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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1644
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Posted - 2013.09.05 15:14:00 -
[421] - Quote
Took a bit to get used to but KBM is preforming much, much better than it had in 1.3 Pretty happy about this.
Look forward to more control in 1.5 |
Eskel Bondfree
DUST University Ivy League
136
|
Posted - 2013.09.05 18:40:00 -
[422] - Quote
Mouse aiming in 1.4 feels worse than before, for one specific reason: sensitivity when scoped in (ADS) is way too high. In fact, it is higher than in hipfire mode. This simply doesn't make sense.
When I scope in with my weapon, I do it to get more control over my aiming, in other words, I expect the aiming to get slower so I can make more precise movements. But what I actually get is even faster aiming, and the result is my crosshair is zooming back and forth all over the place. It feels horrible, especially coupled with the generally low frame rate in this game.
So, dear Devs, I appreciate the improvements to the mouse in general that you made in 1.4, I really do. But the ultra fast ADS speed makes aiming even worse than it was before. It's great that you did away with the super slow ADS speed we had up until 1.3, and I'm especially happy you removed the mechanic that made ADS aiming slower the faster you moved the mouse.
But the very obvious general rule of thumb in any shooter is: ADS speed is never faster than normal aiming speed, please remember this. I don't feel like playing this game any longer at the moment, even though I was excited about the new maps and surface infrastructure and haven't even seen half of it yet. So please do some tweaking to the aiming and reduce the ADS speed and acceleration, it's much needed. Thank you! |
Zyrus Amalomyn
Militaires-Sans-Frontieres
254
|
Posted - 2013.09.05 20:11:00 -
[423] - Quote
Rus Rhiannon wrote:Stop. Adjusting. The. Controls. Mouse and keyboard work just fine, DO NOT alter how they work. Just don't.
Give me raw or a comparable system or I'm not playing anymore.
Yes, I'm being serious. I'm sick to death of CCP not getting it that MOUSE DOES NOT WORK WITH ARTIFICIAL LIMITERS.
So yeah, I'm done. Stick a fork in me. |
Dust LAG-LAG-LAG-LAG 514
Chatelain Rapid Response Gallente Federation
65
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Posted - 2013.09.06 01:02:00 -
[424] - Quote
mouse aiming lags
why |
IgniteableAura
Pro Hic Immortalis
135
|
Posted - 2013.09.06 05:34:00 -
[425] - Quote
Gotta say the new aiming system isn't working very well for me.
It's not high enough at 90 but at 100 it's waaaay to fast. Also the acceleration doesn't happen consistently and I can't judge my aiming accordingly. I primarily use shotgun and have resorted to turning off aim assist because I felt it was causing my muscle memory to overreact.
Just some thoughts but I feel like it could use more tweaking. Perhaps i just need to get used to the new scheme again.
Kb/m still really jittery and not very playable |
Spirit Charm
Bhaalgorn Industries
45
|
Posted - 2013.09.06 22:25:00 -
[426] - Quote
Aim assist feels shty and feels like it has not changed. Its still hard to stay on targets. Tho. its not that bad. It could be better. |
Himiko Kuronaga
SyNergy Gaming EoN.
1435
|
Posted - 2013.09.07 14:46:00 -
[427] - Quote
KB/M is still a joke.
Why the hell are we still using this horrible analog emulator?
Nobody appreciates this. |
Orion Vahid
DUST University Ivy League
165
|
Posted - 2013.09.07 19:11:00 -
[428] - Quote
I don't understand if every KB/M user is asleep or they seriously can't see that ADS sensitivity is ****** UP. Who was the genius that thought it would be a great idea to put hipfire sensitivity into ADS sensitivity? Don't get me wrong, I love the new mouse changes but I just think that ADS acceleration needs to be toned down just a tad? |
Rus Rhiannon
Gradient Electus Matari
23
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Posted - 2013.09.08 20:52:00 -
[429] - Quote
Hanky-Tanky wrote:Rus Rhiannon wrote:Stop. Adjusting. The. Controls. Mouse and keyboard work just fine, DO NOT alter how they work. Just don't. Wronger than 2 boys in the same bed.
I think you just proved my point: Whenever CCP tinkers with the controls, it's a kick to the nuts for casual players, regardless if it made the game better of worse, because regular and mandatory re-learning hits the casuals hard.
And the HC players who can be identified from ragequits and childish metaphors will not be satisfied anyway. So, the options are either to stop kicking the casuals and have HCs whining or continue kicking the casuals and have HCs still whining.
Couple of other points: -the rotary menu is now completely broken. It used to be that the diagonal options were hard to pick; now all options are next to impossible to reach. Takes more than 20 tries on average to get *any* option selected. This means the equipment in assault suits is so hard to use, I'm nowadays fitting only items that can be activated by other means than circular menu there. -lefthanders are still in disadvantage. How hard can it be to toss in another set of bindings, as you have a system for switching between them already in place?
These UX bugs make it hard or impossible for some people to use some crucial features. They *should* have higher priority than fine-tuning features that already work in general. (and no, people saying that "the mouse responds differently than in game X" does not count as "not working". For what I've seen, people were well able to shoot and hit each other even with Uprising 1.3) |
Zyrus Amalomyn
Militaires-Sans-Frontieres
259
|
Posted - 2013.09.08 22:57:00 -
[430] - Quote
Rus Rhiannon wrote:Hanky-Tanky wrote:Rus Rhiannon wrote:Stop. Adjusting. The. Controls. Mouse and keyboard work just fine, DO NOT alter how they work. Just don't. Wronger than 2 boys in the same bed. I think you just proved my point: Whenever CCP tinkers with the controls, it's a kick to the nuts for casual players, regardless if it made the game better of worse, because regular and mandatory re-learning hits the casuals hard. And the HC players who can be identified from ragequits and childish metaphors will not be satisfied anyway. So, the options are either to stop kicking the casuals and have HCs whining or continue kicking the casuals and have HCs still whining. Couple of other points: -the rotary menu is now completely broken. It used to be that the diagonal options were hard to pick; now all options are next to impossible to reach. Takes more than 20 tries on average to get *any* option selected. This means the equipment in assault suits is so hard to use, I'm nowadays fitting only items that can be activated by other means than circular menu there. -lefthanders are still in disadvantage. How hard can it be to toss in another set of bindings, as you have a system for switching between them already in place? These UX bugs make it hard or impossible for some people to use some crucial features. They *should* have higher priority than fine-tuning features that already work in general. (and no, people saying that "the mouse responds differently than in game X" does not count as "not working". For what I've seen, people were well able to shoot and hit each other even with Uprising 1.3)
Speak for yourself. I could barely aim in 1.3 and basically ragequit a month ago after getting fed up with it. I waited for this 'better' system (which is still a goddamn controller emulator) and was completely disappointed that not only did they not give us any sort of raw or raw equivalent... but they also turned up the aim assist for DS3 users to near aimbot proportions.
The system DOES NOT WORK. Anyone with any sort of real mouse experience will tell you this emulator is crap. |
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Pseudonym2
The Pyramid Order The Nova Foundry
17
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Posted - 2013.09.11 14:58:00 -
[431] - Quote
A few points here.
Firstly, anyone who uses KB/M knows that hit detection was not fixed, but simply bandaged with an aim assist system that actually affects bullet trajectory rather than targeting. I've personally watched bullets leave the barrel at a 45 degree trajectory in order to continue shooting a player as they dropped to the ground. Pick up a controller, you'll be able to hipfire and strafe and make shots that are impossible when crouched and zoomed in with KB/M. I 3 shotted a heavy the other day with a scrambler pistol at about 30m, while at full strafe. With KB/M I can't hit jack with it hipfiring outside MAYBE 5m, and I'm pretty good with the weapon, I pick people out of the drivers seat with it.
The apparent theory behind this whole thing was to put controller users on even ground with KB/M users. So riddle me this, in a game where I've seen people spend ridiculous amounts of money on a patch by patch basis in order to buy the flavour of the month gear and maintain an obscene KDR, how is it that none has dropped the $15 at Future Shop to buy a mouse and keyboard set, if it provided such a tactical advantage?
I have never consistently died in under 1/2 a second to any user, no matter skill level, as much as I have in this patch. I realize 9 million SP isn't a great deal to some players, but it's what I have into my main, and he is essentially useless now. Shotgun logistics - shotgun hit detection is still broken without auto-aim, everyone else is hitting at close to 100%, including free headshots, and medic roles are pretty much a thing of the past. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
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Posted - 2013.09.12 18:21:00 -
[432] - Quote
Pseudonym2 wrote:A few points here.
Firstly, anyone who uses KB/M knows that hit detection was not fixed, but simply bandaged with an aim assist system that actually affects bullet trajectory rather than targeting. I've personally watched bullets leave the barrel at a 45 degree trajectory in order to continue shooting a player as they dropped to the ground. Pick up a controller, you'll be able to hipfire and strafe and make shots that are impossible when crouched and zoomed in with KB/M. I 3 shotted a heavy the other day with a scrambler pistol at about 30m, while at full strafe. With KB/M I can't hit jack with it hipfiring outside MAYBE 5m, and I'm pretty good with the weapon, I pick people out of the drivers seat with it.
The apparent theory behind this whole thing was to put controller users on even ground with KB/M users. So riddle me this, in a game where I've seen people spend ridiculous amounts of money on a patch by patch basis in order to buy the flavour of the month gear and maintain an obscene KDR, how is it that none has dropped the $15 at Future Shop to buy a mouse and keyboard set, if it provided such a tactical advantage?
I have never consistently died in under 1/2 a second to any user, no matter skill level, as much as I have in this patch. I realize 9 million SP isn't a great deal to some players, but it's what I have into my main, and he is essentially useless now. Shotgun logistics - shotgun hit detection is still broken without auto-aim, everyone else is hitting at close to 100%, including free headshots, and medic roles are pretty much a thing of the past. As an experienced kb m user ill say yes its usually more accurate simply because ammouse is easier to control, but I only use it on my pc, why? Bc when I'm on my ps3 I like to lay back on the couch, can't do that with kb m so that's why I don't use it. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
42
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Posted - 2013.09.13 02:59:00 -
[433] - Quote
Your aiming assits system is actually really great so far CCP.
Remember, this game is on a console and supposed to be directed at console gamers, keep this in mind when listening to the 2% of your playerbase who use keyboards and mice. Don't let these rabid few modify you metrics. |
Pseudonym2
The Pyramid Order The Nova Foundry
24
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Posted - 2013.09.13 05:18:00 -
[434] - Quote
I'm not arguing with anyone's ability to use a controller. Personally I started out in this game with one without realizing KB/M input was an option. I switched to it because I've never really played FPSs on consoles and that's the format I'm more comfortable with, not because it gave me an advantage. I'd rather have to learn to play with a controller again with the old mechanics than deal with this one.
I've played with a controller since the patch, and even with as much fumbling as I do on the thing I'm still keeping up with what my KB/M performance has been post-patch. I know people usually ignore allegorical evidence, but I'll say it anyway. The other day I took down a heavy with 1/2 a clip of a scrambler pistol while hip firing and strafing at about 30m distance. Ask anyone with any control device and they'll tell you this was impossible pre-patch and still is without aim assist. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
264
|
Posted - 2013.09.13 10:55:00 -
[435] - Quote
Crimson Cerberes wrote:Your aiming assits system is actually really great so far CCP.
Remember, this game is on a console and supposed to be directed at console gamers, keep this in mind when listening to the 2% of your playerbase who use keyboards and mice. Don't let these rabid few modify you metrics.
If CCP wants us KB/M users to leave, all they need to do is remove it so we know not to take this seriously as a shooter.
I've effectively quit the game anyway with the bullshit mouse aiming right now anyway. |
Grief PK
D3LTA FORC3 Inver Brass
73
|
Posted - 2013.09.15 04:50:00 -
[436] - Quote
game is unplayable with a mouse atm, aim-bot is the only way to compete with aim-bot |
Medical Crash
Pro Hic Immortalis
147
|
Posted - 2013.09.15 20:22:00 -
[437] - Quote
More retards calling AIM ASSIST "aimbot". Been proven it barely helps the player "assist" in aiming and that's it. Plus CCP already nerfed it silently not too long ago, due to the crying idiots on this forum. Can't wait to see what they complain about next. |
Prenihility
Aion 514
1
|
Posted - 2013.09.18 20:58:00 -
[438] - Quote
As much as i hate to compare Call of Duty to ANY game.... i have to say - and there's no disagreeement here, that when it comes to NON KB/Mouse controls, CoD has basically made controllers the most barable out of any game's controller controls.
The way it moves might not be the same as Dust, but... you can actually hit something that's moving rather quickly.
Dust is a perfect example of one of those FPSs which is extremely frustrating sometimes, because of the aiming/controls. It can be sometimes, anyway. Mainly when some dude's in a retardedly fast dropsuit... and he's doing circles around you, and you get killed in your medium suit... because it feels like you're a grandmother trying to aim an assault rifle.
I really shouldn't have to purchase a KB/Mouse JUST for Dust to be able to play and not turn the game off in a rage. It can really get me pissed off quite a lot when it happens...
Even the aim assist on CoD is well done. It's sticky, but that's all. I think Dust can learn a lot from CoD's aiming.
I really hope the aiming is completely overhauled, and it doesn't feel so stiff and clumbsy... It's reminding me of the days i played Killzone.... complete garbage.
And if someone's going to suggest me changing my settings... don't bother, it's the way the game was made, not anything on my part. Just a definitive showing of the disadvantage of console controls. However, like i said... it CAN be easily fixed. |
Derek Maple
Kinsho Swords Caldari State
16
|
Posted - 2013.09.21 22:10:00 -
[439] - Quote
I got my USB Keyboard in the post this week and it made this game so enjoyable! The aimming and moving helpped so much. It's a massive improvement! I already has an USB mouse!
I can now quickly aim and shoot at other players! It's an massive improvement because players do react to me actually shooting them and my kills are actually raising a little bit and my deaths arent that much as it was before!
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KalOfTheRathi
Black Phoenix Mercenaries
740
|
Posted - 2013.09.23 02:17:00 -
[440] - Quote
Hanky-Tanky wrote:Wronger than 2 boys in the same bed. That is not what she said. A girl has to have her fun.
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low genius
the sound of freedom Renegade Alliance
476
|
Posted - 2013.09.24 21:19:00 -
[441] - Quote
in a broad sense:
I like most everything.
the fragmentary order mechanic needs work.
the auto aim is strong enough that a good player won't use it, because it's too strong, and a new player can use it easily. i'd say well done.
i used to really like the logi suit for it's endurance bonus (you guys remember), anyway, i find the endurance on the logi to be lackluster at best. the assault feels just fine, but it seems to me that logi needs to be able to run farther, and assault needs to be able to run faster.
.o7 |
M McManus
Sinq Laison Gendarmes Gallente Federation
125
|
Posted - 2013.10.09 17:02:00 -
[442] - Quote
Is CCP still working on kb/m as the majority of vet players have stated its almost unbearable compared to what it was in chromosome but yet we haven't had a single dev response ? |
Raymond Yeoman
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.10.11 11:28:00 -
[443] - Quote
[/quote]As an experienced kb m user ill say yes its usually more accurate simply because ammouse is easier to control, but I only use it on my pc, why? Bc when I'm on my ps3 I like to lay back on the couch, can't do that with kb m so that's why I don't use it.[/quote]
Well said!!!!! |
Raymond Yeoman
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.10.11 11:39:00 -
[444] - Quote
Medical Crash wrote:More retards calling AIM ASSIST "aimbot". Been proven it barely helps the player "assist" in aiming and that's it. Plus CCP already nerfed it silently not too long ago, due to the crying idiots on this forum. Can't wait to see what they complain about next.
There should be no advantage in playing with either a kb/m or controller. People should not complain that using a controller now makes it nearly as good as a kb/m. kb/m is too strong. Sniping should be as hard on a kb/m as it is with a controller. It probably won't be long till someone complains about people shooting back at them when they are trying to kill them. Game needs to be fun for everyone, people do not play this game so some entitled idiots can have a high k/d ratio. |
Eskel Bondfree
DUST University Ivy League
151
|
Posted - 2013.10.12 16:38:00 -
[445] - Quote
Well I got around to playing a few more matches since my last response in this thread, and I have to say mouse aiming is doing ok now. ADS speed is finally in the right spot now, being a little slower than hip fire. Together with the overall improvements to mouse movement, acceleration, and the removal of any previous speed or turning cap, I think that mouse aiming in Dust feels now better than ever (including closed and open beta).
Still far from perfect, though. It will be a long way to go until controls in Dust will feel as refined as those in BF3, for example. Being able to set ADS sensitivity separately would be a big step forward in this regard. |
M McManus
Sinq Laison Gendarmes Gallente Federation
160
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Posted - 2013.10.19 14:53:00 -
[446] - Quote
I see this thread hasn't recevied any attention from Devs I take that as they are done messing with the aiming system ? if this is the case 1.6 will be my last update so frustrating using this joystick emulator they call a mouse against the DS3 aimbot...
Kb/m needs improvements bad and hopefully it's coming in 1.6... |
bolsh lee
MoIden Heath PoIice Department EoN.
618
|
Posted - 2013.10.24 15:30:00 -
[447] - Quote
Damn this is sad I've even submitted petitions on the mouse response/ads issues.... I see them directing us to the forums is just a way to get rid of us.. None of the aiming threads have gotten even an update. We are still working on it, what we have now is final, not a damn thing pretty sad .. Heres hoping 1.6 has something in it. |
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