BMSTUBBY
KILL-EM-QUICK RISE of LEGION
213
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Posted - 2013.05.13 16:46:00 -
[2] - Quote
trollsroyce wrote:A RESPEC OF SKILLPOINTS IS NEEDED BECAUSE OF UNDOCUMENTED APPLICATION OF THIS CONTROL SHENANIGANS AND MOUSE BECOMING USELESS IN SLOW TURNING DROPSUIT CONTROL.
The artificial turning speed cap makes most of the suits unplayable with twitch mouse. As a heavy, I need to hold back my aiming speed at 1/4 of my normal aim speed I have been refining for 20 years. If I aim fast with the mouse, the movement is registered as much slower. This design is frankly idiotic, but that's not my point in this post.
Because of this failure to communicate in advance these changes so that I would have known to spec into tank (where twitch speed aim is not used), I want a respec of all skillpoints.
When you want to go about fixing this, either revert back to Chromosome control scheme, or remove artificial dropsuit turn speed limits. The turn speed limitation is not a good game design mechanic. It adds nothing that would not be more simply and beautifully added by making a broader spectrum of dropsuit run and strafe speeds. Balance dropsuits by their run and strafe speed, not by the turning speed. This is not a mechwarrior game.
Now read this and respond, do not be offended by the harshness. You developers scammed me out of a PS3 purchase and multiple merc packs on multiple accounts which I would never have even given a thought to, had I known dust will drop its mouse support in release build.
LOL don't go Tank they are broke.
Go dropship instead, they are getting Buffed and price dropped. Oh yeah and the Forge Guns are getting nerfed.
CCP Blam! wrote:
Quote:1. We are looking at doing re-balancing of our AV weapons. One of the topics, which also seems to be showing through on this thread is to keep a decently long enough range on the forge gun, but also look at the damage decay variable over time on it, optimal ranges, etc. Because agreed, that it is a very potent anti-vehicle weapon and it's not exactly something that is easily countered with countermeasures (see next point). We also don't want the forge gun to be nerfed to the point of feeling ineffective, so a direct reduction of damage output across the board is not going to be the simple answer there.
https://forums.dust514.com/default.aspx?g=posts&t=75841&p=8 |