|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
56
|
Posted - 2013.05.10 22:52:00 -
[1] - Quote
It's nice to see the kb/m players getting some love (or at least attempting to get some love). Any word on when the DS3 controls get tweaked? |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
58
|
Posted - 2013.05.12 05:05:00 -
[2] - Quote
Please, for the love of God, revert back to the Chromosome shooting mechanics. The new control scheme is unbearable. |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
64
|
Posted - 2013.05.14 18:13:00 -
[3] - Quote
CCP Wolfman wrote:Hi guys,
WeGÇÖve just finished testing a further update to the aiming systems and we will be deploying this to you today. This time the changes are primarily focused on improving the DS3 controls but there are some little tweaks for the mouse in there as well. I have decided not to explain what has actually changed (yet) as I donGÇÖt want to influence your feedback. I will fill you in once youGÇÖve had a chance to play with them and shout praise/abuse.
In other control related news:
* We are looking in to whether or not the DS3 acceleration to max rotation speed is respecting the actual settings (thanks Sete Clifton for noticing there might be an issue here).
* After some investigation we discovered that the sensitivity input curve being used by the mouse was incorrect. Despite new settings being present they were not being used. This issue requires a code update to fix and that is something we are working on as we speak. We will let you know when that is ready (this issue does not effect DS3 users).
* Related to that we found a bug with the mouse sensitivity input curve that is being used which resulted in some weird spikes when changing sensitivity. This occurs at settings of 20 and 100 and will be fixed once the above issue has been.
Cheers
CCP Wolfman
As a DS3 player, it's still pretty bad.
settings at 50 X 40Y AA off.
Just revert back to the old mechanics already?
|
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
67
|
Posted - 2013.05.16 05:52:00 -
[4] - Quote
Garrett Blacknova wrote:I've had one key complaint about Sixaxis aim that, as of the release of Uprising, was still unsolved.
-Lack of aim scaling. Since the official release on the 14th, THIS HAS BEEN FIXED.
Unfortunately, they also added another problem to contend with which at least partly negates this solution.
-Acceleration. This is great for some people, but not for everyone, and it NEEDS to be something we can TURN OFF.
A toggle for the acceleration would be very nice indeed.
|
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
70
|
Posted - 2013.05.16 20:40:00 -
[5] - Quote
DJINN serious issues wrote:supersayinb wrote:Garrett Blacknova wrote:I've had one key complaint about Sixaxis aim that, as of the release of Uprising, was still unsolved.
-Lack of aim scaling. Since the official release on the 14th, THIS HAS BEEN FIXED.
Unfortunately, they also added another problem to contend with which at least partly negates this solution.
-Acceleration. This is great for some people, but not for everyone, and it NEEDS to be something we can TURN OFF. A toggle for the acceleration would be very nice indeed. Lets face it. We have been pushed to the Feedback/Request section. No further talk of control fixes from the devs in the past 2 days... This is done. Was nice playing with you guys. Maybe we'll see some enhancements on the next gen consoles to prep it for PC release. Then when PC comes we will hopefully be able to tweak the config files ourselves to get the aiming we desire. Until then I guess it's something else until the pain of having to switch back to DS3 subsides a bit.
Wouldn't bother, the DS3 is broken too. |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
70
|
Posted - 2013.05.19 21:38:00 -
[6] - Quote
TheBlob95 B wrote:Drop your screen resolution to 480p and enjoy; seems to be input lag causing the aim issues.
This^
|
|
|
|