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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Relkina Alabastar
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.05.23 17:07:00 -
[271] - Quote
Ok, I understand this is an ambitious game and everything and that your trying to do a lot of things. This, this **** right here, is priority one. You want an FPS? This ain't it, not yet. Just moving in this game is friggen torture. Aiming, turning, sensitivity, hit detection? Garbage. Complete garbage.
-You need to increase turn rates, smooth out movement a bit so I feel like my avatar is a person not mechwarrior (models feel far too heavy for good FPS play - I understand we're in drop suits but you should aim for BLR's weight).
-Aiming needs to be less jerky, its pretty terribad - also we need ADS and regular sliders for aiming as well.
-Hit detection, this is likely lag related in most cases and optimization will compensate for that I'm sure down the road.
-Clipping needs to be adjusted so I can actually jump on those boxes stacked like stairs in front of a wall the first time not like 3-4 times in a row. Or maybe just adjust the models w/e....
-LAV's aka death traps, I love how you go from clunky mini mech warrior to an ice skater - seriously though, traction - please.
Haven't tried drop ships yet, and I'm sure your aware of most of this and more. I like your game concept, I like the customization, I like the skill tree, but I hate PLAYING because its so damn clunky. This feels like alpha not beta and nowhere close to a finished product (respectable or otherwise).
Thanks for reading this I hope the right peoples are aware and actively seeking to make changes.
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AskuII Legend
Vacuum Cleaner. LLC RUST415
34
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Posted - 2013.05.23 17:47:00 -
[272] - Quote
Youtube After the patch can not play! What did they do with the management on the gamepad? It became even slower! We are not slowpoke. What kind of nonsense are you doing? Already tired of these changes to the management! Remove the input lag on the gamepad! CCP! |
gabriel login
Dead Six Initiative Lokun Listamenn
35
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Posted - 2013.05.23 18:01:00 -
[273] - Quote
ccp think we can get some news on the ds3 update seeing as kb/m users got a patch. i mean give us something because the fps part of this game is a FAIL. i am no longer haveing fun ccp i am about to call it quits. day in day out night in night out its the same problem sh!t aiming. i just cant take it no more your game is just not fun an without fun whats the point in playing. so ccp can we PLEASE get some news on the ds3 side an only about the ds3 i dont care about kb/m users anymore. |
XiBravo
TeamPlayers EoN.
49
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Posted - 2013.05.23 18:40:00 -
[274] - Quote
gabriel login wrote:ccp think we can get some news on the ds3 update seeing as kb/m users got a patch. For the last time the Kb/m fix was to the sensitivity slider bar only. It was not an aiming mechanic fix, so rest assured, no one is "having fun any longer" |
bolsh lee
Ahrendee Mercenaries
163
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Posted - 2013.05.23 18:56:00 -
[275] - Quote
XiBravo wrote:gabriel login wrote:ccp think we can get some news on the ds3 update seeing as kb/m users got a patch. For the last time the Kb/m fix was to the sensitivity slider bar only. It was not an aiming mechanic fix, so rest assured, no one is "having fun any longer"
^^^ please understand this people ^^^
Both inputs are still suffering sure DS3 is slower but that's because of the inherently high DPI of a mouse.. CCP should increase the speed of DS3 and fix fine aiming on both inputs... |
DJINN serious issues
Hellstorm Inc League of Infamy
28
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Posted - 2013.05.24 00:02:00 -
[276] - Quote
XiBravo wrote:gabriel login wrote:ccp think we can get some news on the ds3 update seeing as kb/m users got a patch. For the last time the Kb/m fix was to the sensitivity slider bar only. It was not an aiming mechanic fix, so rest assured, no one is "having fun any longer"
The worst part is it feels slow as ever on 100% sensitivity. Just a joke. Plus the Y axis is still messed up. Keep at BF3 while I hold out for a real fix.
Please get moving CCP. |
Allen S
Abandoned Privilege
0
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Posted - 2013.05.24 05:10:00 -
[277] - Quote
Hey guys! Ok I wanna start by saying I'm not looking for a "pitty party". But I will say that I play dust with a bit of a handicap and there maybe others who share some frustration, idk. I was born without fingers on my right hand. Now don't get me wrong, I been playing fps for a long time and I can throw down with the rest of them. But I would like to see some customizable control options. Not the preset ones, I'm talking like default controls but maybe customizing our shoulder buttons to better accommodate some users. Anyway, just a thought, Ccp keep up the good work, great game! |
Allen S
Abandoned Privilege
0
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Posted - 2013.05.24 05:15:00 -
[278] - Quote
Hey guys! Ok I wanna start by saying I'm not looking for a "pitty party". But I will say that I play dust with a bit of a handicap and there maybe others who share some frustration, idk. I was born without fingers on my right hand. Now don't get me wrong, I been playing fps for a long time and I can throw down with the rest of them. But I would like to see some customizable control options. Not the preset ones, I'm talking like default controls but maybe customizing our shoulder buttons to better accommodate some users. Anyway, just a thought, Ccp keep up the good work, great game! |
Rei Shepard
Spectre II
289
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Posted - 2013.05.24 07:32:00 -
[279] - Quote
Allen S wrote:Hey guys! Ok I wanna start by saying I'm not looking for a "pitty party". But I will say that I play dust with a bit of a handicap and there maybe others who share some frustration, idk. I was born without fingers on my right hand. Now don't get me wrong, I been playing fps for a long time and I can throw down with the rest of them. But I would like to see some customizable control options. Not the preset ones, I'm talking like default controls but maybe customizing our shoulder buttons to better accommodate some users. Anyway, just a thought, Ccp keep up the good work, great game!
Pretty Pro to play FPS games with just 1 hand, i doubt i could compete with you if i tried. |
EnIgMa99
Imperfects Negative-Feedback
355
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Posted - 2013.05.24 12:40:00 -
[280] - Quote
an issue also is when you zoom with assault rifles it magnifys your sensitivity per zoom instead of fine tuning your aim |
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Rei Shepard
Spectre II
303
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Posted - 2013.05.24 12:59:00 -
[281] - Quote
EnIgMa99 wrote:an issue also is when you zoom with assault rifles it magnifys your sensitivity per zoom instead of fine tuning your aim
A diffrent set of sliders for Ads and Hipfire would be greatly appreciated but i dont see that happening before pig learn to fly.
Well i dont think they have issues flying, its the landing thats gonna need the most work. so yeah :/ |
Rei Shepard
Spectre II
303
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Posted - 2013.05.24 16:02:00 -
[282] - Quote
Well damn ....just got back from being raped....in ambush...
Ive been playing in 576p since the 14 the and Aim is ok, not great ...but its workable ...
Fast forward to today ..i figure lets try 720p again with all these fixes to the mouse over the passed couple of weeks ...
I get a match and ive got some monkey again at the controlls calling the shots and manage a 2/2, up down axis feels still out of sync unless i run my ps3 in 576p...i cant aim properly with out of sync X & Y axises ....
Ask Sontie he got the chance to completely **** me that match aaand he did :p |
gbh08
Expert Intervention Caldari State
1
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Posted - 2013.05.24 16:22:00 -
[283] - Quote
Surprised theres not more complaints in here
I figured i would just get used to it by now but its a chore to play, every cqc fight feels like just spray and pray, its like i can be as sensitive as i like with the sticks but the aiming still goes crazy ( gek assult rifle), and the settings make no difference
ive gone finishing top 3 each match last build to now afk in mcc or messing about in lav's just so i dont **** out on sp
So CCP are you still looking into \ tweeking, the aiming for ds3 users, or is this how it is now?
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Relkina Alabastar
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.05.24 17:24:00 -
[284] - Quote
gbh08 wrote:Surprised theres not more complaints in here I figured i would just get used to it by now but its a chore to play, every cqc fight feels like just spray and pray, its like i can be as sensitive as i like with the sticks but the aiming still goes crazy ( gek assult rifle), and the settings make no difference ive gone finishing top 3 each match last build to now afk in mcc or messing about in lav's just so i dont **** out on sp So CCP are you still looking into \ tweeking, the aiming for ds3 users, or is this how it is now?
Agreed, I'm amazed the forums aren't exploding with this - but its also a console game so..... |
bolsh lee
Ahrendee Mercenaries
164
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Posted - 2013.05.24 21:27:00 -
[285] - Quote
Relkina Alabastar wrote:gbh08 wrote:Surprised theres not more complaints in here I figured i would just get used to it by now but its a chore to play, every cqc fight feels like just spray and pray, its like i can be as sensitive as i like with the sticks but the aiming still goes crazy ( gek assult rifle), and the settings make no difference ive gone finishing top 3 each match last build to now afk in mcc or messing about in lav's just so i dont **** out on sp So CCP are you still looking into \ tweeking, the aiming for ds3 users, or is this how it is now? Agreed, I'm amazed the forums aren't exploding with this - but its also a console game so.....
Yep, I'm pretty disappointed in this whole screwed up Aiming and lack of urgency coming from CCP, I once dropped quite a bit of money on merc packs and boosters and I can't even bring myself to buy a Omega booster because this **** is so obnoxious to play... Till hey fix this, the only thing work playing is PC, Pub matches just aren't fun anymore with everyone spinning circles spraying at each other..
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bolsh lee
Ahrendee Mercenaries
164
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Posted - 2013.05.24 21:30:00 -
[286] - Quote
Rei Shepard wrote:EnIgMa99 wrote:an issue also is when you zoom with assault rifles it magnifys your sensitivity per zoom instead of fine tuning your aim A diffrent set of sliders for Ads and Hipfire would be greatly appreciated but i dont see that happening before pig learn to fly. Well i dont think they have issues flying, its the landing thats gonna need the most work. so yeah :/
I made a lil post about sliders here hasn't gotten to much attention... |
TechnoPsycho87
Children of Prometheus Surely You're Joking
0
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Posted - 2013.05.25 00:08:00 -
[287] - Quote
Not sure if this has been said but the invert setting for the controller shouldn't affect the mouse. The mouse invert needs to be independent of the controller. |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
183
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Posted - 2013.05.25 01:39:00 -
[288] - Quote
Hopefully we can get an update as to what's going on with this sometime early next week? Honestly, even if CCP thinks it's totally fine I'd rather them come out and say it so I can stop wasting my time hoping it'll improve significantly. I mean, I know they're still looking at it, but their urgency and attention doesn't seem to match our level of concern.
It's not game breaking anymore (at least for the DS3), but it's frustrating enough that it sucks the fun out of the game and makes it feel like I win a fight half the time more out of luck rather than outplaying my opponent (and vice versa). |
Himiko Kuronaga
SyNergy Gaming EoN.
487
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Posted - 2013.05.25 06:26:00 -
[289] - Quote
Apparently they want the game to get hammered in the reviews.
/shrug |
Khan Hun
Sanmatar Kelkoons Minmatar Republic
45
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Posted - 2013.05.25 12:10:00 -
[290] - Quote
Agreed. No comments on whether CCP know there is a problem, are fixing it or if this is just the way Dust is going to be.
People can put up with crappy aiming in the short term if they know a fix/solution is coming.
They wont continue to play if they assume part of the dust-514 universe is a weird, sloppy disconnected feel to the aiming and movement.
I'm not asking for a magic switch to make it perfect overnight, just a 'Yeah guys we know, we aren't happy with it and will fix it'.
Even a 'tough, deal with it or leave' would be something, at least then I can stop feeling bad if I don't hit my skillcap each week.
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Rjaan
The Enclave Syndicate
0
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Posted - 2013.05.25 12:21:00 -
[291] - Quote
So many complaints about the aiming. I have no issues with the aiming system now or before uprising, as said above, don't like it too bad. |
ADRI GAC
Grupo de Asalto Chacal CRONOS.
0
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Posted - 2013.05.25 18:18:00 -
[292] - Quote
CCP Cmdr Wang wrote:Posting the following info on upcoming changes to aiming and control system on behalf of CCP Wolfman since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Hi
As IGÇÖm sure youGÇÖre aware there have been some issues with the controls. WeGÇÖve been looking in to them and have identified some problems and starting with the mouse we are making some updates.
In this hotfix we have made changes to the input settings on the mouse which should improve the smoothness and fine aiming. The new values are very similar to those in Chromosome (though not identical). One thing to note is that the DPI settings on your mouse can make a significant difference to how this feels so please keep that in mind.
Your feedback on how this compares to the previous values will be very important so please include your settings with any feedback you give if possible.
Cheers
CCP Wolfman
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Rei Shepard
Spectre II
314
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Posted - 2013.05.26 08:47:00 -
[293] - Quote
Rjaan wrote:So many complaints about the aiming. I have no issues with the aiming system now or before uprising, as said above, don't like it too bad.
We won't hold it against you that you have no experience with FPS games. |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
184
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Posted - 2013.05.26 09:17:00 -
[294] - Quote
I'm probably going to make a separate thread on Monday (don't want to today because it's Sunday and I don't want it to get potentially missed by CCP) to hopefully get more discussion going, but I did some tests looking at stick deflection vs rotation speed. Here are the results:
https://docs.google.com/spreadsheet/ccc?key=0AqMshc-A6HVHdFlKbklqY1hQWnE4WVJIc1pCVHE4Smc&usp=sharing
Basically, part of the reason aiming with the DS3 still feels difficult is because the rotation speed increases linearly with stick deflection, it makes it not only too easy to accidentally go faster than you want to, but also there is less leeway to make small adjustments.
After going back and playing some BLOPS2 and Halo 4, it's pretty obvious that they don't use a linear progression, and instead increase the effect of stick deflection the further it is pressed. Essentially, sensitivity should increase as the stick reaches it's maximum deflection. |
Nerian Quasar
D.E.D.SPACE D.E.D.COMMAND
5
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Posted - 2013.05.26 10:35:00 -
[295] - Quote
It would be really nice of CCP to give us a update on this disaster.... I would rather they communicate with us on what they are currently working to improve, so the Players can work with CCP to prevent another Disaster Patch.
It's much easier to stick with a Game if we know this is a Priority to them to work on, rather than us playing the game and disliking it with each Match we enter... Resulting in... well, not playing it all together... |
DJINN serious issues
Hellstorm Inc League of Infamy
28
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Posted - 2013.05.26 12:45:00 -
[296] - Quote
Well my latest mouse update seems to be that it maybe become some what playable with a different mouse.
Sounds like people using just a regular old mouse (non gaming) seem to be having better luck with turn speed. Hopefully CCP can comment on that and maybe something can be done when they release an X-Y axis fix. |
JonnyAugust
Internal Error. Negative-Feedback
226
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Posted - 2013.05.26 16:01:00 -
[297] - Quote
The sensitivity just off axis needs to be increased. Fine adjustments with the ds3 are near impossible. Turning as it is now is seemingly on or off and no small grey area for fine adjustments. |
BioClone Ax-45
Grupo de Asalto Chacal CRONOS.
31
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Posted - 2013.05.26 22:53:00 -
[298] - Quote
Sete Clifton wrote:I'm probably going to make a separate thread on Monday (don't want to today because it's Sunday and I don't want it to get potentially missed by CCP) to hopefully get more discussion going, but I did some tests looking at stick deflection vs rotation speed. Here are the results: https://docs.google.com/spreadsheet/ccc?key=0AqMshc-A6HVHdFlKbklqY1hQWnE4WVJIc1pCVHE4Smc&usp=sharingBasically, part of the reason aiming with the DS3 still feels difficult is because the rotation speed increases linearly with stick deflection, it makes it not only too easy to accidentally go faster than you want to, but also there is just literally less room to make small adjustments. After going back and playing some BLOPS2 and Halo 4, it's pretty obvious that they don't use a linear progression, and instead increase the effect of stick deflection the further it is pressed. Essentially, sensitivity should increase as the stick reaches it's maximum deflection.
Totally agree with that.
I think D514 must be a bit improved on this, so when you like to turn fast you will get this easily and when you wanna aim to a front objective sensibility dont be a pain.
I play fine right now, but its true that if you wanna turn fast and move without trouble on small places or with a lot of cover, you must place a high sensivity, what later makes you harder to aim one enemy that its at medium range on the middle of your view (you must have a lot of warning to keep the aim in place and dont move it a lot) It isnt a big problem right now, just needs a bit of adjustment but other games have this improved.
NOTE: I not speaking about this on all weapons on a way that it makes for example that one guy with heavy machine gun turn 180-¦ on 1 sec, im talking about a different balance between max speed and the lowest speed you can turn, but the "heavy" feeling on the weapons must continue there.
Sorry for my bad english, I hope you understand it. |
Himiko Kuronaga
SyNergy Gaming EoN.
495
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Posted - 2013.05.27 07:31:00 -
[299] - Quote
Why does it feel like the core aim system for KB/M changes every single day?
Does the game just not save settings properly? |
Chase Chouhada
Osmon Surveillance Caldari State
1
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Posted - 2013.05.27 12:26:00 -
[300] - Quote
Himiko Kuronaga wrote:Why does it feel like the core aim system for KB/M changes every single day?
Does the game just not save settings properly?
It's because our minds can't comprehend the sheer absurdity of how the control system is working. It's totally non-intuitive and different to every other game out there. It feels like it's changing because it's almost impossible to adapt to for anyone that's played FPS games for a while.
UT3 supports keyboard and mouse on the PS3. Go and play it for an hour and then come back to Dust - it's insane how bad the controls are.
Remember this from Fanfest: https://www.youtube.com/watch?feature=player_detailpage&v=aKYglEoJyNc#t=2074s
Interesting the devs said that the game is not GPU bound, but decreasing the resolution seems to help quite a lot.
Come on CCP - Just a post to keep us up to date would be awesome |
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