|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
DJINN serious issues
Hellstorm Inc League of Infamy
10
|
Posted - 2013.05.10 12:08:00 -
[1] - Quote
Come on guys. Try to play other FPS games on computer or PS3 over the weekend.
Wolfman I'll send you a pack of beer if I'm wrong on this. Your accelleration on the Mouse and DS3 is backwards. It's that simple.
Snippet from my other post:
Take a mouse. Try to make fine movements with sensitivity at 100. Nearly impossible. Now slowly move your mouse from one side of the pad from the other. You'll do a number of 360's. Now try again but much faster this time. You will notice the number of 360's drop. No wonder no one can aim or GTFO. *edit* This is the source of the perceived "input lag" it's not lag at all, just backwards accelleration. *edit*
Take DS3. Try to make fine turns from say 0-60% range on the analog stick. You notice the turn speed is pretty constant. You have to move your finger only MMs to make fine movement. That is hard to do. Now snap from 0-100%. You can visually see you turn slow for about a second or so before the accelleration kicks in. In reality you want that second or so to ramp up in between 0-60% so you can make that fine aim. Then you want the 60-100% range snap to speed instantly. Now you can GTFO.
https://forums.dust514.com/default.aspx?g=posts&t=74613&p=11
*EDIT* forgot to add that the hotfix didn't fix the issue. Not even sure it masked it. I give up until the next input hotfix. |
DJINN serious issues
Hellstorm Inc League of Infamy
10
|
Posted - 2013.05.10 12:11:00 -
[2] - Quote
Deranged Disaster wrote:The mouse should have raw input. It is pointless to even try and balance the KBM with the DS3, you will only ruin it. Also, deadzones should just go to eliminate the input lag. Input lag is a huge deal to FPS games because it can completely throw off your aim. And when I say completely I mean completely. I have also noticed that the move controller sensitivity effects the KBM sensitivity. Some sensitivity values on the KBM are broken but right now the only one I can remember is 20, it made me feel like I had turned up the sensitivity at 200.
It has nothing to do with raw input. Read my post. Dead zone has nothing to do with the messed up DS3 or Mouse inputs. |
DJINN serious issues
Hellstorm Inc League of Infamy
15
|
Posted - 2013.05.11 06:29:00 -
[3] - Quote
You are a superstar.
CCP Wolfman wrote:Hi
The rotation speed limitations that are applied to the different dropsuit classes do present issues for tuning control with the mouse and ensuring DS3 players donGÇÖt find themselves at a very significant disadvantage. The maximum settings for pitch and yaw are one of the areas we are currently looking at making further changes to. We are continuing to work with and test different settings for both DS3 and mouse and we will make further updates once we have tested them.
So you really do change the speed based on drop suit?
CCP Wolfman wrote:
The feedback we have received has been very useful but also very varied, in some cases conflicting and in others confusing. We have been unable to replicate some of the issues (such as Move settings having an impact on the mouse which just shouldnGÇÖt be possible). Because of this we are also investigating the possibility that changes/problems outside of the control system itself are effecting the experience. More on that if we find anything.
I have yet to notice move settings make a difference for myself as well.
BUT... I think I know what is up. While my accelleration backwards idea isn't far off from the truth, I think I was looking too much from the mouse point of view. The turn speed cap made me think to try some different settings.... Now that I'm coming back to report, I looked at Sete Clifton's spreadsheet and he is bang on what I noticed. I think it is all in the turn speed cap and how high everyone likes their sensitivity to begin with.
With the controller I was using the 40% setting on X and Y. When I drop to say 10% the accelleration curve is much more noticable from little input to max input. As you increase the sensitivity, the initial turn rate increases but the final turnspeed never changes. So by tuning the sensitivity to get into the curve i was actually able to catch some kills on the DS3. The max turn speed on any suit is just too slow.
With the mouse I noticed a similar thing. I think from my earlier reports since I was running sensitivity at 100%, I got the reports of deceleration. I set my speed to where I feel comfortable but the aiming gets me screwed up cause the deceleration kicks in too fast. So a similar pattern emerges with the mouse sentivity as DS3. As I drop the sensitivity more and more, the deceleration becomes less pronounced and then eventually turns into acceleration. Only problem is that by the time you hit that point you need like 10 feet of mouse pad to aim within your FOV.
So ditch/ramp up the max turn speed considerably and you will probably get some favourable results? |
DJINN serious issues
Hellstorm Inc League of Infamy
20
|
Posted - 2013.05.14 01:12:00 -
[4] - Quote
gabriel login wrote:ccp i have not played in the last 3 days do in large part because of the aiming problem so think we can get some info seeing as tomorrow is the 14.
Been avoiding dust all week as well. Can't play on this broken setup. Hurry up with the kb/m fix. Drop the ******** turn speed cap. Isn't sp enough artificial gimping? |
DJINN serious issues
Hellstorm Inc League of Infamy
26
|
Posted - 2013.05.15 12:41:00 -
[5] - Quote
No mention of input fix on downtime notice... wolfman give up? |
DJINN serious issues
Hellstorm Inc League of Infamy
27
|
Posted - 2013.05.15 22:29:00 -
[6] - Quote
Sete Clifton wrote:So I tried M/KB for the first time (in Dust) today, just to see what it's like. Now I can totally understand that for people who play on PC regularly that the aiming feels weird/bad/off/whatever, but it's a hundred times better than the DS3. ADS with a mouse does have its troubles, but I can't believe how much more accurate I could be with the mouse. Not only that, but CQC is considerably easier. Also, TAR + mouse = insane. Now I know why people are so upset about it.
Anyway, the reason I bring this up is not an endorsement for M/KB, or as a call to further nerf it. I bring it up because it really shows how much more work the DS3 desperately needs. I knew there were problems with the DS3 aiming before, but I didn't really know how big of a difference it was between the two devices.
You are nuts. The ds3 is way better than the mouse. Far more precise right now.
The mouse sensitivity increments are so messed up that the only viable sensitivity is 100%. The y axis is half the speed of the x axis at least. Don't get me started on the ads with the TAC using mouse. Good luck tracking anything that is not in the distance. Plus the mini quarter sized scope is rediculous.
The only way to play this game right now is ds3 and just can't go back after tasting chromosome mouse and keyboard. |
DJINN serious issues
Hellstorm Inc League of Infamy
27
|
Posted - 2013.05.16 13:51:00 -
[7] - Quote
supersayinb wrote:Garrett Blacknova wrote:I've had one key complaint about Sixaxis aim that, as of the release of Uprising, was still unsolved.
-Lack of aim scaling. Since the official release on the 14th, THIS HAS BEEN FIXED.
Unfortunately, they also added another problem to contend with which at least partly negates this solution.
-Acceleration. This is great for some people, but not for everyone, and it NEEDS to be something we can TURN OFF. A toggle for the acceleration would be very nice indeed.
Lets face it. We have been pushed to the Feedback/Request section. No further talk of control fixes from the devs in the past 2 days... This is done. Was nice playing with you guys. Maybe we'll see some enhancements on the next gen consoles to prep it for PC release. Then when PC comes we will hopefully be able to tweak the config files ourselves to get the aiming we desire.
Until then I guess it's something else until the pain of having to switch back to DS3 subsides a bit. |
DJINN serious issues
Hellstorm Inc League of Infamy
27
|
Posted - 2013.05.17 13:44:00 -
[8] - Quote
XiBravo wrote:Mouse users and probably ds3 users would benefit from separate hip and ADS sensitivity adjustments as well
This would be huge! With working controls I'd really want this option. |
DJINN serious issues
Hellstorm Inc League of Infamy
27
|
Posted - 2013.05.22 12:32:00 -
[9] - Quote
Rei Shepard wrote:Played some War Z yesterday evening, i know its a crap looking, low budget game on the PC but not having touched any shooters on PC for 4 months now and feeling 60+ solid FPS again since that time.
I mean i was blown away at how fast and crisp my Razor mouse felt again and it stopped tracking the moment i stopped moving it.
This made me realise far more about how CRAP the current state of Frames Per Seconds we get in this game, i doubt it goes over 20 at best and drops to 10 in cqc and all the rest is just Frame Smoothing to the maximum so that it does not show.
Idd like to have a couple of graphics sliders, AA disabler, shadows etc options to turn down or a FPS counter somewhere on my screen.
Started playing bf3 on PC while I wait on the fix. Forgot how good kbm settings feel like. Oh man dust is so far away. Still anxiously awaiting the control patch.
|
DJINN serious issues
Hellstorm Inc League of Infamy
27
|
Posted - 2013.05.22 12:34:00 -
[10] - Quote
Rei Shepard wrote:FakeMyDeath wrote:This is PS3, FORGET ABOUT THE MOUSE AND KEYBOARD. FORGET ABOUT THE AUTO AIM FOR EVERYONE,THIS IS MULTIPLAYER NOT SINGLE PLAYER CAMPAIGN!
thank you =) If you can't notice the stuff that is wrong, you have never played a proper 60+ FPS shooter and should either go play one or stfu. Kids these days with their 200$ consoles lol Wheres the time i paid 7812$ for my Pentium 90 to play some Doom1 & 2 on.
Doom ran well on a 486. You got ripped off. |
|
DJINN serious issues
Hellstorm Inc League of Infamy
28
|
Posted - 2013.05.24 00:02:00 -
[11] - Quote
XiBravo wrote:gabriel login wrote:ccp think we can get some news on the ds3 update seeing as kb/m users got a patch. For the last time the Kb/m fix was to the sensitivity slider bar only. It was not an aiming mechanic fix, so rest assured, no one is "having fun any longer"
The worst part is it feels slow as ever on 100% sensitivity. Just a joke. Plus the Y axis is still messed up. Keep at BF3 while I hold out for a real fix.
Please get moving CCP. |
DJINN serious issues
Hellstorm Inc League of Infamy
28
|
Posted - 2013.05.26 12:45:00 -
[12] - Quote
Well my latest mouse update seems to be that it maybe become some what playable with a different mouse.
Sounds like people using just a regular old mouse (non gaming) seem to be having better luck with turn speed. Hopefully CCP can comment on that and maybe something can be done when they release an X-Y axis fix. |
|
|
|