse to ****, just remove mouse and go DS3 only. The game will loose some players (me included) and it wont be possible to ever put out a PC version. The danger with that option is I'd wager the people who will leave will be the serious players who would be involved with the eve/dust link, and the ones who will be happy will be the very casual players who just want to shoot things in the face for a bit for free.
Not a quick fix, but some kind of motion blur effect would be a much better solution. Past the max turn speed of the DS3 stick, introduce a motion blur effect that lasts for the amount of time it'd take a DS3 to catch up, that way spinning 180 in a split second is no use, but you maintain the feel of the mouse.
|
Rei Shepard
Spectre II
246
|
Posted - 2013.05.11 10:38:00 -
[89] - Quote
Snippet from a post i made somewhere else..
how about they do it like this
they can like they did it in chromosone, i could do a 360 with about 10-12cm mousemat used vs 1cm on PC and they had a 3000 DPI input limit set, maybe thats a hardware constraint on the ps3 but they should be able to block user set DPI settings that say go over 2000 DPI.
That way, their Sensetivity Slider + max DPI of 2000 = our max turn limit.
Edit: witch is a whole lot better then what we now have witch is "Mouse Sense Slider + Virtual Analog Seperate X & Y axis setting + Virtual Mouse Deadzone settings + Max DPI of 3000
Edit: for instance just loosing me as a Dust Player will mean, they loose 13 payed accounts, spread over 4 people playing eve and Dust altogether, i doubt i am the only one multi-boxing eve because of Dust. |
bolsh lee
Ahrendee Mercenaries
99
|
Posted - 2013.05.11 10:40:00 -
[90] - Quote
Khan Hun wrote:
Control system: Mouse logitech G3
For Dust to be a long-haul game that grows and people continue to play the core gameplay must be fun, unlocking XYZ wont keep people very long if the actual game itself isn't enjoyable.
Right now, due almost entirely to changing something that worked fine before, it simply isn't fun. I'm playing it, because I want my skill points and to learn the new skills/gear so when you fix it I wont have lost out, but if it doesn't get fixed I and I'm sure a lot of others will drift away.
I cant really tell you whats wrong. but I can give you these observations I've made
-The hot fix helped a bit, it went from throwing the PS3 out a window frustrating to what it is now- gritted teeth until the SP cap is reached annoying.
-before uprising it felt like I was connected to the game, it was fun. Now it feels like I'm connected to a lever, that connects to a chicken, who has his own joystick, which is connected to a PS3. I have no idea what the little fella is doing, but I know I want to throttle him.
-The sensitivity normally is very high and jerky, the sensitivity when I aim down sights is slow and sluggish. Aiming down sights I go from a 16 year old after 15 cans of redbull and speed to a 65 year old guy with a prosthetic arm.
I cannot stress enough how important the basic act of shooting someone is, if it feels good and fun (like it did) dust will be fine. If it stays how it is now.. anything else you do, no matter how good, will only give people a reason to grit their teeth and try and ignore the control system for another week to try it out, then they'll leave.
I second this the only reason im playing right now is to not fall behind in SP...
The AIM is so frustrating to fight with its not enjoyable to play anymore, I seriously get pissed off when im in CQC and my aim has a mind of its own and im fighting to keep it on target .
Ive supported this game over the years with countless merc packs I know im only one person but I will not continue to support an un-enjoyable shooter that was at one time completely fine...
Please fix this horrible mechanic. . |
|
bolsh lee
Ahrendee Mercenaries
99
|
Posted - 2013.05.11 10:45:00 -
[91] - Quote
CCP Wolfman
There has been tons of even DS3 users asking for the old chromosome aiming system... I dont see the problem just resort it back!! |
Kekklian Noobatronic
Goonfeet
11
|
Posted - 2013.05.11 10:57:00 -
[92] - Quote
I see all this talk about fixing mouse aiming, but barely any love for DS3.. What's up with that? I'm just assuming the changes are easier to make for the mouse.
DS3 in ADS - specifically in CQC(ranges 1 - 15M) is absolutely horrid.. I'll track right up to them, and then the aim assist will continue to track behind them, where they where. Standing still targets, or targets with limited transversal? No problem. Targets that are jumping, running, or otherwise acting alive? No dice.
I either don't push the DS3 stick hard enough, and never get the gun on-target, or I push full throttle on the DS3 stick and - after a moment of slow(feels like moving through a patch of molasses) response over the target - I come flying off the other side. It's like there's no middle ground.
Overall, control response feels clunky this build. I.E. after holding trigger for a few moments, if I switch weapons mid-trigger pull or directly after I let off the trigger, it takes upwards of 2 seconds for the game to 'respond' and pull out the other gun. Same thing for grenades - I'll hold the trigger to cook a grenade, and the game will just wait, upwards of 2-3 seconds.. And of course, because of the delay I naturally assume it didn't get the command(or it otherwise pulled), so I let off.. Only to have the grenade go flying after the delay..
TL;DR - Lots of delay this build it seems - both during aiming, aim assist, and other item interaction :/ |
CDMax Maxx
Academy Inferno CRONOS.
22
|
Posted - 2013.05.11 11:01:00 -
[93] - Quote
I HATE U CCP fot that controls in Uprising!
Return the control of the Chromosome!!!!! |
Himiko Kuronaga
SyNergy Gaming EoN.
399
|
Posted - 2013.05.11 11:21:00 -
[94] - Quote
Whelp, the balance guys have shown they listen as far as the HMG nerf/buff fiasco went.
I don't know whats going to happen with aiming and this virtual joystick crap though.
Considering Wolfman only really says the same thing every time he writes a message... which is essentially just asking for feedback, it's fairly difficult to gauge his intentions. |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
85
|
Posted - 2013.05.11 11:29:00 -
[95] - Quote
DS3 user here...
Was mouse and keyboard really advantageous enough to warrant the change to aiming?
I can understand problems like faster strafing or tanks being faster when using a keyboard... Yeah, that needed tweaking, but aiming was okay as far as i can tell anyways.. Both were fun and worked just fine. Yes, one is inherently superior, but superior aim is such a small variable unless you're a sniper. There's gear, there's your team, there's your positioning, there's your SP.
Everything seemed okay.
In regards to rotation speeds- they aren't there to gimp mouse/keyboard, they're just there to balance the suits or at least that was the original explanation anyways. I remember because I normally like my senstivity very high. (I had my sensitivity at 0-0 in chromo to keep my turning consistent because of the rotation speed, it was annoying but I got over it and had to deal with it)
Mouse is inherently superior to a controller, there's no way around that. This new control style just ruins both I think. |
Garrett Blacknova
Codex Troopers
2932
|
Posted - 2013.05.11 11:47:00 -
[96] - Quote
Rei Shepard wrote:Quote:Speed cap is a necessity for the control schemes to be at least moderately balanced. Then they failed to deliver that part as i can still do a 360 in an instant, i just dont have any control over my aiming. That's because they've nerfed the controls - thus breaking the balance in favour of SIxaxis aim - instead of simply capping the turn speed like they should have been doing all along.
Proper mouse aim, with a HARD limit to turn speed. Let people spin the mouse and do whatever they want, but make sure they never turn faster than the Sixaxis controller is capable of. You get all the precision and sensitiviy options of competent mouse control, but without the ability to ignore the restrictions inherent in a console shooter.
That's what I've been looking for all along. |
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
8
|
Posted - 2013.05.11 12:09:00 -
[97] - Quote
One last thing, whether youGÇÖre providing constructive feedback or screaming in pure hatred please mention what control method youGÇÖre using. We really need to know that
CCP Wolfman[/quote]
The heavy moves like a tank foreal. If someone gets behind you there's no way to even see the guy face before he kills you |
Toyboi
BetaMax. CRONOS.
35
|
Posted - 2013.05.11 12:27:00 -
[98] - Quote
what you are trying to do ccp is like crossbreading a human with a donky its not POSIBLE!!
and atm dust is the most confused game i have ever played if you wonna change the controels to something compleatly strange to fps players thats fine but then i wonna have autoaim and lock times and a wow/guildwars like ui where i can chose what kina of firering and the server rolls the dices.
is that what you intend for dust down the road? if thats so count me out!
All my RAGE and frustration is actually only a sign of love i wouldent give a fack if dust dident mean anything for me, the same way love and hate is connected
i wonna play dust but i wonna do it in my own way you are talking about this big sandbox and choises that matters! but nothing matters if the controels has to go thru 3 hamsters and 6 timezones!
no matter what peopple say i will play dust ONLY if its a fps first and a mmo second. you said you wanted a to get a new type of players to the universe of EVE online. so stop catering to the softcore mmo players and start focusing on the core gameplay witch is in fact what you always tell us you are doing yet keep breaking...
You just had a devblog out about open and transparent comunication with the playerbase. What is it exactly you are trying to achive with this new controels?
-preventing aim bots? -**** off fps players? -cater the mmorpg players? -inventing the wheel again?
if you had the uprising controels at cloesd beta i wouldent even had started playing dust. on a final not i would like to give a good advise to dust!
ADAPT OR DIE!
|
bolsh lee
Ahrendee Mercenaries
103
|
Posted - 2013.05.11 13:17:00 -
[99] - Quote
Indy Strizer wrote:DS3 user here...
Was mouse and keyboard really advantageous enough to warrant the change to aiming?
I can understand problems like faster strafing or tanks being faster when using a keyboard... Yeah, that needed tweaking, but aiming was okay as far as i can tell anyways.. Both were fun and worked just fine. Yes, one is inherently superior, but superior aim is such a small variable unless you're a sniper. There's gear, there's your team, there's your positioning, there's your SP.
Everything seemed okay.
In regards to rotation speeds- they aren't there to gimp mouse/keyboard, they're just there to balance the suits or at least that was the original explanation anyways. I remember because I normally like my senstivity very high. (I had my sensitivity at 0-0 in chromo to keep my turning consistent because of the rotation speed, it was annoying but I got over it and had to deal with it)
Mouse is inherently superior to a controller, there's no way around that. This new control style just ruins both I think.
Listen to this guy a DS3 user with common sense!
Lets resort it back to what it used to be, maybe speed it up for both users to get past the sluggishness (we can always turn it down with sensitivity) and leave it at that..
CCP Wolfman, you didn't have people bitching this bad in chromosome what is the deal... ? |
J-Lewis
Edimmu Warfighters Gallente Federation
64
|
Posted - 2013.05.11 13:31:00 -
[100] - Quote
I posted this in another thread, but it should probably go here.
J-Lewis wrote: A solution might be to take Raw mouse input for looking around, but limit the cross hairs to that of the suit; with a soft cap once you twist your head to a certain limit.
The smoothest implementation of this would be allowing independent turning of the head, so you can look around almost unrestricted (limited to how far the head can turn), meanwhile, the cross hair will try to catch up as fast as the suit allows.
This is also possible for controller sensitivities that would normally exceed the turn speed of the suit, meaning that you can have controller sensitivity be universal rather than suit dependent.
In an ideal world, the arms would compensate partially, moving as fast as the head turn speed up to a point, then lagging behind as the arm movement is restricted by the torso which needs to catch up.
And example of this is the aiming in MechWarrior Online; you can look around as fast as your mouse allows, but the mech turns at its own speed as it tries to catch up to where you're aiming.
e: The best part about this is that it also works for vehicles; you'd be able to pan the camera around on the tank faster than the turret can move, and it'd eventually catch up.
The result is a system where KB/M users don't have to continuously drag their mouse to turn; users can glance around them without affecting their aim much (say, while hacking; overall better awareness); and controller users like myself get a universal sensitivity level instead of having to get used to a new sensitivity for each suit. |
|
Soozu
5o1st
88
|
Posted - 2013.05.11 13:31:00 -
[101] - Quote
CCP Wolfman wrote:The feedback we have received has been very useful but also very varied, in some cases conflicting and in others confusing. We have been unable to replicate some of the issues (such as Move settings having an impact on the mouse which just shouldnGÇÖt be possible). Because of this we are also investigating the possibility that changes/problems outside of the control system itself are effecting the experience. More on that if we find anything. One last thing, whether youGÇÖre providing constructive feedback or screaming in pure hatred please mention what control method youGÇÖre using. We really need to know that CCP Wolfman
This part is aimed at me I am sure. I am using a DS3 controller and can't hit anything in close quarters with my shotgun. Please don't look at my recent KD ratio as to my ability to aim... any effective 10-2 matches I went were pure luck, or aiming by moving my left joystick and strafing into position.... not my right. Adapt or die they told me.
The reason some are complaining and others are not are likely due to weapon and distance. Close range is horrible, the further out the better it would seem. Though I am not absolute. Tried the AR, and meh, aiming wasn't too bad.
It's very wise at this point to look outside the control system for the root of the problem. Hit detection and input lag up close and personal are way out there right now.... simply put, I cannot play ATM.
When I tried with aim assist on I was pulled off target on multiple occasions... down and to the left. I would love to know.What is aim assist supposed to be going for.
I think the shotgun is the best in game tool for deciding if it is working or not... Up close, hit or miss, no spraying. Last point is that when I do hit an enemy and they drop... there is lag there,, always.
|
bolsh lee
Ahrendee Mercenaries
104
|
Posted - 2013.05.11 13:34:00 -
[102] - Quote
It just dawned on me.... Is this some cynical form of reverse psychology where you royally screw over both input types, (for a time being) with the purpose of getting us to fight amongst each other to the point that we become brothers/sisters in the light of one common goal, controller freedom! Once this is achieved, you set the controls back to normal and you'll rarely come across a kb/m debate ever again... ? If this is the case its happening CCP Wolman... Its happening.....
Cause this is the only reason i could come up with for changing the controls in the first place, like it was to calm amongst us, so you had to create chaos in order to insure peace... ? o.O |
Rei Shepard
Spectre II
249
|
Posted - 2013.05.11 13:43:00 -
[103] - Quote
Well ive been playing with my Alt today Targetta P Ractice, with a controller converter (Eagle eye) with 500k sp and i kill more people then i would with Rei in a proto suit using my raw mouse input.
Mouse DPI ramped up to 3000 vs 1400 when used without a converter and it feels almost like chromosone, where as playing without the converter feels extremely off at any setting.
(though to get the Eagle working properly ive been tweaking it since monday) |
Taarec
Phoenix Reavers
20
|
Posted - 2013.05.11 13:53:00 -
[104] - Quote
Give us the ability to change mouse sensitivity from the increments of 10 to increments of 1. |
Eskel Bondfree
DUST University Ivy League
92
|
Posted - 2013.05.11 18:43:00 -
[105] - Quote
KB/M user here. I still have the decisive feeling that, for me, the perceived input lag is tied to the game performance, i.e. the frame rate. Usually, in close quarters it feels the worst, probably because the frame rate tends to drop in those situations. Overall, the aiming feels still laggy for me, no change since the hot fix. And it's not just about actually aiming at other players, it's moving my entire view in general, in and out of ADS. The only way to remedy it slightly is by simply playing with a very low aiming speed, since the lag can't screw up my aiming as bad then.
Another observation I made (not really sure about it, could just be me tricking myself into believing it): the input lag seems to be slightly less when playing with low dpi and high sensitivity (e.g. 1000 dpi @ 80 sens), as opposed to high dpi and low sensitivity (e.g. 2000 dpi @ 30 sens).
Garrett Blacknova wrote:Rei Shepard wrote:Quote:Speed cap is a necessity for the control schemes to be at least moderately balanced. Then they failed to deliver that part as i can still do a 360 in an instant, i just dont have any control over my aiming. That's because they've nerfed the controls - thus breaking the balance in favour of SIxaxis aim - instead of simply capping the turn speed like they should have been doing all along. I don't know if you're aware of it, but the hard turn speed cap for mouse was in the game for two builds and got removed with chromosome back in December (if I remember correctly). And to be fair, playing with a turn speed cap just felt terrible, it really ruined the game play experience for people using a mouse. Of course you are correct that now we get an advantage with faster 180 spins. But remember, people using an eagle eye or similar devices can still get mouse like control over their aim, no matter how much CCP would gimp the native mouse input. |
Vrain Matari
ZionTCD Unclaimed.
513
|
Posted - 2013.05.11 20:32:00 -
[106] - Quote
Garrett Blacknova wrote:Rei Shepard wrote:Quote:Speed cap is a necessity for the control schemes to be at least moderately balanced. Then they failed to deliver that part as i can still do a 360 in an instant, i just dont have any control over my aiming. That's because they've nerfed the controls - thus breaking the balance in favour of SIxaxis aim - instead of simply capping the turn speed like they should have been doing all along. Proper mouse aim, with a HARD limit to turn speed. Let people spin the mouse and do whatever they want, but make sure they never turn faster than the Sixaxis controller is capable of. You get all the precision and sensitiviy options of competent mouse control, but without the ability to ignore the restrictions inherent in a console shooter. That's what I've been looking for all along. Agreed 100% Garrett - for kb/m it's the only thing that can work. Allowing kb/m to violate suit physics imposed on ds3 users is a) insane, b) game-breaking & c)no fun at all.
Credit where credit is due:
5aEKUXeRJGJ27kCDnDVYak5q wrote: . . . Alternate suggestion: (something you could do if you have the time) have two "cursors", one is without speed limit and will move the camera without delay, but there will be a separate crosshair that controls the gun aim (this will also affect the gun model) will slowly "catch up" within its speed limit to where you are looking at (the first cursor). This way you get to preserve your game design concepts (slow turning for heavies/turrets) but won't make the game feel laggy. TLDR: control->camera without speed limit, but the gun aim will follow with their own limits. (so if you turn very quickly 180 degree, your camera will turn very quickly without any speed limit, but you will see your gun turning slowly to catch up. If you fire within this catch up period, you will effectively see the gun spraying bullets along a trail as it tries to go to the centre of the camera. . . .
Posted by 5aEKUXeRJGJ27kCDnDVYak5q on page one of this thread with other good points also.
P.S.: 5aEKUXeRJGJ27kCDnDVYak5q don't leave us bro, your ideas are too good - stay here and keep bitching at CCP, they'll listen eventually - they're smart peeps, just busy as f*** is all. |
Rei Shepard
Spectre II
251
|
Posted - 2013.05.11 21:21:00 -
[107] - Quote
I found out i when i set my DPI and sense lower then what a DS3 users can turn around as and my aim seems to be better now and i can shoot people again.
Currently i turn about half as fast a DS3 user +- and need to actively pickup and put down my mouse to turn 180's, the more i up my DPI and get to the speed of a DS3 user the more wonky everything becomes for me and aim goes out of the window.
I threw the eagle converter trough the window together with my aim as i don't want to become dependent on it in case they block it from working.
So if you come across me, break me in gently pls... |
ZiwZih
The Tritan Industries RISE of LEGION
137
|
Posted - 2013.05.11 22:27:00 -
[108] - Quote
Rei, Garret had good observation that higher the sensitivity in KBM settings tab the less acceleration is applied to mouse movement.
I went 800 DPI and 90 and it was slowish to turn, just like you described, but aim was close to fine. Though, for some reason I even more liked 3200 DPI (isn't PS3 capping it at 2000, by the way?) and 10 sensitivity.
It has some sort of acceleration, but it doesn't seems to be so random. I can turn a bit faster (it still requires pick-up, but that is a must, otherwise aiming is too erratic -- even in Chromo was) and still maintain nice aim.
On Sixaxis tab I set X 100, Y 100, else 0; on Move tab deadzones 0, crosshair 0, turning speed 100.
This is all for a Scout suit. Different suit require different settings apparently.
Brigitte is for her Heavy using:
3200 DPI, 40; X 100, Y 0, else 0; deadzones 0, chrosshair 0, turning speed 100.
So close to mine, except mouse sensitivity. We both have auto-aim on, as it seems to work better than off (like off is negative auto-aim).
Smoothing doesn't work good in any set-up.
Maybe I am so crazy-willing to play this game that I perceive it manageable now. Not good, but until they apply real fix, not hotfix, just so I may play.
--
CCP please also fix sensitivities 20 and 100 for KBM. And we could use less steeper settings, if there is already 10-100, else 1-10 is enough. |
Al Lopestes
PlayStation Home Comminity Group
16
|
Posted - 2013.05.12 02:52:00 -
[109] - Quote
fell and died wrote:I'm playing DUST514 with the PS Move controller that came bundled with my PS3 and I'm getting stomped by DS3 users. Plz nerf DS3.
WHOA. People complain about Dualshock 3 and Keyboard Mouse aiming while THIS QUOTE RIGHT TOP OF ME says this |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
58
|
Posted - 2013.05.12 05:05:00 -
[110] - Quote
Please, for the love of God, revert back to the Chromosome shooting mechanics. The new control scheme is unbearable. |
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
4
|
Posted - 2013.05.12 05:05:00 -
[111] - Quote
Aiming was fine in Chromosome.
Its like you gave us a whole new load of features with Uprising, and for that im greatful. You did some great work on the art assets and you got the LAV`s spot on.
But my god ive stopped playing this game until you make it fun again. The shooting is very crappy you have made this game feel like Call of Duty, but not EVEN in a good way. The SP information also needs to show what it will ACTUALLY cost per level.
|
Doshneil Antaro
SVER True Blood Unclaimed.
43
|
Posted - 2013.05.12 06:43:00 -
[112] - Quote
Garrett Blacknova wrote:Rei Shepard wrote:Quote:Speed cap is a necessity for the control schemes to be at least moderately balanced. Then they failed to deliver that part as i can still do a 360 in an instant, i just dont have any control over my aiming. That's because they've nerfed the controls - thus breaking the balance in favour of SIxaxis aim - instead of simply capping the turn speed like they should have been doing all along. Proper mouse aim, with a HARD limit to turn speed. Let people spin the mouse and do whatever they want, but make sure they never turn faster than the Sixaxis controller is capable of. You get all the precision and sensitiviy options of competent mouse control, but without the ability to ignore the restrictions inherent in a console shooter. That's what I've been looking for all along. Garrett stumble onto something more than he knows. Doing this, which I am in favor of, gives both the ds3 and a kb/m there own advantages, which in turn is the closest thing to balancing the 2 controls out. kb/m gets the preicise aim, but an over looked valuable advantage for the controller arises. They get smooth turning. Doesn't sound great, but think about it. How mouse pad swipes will a kb/m user have to make to turn and engage, while the controller just holds down both left and right stick at the same time? |
Kilmoor Valor 514
DISTRIBUTOR OF PAIN
4
|
Posted - 2013.05.12 07:58:00 -
[113] - Quote
Fix the inverse acceleration and you've fixed the KBM problem. My K:D has dropped sharply since the pre-release, and my fun has dropped just as abruptly. It's not the skill re-spec, it's the controls that are ruining it for me. |
XiBravo
TeamPlayers EoN.
21
|
Posted - 2013.05.12 08:10:00 -
[114] - Quote
Kilmoor Valor 514 wrote:Fix the inverse acceleration and you've fixed the KBM problem. My K:D has dropped sharply since the pre-release, and my fun has dropped just as abruptly. It's not the skill re-spec, it's the controls that are ruining it for me. Same here |
dalt ud
Vacuum Cleaner. LLC RUST415
97
|
Posted - 2013.05.12 08:11:00 -
[115] - Quote
DS3 user
Just disable kbm, like 99% other shooters on ps3 its only way to make game equal fot all. Or disable ds3, and 80% players will leave dust514.
Aiming with kbm (in chromosome) was too fast and total unfair. In near future ds3 users have no future in this game if mouse will have advantage with aiming and turning speed.
You choosed PS3 as platform for dust514, so, i am sure you thought about PS3's install base, and you have planned to get players from this install base. So just use your imagination for thinking in way of new DS3 lplayers who came to dust514 - 95% of them have no slighest chances to compete vs kbm's users. Ok, i play shooters with ds3 for years, i can win vs most of unxperienced kbm users, but i have not many chances vs experienced kbm user.So i know chances well, if one corp will get many experienced kbm users - no one ds3 corp will win them. No one.
And most of ds3 users wont get kbm, they just will leave game. If you will not balance kbm vs ds3 i serious will think about leave this game. What the hell, better i will play in fair game in battlefield 4 than always loose to kbm users here. I got 15 friends from bf3 to dust514, they have same opinion.
Kbm users dont want play with ds3? Ok, let them play this game with kbm, but with some limitation wich meke kbm equal to ds3. Why the must have permanent advantage vs 80% of other players?
If you want success on ps3 - think about ds3 users at first. |
Doshneil Antaro
SVER True Blood Unclaimed.
43
|
Posted - 2013.05.12 08:26:00 -
[116] - Quote
dalt ud wrote:DS3 user
Just disable kbm, like 99% other shooters on ps3 its only way to make game equal fot all. Or disable ds3, and 80% players will leave dust514.
Aiming with kbm (in chromosome) was too fast and total unfair. In near future ds3 users have no future in this game if mouse will have advantage with aiming and turning speed.
You choosed PS3 as platform for dust514, so, i am sure you thought about PS3's install base, and you have planned to get players from this install base. So just use your imagination for thinking in way of new DS3 lplayers who came to dust514 - 95% of them have no slighest chances to compete vs kbm's users. Ok, i play shooters with ds3 for years, i can win vs most of unxperienced kbm users, but i have not many chances vs experienced kbm user.So i know chances well, if one corp will get many experienced kbm users - no one ds3 corp will win them. No one.
And most of ds3 users wont get kbm, they just will leave game. If you will not balance kbm vs ds3 i serious will think about leave this game. What the hell, better i will play in fair game in battlefield 4 than always loose to kbm users here. I got 15 friends from bf3 to dust514, they have same opinion.
Kbm users dont want play with ds3? Ok, let them play this game with kbm, but with some limitation wich meke kbm equal to ds3. Why the must have permanent advantage vs 80% of other players?
If you want success on ps3 - think about ds3 users at first. look 3 post before yours at my previous. Do you not see the truth to it, or are you just going to cry until you get your way?I use both not just kb/m and brought to light that certain fixes could bring a form of balance, but instead of arguing valid points, you just rant your heart out. |
dalt ud
Vacuum Cleaner. LLC RUST415
97
|
Posted - 2013.05.12 08:32:00 -
[117] - Quote
Doshneil Antaro wrote:dalt ud wrote:DS3 user
Just disable kbm, like 99% other shooters on ps3 its only way to make game equal fot all. Or disable ds3, and 80% players will leave dust514.
Aiming with kbm (in chromosome) was too fast and total unfair. In near future ds3 users have no future in this game if mouse will have advantage with aiming and turning speed.
You choosed PS3 as platform for dust514, so, i am sure you thought about PS3's install base, and you have planned to get players from this install base. So just use your imagination for thinking in way of new DS3 lplayers who came to dust514 - 95% of them have no slighest chances to compete vs kbm's users. Ok, i play shooters with ds3 for years, i can win vs most of unxperienced kbm users, but i have not many chances vs experienced kbm user.So i know chances well, if one corp will get many experienced kbm users - no one ds3 corp will win them. No one.
And most of ds3 users wont get kbm, they just will leave game. If you will not balance kbm vs ds3 i serious will think about leave this game. What the hell, better i will play in fair game in battlefield 4 than always loose to kbm users here. I got 15 friends from bf3 to dust514, they have same opinion.
Kbm users dont want play with ds3? Ok, let them play this game with kbm, but with some limitation wich meke kbm equal to ds3. Why the must have permanent advantage vs 80% of other players?
If you want success on ps3 - think about ds3 users at first. look 3 post before yours at my previous. Do you not see the truth to it, or are you just going to cry until you get your way?I use both not just kb/m and brought to light that certain fixes could bring a form of balance, but instead of arguing valid points, you just rant your heart out.
Dont tell me what to do, and i will not say where you must go. I have same rights to show my opinion here.If CCP can balance it - i will happy. If they wont balance - ds3 users wont play. Thats all.
p.s. and try to read posts fully next time, i told about balance too, but best way is disabling kbm, coz 10-15% is kbm users. |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
88
|
Posted - 2013.05.12 08:45:00 -
[118] - Quote
I use DS3.
I prefer Chromosome's aiming and I'll explain why...
During the Chromosome build, many of the players in my corporation used the DS3. My corporation, Pink Fluffy Bounty Hunterz, is perceived to be one of the better corps by other players. I recognize players here who were not good during Chromosome despite using mouse and keyboard, no offense to anyone. Players do not automatically player better because they use mouse and keyboard, let alone win.
It was good in Chromosome and here's why...
Mouse and key board users were unable to instantly turn backwards and head shot DS3 players in Chromosome because of the rotation limit. Even if they do manage to turn around and confront their enemy, the head shot damage doesn't seem be enough to negate the initial flank. Strafe speed is slower so it's hard to miss, even for a DS3 user.
It was already balanced in Chromosome.
Anybody who complained otherwise is terrible at aiming.
Yes, the DS3 is now equal to mouse and keyboard, but only because they have been sabotaged.
Turning and aiming are two different things. Limiting turn speed is an understandable game mechanic to ensure flanking is still useful, otherwise skilled players would simply spin around and kill their enemies way too easily and it would negate tactical gameplay... but, sabotaging aiming is not an understandable game mechanic. FPS games are all about aiming and shooting, FPS players should get the best controls without input lag or any of that nonsense.
If CCP is really worried about DS3 users and wants to hold their hands, then just improve auto-aim. That's what it is there for, don't ruin the aim of players who actually want to enjoy aiming! |
dalt ud
Vacuum Cleaner. LLC RUST415
97
|
Posted - 2013.05.12 09:02:00 -
[119] - Quote
Indy Strizer wrote: If CCP is really worried about DS3 users and wants to hold their hands, then just improve auto-aim. That's what it is there for, don't ruin the aim of players who actually want to enjoy aiming!
why not "press to win" button? I want use my skill, not aim bot. So only way is limitation of kbm to level of ds3, or disabling kbm at all. Why 15% of players have advantage and dare to demand keep it? |
Rei Shepard
Spectre II
253
|
Posted - 2013.05.12 09:17:00 -
[120] - Quote
dalt ud wrote:Doshneil Antaro wrote:dalt ud wrote:DS3 user
Just disable kbm, like 99% other shooters on ps3 its only way to make game equal fot all. Or disable ds3, and 80% players will leave dust514.
Aiming with kbm (in chromosome) was too fast and total unfair. In near future ds3 users have no future in this game if mouse will have advantage with aiming and turning speed.
You choosed PS3 as platform for dust514, so, i am sure you thought about PS3's install base, and you have planned to get players from this install base. So just use your imagination for thinking in way of new DS3 lplayers who came to dust514 - 95% of them have no slighest chances to compete vs kbm's users. Ok, i play shooters with ds3 for years, i can win vs most of unxperienced kbm users, but i have not many chances vs experienced kbm user.So i know chances well, if one corp will get many experienced kbm users - no one ds3 corp will win them. No one.
And most of ds3 users wont get kbm, they just will leave game. If you will not balance kbm vs ds3 i serious will think about leave this game. What the hell, better i will play in fair game in battlefield 4 than always loose to kbm users here. I got 15 friends from bf3 to dust514, they have same opinion.
Kbm users dont want play with ds3? Ok, let them play this game with kbm, but with some limitation wich meke kbm equal to ds3. Why the must have permanent advantage vs 80% of other players?
If you want success on ps3 - think about ds3 users at first. look 3 post before yours at my previous. Do you not see the truth to it, or are you just going to cry until you get your way?I use both not just kb/m and brought to light that certain fixes could bring a form of balance, but instead of arguing valid points, you just rant your heart out. Dont tell me what to do, and i will not say where you must go. I have same rights to show my opinion here.If CCP can balance it - i will happy. If they wont balance - ds3 users wont play. Thats all. p.s. and try to read posts fully next time, i told about balance too, but best way is disabling kbm, coz 10-15% is kbm users. And they are crying here for keep their advantage.
those 10-15% KBM users are also 90% of the time holder of 1-3 Eve payed accounts, disabling KBM will not be good from a busness perspective, just me and my 3 friends inbetween us hold 13 total Dust/Eve accounts all payed for.
I also never seen you have remorse as you 4 man pub stomp trough lines of oblivious noobs that are using ds3's, if thats fine why are you quacking in your boots if 2 out of those 16 are KBM users ? Are they the only ones capable of ruining your KDR?
Besides if they disable KBM support, i will hook up my Eagle Eye converter, and seeing it works better as the current native KMB support we have atm, we will still be here.
Right now i am fighting more with my controls then i am fighting my opponents and my KDR is still going up, but not so good KBM players are having their fun ruined bigtime and this game is supposed to be one for the long haul, where CCP wants to aquire as much players as possible.
Limiting the pool to just ds3 players limits the total scope of players, you don't seem to be too distraught about Move players playing against you ? Why ? Because they are easy pickings ?
|
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Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
89
|
Posted - 2013.05.12 09:31:00 -
[121] - Quote
dalt ud wrote:Indy Strizer wrote: If CCP is really worried about DS3 users and wants to hold their hands, then just improve auto-aim. That's what it is there for, don't ruin the aim of players who actually want to enjoy aiming!
why not "press to win" button? I want use my skill, not aim bot. So only way is limitation of kbm to level of ds3, or disabling kbm at all. Why 15% of players have advantage and dare to demand keep it?
First... You don't have to use auto-aim.
Second... You say you want to limit keyboard and mouse to the level of DS3... but, what exactly is the level of the DS3? Do you really think it's terrible enough to deserve this set-up... and if you do, then why even use a controller that you think is such a low level piece of hardware?
Third... They can't truly limit keyboard and mouse itself, they've only only limited their ability to aim. Why in the world would anyone want that? FPS players want to be able to aim, let the people who can't or don't care about aiming have their auto-aim while everybody else can enjoy the game. |
dalt ud
Vacuum Cleaner. LLC RUST415
97
|
Posted - 2013.05.12 10:02:00 -
[122] - Quote
Rei Shepard wrote: those 10-15% KBM users are also 90% of the time holder of 1-3 Eve payed accounts, disabling KBM will not be good from a busness perspective, just me and my 3 friends inbetween us hold 13 total Dust/Eve accounts all payed for.
I also never seen you have remorse as you 4 man pub stomp trough lines of oblivious noobs that are using ds3's, if thats fine why are you quacking in your boots if 2 out of those 16 are KBM users ? Are they the only ones capable of ruining your KDR?
Anyone with DS3 can reach my level of skill with ds3 if he want and keep practice, and no one with ds3 can reach level wich provide kbm. I played bf3 a lot and i was not best player with ds3, so its fair when skill provide KD.
Rei Shepard wrote: Besides if they disable KBM support, i will hook up my Eagle Eye converter, and seeing it works better as the current native KMB support we have atm, we will still be here.
Ok, so you always want to have advantage, its have the name - cheating. I played with kbm long time ago in UT, quake3, but i changed my skill to ds3 for playing ps3 shooters. Its not so easy, but it worth it. And you guys have to use female characters for advantage too, do you?
Rei Shepard wrote: Right now i am fighting more with my controls then i am fighting my opponents and my KDR is still going up, but not so good KBM players are having their fun ruined bigtime and this game is supposed to be one for the long haul, where CCP wants to aquire as much players as possible.
Right now its not balance, right now its just inputlag, just for mouse it more hardly. I feel it with my ds3 too.
Rei Shepard wrote: Limiting the pool to just ds3 players limits the total scope of players, you don't seem to be too distraught about Move players playing against you ? Why ? Because they are easy pickings ?
Coz Move have same limitation of turning speed as ds3. You cant to easy turn to 360 degrees as with kbm.
p.s. yes, i dont like to make even 15% of players unhappy, but now its not fair situation for 80% of players. And CCP must had not enabled kbm at all. Now its dilemma.
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dalt ud
Vacuum Cleaner. LLC RUST415
97
|
Posted - 2013.05.12 10:11:00 -
[123] - Quote
Indy Strizer wrote:dalt ud wrote:Indy Strizer wrote: If CCP is really worried about DS3 users and wants to hold their hands, then just improve auto-aim. That's what it is there for, don't ruin the aim of players who actually want to enjoy aiming!
why not "press to win" button? I want use my skill, not aim bot. So only way is limitation of kbm to level of ds3, or disabling kbm at all. Why 15% of players have advantage and dare to demand keep it? First... You don't have to use auto-aim. Second... You say you want to limit keyboard and mouse to the level of DS3... but, what exactly is the level of the DS3? Do you really think it's terrible enough to deserve this set-up... and if you do, then why even use a controller that you think is such a low level piece of hardware? Third... They can't truly limit keyboard and mouse itself, they've only only limited their ability to aim. Why in the world would anyone want that? FPS players want to be able to aim, let the people who can't or don't care about aiming have their auto-aim while everybody else can enjoy the game.
1. More aim assist - less skill for playing. Aim-bot its maximum on this way.
2. I tried kbm in chromosome, i did can aim twice faster than with ds3, and i had x3-4 turning speed. As minimum turning speed must be limited. CCP made the overall speed of the game slower, so if i have controls for kbm like in chromosome - i am headshot god in Uprising. Thats not fair at all. And other side of kbm - its provide macroses.... one more reason to disable mouse support.
3. Yes, i have no fun to make anyone unhappy, but most of players play with ds3, why 15% of players must have advantage? And improving aim assist is not best choise. Maybe in complex solution a little improved aim assist will not bad. So its dilemma. And CCP must make choise or find way to balance. |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
89
|
Posted - 2013.05.12 10:25:00 -
[124] - Quote
dalt ud wrote:Indy Strizer wrote:dalt ud wrote:Indy Strizer wrote: If CCP is really worried about DS3 users and wants to hold their hands, then just improve auto-aim. That's what it is there for, don't ruin the aim of players who actually want to enjoy aiming!
why not "press to win" button? I want use my skill, not aim bot. So only way is limitation of kbm to level of ds3, or disabling kbm at all. Why 15% of players have advantage and dare to demand keep it? First... You don't have to use auto-aim. Second... You say you want to limit keyboard and mouse to the level of DS3... but, what exactly is the level of the DS3? Do you really think it's terrible enough to deserve this set-up... and if you do, then why even use a controller that you think is such a low level piece of hardware? Third... They can't truly limit keyboard and mouse itself, they've only only limited their ability to aim. Why in the world would anyone want that? FPS players want to be able to aim, let the people who can't or don't care about aiming have their auto-aim while everybody else can enjoy the game. 1. More aim assist - less skill for playing. Aim-bot its maximum on this way. 2. I tried kbm in chromosome, i did can aim twice faster than with ds3, and i had x3-4 turning speed. As minimum turning speed must be limited. CCP made the overall speed of the game slower, so if i have controls for kbm like in chromosome - i am headshot god in Uprising. Thats not fair at all. And other side of kbm - its provide macroses.... one more reason to disable mouse support. 3. Yes, i have no fun to make anyone unhappy, but most of players play with ds3, why 15% of players must have advantage? And improving aim assist is not best choise. Maybe in complex solution a little improved aim assist will not bad. So its dilemma. And CCP must make choise or find way to balance.
1. I agree, the auto-aim should not be too strong. Otherwise this isn't a game anymore, it just becomes some interactive software. This game is already catering to newer players, maybe they can disable these types of things in null sec or something can be worked out.
2. I tried it too, I know what you're saying. Tanks were faster and so was target acquisition. Personally I think they were premature in promising mouse and keyboard support along with some other promises, they didn't understand that the game experience extends to the controller on a console much like a nintendo wii game and a wii-mote. It's already been promised and I don't think they have any intention of going back on that promise so mice and keyboards are here to stay.
3. That question can be flipped, why must 15% of players have their aim ruined? Improving aim assist lets people who want to challenge themselves to aim while catering to the people who can't. That''s what CCP is trying to accomplish right? |
dalt ud
Vacuum Cleaner. LLC RUST415
97
|
Posted - 2013.05.12 10:35:00 -
[125] - Quote
Indy Strizer wrote: 3. That question can be flipped, why must 15% of players have their aim ruined? Improving aim assist lets people who want to challenge themselves to aim while catering to the people who can't. That''s what CCP is trying to accomplish right?
Disabling mouse - will ruin their game, i agree. But i dont want to play vs corps of experienced kbm users - i cant win them coz controller advantage only. Its easy to gather them in one domination battle team.
It definitely ruin my game, i see no rreason for playing in game where i have no chances to win. And all ds3 users understand it too.
One way to make game equal for all - one type of controller. Let it be kbm, so i leave this game for ever. Or let it be ds3 - kbm users will buy emulators, anyway they wanna easy way. But emulators have some limitations too, it will more fair for all than current situation. |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
89
|
Posted - 2013.05.12 10:54:00 -
[126] - Quote
dalt ud wrote:Disabling mouse - will ruin their game, i agree. But i dont want to play vs corps of experienced kbm users - i cant win them coz controller advantage only. Its easy to gather them in one domination battle team.
Better aim alone doesn't win corp battles. I'm sure CCP can adjust things in the game without ruining the aim of everybody else.
dalt ud wrote:It definitely ruin my game, i see no rreason for playing in game where i have no chances to win. And all ds3 users understand it too.
You're exaggerating... You do have a chance to win. I use the DS3 and I win. I can't tell who is using keyboard and mouse and who isn't and I suspect other players can't either. I only worry about who is good and who is not, but with the way things are now... Everybody might as well be terrible shots...
dalt ud wrote:One way to make game equal for all - one type of controller. Let it be kbm, so i leave this game for ever. Or let it be ds3 - kbm users will buy emulators, anyway they wanna easy way. But emulators have some limitations too, it will more fair for all than current situation.
Yeah, that's one way. Here's another way- get a keyboard and mouse for yourself. Instead of bringing down others, just try to get better. Personally, I've always thought that the controller is part of the game, but it's a moot point now. Keyboard and mouse is here to stay, it's already in, it's been promised. |
Khan Hun
Sanmatar Kelkoons Minmatar Republic
36
|
Posted - 2013.05.12 10:58:00 -
[127] - Quote
I'm a KB-M user, I'd used a DS3 twice, once at a friends to play some fighter game for half an hour and once when I first got a PS3 with a football game that it came with.
I used it DS3 with dust to start with.. hated it, I wanted to like it so I could play in the living room with the big TV and not need a mouse/KB, but its completely alien to me.
I also have an emulater, Aimon PS3 Elite, but I still prefer the native KB/M in uprising.
I'm still using a M/KB in the new build and I'm slowly getting better at using it, I've gone from never hitting anything to mostly positive K/D ratios again. The kicker though is that its just not fun.
Its all very pro spouting this 'adapt or die' attitude a lot of people seem to have, but ultimately if the aiming isn't satisfying and enjoyable people wont adapt or die, they'll just stop logging in.
I do feel for you DS3 users though, I don't want an advantage at all, I just want a game I can enjoy. The best solution i've seen is to have to two crosshairs, an aim that is totally free and raw mouse input and a 'current gun' that moves at max turn speed to chase the aim crosshair if you turn quicker than your suit is supposed to.
That will be effort to code and only benefit kb/m players though and wont be a quick fix. It would lay foundations for a PC version eventually though. |
dalt ud
Vacuum Cleaner. LLC RUST415
97
|
Posted - 2013.05.12 11:04:00 -
[128] - Quote
Indy Strizer wrote: You're exaggerating... You do have a chance to win. I use the DS3 and I win. I can't tell who is using keyboard and mouse and who isn't and I suspect other players can't either. I only worry about who is good and who is not, but with the way things are now... Everybody might as well be terrible shots... .
Not exaggerating at all.
Just now in game not many really experienced kbm users. In future it will changed. I easy can beat 90% of kbm users right now. In future they will reach skill and i will have no chances vs them at all.
So in anyway it will best players of some corp, and they will stack together in one battle team.
And this will ruin chances to win for any ds3 users.
Indy Strizer wrote: Better aim alone doesn't win corp battles.
You are joking? In FPS it always win battles. ALWAYS. Tactic work if aiming and shooting skills is equal.
So first factor is aiming and shooting skills, secondary factor - tactical skills. |
dalt ud
Vacuum Cleaner. LLC RUST415
97
|
Posted - 2013.05.12 11:06:00 -
[129] - Quote
Khan Hun wrote: I do feel for you DS3 users though, I don't want an advantage at all, I just want a game I can enjoy.
I want it too bro. CCP must resolve this problem somehow |
Xndr 78th
Dead Six Initiative Lokun Listamenn
18
|
Posted - 2013.05.12 11:10:00 -
[130] - Quote
DJINN serious issues wrote:Take a mouse. Try to make fine movements with sensitivity at 100. Nearly impossible. Now slowly move your mouse from one side of the pad from the other. You'll do a number of 360's. Now try again but much faster this time. You will notice the number of 360's drop. No wonder no one can aim or GTFO. *edit* This is the source of the perceived "input lag" it's not lag at all, just backwards accelleration. *edit*we can turn. THIS is still an issue. I hope they'll fix it at least on 5/14 |
|
dalt ud
Vacuum Cleaner. LLC RUST415
97
|
Posted - 2013.05.12 11:12:00 -
[131] - Quote
Maybe will work something like it:
24vs24 is corp battle
30% of each team allow to be kbm users, 70% of each team ds3 users.
So each team have 8 slots for mouse users and 16 slots for ds3 users.
Ds3 users can occupy kbm slots if they want.
Kbm users cannot occupy ds3 slot at all.
And it will fair enough, coz prevent stacking of kbm users. |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
89
|
Posted - 2013.05.12 11:18:00 -
[132] - Quote
dalt ud wrote:Indy Strizer wrote: Better aim alone doesn't win corp battles.
You are joking? In FPS it always win battles. ALWAYS. Tactic work if aiming and shooting skills is equal. So first factor is aiming and shooting skills, secondary factor - tactical skills.
Yes, first factor is better aim so why ruin it with these settings?
As for the second factor, that's totally different from aim.
You act like mouse and keyboard is unstoppable or it's magic or it will instantly negate tactics, it does not.
I don't see players shooting grenades in the air as they're thrown.
I don't see players spinning around and instantly head shotting snipers in the mountains with super precise accuracy while they're hacking.
I don't see players shooting into the barrels of tank turrets and blowing them up while doing 360 bunny hop flips.
Now that I think about it, all these things sound awesome! Bring on the OP mouse and keyboards.
|
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
89
|
Posted - 2013.05.12 11:20:00 -
[133] - Quote
dalt ud wrote:Maybe will work something like it:
24vs24 is corp battle
30% of each team allow to be kbm users, 70% of each team ds3 users.
So each team have 8 slots for mouse users and 16 slots for ds3 users.
Ds3 users can occupy kbm slots if they want.
Kbm users cannot occupy ds3 slot at all.
And it will fair enough, coz prevent stacking of kbm users.
Now I know you're just messing with me... |
Darkstar Militarius
The Southern Legion RISE of LEGION
7
|
Posted - 2013.05.12 11:21:00 -
[134] - Quote
@ CCP Wolfman/CCP Cmdr Wang:
The main problem with mouse (and I suspect DS3 aswell, although I don't know for sure) is that acceleration is all backwards. Seriously, it is *extremely* easy to reproduce.
Go into a game. Move the mouse a small amount, fairly slowly. You will do 360s on the spot. Now, Move the mouse extremely fast and far, you will struggle to do 90 degrees before hitting your mouse pad edge (mouse pad size variable ofc lol :P)
Please, for the love of all that is decent, reverse the acceleration. Most of us would prefer raw input, but this would be a bloody good start that is for sure.
Obligatory Settings:
Mouse/Keyboard Mouse Smoothing off Aim Assist off Sensitivity: 90
Chromosome I played with 100 Sensitivity, in Uprising due to the backwards acceleration, I have had to drop to 90 just to get some decent aim at short range. Seriously, so easy to reproduce, please, PLEASE, reverse the acceleration at the very least. Raw Input is preferable, but if not doable atm, reverse the acceleration. |
Himiko Kuronaga
SyNergy Gaming EoN.
407
|
Posted - 2013.05.12 11:42:00 -
[135] - Quote
dalt ud wrote:Khan Hun wrote: I do feel for you DS3 users though, I don't want an advantage at all, I just want a game I can enjoy.
I want it too bro. CCP must resolve this problem somehow
Ban the DS3. |
dalt ud
Vacuum Cleaner. LLC RUST415
98
|
Posted - 2013.05.12 11:52:00 -
[136] - Quote
Himiko Kuronaga wrote:dalt ud wrote:Khan Hun wrote: I do feel for you DS3 users though, I don't want an advantage at all, I just want a game I can enjoy.
I want it too bro. CCP must resolve this problem somehow Ban the DS3.
Ok, lets do it. You will play alone then |
dalt ud
Vacuum Cleaner. LLC RUST415
106
|
Posted - 2013.05.12 11:59:00 -
[137] - Quote
Indy Strizer wrote: You act like mouse and keyboard is unstoppable or it's magic or it will instantly negate tactics, it does not.
90 % of players have no skill at all. Doesnot matter kbm or ds3.
7% have good skill
3% have perfect skill
this 3% of kbm users just unstoppable with ds3 AT ALL.
You will say, its ok, its 3% only.
3% of 10 000 - its 300.
300 its is 13 unstoppable teams if here will 24vs24 battles.
No one with ds3 can beat this 3% of kbm users. And as i know (i play 5 years in battlefiled series) best of the best players ALWAYS STACK together. ALWAYS.
One possible way - prevent stacking kbm users in one team like i told before. I see no other ways to reslove this problem. |
Fleen Costell'o
Vacuum Cleaner. LLC RUST415
27
|
Posted - 2013.05.12 12:02:00 -
[138] - Quote
Mouse evil for PS3. professionals with long play on his arm, long known as a programmatic way to customize the mouse. Sensitivity should be equal for the mouse and the DS3. We must make the possibility for CO regulation sensitivity and streyfe of sight, maybe then it will be easier to all. |
dalt ud
Vacuum Cleaner. LLC RUST415
106
|
Posted - 2013.05.12 12:31:00 -
[139] - Quote
Fleen Costell'o wrote:Mouse evil for PS3. professionals with long play on his arm, long known as a programmatic way to customize the mouse. Sensitivity should be equal for the mouse and the DS3. We must make the possibility for CO regulation sensitivity and streyfe of sight, maybe then it will be easier to all.
omg, write it in russian plz, i will translate for you xD its terrible even for my level of english xD |
Muchomojo
xCosmic Voidx
12
|
Posted - 2013.05.12 12:45:00 -
[140] - Quote
Aim is better now after the hotfix... but still not good. The aim problem is really evident when shooting small static targets. Destroying enemy nanohives best illustrates the problem. I'm guessing it's the acceleration? Creates a swaying effect similar to a scoped sniper. At least that's the best way I can think to describe it.
Mouse sensitivity at 40. Setting it at twenty is still broken. |
|
Himiko Kuronaga
SyNergy Gaming EoN.
407
|
Posted - 2013.05.12 13:00:00 -
[141] - Quote
dalt ud wrote:Himiko Kuronaga wrote:dalt ud wrote:Khan Hun wrote: I do feel for you DS3 users though, I don't want an advantage at all, I just want a game I can enjoy.
I want it too bro. CCP must resolve this problem somehow Ban the DS3. Ok, lets do it. You will play alone then
Automatic win.
Best in the world. |
dalt ud
Vacuum Cleaner. LLC RUST415
106
|
Posted - 2013.05.12 13:29:00 -
[142] - Quote
Himiko Kuronaga wrote:dalt ud wrote:Himiko Kuronaga wrote:dalt ud wrote:Khan Hun wrote: I do feel for you DS3 users though, I don't want an advantage at all, I just want a game I can enjoy.
I want it too bro. CCP must resolve this problem somehow Ban the DS3. Ok, lets do it. You will play alone then Automatic win. Best in the world.
as you wish |
bolsh lee
Ahrendee Mercenaries
112
|
Posted - 2013.05.12 13:50:00 -
[143] - Quote
Xndr 78th wrote:DJINN serious issues wrote:Take a mouse. Try to make fine movements with sensitivity at 100. Nearly impossible. Now slowly move your mouse from one side of the pad from the other. You'll do a number of 360's. Now try again but much faster this time. You will notice the number of 360's drop. No wonder no one can aim or GTFO. *edit* This is the source of the perceived "input lag" it's not lag at all, just backwards accelleration. *edit*we can turn. THIS is still an issue. I hope they'll fix it at least on 5/14
Yeah I would really like to know if we are getting another update/fix/roll back for this broken aiming system on Tuesday before PC... Im tolerating it right now but there are so many kills ive missed because of the uncontrollable sway at close range or moving targets... |
Rei Shepard
Spectre II
253
|
Posted - 2013.05.12 15:30:00 -
[144] - Quote
Muchomojo wrote:Aim is better now after the hotfix... but still not good. The aim problem is really evident when shooting small static targets. Destroying enemy nanohives best illustrates the problem. I'm guessing it's the acceleration? Creates a swaying effect similar to a scoped sniper. At least that's the best way I can think to describe it.
Mouse sensitivity at 40. Setting it at twenty is still broken.
I am starting to wonder if they are not using a method that emulates a locked 30 FPS called frame smoothing at the cost of increased input lag. |
Doshneil Antaro
SVER True Blood Unclaimed.
45
|
Posted - 2013.05.12 17:06:00 -
[145] - Quote
The kb/m is supported by the ps3, as well as a variety of other periphials. It is up to to the game developers to decide which ones are supported for there game. Both the kb/m and controler have there advantages, yet sixaxis users seem to ignore theres and demand removal of the kb/m. You dont hear kb/m asking to fix the the advantages the controller has over them. All periphials work different and change the way the game is played. Get over it already, and learn to use your periphal of choice advantage over the others. |
dalt ud
Vacuum Cleaner. LLC RUST415
106
|
Posted - 2013.05.12 18:24:00 -
[146] - Quote
Doshneil Antaro wrote:The kb/m is supported by the ps3, as well as a variety of other periphials. It is up to to the game developers to decide which ones are supported for there game. Both the kb/m and controler have there advantages, yet sixaxis users seem to ignore theres and demand removal of the kb/m. You dont hear kb/m asking to fix the the advantages the controller has over them. All periphials work different and change the way the game is played. Get over it already, and learn to use your periphal of choice advantage over the others.
Ok, i played network shooters on PC since 1999 year, and play PS3's shooters since 2007 year. And i tried kbm in dust514.
So tell me about my advantage vs kbm (on chromosome). Why its so easy to aim on any distance with kbm, why it so easy in tank.
kbm without limitation better in all circumstances. In some slighty better, in most - much more better.
We dont hear about ds3 advantages coz it not exist.
I doubt you even tried play with ds3. I mean not noobs with kbm, i mean best players, they always better coz easy type of controls. |
KA24DERT
Not Guilty EoN.
35
|
Posted - 2013.05.12 18:48:00 -
[147] - Quote
The hotfix did not fix anything for me, using an IBM Keyboard and a Logitech Performance MX mouse.
Reading this thread, I get the same headaches I got when reading the SP cap threads.
The pounding headache caused by terrible solutions looking for a problem that doesn't exist.
The best solution to the SP cap problem was to not have a cap at all. If someone wants to grind all day, fine. That person is working hard for their rewards. But we had countless theorycrafters making up the most convoluted schemes imaginable, just because they want to keep dedicated players from gaining an advantage via their dedication.
Now, again, we have tons of people chiming in with more solutions in search of a problem. Cap it this way, gimp it that way, separate the the gun crosshair from the viewport! That's a lot of code whose only purpose is to attack people who choose a certain input device.
Much like other whining posts, these posts miss the obvious truth: If X is clearly superior, everybody would be using X.
Keyboards and mice combos can be had for $20 dollars, and everyone's PS3 has USB ports. So why aren't more people using this little "I Win" button?
But furthermore, assuming the KB/M is a superior controller choice(many top players would disagree), why punish the player who wants to work hard and master it?
This is just another example of people who don't want to put effort in the game trying to cripple those who want to improve their performance.
The real solution for this is to give players a proper control panel for input. Acceleration curves, joystick deadzones, bindings, turn speed, etc. Let everyone customize their own variables to maximize their effectiveness with their controller choice.
Any other solution will just result in more attempts by CCP to tweak the controls on the behalf of players, and more threads in response to the changes because, surprise, one size does not fit all. |
bolsh lee
Ahrendee Mercenaries
114
|
Posted - 2013.05.12 19:17:00 -
[148] - Quote
KA24DERT wrote: Now, again, we have tons of people chiming in with more solutions in search of a problem. Cap it this way, gimp it that way, separate the the gun crosshair from the viewport! That's a lot of code whose only purpose is to attack people who choose a certain input device.
Much like other whining posts, these posts miss the obvious truth: If X is clearly superior, everybody would be using X.
Keyboards and mice combos can be had for $20 dollars, and everyone's PS3 has USB ports. So why aren't more people using this little "I Win" button?
But furthermore, assuming the KB/M is a superior controller choice(many top players would disagree), why punish the player who wants to work hard and master it?
This is just another example of people who don't want to put effort in the game trying to cripple those who want to improve their performance.
The real solution for this is to give players a proper control panel for input. Acceleration curves, joystick deadzones, bindings, turn speed, etc. Let everyone customize their own variables to maximize their effectiveness with their controller choice.
Any other solution will just result in more attempts by CCP to tweak the controls on the behalf of players, and more threads in response to the changes because, surprise, one size does not fit all.
CCP Wolfman, this^^^
|
General Tiberius1
ZionTCD Unclaimed.
690
|
Posted - 2013.05.12 19:37:00 -
[149] - Quote
soooo, the cheaters who use M/KB get all the love and the people who play the game with a controller (what any true console gamer does) get stuck on afterburner for fixes? |
XiBravo
TeamPlayers EoN.
22
|
Posted - 2013.05.12 19:47:00 -
[150] - Quote
^ Play one of the other countless ds3 only shooters or plug in your own mouse. Either way STFU General Cryberius1 |
|
Rei Shepard
Spectre II
254
|
Posted - 2013.05.12 20:36:00 -
[151] - Quote
Quote:p.s. I mean not noobs with kbm, i mean best players, they always better coz easy type of controls.
If the best are better because of easy controlls, why arent the noobs beter either ? if they are that easy to master ?
That line of yours man makes no sense at all... |
fred orpaul
The Tritan Industries RISE of LEGION
271
|
Posted - 2013.05.13 01:15:00 -
[152] - Quote
5aEKUXeRJGJ27kCDnDVYak5q wrote:1. Turning limit. WHY? this is an FPS, not an RPG, I understand you guys have put in the whole turning limit to mimic the orbit/tracking mechnism in EVE so that heavies will "turn slower"... but you have stepped out of your line. The moment you touch basic things like aiming speed, you have stepped on the toes of the FPS players and into the boundary of "too much". This is an FPS first, don't turn it into an "RPG". Suggestion: (strongly suggested) abandon the whole concept of "turning speed limits". Alternate suggestion: (something you could do if you have the time) have two "cursors", one is without speed limit and will move the camera without delay, but there will be a separate crosshair that controls the gun aim (this will also affect the gun model) will slowly "catch up" within its speed limit to where you are looking at (the first cursor). This way you get to preserve your game design concepts (slow turning for heavies/turrets) but won't make the game feel laggy. TLDR: control->camera without speed limit, but the gun aim will follow with their own limits. (so if you turn very quickly 180 degree, your camera will turn very quickly without any speed limit, but you will see your gun turning slowly to catch up. If you fire within this catch up period, you will effectively see the gun spraying bullets along a trail as it tries to go to the centre of the camera. 2. Mouse control simulating joystick - just don't. Mouse users need raw input. Period. This should be the benchmark you guys should aim to achieve. http://www.youtube.com/watch?v=Ckv95eHdzTYMy point is that you need the LEAST amount of filters/smoothing/whatever be applied to your input. We want RAW input to camera control, nothing more. This should be a top priority in your game design because this is what allows the FPS skill game to be present in your space MMORPGFPS. You don't mess with the basic FPS mechanics. The control input to output should be perfectly linear (no acceleration, no smoothing) because this is where the skill game is at. <---this also applies to controllers. take away your smoothing and acceleration bullshet. 3. Framerate / performance issue. This influences the aiming. Fix this ASAP. First you need a high framerate. Secondly you need a consistent framerate. 4. Hitboxes detection. Nothing I can add to, just fix it. How can it be messed up in the first place?
1)turn limits are fine but should be hard limits not the current scheme of you can always go faster you just have to stick a belt sander under your mouse/fry your DS3 with high voltage w/ sensitivity maxed. Yea I know that its probably asymptotic(not to mention the controler fail limits mean all that would be pointless) but that's the feeling you get and it just feels stupid.
2)100% right! mouse users don't want any thing but raw, we go to extreme lengths to defeat windows and hardware acceleration and input modification, there are websites dedicated on how to get the most raw and therefore the most reliable input from your mouse, this is why the mouse, despite its obvious limitations and the plethora of far better/comfortable and more immersive controllers out there, has been the control of choice for PC gaming for so long the reliability and repeatability of the control scheme(its the closest you can get to controlling the game with your mind). As I said above I don't mind turn limits but controller input should mimic mouse movement 100% up to a hard speed limit.
3) yea could use some love but I've dealt with worse
4)is there any chance that your use of instant hit weapons is actually making this worse?? could a non instantaneous bullet speed actually allow you to compensate for the lag introduced by server side hit detection?? honest question I know nothing about it, but I can't shake the thought that bullet travel while it might be more processor intensive might allow for smother game play, ignore me if I am wrong.. |
gabriel login
Dead Six Initiative Lokun Listamenn
15
|
Posted - 2013.05.13 02:19:00 -
[153] - Quote
so ccp any news on the ds3 controls. like whats rong with them do you have a fix yet or are your testing. some news would be nice. |
XiBangBang
NewBerries
5
|
Posted - 2013.05.13 02:30:00 -
[154] - Quote
gabriel login wrote: some news would be nice.
Yes, Pleas. As my deaths skyrocket and kills drop I'd like to know what's goin on. |
Madagascan Eagle
3dge of D4rkness SoulWing Alliance
0
|
Posted - 2013.05.13 02:52:00 -
[155] - Quote
All things being equal, the best kb/m player will be better than the best ds3 player. As planetary conquest rolls out we'll find that those corps with seasoned kb/m users will have an advantage. Telling a ds3 player that they can just learn to use kb/m isn't realistic. No-one is saying that learning a kb/m is easy. Just that it is an advantage all other things being equal. I repeat, all things being equal the best kb/m user has an advantage over the best ds3 user.
Having the ability to.use different input devices on a PvP game is not good. |
Sete Clifton
PSU GHOST SYNDICATE
134
|
Posted - 2013.05.13 04:16:00 -
[156] - Quote
(For the DS3) From what I've gathered, I'm thinking part of the problem is the acceleration algorithm they are using. It appears to be very similar to the one used in UT3. By this I mean that there is a very short but large acceleration at the beginning, then a longer but slower acceleration until it reaches the maximum speed and plateaus.
This segmentation of the acceleration would make sense to be causing the feel of inconsistency and erratic movements, especially when trying to quickly change directions in CQC. It should also explain why fine movements are difficult, because small deviations of the stick from center would create relatively large changes in speed. |
Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
24
|
Posted - 2013.05.13 05:11:00 -
[157] - Quote
M/KB user. 100 sensitivity. This hotfix did it for me - aiming is similar to Chromosome but what I would suggest is that you try to fiddle with aiming down the sights as it is unresponsive and slippery. I think that you should use raw input with speed caps where you need em as it would destroy the input lag and do the same job as that weird joystick sim. |
Darkstar Militarius
The Southern Legion RISE of LEGION
7
|
Posted - 2013.05.13 06:16:00 -
[158] - Quote
I have been told straight from the Horse's Mouth, CCP Blam! and CCP Nothin on IRC, that there is a fix for the backwards acceleration otw. If I had to guess, I'd say it is more a code fix than just something they can stream, so probably won't be immediate. However, just having the info that a fix is incoming, is like the biggest weight gone.
I swear I cried tears of happiness when they said this. |
XiBravo
TeamPlayers EoN.
27
|
Posted - 2013.05.13 06:50:00 -
[159] - Quote
|
Lowkiie
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.05.13 07:06:00 -
[160] - Quote
This is a reply to Djinn on page one. What you are describing sound dangerously close to how Killzone 2 and 3 feels. |
|
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
108
|
Posted - 2013.05.13 09:38:00 -
[161] - Quote
KA24DERT wrote:The hotfix did not fix anything for me, using an IBM Keyboard and a Logitech Performance MX mouse.
Reading this thread, I get the same headaches I got when reading the SP cap threads.
The pounding headache caused by terrible solutions looking for a problem that doesn't exist.
The best solution to the SP cap problem was to not have a cap at all. If someone wants to grind all day, fine. That person is working hard for their rewards. But we had countless theorycrafters making up the most convoluted schemes imaginable, just because they want to keep dedicated players from gaining an advantage via their dedication.
Now, again, we have tons of people chiming in with more solutions in search of a problem. Cap it this way, gimp it that way, separate the the gun crosshair from the viewport! That's a lot of code whose only purpose is to attack people who choose a certain input device.
Much like other whining posts, these posts miss the obvious truth: If X is clearly superior, everybody would be using X.
Keyboards and mice combos can be had for $20 dollars, and everyone's PS3 has USB ports. So why aren't more people using this little "I Win" button?
But furthermore, assuming the KB/M is a superior controller choice(many top players would disagree), why punish the player who wants to work hard and master it?
This is just another example of people who don't want to put effort in the game trying to cripple those who want to improve their performance.
The real solution for this is to give players a proper control panel for input. Acceleration curves, joystick deadzones, bindings, turn speed, etc. Let everyone customize their own variables to maximize their effectiveness with their controller choice.
Any other solution will just result in more attempts by CCP to tweak the controls on the behalf of players, and more threads in response to the changes because, surprise, one size does not fit all.
I guess I will have to echo this. |
Deranged Disaster
Seraphim Initiative. CRONOS.
175
|
Posted - 2013.05.13 11:38:00 -
[162] - Quote
KA24DERT wrote:The hotfix did not fix anything for me, using an IBM Keyboard and a Logitech Performance MX mouse.
Reading this thread, I get the same headaches I got when reading the SP cap threads.
The pounding headache caused by terrible solutions looking for a problem that doesn't exist.
The best solution to the SP cap problem was to not have a cap at all. If someone wants to grind all day, fine. That person is working hard for their rewards. But we had countless theorycrafters making up the most convoluted schemes imaginable, just because they want to keep dedicated players from gaining an advantage via their dedication.
Now, again, we have tons of people chiming in with more solutions in search of a problem. Cap it this way, gimp it that way, separate the the gun crosshair from the viewport! That's a lot of code whose only purpose is to attack people who choose a certain input device.
Much like other whining posts, these posts miss the obvious truth: If X is clearly superior, everybody would be using X.
Keyboards and mice combos can be had for $20 dollars, and everyone's PS3 has USB ports. So why aren't more people using this little "I Win" button?
But furthermore, assuming the KB/M is a superior controller choice(many top players would disagree), why punish the player who wants to work hard and master it?
This is just another example of people who don't want to put effort in the game trying to cripple those who want to improve their performance.
The real solution for this is to give players a proper control panel for input. Acceleration curves, joystick deadzones, bindings, turn speed, etc. Let everyone customize their own variables to maximize their effectiveness with their controller choice.
Any other solution will just result in more attempts by CCP to tweak the controls on the behalf of players, and more threads in response to the changes because, surprise, one size does not fit all. Seconding this. |
bolsh lee
Ahrendee Mercenaries
121
|
Posted - 2013.05.13 12:51:00 -
[163] - Quote
CCP Wolfman - Can we expect a fix for Tuesdays downtime we desperately need it with the "full release"/planetary Conquest ! |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
211
|
Posted - 2013.05.13 13:53:00 -
[164] - Quote
bolsh lee wrote:CCP Wolfman - Can we expect a fix for Tuesdays downtime we desperately need it with the "full release"/planetary Conquest !
Yeah and will my Tank be able to fire up when I am aiming up? |
InsertCoinHere
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
19
|
Posted - 2013.05.13 15:02:00 -
[165] - Quote
bolsh lee wrote:CCP Wolfman - Can we expect a fix for Tuesdays downtime we desperately need it with the "full release"/planetary Conquest !
Yes/No? |
trollsroyce
Seraphim Initiative. CRONOS.
392
|
Posted - 2013.05.13 15:41:00 -
[166] - Quote
A RESPEC OF SKILLPOINTS IS NEEDED BECAUSE OF UNDOCUMENTED APPLICATION OF THIS CONTROL SHENANIGANS AND MOUSE BECOMING USELESS IN SLOW TURNING DROPSUIT CONTROL.
The artificial turning speed cap makes most of the suits unplayable with twitch mouse. As a heavy, I need to hold back my aiming speed at 1/4 of my normal aim speed I have been refining for 20 years. If I aim fast with the mouse, the movement is registered as much slower. This design is frankly idiotic, but that's not my point in this post.
Because of this failure to communicate in advance these changes so that I would have known to spec into tank (where twitch speed aim is not used), I want a respec of all skillpoints.
When you want to go about fixing this, either revert back to Chromosome control scheme, or remove artificial dropsuit turn speed limits. The turn speed limitation is not a good game design mechanic. It adds nothing that would not be more simply and beautifully added by making a broader spectrum of dropsuit run and strafe speeds. Balance dropsuits by their run and strafe speed, not by the turning speed. This is not a mechwarrior game.
Now read this and respond, do not be offended by the harshness. You developers scammed me out of a PS3 purchase and multiple merc packs on multiple accounts which I would never have even given a thought to, had I known dust will drop its mouse support in release build. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
213
|
Posted - 2013.05.13 16:46:00 -
[167] - Quote
trollsroyce wrote:A RESPEC OF SKILLPOINTS IS NEEDED BECAUSE OF UNDOCUMENTED APPLICATION OF THIS CONTROL SHENANIGANS AND MOUSE BECOMING USELESS IN SLOW TURNING DROPSUIT CONTROL.
The artificial turning speed cap makes most of the suits unplayable with twitch mouse. As a heavy, I need to hold back my aiming speed at 1/4 of my normal aim speed I have been refining for 20 years. If I aim fast with the mouse, the movement is registered as much slower. This design is frankly idiotic, but that's not my point in this post.
Because of this failure to communicate in advance these changes so that I would have known to spec into tank (where twitch speed aim is not used), I want a respec of all skillpoints.
When you want to go about fixing this, either revert back to Chromosome control scheme, or remove artificial dropsuit turn speed limits. The turn speed limitation is not a good game design mechanic. It adds nothing that would not be more simply and beautifully added by making a broader spectrum of dropsuit run and strafe speeds. Balance dropsuits by their run and strafe speed, not by the turning speed. This is not a mechwarrior game.
Now read this and respond, do not be offended by the harshness. You developers scammed me out of a PS3 purchase and multiple merc packs on multiple accounts which I would never have even given a thought to, had I known dust will drop its mouse support in release build.
LOL don't go Tank they are broke.
Go dropship instead, they are getting Buffed and price dropped. Oh yeah and the Forge Guns are getting nerfed.
CCP Blam! wrote:
Quote:1. We are looking at doing re-balancing of our AV weapons. One of the topics, which also seems to be showing through on this thread is to keep a decently long enough range on the forge gun, but also look at the damage decay variable over time on it, optimal ranges, etc. Because agreed, that it is a very potent anti-vehicle weapon and it's not exactly something that is easily countered with countermeasures (see next point). We also don't want the forge gun to be nerfed to the point of feeling ineffective, so a direct reduction of damage output across the board is not going to be the simple answer there.
https://forums.dust514.com/default.aspx?g=posts&t=75841&p=8 |
gabriel login
Dead Six Initiative Lokun Listamenn
16
|
Posted - 2013.05.13 22:30:00 -
[168] - Quote
ccp i have not played in the last 3 days do in large part because of the aiming problem so think we can get some info seeing as tomorrow is the 14. |
DJINN serious issues
Hellstorm Inc League of Infamy
20
|
Posted - 2013.05.14 01:12:00 -
[169] - Quote
gabriel login wrote:ccp i have not played in the last 3 days do in large part because of the aiming problem so think we can get some info seeing as tomorrow is the 14.
Been avoiding dust all week as well. Can't play on this broken setup. Hurry up with the kb/m fix. Drop the ******** turn speed cap. Isn't sp enough artificial gimping? |
gabriel login
Dead Six Initiative Lokun Listamenn
18
|
Posted - 2013.05.14 02:18:00 -
[170] - Quote
i am to the point that ill just go back to battelfield at least there people cant jump an strafe past being shot an the controlls there at least work. get rid of this dumb ass noob jumping shooting strafeing bs an make people pay for being dumb dont reward them ccp. just now played a game with a pro user an all he had was a shotgun an was jumping all over the place an strafeing back an forth like a noob you add that on top of the bs aiming an its just no win an no fun. say what you all will as long as jumping 4ft an super fast strafeing is in this game the aim wil never be right. people need to move slower some what to even out the good player from the great as long as that is there people will use it like a crutch. if i catch you by yourself an can kill you i should beable to do so without you jumping an strafing all over the place. this is a team game not the i can riverdane an jump past your shots game. ccp you need to understand that all games that have this as a featuer make team work less important when i can just dodge being shot what do i need a team for it will just slow me down. an that is how some of the people play it. its because you reward jumping an strafeing ccp an not the team play of oh look 3 of us got you an look you cant riverdane your way out of it or strafe past all 5 of my squad mates shots. |
|
Kilmoor Valor 514
DISTRIBUTOR OF PAIN
8
|
Posted - 2013.05.14 04:46:00 -
[171] - Quote
I think the KB/M has become more playable since the post-Uprising adjustments have been applied. Nothing beats raw input, where a memory trained flick of the wrist puts the crosshairs between the eyes, though. Tracking targets with the wonky acceleration curve is nerve-wracking for sure. Swapping to sidearm in CQB and having to adjust instantly to a steeper control input rate is death every time. At a minimum, fix that. I get the intent, but it won't work for FPS' foundation on muscle memory. |
XiBravo
TeamPlayers EoN.
34
|
Posted - 2013.05.14 06:53:00 -
[172] - Quote
This post made me rejoice... Well kinda...
CCP Hybrid wrote:Hi,
In answer to the question on the mouse sensitivity - it's being worked on currently. With the help of the forums we have identified the key issues and we hope to deploy a patch that resolves these concerns very soon.
As for keyboard remapping, we are working through a list of prioritised tasks and this feature is among those. At this moment in time we are utilising all available resources to deliver a smoother Uprising experience.
|
|
CCP Wolfman
C C P C C P Alliance
346
|
Posted - 2013.05.14 09:34:00 -
[173] - Quote
Hi guys,
WeGÇÖve just finished testing a further update to the aiming systems and we will be deploying this to you today. This time the changes are primarily focused on improving the DS3 controls but there are some little tweaks for the mouse in there as well. I have decided not to explain what has actually changed (yet) as I donGÇÖt want to influence your feedback. I will fill you in once youGÇÖve had a chance to play with them and shout praise/abuse.
In other control related news:
* We are looking in to whether or not the DS3 acceleration to max rotation speed is respecting the actual settings (thanks Sete Clifton for noticing there might be an issue here).
* After some investigation we discovered that the sensitivity input curve being used by the mouse was incorrect. Despite new settings being present they were not being used. This issue requires a code update to fix and that is something we are working on as we speak. We will let you know when that is ready (this issue does not effect DS3 users).
* Related to that we found a bug with the mouse sensitivity input curve that is being used which resulted in some weird spikes when changing sensitivity. This occurs at settings of 20 and 100 and will be fixed once the above issue has been.
Cheers
CCP Wolfman
|
|
Xndr 78th
Dead Six Initiative Lokun Listamenn
18
|
Posted - 2013.05.14 11:20:00 -
[174] - Quote
CCP Wolfman wrote:* After some investigation we discovered that the sensitivity input curve being used by the mouse was incorrect. Despite new settings being present they were not being used. This issue requires a code update to fix and that is something we are working on as we speak. We will let you know when that is ready (this issue does not effect DS3 users).
* Related to that we found a bug with the mouse sensitivity input curve that is being used which resulted in some weird spikes when changing sensitivity. This occurs at settings of 20 and 100 and will be fixed once the above issue has been. Looking forward to this, because current mouse handling is still not suitable for precise aiming. Soon(tm)? |
The-Beard
DUST University Ivy League
45
|
Posted - 2013.05.14 13:30:00 -
[175] - Quote
x-50 y-20 ds3 So far after a 2 matches, I'd say the aiming feels the same. |
gabriel login
Dead Six Initiative Lokun Listamenn
21
|
Posted - 2013.05.14 15:21:00 -
[176] - Quote
the aim is a bit better but the cqc is still off an that is do in large part becuse of the strafe speed. an the aim in ads is still slow why. ccp do you want hip fire to be the only means of shooting in this game if so remove the ads. an as far as the strafe speed if it is lowerd a bit the new aim system will have a better chance of working an cqc will not be so much of a pain. |
itza amarr2
Sand Mercenary Corps Inc.
0
|
Posted - 2013.05.14 15:22:00 -
[177] - Quote
I guess my question is why can't we map our controller the way we want. I hate click to run, and push to talk on the d-pad. Weapon selection is horrible. I suggest R2 for run, d-pad for weapon selection, and L3 for PTT. Would be for grenades/misc modules. That is just my opinion.
Please please please let us map our controls ourself. |
Heavy Salvo
Silver Talon Corporation
6
|
Posted - 2013.05.14 16:47:00 -
[178] - Quote
Rei Shepard wrote:Bones McGavins wrote:Maybe. But lots of players LOVE console shooters. Trying to allow both is a huge mistake, and is likely why they have so much trouble getting the aim down. Its almost impossible to balance correctly. If you just made good controls for both, mouse users would dominate with pinpoint accuracy.
Back when I first heard about DUST I knew the biggest issue would be controls, and trying to get aiming fair with both controllers and mouse. And its obvious they are struggling with that big time, leaving both controls schemes below standard. Force people to use one or the other.
If its a mouse, youll lose a ton more players than if its a DS3 though, thats for sure. Don't forget that for each Mouse User, there might be multiple Eve accounts to be sold to, i know i run 3 Eve accounts on my PC and PC users pay a monthly Eve fee where as F2P people usually stick to F2P without even buying boosters. If i had tried this game with this control scheme vs Chromosone, i would most likely not have returned to Eve and not bought 5 merc packs for my boosters. I also convinced a couple of other people to do the same, in the end they will lose around 10 Paying Eve accounts & 3 payed Dust accounts by loosing the 3 Dust accounts due to Controll issues. And i doubt we aren't the only ones. Quote:Console games should be played from the comfort of a couch, with a controller and a beer. Also touching this subject again, if you want to play like a couch potato and not be in any way competitive with other players that have fun, only when playing they competitive, its is entirely your choice but we should not be bubble wrapped, taped down to the floor, blindfolded, gagged and shoved up some spikes from the rear up, just so you can keep playing on your couch and compete with us. This game was advertised to come with KB/M support and well since uprising it doesnt.
Pardon me, but are you saying the fact I like to sit down and have a beer and play this game with my tried and true controller means I cant beat your KB/M? |
Lurchasaurus
SVER True Blood Unclaimed.
852
|
Posted - 2013.05.14 16:56:00 -
[179] - Quote
CCP Wolfman wrote:Hi guys,
WeGÇÖve just finished testing a further update to the aiming systems and we will be deploying this to you today. This time the changes are primarily focused on improving the DS3 controls but there are some little tweaks for the mouse in there as well. I have decided not to explain what has actually changed (yet) as I donGÇÖt want to influence your feedback. I will fill you in once youGÇÖve had a chance to play with them and shout praise/abuse.
In other control related news:
* We are looking in to whether or not the DS3 acceleration to max rotation speed is respecting the actual settings (thanks Sete Clifton for noticing there might be an issue here).
* After some investigation we discovered that the sensitivity input curve being used by the mouse was incorrect. Despite new settings being present they were not being used. This issue requires a code update to fix and that is something we are working on as we speak. We will let you know when that is ready (this issue does not effect DS3 users).
* Related to that we found a bug with the mouse sensitivity input curve that is being used which resulted in some weird spikes when changing sensitivity. This occurs at settings of 20 and 100 and will be fixed once the above issue has been.
Cheers
CCP Wolfman
There is another huge one that i am getting very frustrated with and hasnt been fixed. When i am in my tank and try to select a module via the R2 wheel, trying to use a mouse is impossible. The cursor freaks out due to whatever changes you made to the mouse and my tanks are pretty useless. No point calling in tanks if i cant activate the modules that i cant fit with the pg i dont have.
|
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
64
|
Posted - 2013.05.14 18:13:00 -
[180] - Quote
CCP Wolfman wrote:Hi guys,
WeGÇÖve just finished testing a further update to the aiming systems and we will be deploying this to you today. This time the changes are primarily focused on improving the DS3 controls but there are some little tweaks for the mouse in there as well. I have decided not to explain what has actually changed (yet) as I donGÇÖt want to influence your feedback. I will fill you in once youGÇÖve had a chance to play with them and shout praise/abuse.
In other control related news:
* We are looking in to whether or not the DS3 acceleration to max rotation speed is respecting the actual settings (thanks Sete Clifton for noticing there might be an issue here).
* After some investigation we discovered that the sensitivity input curve being used by the mouse was incorrect. Despite new settings being present they were not being used. This issue requires a code update to fix and that is something we are working on as we speak. We will let you know when that is ready (this issue does not effect DS3 users).
* Related to that we found a bug with the mouse sensitivity input curve that is being used which resulted in some weird spikes when changing sensitivity. This occurs at settings of 20 and 100 and will be fixed once the above issue has been.
Cheers
CCP Wolfman
As a DS3 player, it's still pretty bad.
settings at 50 X 40Y AA off.
Just revert back to the old mechanics already?
|
|
Parson Atreides
Ahrendee Mercenaries
322
|
Posted - 2013.05.14 18:35:00 -
[181] - Quote
DS3 user. 40/30 AA On.
The new version feels just as bad as the old version to be perfectly honest. I noticed no changes whatsoever when I played today. I think I'm going to redownload the game tonight and see if it helps at all.
If that doesn't work though, can't we at least get an option to use Chromosome's aiming system? Because this is teetering on the brink of unplayable and I know a lot of people feel the exact same way. |
Khan Hun
Sanmatar Kelkoons Minmatar Republic
39
|
Posted - 2013.05.14 19:03:00 -
[182] - Quote
Noticed no difference in the launch version with a mouse, pleased to see it being worked on though, CQC using any weapon is awful, I've taken to holding the mouse still and strafing until the guy is in the crosshairs which is nuts for a modern shooter.
|
Sete Clifton
PSU GHOST SYNDICATE
144
|
Posted - 2013.05.14 19:18:00 -
[183] - Quote
I'm noticing a slight improvement, the lower sensitivities seem to work a little better now. Did you reduce the acceleration/smoothing time? That's what it feels like to me. I do have to say though that I've noticed CQC battles still don't seem right. I'm still running into the same problem where me and the opponent both end up shooting mostly air.
Overall, I'd say from the little time I've had so far it feels slightly better (on a DS3), but seems to be mostly the same. I'm interested to hear what has specifically been changed though, hopefully Wolfam can tell us soon, because I think it would help us with giving feedback. And If it's possible, I'd be interested to know more about the specific design of the aiming system itself (please ?).
Also, thanks for the shout out Wolfman, I'm just glad I could help. |
XiBravo
TeamPlayers EoN.
35
|
Posted - 2013.05.14 19:38:00 -
[184] - Quote
Mouse aiming is still atrocious. Came in to see new new update, played 1 round, and than turned the playstation off... Maybe I'll read a book... CCP is treading on thin ice with how easy it is to put their game down. |
Muchomojo
xCosmic Voidx
13
|
Posted - 2013.05.14 21:09:00 -
[185] - Quote
Definite improvement, but the CQC is a mess. Mouse setting at sensitivity 20 is still broken. |
gabriel login
Dead Six Initiative Lokun Listamenn
24
|
Posted - 2013.05.15 00:15:00 -
[186] - Quote
i keep saying it but people act like thay dont see what i am saying. the speed at witch we move in this game is just to fast it needs to be a bit slower so the aim system can keep up. you can try all you like to make the aim better but if people move at like mach 6 speed in this game what time do you have to train you sight on them. an people wounder why thay cant hit anything .what was the last shooter in the past 5 years where you can run this fast. this is why people move slower in real shooters so you have more time to aim and not this arcade sht where people just run past being shot. you dont see people running at mach 6 in cod farcry3 or any of the batlefield games an ths game is just about the same as bf. see heres the funny thing if it only took 3 to chest an 1 to the head i dont think anyone would have a problem but here when some people can have like 300 shields or more an like 500 armor the time it take to kill just 1 of them can take 30 sec to a min. an it is becuse we have all this armor an shield an the super fast run strafe speed an all this jumping that is makeing cqc feel off. but what do i know i have only been playing shooters for like 17 years or more. |
Renirc Ekir
Armored Wolves Alpha Wolf Pack
0
|
Posted - 2013.05.15 00:43:00 -
[187] - Quote
i am having issues with the move controllers when you go into aim mode the weapon it self does not move just a little dot. when aiming down the sights i would think the entire weapons should move. there is also some lag there. |
bolsh lee
Ahrendee Mercenaries
135
|
Posted - 2013.05.15 02:50:00 -
[188] - Quote
Parson Atreides wrote:DS3 user. 40/30 AA On.
The new version feels just as bad as the old version to be perfectly honest. I noticed no changes whatsoever when I played today. I think I'm going to redownload the game tonight and see if it helps at all.
If that doesn't work though, can't we at least get an option to use Chromosome's aiming system? Because this is teetering on the brink of unplayable and I know a lot of people feel the exact same way.
Yep also mouse aiming is still being completely inconsistent at close range and the majority of time at range there is uncontrollable sway when making slight adjustments left and right.. Maybe a fix or roll back before thursday !? |
wolfstrike05
Kirkinen Risk Control Caldari State
0
|
Posted - 2013.05.15 02:57:00 -
[189] - Quote
well I would like to know if the aiming asst does really work because I like to be able to lock on sort of than manual move the sight on a target and add to the list it may not fall into same topic but I get stuck on every little thing on the map like being traped then get killed in place. |
|
CCP Wolfman
C C P C C P Alliance
351
|
Posted - 2013.05.15 02:58:00 -
[190] - Quote
Renirc Ekir wrote:i am having issues with the move controllers when you go into aim mode the weapon it self does not move just a little dot. when aiming down the sights i would think the entire weapons should move. there is also some lag there.
Hi
What weapon were you using? The weapon should absolutely be moving. Please let me know so we can check it out.
|
|
|
Zyrus Amalomyn
Militaires-Sans-Frontieres
142
|
Posted - 2013.05.15 04:24:00 -
[191] - Quote
Khan Hun wrote:
Noticed no difference in the launch version with a mouse, pleased to see it being worked on though, CQC using any weapon is awful, I've taken to holding the mouse still and strafing until the guy is in the crosshairs which is nuts for a modern shooter.
I was wondering if others picked up on this.
I, too, have been using the STRAFING for doing fine aiming. I just can't precise movement with a mouse right now with this input lag and virtual joystick feel, and the acceleration, alongside the huge amount of strafing. |
Himiko Kuronaga
SyNergy Gaming EoN.
428
|
Posted - 2013.05.15 05:55:00 -
[192] - Quote
KB/M aim still feels terrible.
On all settings.
Give me raw or give me death.
I can't take this much longer. |
Rei Shepard
Spectre II
269
|
Posted - 2013.05.15 10:30:00 -
[193] - Quote
CCP Wolfman wrote:Hi guys,
WeGÇÖve just finished testing a further update to the aiming systems and we will be deploying this to you today. This time the changes are primarily focused on improving the DS3 controls but there are some little tweaks for the mouse in there as well. I have decided not to explain what has actually changed (yet) as I donGÇÖt want to influence your feedback. I will fill you in once youGÇÖve had a chance to play with them and shout praise/abuse.
In other control related news:
* We are looking in to whether or not the DS3 acceleration to max rotation speed is respecting the actual settings (thanks Sete Clifton for noticing there might be an issue here).
* After some investigation we discovered that the sensitivity input curve being used by the mouse was incorrect. Despite new settings being present they were not being used. This issue requires a code update to fix and that is something we are working on as we speak. We will let you know when that is ready (this issue does not effect DS3 users).
* Related to that we found a bug with the mouse sensitivity input curve that is being used which resulted in some weird spikes when changing sensitivity. This occurs at settings of 20 and 100 and will be fixed once the above issue has been.
Cheers
CCP Wolfman
I actually documented that spike at 20, though noone reads my posts /sulk
I had to put this discussion down a few days ago because it was driving me nutters and just went on to play the game instead, regardless of its aiming issues.
Some people ingame mailed me how i am coping with the new changes and i have to say, ive adapted to it, however this does not mean the controlls for KB/M are fine atm. Because they aren't.
Long & medium range i can again track targets decently, just not pin point accuratly as i ussualy do.
Cqc where i normally excell at with a Sniper Rifle (APB Reloaded) and can 2 shot people with a TTK of 1.5 seconds bolt action sniper while up to 3 people shoot at me with 0.6-0.7s TTK fully automatic weapons and kill all 3 before they deplete my hp. (Yes i use cover properly)
Honestly if i have to guess and throw a number at how much precise aim i have in Dust is more like 20%, it feels as if all my skill is sapped at fighting frame smoothing or some other behind the door system that creates a sense of 30+ smooth framerates at the cost of input issues, they seem to just be more apparant to mouse users.
I know we Mouse users jerk them around and the PS3 has to follow and ive known my PS3 to stall allot when i dragshot onto a target, making me miss that target, ive never seen a movie where a DS3 user has a stall onscreen, while all people i play Dust with (KB/M) users all have these stall issues and we have all diffrent timeframed PS3's.
While the game is playable again and at least fun, its nowhere near the level i can bring out any resemblance of solid aim.
PS: This is all done at 576P resolution, it is MUCH worse at 720P. |
DJINN serious issues
Hellstorm Inc League of Infamy
26
|
Posted - 2013.05.15 12:41:00 -
[194] - Quote
No mention of input fix on downtime notice... wolfman give up? |
WE LOVE ReGnUM
Amarr Templars Amarr Empire
56
|
Posted - 2013.05.15 14:34:00 -
[195] - Quote
Will we be seeing Chromosome aiming mechanic brought back |
Bones McGavins
TacoCat Industries
171
|
Posted - 2013.05.15 16:20:00 -
[196] - Quote
I had no issues in Chromosome (except at the very beggining when i was new) none in Uprising or after the mouse hotfix. But yesterday I felt like I couldnt hit anything. CQ was horrible. Mid/long was a bit less of an issue, and may just be me needing to adjust to new settings. But TBH CQ felt like there was zero aim assist. Reminds me of trying to shoot team-mates in HALO.
Aim asisst has never been that strong in this game, but it felt even weaker yesterday. |
gabriel login
Dead Six Initiative Lokun Listamenn
24
|
Posted - 2013.05.15 16:50:00 -
[197] - Quote
so after doin some more testing with the setting i to have come to find the acceleration is way to much. ccp i hope you there an read this but even at 0-0 on my ds3 setting i can still turn supper fast. an if i set it to 1-1 not only do i turn supper fast but you can see the acceleration kick in at about the last 75% of the turn an then your aim just takes off out of control. so ccp what i want to know is why cant we change the settings in smaller numbers like 1 2 3 4 5 6 7 8 9 10 you know like most shooters. as it is now it goes 1 5 10 20 30 40 50 60 70 80 90 100 like what the hell is that all about. see the speed at witch you aim an how fast you turn should come from how high of a number you have set. meaning at 0 i turn supper slow an at 50 i turn at half the max speed. so ccp think you can make 1 more change to the aiming an remove the acceleration an change the settings to go up by 1 not by 5. |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
147
|
Posted - 2013.05.15 21:30:00 -
[198] - Quote
So I tried M/KB for the first time (in Dust) today, just to see what it's like. Now I can totally understand that for people who play on PC regularly that the aiming feels weird/bad/off/whatever, but it's a hundred times better than the DS3. ADS with a mouse does have its troubles, but I can't believe how much more accurate I could be with the mouse. Not only that, but CQC is considerably easier. Also, TAR + mouse = insane. Now I know why people are so upset about it.
Anyway, the reason I bring this up is not an endorsement for M/KB, or as a call to further nerf it. I bring it up because it really shows how much more work the DS3 desperately needs. I knew there were problems with the DS3 aiming before, but I didn't really know how big of a difference it was between the two devices. |
Chase Chouhada
Osmon Surveillance Caldari State
0
|
Posted - 2013.05.15 21:54:00 -
[199] - Quote
Sorry if this has been mentioned - I've not checked all the thread.
For me the main issue is latency - the speed at which the movement on screen relates to where the mouse is seems to be quite high. It's really noticeable when using iron sights. The tracking just isn't precise enough.
I use the Unreal engine a lot for development so I know this "feeling" - it reminds me of when you have VSync on and low FPS on the PC. Almost exactly the same.
I'm wondering if the added load from Uprising has caused this? Have you changed light type by any chance? Deferred / Forward? I've seen some crazy things happen with the input latency when changing lighting types.
That to one side - it would be awesome to be able to use the additional mouse buttons. Unreal supports them natively (although I know you've modified the code base a lot ~60% IIRC from Fanfest). |
DJINN serious issues
Hellstorm Inc League of Infamy
27
|
Posted - 2013.05.15 22:29:00 -
[200] - Quote
Sete Clifton wrote:So I tried M/KB for the first time (in Dust) today, just to see what it's like. Now I can totally understand that for people who play on PC regularly that the aiming feels weird/bad/off/whatever, but it's a hundred times better than the DS3. ADS with a mouse does have its troubles, but I can't believe how much more accurate I could be with the mouse. Not only that, but CQC is considerably easier. Also, TAR + mouse = insane. Now I know why people are so upset about it.
Anyway, the reason I bring this up is not an endorsement for M/KB, or as a call to further nerf it. I bring it up because it really shows how much more work the DS3 desperately needs. I knew there were problems with the DS3 aiming before, but I didn't really know how big of a difference it was between the two devices.
You are nuts. The ds3 is way better than the mouse. Far more precise right now.
The mouse sensitivity increments are so messed up that the only viable sensitivity is 100%. The y axis is half the speed of the x axis at least. Don't get me started on the ads with the TAC using mouse. Good luck tracking anything that is not in the distance. Plus the mini quarter sized scope is rediculous.
The only way to play this game right now is ds3 and just can't go back after tasting chromosome mouse and keyboard. |
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
456
|
Posted - 2013.05.15 22:59:00 -
[201] - Quote
Don't know if it's just me, but today felt a lot better than all of last week.
DS3. |
gabriel login
Dead Six Initiative Lokun Listamenn
27
|
Posted - 2013.05.15 23:26:00 -
[202] - Quote
NeoWraith Acedia wrote:Don't know if it's just me, but today felt a lot better than all of last week.
DS3. dont misunderstand what is goin on your just getting use to the bs aiming not that the aiming is better. i mean it is a bit better but not to the point that its fps good. |
Orange Kush
Dabin Wax
0
|
Posted - 2013.05.16 00:23:00 -
[203] - Quote
Im using the DS3 for controls, and man this game just feels off to me. It feels slow and draggy no matter the sensitivity I am on.
Is there some trick, or setting I can change to get this to feel better? |
bolsh lee
Ahrendee Mercenaries
138
|
Posted - 2013.05.16 03:58:00 -
[204] - Quote
Orange Kush wrote:Im using the DS3 for controls, and man this game just feels off to me. It feels slow and draggy no matter the sensitivity I am on.
Is there some trick, or setting I can change to get this to feel better?
Nope and you aren't the only one
Massively.com wrote:Avatar movement is quite mushy in the current build, and aiming with the controller is an exercise in frustration. I did see some improvement toward the end of my six hours, but I can't honestly use the word fun to describe the experience.
Cons: Dated presentation/visualsSloppy, imprecise shooter controls, Inadequate keyboard/mouse support, Future potential tied to-áEVE Online |
Lurchasaurus
SVER True Blood Unclaimed.
861
|
Posted - 2013.05.16 04:29:00 -
[205] - Quote
omfg please fix mouse controls so i can activate my freaking modules in my tank before tomorrow. at this rate PC is going to be the biggest joke ever. just a bunch of caldari logis using duvolle tacticals and modded controllers. at least with those they do the aiming for you instead of having to use the dust controls.
Has anyone at CCP even tried using a tank with a mouse this build? PLEASE rollback to chromosome mouse support for PC.
Please make it so i can use a mouse when i drive tanks instead of a wonky one hand on controller one hand on keyboard setup... |
Garrett Blacknova
Codex Troopers
3018
|
Posted - 2013.05.16 05:01:00 -
[206] - Quote
I've had one key complaint about Sixaxis aim that, as of the release of Uprising, was still unsolved.
-Lack of aim scaling. Since the official release on the 14th, THIS HAS BEEN FIXED.
Unfortunately, they also added another problem to contend with which at least partly negates this solution.
-Acceleration. This is great for some people, but not for everyone, and it NEEDS to be something we can TURN OFF. |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
67
|
Posted - 2013.05.16 05:52:00 -
[207] - Quote
Garrett Blacknova wrote:I've had one key complaint about Sixaxis aim that, as of the release of Uprising, was still unsolved.
-Lack of aim scaling. Since the official release on the 14th, THIS HAS BEEN FIXED.
Unfortunately, they also added another problem to contend with which at least partly negates this solution.
-Acceleration. This is great for some people, but not for everyone, and it NEEDS to be something we can TURN OFF.
A toggle for the acceleration would be very nice indeed.
|
DJINN serious issues
Hellstorm Inc League of Infamy
27
|
Posted - 2013.05.16 13:51:00 -
[208] - Quote
supersayinb wrote:Garrett Blacknova wrote:I've had one key complaint about Sixaxis aim that, as of the release of Uprising, was still unsolved.
-Lack of aim scaling. Since the official release on the 14th, THIS HAS BEEN FIXED.
Unfortunately, they also added another problem to contend with which at least partly negates this solution.
-Acceleration. This is great for some people, but not for everyone, and it NEEDS to be something we can TURN OFF. A toggle for the acceleration would be very nice indeed.
Lets face it. We have been pushed to the Feedback/Request section. No further talk of control fixes from the devs in the past 2 days... This is done. Was nice playing with you guys. Maybe we'll see some enhancements on the next gen consoles to prep it for PC release. Then when PC comes we will hopefully be able to tweak the config files ourselves to get the aiming we desire.
Until then I guess it's something else until the pain of having to switch back to DS3 subsides a bit. |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
70
|
Posted - 2013.05.16 20:40:00 -
[209] - Quote
DJINN serious issues wrote:supersayinb wrote:Garrett Blacknova wrote:I've had one key complaint about Sixaxis aim that, as of the release of Uprising, was still unsolved.
-Lack of aim scaling. Since the official release on the 14th, THIS HAS BEEN FIXED.
Unfortunately, they also added another problem to contend with which at least partly negates this solution.
-Acceleration. This is great for some people, but not for everyone, and it NEEDS to be something we can TURN OFF. A toggle for the acceleration would be very nice indeed. Lets face it. We have been pushed to the Feedback/Request section. No further talk of control fixes from the devs in the past 2 days... This is done. Was nice playing with you guys. Maybe we'll see some enhancements on the next gen consoles to prep it for PC release. Then when PC comes we will hopefully be able to tweak the config files ourselves to get the aiming we desire. Until then I guess it's something else until the pain of having to switch back to DS3 subsides a bit.
Wouldn't bother, the DS3 is broken too. |
bolsh lee
Ahrendee Mercenaries
142
|
Posted - 2013.05.16 23:59:00 -
[210] - Quote
With the lack of communication, I'm really wondering if we are going to see a fix soon, or are we supposed to just deal till the next big update...? |
|
Qubot Sendai
Sanmatar Kelkoons Minmatar Republic
3
|
Posted - 2013.05.17 01:21:00 -
[211] - Quote
aiming has improved. ADS feels more dynamic [or fluid] than before. the work on the iron sights is appreciated too, i literally avoided ADS before Uprising. the feedback from hitting the target was much more to my liking too. my first impression was 'hm, i can live with this' so, i think we are moving ahead needless to say, i'm pleasantly surprised by Uprising (in general). keep up the good work ps.: DS3 user
|
gabriel login
Dead Six Initiative Lokun Listamenn
31
|
Posted - 2013.05.17 01:47:00 -
[212] - Quote
bolsh lee wrote:With the lack of communication, I'm really wondering if we are going to see a fix soon, or are we supposed to just deal till the next big update...? i hope we get a fix an it would be nice if ccp would come be our friends for a sec an tell us something. |
|
CCP Wolfman
C C P C C P Alliance
380
|
Posted - 2013.05.17 03:41:00 -
[213] - Quote
Hi guys,
Since the last update weGÇÖve been happy to hear that many of you feel the DS3 has improved. We are still actively working on the controls and here is the latest news:
*We are currently tuning the input curve giving you a greater degree of control over fine aiming with the DS3. We will be testing this internally and if we feel it is successful we will roll it out to you as soon as we can. More news on that when we have it.
*We know that some of you donGÇÖt like full input acceleration on the DS3, then again some players do. ItGÇÖs tricky to make everyone happy! We will look in to adding the option to disable it in a future update but that isnGÇÖt something we can add right now. Also, to clear up any misunderstanding, full input acceleration is not something weGÇÖve added this release, it was also present in the last build.
*We found the DS3 full input acceleration was being effected by the sensitivity settings meaning higher sensitivities would reach max rotation speed faster. This should not be the case now, it was fixed in the last update.
*We have a fix for a bug that prevented updated MKB sensitivity settings being read by the game. This means (once fixed) that the sensitivity spikes you have been experiencing on certain settings will be gone. It also means you will be playing with the correct settings which you have not been up until this point due to the bug. We hope to get this update to you in around a week. We will continue to make further improvements after that point and we will be looking forward to getting more feedback (and acting on it) once the update is out. In the meantime we will continue internal testing and let you know when you can expect us to roll out any new updates.
Cheers
CCP Wolfman
|
|
Parson Atreides
Ahrendee Mercenaries
337
|
Posted - 2013.05.17 04:19:00 -
[214] - Quote
CCP Wolfman wrote:Hi guys,
Since the last update weGÇÖve been happy to hear that many of you feel the DS3 has improved. We are still actively working on the controls and here is the latest news:
*We are currently tuning the input curve giving you a greater degree of control over fine aiming with the DS3. We will be testing this internally and if we feel it is successful we will roll it out to you as soon as we can. More news on that when we have it.
*We know that some of you donGÇÖt like full input acceleration on the DS3, then again some players do. ItGÇÖs tricky to make everyone happy! We will look in to adding the option to disable it in a future update but that isnGÇÖt something we can add right now. Also, to clear up any misunderstanding, full input acceleration is not something weGÇÖve added this release, it was also present in the last build.
*We found the DS3 full input acceleration was being effected by the sensitivity settings meaning higher sensitivities would reach max rotation speed faster. This should not be the case now, it was fixed in the last update.
*We have a fix for a bug that prevented updated MKB sensitivity settings being read by the game. This means (once fixed) that the sensitivity spikes you have been experiencing on certain settings will be gone. It also means you will be playing with the correct settings which you have not been up until this point due to the bug. We hope to get this update to you in around a week. We will continue to make further improvements after that point and we will be looking forward to getting more feedback (and acting on it) once the update is out. In the meantime we will continue internal testing and let you know when you can expect us to roll out any new updates.
Cheers
CCP Wolfman
DS3 user here. Is it so hard to give the option of either Chromosome's aiming or Uprising's aiming? I want people who like Uprising's system to be able to keep that because it isn't really fair to roll the changes back when many people like them. But at the same time, a lot of good shooters last build feel like it's completely broken this build. I felt deadly last build and this build I'm a complete spray and pray noob. CQC is really the problem for me--none of the settings I've tried work well at all.
Reviewers are noticing this too. |
Eggress
Villore Sec Ops Gallente Federation
5
|
Posted - 2013.05.17 04:34:00 -
[215] - Quote
CCP Wolfman wrote:Hi guys,
Since the last update weGÇÖve been happy to hear that many of you feel the DS3 has improved. We are still actively working on the controls and here is the latest news:
*We are currently tuning the input curve giving you a greater degree of control over fine aiming with the DS3. We will be testing this internally and if we feel it is successful we will roll it out to you as soon as we can. More news on that when we have it.
*We know that some of you donGÇÖt like full input acceleration on the DS3, then again some players do. ItGÇÖs tricky to make everyone happy! We will look in to adding the option to disable it in a future update but that isnGÇÖt something we can add right now. Also, to clear up any misunderstanding, full input acceleration is not something weGÇÖve added this release, it was also present in the last build.
*We found the DS3 full input acceleration was being effected by the sensitivity settings meaning higher sensitivities would reach max rotation speed faster. This should not be the case now, it was fixed in the last update.
*We have a fix for a bug that prevented updated MKB sensitivity settings being read by the game. This means (once fixed) that the sensitivity spikes you have been experiencing on certain settings will be gone. It also means you will be playing with the correct settings which you have not been up until this point due to the bug. We hope to get this update to you in around a week. We will continue to make further improvements after that point and we will be looking forward to getting more feedback (and acting on it) once the update is out. In the meantime we will continue internal testing and let you know when you can expect us to roll out any new updates.
Cheers
CCP Wolfman
In fact, it is EXTREMELY easy to make everyone happy. You give them a full suite of settings for things lookaccel, sensitivy, and deadzones in and out of "aiming" mode.
You know. Like the sliders we had available in earlier builds which were inexplicably removed. |
XiBravo
TeamPlayers EoN.
39
|
Posted - 2013.05.17 04:43:00 -
[216] - Quote
Mouse users and probably ds3 users would benefit from separate hip and ADS sensitivity adjustments as well |
gabriel login
Dead Six Initiative Lokun Listamenn
34
|
Posted - 2013.05.17 04:45:00 -
[217] - Quote
Eggress wrote:CCP Wolfman wrote:Hi guys,
Since the last update weGÇÖve been happy to hear that many of you feel the DS3 has improved. We are still actively working on the controls and here is the latest news:
*We are currently tuning the input curve giving you a greater degree of control over fine aiming with the DS3. We will be testing this internally and if we feel it is successful we will roll it out to you as soon as we can. More news on that when we have it.
*We know that some of you donGÇÖt like full input acceleration on the DS3, then again some players do. ItGÇÖs tricky to make everyone happy! We will look in to adding the option to disable it in a future update but that isnGÇÖt something we can add right now. Also, to clear up any misunderstanding, full input acceleration is not something weGÇÖve added this release, it was also present in the last build.
*We found the DS3 full input acceleration was being effected by the sensitivity settings meaning higher sensitivities would reach max rotation speed faster. This should not be the case now, it was fixed in the last update.
*We have a fix for a bug that prevented updated MKB sensitivity settings being read by the game. This means (once fixed) that the sensitivity spikes you have been experiencing on certain settings will be gone. It also means you will be playing with the correct settings which you have not been up until this point due to the bug. We hope to get this update to you in around a week. We will continue to make further improvements after that point and we will be looking forward to getting more feedback (and acting on it) once the update is out. In the meantime we will continue internal testing and let you know when you can expect us to roll out any new updates.
Cheers
CCP Wolfman
In fact, it is EXTREMELY easy to make everyone happy. You give them a full suite of settings for things lookaccel, sensitivy, and deadzones in and out of "aiming" mode. You know. Like the sliders we had available in earlier builds which were inexplicably removed. yes if we had options like what the move has then you work would be done. ccp wolfman is this something that can be done. |
KA24DERT
Not Guilty EoN.
47
|
Posted - 2013.05.17 05:05:00 -
[218] - Quote
Eggress wrote:
In fact, it is EXTREMELY easy to make everyone happy. You give them a full suite of settings for things like lookaccel, sensitivity, and deadzones in and out of "aiming" mode.
You know. Like the sliders we had available in earlier builds which were inexplicably removed.
This is the only thing to be done with the controller settings once the triage activity to unscrew them is finished.
Put the players in control of their controls. |
David Spd
Isuuaya Tactical Caldari State
8
|
Posted - 2013.05.17 05:22:00 -
[219] - Quote
So in 2-3 months when CCP can be bothered to update the client for the next "release" we MIGHT get actual customzation for controls. Maybe. Probably not.
Also can I just bring up again that CCP released a first-person shooter with terrible controls and broken aim-assist ON CONSOLE?!
Reviewers are right to bash that fact. Who tbe hell thinks a first person shooter is ready for relase when aiming is a chore in a game that is primarily about aiming at things? |
bolsh lee
Ahrendee Mercenaries
142
|
Posted - 2013.05.17 05:57:00 -
[220] - Quote
CCP Wolfman wrote:
*We have a fix for a bug that prevented updated MKB sensitivity settings being read by the game. This means (once fixed) that the sensitivity spikes you have been experiencing on certain settings will be gone. It also means you will be playing with the correct settings which you have not been up until this point due to the bug. We hope to get this update to you in around a week. We will continue to make further improvements after that point and we will be looking forward to getting more feedback (and acting on it) once the update is out. In the meantime we will continue internal testing and let you know when you can expect us to roll out any new updates.
Cheers
CCP Wolfman
First off thanks for the reply and update, second this sounds pretty disheartening.. Will the tweaks for fine aiming that are being applied to the DS3 also effect the Mouse ? Because that is one of the problems us mouse users have after Uprising, is we don't have control of fine adjustments while aiming.. It swings left and right when trying to make fine movements...
From what it sounds like in your above post, the fix being rolled out actually for the mouse is only to correct the 20,90 sensitivity markers.. ? This won't actually improve the fine aiming mechanics for mouse users ? |
|
gabriel login
Dead Six Initiative Lokun Listamenn
34
|
Posted - 2013.05.17 06:35:00 -
[221] - Quote
CCP Wolfman wrote:Hi guys,
*We found the DS3 full input acceleration was being effected by the sensitivity settings meaning higher sensitivities would reach max rotation speed faster. This should not be the case now, it was fixed in the last update.
CCP Wolfman
well i think it still there even with aim speed set to 20/20 i turn way to fast. it starts out slow then get super fast an i cant aim. think you could do a quick patch to make it stay slow at low numbers an get faster the higher you set the numbers. ccp this is my side of it the controls feal great an the aimer mover where i move the stick. the problem is hip fire aim for me is to fast even at low numbers like 20. an ads aim gets better the higher the number but then i cant hip fire at all. please make ads move at the same speed as hip fire. |
IWhitiEI
Ahrendee Mercenaries
0
|
Posted - 2013.05.17 06:41:00 -
[222] - Quote
bolsh lee wrote:Parson Atreides wrote:DS3 user. 40/30 AA On.
The new version feels just as bad as the old version to be perfectly honest. I noticed no changes whatsoever when I played today. I think I'm going to redownload the game tonight and see if it helps at all.
If that doesn't work though, can't we at least get an option to use Chromosome's aiming system? Because this is teetering on the brink of unplayable and I know a lot of people feel the exact same way. Yep also mouse aiming is still being completely inconsistent at close range and the majority of time at range there is uncontrollable sway when making slight adjustments left and right.. Maybe a fix or roll back before thursday !?
Yup |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
148
|
Posted - 2013.05.17 06:56:00 -
[223] - Quote
Thanks for the update, Wolfman. Based on a little more testing I did, I'm assuming the acceleration time was normalized to sensitivity 50 (pre-hotfix/patch), which I think is around 0.65 seconds? |
crazy space 1
Krullefor Organization Minmatar Republic
1175
|
Posted - 2013.05.17 07:50:00 -
[224] - Quote
Eggress wrote:CCP Wolfman wrote:Hi guys,
Since the last update weGÇÖve been happy to hear that many of you feel the DS3 has improved. We are still actively working on the controls and here is the latest news:
*We are currently tuning the input curve giving you a greater degree of control over fine aiming with the DS3. We will be testing this internally and if we feel it is successful we will roll it out to you as soon as we can. More news on that when we have it.
*We know that some of you donGÇÖt like full input acceleration on the DS3, then again some players do. ItGÇÖs tricky to make everyone happy! We will look in to adding the option to disable it in a future update but that isnGÇÖt something we can add right now. Also, to clear up any misunderstanding, full input acceleration is not something weGÇÖve added this release, it was also present in the last build.
*We found the DS3 full input acceleration was being effected by the sensitivity settings meaning higher sensitivities would reach max rotation speed faster. This should not be the case now, it was fixed in the last update.
*We have a fix for a bug that prevented updated MKB sensitivity settings being read by the game. This means (once fixed) that the sensitivity spikes you have been experiencing on certain settings will be gone. It also means you will be playing with the correct settings which you have not been up until this point due to the bug. We hope to get this update to you in around a week. We will continue to make further improvements after that point and we will be looking forward to getting more feedback (and acting on it) once the update is out. In the meantime we will continue internal testing and let you know when you can expect us to roll out any new updates.
Cheers
CCP Wolfman
In fact, it is EXTREMELY easy to make everyone happy. You give them a full suite of settings for things like lookaccel, sensitivity, and deadzones in and out of "aiming" mode. You know. Like the sliders we had available in earlier builds which were inexplicably removed.
OH **** I remember those now, aiming was brilliant in skirmish 1.0...... |
DJINN serious issues
Hellstorm Inc League of Infamy
27
|
Posted - 2013.05.17 13:44:00 -
[225] - Quote
XiBravo wrote:Mouse users and probably ds3 users would benefit from separate hip and ADS sensitivity adjustments as well
This would be huge! With working controls I'd really want this option. |
Ydubbs81 RND
Ahrendee Mercenaries
1257
|
Posted - 2013.05.17 17:59:00 -
[226] - Quote
CCP ..you can't listen to the people who likes the new aiming system when they say that your update solves the problem.
Hip fire is totally shot and this is as I am talking. Last build, hip fire was on point. Now, cqc battles are silly as two people are just missjng each other sometimes. I am not up to date ith my technical kjowledge, so I really can't tell you what the problem is. All I do know is that it is no good |
Codename Bear
Villore Sec Ops Gallente Federation
8
|
Posted - 2013.05.17 20:03:00 -
[227] - Quote
This game desperately needs a better control system. People who are just joining because the game just went out of beta are going to be completely turned off of playing the game. I have my settings turned up to max and it's equivalent to the lowest setting in the CoD games, but it's worse than that. It feels like I'm turning on ice. It takes me forever to get on target, but then it's hard as hell to stay on target, it's a bad combination. |
Skywalker83
GamersForChrist
15
|
Posted - 2013.05.18 09:51:00 -
[228] - Quote
Ds3 user here
I would just like to see the hip fire slowed down or ads spead up per setting. The differance beetween the two are to great. Let's say my settings are 50/50. Okay my ads aim is okay but hip fire and cq are way to fast. So if I lower the settings to 20/20 now cq and hip fire are okay but ads is now way to slow. Scale them close to the same maybe slowing ads down just a little bit and allow the player to adjust there settings to reach a speed they like. as for kb/m players give them the old build back. I never thought I was at a disadvantage against a kb/m player before. There are to many other dynamics happening for them to be god like in this game. |
Himiko Kuronaga
SyNergy Gaming EoN.
448
|
Posted - 2013.05.19 00:19:00 -
[229] - Quote
Damn, Wolfman must really want to go down with the ship that is this current aim system.
I don't understand why its so difficult to just revert the aim to chromosome style.
Does he enjoy the constant abuse?
Maybe we're not abusing him enough. |
TheBlob95 B
GamersForChrist
12
|
Posted - 2013.05.19 06:08:00 -
[230] - Quote
Drop your screen resolution to 480p and enjoy; seems to be input lag causing the aim issues. |
|
Bling Blaine
FrontLine-Coalition
99
|
Posted - 2013.05.19 06:30:00 -
[231] - Quote
Himiko Kuronaga wrote:Damn, Wolfman must really want to go down with the ship that is this current aim system.
I don't understand why its so difficult to just revert the aim to chromosome style.
Does he enjoy the constant abuse?
Maybe we're not abusing him enough.
"go down with the ship" spaceship that is and yes if it isn't fixed rather soonGäó-¬-« he should be on the hot seat. |
gabriel login
Dead Six Initiative Lokun Listamenn
34
|
Posted - 2013.05.19 07:28:00 -
[232] - Quote
Bling Blaine wrote:Himiko Kuronaga wrote:Damn, Wolfman must really want to go down with the ship that is this current aim system.
I don't understand why its so difficult to just revert the aim to chromosome style.
Does he enjoy the constant abuse?
Maybe we're not abusing him enough. "go down with the ship" spaceship that is and yes if it isn't fixed rather soonGäó-¬-« he should be on the hot seat. let the man work on geting us the new aiming. an if you think being an ass on ccp fourms talking about lets abuse him somemore just remember this is there game an its around this time that people start acting like this that devs just say f it. so take a seat we just got some news give them tell at least tuesday. i want better aiming just as bad as you just give them some time ccp knows this is the biggest problem in this game. |
WSixsmith Dust
Ultramarine Corp Orion Empire
2
|
Posted - 2013.05.19 08:28:00 -
[233] - Quote
Aiming should be as fluid as an instinct not something you have to fight with to get a bead on Your target |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
158
|
Posted - 2013.05.19 08:55:00 -
[234] - Quote
The overall aiming in Dust actually isn't that bad right now. One of the biggest issues though it that very small movements feel really inconsistent, and it keeps the aiming from feeling "fluid" like it should. By this I mean that sometimes I can barely move the stick and my aim will barely move, which is good because this means it's building up speed accurately. But most of the time it doesn't feel like it's accelerating from zero. It feels like it jumps from zero to some random amount of speed.
I'm not sure what's causing this, as I think it could be a lot of things. It could be the aiming curve itself, it could be framerate issues, it could even be issues with the controller itself (DS3 sticks are pretty bad for shooters). |
Himiko Kuronaga
SyNergy Gaming EoN.
455
|
Posted - 2013.05.19 14:21:00 -
[235] - Quote
gabriel login wrote:Bling Blaine wrote:Himiko Kuronaga wrote:Damn, Wolfman must really want to go down with the ship that is this current aim system.
I don't understand why its so difficult to just revert the aim to chromosome style.
Does he enjoy the constant abuse?
Maybe we're not abusing him enough. "go down with the ship" spaceship that is and yes if it isn't fixed rather soonGäó-¬-« he should be on the hot seat. let the man work on geting us the new aiming. an if you think being an ass on ccp fourms talking about lets abuse him somemore just remember this is there game an its around this time that people start acting like this that devs just say f it. so take a seat we just got some news give them tell at least tuesday. i want better aiming just as bad as you just give them some time ccp knows this is the biggest problem in this game.
I don't think they do.
If that kind of self-analysis was possible on CCP's end, we would never have had the Incarna debacle.
Actually Incarna was a better situation. It was disgusting what they were doing, but it did not render the core game unplayable. |
gabriel login
Dead Six Initiative Lokun Listamenn
34
|
Posted - 2013.05.19 20:36:00 -
[236] - Quote
what is the Incarna debacle. |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
70
|
Posted - 2013.05.19 21:38:00 -
[237] - Quote
TheBlob95 B wrote:Drop your screen resolution to 480p and enjoy; seems to be input lag causing the aim issues.
This^
|
Muchomojo
xCosmic Voidx
15
|
Posted - 2013.05.19 22:20:00 -
[238] - Quote
TheBlob95 B wrote:Drop your screen resolution to 480p and enjoy; seems to be input lag causing the aim issues.
Whilst probably a viable work around, it is ignoring the problem. |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
161
|
Posted - 2013.05.20 00:14:00 -
[239] - Quote
Since the thread I made about it doesn't seem to be very popular, I'm going to post my idea here so a DEV might see it.
Add acceleration to character/player movement in all directions (as there is currently none), and slightly increase strafe speeds. This will keep the game moving at the same overall speed, but it'll stop people from being able to quickly change directions, which is a big reason why aiming (especially CQC) feels so bad and is impossible to keep your reticle on anyone.
If you want a more lengthy post about it, go here: https://forums.dust514.com/default.aspx?g=posts&t=79347&find=unread |
WSixsmith Dust
Ultramarine Corp Orion Empire
2
|
Posted - 2013.05.20 02:24:00 -
[240] - Quote
Here's an idea.
If the main reason we're borking tracking speed is to balance play so that keyboard / mouse players don't enjoy the advantage of being able to follow targets with the precision that their DS3 counterparts can't deliver.
Perhaps we attack this beast from the opposite end and give auto-aim the ability to track the target you are aiming down sights at so you're sights stick to the target. In eve there are actual skills that you can train in gunnery that improve these very things. ie Motion prediction, trajectory analysis, Surgical Strike, and Rapid firing. Let's be honest, the reaction times and instincts of a genetically engineered super soldier enhanced by cybernetic brain implants and a fusion powered exoskeleton would be far superior to anything we can even comprehend.
Weapon systems made today can track moving targets at a rate of 720 degrees per second. Why would powersuits 20,000 years in the future be any less?
So why don't we set it up so that when we aim down sights the soldier puts the weapon on target and follows the target as you would do in such a situation. It would drastically reduce danceoffs, and squad based tactics would become even more important because everyone would be able to drop you if you went at them head on. Flanking would become important. Cover would be necessary and weapon effective ranges would seriously matter. What's more important is it would make the input choice of either kb/m or ds3 almost completely irrelevant.
The only time tracking should be compromised is when you are hit by eWar such as tracking disruptors, and stasis webs. The suits themselves should have been engineered to respond promptly given the weapons they are using. A heavy suit would be engineered to have the strength and precision to spin an HMG like a baton.
Maybe eWar would affect suits with a larger sig radius more drastically than smaller suits and that would be the balancing factor. |
|
KA24DERT
Not Guilty EoN.
51
|
Posted - 2013.05.20 03:19:00 -
[241] - Quote
WSixsmith Dust wrote:Here's an idea.
If the main reason we're borking tracking speed is to balance play so that keyboard / mouse players don't enjoy the advantage of being able to follow targets with the precision that their DS3 counterparts can't deliver.
Perhaps we attack this beast from the opposite end and give auto-aim the ability to track the target you are aiming down sights at so you're sights stick to the target. In eve there are actual skills that you can train in gunnery that improve these very things. ie Motion prediction, trajectory analysis, Surgical Strike, and Rapid firing. Let's be honest, the reaction times and instincts of a genetically engineered super soldier enhanced by cybernetic brain implants and a fusion powered exoskeleton would be far superior to anything we can even comprehend.
Weapon systems made today can track moving targets at a rate of 720 degrees per second. Why would powersuits 20,000 years in the future be any less?
So why don't we set it up so that when we aim down sights the soldier puts the weapon on target and follows the target as you would do in such a situation. It would drastically reduce danceoffs, and squad based tactics would become even more important because everyone would be able to drop you if you went at them head on. Flanking would become important. Cover would be necessary and weapon effective ranges would seriously matter. What's more important is it would make the input choice of either kb/m or ds3 almost completely irrelevant.
The only time tracking should be compromised is when you are hit by eWar such as tracking disruptors, and stasis webs. The suits themselves should have been engineered to respond promptly given the weapons they are using. A heavy suit would be engineered to have the strength and precision to spin an HMG like a baton.
Maybe eWar would affect suits with a larger sig radius more drastically than smaller suits and that would be the balancing factor.
The more complicated these "solutions" get, the more obvious it should become that the real solution to this is to un-cap keyboard, mice, move, and joysticks, and let players customize their own controls (acceleration, sensitivity, etc).
Why do you people keep asking CCP to deliberately mess with our controls? That's an approach that's worse then a dead end, it's an infinite loop of control tweak->complaints->control tweaks->complaints->control tweaks... |
Nerian Quasar
D.E.D.SPACE
0
|
Posted - 2013.05.20 10:01:00 -
[242] - Quote
The more I'm forced to use a Controller and play Awkwardly [because the K&M Controls are just pathetic], the more I'm being put off with playing this game all together. Seriously, screw trying to "equalize" K&M with Controller, and give all controls their own Customization with no Limits.. It's the only way to keep both ends happy. |
Bones McGavins
TacoCat Industries
195
|
Posted - 2013.05.20 14:28:00 -
[243] - Quote
No, that does not keep both ends happy. Because it forces competitive console gamers to try to learn or re-arrange their living room to use KB/M. You'd **** off a majority of the skilled players that way. Without limits, players would have to use kb/m to be the best they can be. |
TiMeSpLiT--TeR
Planetary Response Organisation
370
|
Posted - 2013.05.20 15:02:00 -
[244] - Quote
Why use the server for the game to respond? I mean when I press fire, it shouldn't take 3 seconds to activate. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
155
|
Posted - 2013.05.20 15:04:00 -
[245] - Quote
Bones McGavins wrote:No, that does not keep both ends happy. Because it forces competitive console gamers to try to learn or re-arrange their living room to use KB/M. You'd **** off a majority of the skilled players that way. Without limits, players would have to use kb/m to be the best they can be.
KB/M is, and always will be, the superior control method for FPS.
If you don't use it competitively, you're shooting yourself in the foot anyway, so that's a moot point. |
KA24DERT
Not Guilty EoN.
51
|
Posted - 2013.05.20 17:29:00 -
[246] - Quote
Bones McGavins wrote:No, that does not keep both ends happy. Because it forces competitive console gamers to try to learn or re-arrange their living room to use KB/M. You'd **** off a majority of the skilled players that way. Without limits, players would have to use kb/m to be the best they can be.
Tell me more about this mythical "competitive" gamer who faces a new challenge and decides not to adapt...
You are advocating punishing real competitive players for the benefit of players who want to put minimal effort in the game. |
bolsh lee
Ahrendee Mercenaries
160
|
Posted - 2013.05.20 17:34:00 -
[247] - Quote
Seemingly big patch coming Wednesday the 22nd but nothing on Aiming ? |
Rei Shepard
Spectre II
272
|
Posted - 2013.05.20 18:14:00 -
[248] - Quote
The only way i am able to play with these controls is when i put my PS3 into 576p and travel back in time to 1995 graphics wise.
Seems there is some artificial smoothing going on to keep up the resemblance of 30 FPS, without it actually being 30 FPS. At 576p i can lock & kill people in cqc, albeit not optimally but medium & long range is shooting at running pixels, or sometimes shooting below the red bar, because hey theres gotta be a player underneath that name right ?
Its better then it was at Uprising launch, but its still playing with your feet.... |
Nerian Quasar
D.E.D.SPACE
1
|
Posted - 2013.05.21 04:25:00 -
[249] - Quote
Bones McGavins wrote:No, that does not keep both ends happy. Because it forces competitive console gamers to try to learn or re-arrange their living room to use KB/M. You'd **** off a majority of the skilled players that way. Without limits, players would have to use kb/m to be the best they can be.
As stated below, if they were "Competitive" Gamers, then they would take their time to adjust the Controls that they prefer to play with to keep their Competitive edge.
At the moment, I'm not reading just K&M bitching, I'm also reading Controller Bitching. Neither party is happy with the Controls, and giving all Players the ability to adjust every aspect of the Control System, would have a better equal effect on everyone. No matter how hard CCP try, they will never get K&M and Controller "Equal". |
bolsh lee
Ahrendee Mercenaries
160
|
Posted - 2013.05.21 17:23:00 -
[250] - Quote
CCP Wolfman wrote:*We have a fix for a bug that prevented updated MKB sensitivity settings being read by the game. This means (once fixed) that the sensitivity spikes you have been experiencing on certain settings will be gone. It also means you will be playing with the correct settings which you have not been up until this point due to the bug. We hope to get this update to you in around a week. We will continue to make further improvements after that point and we will be looking forward to getting more feedback (and acting on it) once the update is out. In the meantime we will continue internal testing and let you know when you can expect us to roll out any new updates.-áCheers CCP Wolfman
CCP Wolfman
It has been "around a week" how is it looking ? DS3 and Kb/M users seem to still be having the same issues, how is the "internal testing" going and are we getting a fix anytime soon... ? |
|
Khan Hun
Sanmatar Kelkoons Minmatar Republic
41
|
Posted - 2013.05.21 17:36:00 -
[251] - Quote
PLEASE for the love of my sanity and your game fix this awful aiming.
It feels like I'm stirring custard with a piece of soggy cardboard.
It was fine how it was before. KB/M now.. I'm seriously considering giving up. I have a holiday next week, if its not fixed when I go back to work I very much doubt I'll make the time to play. I know.. tears no one cares.. but I care, and so should you if you want to keep players.
The stupid thing is I can still come top 3 most games by adapting to holding the mouse still and straff-aiming and so on, but all the fun has been drained out of the game. |
bolsh lee
Ahrendee Mercenaries
160
|
Posted - 2013.05.21 17:58:00 -
[252] - Quote
Khan Hun wrote:
PLEASE for the love of my sanity and your game fix this awful aiming.
It feels like I'm stirring custard with a piece of soggy cardboard.
It was fine how it was before. KB/M now.. I'm seriously considering giving up. I have a holiday next week, if its not fixed when I go back to work I very much doubt I'll make the time to play. I know.. tears no one cares.. but I care, and so should you if you want to keep players.
The stupid thing is I can still come top 3 most games by adapting to holding the mouse still and straff-aiming and so on, but all the fun has been drained out of the game.
Yep I feel the same way, its sad that a lot of us Kb/M and DS3 users alike have had to unconventionally change the way we play be it strafing into the target or downgrading our resolution because of somebody's bad judgment call on fixing/tweaking what wasn't broken (pre uprising)... |
Khan Hun
Sanmatar Kelkoons Minmatar Republic
41
|
Posted - 2013.05.21 18:29:00 -
[253] - Quote
bolsh lee wrote: Yep I feel the same way, its sad that a lot of us Kb/M and DS3 users alike have had to unconventionally change the way we play be it strafing into the target or downgrading our resolution because of somebody's bad judgment call on fixing/tweaking what wasn't broken (pre uprising)...
Yes... this is the only shooter I have ever actively tried to avoid shooting at people in, because the aiming is that bad now I would rather run around hacking and dropping hives. My heart actually sinks when I need to shoot someone! |
Grizzly Rayvus
Zumari Force Projection Caldari State
0
|
Posted - 2013.05.21 20:57:00 -
[254] - Quote
2 things. First off the input lag, I'm having so much trouble shooting the enemy if my sensitivity goes over 20 so I got to leave it at 20, after the patch it fixed it a bit but not that much (please don't do what BF3 did). second, the assault rifles have terrible range, I'm not sure if anyone of you have ever shot an assault rifle in your life but these things can travel much further than what you guys are allowing us to shoot.
Other than that the game has a great concept and I enjoy playing it. |
Frivelocity
Tal-Romon Legion Amarr Empire
0
|
Posted - 2013.05.22 02:06:00 -
[255] - Quote
Bones McGavins wrote:No, that does not keep both ends happy. Because it forces competitive console gamers to try to learn or re-arrange their living room to use KB/M. You'd **** off a majority of the skilled players that way. Without limits, players would have to use kb/m to be the best they can be.
Hint: there is no such thing as a competitive console gamer.
There are competitive gamers and console gamers. |
Himiko Kuronaga
SyNergy Gaming EoN.
472
|
Posted - 2013.05.22 04:31:00 -
[256] - Quote
For too long has the console FPS genre evaded the standards of every other competitive genre in regards to controller options. It's about time you had to deal with the same factors as every other community.
The majority of skilled players can get "pissed off" over KB/M being included in Dust for all I care. They can either adapt or be the necessary sacrificial lamb to finally move the industry forward. Tired of feeling limited because couch snipers are cheap, lazy bastards.
Get wrecked. |
RINON114
B.S.A.A. General Tso's Alliance
168
|
Posted - 2013.05.22 06:43:00 -
[257] - Quote
I have had huge issues with aiming, this morning in particular was one of the worst. I was aiming at a guy, and as soon as I shot him once he moved, to which my aiming controls replied by moving in a circle around him, it was like my reticule was a magnet and he was a magnet, and the gun and the target were just repelling each other and it literally just went in circles no matter how I aimed at him.
The worst part of all this is that it's sporadic and doesn't always happen, so when it does it's game over, especially when I use shotguns. |
Rei Shepard
Spectre II
276
|
Posted - 2013.05.22 07:12:00 -
[258] - Quote
Played some War Z yesterday evening, i know its a crap looking, low budget game on the PC but not having touched any shooters on PC for 4 months now and feeling 60+ solid FPS again since that time.
I mean i was blown away at how fast and crisp my Razor mouse felt again and it stopped tracking the moment i stopped moving it.
This made me realise far more about how CRAP the current state of Frames Per Seconds we get in this game, i doubt it goes over 20 at best and drops to 10 in cqc and all the rest is just Frame Smoothing to the maximum so that it does not show.
Idd like to have a couple of graphics sliders, AA disabler, shadows etc options to turn down or a FPS counter somewhere on my screen. |
FakeMyDeath
Greek Death Squad
0
|
Posted - 2013.05.22 10:46:00 -
[259] - Quote
This is PS3, FORGET ABOUT THE MOUSE AND KEYBOARD. FORGET ABOUT THE AUTO AIM FOR EVERYONE,THIS IS MULTIPLAYER NOT SINGLE PLAYER CAMPAIGN!
thank you =) |
bolsh lee
Ahrendee Mercenaries
161
|
Posted - 2013.05.22 11:05:00 -
[260] - Quote
Decent size patch this morning and still no aiming fix what gives CCP ?? |
|
Wojoxs
The Killers CO.
7
|
Posted - 2013.05.22 11:18:00 -
[261] - Quote
Could you please add a "Lefty" control scheme where the default controls remain the same but the fire and zoom buttons L1 and R1 are reversed? |
Rei Shepard
Spectre II
284
|
Posted - 2013.05.22 12:19:00 -
[262] - Quote
FakeMyDeath wrote:This is PS3, FORGET ABOUT THE MOUSE AND KEYBOARD. FORGET ABOUT THE AUTO AIM FOR EVERYONE,THIS IS MULTIPLAYER NOT SINGLE PLAYER CAMPAIGN!
thank you =)
If you can't notice the stuff that is wrong, you have never played a proper 60+ FPS shooter and should either go play one or stfu.
Kids these days with their 200$ consoles lol
Wheres the time i paid 7812$ for my Pentium 90 to play some Doom1 & 2 on. |
DJINN serious issues
Hellstorm Inc League of Infamy
27
|
Posted - 2013.05.22 12:32:00 -
[263] - Quote
Rei Shepard wrote:Played some War Z yesterday evening, i know its a crap looking, low budget game on the PC but not having touched any shooters on PC for 4 months now and feeling 60+ solid FPS again since that time.
I mean i was blown away at how fast and crisp my Razor mouse felt again and it stopped tracking the moment i stopped moving it.
This made me realise far more about how CRAP the current state of Frames Per Seconds we get in this game, i doubt it goes over 20 at best and drops to 10 in cqc and all the rest is just Frame Smoothing to the maximum so that it does not show.
Idd like to have a couple of graphics sliders, AA disabler, shadows etc options to turn down or a FPS counter somewhere on my screen.
Started playing bf3 on PC while I wait on the fix. Forgot how good kbm settings feel like. Oh man dust is so far away. Still anxiously awaiting the control patch.
|
DJINN serious issues
Hellstorm Inc League of Infamy
27
|
Posted - 2013.05.22 12:34:00 -
[264] - Quote
Rei Shepard wrote:FakeMyDeath wrote:This is PS3, FORGET ABOUT THE MOUSE AND KEYBOARD. FORGET ABOUT THE AUTO AIM FOR EVERYONE,THIS IS MULTIPLAYER NOT SINGLE PLAYER CAMPAIGN!
thank you =) If you can't notice the stuff that is wrong, you have never played a proper 60+ FPS shooter and should either go play one or stfu. Kids these days with their 200$ consoles lol Wheres the time i paid 7812$ for my Pentium 90 to play some Doom1 & 2 on.
Doom ran well on a 486. You got ripped off. |
Rei Shepard
Spectre II
285
|
Posted - 2013.05.22 13:04:00 -
[265] - Quote
DJINN serious issues wrote:Rei Shepard wrote:Played some War Z yesterday evening, i know its a crap looking, low budget game on the PC but not having touched any shooters on PC for 4 months now and feeling 60+ solid FPS again since that time.
I mean i was blown away at how fast and crisp my Razor mouse felt again and it stopped tracking the moment i stopped moving it.
This made me realise far more about how CRAP the current state of Frames Per Seconds we get in this game, i doubt it goes over 20 at best and drops to 10 in cqc and all the rest is just Frame Smoothing to the maximum so that it does not show.
Idd like to have a couple of graphics sliders, AA disabler, shadows etc options to turn down or a FPS counter somewhere on my screen. Started playing bf3 on PC while I wait on the fix. Forgot how good kbm settings feel like. Oh man dust is so far away. Still anxiously awaiting the control patch.
Yep it sure is, i am gonna slip into some War Z tonight to see if i can kill some unsuspecting "Friendly" players with my Fire-Axe & Surprise ITS A Shotgun to the FACE.
Bincampin like a Pro :p
While it is a crappy game, the PVP when you see a flashlight at night as you come down the mountain and head into town is 1997 old school like with adrenaline rushing to the brain as toy crawl & stalk the sh*t out of the guy before murdering them and taking all their stuff :p
DJINN serious issues wrote:Rei Shepard wrote:FakeMyDeath wrote:This is PS3, FORGET ABOUT THE MOUSE AND KEYBOARD. FORGET ABOUT THE AUTO AIM FOR EVERYONE,THIS IS MULTIPLAYER NOT SINGLE PLAYER CAMPAIGN!
thank you =) If you can't notice the stuff that is wrong, you have never played a proper 60+ FPS shooter and should either go play one or stfu. Kids these days with their 200$ consoles lol Wheres the time i paid 7812$ for my Pentium 90 to play some Doom1 & 2 on. Doom ran well on a 486. You got ripped off.
I guess its to late to tell you this now or to tell you to try this out but there used to be a BIG sync issue in those early games. The Plasma weapon on a 486 would for instance fire slower then on a P90 (i had 4 PC's back then on a coax network (witch broke down like every week with a faulty terminator). But yeah for some coop play i had 1x 386, 1x486 DX40, 1x486 DX2-66 and the P90 i played on myself :p |
Sunoccard's Proxy
Subdreddit Test Alliance Please Ignore
0
|
Posted - 2013.05.22 15:32:00 -
[266] - Quote
CAn we get seperate look inversion for mouse vs controler, I hate having to keep switching back and forth between the two. |
XiBravo
TeamPlayers EoN.
46
|
Posted - 2013.05.22 19:37:00 -
[267] - Quote
FakeMyDeath wrote:This is PS3, FORGET ABOUT THE MOUSE AND KEYBOARD. FORGET ABOUT THE AUTO AIM FOR EVERYONE,THIS IS MULTIPLAYER NOT SINGLE PLAYER CAMPAIGN!
thank you =)
Posts like this are exactly why the forums need negative rep. -1 and do us a favor and don't fake it... |
FakeMyDeath
Greek Death Squad
0
|
Posted - 2013.05.23 08:15:00 -
[268] - Quote
XiBravo wrote:FakeMyDeath wrote:This is PS3, FORGET ABOUT THE MOUSE AND KEYBOARD. FORGET ABOUT THE AUTO AIM FOR EVERYONE,THIS IS MULTIPLAYER NOT SINGLE PLAYER CAMPAIGN!
thank you =) Posts like this are exactly why the forums need negative rep. -1 and do us a favor and don't fake it...
it's not my problem if you can't aim and need aim ASSIST from the console... also mouse and controller are 2 different things which make the game unfair between players even if it's better with the controller i don't care...
you can give me a -13344 i don't care dude.. |
Parson Atreides
Ahrendee Mercenaries
343
|
Posted - 2013.05.23 13:44:00 -
[269] - Quote
So has CCP completely given up on fixing the DS3 or what? I noticed in the 1.1 notes that yet another change was made to the mouse aiming yet not to DS3. The DS3 aiming still sucks, let's go here CCP. |
bolsh lee
Ahrendee Mercenaries
163
|
Posted - 2013.05.23 16:13:00 -
[270] - Quote
Parson Atreides wrote:So has CCP completely given up on fixing the DS3 or what? I noticed in the 1.1 notes that yet another change was made to the mouse aiming yet not to DS3. The DS3 aiming still sucks, let's go here CCP.
And the 1.1hot fix (only) fixed the mouse sensitivity slider it did not improve on fine movements it almost feels worse.. |
|
Relkina Alabastar
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.05.23 17:07:00 -
[271] - Quote
Ok, I understand this is an ambitious game and everything and that your trying to do a lot of things. This, this **** right here, is priority one. You want an FPS? This ain't it, not yet. Just moving in this game is friggen torture. Aiming, turning, sensitivity, hit detection? Garbage. Complete garbage.
-You need to increase turn rates, smooth out movement a bit so I feel like my avatar is a person not mechwarrior (models feel far too heavy for good FPS play - I understand we're in drop suits but you should aim for BLR's weight).
-Aiming needs to be less jerky, its pretty terribad - also we need ADS and regular sliders for aiming as well.
-Hit detection, this is likely lag related in most cases and optimization will compensate for that I'm sure down the road.
-Clipping needs to be adjusted so I can actually jump on those boxes stacked like stairs in front of a wall the first time not like 3-4 times in a row. Or maybe just adjust the models w/e....
-LAV's aka death traps, I love how you go from clunky mini mech warrior to an ice skater - seriously though, traction - please.
Haven't tried drop ships yet, and I'm sure your aware of most of this and more. I like your game concept, I like the customization, I like the skill tree, but I hate PLAYING because its so damn clunky. This feels like alpha not beta and nowhere close to a finished product (respectable or otherwise).
Thanks for reading this I hope the right peoples are aware and actively seeking to make changes.
|
AskuII Legend
Vacuum Cleaner. LLC RUST415
34
|
Posted - 2013.05.23 17:47:00 -
[272] - Quote
Youtube After the patch can not play! What did they do with the management on the gamepad? It became even slower! We are not slowpoke. What kind of nonsense are you doing? Already tired of these changes to the management! Remove the input lag on the gamepad! CCP! |
gabriel login
Dead Six Initiative Lokun Listamenn
35
|
Posted - 2013.05.23 18:01:00 -
[273] - Quote
ccp think we can get some news on the ds3 update seeing as kb/m users got a patch. i mean give us something because the fps part of this game is a FAIL. i am no longer haveing fun ccp i am about to call it quits. day in day out night in night out its the same problem sh!t aiming. i just cant take it no more your game is just not fun an without fun whats the point in playing. so ccp can we PLEASE get some news on the ds3 side an only about the ds3 i dont care about kb/m users anymore. |
XiBravo
TeamPlayers EoN.
49
|
Posted - 2013.05.23 18:40:00 -
[274] - Quote
gabriel login wrote:ccp think we can get some news on the ds3 update seeing as kb/m users got a patch. For the last time the Kb/m fix was to the sensitivity slider bar only. It was not an aiming mechanic fix, so rest assured, no one is "having fun any longer" |
bolsh lee
Ahrendee Mercenaries
163
|
Posted - 2013.05.23 18:56:00 -
[275] - Quote
XiBravo wrote:gabriel login wrote:ccp think we can get some news on the ds3 update seeing as kb/m users got a patch. For the last time the Kb/m fix was to the sensitivity slider bar only. It was not an aiming mechanic fix, so rest assured, no one is "having fun any longer"
^^^ please understand this people ^^^
Both inputs are still suffering sure DS3 is slower but that's because of the inherently high DPI of a mouse.. CCP should increase the speed of DS3 and fix fine aiming on both inputs... |
DJINN serious issues
Hellstorm Inc League of Infamy
28
|
Posted - 2013.05.24 00:02:00 -
[276] - Quote
XiBravo wrote:gabriel login wrote:ccp think we can get some news on the ds3 update seeing as kb/m users got a patch. For the last time the Kb/m fix was to the sensitivity slider bar only. It was not an aiming mechanic fix, so rest assured, no one is "having fun any longer"
The worst part is it feels slow as ever on 100% sensitivity. Just a joke. Plus the Y axis is still messed up. Keep at BF3 while I hold out for a real fix.
Please get moving CCP. |
Allen S
Abandoned Privilege
0
|
Posted - 2013.05.24 05:10:00 -
[277] - Quote
Hey guys! Ok I wanna start by saying I'm not looking for a "pitty party". But I will say that I play dust with a bit of a handicap and there maybe others who share some frustration, idk. I was born without fingers on my right hand. Now don't get me wrong, I been playing fps for a long time and I can throw down with the rest of them. But I would like to see some customizable control options. Not the preset ones, I'm talking like default controls but maybe customizing our shoulder buttons to better accommodate some users. Anyway, just a thought, Ccp keep up the good work, great game! |
Allen S
Abandoned Privilege
0
|
Posted - 2013.05.24 05:15:00 -
[278] - Quote
Hey guys! Ok I wanna start by saying I'm not looking for a "pitty party". But I will say that I play dust with a bit of a handicap and there maybe others who share some frustration, idk. I was born without fingers on my right hand. Now don't get me wrong, I been playing fps for a long time and I can throw down with the rest of them. But I would like to see some customizable control options. Not the preset ones, I'm talking like default controls but maybe customizing our shoulder buttons to better accommodate some users. Anyway, just a thought, Ccp keep up the good work, great game! |
Rei Shepard
Spectre II
289
|
Posted - 2013.05.24 07:32:00 -
[279] - Quote
Allen S wrote:Hey guys! Ok I wanna start by saying I'm not looking for a "pitty party". But I will say that I play dust with a bit of a handicap and there maybe others who share some frustration, idk. I was born without fingers on my right hand. Now don't get me wrong, I been playing fps for a long time and I can throw down with the rest of them. But I would like to see some customizable control options. Not the preset ones, I'm talking like default controls but maybe customizing our shoulder buttons to better accommodate some users. Anyway, just a thought, Ccp keep up the good work, great game!
Pretty Pro to play FPS games with just 1 hand, i doubt i could compete with you if i tried. |
EnIgMa99
Imperfects Negative-Feedback
355
|
Posted - 2013.05.24 12:40:00 -
[280] - Quote
an issue also is when you zoom with assault rifles it magnifys your sensitivity per zoom instead of fine tuning your aim |
|
Rei Shepard
Spectre II
303
|
Posted - 2013.05.24 12:59:00 -
[281] - Quote
EnIgMa99 wrote:an issue also is when you zoom with assault rifles it magnifys your sensitivity per zoom instead of fine tuning your aim
A diffrent set of sliders for Ads and Hipfire would be greatly appreciated but i dont see that happening before pig learn to fly.
Well i dont think they have issues flying, its the landing thats gonna need the most work. so yeah :/ |
Rei Shepard
Spectre II
303
|
Posted - 2013.05.24 16:02:00 -
[282] - Quote
Well damn ....just got back from being raped....in ambush...
Ive been playing in 576p since the 14 the and Aim is ok, not great ...but its workable ...
Fast forward to today ..i figure lets try 720p again with all these fixes to the mouse over the passed couple of weeks ...
I get a match and ive got some monkey again at the controlls calling the shots and manage a 2/2, up down axis feels still out of sync unless i run my ps3 in 576p...i cant aim properly with out of sync X & Y axises ....
Ask Sontie he got the chance to completely **** me that match aaand he did :p |
gbh08
Expert Intervention Caldari State
1
|
Posted - 2013.05.24 16:22:00 -
[283] - Quote
Surprised theres not more complaints in here
I figured i would just get used to it by now but its a chore to play, every cqc fight feels like just spray and pray, its like i can be as sensitive as i like with the sticks but the aiming still goes crazy ( gek assult rifle), and the settings make no difference
ive gone finishing top 3 each match last build to now afk in mcc or messing about in lav's just so i dont **** out on sp
So CCP are you still looking into \ tweeking, the aiming for ds3 users, or is this how it is now?
|
Relkina Alabastar
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.05.24 17:24:00 -
[284] - Quote
gbh08 wrote:Surprised theres not more complaints in here I figured i would just get used to it by now but its a chore to play, every cqc fight feels like just spray and pray, its like i can be as sensitive as i like with the sticks but the aiming still goes crazy ( gek assult rifle), and the settings make no difference ive gone finishing top 3 each match last build to now afk in mcc or messing about in lav's just so i dont **** out on sp So CCP are you still looking into \ tweeking, the aiming for ds3 users, or is this how it is now?
Agreed, I'm amazed the forums aren't exploding with this - but its also a console game so..... |
bolsh lee
Ahrendee Mercenaries
164
|
Posted - 2013.05.24 21:27:00 -
[285] - Quote
Relkina Alabastar wrote:gbh08 wrote:Surprised theres not more complaints in here I figured i would just get used to it by now but its a chore to play, every cqc fight feels like just spray and pray, its like i can be as sensitive as i like with the sticks but the aiming still goes crazy ( gek assult rifle), and the settings make no difference ive gone finishing top 3 each match last build to now afk in mcc or messing about in lav's just so i dont **** out on sp So CCP are you still looking into \ tweeking, the aiming for ds3 users, or is this how it is now? Agreed, I'm amazed the forums aren't exploding with this - but its also a console game so.....
Yep, I'm pretty disappointed in this whole screwed up Aiming and lack of urgency coming from CCP, I once dropped quite a bit of money on merc packs and boosters and I can't even bring myself to buy a Omega booster because this **** is so obnoxious to play... Till hey fix this, the only thing work playing is PC, Pub matches just aren't fun anymore with everyone spinning circles spraying at each other..
|
bolsh lee
Ahrendee Mercenaries
164
|
Posted - 2013.05.24 21:30:00 -
[286] - Quote
Rei Shepard wrote:EnIgMa99 wrote:an issue also is when you zoom with assault rifles it magnifys your sensitivity per zoom instead of fine tuning your aim A diffrent set of sliders for Ads and Hipfire would be greatly appreciated but i dont see that happening before pig learn to fly. Well i dont think they have issues flying, its the landing thats gonna need the most work. so yeah :/
I made a lil post about sliders here hasn't gotten to much attention... |
TechnoPsycho87
Children of Prometheus Surely You're Joking
0
|
Posted - 2013.05.25 00:08:00 -
[287] - Quote
Not sure if this has been said but the invert setting for the controller shouldn't affect the mouse. The mouse invert needs to be independent of the controller. |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
183
|
Posted - 2013.05.25 01:39:00 -
[288] - Quote
Hopefully we can get an update as to what's going on with this sometime early next week? Honestly, even if CCP thinks it's totally fine I'd rather them come out and say it so I can stop wasting my time hoping it'll improve significantly. I mean, I know they're still looking at it, but their urgency and attention doesn't seem to match our level of concern.
It's not game breaking anymore (at least for the DS3), but it's frustrating enough that it sucks the fun out of the game and makes it feel like I win a fight half the time more out of luck rather than outplaying my opponent (and vice versa). |
Himiko Kuronaga
SyNergy Gaming EoN.
487
|
Posted - 2013.05.25 06:26:00 -
[289] - Quote
Apparently they want the game to get hammered in the reviews.
/shrug |
Khan Hun
Sanmatar Kelkoons Minmatar Republic
45
|
Posted - 2013.05.25 12:10:00 -
[290] - Quote
Agreed. No comments on whether CCP know there is a problem, are fixing it or if this is just the way Dust is going to be.
People can put up with crappy aiming in the short term if they know a fix/solution is coming.
They wont continue to play if they assume part of the dust-514 universe is a weird, sloppy disconnected feel to the aiming and movement.
I'm not asking for a magic switch to make it perfect overnight, just a 'Yeah guys we know, we aren't happy with it and will fix it'.
Even a 'tough, deal with it or leave' would be something, at least then I can stop feeling bad if I don't hit my skillcap each week.
|
|
Rjaan
The Enclave Syndicate
0
|
Posted - 2013.05.25 12:21:00 -
[291] - Quote
So many complaints about the aiming. I have no issues with the aiming system now or before uprising, as said above, don't like it too bad. |
ADRI GAC
Grupo de Asalto Chacal CRONOS.
0
|
Posted - 2013.05.25 18:18:00 -
[292] - Quote
CCP Cmdr Wang wrote:Posting the following info on upcoming changes to aiming and control system on behalf of CCP Wolfman since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Hi
As IGÇÖm sure youGÇÖre aware there have been some issues with the controls. WeGÇÖve been looking in to them and have identified some problems and starting with the mouse we are making some updates.
In this hotfix we have made changes to the input settings on the mouse which should improve the smoothness and fine aiming. The new values are very similar to those in Chromosome (though not identical). One thing to note is that the DPI settings on your mouse can make a significant difference to how this feels so please keep that in mind.
Your feedback on how this compares to the previous values will be very important so please include your settings with any feedback you give if possible.
Cheers
CCP Wolfman
|
Rei Shepard
Spectre II
314
|
Posted - 2013.05.26 08:47:00 -
[293] - Quote
Rjaan wrote:So many complaints about the aiming. I have no issues with the aiming system now or before uprising, as said above, don't like it too bad.
We won't hold it against you that you have no experience with FPS games. |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
184
|
Posted - 2013.05.26 09:17:00 -
[294] - Quote
I'm probably going to make a separate thread on Monday (don't want to today because it's Sunday and I don't want it to get potentially missed by CCP) to hopefully get more discussion going, but I did some tests looking at stick deflection vs rotation speed. Here are the results:
https://docs.google.com/spreadsheet/ccc?key=0AqMshc-A6HVHdFlKbklqY1hQWnE4WVJIc1pCVHE4Smc&usp=sharing
Basically, part of the reason aiming with the DS3 still feels difficult is because the rotation speed increases linearly with stick deflection, it makes it not only too easy to accidentally go faster than you want to, but also there is less leeway to make small adjustments.
After going back and playing some BLOPS2 and Halo 4, it's pretty obvious that they don't use a linear progression, and instead increase the effect of stick deflection the further it is pressed. Essentially, sensitivity should increase as the stick reaches it's maximum deflection. |
Nerian Quasar
D.E.D.SPACE D.E.D.COMMAND
5
|
Posted - 2013.05.26 10:35:00 -
[295] - Quote
It would be really nice of CCP to give us a update on this disaster.... I would rather they communicate with us on what they are currently working to improve, so the Players can work with CCP to prevent another Disaster Patch.
It's much easier to stick with a Game if we know this is a Priority to them to work on, rather than us playing the game and disliking it with each Match we enter... Resulting in... well, not playing it all together... |
DJINN serious issues
Hellstorm Inc League of Infamy
28
|
Posted - 2013.05.26 12:45:00 -
[296] - Quote
Well my latest mouse update seems to be that it maybe become some what playable with a different mouse.
Sounds like people using just a regular old mouse (non gaming) seem to be having better luck with turn speed. Hopefully CCP can comment on that and maybe something can be done when they release an X-Y axis fix. |
JonnyAugust
Internal Error. Negative-Feedback
226
|
Posted - 2013.05.26 16:01:00 -
[297] - Quote
The sensitivity just off axis needs to be increased. Fine adjustments with the ds3 are near impossible. Turning as it is now is seemingly on or off and no small grey area for fine adjustments. |
BioClone Ax-45
Grupo de Asalto Chacal CRONOS.
31
|
Posted - 2013.05.26 22:53:00 -
[298] - Quote
Sete Clifton wrote:I'm probably going to make a separate thread on Monday (don't want to today because it's Sunday and I don't want it to get potentially missed by CCP) to hopefully get more discussion going, but I did some tests looking at stick deflection vs rotation speed. Here are the results: https://docs.google.com/spreadsheet/ccc?key=0AqMshc-A6HVHdFlKbklqY1hQWnE4WVJIc1pCVHE4Smc&usp=sharingBasically, part of the reason aiming with the DS3 still feels difficult is because the rotation speed increases linearly with stick deflection, it makes it not only too easy to accidentally go faster than you want to, but also there is just literally less room to make small adjustments. After going back and playing some BLOPS2 and Halo 4, it's pretty obvious that they don't use a linear progression, and instead increase the effect of stick deflection the further it is pressed. Essentially, sensitivity should increase as the stick reaches it's maximum deflection.
Totally agree with that.
I think D514 must be a bit improved on this, so when you like to turn fast you will get this easily and when you wanna aim to a front objective sensibility dont be a pain.
I play fine right now, but its true that if you wanna turn fast and move without trouble on small places or with a lot of cover, you must place a high sensivity, what later makes you harder to aim one enemy that its at medium range on the middle of your view (you must have a lot of warning to keep the aim in place and dont move it a lot) It isnt a big problem right now, just needs a bit of adjustment but other games have this improved.
NOTE: I not speaking about this on all weapons on a way that it makes for example that one guy with heavy machine gun turn 180-¦ on 1 sec, im talking about a different balance between max speed and the lowest speed you can turn, but the "heavy" feeling on the weapons must continue there.
Sorry for my bad english, I hope you understand it. |
Himiko Kuronaga
SyNergy Gaming EoN.
495
|
Posted - 2013.05.27 07:31:00 -
[299] - Quote
Why does it feel like the core aim system for KB/M changes every single day?
Does the game just not save settings properly? |
Chase Chouhada
Osmon Surveillance Caldari State
1
|
Posted - 2013.05.27 12:26:00 -
[300] - Quote
Himiko Kuronaga wrote:Why does it feel like the core aim system for KB/M changes every single day?
Does the game just not save settings properly?
It's because our minds can't comprehend the sheer absurdity of how the control system is working. It's totally non-intuitive and different to every other game out there. It feels like it's changing because it's almost impossible to adapt to for anyone that's played FPS games for a while.
UT3 supports keyboard and mouse on the PS3. Go and play it for an hour and then come back to Dust - it's insane how bad the controls are.
Remember this from Fanfest: https://www.youtube.com/watch?feature=player_detailpage&v=aKYglEoJyNc#t=2074s
Interesting the devs said that the game is not GPU bound, but decreasing the resolution seems to help quite a lot.
Come on CCP - Just a post to keep us up to date would be awesome |
|
Zyrus Amalomyn
Militaires-Sans-Frontieres
166
|
Posted - 2013.05.28 13:17:00 -
[301] - Quote
Please. I refuse to play this game with the current mouse controls. |
gbh08
74656d70
2
|
Posted - 2013.05.28 13:42:00 -
[302] - Quote
Ds3 user here
I dont know if anythings been changed since downtime today, but if it wasnt ccp, then i think i fixed mine, at least so far so good.
I deleted my old game data (obv not save data) and then used that ps3 recovery menu to rebuild the file system and then re-do the database after
then re-installed dust
And again, so far so good, its completely different to anything i've experianced this past two weeks, cant belive i had been playing it with how bad it was, the framerate has improved loads and along with it the aiming, seems much more fluid and consistant now
If mine stays like this im content
|
Rei Shepard
Spectre II
320
|
Posted - 2013.05.28 13:48:00 -
[303] - Quote
gbh08 wrote:Ds3 user here I dont know if anythings been changed since downtime today, but if it wasnt ccp, then i think i fixed mine, at least so far so good. I deleted my old game data (obv not save data) and then used that ps3 recovery menu to rebuild the file system and then re-do the database after then re-installed dust And again, so far so good, its completely different to anything i've experianced this past two weeks, cant belive i had been playing it with how bad it was, the framerate has improved loads and along with it the aiming, seems much more fluid and consistant now If mine stays like this im content
Expect to that once every 2 weeks to keep it running properly, i know i need to do that and i run in 576p, after a while hitboxes start floating and i can't hit anything. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
166
|
Posted - 2013.05.28 22:58:00 -
[304] - Quote
So we have to rebuild the game every two weeks? I'll give it a go. |
bolsh lee
Ahrendee Mercenaries
167
|
Posted - 2013.05.29 03:44:00 -
[305] - Quote
ETA on mouse aiming fix !?
Seems to be the DS3 users have all adjust or gave i[. just leaves the minority mouse users... Don't be racist CCP its not a good look... |
Rei Shepard
Spectre II
321
|
Posted - 2013.05.29 07:24:00 -
[306] - Quote
bolsh lee wrote:ETA on mouse aiming fix !? Seems to be the DS3 users have all adjust or gave in... just leaves the minority mouse users... Don't be racist CCP its not a good look...
I know that native PS3 users have no idea what 60-100 FPS feels like because the console might be able to do 30 on a bright day but its really night & day with a PC shooter where i have crisp & clean controlls that dont lag behind where i stop my mouse or accelerate, decelrate out of the blue.
Also i dont want to keep playing this with 1995 graphics to get 20+ FPS.
While you talk about a minority here, its also a minority that are the actual good players that have the most issues with it, i know i can aim, i know i have a 9/10 shots hitrate on PC shooters, on dust my hitrate is reduced to 3/10 this still allows for a 6.14 KDR all gained from playing solo.
If you cannot feel how bad it currently is, you have no muscle memory build and are most likely not really that good to begin with.
|
Midas Man ll
Talon Strike Force LTD Orion Empire
61
|
Posted - 2013.05.29 12:21:00 -
[307] - Quote
Add me as another ex active player unwilling to log in until ccp reverts back to the "not quite as ****" mouse control we had before they realised they could make it more **** last build. Not logged since 3 days after launch.Tried every possible setting on a logi G500 gaming mouse. And **** is the best setting i can achieve and this post is being polite. Add 2 eve subs which will go soon as it was only the Dust interaction that kept my interest.
CCP sort your **** out.
Midas |
Alldin Kan
Imperfects Negative-Feedback
233
|
Posted - 2013.05.30 03:43:00 -
[308] - Quote
Hey Wolfman, how about this? Remove all the changes made to DS3 aiming on Uprising and leave it at the same state it was on Chromosome build.
Does a post really require 25+ random likes in order to make things happen? |
bolsh lee
Ahrendee Mercenaries
170
|
Posted - 2013.05.30 04:26:00 -
[309] - Quote
Alldin Kan wrote:Hey Wolfman, how about this? Remove all the changes made to DS3 aiming on Uprising and leave it at the same state it was on Chromosome build. Does a post really require 25+ random likes in order to make things happen?
This... ^^^ |
Rei Shepard
Spectre II
330
|
Posted - 2013.05.30 06:33:00 -
[310] - Quote
Yeah i think we need an update about how its all comming along, or if you think "its" fine .....
Run a /fps in the top right corner or something on your build and lemme know where it caps out at, anything below 30 fps is not fine... |
|
Garrett Blacknova
Codex Troopers
3147
|
Posted - 2013.05.30 13:32:00 -
[311] - Quote
So controls are still a problem.
Forced acceleration is still a problem.
Mouse aim in particular is still a mess.
And I still want to know why I don't get the option to set my HAV controls to R2/L2 Accelerate/Brake. |
Brutimus Naycha
The Unholy Legion Of DarkStar DARKSTAR ARMY
3
|
Posted - 2013.05.31 07:16:00 -
[312] - Quote
Someone at CCP should honestly call DICE or Guerrilla Games and ask them how they got BF3 and the FrostBite 2.0 engine and KZ2 and 3 (both of which look 5x better than DUST on PS3) running at a smooth and consistent 30fps with similar sized maps and player counts.
Lower the resolution to 600p COD style if you have to, I know the PS3 doesn't have much juice left at this point but if others can do it then you guys n gals can too. COD looks alright upscaled from 600p to 720p in MW 1, 2 and 3 IMO. Maybe add in more colour to give the game the vibrancy it sorely lacks, it's amazing what colour can do for the visuals of your game. It would look better without draining much performance. Take shadows to the most fundamental and basic level you can if you haven't already, it's always shadows that drain performance, everybody knows this one. The game is dark enough as it is.
30fps should be a bare minimum, it currently feels like 25 at the best of times, which just isn't quite cutting it.
I really do like the game however and I want to stress that, I wish CCP all the best with it and I am on-board (as I have been since closed beta) for the long haul with it to see where it goes. I like to imagine it'll end up on PS4 sometime next year and will be able to start reaching it's potential in full 1080 with a more solid frame-rate and tighter controls. |
Rei Shepard
Spectre II
336
|
Posted - 2013.05.31 09:48:00 -
[313] - Quote
Rei Shepard wrote:Yeah i think we need an update about how its all comming along, or if you think "its" fine .....
Run a /fps in the top right corner or something on your build and lemme know where it caps out at, anything below 30 fps is not fine...
Still nothing, i tried 720p again and stood on one spot for about 5 minutes to get my Nano-Hive selected as the mouse would at all times select my SMG, down ADS in anything higher then 720p my gun is still trying to aim of target while i try to frantically keep it over my target.
Back to 576p as there is still nothing fixed. |
Parson Atreides
Ahrendee Mercenaries
366
|
Posted - 2013.05.31 09:51:00 -
[314] - Quote
Aiming still isn't great for DS3. It still doesn't feel right, and I've seen gameplay footage of people I know are using DS3 who clearly do not have the same inconsistent and jerky aiming in CQC that I have.
I'm running at 10/0 X/Y right now because anything higher is too hard to manage without having my reticle jerk all over the place in CQC when I make even slight adjustments. I'm even considering going to 0/0. |
Garrett Blacknova
Codex Troopers
3160
|
Posted - 2013.05.31 10:02:00 -
[315] - Quote
Parson Atreides wrote:Aiming still isn't great for DS3. It still doesn't feel right, and I've seen gameplay footage of people I know are using DS3 who clearly do not have the same inconsistent and jerky aiming in CQC that I have.
I'm running at 10/0 X/Y right now because anything higher is too hard to manage without having my reticle jerk all over the place in CQC when I make even slight adjustments. I'm even considering going to 0/0. Try toggling between aim assist on and off?
I hate having to use aim assist to be capable of controlling my character in CQC, but it's the only option for me, and I mostly run a Shotgun, so aim assist is on even though I'd really, REALLY love to turn it off without it ruining the game. |
Parson Atreides
Ahrendee Mercenaries
375
|
Posted - 2013.06.01 01:48:00 -
[316] - Quote
Garrett Blacknova wrote:Parson Atreides wrote:Aiming still isn't great for DS3. It still doesn't feel right, and I've seen gameplay footage of people I know are using DS3 who clearly do not have the same inconsistent and jerky aiming in CQC that I have.
I'm running at 10/0 X/Y right now because anything higher is too hard to manage without having my reticle jerk all over the place in CQC when I make even slight adjustments. I'm even considering going to 0/0. Try toggling between aim assist on and off? I hate having to use aim assist to be capable of controlling my character in CQC, but it's the only option for me, and I mostly run a Shotgun, so aim assist is on even though I'd really, REALLY love to turn it off without it ruining the game.
I've tried that before but I guess I can try again since I've changed the sensitivity slightly since then. I think right now I run with it on. |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.01 08:36:00 -
[317] - Quote
Had to format my PS3 yesterday took 5 hours because i was getting Framerate issues @ 576p....
But i think i am going to take a break from this game until they Fix FPS & Aiming issues, its complete BS that we KBM users are forced to play like second rate citizen, while at the same time this Second rate person pays for 3 Eve Accounts & 1 Dust account.
But with the sweeping changes each time they nerf comes an overcompensation and the game went from Good to Really bad
*Every solid player seems to be a Logi right now, since they are better then actual assault suits *They all carry Tac's & Fused nades *Maps are devoid of actual troops & replaced with LAV's trying to bumper murder anyone they come across *Fused nades, coupled with Mass Drivers & Flaylock pistols makes Close Quarter Combat impossible anymore *Framerate issues caused by the masisve amount of explosions they cause put my PS3 into FPS crawl mode *No reply from CCP on these issues since like decades ago makes me think Wolfman thinks he fxed it all
The game has potential and i was here for that but with all the sweeping changes each patch, i am gonna distance myself from the game until its playeble again, if i had an FPS game on PC where my computer would put out 10-12 FPS in CQC i would throw 1000$ at my computer to make it run at 60 FPS, so i can, you know ENJOY playing the game.
Idd really like an update on these issues CCP, a Solid FPS rate should be a priority in you know an FPS game.... closely followed with functional controlls. |
Khan Hun
Sanmatar Kelkoons Minmatar Republic
46
|
Posted - 2013.06.01 09:09:00 -
[318] - Quote
I tried a sniper rifle today.. first time I've really played with it since uprising.
Now I was no expert in chromosome, but I could hit people fairly reliably, often I landed 1/2 shots on people moving around.
Now.. with the uprising changes.. I kid you not.. I spent an entire match with a sniping rifle and landed a hit ONCE. Thats insane.
M+KB is that broken, that weapons you cant just spray and pray with are completely unusable.
After I gave up and went back to a Gek rifle, I tried to hack a gun and some guy came along in a LAV. He jumped out, we both flailed around in close quarters combat emptying 60 bullets each, not able to hit -----, neither of us died.
He got back in his LAV rather than reload and ran me over... because in CQC that is easier and more reliable than shooting someone with a gun.. !!!!!! FIx it. |
gabriel login
Dead Six Initiative Lokun Listamenn
43
|
Posted - 2013.06.02 00:20:00 -
[319] - Quote
ccp can we get an update as to whats goin on. every other post gets a dev saying something an half of them are are people an devs just bsing around. so can we get a dev here to talk with an bs around please theres cake. |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.02 09:42:00 -
[320] - Quote
gabriel login wrote:ccp can we get an update as to whats goin on. every other post gets a dev saying something an half of them are are people an devs just bsing around. so can we get a dev here to talk with an bs around please theres cake.
Seems like they think the issue is resolved.
Been trying for a week now to get a proper response.... |
|
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
216
|
Posted - 2013.06.02 10:36:00 -
[321] - Quote
Not sure about KBM, but for anyone that missed it, they are still working the DS3. Wolfman talked a little about it last week in a different thread:
CCP Wolfman wrote:Hi guys,
Awesome graph Sete! You are correct the input/speed is linear atm. We are currently testing different curves. At the end of last week we were using a curve very similar to the one you outlined (we have in the past as well). Unfortunately weGÇÖve not been very happy with the results. We saw a limited increase in low input sensitivity, as you would expect, but at higher input levels it became harder to judge how much input would deliver the speed you wanted when tracking a target. The benefit we have found with the linear GÇ£curveGÇ¥ is that its predictability when ramping up/down makes tracking speed changes easier to judge. Anyway, weGÇÖll let you know how it goes as we continue the work.
I agree with Sete that part of the GÇ£slipperyGÇ¥ issue may be building up unwanted turning speed. However right now I donGÇÖt think this is caused by the input curve. I believe it may partially be a result of a faster time to max rotation speed when the edge acceleration kicks in (which happens just before max input). This is something we are testing at the moment. We are also testing the different parts of the aim assist system to check for any hidden issues there. This does take a while which is why weGÇÖve not made an update yet.
Issues with performance related input lag and hit detection are also being investigated. These can have a really big impact on how the aiming feels so weGÇÖre looking at this from all angles.
CCP Wolfman
|
bolsh lee
Ahrendee Mercenaries
176
|
Posted - 2013.06.02 14:08:00 -
[322] - Quote
I've submitted multiple support tickets regarding kb/m and lack of response regarding both DS3 and Kb/M .. Although I can't post the exact response it was a nice lil, semi-concerning generic response... Something like " We apologize and thank you for your feedback we are still investigating this issue"
This was end of last week so hopefully their version of "investigating" is actually rolling out a fix and not just looking at spreadsheets of data and forum tears.... |
Kilmoor Valor 514
DISTRIBUTOR OF PAIN
14
|
Posted - 2013.06.04 19:57:00 -
[323] - Quote
The KBM issues are killing me- literally. I have to jump on my PC and fire up STALKER to remind myself I don't suck at FPS. |
XiBravo
TeamPlayers EoN.
87
|
Posted - 2013.06.05 06:47:00 -
[324] - Quote
Soooo about that aiming.... Fix it please. Ktnx |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.05 07:13:00 -
[325] - Quote
No reply at all in this thread for 2 weeks+....
I am done with Dust until its aiming & fps issues are fixed, armed with 6x Omega Boosters, 3x regular and 4x active boosters youll find me occasionally in the MCC every week to top of my points.
Ill be back at making 1.2b isk in eve every evening instead of a few million down here.
Cya when its fixed guys! |
bolsh lee
Ahrendee Mercenaries
178
|
Posted - 2013.06.05 13:13:00 -
[326] - Quote
Rei Shepard wrote:No reply at all in this thread for 2 weeks+....
I am done with Dust until its aiming & fps issues are fixed, armed with 6x Omega Boosters, 3x regular and 4x active boosters youll find me occasionally in the MCC every week to top of my points.
Ill be back at making 1.2b isk in eve every evening instead of a few million down here.
Cya when its fixed guys!
Yep ditto, if it wasn't for planetary conquest I wouldn't be playing... Hey it only took em a month to nerf the TAC rifle maybe we'll see aiming fixed 6months to a year...... |
D'squarious Green Jr
Opus Arcana Orion Empire
2
|
Posted - 2013.06.06 13:34:00 -
[327] - Quote
I noticed a significant difference in aiming last night (6/5). Has something changed with kb/m acceleration? Also it appears the radial selection menu is functioning better for squad commands and equipment. All good things! |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.07 06:26:00 -
[328] - Quote
D'squarious Green Jr wrote:I noticed a significant difference in aiming last night (6/5). Has something changed with kb/m acceleration? Also it appears the radial selection menu is functioning better for squad commands and equipment. All good things!
Ill have to try that radial menu out tonight then, ive not been able to get my equipment out since the Uprising Patch on may 6...it kept acting like it was using the joystick from the DS3.
|
bolsh lee
Ahrendee Mercenaries Omega Commission
179
|
Posted - 2013.06.07 06:51:00 -
[329] - Quote
Rei Shepard wrote:D'squarious Green Jr wrote:I noticed a significant difference in aiming last night (6/5). Has something changed with kb/m acceleration? Also it appears the radial selection menu is functioning better for squad commands and equipment. All good things! Ill have to try that radial menu out tonight then, ive not been able to get my equipment out since the Uprising Patch on may 6...it kept acting like it was using the joystick from the DS3 and it keeps defauling to my SMG.
Not sure what game Green jr is playing cause radial menu is still f'd and mouse aiming is just as bad still .... |
Kekklian Noobatronic
Goonfeet
81
|
Posted - 2013.06.07 08:12:00 -
[330] - Quote
So I got fed up with a guy nailing me with 100% accuracy using a Railgun today.. Watched the way the gun moved, knew it was a KBM..
I'm a DS3 user, but as I said I was fed up. So, I grabbed my KB/M and plugged it in to give it a go..
I have to say, it was not what I was expecting. Precise aiming is there, but it's so.. Unresponsive.. Quick spins of the mouse take have a delay before they take traction(and they don't even get far), but the tiniest twitch of my hand caused my aim to shift around. And don't even get me started on the key bindings.. What a headache.. I actually found myself reaching for the DS3 when I needed to do fittings, because I the bindings weren't clear, and the radial menu to outfit a suit was poor at beast.
Conclusion: *Both* of Dust's control systems need dire help. What a shame :( |
|
Rei Shepard
Spectre II
341
|
Posted - 2013.06.07 13:34:00 -
[331] - Quote
Quote:So I got fed up with a guy nailing me with 100% accuracy using a Railgun today.. Watched the way the gun moved, knew it was a KBM..
You know why its so precise ? It takes your entire desk to turn 1 inch in those :p Reason i never try one, so unless someone is standing very very still, you cannot keep up tracking him picking up sliding and then picking up the mouse again just to try and aim at something.
Quote: I have to say, it was not what I was expecting. Precise aiming is there, but it's so.. Unresponsive.. Quick spins of the mouse take have a delay before they take traction(and they don't even get far), but the tiniest twitch of my hand caused my aim to shift around. And don't even get me started on the key bindings.. What a headache.. I actually found myself reaching for the DS3 when I needed to do fittings, because I the bindings weren't clear, and the radial menu to outfit a suit was poor at beast.
Theres just no response at all aaaand then it flies, then it stops, you re-adjust aim and no go, brain goes MOAR power to the mouse! and it flies again.
They should have left it like chromosone, it worked half decent, now its meh .... |
gbh08
74656d70
2
|
Posted - 2013.06.07 14:54:00 -
[332] - Quote
Another one thats just had enough, 3 weeks and no improvements is beyond a joke, and this is coming from someone that plays haven and hearth lol
Im not even logging in to afk, player count is clearly dropping, and rightly so, maybe a lack of players will spark some interest from ccp quicker than our questioning and complaints |
Rei Shepard
Spectre II
342
|
Posted - 2013.06.09 19:38:00 -
[333] - Quote
gbh08 wrote:Another one thats just had enough, 3 weeks and no improvements is beyond a joke, and this is coming from someone that plays haven and hearth lol
Im not even logging in to afk, player count is clearly dropping, and rightly so, maybe a lack of players will spark some interest from ccp quicker than our questioning and complaints
Ive been back in APB R this weekend and after my first hour in i already had 3 Hackusations going from my overly accurate sniper shots in close quarter combat, but damn am i rusty...but God ive missed those Tears...
After a weekend of playtime, ive refilled my 4 month old Dust filled Tear-Tank....just Delicious pure none violated 100 fps and raw aiming feel, nothing beats that, though my opponents prolly not feel the same :) |
Parson Atreides
Ahrendee Mercenaries Omega Commission
390
|
Posted - 2013.06.12 23:19:00 -
[334] - Quote
Still waiting on the fix, or news of it, because this isn't getting better on its own. |
Rei Shepard
Spectre II
342
|
Posted - 2013.06.13 11:09:00 -
[335] - Quote
Parson Atreides wrote:Still waiting on the fix, or news of it, because this isn't getting better on its own.
Seeing that almost noone posts in this thread anymore most of the KBM users have either given up on a fix or quit, i havent played a single match in the last 2 weeks and to think i was sick of chromosone and couldnt wait for Uprising to hit the updater.
Wish i knew back then what i know now. |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
225
|
Posted - 2013.06.13 17:19:00 -
[336] - Quote
At the E3 presentation they mentioned they are still working on things like aiming, movement, and controls. I'm not sure if any of these improvements are coming with Uprising 1.2, but I wouldn't expect anything regarding aiming before early July when 1.2 hits. |
bolsh lee
Ahrendee Mercenaries Omega Commission
192
|
Posted - 2013.06.14 19:34:00 -
[337] - Quote
Rei Shepard wrote:Parson Atreides wrote:Still waiting on the fix, or news of it, because this isn't getting better on its own. Seeing that almost noone posts in this thread anymore most of the KBM users have either given up on a fix or quit, i havent played a single match in the last 2 weeks and to think i was sick of chromosone and couldnt wait for Uprising to hit the updater. Wish i knew back then what i know now.
CCP Wolfman can you confirm or deny a fix will be bundled with 1.2 ? |
Beeeees
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2013.06.15 23:49:00 -
[338] - Quote
EDIT: Nevermind
Waiting |
Zyrus Amalomyn
Militaires-Sans-Frontieres
197
|
Posted - 2013.06.16 07:52:00 -
[339] - Quote
Kekklian Noobatronic wrote:So I got fed up with a guy nailing me with 100% accuracy using a Railgun today.. Watched the way the gun moved, knew it was a KBM..
I'm a DS3 user, but as I said I was fed up. So, I grabbed my KB/M and plugged it in to give it a go..
I have to say, it was not what I was expecting. Precise aiming is there, but it's so.. Unresponsive.. Quick spins of the mouse take have a delay before they take traction(and they don't even get far), but the tiniest twitch of my hand caused my aim to shift around. And don't even get me started on the key bindings.. What a headache.. I actually found myself reaching for the DS3 when I needed to do fittings, because I the bindings weren't clear, and the radial menu to outfit a suit was poor at beast.
Conclusion: *Both* of Dust's control systems need dire help. What a shame :(
Take off mouse smoothing and set your mouse pointer speed in the dashboard to high, along with in game sensitivity to max.
That should help. |
PlanetSide2 F2PonPS4
Seykal Expeditionary Group Minmatar Republic
0
|
Posted - 2013.06.17 16:33:00 -
[340] - Quote
My in depth report |
|
Rei Shepard
Spectre II
344
|
Posted - 2013.06.18 06:13:00 -
[341] - Quote
Rei Shepard wrote:Parson Atreides wrote:Still waiting on the fix, or news of it, because this isn't getting better on its own. Seeing that almost noone posts in this thread anymore most of the KBM users have either given up on a fix or quit, i havent played a single match in the last 2 weeks and to think i was sick of chromosone and couldnt wait for Uprising to hit the updater. Wish i knew back then what i know now.
I played Dust yesterday from a friends console that is actually 6 months older then my PS3, its also a phat version but with a smaller drive, he bought it when it hit the stores, so its most likely a Gen1.
He always said that he does not have the aiming issues i keep having and yesterday tried playing on his console and he is right, theres no input lag on his machine or any framerate issues my ps3 keeps having.
I am not saying the aiming is perfect and smooth like a PC shooter, it isnt but the millisecond overaim and wait period before the cursor moves isnt there, it feels allot less rubbery.
Might wanna look into that CCP that certain machine versions run the game diffrently.
ps: ive formatted my ps3 multiple times and rebuild its database more then enough to know thats not the issue, it seems to be some ps3's are faster.
|
5aEKUXeRJGJ27kCDnDVYak4q
Intara Direct Action Caldari State
143
|
Posted - 2013.06.18 10:49:00 -
[342] - Quote
Came back to see if aiming is fixed
CCP did just what I expected:
Nothing
CCP shouldn't really get into first person shooters if they can't even code the aiming right (After closed beta, open beta, and more than a month into release).
Rei Shepard - your friends PS3, same version firmware? Same mouse? I suspect it has something to do with the USB ports |
Rei Shepard
Spectre II
344
|
Posted - 2013.06.18 15:02:00 -
[343] - Quote
5aEKUXeRJGJ27kCDnDVYak4q wrote:
Rei Shepard - your friends PS3, same version firmware? Same mouse? I suspect it has something to do with the USB ports
He uses a Cheap Mouse, came with his laptop, isnt the firmware auto updated, so always the same at all times ? Unless you hack your console (wich it isnt).
If i knew that buying a new console fixed the rubbery effect i get, idd buy one in a heartbeat.
|
5aEKUXeRJGJ27kCDnDVYak4q
Intara Direct Action Caldari State
144
|
Posted - 2013.06.18 15:36:00 -
[344] - Quote
I don't think the PS3 firmware is auto-updated, is it? But I think that might be irrelevant.
Here is something more interesting: you said your friend were using a cheap mouse which were fine. This is not something new (cheap mouses performs better in Dust than expensive mouses).
I think the mouse lag must be partially caused by a complex USB problem: polling rate.
The PS3 supports 1000hz polling but the sixaxis controller operates at 100hz. (sauce)
Now imagine different mouses with different rates are converted into a virtual sixaxis 100hz in order for the game to react accordingly. A cheap mouse with slow poll rate (perhaps 125hz?) might actually synchronize better with the 100hz virtual joystick (that the game reads) better than a 500hz or 1000hz mouse. I don't know the technical details but I wonder if the game would "drop packets" in the translation of mouse to virtual joystick. Imagine if some of the reports are dropped by the game if you are using an expensive 1000hz mouse, the result could be choppy movements and inconsistent speeds etc. Sounds familiar? Now I must admit I know little about the actual technicalities of USBs or how Dust utilizes the USB ports, so these are all speculations.
Some interesting stuff I just came across: (semi-relevant) http://blog.gimx.fr/ http://www.gamepadproxy.com/ http://shoryuken.com/2012/01/18/godlike-controls-responds-to-cthulhu-lag-issues-vs-eightarc-fusion/ http://forums.shoryuken.com/discussion/176867/usb-lag-does-it-exist-with-the-xbox-360-and-or-the-ps3
...
In other news, aiming fixes aren't coming in 1.2.
LOL CCP learn to FPS please |
5aEKUXeRJGJ27kCDnDVYak4q
Intara Direct Action Caldari State
152
|
Posted - 2013.06.18 17:28:00 -
[345] - Quote
I'm so gonna try this |
5aEKUXeRJGJ27kCDnDVYak4q
Intara Direct Action Caldari State
154
|
Posted - 2013.06.18 19:40:00 -
[346] - Quote
Also, isn't funny that CCP has abandoned this thread already. Weeks without any update, it's like they have given up.
|
Nerian Quasar
D.E.D.SPACE D.E.D.COMMAND
5
|
Posted - 2013.06.19 05:03:00 -
[347] - Quote
Dear CCP.
Please email me when you have done something about this, cause I'm sick and tired of checking this thread frequently in the hopes that a DEV has mentioned something worth knowing [or anything at all]...
Seriously this is not like you guys, not for Eve anyway. I understand that your priority is always Eve and how you cherish that Game, I do aswell, but when you decide to release a 2nd Game, the Members of it's community and the Game itself should get equal love.
Other option is, completely stop ALL development for Dust on the PS3, me and alot of others would most likely be happy for a re-release of the Game on the PS4 which would hopefully solve some issues having a system you can be more flexible that you can work with.
Your faithfully, a disappointed Mercenary... |
5aEKUXeRJGJ27kCDnDVYak4q
Intara Direct Action Caldari State
169
|
Posted - 2013.06.19 07:18:00 -
[348] - Quote
CCP hasn't got much time left |
Rei Shepard
Spectre II
344
|
Posted - 2013.06.20 09:25:00 -
[349] - Quote
5aEKUXeRJGJ27kCDnDVYak4q wrote:
What does that actually do ? |
gbh08
74656d70
30
|
Posted - 2013.06.20 12:26:00 -
[350] - Quote
Rei Shepard wrote:5aEKUXeRJGJ27kCDnDVYak4q wrote: What does that actually do ?
Sends the data from your pc peripherals to ps3 over usb or bluetooth, basicly you can control your ps3 and play all games via k\b & mouse
Main Page More Info
Interesting, nice find 5aEKUXeRJGJ27kCDnDVYak4q!
|
|
gbh08
74656d70
30
|
Posted - 2013.06.20 12:30:00 -
[351] - Quote
Rei Shepard wrote:Rei Shepard wrote:Parson Atreides wrote:Still waiting on the fix, or news of it, because this isn't getting better on its own. Seeing that almost noone posts in this thread anymore most of the KBM users have either given up on a fix or quit, i havent played a single match in the last 2 weeks and to think i was sick of chromosone and couldnt wait for Uprising to hit the updater. Wish i knew back then what i know now. I played Dust yesterday from a friends console that is actually 6 months older then my PS3, its also a phat version but with a smaller drive, he bought it when it hit the stores, so its most likely a Gen1. He always said that he does not have the aiming issues i keep having and yesterday tried playing on his console and he is right, theres no input lag on his machine or any framerate issues my ps3 keeps having. I am not saying the aiming is perfect and smooth like a PC shooter, it isnt but the millisecond overaim and wait period before the cursor moves isnt there, it feels allot less rubbery. Might wanna look into that CCP that certain machine versions run the game diffrently. ps: ive formatted my ps3 multiple times and rebuild its database more then enough to know thats not the issue, it seems to be some ps3's are faster.
i've got a old phat 40gb ps3 from 2008, dead blu-ray drive, but im going to set it up and try it |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
0
|
Posted - 2013.06.20 12:59:00 -
[352] - Quote
Rei Shepard wrote:5aEKUXeRJGJ27kCDnDVYak4q wrote: What does that actually do ?
PC to PS3 input, adjustable like Eagle Eye, according to some users (from their forums) it is smoother than Eagle Eye, and perhaps allow better adjustments. Also it polls at 250hz which is higher than PS3 controller (100hz) and also perhaps mice connected directly (100hz?). |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
0
|
Posted - 2013.06.20 13:04:00 -
[353] - Quote
gbh08 wrote:Rei Shepard wrote:5aEKUXeRJGJ27kCDnDVYak4q wrote: What does that actually do ? Sends the data from your pc peripherals to ps3 over usb or bluetooth, basicly you can control your ps3 and play all games via k\b & mouse Main Page More InfoInteresting, nice find 5aEKUXeRJGJ27kCDnDVYak4q! Thanks. I've ordered the parts, going to test it once I've got it and will post results. Works out cheaper than an Eagle Eye! Bare essential components (USB to serial board and USB development board) costed me about 12.50GBP. That is given if the thing works, or if I hadn't ordered the wrong parts. |
Rei Shepard
Spectre II
346
|
Posted - 2013.06.20 13:08:00 -
[354] - Quote
5aEKUXeRJGJ27kCDnDVYak3 wrote:Rei Shepard wrote:5aEKUXeRJGJ27kCDnDVYak4q wrote: What does that actually do ? PC to PS3 input, adjustable like Eagle Eye, according to some users (from their forums) it is smoother than Eagle Eye, and perhaps allow better adjustments. Also it polls at 250hz which is higher than PS3 controller (100hz) and also perhaps mice connected directly (100hz?).
I got one of those eagle eyes works better then native KBM, but lemme know how this works when you put one together. |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
30
|
Posted - 2013.06.20 22:01:00 -
[355] - Quote
This post is meant for CCP devs. Please forward to relevant parties.
I was digging around the internets about mouse lags in Unreal Engine 3, and it seems that Dust 514 doesn't suffer from this problem alone.
Here is a summary of contributing factors to lag, and their fixes:
1. Jumpy framerate - irregular framerates, sudden framerate drops, they all make it harder to aim (because your vision of motions is disrupted). Solution: A better and more responsive adaptive degradation to compensate framerate drops. Also see 3.
2. Data streaming - it means the game loads data while playing. Evident from the textures and polygons popping up. This loading contributes to performance issues and influences the framerate. Solution: Turn this off, or limit how much system resources it uses.
3. V-sync - PC FPS players will know this. V-syncs add buffer frames to the output so you are always lagging behind by several frames, usually this must be turned off for competitve gameplay because it is a high contributing factor towards mouse lag. Solution: Turn v-sync off.
4. Post-processing - Dust 514 definitely utilizes post-processing... look at the edges of polygons, the game definitely has some sort of sharpening filter going on, or maybe something else. Like v-syncs, post-processing adds buffer frames that will contribute to lag. Solution: Turn it off.
5. Framerate smoothing - turn it off. Wait a minute, didn't you just say you want a smooth framerate? Yes, but the "framerate smoothing" feature adds lag to the game. CCP you will need to achieve a more consistent framerate with other means. Solution: Turn it off.
6. In Unreal Engine, "[...] mouse is done through the UI (scaleform) and not using a hardware cursor like most games. this makes it FPS-dependant so if the game runs slow the mouse runs slow too." (Source) "Since the crappy unreal engine 3 (yes I went there) doesn't have hardware mouse support, you'll see the response time of the mouse cursor going down with frame rate." (Source) This is disappointing. This means we will never see the day of having raw input. Dust is crippled by the Unreal Engine. Solution: Maintain a good framerate and eliminate any framerate drops or fluctuations. Personally I think 24 fps is a good compromise - it is not hard to maintain an all-time 24fps (Dust is not far from that level of performance despite the fps drops) and 24fps looks somewhat acceptable to the human eye, although a bit slow and definitely cannot be compared with 60fps gaming.
7. Mouse smoothing - it adds buffers to your input (aka lag) so turn it off. Solution: Turn it off.
8. Mouse acceleration - it destroys linearity and make movements inconsistent. Turn it off. Solution: Turn it off.
9. Speed limits - "Jump suits limiting turning speeds" completely destroys smaller twitch movements (usually small adjustments while aiming). Only someone who has never played competitive shooters would suggest such a stupid idea. TURN IT OFF. Solution: Turn it off. Review your design philosophy, CCP, do you want this little RPG gimmick ruin the FPS gameplay? It is definitely not worth it.
10. "Enter OneFrameThreadLag.... what is this, you say? I'm not sure, but it has something to do with the mouse lag in Unreal 3 games. Go into the BaseEngine.ini file in the config files, find the variable OneFrameThreadLag, and set it to "False"." (Source) This seems highly relevant. Perhaps CCP forgot to turn it off when they release the game. Solution: Turn it off. (Set it to false.)
TLDR: CCP you have too many things that lag the controls. These are all proven to contribute to lag in other games, and they are all well known to PC gamers who have access to those tweaks. Now that you know what is causing the lags, CCP you will need to simply eliminate them.
Remember, a game is about gameplay before pretty graphics. You game is sheet if it looks pretty but have laggy and jerky controls. Also, don't forget to fix your hitboxes and hit detection. |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
35
|
Posted - 2013.06.20 22:25:00 -
[356] - Quote
Some more tweaks that you can do on your PS3:
Quote:-Mouse accessory settings are set to the lowest speed possible (this is done in the Playstation 3 settings menu under accessories)
-The MX 518 is set to 400dpi, the lowest range possible without drivers
-The graphical post processing in UT3 is set to the lowest possible
-Gore is set to the lowest setting possible
-Mouse speed in UT3 is set to the fastest setting possible
(Source) |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
6
|
Posted - 2013.06.21 00:28:00 -
[357] - Quote
Im runni g 480p and getting 30+ fps.
Looks like a ps2 game though. |
Nerian Quasar
D.E.D.SPACE D.E.D.COMMAND
6
|
Posted - 2013.06.22 02:29:00 -
[358] - Quote
Fredrikson Revel wrote:Be your own Judge. What game looks like more fun to you? Dust.........Or this......... Planetside 2
Coming to PS4 this year
Not defending Dust on this matter, but I've played PS2, and I have to say, it was a extreme letdown from everything I read about it. In my Timezone, even when taking me straight to the action you see very little activity. PS2 has a really good concept just like Dust, but in my opinion they both need to be worked on. |
Yani Sing
Krusual Covert Operators Minmatar Republic
1
|
Posted - 2013.06.22 19:37:00 -
[359] - Quote
Nerian Quasar wrote:Fredrikson Revel wrote:Be your own Judge. What game looks like more fun to you? Dust.........Or this......... Planetside 2
Coming to PS4 this year Not defending Dust on this matter, but I've played PS2, and I have to say, it was a extreme letdown from everything I read about it. In my Timezone, even when taking me straight to the action you see very little activity. PS2 has a really good concept just like Dust, but in my opinion they both need to be worked on. Pc is dead player base playstation nation is far more shootie than pc geeks, no issues come ps4 im sure.
|
LEOn Mendez
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2013.06.22 23:46:00 -
[360] - Quote
Seems to be getting worse every update. Someone help. |
|
Magz117
The dyst0pian Corporation Lokun Listamenn
0
|
Posted - 2013.06.23 23:36:00 -
[361] - Quote
I must admit that when the beta came out and everything was new especially the aiming and control systems i was bleak, but effective. It was hard to get used to but that was what made the game fun. Now that the updates came along there were a few ups and downs toward to the aiming capabilities and and weapon characteristics. The aiming seems like if it isn't exactly on target and if your weapon is not as good as the rest you are thoroughly screwed. What is needed is weapon attachments for the guns and turrets to increase the effectiveness of your weapon and your character on the battlefield.
|
Rei Shepard
Spectre II
350
|
Posted - 2013.06.24 06:36:00 -
[362] - Quote
5aEKUXeRJGJ27kCDnDVYak3 wrote:This post is meant for CCP devs. Please forward to relevant parties. I was digging around the internets about mouse lags in Unreal Engine 3, and it seems that Dust 514 doesn't suffer from this problem alone. Here is a summary of contributing factors to lag, and their fixes: 1. Jumpy framerate - irregular framerates, sudden framerate drops, they all make it harder to aim (because your vision of motions is disrupted). Solution: A better and more responsive adaptive degradation to compensate framerate drops. Also see 3. 2. Data streaming - it means the game loads data while playing. Evident from the textures and polygons popping up. This loading contributes to performance issues and influences the framerate. Solution: Turn this off, or limit how much system resources it uses. 3. V-sync - PC FPS players will know this. V-syncs add buffer frames to the output so you are always lagging behind by several frames, usually this must be turned off for competitve gameplay because it is a high contributing factor towards mouse lag. Solution: Turn v-sync off. 4. Post-processing - Dust 514 definitely utilizes post-processing... look at the edges of polygons, the game definitely has some sort of sharpening filter going on, or maybe something else. Like v-syncs, post-processing adds buffer frames that will contribute to lag. Solution: Turn it off. 5. Framerate smoothing - turn it off. Wait a minute, didn't you just say you want a smooth framerate? Yes, but the "framerate smoothing" feature adds lag to the game. CCP you will need to achieve a more consistent framerate with other means. Solution: Turn it off. 6. In Unreal Engine, "[...] mouse is done through the UI (scaleform) and not using a hardware cursor like most games. this makes it FPS-dependant so if the game runs slow the mouse runs slow too." ( Source) "Since the crappy unreal engine 3 (yes I went there) doesn't have hardware mouse support, you'll see the response time of the mouse cursor going down with frame rate." ( Source) This is disappointing. This means we will never see the day of having raw input. Dust is crippled by the Unreal Engine. Solution: Maintain a good framerate and eliminate any framerate drops or fluctuations. Personally I think 24 fps is a good compromise - it is not hard to maintain an all-time 24fps (Dust is not far from that level of performance despite the fps drops) and 24fps looks somewhat acceptable to the human eye, although a bit slow and definitely cannot be compared with 60fps gaming. 7. Mouse smoothing - it adds buffers to your input (aka lag) so turn it off. Solution: Turn it off. 8. Mouse acceleration - it destroys linearity and make movements inconsistent. Turn it off. Solution: Turn it off. 9. Speed limits - "Jump suits limiting turning speeds" completely destroys smaller twitch movements (usually small adjustments while aiming). Only someone who has never played competitive shooters would suggest such a stupid idea. TURN IT OFF. Solution: Turn it off. Review your design philosophy, CCP, do you want this little RPG gimmick ruin the FPS gameplay? It is definitely not worth it. 10. "Enter OneFrameThreadLag.... what is this, you say? I'm not sure, but it has something to do with the mouse lag in Unreal 3 games. Go into the BaseEngine.ini file in the config files, find the variable OneFrameThreadLag, and set it to "False"." ( Source) This seems highly relevant. Perhaps CCP forgot to turn it off when they release the game. Solution: Turn it off. (Set it to false.) TLDR: CCP you have too many things that lag the controls. These are all proven to contribute to lag in other games, and they are all well known to PC gamers who have access to those tweaks. Now that you know what is causing the lags, CCP you will need to simply eliminate them. Remember, a game is about gameplay before pretty graphics. You game is sheet if it looks pretty but have laggy and jerky controls. Also, don't forget to fix your hitboxes and hit detection.
I tried my hand at Planetside 2 this weekend, i tried it in Alpha state witch resulted in sub 10 FPS with a GTX680 and never looked back at it, it was also infested with hackers at the start and i looked trough the settings...
They had and i sh*t you not the options of... ...Raw Mouse input for bypassing any and all Windows Settings ...Input lag reduction at the cost of CPU recourses
A slider for each Sensetivity seperated per weapon classes and in each of those classes you also had a sensetivity slider for ADS and another one for Scoped weapons.
Tank-gun and anything tracks as fast or as slow as you want it, so you can tweak the hell out of it to your hearts content.
Why does the console crowd want to stay restrained by their flawed gaming input is beyond me...
What i dont get is that everyone keeps saying Adapt or die in new eden or HTFU when they sit cozzy in there 3 man tank surrounded by 2 stacked teams from the same corp in a public match... but when it comes down to controlls its "whaaaaaa whaaaaa nerf mouse users"....
Third week in a row now that ive been only sitting in the MCC, havent played a single game since, i play EVE on 3 accounts so because of that sole reason i dont want to drop Dust, but if it wasnt for that 1 connection i would no longer be posting here.
Really sad to still see no response inside this thread AT ALL....
|
bolsh lee
Ahrendee Mercenaries Omega Commission
197
|
Posted - 2013.06.24 21:54:00 -
[363] - Quote
No response in this thread is sad, but what is even more disappointing is no aiming fix coming with 1.2 and a maybe on 1.3.....
Obviously aiming in an FPS isn't priority to CCP so why even have this thread as a sticky... |
Rei Shepard
Spectre II
351
|
Posted - 2013.06.25 06:12:00 -
[364] - Quote
bolsh lee wrote:No response in this thread is sad, but what is even more disappointing is no aiming fix coming with 1.2 and a maybe on 1.3.....
Obviously aiming in an FPS isn't priority to CCP so why even have this thread as a sticky...
Yeah i dont get that part either, its an FPS first, MMO second and thirdly a console game, they should make their priorities up like that. |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
171
|
Posted - 2013.06.26 08:27:00 -
[365] - Quote
To disable or lessen mouse acceleration: In PS3 main menu, accessory settings>pointer speed set to slow.
This was reported in the BF3 community to achieve the same effect. I tested it myself in Dust and it gave noticeable improvement. |
PLANETSIDETOOonPS4
Brutor Vanguard Minmatar Republic
0
|
Posted - 2013.06.27 01:58:00 -
[366] - Quote
So no fix for aiming issues with 1.2!
Great |
ENZO MATIC
CIVILIAN GUERRILLA
0
|
Posted - 2013.06.27 18:54:00 -
[367] - Quote
Get rid of mouse. This is PS3, not pc. |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
227
|
Posted - 2013.06.28 01:30:00 -
[368] - Quote
Update from a while ago: no aiming fix in 1.2. |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
264
|
Posted - 2013.06.29 08:25:00 -
[369] - Quote
CCP any update? Any progress? Or no progress at all? |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
13
|
Posted - 2013.07.02 00:30:00 -
[370] - Quote
Posted: 2013.07.02 00:10
CCP Nullarbor wrote:I'll ask Wolfman tomorrow to see if he has any updates. I know he was discussing aiming with the CPM earlier today.
|
|
gbh08
Seituoda Taskforce Command Caldari State
48
|
Posted - 2013.07.02 17:08:00 -
[371] - Quote
i've only played 4 matches but it seems the framerate has improved, and along with it the aiming is feeling better, character movement also feels alot more responsive and smoother deffo getting there |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
49
|
Posted - 2013.07.02 19:07:00 -
[372] - Quote
Weird aim assist behavior / acceleration / strange nonlinearity is still here.
I tried to aim ahead of enemy but the cursor seems to gravitate away from target.
Also I tried to orbit a teammate standing still, can't even keep my aim on him.
It actually feels like when the aim assist is turned off, it actually applies negative number to prevent you aiming.
(No it's not my aiming skill or my mouse or whatever I can promise you. It's the game.) |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
49
|
Posted - 2013.07.02 19:18:00 -
[373] - Quote
Weird aim assist behavior / acceleration / strange nonlinearity is still here. I tried to aim ahead of enemy but the cursor seems to gravitate away from target. Also I tried to orbit a teammate standing still, can't even keep my aim on him. It actually feels like when the aim assist is turned off, it actually applies negative number to prevent you aiming. (No it's not my aiming skill or my mouse or whatever I can promise you. It's the game.) Using 1800dpi Razer Salmosa Korean version, PS3 cursor speed setting slow, aim assist off, in-game mouse sensitivity zero. Non-linearity is the biggest enemy of muscle memory. But I have probably said it too many times already. Even DOOM 1 has better aiming. |
Ronnie Bernhart
Chaotic-Intent
0
|
Posted - 2013.07.03 00:16:00 -
[374] - Quote
Since 1.2 when you are sniper in mountains if you look down your scope at enemy they disappear and sometimes u see head no body other times legs no torso or head and others you'll see name but no person running around |
Rei Shepard
Spectre II
354
|
Posted - 2013.07.03 09:05:00 -
[375] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:Weird aim assist behavior / acceleration / strange nonlinearity is still here. I tried to aim ahead of enemy but the cursor seems to gravitate away from target. Also I tried to orbit a teammate standing still, can't even keep my aim on him. It actually feels like when the aim assist is turned off, it actually applies negative number to prevent you aiming. (No it's not my aiming skill or my mouse or whatever I can promise you. It's the game.) Using 1800dpi Razer Salmosa Korean version, PS3 cursor speed setting slow, aim assist off, in-game mouse sensitivity zero. Non-linearity is the biggest enemy of muscle memory. But I have probably said it too many times already. Even DOOM 1 has better aiming.
Idd up that statement and say even Wolfenstein 3D had better aiming on my 286 20mhz PC!
I am going to try out a match tonight after being MCC afk for 3m sp, ill let you know how my findings are after playing Planetside 2 for all this time. |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
57
|
Posted - 2013.07.03 15:27:00 -
[376] - Quote
So... my GIMX parts have arrived. I did a quick test today.
Results are amazing. Basically I've fixed the virtual joystick problem (completely bypassing CCP's virtual joystick and simulate our own DS3 controller) and now it feels like an almost linear input and zero acceleration. The only problem remain is the native speed limit of the DS3 analogue stick (at in-game settings 100%). If you move your mouse too fast you will hit the speed limit which feels awkward. The precision needed some tweaking (deadzone settings etc). Also the framerates can present a challenge to aiming, but in general aiming is much more predictable and there is much less weird magnetic feelings. But without much tweaking it already feels so much better than the native kb/m support. This thing's USB runs at 250hz too! (Compared to the native 100hz)
The keyboard mapping needs some time getting used to since it is now simulating the DS3. The shift key (L3) also toggles sprint which is a bit weird.
Parts. Top right: An ATMEGA32U2 board from Canada (NooElec brand). Bottom left: A bunch of unbranded CP2102 USB to serial boards from China. The seller sent me several by mistake, I just needed one.
Soldering up.
Testing. The instructions were wrong and I had to swap two wires to make it work.
Put on some protective nanites and we are done.
GIMX in action. To the left is my laptop (USB), to the right is mini-usb to PS3 (same cable as DS3 controller).
This is what the settings look like in Windows.
Mouse sensitivites.
What it looks like in-action. All your inputs (keyboard and mouse) will be sent to the PS3 as simulated DS3 controller signals.
Can't say my kd ratio has improved yet but I'm having fun playing with it. I can also dance around corners and toy with enemies with much more accuracy. It's nowhere near perfection, it is only as good as a DS3 controller can get. I need more time tweaking but I think I've already fixed the game to some extent. |
soverign shell
Ahrendee Frontlinez Omega Commission
2
|
Posted - 2013.07.03 18:27:00 -
[377] - Quote
Ok so since 1.2 mouse aiming has improved for me, there is still the weird de-accelration/acceleration when making fine movements but since the movement speed in general has increased it feels a **** ton better/smoother....
Keep in mind since uprising I have reprogrammed my mouse down to 1200DPI and since 1.2 Ive decreased my sensitivity down to 80 but since then, it feels smooth... Definitely not raw input but feels closer... |
bolsh lee
Ahrendee Mercenaries Omega Commission
222
|
Posted - 2013.07.03 18:29:00 -
[378] - Quote
^ oops that is my alt ^ not sure why the forums keeps posting using that account .... |
Rubico
Seraphim Initiative. CRONOS.
26
|
Posted - 2013.07.03 18:42:00 -
[379] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:
This is amazing. It shows how futile CCP's attempts to limit kb/m are. I hope more people add to the headache.
In less technical news, I have found lowering the report rate of the mouse to 200 helps a ton with the input lag (I am using a Logitech G500). |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
61
|
Posted - 2013.07.03 20:23:00 -
[380] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:After extensive testing, I can confirm that CCP's DS3 aiming is broken.
It is not acceleration, it is not smoothing, it is not aim assist, it is PURE JITTER is being introduced into the aiming.
In the GIMX there is a calibration mode which simulates a set of inputs to test if the game is responding as predicted. It can repeat a series of sweeps of set distances (slowly turn left x amount, quickly turn right x amount) for observation so there is unmistakable that the issue is not in the player or DS3 controller. When I run the test, when in theory moving left X and moving right X (EXACTLY the same amount) should end in the same position, the game will turn the aim either not enough or too much.
This is not related to acceleration, sweeps with different speeds were mixed together and the aim do not solely overshoot/undershoot (which would indicate acceleration) but it jitters back and forth. This is done with aiming assist turned off.
This is not related to hardware issues either because different USB polling rates and simulation modes are all tested.
It means Dust 514's aiming somehow introduces RANDOMNESS into your movement from absolutely nowhere and there is no way to eliminate it.
This is a very bad news. Because this proves that Dust 514's aiming has inherited Unreal Engine 3's poor design - aiming cursor movements depend on frames (framerate). And it means that THIS GAME IS NOT FIXABLE because of the engine it uses. A very sad but undeniable truth which will deny any future potential for Dust to become an e-sport.
There, CCP I've done the work for you. You don't have to mess with your sensitivities anymore, the problem is not there.
Can we has Unreal Engine 4 on PS4 now? |
|
Rei Shepard
Spectre II
355
|
Posted - 2013.07.04 07:00:00 -
[381] - Quote
I played a few matches yesterday and while i need to adjust to the new strafing speeds and getting blinded by my own scrambler rifle and having put the new options both to low and my resolution back to 720p.
I gotta say there is quite a bit of improvement on my side, while everyone else seems to have dropped in performance quite a bit, though i can only benchmark against 3 games i played quickly without much adjustments done to my mouse and i destroyed the opposition 3 times, one time having a full 6 man squad vs little old me fold like wet paper. Its been since chromosone that ive been able to consistently take on full squads solo and survive.
Aiming feels allot better, but i am gonna need a weekend to test out everything. |
FakeMyDeath
Foxhound Corporation General Tso's Alliance
32
|
Posted - 2013.07.05 00:13:00 -
[382] - Quote
the aiming is much much better in 1.2... keep up the good work ccp you are in the right direction |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
480
|
Posted - 2013.07.05 00:33:00 -
[383] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:Can we has Unreal Engine 4 on PS4 now? No.
However, the actual reason for my reply is to thank you for the reference to GIMX. Both my Xbox 360 and PS3 are horrible with input solutions. I wrote my own evdev solution for linux some years ago and it amazed me how easy it was. Of course the game os for either box is mediocre by comparison but GIMX looks like it can actually solve many issues for normal game play.
I am not a KB/M player. I have them plugged in but I only use the keyboard for text entry (PS text entry is horrible, Xbox is worse) and the mouse when I am at extreme long distance. When the Range Nerf Hammer happened I quit using it. No more long range anything, with the truncated draw distance the targets disappear anyway.
It occurs to me that disabled and partially disabled can benefit from a Raspberry Pi with GIMX connection. Connect a keyboard or more and a mouse that they are comfortable with then any game can playable. Might even work better for original equipment humans (not disabled). A controller could even be configured to emulate the standard one. Did you know that the DS3 has an analog input on every single button? Weird decision.
Again, thanks for the GIMX. If you have a web site that is more an instructables solution I would appreciate a link if you have one and can find the time.
|
Chase Chouhada
Osmon Surveillance Caldari State
6
|
Posted - 2013.07.07 23:54:00 -
[384] - Quote
So is this thread dead now? Is it in the pits of being ignored by CCP forever?
It's so, so sad to see what has happened to KBM in this game. My misses loved it throughout beta and she even went to Fanfest because of it. It was awesome having a partner who was my logibro. Sadly she's not logged in for ages because she hates the aim since Uprising. She actually wanted to transfer her AUR to Eve so she could buy some shoes or some nonsense from the store :\
I just wish we could get an answer on this: Is is broken because of a technical reason, because you feel you need to balance it more, or you're just not interested with KBM players? It's hard to think it's the latter given all the tournaments at Fanfest were setup with KBM.
Can't begin to say how gutted I am over this entire situation. The Dust devs at fanfest were brilliant, but so much silence on such a major issue is a shame. |
Rei Shepard
Spectre II
358
|
Posted - 2013.07.08 06:46:00 -
[385] - Quote
I played a good amount of matches this weekend, like i said before its a whole lot better but when i log into Planetside 2 and turn around 180 degrees with a 3-4mm flick and stop where i want to stop vs stopping where the game wants me to stop, there is still allot of work to be done.
However the strafing speed is rediculous, dont get me wrong i am all for high strafing speeds, it is just that my Amarr Assault suit moves at 6.80ms srpinting speed, i could not catch up with certain people, then i did the sideways crab crawl of speed and gained and sometimes overtook people.
Why can i run faster Sideways?
Its like first we had an Oval overlayed ontop of our aiming circle, that got fixed, now we have an oval in our movement rates.
Makes no sense... |
gamboon
Blauhelme Orion Empire
0
|
Posted - 2013.07.09 12:37:00 -
[386] - Quote
I dont have the time to look up stuff thats why I post my prewritten feeback in here:
I am a mouse and keyboard user only. I am unable to use a pad, maybe I am to old and/or blame counterstrike for it. But sometimes I want to switch to a nanohive or to my remote repair tool and I am almost going crazy in choosing it. Cant there be an option to redefine key binds? I dont want to get any advantage there and switch weapons faster. what about free keyboard assignment and when it comes to weapon/equipment switches implement a delay, so that it stays fair with the pad users. Ever experienced to repair someones armor as a logistics and end up repairing the structure behind him? yeah, pretty funny. Dont know if I like or hate it. Friendly target lock anyone? |
bolsh lee
Ahrendee Mercenaries
236
|
Posted - 2013.07.09 15:45:00 -
[387] - Quote
Fix aiming not strafing, I see a lot of people bitching about the strafe speeds (All over the forums) but I really think it wouldn't be much of a problem if our aiming wasn't so sluggish and unresponsive..
Sure it feels smoother after 1.2 but please don't stop there, im guessing that's just because of the performance or speed increase which ever one was increased during 1.2.. (according to devs it was only performance)
|
Theodosius Atal
LoneStar Industries Comatose Alliance
1
|
Posted - 2013.07.09 17:09:00 -
[388] - Quote
It seems impossible to aim accurately fast enough with the Dual Shock controller. The problem is worse when moving - and you have to keep moving if you don't want to die fast.
I really want to see a dev post with statistics on mouse users vs DS3 users. I tried posting a solution to the whole imbalance as a separate topic but I'll repost here:
I've been reading info on forums about CCP tweaking the mouse and Dual Shock inputs in an attempt to balance them. I'm tired of seeing the enemy pulling off aiming and movement precision that I know can only come from using a mouse. I also acknowledge the mouse users don't like being restricted. Efforts to balance them give them a sub-optimal FPS experience.
Doing nothing to sort the problem is just going to result in unhappy players of one sort or another. The best solution I can think of is to separate battles based on controller type. Then make both game input methods work the best you can. Mouse users will be happy that the game is responsive and that they aren't being deliberately gimped, and DS3 users won't get annoyed at the imbalance that comes from the relative lack of precision.
In fact freedom to choose the type of battle you join would be a great feature. Players should be able to limit the instant battle selection by choosing:
* Factions I'm willing to work for -or- factions I'm not willing to fight. * Only players with my type of controller -or- controllers of any type * Random groups -or- pre-made squads
|
Derek Maple
Kinsho Swords Caldari State
1
|
Posted - 2013.07.12 10:07:00 -
[389] - Quote
I did find that shooting the hell out of the other teams troops was difficult because of the default X and Y setting!
I did have to think that if every new player was trying out, they would jump into the Frontline pack with a standard rifle and would come against everything else.
Snipers are also annoy because of the default X and Y setting. Sometimes (or almost everytime) I would need to take a quick look while running to find where the sniper is coming from. By the time I try and look. I would get killed or even if run away, I would possibly run in the direction the sniper would run into and get killed aswell.
I don't think I would recommend everyone on the default X and Y sensitivity setting and would tell players to adjust it before entering a standard game of ambush and I would say the default sensitivity it's one of the MMOs strongest flaws. |
Skybladev2
RUST 415 RUST415
3
|
Posted - 2013.07.19 07:45:00 -
[390] - Quote
Please make dropship's hull semi-transparent when camera crosshair hits it, because assault pilots can not see where to shoot. It will also be useful for landing onto people ^_^ |
|
Parson Atreides
Ahrendee Mercenaries EoN.
509
|
Posted - 2013.07.19 15:18:00 -
[391] - Quote
CCP fixed the aiming...
....by making it irrelevant. No point in using anything other than flaylocks, mass drivers or grenades. GG. |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
265
|
Posted - 2013.07.20 08:48:00 -
[392] - Quote
I know it's a little old, but for anyone who missed it (like me) here's a minor update from Hans' weekly CPM report regarding aiming.
Quote:There is also an additional dev blog under construction that contains a discussion of the overhaul on aiming that is currently underway, which appears to be going quite well judging by the excitement we've seen in CCP Wolfman, who's been play testing the changes while chatting with the CPM in Skype. So it sounds like an update to the aiming system won't be coming until at least 1.4, though 1.5 wouldn't surprise me either. |
Chase Chouhada
Osmon Surveillance Caldari State
11
|
Posted - 2013.07.22 19:02:00 -
[393] - Quote
Sete Clifton wrote:I know it's a little old, but for anyone who missed it (like me) here's a minor update from Hans' weekly CPM report regarding aiming. Quote:There is also an additional dev blog under construction that contains a discussion of the overhaul on aiming that is currently underway, which appears to be going quite well judging by the excitement we've seen in CCP Wolfman, who's been play testing the changes while chatting with the CPM in Skype. So it sounds like an update to the aiming system won't be coming until at least 1.4, though 1.5 wouldn't surprise me either.
Unbelievable really, given that almost every review slates it, yet was perfectly playable In Chromosome. |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
2120
|
Posted - 2013.07.23 01:40:00 -
[394] - Quote
Been away for a while, aiming still not fixed? |
Parson Atreides
Ahrendee Mercenaries EoN.
515
|
Posted - 2013.07.23 11:45:00 -
[395] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:Been away for a while, aiming still not fixed?
Word on the street is it won't be until 1.4 at the earliest. |
sixteensixty4
Kang Lo Directorate Gallente Federation
11
|
Posted - 2013.07.23 16:26:00 -
[396] - Quote
Sete Clifton wrote:I know it's a little old, but for anyone who missed it (like me) here's a minor update from Hans' weekly CPM report regarding aiming. Quote:There is also an additional dev blog under construction that contains a discussion of the overhaul on aiming that is currently underway, which appears to be going quite well judging by the excitement we've seen in CCP Wolfman, who's been play testing the changes while chatting with the CPM in Skype. So it sounds like an update to the aiming system won't be coming until at least 1.4, though 1.5 wouldn't surprise me either.
I never saw that post, so thanks!
better late than never and all that, but yeah, shame its taking soooo long to get it sorted |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
273
|
Posted - 2013.07.24 13:48:00 -
[397] - Quote
So now it's official (at least officially planned), the aiming update will be in 1.4:
Quote:Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details. |
dalt ud
Vacuum Cleaner. LLC RUST415
270
|
Posted - 2013.07.28 20:34:00 -
[398] - Quote
I had a break with dust, and played bf3 and bad company 2 a lot.
today i checked dust 514, and inputlag still there Game is much better than uprising 1.0 and 1.1, but if compare it with games where absolutely no problems with controls - dust 514 controls still in bad. condition.
Will i back again after one more month for having good controls? Seems like good solution dont play this game while it still bad. |
Rei Shepard
Spectre II
425
|
Posted - 2013.08.01 09:26:00 -
[399] - Quote
FPs is much better but at cqc ranges my system still chuggs down and i especially went out of my way to get a new PS3 unit over my old PS3 Phat version but at medium to long range the FPs increase is noticible.
To bad that where it actually counts (cqc) it still is crap.
Also at cqc ranges and when people strafe hit detection goes out the window, many times i track them perfectly and i miss an entire clip, then he gets a little range on me and all of a sudden he drops from every bullet connecting.
Close Quarter combat is still in need of allot of fixing, still props for the porgress so far, albeit a slow one and i stil could use ADS sensetivity adjustment so i can put my 2 speeds as one and the same. |
WILLKILLSON
ZIP EM UP
0
|
Posted - 2013.08.03 03:49:00 -
[400] - Quote
Rei Shepard wrote:FPs is much better but at cqc ranges my system still chuggs down and i especially went out of my way to get a new PS3 unit over my old PS3 Phat version but at medium to long range the FPs increase is noticible.
To bad that where it actually counts (cqc) it still is crap.
Also at cqc ranges and when people strafe hit detection goes out the window, many times i track them perfectly and i miss an entire clip, then he gets a little range on me and all of a sudden he drops from every bullet connecting.
Close Quarter combat is still in need of allot of fixing, still props for the porgress so far, albeit a slow one and i stil could use ADS sensetivity adjustment so i can put my 2 speeds as one and the same.
I have had terrible experiences with aim while firing submachine guns at close range and have had strifers dodge every single bullet from top maxed out subs. Mass Driver requires skill to use some people say but, it seems really hit and miss when I see radious effects do zero to no damage to a target at close ranges. Rifles still over power common combat with the range being excellent from distance and only other rifle types can combat them back. Im so sick of having to sell out in games and use weapons I don't like because if I don't im at a disadvantage. I play from a ps3 and I haven't a clue if im playing against mouse players but, I get hit in full sprints from great distances without a single miss from snipers or rifles. Now I do understand tracing someones movement but,hitting a moving target is rarely 100%.I actually liked my beta increased range with my heavy machine gun that was changed, I liked my sub machine gun that they changed, and I managed to adapt to getting jumped with contact grenades that they now changed. I becoming a bitter gamer and im trying hard to survive and like this game.I don't need negative feed back but, if I get it I am ready. |
|
Planetside2PS4F2P
Osmon Surveillance Caldari State
19
|
Posted - 2013.08.10 02:37:00 -
[401] - Quote
I say do away with any aim assists, then add as needed. |
gargantuise aaron
Sanguine Knights
40
|
Posted - 2013.08.13 02:47:00 -
[402] - Quote
Missile turrets aim is completly off |
Thurak1
Psygod9
37
|
Posted - 2013.08.18 02:19:00 -
[403] - Quote
I love that they are so concerned with keyboard and mouse when this is a console game. Lets get the controller working well first guys they kb mouse players all have a controller they can pick up but the reverse is not always true. |
Rei Shepard
Spectre II
456
|
Posted - 2013.08.19 09:48:00 -
[404] - Quote
Thurak1 wrote:I love that they are so concerned with keyboard and mouse when this is a console game. Lets get the controller working well first guys they kb mouse players all have a controller they can pick up but the reverse is not always true.
Thats because you are not typing this on a PC right now using KBM right and i gotta believe you are browing the forums on your PS3?
Its an FPS game that allows for both KBM & Pad users, by going off your logic, they should fix KBM first then do the pads because first and foremost its an FPS, FPS was born using KBM and not a Pad, pads are for platformer games, the console its running on? Merely a side product.
|
ENZO MATIC
CIVILIAN GUERRILLA
0
|
Posted - 2013.08.23 22:07:00 -
[405] - Quote
Get rid of KBM. If you can't use a controller, stay in PC world or learn. Dust514 is a Playstation game after all is it not? |
KA24DERT
Pure Innocence. EoN.
82
|
Posted - 2013.08.26 04:31:00 -
[406] - Quote
ENZO MATIC wrote:Get rid of KBM. If you can't use a controller, stay in PC world or learn. Dust514 is a Playstation game after all is it not?
If you can't use a mouse, stay with the DS3 or learn. The Playstation has USB ports and KB/M support after all, does it not? |
Rei Shepard
Spectre II
460
|
Posted - 2013.08.26 06:52:00 -
[407] - Quote
ENZO MATIC wrote:Get rid of KBM. If you can't use a controller, stay in PC world or learn. Dust514 is a Playstation game after all is it not?
What excuse are you going to use on the PS4, seeing that thing uses PC hardware ? |
Lucifalic
Baked n Loaded
64
|
Posted - 2013.08.26 14:49:00 -
[408] - Quote
Please work on custom keybinding it's needed |
XERO CHAOS
M.E.R.C. Elite D.E.F.I.A.N.C.E
1
|
Posted - 2013.08.28 20:59:00 -
[409] - Quote
quit posting info and listen to the f-ing feed back !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
Garrett Blacknova
Codex Troopers
3387
|
Posted - 2013.08.31 00:32:00 -
[410] - Quote
Custom controls are an absolute must.
This means keyboard/mouse AND Sixaxis AND PSMove controller remapping. It's particularly important for KB/M, but every controller should have this as an option.
Aim assist is still annoying, but turning it off still breaks CQC for me with my sixaxis.
The announced plan to remove turn speed limit on mouse control is a terrible idea and needs to be scrapped. Without that turn speed cap, KB/M will have a game-breaking advantage. |
|
BIind Shot
Neanderthal Nation Public Disorder.
5
|
Posted - 2013.09.01 06:35:00 -
[411] - Quote
Mouse and key bored should be scrapped altogether. I'm tired of the perfect accuracy I'm seeing from certain players we all know and fear. Meanwhile we're stumbling with a thumb stick. |
KA24DERT
Pure Innocence. EoN.
82
|
Posted - 2013.09.03 00:11:00 -
[412] - Quote
BIind Shot wrote:Mouse and key bored should be scrapped altogether. I'm tired of the perfect accuracy I'm seeing from certain players we all know and fear. Meanwhile we're stumbling with a thumb stick.
If you feel like you're stumbling by using a thumb stick, why continue using it? |
BIind Shot
Neanderthal Nation Public Disorder.
10
|
Posted - 2013.09.04 03:24:00 -
[413] - Quote
KA24DERT wrote:BIind Shot wrote:Mouse and key bored should be scrapped altogether. I'm tired of the perfect accuracy I'm seeing from certain players we all know and fear. Meanwhile we're stumbling with a thumb stick. If you feel like you're stumbling by using a thumb stick, why continue using it?
I plan on switching to mouse and keyboard when I get the extra dough. But really I hope they get taken out before I get the chance. I honestly believe we should all be using the controller that came with our systems. |
RA Drahcir
Psygod9
149
|
Posted - 2013.09.04 06:31:00 -
[414] - Quote
turn off aim assist. better yet, take it out back, and just kill it. |
KA24DERT
Pure Innocence. EoN.
83
|
Posted - 2013.09.04 07:43:00 -
[415] - Quote
BIind Shot wrote:KA24DERT wrote:BIind Shot wrote:Mouse and key bored should be scrapped altogether. I'm tired of the perfect accuracy I'm seeing from certain players we all know and fear. Meanwhile we're stumbling with a thumb stick. If you feel like you're stumbling by using a thumb stick, why continue using it? I plan on switching to mouse and keyboard when I get the extra dough. But really I hope they get taken out before I get the chance. I honestly believe we should all be using the controller that came with our systems.
I honestly believe more developers should be using the USB ports that came with our systems.
Also, 30 bucks gets you a decent wireless keyboard and mouse combo. How much have you spent on Aurum? |
Chewie Parker
Black Phoenix Mercenaries
10
|
Posted - 2013.09.04 17:46:00 -
[416] - Quote
KA24DERT wrote:BIind Shot wrote:KA24DERT wrote:BIind Shot wrote:Mouse and key bored should be scrapped altogether. I'm tired of the perfect accuracy I'm seeing from certain players we all know and fear. Meanwhile we're stumbling with a thumb stick. If you feel like you're stumbling by using a thumb stick, why continue using it? I plan on switching to mouse and keyboard when I get the extra dough. But really I hope they get taken out before I get the chance. I honestly believe we should all be using the controller that came with our systems. I honestly believe more developers should be using the USB ports that came with our systems. Also, 30 bucks gets you a decent wireless keyboard and mouse combo. How much have you spent on Aurum?
you miss the point , i have a mouse and keyboard , but due to the fact ive played FPS on consoles my whole life , i cant use the mouse and keyboard , this system is mainly used by ps3 controller users , this game only encourages keyboard use to placate the eve players. if there was a fair balance between keyboard/controller i would have no issue with this at all, but its a hard ask to get us controller based players to move over to use mouse and keyboard . |
Chewie Parker
Black Phoenix Mercenaries
10
|
Posted - 2013.09.04 17:52:00 -
[417] - Quote
RA Drahcir wrote:turn off aim assist. better yet, take it out back, and just kill it.
I fully agree , after watching an entire team get cloned in under 10 minutes in skirmish , i cant see how its going to be feasable to attack districts in pc with a single clone pack , the kill rates must be through the roof , please , please please do something about this in the next week , i've allready had 2 players (who are normaly calm) rage quit the game today . the other issue is that very few clones are recoverable now , does aim assist help with head shot accuracy ? |
Rus Rhiannon
Gradient Electus Matari
20
|
Posted - 2013.09.04 21:14:00 -
[418] - Quote
Stop. Adjusting. The. Controls. Mouse and keyboard work just fine, DO NOT alter how they work. Just don't.
The only effect this kind of tweaks is that the casual players die horribly for next ten battles when they retrain their nerves. Ie. it boosts the active players, but does not make game any better. Controls that work the way your fingers expect them to are ALWAYS better than controls that are slightly better but alien to you.
|
Hanky-Tanky
Kameira Lodge Amarr Empire
0
|
Posted - 2013.09.05 08:49:00 -
[419] - Quote
Rus Rhiannon wrote:Stop. Adjusting. The. Controls. Mouse and keyboard work just fine, DO NOT alter how they work. Just don't. Wronger than 2 boys in the same bed. |
bolsh lee
Ahrendee Mercenaries EoN.
468
|
Posted - 2013.09.05 14:54:00 -
[420] - Quote
CCP Wolfman now that DS3 aim assist is out performing kb/m why not just make kb/m raw input... ? |
|
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1644
|
Posted - 2013.09.05 15:14:00 -
[421] - Quote
Took a bit to get used to but KBM is preforming much, much better than it had in 1.3 Pretty happy about this.
Look forward to more control in 1.5 |
Eskel Bondfree
DUST University Ivy League
136
|
Posted - 2013.09.05 18:40:00 -
[422] - Quote
Mouse aiming in 1.4 feels worse than before, for one specific reason: sensitivity when scoped in (ADS) is way too high. In fact, it is higher than in hipfire mode. This simply doesn't make sense.
When I scope in with my weapon, I do it to get more control over my aiming, in other words, I expect the aiming to get slower so I can make more precise movements. But what I actually get is even faster aiming, and the result is my crosshair is zooming back and forth all over the place. It feels horrible, especially coupled with the generally low frame rate in this game.
So, dear Devs, I appreciate the improvements to the mouse in general that you made in 1.4, I really do. But the ultra fast ADS speed makes aiming even worse than it was before. It's great that you did away with the super slow ADS speed we had up until 1.3, and I'm especially happy you removed the mechanic that made ADS aiming slower the faster you moved the mouse.
But the very obvious general rule of thumb in any shooter is: ADS speed is never faster than normal aiming speed, please remember this. I don't feel like playing this game any longer at the moment, even though I was excited about the new maps and surface infrastructure and haven't even seen half of it yet. So please do some tweaking to the aiming and reduce the ADS speed and acceleration, it's much needed. Thank you! |
Zyrus Amalomyn
Militaires-Sans-Frontieres
254
|
Posted - 2013.09.05 20:11:00 -
[423] - Quote
Rus Rhiannon wrote:Stop. Adjusting. The. Controls. Mouse and keyboard work just fine, DO NOT alter how they work. Just don't.
Give me raw or a comparable system or I'm not playing anymore.
Yes, I'm being serious. I'm sick to death of CCP not getting it that MOUSE DOES NOT WORK WITH ARTIFICIAL LIMITERS.
So yeah, I'm done. Stick a fork in me. |
Dust LAG-LAG-LAG-LAG 514
Chatelain Rapid Response Gallente Federation
65
|
Posted - 2013.09.06 01:02:00 -
[424] - Quote
mouse aiming lags
why |
IgniteableAura
Pro Hic Immortalis
135
|
Posted - 2013.09.06 05:34:00 -
[425] - Quote
Gotta say the new aiming system isn't working very well for me.
It's not high enough at 90 but at 100 it's waaaay to fast. Also the acceleration doesn't happen consistently and I can't judge my aiming accordingly. I primarily use shotgun and have resorted to turning off aim assist because I felt it was causing my muscle memory to overreact.
Just some thoughts but I feel like it could use more tweaking. Perhaps i just need to get used to the new scheme again.
Kb/m still really jittery and not very playable |
Spirit Charm
Bhaalgorn Industries
45
|
Posted - 2013.09.06 22:25:00 -
[426] - Quote
Aim assist feels shty and feels like it has not changed. Its still hard to stay on targets. Tho. its not that bad. It could be better. |
Himiko Kuronaga
SyNergy Gaming EoN.
1435
|
Posted - 2013.09.07 14:46:00 -
[427] - Quote
KB/M is still a joke.
Why the hell are we still using this horrible analog emulator?
Nobody appreciates this. |
Orion Vahid
DUST University Ivy League
165
|
Posted - 2013.09.07 19:11:00 -
[428] - Quote
I don't understand if every KB/M user is asleep or they seriously can't see that ADS sensitivity is ****** UP. Who was the genius that thought it would be a great idea to put hipfire sensitivity into ADS sensitivity? Don't get me wrong, I love the new mouse changes but I just think that ADS acceleration needs to be toned down just a tad? |
Rus Rhiannon
Gradient Electus Matari
23
|
Posted - 2013.09.08 20:52:00 -
[429] - Quote
Hanky-Tanky wrote:Rus Rhiannon wrote:Stop. Adjusting. The. Controls. Mouse and keyboard work just fine, DO NOT alter how they work. Just don't. Wronger than 2 boys in the same bed.
I think you just proved my point: Whenever CCP tinkers with the controls, it's a kick to the nuts for casual players, regardless if it made the game better of worse, because regular and mandatory re-learning hits the casuals hard.
And the HC players who can be identified from ragequits and childish metaphors will not be satisfied anyway. So, the options are either to stop kicking the casuals and have HCs whining or continue kicking the casuals and have HCs still whining.
Couple of other points: -the rotary menu is now completely broken. It used to be that the diagonal options were hard to pick; now all options are next to impossible to reach. Takes more than 20 tries on average to get *any* option selected. This means the equipment in assault suits is so hard to use, I'm nowadays fitting only items that can be activated by other means than circular menu there. -lefthanders are still in disadvantage. How hard can it be to toss in another set of bindings, as you have a system for switching between them already in place?
These UX bugs make it hard or impossible for some people to use some crucial features. They *should* have higher priority than fine-tuning features that already work in general. (and no, people saying that "the mouse responds differently than in game X" does not count as "not working". For what I've seen, people were well able to shoot and hit each other even with Uprising 1.3) |
Zyrus Amalomyn
Militaires-Sans-Frontieres
259
|
Posted - 2013.09.08 22:57:00 -
[430] - Quote
Rus Rhiannon wrote:Hanky-Tanky wrote:Rus Rhiannon wrote:Stop. Adjusting. The. Controls. Mouse and keyboard work just fine, DO NOT alter how they work. Just don't. Wronger than 2 boys in the same bed. I think you just proved my point: Whenever CCP tinkers with the controls, it's a kick to the nuts for casual players, regardless if it made the game better of worse, because regular and mandatory re-learning hits the casuals hard. And the HC players who can be identified from ragequits and childish metaphors will not be satisfied anyway. So, the options are either to stop kicking the casuals and have HCs whining or continue kicking the casuals and have HCs still whining. Couple of other points: -the rotary menu is now completely broken. It used to be that the diagonal options were hard to pick; now all options are next to impossible to reach. Takes more than 20 tries on average to get *any* option selected. This means the equipment in assault suits is so hard to use, I'm nowadays fitting only items that can be activated by other means than circular menu there. -lefthanders are still in disadvantage. How hard can it be to toss in another set of bindings, as you have a system for switching between them already in place? These UX bugs make it hard or impossible for some people to use some crucial features. They *should* have higher priority than fine-tuning features that already work in general. (and no, people saying that "the mouse responds differently than in game X" does not count as "not working". For what I've seen, people were well able to shoot and hit each other even with Uprising 1.3)
Speak for yourself. I could barely aim in 1.3 and basically ragequit a month ago after getting fed up with it. I waited for this 'better' system (which is still a goddamn controller emulator) and was completely disappointed that not only did they not give us any sort of raw or raw equivalent... but they also turned up the aim assist for DS3 users to near aimbot proportions.
The system DOES NOT WORK. Anyone with any sort of real mouse experience will tell you this emulator is crap. |
|
Pseudonym2
The Pyramid Order The Nova Foundry
17
|
Posted - 2013.09.11 14:58:00 -
[431] - Quote
A few points here.
Firstly, anyone who uses KB/M knows that hit detection was not fixed, but simply bandaged with an aim assist system that actually affects bullet trajectory rather than targeting. I've personally watched bullets leave the barrel at a 45 degree trajectory in order to continue shooting a player as they dropped to the ground. Pick up a controller, you'll be able to hipfire and strafe and make shots that are impossible when crouched and zoomed in with KB/M. I 3 shotted a heavy the other day with a scrambler pistol at about 30m, while at full strafe. With KB/M I can't hit jack with it hipfiring outside MAYBE 5m, and I'm pretty good with the weapon, I pick people out of the drivers seat with it.
The apparent theory behind this whole thing was to put controller users on even ground with KB/M users. So riddle me this, in a game where I've seen people spend ridiculous amounts of money on a patch by patch basis in order to buy the flavour of the month gear and maintain an obscene KDR, how is it that none has dropped the $15 at Future Shop to buy a mouse and keyboard set, if it provided such a tactical advantage?
I have never consistently died in under 1/2 a second to any user, no matter skill level, as much as I have in this patch. I realize 9 million SP isn't a great deal to some players, but it's what I have into my main, and he is essentially useless now. Shotgun logistics - shotgun hit detection is still broken without auto-aim, everyone else is hitting at close to 100%, including free headshots, and medic roles are pretty much a thing of the past. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
|
Posted - 2013.09.12 18:21:00 -
[432] - Quote
Pseudonym2 wrote:A few points here.
Firstly, anyone who uses KB/M knows that hit detection was not fixed, but simply bandaged with an aim assist system that actually affects bullet trajectory rather than targeting. I've personally watched bullets leave the barrel at a 45 degree trajectory in order to continue shooting a player as they dropped to the ground. Pick up a controller, you'll be able to hipfire and strafe and make shots that are impossible when crouched and zoomed in with KB/M. I 3 shotted a heavy the other day with a scrambler pistol at about 30m, while at full strafe. With KB/M I can't hit jack with it hipfiring outside MAYBE 5m, and I'm pretty good with the weapon, I pick people out of the drivers seat with it.
The apparent theory behind this whole thing was to put controller users on even ground with KB/M users. So riddle me this, in a game where I've seen people spend ridiculous amounts of money on a patch by patch basis in order to buy the flavour of the month gear and maintain an obscene KDR, how is it that none has dropped the $15 at Future Shop to buy a mouse and keyboard set, if it provided such a tactical advantage?
I have never consistently died in under 1/2 a second to any user, no matter skill level, as much as I have in this patch. I realize 9 million SP isn't a great deal to some players, but it's what I have into my main, and he is essentially useless now. Shotgun logistics - shotgun hit detection is still broken without auto-aim, everyone else is hitting at close to 100%, including free headshots, and medic roles are pretty much a thing of the past. As an experienced kb m user ill say yes its usually more accurate simply because ammouse is easier to control, but I only use it on my pc, why? Bc when I'm on my ps3 I like to lay back on the couch, can't do that with kb m so that's why I don't use it. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
42
|
Posted - 2013.09.13 02:59:00 -
[433] - Quote
Your aiming assits system is actually really great so far CCP.
Remember, this game is on a console and supposed to be directed at console gamers, keep this in mind when listening to the 2% of your playerbase who use keyboards and mice. Don't let these rabid few modify you metrics. |
Pseudonym2
The Pyramid Order The Nova Foundry
24
|
Posted - 2013.09.13 05:18:00 -
[434] - Quote
I'm not arguing with anyone's ability to use a controller. Personally I started out in this game with one without realizing KB/M input was an option. I switched to it because I've never really played FPSs on consoles and that's the format I'm more comfortable with, not because it gave me an advantage. I'd rather have to learn to play with a controller again with the old mechanics than deal with this one.
I've played with a controller since the patch, and even with as much fumbling as I do on the thing I'm still keeping up with what my KB/M performance has been post-patch. I know people usually ignore allegorical evidence, but I'll say it anyway. The other day I took down a heavy with 1/2 a clip of a scrambler pistol while hip firing and strafing at about 30m distance. Ask anyone with any control device and they'll tell you this was impossible pre-patch and still is without aim assist. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
264
|
Posted - 2013.09.13 10:55:00 -
[435] - Quote
Crimson Cerberes wrote:Your aiming assits system is actually really great so far CCP.
Remember, this game is on a console and supposed to be directed at console gamers, keep this in mind when listening to the 2% of your playerbase who use keyboards and mice. Don't let these rabid few modify you metrics.
If CCP wants us KB/M users to leave, all they need to do is remove it so we know not to take this seriously as a shooter.
I've effectively quit the game anyway with the bullshit mouse aiming right now anyway. |
Grief PK
D3LTA FORC3 Inver Brass
73
|
Posted - 2013.09.15 04:50:00 -
[436] - Quote
game is unplayable with a mouse atm, aim-bot is the only way to compete with aim-bot |
Medical Crash
Pro Hic Immortalis
147
|
Posted - 2013.09.15 20:22:00 -
[437] - Quote
More retards calling AIM ASSIST "aimbot". Been proven it barely helps the player "assist" in aiming and that's it. Plus CCP already nerfed it silently not too long ago, due to the crying idiots on this forum. Can't wait to see what they complain about next. |
Prenihility
Aion 514
1
|
Posted - 2013.09.18 20:58:00 -
[438] - Quote
As much as i hate to compare Call of Duty to ANY game.... i have to say - and there's no disagreeement here, that when it comes to NON KB/Mouse controls, CoD has basically made controllers the most barable out of any game's controller controls.
The way it moves might not be the same as Dust, but... you can actually hit something that's moving rather quickly.
Dust is a perfect example of one of those FPSs which is extremely frustrating sometimes, because of the aiming/controls. It can be sometimes, anyway. Mainly when some dude's in a retardedly fast dropsuit... and he's doing circles around you, and you get killed in your medium suit... because it feels like you're a grandmother trying to aim an assault rifle.
I really shouldn't have to purchase a KB/Mouse JUST for Dust to be able to play and not turn the game off in a rage. It can really get me pissed off quite a lot when it happens...
Even the aim assist on CoD is well done. It's sticky, but that's all. I think Dust can learn a lot from CoD's aiming.
I really hope the aiming is completely overhauled, and it doesn't feel so stiff and clumbsy... It's reminding me of the days i played Killzone.... complete garbage.
And if someone's going to suggest me changing my settings... don't bother, it's the way the game was made, not anything on my part. Just a definitive showing of the disadvantage of console controls. However, like i said... it CAN be easily fixed. |
Derek Maple
Kinsho Swords Caldari State
16
|
Posted - 2013.09.21 22:10:00 -
[439] - Quote
I got my USB Keyboard in the post this week and it made this game so enjoyable! The aimming and moving helpped so much. It's a massive improvement! I already has an USB mouse!
I can now quickly aim and shoot at other players! It's an massive improvement because players do react to me actually shooting them and my kills are actually raising a little bit and my deaths arent that much as it was before!
|
KalOfTheRathi
Black Phoenix Mercenaries
740
|
Posted - 2013.09.23 02:17:00 -
[440] - Quote
Hanky-Tanky wrote:Wronger than 2 boys in the same bed. That is not what she said. A girl has to have her fun.
|
|
low genius
the sound of freedom Renegade Alliance
476
|
Posted - 2013.09.24 21:19:00 -
[441] - Quote
in a broad sense:
I like most everything.
the fragmentary order mechanic needs work.
the auto aim is strong enough that a good player won't use it, because it's too strong, and a new player can use it easily. i'd say well done.
i used to really like the logi suit for it's endurance bonus (you guys remember), anyway, i find the endurance on the logi to be lackluster at best. the assault feels just fine, but it seems to me that logi needs to be able to run farther, and assault needs to be able to run faster.
.o7 |
M McManus
Sinq Laison Gendarmes Gallente Federation
125
|
Posted - 2013.10.09 17:02:00 -
[442] - Quote
Is CCP still working on kb/m as the majority of vet players have stated its almost unbearable compared to what it was in chromosome but yet we haven't had a single dev response ? |
Raymond Yeoman
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.10.11 11:28:00 -
[443] - Quote
[/quote]As an experienced kb m user ill say yes its usually more accurate simply because ammouse is easier to control, but I only use it on my pc, why? Bc when I'm on my ps3 I like to lay back on the couch, can't do that with kb m so that's why I don't use it.[/quote]
Well said!!!!! |
Raymond Yeoman
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.10.11 11:39:00 -
[444] - Quote
Medical Crash wrote:More retards calling AIM ASSIST "aimbot". Been proven it barely helps the player "assist" in aiming and that's it. Plus CCP already nerfed it silently not too long ago, due to the crying idiots on this forum. Can't wait to see what they complain about next.
There should be no advantage in playing with either a kb/m or controller. People should not complain that using a controller now makes it nearly as good as a kb/m. kb/m is too strong. Sniping should be as hard on a kb/m as it is with a controller. It probably won't be long till someone complains about people shooting back at them when they are trying to kill them. Game needs to be fun for everyone, people do not play this game so some entitled idiots can have a high k/d ratio. |
Eskel Bondfree
DUST University Ivy League
151
|
Posted - 2013.10.12 16:38:00 -
[445] - Quote
Well I got around to playing a few more matches since my last response in this thread, and I have to say mouse aiming is doing ok now. ADS speed is finally in the right spot now, being a little slower than hip fire. Together with the overall improvements to mouse movement, acceleration, and the removal of any previous speed or turning cap, I think that mouse aiming in Dust feels now better than ever (including closed and open beta).
Still far from perfect, though. It will be a long way to go until controls in Dust will feel as refined as those in BF3, for example. Being able to set ADS sensitivity separately would be a big step forward in this regard. |
M McManus
Sinq Laison Gendarmes Gallente Federation
160
|
Posted - 2013.10.19 14:53:00 -
[446] - Quote
I see this thread hasn't recevied any attention from Devs I take that as they are done messing with the aiming system ? if this is the case 1.6 will be my last update so frustrating using this joystick emulator they call a mouse against the DS3 aimbot...
Kb/m needs improvements bad and hopefully it's coming in 1.6... |
bolsh lee
MoIden Heath PoIice Department EoN.
618
|
Posted - 2013.10.24 15:30:00 -
[447] - Quote
Damn this is sad I've even submitted petitions on the mouse response/ads issues.... I see them directing us to the forums is just a way to get rid of us.. None of the aiming threads have gotten even an update. We are still working on it, what we have now is final, not a damn thing pretty sad .. Heres hoping 1.6 has something in it. |
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