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![bolsh lee bolsh lee](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
bolsh lee
Ahrendee Mercenaries
99
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Posted - 2013.05.11 10:45:00 -
[91] - Quote
CCP Wolfman
There has been tons of even DS3 users asking for the old chromosome aiming system... I dont see the problem just resort it back!! |
![Kekklian Noobatronic Kekklian Noobatronic](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Kekklian Noobatronic
Goonfeet
11
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Posted - 2013.05.11 10:57:00 -
[92] - Quote
I see all this talk about fixing mouse aiming, but barely any love for DS3.. What's up with that? I'm just assuming the changes are easier to make for the mouse.
DS3 in ADS - specifically in CQC(ranges 1 - 15M) is absolutely horrid.. I'll track right up to them, and then the aim assist will continue to track behind them, where they where. Standing still targets, or targets with limited transversal? No problem. Targets that are jumping, running, or otherwise acting alive? No dice.
I either don't push the DS3 stick hard enough, and never get the gun on-target, or I push full throttle on the DS3 stick and - after a moment of slow(feels like moving through a patch of molasses) response over the target - I come flying off the other side. It's like there's no middle ground.
Overall, control response feels clunky this build. I.E. after holding trigger for a few moments, if I switch weapons mid-trigger pull or directly after I let off the trigger, it takes upwards of 2 seconds for the game to 'respond' and pull out the other gun. Same thing for grenades - I'll hold the trigger to cook a grenade, and the game will just wait, upwards of 2-3 seconds.. And of course, because of the delay I naturally assume it didn't get the command(or it otherwise pulled), so I let off.. Only to have the grenade go flying after the delay..
TL;DR - Lots of delay this build it seems - both during aiming, aim assist, and other item interaction :/ |
![CDMax Maxx CDMax Maxx](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
CDMax Maxx
Academy Inferno CRONOS.
22
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Posted - 2013.05.11 11:01:00 -
[93] - Quote
I HATE U CCP fot that controls in Uprising!
Return the control of the Chromosome!!!!! |
![Himiko Kuronaga Himiko Kuronaga](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Himiko Kuronaga
SyNergy Gaming EoN.
399
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Posted - 2013.05.11 11:21:00 -
[94] - Quote
Whelp, the balance guys have shown they listen as far as the HMG nerf/buff fiasco went.
I don't know whats going to happen with aiming and this virtual joystick crap though.
Considering Wolfman only really says the same thing every time he writes a message... which is essentially just asking for feedback, it's fairly difficult to gauge his intentions. |
![Indy Strizer Indy Strizer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
85
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Posted - 2013.05.11 11:29:00 -
[95] - Quote
DS3 user here...
Was mouse and keyboard really advantageous enough to warrant the change to aiming?
I can understand problems like faster strafing or tanks being faster when using a keyboard... Yeah, that needed tweaking, but aiming was okay as far as i can tell anyways.. Both were fun and worked just fine. Yes, one is inherently superior, but superior aim is such a small variable unless you're a sniper. There's gear, there's your team, there's your positioning, there's your SP.
Everything seemed okay.
In regards to rotation speeds- they aren't there to gimp mouse/keyboard, they're just there to balance the suits or at least that was the original explanation anyways. I remember because I normally like my senstivity very high. (I had my sensitivity at 0-0 in chromo to keep my turning consistent because of the rotation speed, it was annoying but I got over it and had to deal with it)
Mouse is inherently superior to a controller, there's no way around that. This new control style just ruins both I think. |
![Garrett Blacknova Garrett Blacknova](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Garrett Blacknova
Codex Troopers
2932
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Posted - 2013.05.11 11:47:00 -
[96] - Quote
Rei Shepard wrote:Quote:Speed cap is a necessity for the control schemes to be at least moderately balanced. Then they failed to deliver that part as i can still do a 360 in an instant, i just dont have any control over my aiming. That's because they've nerfed the controls - thus breaking the balance in favour of SIxaxis aim - instead of simply capping the turn speed like they should have been doing all along.
Proper mouse aim, with a HARD limit to turn speed. Let people spin the mouse and do whatever they want, but make sure they never turn faster than the Sixaxis controller is capable of. You get all the precision and sensitiviy options of competent mouse control, but without the ability to ignore the restrictions inherent in a console shooter.
That's what I've been looking for all along. |
![Grenadez Rollack Grenadez Rollack](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
8
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Posted - 2013.05.11 12:09:00 -
[97] - Quote
One last thing, whether youGÇÖre providing constructive feedback or screaming in pure hatred please mention what control method youGÇÖre using. We really need to know that ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png)
CCP Wolfman[/quote]
The heavy moves like a tank foreal. If someone gets behind you there's no way to even see the guy face before he kills you |
![Toyboi Toyboi](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Toyboi
BetaMax. CRONOS.
35
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Posted - 2013.05.11 12:27:00 -
[98] - Quote
what you are trying to do ccp is like crossbreading a human with a donky its not POSIBLE!!
and atm dust is the most confused game i have ever played if you wonna change the controels to something compleatly strange to fps players thats fine but then i wonna have autoaim and lock times and a wow/guildwars like ui where i can chose what kina of firering and the server rolls the dices.
is that what you intend for dust down the road? if thats so count me out!
All my RAGE and frustration is actually only a sign of love i wouldent give a fack if dust dident mean anything for me, the same way love and hate is connected![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png)
i wonna play dust but i wonna do it in my own way you are talking about this big sandbox and choises that matters! but nothing matters if the controels has to go thru 3 hamsters and 6 timezones!
no matter what peopple say i will play dust ONLY if its a fps first and a mmo second. you said you wanted a to get a new type of players to the universe of EVE online. so stop catering to the softcore mmo players and start focusing on the core gameplay witch is in fact what you always tell us you are doing yet keep breaking...
You just had a devblog out about open and transparent comunication with the playerbase. What is it exactly you are trying to achive with this new controels?
-preventing aim bots? -**** off fps players? -cater the mmorpg players? -inventing the wheel again?
if you had the uprising controels at cloesd beta i wouldent even had started playing dust. on a final not i would like to give a good advise to dust!
ADAPT OR DIE!
|
![bolsh lee bolsh lee](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
bolsh lee
Ahrendee Mercenaries
103
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Posted - 2013.05.11 13:17:00 -
[99] - Quote
Indy Strizer wrote:DS3 user here...
Was mouse and keyboard really advantageous enough to warrant the change to aiming?
I can understand problems like faster strafing or tanks being faster when using a keyboard... Yeah, that needed tweaking, but aiming was okay as far as i can tell anyways.. Both were fun and worked just fine. Yes, one is inherently superior, but superior aim is such a small variable unless you're a sniper. There's gear, there's your team, there's your positioning, there's your SP.
Everything seemed okay.
In regards to rotation speeds- they aren't there to gimp mouse/keyboard, they're just there to balance the suits or at least that was the original explanation anyways. I remember because I normally like my senstivity very high. (I had my sensitivity at 0-0 in chromo to keep my turning consistent because of the rotation speed, it was annoying but I got over it and had to deal with it)
Mouse is inherently superior to a controller, there's no way around that. This new control style just ruins both I think.
Listen to this guy a DS3 user with common sense!
Lets resort it back to what it used to be, maybe speed it up for both users to get past the sluggishness (we can always turn it down with sensitivity) and leave it at that..
CCP Wolfman, you didn't have people bitching this bad in chromosome what is the deal... ? |
![J-Lewis J-Lewis](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
J-Lewis
Edimmu Warfighters Gallente Federation
64
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Posted - 2013.05.11 13:31:00 -
[100] - Quote
I posted this in another thread, but it should probably go here.
J-Lewis wrote: A solution might be to take Raw mouse input for looking around, but limit the cross hairs to that of the suit; with a soft cap once you twist your head to a certain limit.
The smoothest implementation of this would be allowing independent turning of the head, so you can look around almost unrestricted (limited to how far the head can turn), meanwhile, the cross hair will try to catch up as fast as the suit allows.
This is also possible for controller sensitivities that would normally exceed the turn speed of the suit, meaning that you can have controller sensitivity be universal rather than suit dependent.
In an ideal world, the arms would compensate partially, moving as fast as the head turn speed up to a point, then lagging behind as the arm movement is restricted by the torso which needs to catch up.
And example of this is the aiming in MechWarrior Online; you can look around as fast as your mouse allows, but the mech turns at its own speed as it tries to catch up to where you're aiming.
e: The best part about this is that it also works for vehicles; you'd be able to pan the camera around on the tank faster than the turret can move, and it'd eventually catch up.
The result is a system where KB/M users don't have to continuously drag their mouse to turn; users can glance around them without affecting their aim much (say, while hacking; overall better awareness); and controller users like myself get a universal sensitivity level instead of having to get used to a new sensitivity for each suit. |
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![Soozu Soozu](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Soozu
5o1st
88
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Posted - 2013.05.11 13:31:00 -
[101] - Quote
CCP Wolfman wrote:The feedback we have received has been very useful but also very varied, in some cases conflicting and in others confusing. We have been unable to replicate some of the issues (such as Move settings having an impact on the mouse which just shouldnGÇÖt be possible). Because of this we are also investigating the possibility that changes/problems outside of the control system itself are effecting the experience. More on that if we find anything. One last thing, whether youGÇÖre providing constructive feedback or screaming in pure hatred please mention what control method youGÇÖre using. We really need to know that ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) CCP Wolfman
This part is aimed at me I am sure. I am using a DS3 controller and can't hit anything in close quarters with my shotgun. Please don't look at my recent KD ratio as to my ability to aim... any effective 10-2 matches I went were pure luck, or aiming by moving my left joystick and strafing into position.... not my right. Adapt or die they told me.
The reason some are complaining and others are not are likely due to weapon and distance. Close range is horrible, the further out the better it would seem. Though I am not absolute. Tried the AR, and meh, aiming wasn't too bad.
It's very wise at this point to look outside the control system for the root of the problem. Hit detection and input lag up close and personal are way out there right now.... simply put, I cannot play ATM.
When I tried with aim assist on I was pulled off target on multiple occasions... down and to the left. I would love to know.What is aim assist supposed to be going for.
I think the shotgun is the best in game tool for deciding if it is working or not... Up close, hit or miss, no spraying. Last point is that when I do hit an enemy and they drop... there is lag there,, always.
|
![bolsh lee bolsh lee](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
bolsh lee
Ahrendee Mercenaries
104
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Posted - 2013.05.11 13:34:00 -
[102] - Quote
![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
It just dawned on me.... Is this some cynical form of reverse psychology where you royally screw over both input types, (for a time being) with the purpose of getting us to fight amongst each other to the point that we become brothers/sisters in the light of one common goal, controller freedom! Once this is achieved, you set the controls back to normal and you'll rarely come across a kb/m debate ever again... ? If this is the case its happening CCP Wolman... Its happening.....
Cause this is the only reason i could come up with for changing the controls in the first place, like it was to calm amongst us, so you had to create chaos in order to insure peace... ? o.O |
![Rei Shepard Rei Shepard](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Rei Shepard
Spectre II
249
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Posted - 2013.05.11 13:43:00 -
[103] - Quote
Well ive been playing with my Alt today Targetta P Ractice, with a controller converter (Eagle eye) with 500k sp and i kill more people then i would with Rei in a proto suit using my raw mouse input.
Mouse DPI ramped up to 3000 vs 1400 when used without a converter and it feels almost like chromosone, where as playing without the converter feels extremely off at any setting.
(though to get the Eagle working properly ive been tweaking it since monday) |
![Taarec Taarec](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Taarec
Phoenix Reavers
20
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Posted - 2013.05.11 13:53:00 -
[104] - Quote
Give us the ability to change mouse sensitivity from the increments of 10 to increments of 1. |
![Eskel Bondfree Eskel Bondfree](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Eskel Bondfree
DUST University Ivy League
92
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Posted - 2013.05.11 18:43:00 -
[105] - Quote
KB/M user here. I still have the decisive feeling that, for me, the perceived input lag is tied to the game performance, i.e. the frame rate. Usually, in close quarters it feels the worst, probably because the frame rate tends to drop in those situations. Overall, the aiming feels still laggy for me, no change since the hot fix. And it's not just about actually aiming at other players, it's moving my entire view in general, in and out of ADS. The only way to remedy it slightly is by simply playing with a very low aiming speed, since the lag can't screw up my aiming as bad then.
Another observation I made (not really sure about it, could just be me tricking myself into believing it): the input lag seems to be slightly less when playing with low dpi and high sensitivity (e.g. 1000 dpi @ 80 sens), as opposed to high dpi and low sensitivity (e.g. 2000 dpi @ 30 sens).
Garrett Blacknova wrote:Rei Shepard wrote:Quote:Speed cap is a necessity for the control schemes to be at least moderately balanced. Then they failed to deliver that part as i can still do a 360 in an instant, i just dont have any control over my aiming. That's because they've nerfed the controls - thus breaking the balance in favour of SIxaxis aim - instead of simply capping the turn speed like they should have been doing all along. I don't know if you're aware of it, but the hard turn speed cap for mouse was in the game for two builds and got removed with chromosome back in December (if I remember correctly). And to be fair, playing with a turn speed cap just felt terrible, it really ruined the game play experience for people using a mouse. Of course you are correct that now we get an advantage with faster 180 spins. But remember, people using an eagle eye or similar devices can still get mouse like control over their aim, no matter how much CCP would gimp the native mouse input. |
![Vrain Matari Vrain Matari](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Vrain Matari
ZionTCD Unclaimed.
513
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Posted - 2013.05.11 20:32:00 -
[106] - Quote
Garrett Blacknova wrote:Rei Shepard wrote:Quote:Speed cap is a necessity for the control schemes to be at least moderately balanced. Then they failed to deliver that part as i can still do a 360 in an instant, i just dont have any control over my aiming. That's because they've nerfed the controls - thus breaking the balance in favour of SIxaxis aim - instead of simply capping the turn speed like they should have been doing all along. Proper mouse aim, with a HARD limit to turn speed. Let people spin the mouse and do whatever they want, but make sure they never turn faster than the Sixaxis controller is capable of. You get all the precision and sensitiviy options of competent mouse control, but without the ability to ignore the restrictions inherent in a console shooter. That's what I've been looking for all along. Agreed 100% Garrett - for kb/m it's the only thing that can work. Allowing kb/m to violate suit physics imposed on ds3 users is a) insane, b) game-breaking & c)no fun at all.
Credit where credit is due:
5aEKUXeRJGJ27kCDnDVYak5q wrote: . . . Alternate suggestion: (something you could do if you have the time) have two "cursors", one is without speed limit and will move the camera without delay, but there will be a separate crosshair that controls the gun aim (this will also affect the gun model) will slowly "catch up" within its speed limit to where you are looking at (the first cursor). This way you get to preserve your game design concepts (slow turning for heavies/turrets) but won't make the game feel laggy. TLDR: control->camera without speed limit, but the gun aim will follow with their own limits. (so if you turn very quickly 180 degree, your camera will turn very quickly without any speed limit, but you will see your gun turning slowly to catch up. If you fire within this catch up period, you will effectively see the gun spraying bullets along a trail as it tries to go to the centre of the camera. . . .
Posted by 5aEKUXeRJGJ27kCDnDVYak5q on page one of this thread with other good points also.
P.S.: 5aEKUXeRJGJ27kCDnDVYak5q don't leave us bro, your ideas are too good - stay here and keep bitching at CCP, they'll listen eventually - they're smart peeps, just busy as f*** is all. |
![Rei Shepard Rei Shepard](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Rei Shepard
Spectre II
251
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Posted - 2013.05.11 21:21:00 -
[107] - Quote
I found out i when i set my DPI and sense lower then what a DS3 users can turn around as and my aim seems to be better now and i can shoot people again.
Currently i turn about half as fast a DS3 user +- and need to actively pickup and put down my mouse to turn 180's, the more i up my DPI and get to the speed of a DS3 user the more wonky everything becomes for me and aim goes out of the window.
I threw the eagle converter trough the window together with my aim as i don't want to become dependent on it in case they block it from working.
So if you come across me, break me in gently pls... |
![ZiwZih ZiwZih](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
ZiwZih
The Tritan Industries RISE of LEGION
137
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Posted - 2013.05.11 22:27:00 -
[108] - Quote
Rei, Garret had good observation that higher the sensitivity in KBM settings tab the less acceleration is applied to mouse movement.
I went 800 DPI and 90 and it was slowish to turn, just like you described, but aim was close to fine. Though, for some reason I even more liked 3200 DPI (isn't PS3 capping it at 2000, by the way?) and 10 sensitivity.
It has some sort of acceleration, but it doesn't seems to be so random. I can turn a bit faster (it still requires pick-up, but that is a must, otherwise aiming is too erratic -- even in Chromo was) and still maintain nice aim.
On Sixaxis tab I set X 100, Y 100, else 0; on Move tab deadzones 0, crosshair 0, turning speed 100.
This is all for a Scout suit. Different suit require different settings apparently.
Brigitte is for her Heavy using:
3200 DPI, 40; X 100, Y 0, else 0; deadzones 0, chrosshair 0, turning speed 100.
So close to mine, except mouse sensitivity. We both have auto-aim on, as it seems to work better than off (like off is negative auto-aim).
Smoothing doesn't work good in any set-up.
Maybe I am so crazy-willing to play this game that I perceive it manageable now. Not good, but until they apply real fix, not hotfix, just so I may play.
--
CCP please also fix sensitivities 20 and 100 for KBM. And we could use less steeper settings, if there is already 10-100, else 1-10 is enough. |
![Al Lopestes Al Lopestes](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Al Lopestes
PlayStation Home Comminity Group
16
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Posted - 2013.05.12 02:52:00 -
[109] - Quote
fell and died wrote:I'm playing DUST514 with the PS Move controller that came bundled with my PS3 and I'm getting stomped by DS3 users. Plz nerf DS3.
WHOA. People complain about Dualshock 3 and Keyboard Mouse aiming while THIS QUOTE RIGHT TOP OF ME says this |
![supersayinb supersayinb](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
58
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Posted - 2013.05.12 05:05:00 -
[110] - Quote
Please, for the love of God, revert back to the Chromosome shooting mechanics. The new control scheme is unbearable. |
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![CommanderBolt CommanderBolt](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
CommanderBolt
A.N.O.N.Y.M.O.U.S.
4
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Posted - 2013.05.12 05:05:00 -
[111] - Quote
Aiming was fine in Chromosome.
Its like you gave us a whole new load of features with Uprising, and for that im greatful. You did some great work on the art assets and you got the LAV`s spot on.
But my god ive stopped playing this game until you make it fun again. The shooting is very crappy you have made this game feel like Call of Duty, but not EVEN in a good way. The SP information also needs to show what it will ACTUALLY cost per level.
|
![Doshneil Antaro Doshneil Antaro](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Doshneil Antaro
SVER True Blood Unclaimed.
43
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Posted - 2013.05.12 06:43:00 -
[112] - Quote
Garrett Blacknova wrote:Rei Shepard wrote:Quote:Speed cap is a necessity for the control schemes to be at least moderately balanced. Then they failed to deliver that part as i can still do a 360 in an instant, i just dont have any control over my aiming. That's because they've nerfed the controls - thus breaking the balance in favour of SIxaxis aim - instead of simply capping the turn speed like they should have been doing all along. Proper mouse aim, with a HARD limit to turn speed. Let people spin the mouse and do whatever they want, but make sure they never turn faster than the Sixaxis controller is capable of. You get all the precision and sensitiviy options of competent mouse control, but without the ability to ignore the restrictions inherent in a console shooter. That's what I've been looking for all along. Garrett stumble onto something more than he knows. Doing this, which I am in favor of, gives both the ds3 and a kb/m there own advantages, which in turn is the closest thing to balancing the 2 controls out. kb/m gets the preicise aim, but an over looked valuable advantage for the controller arises. They get smooth turning. Doesn't sound great, but think about it. How mouse pad swipes will a kb/m user have to make to turn and engage, while the controller just holds down both left and right stick at the same time? |
![Kilmoor Valor 514 Kilmoor Valor 514](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Kilmoor Valor 514
DISTRIBUTOR OF PAIN
4
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Posted - 2013.05.12 07:58:00 -
[113] - Quote
Fix the inverse acceleration and you've fixed the KBM problem. My K:D has dropped sharply since the pre-release, and my fun has dropped just as abruptly. It's not the skill re-spec, it's the controls that are ruining it for me. |
![XiBravo XiBravo](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
XiBravo
TeamPlayers EoN.
21
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Posted - 2013.05.12 08:10:00 -
[114] - Quote
Kilmoor Valor 514 wrote:Fix the inverse acceleration and you've fixed the KBM problem. My K:D has dropped sharply since the pre-release, and my fun has dropped just as abruptly. It's not the skill re-spec, it's the controls that are ruining it for me. Same here![Cry](https://forums.dust514.com/Images/Emoticons/ccp_cry.png) |
![dalt ud dalt ud](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
dalt ud
Vacuum Cleaner. LLC RUST415
97
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Posted - 2013.05.12 08:11:00 -
[115] - Quote
DS3 user
Just disable kbm, like 99% other shooters on ps3 its only way to make game equal fot all. Or disable ds3, and 80% players will leave dust514.
Aiming with kbm (in chromosome) was too fast and total unfair. In near future ds3 users have no future in this game if mouse will have advantage with aiming and turning speed.
You choosed PS3 as platform for dust514, so, i am sure you thought about PS3's install base, and you have planned to get players from this install base. So just use your imagination for thinking in way of new DS3 lplayers who came to dust514 - 95% of them have no slighest chances to compete vs kbm's users. Ok, i play shooters with ds3 for years, i can win vs most of unxperienced kbm users, but i have not many chances vs experienced kbm user.So i know chances well, if one corp will get many experienced kbm users - no one ds3 corp will win them. No one.
And most of ds3 users wont get kbm, they just will leave game. If you will not balance kbm vs ds3 i serious will think about leave this game. What the hell, better i will play in fair game in battlefield 4 than always loose to kbm users here. I got 15 friends from bf3 to dust514, they have same opinion.
Kbm users dont want play with ds3? Ok, let them play this game with kbm, but with some limitation wich meke kbm equal to ds3. Why the must have permanent advantage vs 80% of other players?
If you want success on ps3 - think about ds3 users at first. |
![Doshneil Antaro Doshneil Antaro](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Doshneil Antaro
SVER True Blood Unclaimed.
43
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Posted - 2013.05.12 08:26:00 -
[116] - Quote
dalt ud wrote:DS3 user
Just disable kbm, like 99% other shooters on ps3 its only way to make game equal fot all. Or disable ds3, and 80% players will leave dust514.
Aiming with kbm (in chromosome) was too fast and total unfair. In near future ds3 users have no future in this game if mouse will have advantage with aiming and turning speed.
You choosed PS3 as platform for dust514, so, i am sure you thought about PS3's install base, and you have planned to get players from this install base. So just use your imagination for thinking in way of new DS3 lplayers who came to dust514 - 95% of them have no slighest chances to compete vs kbm's users. Ok, i play shooters with ds3 for years, i can win vs most of unxperienced kbm users, but i have not many chances vs experienced kbm user.So i know chances well, if one corp will get many experienced kbm users - no one ds3 corp will win them. No one.
And most of ds3 users wont get kbm, they just will leave game. If you will not balance kbm vs ds3 i serious will think about leave this game. What the hell, better i will play in fair game in battlefield 4 than always loose to kbm users here. I got 15 friends from bf3 to dust514, they have same opinion.
Kbm users dont want play with ds3? Ok, let them play this game with kbm, but with some limitation wich meke kbm equal to ds3. Why the must have permanent advantage vs 80% of other players?
If you want success on ps3 - think about ds3 users at first. look 3 post before yours at my previous. Do you not see the truth to it, or are you just going to cry until you get your way?I use both not just kb/m and brought to light that certain fixes could bring a form of balance, but instead of arguing valid points, you just rant your heart out. |
![dalt ud dalt ud](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
dalt ud
Vacuum Cleaner. LLC RUST415
97
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.12 08:32:00 -
[117] - Quote
Doshneil Antaro wrote:dalt ud wrote:DS3 user
Just disable kbm, like 99% other shooters on ps3 its only way to make game equal fot all. Or disable ds3, and 80% players will leave dust514.
Aiming with kbm (in chromosome) was too fast and total unfair. In near future ds3 users have no future in this game if mouse will have advantage with aiming and turning speed.
You choosed PS3 as platform for dust514, so, i am sure you thought about PS3's install base, and you have planned to get players from this install base. So just use your imagination for thinking in way of new DS3 lplayers who came to dust514 - 95% of them have no slighest chances to compete vs kbm's users. Ok, i play shooters with ds3 for years, i can win vs most of unxperienced kbm users, but i have not many chances vs experienced kbm user.So i know chances well, if one corp will get many experienced kbm users - no one ds3 corp will win them. No one.
And most of ds3 users wont get kbm, they just will leave game. If you will not balance kbm vs ds3 i serious will think about leave this game. What the hell, better i will play in fair game in battlefield 4 than always loose to kbm users here. I got 15 friends from bf3 to dust514, they have same opinion.
Kbm users dont want play with ds3? Ok, let them play this game with kbm, but with some limitation wich meke kbm equal to ds3. Why the must have permanent advantage vs 80% of other players?
If you want success on ps3 - think about ds3 users at first. look 3 post before yours at my previous. Do you not see the truth to it, or are you just going to cry until you get your way?I use both not just kb/m and brought to light that certain fixes could bring a form of balance, but instead of arguing valid points, you just rant your heart out.
Dont tell me what to do, and i will not say where you must go. I have same rights to show my opinion here.If CCP can balance it - i will happy. If they wont balance - ds3 users wont play. Thats all.
p.s. and try to read posts fully next time, i told about balance too, but best way is disabling kbm, coz 10-15% is kbm users. |
![Indy Strizer Indy Strizer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
88
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.12 08:45:00 -
[118] - Quote
I use DS3.
I prefer Chromosome's aiming and I'll explain why...
During the Chromosome build, many of the players in my corporation used the DS3. My corporation, Pink Fluffy Bounty Hunterz, is perceived to be one of the better corps by other players. I recognize players here who were not good during Chromosome despite using mouse and keyboard, no offense to anyone. Players do not automatically player better because they use mouse and keyboard, let alone win.
It was good in Chromosome and here's why...
Mouse and key board users were unable to instantly turn backwards and head shot DS3 players in Chromosome because of the rotation limit. Even if they do manage to turn around and confront their enemy, the head shot damage doesn't seem be enough to negate the initial flank. Strafe speed is slower so it's hard to miss, even for a DS3 user.
It was already balanced in Chromosome.
Anybody who complained otherwise is terrible at aiming.
Yes, the DS3 is now equal to mouse and keyboard, but only because they have been sabotaged.
Turning and aiming are two different things. Limiting turn speed is an understandable game mechanic to ensure flanking is still useful, otherwise skilled players would simply spin around and kill their enemies way too easily and it would negate tactical gameplay... but, sabotaging aiming is not an understandable game mechanic. FPS games are all about aiming and shooting, FPS players should get the best controls without input lag or any of that nonsense.
If CCP is really worried about DS3 users and wants to hold their hands, then just improve auto-aim. That's what it is there for, don't ruin the aim of players who actually want to enjoy aiming! |
![dalt ud dalt ud](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
dalt ud
Vacuum Cleaner. LLC RUST415
97
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.12 09:02:00 -
[119] - Quote
Indy Strizer wrote: If CCP is really worried about DS3 users and wants to hold their hands, then just improve auto-aim. That's what it is there for, don't ruin the aim of players who actually want to enjoy aiming!
why not "press to win" button? I want use my skill, not aim bot. So only way is limitation of kbm to level of ds3, or disabling kbm at all. Why 15% of players have advantage and dare to demand keep it? |
![Rei Shepard Rei Shepard](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Rei Shepard
Spectre II
253
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.12 09:17:00 -
[120] - Quote
dalt ud wrote:Doshneil Antaro wrote:dalt ud wrote:DS3 user
Just disable kbm, like 99% other shooters on ps3 its only way to make game equal fot all. Or disable ds3, and 80% players will leave dust514.
Aiming with kbm (in chromosome) was too fast and total unfair. In near future ds3 users have no future in this game if mouse will have advantage with aiming and turning speed.
You choosed PS3 as platform for dust514, so, i am sure you thought about PS3's install base, and you have planned to get players from this install base. So just use your imagination for thinking in way of new DS3 lplayers who came to dust514 - 95% of them have no slighest chances to compete vs kbm's users. Ok, i play shooters with ds3 for years, i can win vs most of unxperienced kbm users, but i have not many chances vs experienced kbm user.So i know chances well, if one corp will get many experienced kbm users - no one ds3 corp will win them. No one.
And most of ds3 users wont get kbm, they just will leave game. If you will not balance kbm vs ds3 i serious will think about leave this game. What the hell, better i will play in fair game in battlefield 4 than always loose to kbm users here. I got 15 friends from bf3 to dust514, they have same opinion.
Kbm users dont want play with ds3? Ok, let them play this game with kbm, but with some limitation wich meke kbm equal to ds3. Why the must have permanent advantage vs 80% of other players?
If you want success on ps3 - think about ds3 users at first. look 3 post before yours at my previous. Do you not see the truth to it, or are you just going to cry until you get your way?I use both not just kb/m and brought to light that certain fixes could bring a form of balance, but instead of arguing valid points, you just rant your heart out. Dont tell me what to do, and i will not say where you must go. I have same rights to show my opinion here.If CCP can balance it - i will happy. If they wont balance - ds3 users wont play. Thats all. p.s. and try to read posts fully next time, i told about balance too, but best way is disabling kbm, coz 10-15% is kbm users. And they are crying here for keep their advantage.
those 10-15% KBM users are also 90% of the time holder of 1-3 Eve payed accounts, disabling KBM will not be good from a busness perspective, just me and my 3 friends inbetween us hold 13 total Dust/Eve accounts all payed for.
I also never seen you have remorse as you 4 man pub stomp trough lines of oblivious noobs that are using ds3's, if thats fine why are you quacking in your boots if 2 out of those 16 are KBM users ? Are they the only ones capable of ruining your KDR?
Besides if they disable KBM support, i will hook up my Eagle Eye converter, and seeing it works better as the current native KMB support we have atm, we will still be here.
Right now i am fighting more with my controls then i am fighting my opponents and my KDR is still going up, but not so good KBM players are having their fun ruined bigtime and this game is supposed to be one for the long haul, where CCP wants to aquire as much players as possible.
Limiting the pool to just ds3 players limits the total scope of players, you don't seem to be too distraught about Move players playing against you ? Why ? Because they are easy pickings ?
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