Pages: [1] |
1. Concerning monetisation and Omega boosters - in General Discussions [original thread]
I'm at a loss with this too. It's mostly the retirement of the mercenary pack that I just don't get. Given the booster and AUR, it seems the best value for a casual player like myself, priced at -ú16. I think that's a bit high personally still, a...
- by Chase Chouhada - at 2013.10.06 20:46:00
|
2. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
DR Feldersnatch wrote: low life pc gamers are the biggest bunch of cry babies i have ever met in my life if you dont like console dont play the game go back to your pc and die a single lonely person with 10000 online friends and no real ones ...
- by Chase Chouhada - at 2013.08.05 19:34:00
|
3. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Kevall Longstride wrote: No one has yet to make a game using KB&M and controller work to the satisfaction of both groups of users. No one had been to the moon......before it had been done The past is not a president for the future.
- by Chase Chouhada - at 2013.07.26 12:48:00
|
4. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Kevall Longstride wrote: My dislike towards having KB&M in Dust isn't purely based on my inability to use them (as much as I would prefer to use them) but because its symptomatic of a design based on compromise which has never worked well ...
- by Chase Chouhada - at 2013.07.26 11:07:00
|
5. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Killing a control system and annoying players even more isn't likely to happen, thankfully. Besides, we don't need less players if we want the Dust / Eve link to work. As soon as you link in a game to the Eve universe, you're going to get comple...
- by Chase Chouhada - at 2013.07.26 01:17:00
|
6. Sticky:Aiming and control system in general - in General Discussions [original thread]
Sete Clifton wrote: I know it's a little old, but for anyone who missed it (like me) here's a minor update from Hans' weekly CPM report regarding aiming. Quote: There is also an additional dev blog under construction that contains a discuss...
- by Chase Chouhada - at 2013.07.22 19:02:00
|
7. Sticky:Aiming and control system in general - in General Discussions [original thread]
So is this thread dead now? Is it in the pits of being ignored by CCP forever? It's so, so sad to see what has happened to KBM in this game. My misses loved it throughout beta and she even went to Fanfest because of it. It was awesome having a pa...
- by Chase Chouhada - at 2013.07.07 23:54:00
|
8. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=75436&p=18 Update, please. That thread is just hanging there...unloved.
- by Chase Chouhada - at 2013.06.25 21:56:00
|
9. Announcement:Dev Blog: Uprising 1.2 brings ISK transfers, Planetary Conquest changes, and more! - in Announcement and Events [original thread]
Have you fixed / any progress on mouse lag / aiming? I really want to play Dust again but I've found it impossible since Chromosome.
- by Chase Chouhada - at 2013.06.19 15:45:00
|
10. Sticky:Aiming and control system in general - in General Discussions [original thread]
Himiko Kuronaga wrote: Why does it feel like the core aim system for KB/M changes every single day? Does the game just not save settings properly? It's because our minds can't comprehend the sheer absurdity of how the control system is work...
- by Chase Chouhada - at 2013.05.27 12:26:00
|
11. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
I know exactly what you mean, this was a post I did not too long back but no one seems to have picked up on it: Chase Chouhada wrote: Sorry if this has been mentioned - I've not checked all the thread. For me the main issue is latency - the s...
- by Chase Chouhada - at 2013.05.19 11:19:00
|
12. Let's talk Drop Uplinks... - in General Discussions [original thread]
I think one of the reasons they're currently so easy to spot is that an entire team can spawn at one, forever. If you have a good team, they can defend a droplink location and use it as a central point to push forward. I'd love to see a more stea...
- by Chase Chouhada - at 2013.05.15 22:25:00
|
13. Sticky:Aiming and control system in general - in General Discussions [original thread]
Sorry if this has been mentioned - I've not checked all the thread. For me the main issue is latency - the speed at which the movement on screen relates to where the mouse is seems to be quite high. It's really noticeable when using iron sights. ...
- by Chase Chouhada - at 2013.05.15 21:54:00
|
14. Bring old aiming back - in General Discussions [original thread]
supersayinb wrote: Please roll back the shooting mechanics from the Chromosome build. I'm using my first forum post to +1 this. Dust has become infuriating to play since the change. I use a keyboard and mouse and it just feels like I'm mov...
- by Chase Chouhada - at 2013.05.09 20:21:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |