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1. Some buffs for each race - in Feedback/Requests [original thread]
Cody Sietz wrote: Just thinking about a few buffs we could get each race without breaking them. Caldari:+10 base CPU for assault(sorry logis) Gallente:+2 PG base for all Gallente suits(besides Logis...sorry, I really don't hate you guys) Ama...
- by Prenihility - at 2013.09.18 21:55:00
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2. Permanent Dropsuits - in Feedback/Requests [original thread]
Arx Ardashir wrote: I don't even know where to start with this post. But here are some choice cuts: Yes, how does it make any sense that when you die and your equipment gets destroyed, that it disappears from your inventory? What is this, ...
- by Prenihility - at 2013.09.18 21:15:00
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3. Sticky:Aiming and control system in general - in General Discussions [original thread]
As much as i hate to compare Call of Duty to ANY game.... i have to say - and there's no disagreeement here, that when it comes to NON KB/Mouse controls, CoD has basically made controllers the most barable out of any game's controller controls. ...
- by Prenihility - at 2013.09.18 20:58:00
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4. In a bit of a Dust 514 dilemma; Item Assigment, Multiple Characters - in General Discussions [original thread]
Reav Hannari wrote: Training core skills on one character was painful enough. I can't imagine trying to do two alts without the benefit of passive SP. once past the initial free SP I'd think just cross training your main would be more efficient...
- by Prenihility - at 2013.09.17 21:01:00
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5. Permanent Dropsuits - in Feedback/Requests [original thread]
@Maken Tosch Hurt the economy? Was that a joke, or something? EVE's economy pulls its pants down, and takes a dump on Dust 514.... Seriously, you're scared of a rattled-up economy because of permanent dropsuits, when the merging of EVE and Dust i...
- by Prenihility - at 2013.09.17 20:59:00
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6. Permanent Dropsuits - in Feedback/Requests [original thread]
@Mobius Kaethis 1) I've been playing EVE for quite some time now, and honestly... every time someone mentions the whole "risk/reward" thing... it sounds extremely pretentious. Especially now that i've heard it in regards to Dust. Although in EVE,...
- by Prenihility - at 2013.09.17 03:52:00
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7. In a bit of a Dust 514 dilemma; Item Assigment, Multiple Characters - in General Discussions [original thread]
Iron Wolf Saber wrote: player trading when it comes in should fix this >< (and yes I been begging for this feature for a long while) OOH! Didn't know about that... woah. Sounds good. Sounds really good. And i hope that's the solution....
- by Prenihility - at 2013.09.17 02:03:00
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8. Permanent Dropsuits - in Feedback/Requests [original thread]
Alright. So, after playing the game, and becoming REALLY used to using the permanent Skinweave suits which were awarded to Closed Beta players, i've seen first hand just how inferior it is to actually have to purchase your dropsuits, continuously....
- by Prenihility - at 2013.09.17 02:02:00
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9. CPU usage and CPU affecting Skills - in Feedback/Requests [original thread]
Really? No one else adding to the thread? This CPU issue really needs CCP's attention.
- by Prenihility - at 2013.09.16 19:21:00
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10. In a bit of a Dust 514 dilemma; Item Assigment, Multiple Characters - in General Discussions [original thread]
Mossellia Delt wrote: With multiple character you can asseign different items to them. So three skinweaves can go to 3 different characters but only if they were seperate on the queing list. Say you got 50 kills on each character and for 50 kil...
- by Prenihility - at 2013.09.16 19:18:00
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11. In a bit of a Dust 514 dilemma; Item Assigment, Multiple Characters - in General Discussions [original thread]
I guess this belongs in general discussion and Ideas. Since a bit of a problem, and some thinking has been done on my part. I recently started two other characters, using up all character slots. Only to think back on my participation in the Clo...
- by Prenihility - at 2013.09.16 04:55:00
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12. CPU usage and CPU affecting Skills - in Feedback/Requests [original thread]
@DISGRUNTLEDev It's really not that hard to understand. There's a bias towards CPU. There aren't enough scalers to increase base CPU as Irian Locust mentioned. Even now, as a matter of fact, after playing, i've noticed that there's also a CPU...
- by Prenihility - at 2013.09.14 19:48:00
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13. CPU usage and CPU affecting Skills - in Feedback/Requests [original thread]
XANDER KAG wrote: Technically there are 3 skills that effect cpu. The light/heavy/sidearm/grenade upgrades, the core upgrades(all 1% each) and the electronics upgrades. Yeah, and they're specific to certain certain modules. Not all across t...
- by Prenihility - at 2013.09.13 21:42:00
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14. CPU usage and CPU affecting Skills - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: I'm not exactly sure if you know this, but if you skill Light Weapons to Level 5 you can reduce Light Weapon CPU Usage by 15% for example. Same goes for Grenades. Would have to look up the other stuff. Oh, yeah... oh,...
- by Prenihility - at 2013.09.13 18:21:00
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15. CPU usage and CPU affecting Skills - in Feedback/Requests [original thread]
Pretty much as the title says. I just had to come on here to post in regards to this. I've noticed that the scaling in CPU skills is a bit off... mainly the Handheld Weapon Upgrades ( i think that's the one ) skill, and Core Dropsuit Upgrades. W...
- by Prenihility - at 2013.09.13 06:10:00
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