Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
1. [Feedback] Legion HUD - in General Discussions [original thread]
ANON Cerberus wrote: Would it be possible to get a spotting feature in Legion or is that a game design issues that you would need to talk about / do not want? That's what the combat scanner is for.
- by J-Lewis - at 2014.05.10 20:59:00
|
2. [suggestion] to CCP Graphics department - immersion - in General Discussions [original thread]
CCP Saberwing wrote: I'd like to encourage people's thoughts on graphics, and what they feel "is a priority" so the Graphics guys can take a look. I agree with some of what you posted on here too - a big one for me is how the vehicles just disa...
- by J-Lewis - at 2014.05.09 22:27:00
|
3. Tanks Vs Infantry : A big scheme - in General Discussions [original thread]
Heligg wrote: J-Lewis wrote: Heligg wrote: J-Lewis wrote: The key to successful infantry/armor integration is mutual support. An armored vehicle without infantry should be vulnerable, just as infantry without armored support should be ...
- by J-Lewis - at 2014.05.08 23:30:00
|
4. Please tell me Legion wont have attacking from within the red line. - in General Discussions [original thread]
CCP Saberwing wrote: I personally am not a fan of the whole red-line sitch. I'll ask the guys when I'm back in Shanghai and pry more info out about the plans for it! Just get rid of the red line, it's an artificial boundary that gets in the ...
- by J-Lewis - at 2014.05.08 22:47:00
|
5. Tanks Vs Infantry : A big scheme - in General Discussions [original thread]
Heligg wrote: J-Lewis wrote: The key to successful infantry/armor integration is mutual support. An armored vehicle without infantry should be vulnerable, just as infantry without armored support should be vulnerable. Why? For a bunch...
- by J-Lewis - at 2014.05.08 19:35:00
|
6. Tanks Vs Infantry : A big scheme - in General Discussions [original thread]
The key to successful infantry/armor integration is mutual support. An armored vehicle without infantry should be vulnerable, just as infantry without armored support should be vulnerable.
- by J-Lewis - at 2014.05.08 18:19:00
|
7. [Feedback] Legion HUD - in General Discussions [original thread]
I think the HUD feature I was the most excited to see was compass bearing (despite it not being functional in the demo). It's a very important tool for efficient fire-team co-ordination. I'd like to see more tools to help players co-ordinate more...
- by J-Lewis - at 2014.05.08 14:25:00
|
8. Dust 2.0 =Pseudo Streaming= - in General Discussions [original thread]
Iron Wolf Saber wrote: J-Lewis wrote: Iron Wolf Saber wrote: Anyways as for the skills and the sorts, I know why the range bonus was removed was because at max level the gun would have immunity to a newbie and was making for poor gamepla...
- by J-Lewis - at 2014.02.06 01:05:00
|
9. Dust 2.0 =Pseudo Streaming= - in General Discussions [original thread]
Iron Wolf Saber wrote: Anyways as for the skills and the sorts, I know why the range bonus was removed was because at max level the gun would have immunity to a newbie and was making for poor gameplay similar to how proto stomping works. It is...
- by J-Lewis - at 2014.02.05 21:17:00
|
10. Dust 2.0 =Pseudo Streaming= - in General Discussions [original thread]
Iron Wolf Saber wrote: Well here is my initial thoughts on the arrangement of the skills. Near the start or base of the tree you will have what you will be calling your core skills. Skills that translates into higher game play on base stats a...
- by J-Lewis - at 2014.02.05 03:34:00
|
11. Dust 2.0 =Pseudo Streaming= - in General Discussions [original thread]
Iron Wolf Saber wrote: Ghost Kaisar wrote: Skill Tree 2.0 looks fantastic. I'm loving how this will look in the future (if it will be somewhat like this). eWar seems more prevalent (those skills in Electronics look mouth watering. It see...
- by J-Lewis - at 2014.02.02 13:07:00
|
12. Dust 2.0 =Pseudo Streaming= - in General Discussions [original thread]
Iron Wolf Saber wrote: Terry Webber wrote: Iron Wolf Saber wrote: Ronan Elsword wrote: Looks good so far although I think the Tutorial should be based on what race you chose, and the person instructing you should be a cloned soldier th...
- by J-Lewis - at 2014.02.02 02:03:00
|
13. A new skill tree for each racial blade or all under NK? - in General Discussions [original thread]
Monkey MAC wrote: If we assume the same as Pistols and AR's are the base, amunique skill tree for each one. And that is a huge problem which is going to keep creeping up until it becomes unmanageable.
- by J-Lewis - at 2014.02.02 01:40:00
|
14. Biggest fight ever going on in EVE right now :) - in General Discussions [original thread]
It is certainly the most expensive battle in EVE's history! DEATH2ALLSUPERCAPS
- by J-Lewis - at 2014.01.28 02:57:00
|
15. Everything I think is wrong with Dust 514 - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: While tanks are stronger than in most other shooters with vehicles, infantry is forced to give up their anti-infantry capabilities to fight tanks effectively, something other shooters don't do. This means you...
- by J-Lewis - at 2014.01.27 02:11:00
|
16. Dust 2.0 =Pseudo Streaming= - in General Discussions [original thread]
This is looking really good IWS! I endorse this product and/or service.
- by J-Lewis - at 2014.01.26 17:56:00
|
17. [Request] Remove invulnerability when switching suits at a Depot - in Feedback/Requests [original thread]
Alternatively, make interacting with the depot have the player step into a locker or tube on the side of it (there could even be a cap to how many can do this at the same time?) where the player can safely make his/her choice of loadout. The playe...
- by J-Lewis - at 2014.01.26 17:33:00
|
18. [Request] Remove invulnerability when switching suits at a Depot - in Feedback/Requests [original thread]
Cooper Eudaemon wrote: Considering you have to get to the depot, stand with your back to any enemies, get the menu open, and pick a suit, there's plenty of risk involved for those who aren't just there to exploit the invulnerability--not to men...
- by J-Lewis - at 2014.01.26 13:12:00
|
19. My redesigned Dropsuit Command skill tree with large flow chart included! - in General Discussions [original thread]
Vulcanus Lightbringer wrote: User Spademan made an awesome dropsuit tree: https://www.dropbox.com/s/vbt37temh8120uz/DropsuitCommandST.png More ideas can be found here: https://forums.dust514.com/default.aspx?g=posts&t=97202 Every ti...
- by J-Lewis - at 2014.01.22 12:32:00
|
20. CCP plz absolutely no respecs - in General Discussions [original thread]
Bojo The Mighty wrote: J-Lewis wrote: That's the point: no one. If you issue respecs, that's exactly what happens: people invest them in what they fancy at the moment. Things people fancy at the moment and character progress incentives go ...
- by J-Lewis - at 2014.01.16 02:38:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |