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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Wolfman
C C P C C P Alliance
343

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Posted - 2013.05.11 03:10:00 -
[1] - Quote
Hi
We made changes to the mouse first because that appeared to have the more significant issue. The updated mouse sensitivity scale is now virtually the same as Chromosome. The only differences are a spike that existed at the end of the scale has been smoothed out and ADS speed is higher. We wanted to get these changes to you quickly so we could gauge the impact they would have before making further updates.
The rotation speed limitations that are applied to the different dropsuit classes do present issues for tuning control with the mouse and ensuring DS3 players donGÇÖt find themselves at a very significant disadvantage. The maximum settings for pitch and yaw are one of the areas we are currently looking at making further changes to. We are continuing to work with and test different settings for both DS3 and mouse and we will make further updates once we have tested them.
The feedback we have received has been very useful but also very varied, in some cases conflicting and in others confusing. We have been unable to replicate some of the issues (such as Move settings having an impact on the mouse which just shouldnGÇÖt be possible). Because of this we are also investigating the possibility that changes/problems outside of the control system itself are effecting the experience. More on that if we find anything.
One last thing, whether youGÇÖre providing constructive feedback or screaming in pure hatred please mention what control method youGÇÖre using. We really need to know that 
CCP Wolfman |
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CCP Wolfman
C C P C C P Alliance
346

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Posted - 2013.05.14 09:34:00 -
[2] - Quote
Hi guys,
WeGÇÖve just finished testing a further update to the aiming systems and we will be deploying this to you today. This time the changes are primarily focused on improving the DS3 controls but there are some little tweaks for the mouse in there as well. I have decided not to explain what has actually changed (yet) as I donGÇÖt want to influence your feedback. I will fill you in once youGÇÖve had a chance to play with them and shout praise/abuse.
In other control related news:
* We are looking in to whether or not the DS3 acceleration to max rotation speed is respecting the actual settings (thanks Sete Clifton for noticing there might be an issue here).
* After some investigation we discovered that the sensitivity input curve being used by the mouse was incorrect. Despite new settings being present they were not being used. This issue requires a code update to fix and that is something we are working on as we speak. We will let you know when that is ready (this issue does not effect DS3 users).
* Related to that we found a bug with the mouse sensitivity input curve that is being used which resulted in some weird spikes when changing sensitivity. This occurs at settings of 20 and 100 and will be fixed once the above issue has been.
Cheers
CCP Wolfman
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CCP Wolfman
C C P C C P Alliance
351

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Posted - 2013.05.15 02:58:00 -
[3] - Quote
Renirc Ekir wrote:i am having issues with the move controllers when you go into aim mode the weapon it self does not move just a little dot. when aiming down the sights i would think the entire weapons should move. there is also some lag there.
Hi
What weapon were you using? The weapon should absolutely be moving. Please let me know so we can check it out.
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CCP Wolfman
C C P C C P Alliance
380

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Posted - 2013.05.17 03:41:00 -
[4] - Quote
Hi guys,
Since the last update weGÇÖve been happy to hear that many of you feel the DS3 has improved. We are still actively working on the controls and here is the latest news:
*We are currently tuning the input curve giving you a greater degree of control over fine aiming with the DS3. We will be testing this internally and if we feel it is successful we will roll it out to you as soon as we can. More news on that when we have it.
*We know that some of you donGÇÖt like full input acceleration on the DS3, then again some players do. ItGÇÖs tricky to make everyone happy! We will look in to adding the option to disable it in a future update but that isnGÇÖt something we can add right now. Also, to clear up any misunderstanding, full input acceleration is not something weGÇÖve added this release, it was also present in the last build.
*We found the DS3 full input acceleration was being effected by the sensitivity settings meaning higher sensitivities would reach max rotation speed faster. This should not be the case now, it was fixed in the last update.
*We have a fix for a bug that prevented updated MKB sensitivity settings being read by the game. This means (once fixed) that the sensitivity spikes you have been experiencing on certain settings will be gone. It also means you will be playing with the correct settings which you have not been up until this point due to the bug. We hope to get this update to you in around a week. We will continue to make further improvements after that point and we will be looking forward to getting more feedback (and acting on it) once the update is out. In the meantime we will continue internal testing and let you know when you can expect us to roll out any new updates.
Cheers
CCP Wolfman
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