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Thread Statistics | Show CCP posts - 5 post(s) |
Chase Chouhada
Osmon Surveillance Caldari State
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Posted - 2013.05.15 21:54:00 -
[1] - Quote
Sorry if this has been mentioned - I've not checked all the thread.
For me the main issue is latency - the speed at which the movement on screen relates to where the mouse is seems to be quite high. It's really noticeable when using iron sights. The tracking just isn't precise enough.
I use the Unreal engine a lot for development so I know this "feeling" - it reminds me of when you have VSync on and low FPS on the PC. Almost exactly the same.
I'm wondering if the added load from Uprising has caused this? Have you changed light type by any chance? Deferred / Forward? I've seen some crazy things happen with the input latency when changing lighting types.
That to one side - it would be awesome to be able to use the additional mouse buttons. Unreal supports them natively (although I know you've modified the code base a lot ~60% IIRC from Fanfest). |
Chase Chouhada
Osmon Surveillance Caldari State
1
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Posted - 2013.05.27 12:26:00 -
[2] - Quote
Himiko Kuronaga wrote:Why does it feel like the core aim system for KB/M changes every single day?
Does the game just not save settings properly?
It's because our minds can't comprehend the sheer absurdity of how the control system is working. It's totally non-intuitive and different to every other game out there. It feels like it's changing because it's almost impossible to adapt to for anyone that's played FPS games for a while.
UT3 supports keyboard and mouse on the PS3. Go and play it for an hour and then come back to Dust - it's insane how bad the controls are.
Remember this from Fanfest: https://www.youtube.com/watch?feature=player_detailpage&v=aKYglEoJyNc#t=2074s
Interesting the devs said that the game is not GPU bound, but decreasing the resolution seems to help quite a lot.
Come on CCP - Just a post to keep us up to date would be awesome |
Chase Chouhada
Osmon Surveillance Caldari State
6
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Posted - 2013.07.07 23:54:00 -
[3] - Quote
So is this thread dead now? Is it in the pits of being ignored by CCP forever?
It's so, so sad to see what has happened to KBM in this game. My misses loved it throughout beta and she even went to Fanfest because of it. It was awesome having a partner who was my logibro. Sadly she's not logged in for ages because she hates the aim since Uprising. She actually wanted to transfer her AUR to Eve so she could buy some shoes or some nonsense from the store :\
I just wish we could get an answer on this: Is is broken because of a technical reason, because you feel you need to balance it more, or you're just not interested with KBM players? It's hard to think it's the latter given all the tournaments at Fanfest were setup with KBM.
Can't begin to say how gutted I am over this entire situation. The Dust devs at fanfest were brilliant, but so much silence on such a major issue is a shame. |
Chase Chouhada
Osmon Surveillance Caldari State
11
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Posted - 2013.07.22 19:02:00 -
[4] - Quote
Sete Clifton wrote:I know it's a little old, but for anyone who missed it (like me) here's a minor update from Hans' weekly CPM report regarding aiming. Quote:There is also an additional dev blog under construction that contains a discussion of the overhaul on aiming that is currently underway, which appears to be going quite well judging by the excitement we've seen in CCP Wolfman, who's been play testing the changes while chatting with the CPM in Skype. So it sounds like an update to the aiming system won't be coming until at least 1.4, though 1.5 wouldn't surprise me either.
Unbelievable really, given that almost every review slates it, yet was perfectly playable In Chromosome. |
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