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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Rei Shepard
Spectre II
222
|
Posted - 2013.05.10 13:07:00 -
[1] - Quote
Quote:The new values are very similar to those in Chromosome (though not identical).
Ive got an idea, maybe like make them identical, then they are fixed ?
Just tried it, adjusting from 20 ingame sense to 30 is like x200
Ive reset my mouse back to its chromosone values and i cannot track a moving target body, before Uprising i could track the head of a moving target.
Ive tried 1k DPI, 1.5, 2 and from 2.5k upward things get really awkward and i still had to adjust seperate DPI values for each axis or i would be aiming in a oval instead of a circle.
I dont get it, what was wrong with chromosone ? |
Rei Shepard
Spectre II
223
|
Posted - 2013.05.10 14:06:00 -
[2] - Quote
Quote:As IGÇÖm sure youGÇÖre aware there have been some issues with the controls. WeGÇÖve been looking in to them and have identified some problems and starting with the mouse we are making some updates.
Yeah we noticed .....tried the update, tried every setting my fully adjustable mouse can take and i cannot track, hit or keep on target.
Quote:In this hotfix we have made changes to the input settings on the mouse which should improve the smoothness and fine aiming. The new values are very similar to those in Chromosome (though not identical). One thing to note is that the DPI settings on your mouse can make a significant difference to how this feels so please keep that in mind.
I have tried every DPI setting from 100 up to 6400, combined with polling rates of 125 (ridiculous btw), 500 and 1000. And i keep getting the above, for some reason when i run around with no targets my aim feels, ok ....the moment i try to track something on foot somone takes over my mouse controls and i seem to either overshoot my targets or track just behind them.
Quote:Your feedback on how this compares to the previous values will be very important so please include your settings with any feedback you give if possible.
Different values, same crap aiming.
I used to play on Sensitivity of 100, with a DPI of 1400 and a poling rate of 500 and it was perfect (chromosone), albeit slow vs what i am used to on the pc, but it was manageble.
If i apply these same settings now, and i move my mouse 1 inch, i have done a 360 degree turn but without actually being able to control it, this coming from someone who normally uses less then 1 inch mousemat for all my movement, its horrible.
And if you don't believe i can actually track my targets watch this
But now on Dust i cannot track the side of a barn that's standing still.
I give up, i am spend trying to find a setting that works for the last 5 friggin days, chromosone was fine, don't fix what isnt broke.
A question:
What did change vs Chromosone ? i doubt it were just "some" values that got changed around ? Because in another game i can adapts if i change sensitivity settings within a few games played, right now i cant adapt even if you gave me a week....oh wait i already used up that week...trying ...and failing.
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Rei Shepard
Spectre II
229
|
Posted - 2013.05.10 15:56:00 -
[3] - Quote
Vrain Matari wrote:CCP Cmdr Wang wrote:Posting the following info on upcoming changes to aiming and control system on behalf of CCP Wolfman since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Hi
As IGÇÖm sure youGÇÖre aware there have been some issues with the controls. WeGÇÖve been looking in to them and have identified some problems and starting with the mouse we are making some updates.
In this hotfix we have made changes to the input settings on the mouse which should improve the smoothness and fine aiming. The new values are very similar to those in Chromosome (though not identical). One thing to note is that the DPI settings on your mouse can make a significant difference to how this feels so please keep that in mind.
Your feedback on how this compares to the previous values will be very important so please include your settings with any feedback you give if possible.
Cheers
CCP Wolfman
WHY AIMING GOT BORKEDOr my best guess, at any rate. And really, this is just about the DS3 although parts of it apply to the KB/M agrument also. This whole discussion assumes aim assist is off. The fundamental critisism of aiming/control mechanics in Chromo was that the controller curve was not a curve but rather three flat lines pasted together(looking something like: \_/ ). The problem with this was that when you pushed right stick over too much aiming became twitchy at the transition from the deadzone to the sloped part of the controller curve. Adjusting deadzone width through the MOVE menu and the slope of the lines through the sensitivity setting in the controller menu helped a lot. These adjustments made things bearable, and we all got used to it eventually. Problem was, the control mechanics were almost always mentioned in negative reviews of DUST. In Uprising, CCP has taken a serious swing at addressing those complaints. So although many forum warriors are crying out for a reversion to the old aiming/controller mechanics, that would be a bad idea. Uprising's mechanics need to be made to work, and work well. If that can't happen CCP will have to rewrite controller mechanics again. But let's focus on Uprising's mechanics as they stand. I believe the only real change CCP made was to add rotation acceleration for mercs. This adds realism but also is supposed to make fine adjustment a lot smoother, and when implemented correctly it does. If CCP got the physics right then the acceleration applies symetrically to speeding up and slowing down. Tbh i have not yet tested whether the deceleration is in effect and implemented properly, will tonight. But the acceleration/deceleration is not the problem. The problem is still the controller curve, and the reason most likely is that CCP did not change the curve in any significant way. It still has abrupt transitions, and is probably exactly what we had in Chromo. You can see this transition in your merc quarters or better yet out in the field. Just very slowly push the right thumbstick over and start to rotate - keep going and you'll eventually see the abrupt transision to a higher rotation speed. This is the problem. Because we're pushing the stick over slowly we know that the transition to highr speed rotation is not being caused by acceleration, but rather by the controller curve. When you compound this abrupt control curve transition with the rotation acceleration, things become very hard to control and predict and presto! - 3 clip gunfights. Edit: One last thing. Devs, i love you guys - and i'm not just sayin' that 'cause i'm drunk, either. And i really hate to say i told you so, but i told you so: https://forums.dust514.com/default.aspx?g=posts&m=571299#post571299Noobs.
I really dont see what Ds3 controlls got to do with KB/M controls other then we are playing the same game but when i swap to DS3 controlls trough an Eagle Eye controller (KB/M Converter into a DS3) i can aim better then when i use the native KB/M setup.
I am not going to come in your thread about what you need, because i dont know, dont tell us what we need, k ? |
Rei Shepard
Spectre II
229
|
Posted - 2013.05.10 16:15:00 -
[4] - Quote
bolsh lee wrote:@Rei Shepard
It seems to be all relative, so why wouldn't DS3 and kb/m users share the same thread.. They want us to be on an even playing field right.. So try to be less of an ass . . K. ?
Sorry, 5 days wasted of my vacation trying to come up with something that works left me a bit bitter.
Quote: M/KB user here. After today's patch aiming got a lot better. It is on the same level as it was in Chromosome I'd say, and that's good enough for me.
I'm using a Razer Diamondback 3G, sensitivity 80, smoothing off, aim assist off.
Thanks for this fix, CCP!
It didnt fix anything for me, but awesome tha it works for you. |
Rei Shepard
Spectre II
229
|
Posted - 2013.05.10 16:26:00 -
[5] - Quote
Bones McGavins wrote:Maybe mouse users shouldnt be playing a game on the PS3 anyway... I have no sympathy for mouse users. If you guys got good controls, the game would be broken and unfair for DS3 users. Console games should be played from the comfort of a couch, with a controller and a beer.
It should really just be up to the person how, where and when he plays his games, with or without a beer, because i don't even like beers.
Opinion, opinion and more opinions.
If i can voice my opinion then, maybe they shouldn't make FPS games for a console then, because shooters are meant to be played on PC with KB/M controls ? |
Rei Shepard
Spectre II
230
|
Posted - 2013.05.10 16:38:00 -
[6] - Quote
Bones McGavins wrote:Maybe. But lots of players LOVE console shooters. Trying to allow both is a huge mistake, and is likely why they have so much trouble getting the aim down. Its almost impossible to balance correctly. If you just made good controls for both, mouse users would dominate with pinpoint accuracy.
Back when I first heard about DUST I knew the biggest issue would be controls, and trying to get aiming fair with both controllers and mouse. And its obvious they are struggling with that big time, leaving both controls schemes below standard. Force people to use one or the other.
If its a mouse, youll lose a ton more players than if its a DS3 though, thats for sure.
Don't forget that for each Mouse User, there might be multiple Eve accounts to be sold to, i know i run 3 Eve accounts on my PC and PC users pay a monthly Eve fee where as F2P people usually stick to F2P without even buying boosters.
If i had tried this game with this control scheme vs Chromosone, i would most likely not have returned to Eve and not bought 5 merc packs for my boosters.
I also convinced a couple of other people to do the same, in the end they will lose around 10 Paying Eve accounts & 3 payed Dust accounts by loosing the 3 Dust accounts due to Controll issues.
And i doubt we aren't the only ones.
Quote:Console games should be played from the comfort of a couch, with a controller and a beer.
Also touching this subject again, if you want to play like a couch potato and not be in any way competitive with other players that have fun, only when playing they competitive, its is entirely your choice but we should not be bubble wrapped, taped down to the floor, blindfolded, gagged and shoved up some spikes from the rear up, just so you can keep playing on your couch and compete with us.
This game was advertised to come with KB/M support and well since uprising it doesnt. |
Rei Shepard
Spectre II
243
|
Posted - 2013.05.11 08:11:00 -
[7] - Quote
5aEKUXeRJGJ27kCDnDVYak5q wrote:That's it, I quit.
Dust is dead, good bye.
1. Different suits gives you different speed limit - this is NOT what an fps should behave. This has became a first person MMORPG. With this "mechanism" in place, the game will never be skill based, and the control will NEVER be fixed because of how speed limits works. With speed limits on, you cannot even twitch shoot enemies even within a small angle. Your reaction time is not a useful skill anymore.
Dust is now confirmed to be an RPG and not a shooter. The "first person shooter" experience I am looking for is DEAD.
2. So you basically confirmed the CCP logic "mouse is too good for FPS (duh) so we nerfed it! :D ".
Since I am a mouse user, I can not put up with non-sense like this.
Seriously can nobody see how stupid it sounds?
Good bye Dust, it was good while it lasted.
If suits have diffrent limits and i hope it isnt based of extra armor plates or kinetic mods, if it is and i would put mods into my suit that slow me down or speed me up, would mean i need to relearn how to shoot again with a mouse each time i adjust my suit.
My Muscle memory will have a fieldday with that stuff...
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Rei Shepard
Spectre II
243
|
Posted - 2013.05.11 10:13:00 -
[8] - Quote
By the time CCP realizes apples cant be adjusted to taste like oranges with a few tweaked injections, the apples will already have died off.
You really cant put a handicap on one control and think that its fine vs the other control scheme.
What about the Move ? shouldnt the DS3 and Mouse be adjusted down to its level ? or is it fine that those guys play handicapped, but for some reason the other 2 schemes r fine ?
On the pc at least whatever input devive you used, no matter what or how advanced it was, if it gave you an edge ...hey good for you man, its like those No scope guys sticking crosshairs on their screen to have a scope anyways.
If you want to balance the mouse, do it inside the mouse scope of things, don't box it into the DS3 as it is now and pretend we are all moving virtual sticks with it.
Chromosone already felt like i was playing with 1 hand, but i adapted to it, right now its like look guys i am playing Dust with NO HANDS!!! And i really cant seem to adapt.
Ive come across guys i know are good with the DS3, before i could put up a fight with em and it could go both ways, now if i see them i am dead before i get my crosshair onto them.
Oh and i still get better results in gameplay when i use an Eagle Eye Converter vs using my KB/M directly plugged into the PS3...
Quote:Speed cap is a necessity for the control schemes to be at least moderately balanced.
Then they failed to deliver that part as i can still do a 360 in an instant, i just dont have any control over my aiming. |
Rei Shepard
Spectre II
245
|
Posted - 2013.05.11 10:25:00 -
[9] - Quote
Right now the only scheme i can remotely get kills with is one where i use my Eagle Eye converter to convert my KB/M into a DS3 and run such slow speeds that i need to lift up my mouse 4 times to do a 360 degree turn around.
thats 4x 25cm of mousemat used and enormous swings from one part of the pad to the other when i ADS. |
Rei Shepard
Spectre II
246
|
Posted - 2013.05.11 10:38:00 -
[10] - Quote
Snippet from a post i made somewhere else..
how about they do it like this
they can like they did it in chromosone, i could do a 360 with about 10-12cm mousemat used vs 1cm on PC and they had a 3000 DPI input limit set, maybe thats a hardware constraint on the ps3 but they should be able to block user set DPI settings that say go over 2000 DPI.
That way, their Sensetivity Slider + max DPI of 2000 = our max turn limit.
Edit: witch is a whole lot better then what we now have witch is "Mouse Sense Slider + Virtual Analog Seperate X & Y axis setting + Virtual Mouse Deadzone settings + Max DPI of 3000
Edit: for instance just loosing me as a Dust Player will mean, they loose 13 payed accounts, spread over 4 people playing eve and Dust altogether, i doubt i am the only one multi-boxing eve because of Dust. |
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Rei Shepard
Spectre II
249
|
Posted - 2013.05.11 13:43:00 -
[11] - Quote
Well ive been playing with my Alt today Targetta P Ractice, with a controller converter (Eagle eye) with 500k sp and i kill more people then i would with Rei in a proto suit using my raw mouse input.
Mouse DPI ramped up to 3000 vs 1400 when used without a converter and it feels almost like chromosone, where as playing without the converter feels extremely off at any setting.
(though to get the Eagle working properly ive been tweaking it since monday) |
Rei Shepard
Spectre II
251
|
Posted - 2013.05.11 21:21:00 -
[12] - Quote
I found out i when i set my DPI and sense lower then what a DS3 users can turn around as and my aim seems to be better now and i can shoot people again.
Currently i turn about half as fast a DS3 user +- and need to actively pickup and put down my mouse to turn 180's, the more i up my DPI and get to the speed of a DS3 user the more wonky everything becomes for me and aim goes out of the window.
I threw the eagle converter trough the window together with my aim as i don't want to become dependent on it in case they block it from working.
So if you come across me, break me in gently pls... |
Rei Shepard
Spectre II
253
|
Posted - 2013.05.12 09:17:00 -
[13] - Quote
dalt ud wrote:Doshneil Antaro wrote:dalt ud wrote:DS3 user
Just disable kbm, like 99% other shooters on ps3 its only way to make game equal fot all. Or disable ds3, and 80% players will leave dust514.
Aiming with kbm (in chromosome) was too fast and total unfair. In near future ds3 users have no future in this game if mouse will have advantage with aiming and turning speed.
You choosed PS3 as platform for dust514, so, i am sure you thought about PS3's install base, and you have planned to get players from this install base. So just use your imagination for thinking in way of new DS3 lplayers who came to dust514 - 95% of them have no slighest chances to compete vs kbm's users. Ok, i play shooters with ds3 for years, i can win vs most of unxperienced kbm users, but i have not many chances vs experienced kbm user.So i know chances well, if one corp will get many experienced kbm users - no one ds3 corp will win them. No one.
And most of ds3 users wont get kbm, they just will leave game. If you will not balance kbm vs ds3 i serious will think about leave this game. What the hell, better i will play in fair game in battlefield 4 than always loose to kbm users here. I got 15 friends from bf3 to dust514, they have same opinion.
Kbm users dont want play with ds3? Ok, let them play this game with kbm, but with some limitation wich meke kbm equal to ds3. Why the must have permanent advantage vs 80% of other players?
If you want success on ps3 - think about ds3 users at first. look 3 post before yours at my previous. Do you not see the truth to it, or are you just going to cry until you get your way?I use both not just kb/m and brought to light that certain fixes could bring a form of balance, but instead of arguing valid points, you just rant your heart out. Dont tell me what to do, and i will not say where you must go. I have same rights to show my opinion here.If CCP can balance it - i will happy. If they wont balance - ds3 users wont play. Thats all. p.s. and try to read posts fully next time, i told about balance too, but best way is disabling kbm, coz 10-15% is kbm users. And they are crying here for keep their advantage.
those 10-15% KBM users are also 90% of the time holder of 1-3 Eve payed accounts, disabling KBM will not be good from a busness perspective, just me and my 3 friends inbetween us hold 13 total Dust/Eve accounts all payed for.
I also never seen you have remorse as you 4 man pub stomp trough lines of oblivious noobs that are using ds3's, if thats fine why are you quacking in your boots if 2 out of those 16 are KBM users ? Are they the only ones capable of ruining your KDR?
Besides if they disable KBM support, i will hook up my Eagle Eye converter, and seeing it works better as the current native KMB support we have atm, we will still be here.
Right now i am fighting more with my controls then i am fighting my opponents and my KDR is still going up, but not so good KBM players are having their fun ruined bigtime and this game is supposed to be one for the long haul, where CCP wants to aquire as much players as possible.
Limiting the pool to just ds3 players limits the total scope of players, you don't seem to be too distraught about Move players playing against you ? Why ? Because they are easy pickings ?
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Rei Shepard
Spectre II
253
|
Posted - 2013.05.12 15:30:00 -
[14] - Quote
Muchomojo wrote:Aim is better now after the hotfix... but still not good. The aim problem is really evident when shooting small static targets. Destroying enemy nanohives best illustrates the problem. I'm guessing it's the acceleration? Creates a swaying effect similar to a scoped sniper. At least that's the best way I can think to describe it.
Mouse sensitivity at 40. Setting it at twenty is still broken.
I am starting to wonder if they are not using a method that emulates a locked 30 FPS called frame smoothing at the cost of increased input lag. |
Rei Shepard
Spectre II
254
|
Posted - 2013.05.12 20:36:00 -
[15] - Quote
Quote:p.s. I mean not noobs with kbm, i mean best players, they always better coz easy type of controls.
If the best are better because of easy controlls, why arent the noobs beter either ? if they are that easy to master ?
That line of yours man makes no sense at all... |
Rei Shepard
Spectre II
269
|
Posted - 2013.05.15 10:30:00 -
[16] - Quote
CCP Wolfman wrote:Hi guys,
WeGÇÖve just finished testing a further update to the aiming systems and we will be deploying this to you today. This time the changes are primarily focused on improving the DS3 controls but there are some little tweaks for the mouse in there as well. I have decided not to explain what has actually changed (yet) as I donGÇÖt want to influence your feedback. I will fill you in once youGÇÖve had a chance to play with them and shout praise/abuse.
In other control related news:
* We are looking in to whether or not the DS3 acceleration to max rotation speed is respecting the actual settings (thanks Sete Clifton for noticing there might be an issue here).
* After some investigation we discovered that the sensitivity input curve being used by the mouse was incorrect. Despite new settings being present they were not being used. This issue requires a code update to fix and that is something we are working on as we speak. We will let you know when that is ready (this issue does not effect DS3 users).
* Related to that we found a bug with the mouse sensitivity input curve that is being used which resulted in some weird spikes when changing sensitivity. This occurs at settings of 20 and 100 and will be fixed once the above issue has been.
Cheers
CCP Wolfman
I actually documented that spike at 20, though noone reads my posts /sulk
I had to put this discussion down a few days ago because it was driving me nutters and just went on to play the game instead, regardless of its aiming issues.
Some people ingame mailed me how i am coping with the new changes and i have to say, ive adapted to it, however this does not mean the controlls for KB/M are fine atm. Because they aren't.
Long & medium range i can again track targets decently, just not pin point accuratly as i ussualy do.
Cqc where i normally excell at with a Sniper Rifle (APB Reloaded) and can 2 shot people with a TTK of 1.5 seconds bolt action sniper while up to 3 people shoot at me with 0.6-0.7s TTK fully automatic weapons and kill all 3 before they deplete my hp. (Yes i use cover properly)
Honestly if i have to guess and throw a number at how much precise aim i have in Dust is more like 20%, it feels as if all my skill is sapped at fighting frame smoothing or some other behind the door system that creates a sense of 30+ smooth framerates at the cost of input issues, they seem to just be more apparant to mouse users.
I know we Mouse users jerk them around and the PS3 has to follow and ive known my PS3 to stall allot when i dragshot onto a target, making me miss that target, ive never seen a movie where a DS3 user has a stall onscreen, while all people i play Dust with (KB/M) users all have these stall issues and we have all diffrent timeframed PS3's.
While the game is playable again and at least fun, its nowhere near the level i can bring out any resemblance of solid aim.
PS: This is all done at 576P resolution, it is MUCH worse at 720P. |
Rei Shepard
Spectre II
272
|
Posted - 2013.05.20 18:14:00 -
[17] - Quote
The only way i am able to play with these controls is when i put my PS3 into 576p and travel back in time to 1995 graphics wise.
Seems there is some artificial smoothing going on to keep up the resemblance of 30 FPS, without it actually being 30 FPS. At 576p i can lock & kill people in cqc, albeit not optimally but medium & long range is shooting at running pixels, or sometimes shooting below the red bar, because hey theres gotta be a player underneath that name right ?
Its better then it was at Uprising launch, but its still playing with your feet.... |
Rei Shepard
Spectre II
276
|
Posted - 2013.05.22 07:12:00 -
[18] - Quote
Played some War Z yesterday evening, i know its a crap looking, low budget game on the PC but not having touched any shooters on PC for 4 months now and feeling 60+ solid FPS again since that time.
I mean i was blown away at how fast and crisp my Razor mouse felt again and it stopped tracking the moment i stopped moving it.
This made me realise far more about how CRAP the current state of Frames Per Seconds we get in this game, i doubt it goes over 20 at best and drops to 10 in cqc and all the rest is just Frame Smoothing to the maximum so that it does not show.
Idd like to have a couple of graphics sliders, AA disabler, shadows etc options to turn down or a FPS counter somewhere on my screen. |
Rei Shepard
Spectre II
284
|
Posted - 2013.05.22 12:19:00 -
[19] - Quote
FakeMyDeath wrote:This is PS3, FORGET ABOUT THE MOUSE AND KEYBOARD. FORGET ABOUT THE AUTO AIM FOR EVERYONE,THIS IS MULTIPLAYER NOT SINGLE PLAYER CAMPAIGN!
thank you =)
If you can't notice the stuff that is wrong, you have never played a proper 60+ FPS shooter and should either go play one or stfu.
Kids these days with their 200$ consoles lol
Wheres the time i paid 7812$ for my Pentium 90 to play some Doom1 & 2 on. |
Rei Shepard
Spectre II
285
|
Posted - 2013.05.22 13:04:00 -
[20] - Quote
DJINN serious issues wrote:Rei Shepard wrote:Played some War Z yesterday evening, i know its a crap looking, low budget game on the PC but not having touched any shooters on PC for 4 months now and feeling 60+ solid FPS again since that time.
I mean i was blown away at how fast and crisp my Razor mouse felt again and it stopped tracking the moment i stopped moving it.
This made me realise far more about how CRAP the current state of Frames Per Seconds we get in this game, i doubt it goes over 20 at best and drops to 10 in cqc and all the rest is just Frame Smoothing to the maximum so that it does not show.
Idd like to have a couple of graphics sliders, AA disabler, shadows etc options to turn down or a FPS counter somewhere on my screen. Started playing bf3 on PC while I wait on the fix. Forgot how good kbm settings feel like. Oh man dust is so far away. Still anxiously awaiting the control patch.
Yep it sure is, i am gonna slip into some War Z tonight to see if i can kill some unsuspecting "Friendly" players with my Fire-Axe & Surprise ITS A Shotgun to the FACE.
Bincampin like a Pro :p
While it is a crappy game, the PVP when you see a flashlight at night as you come down the mountain and head into town is 1997 old school like with adrenaline rushing to the brain as toy crawl & stalk the sh*t out of the guy before murdering them and taking all their stuff :p
DJINN serious issues wrote:Rei Shepard wrote:FakeMyDeath wrote:This is PS3, FORGET ABOUT THE MOUSE AND KEYBOARD. FORGET ABOUT THE AUTO AIM FOR EVERYONE,THIS IS MULTIPLAYER NOT SINGLE PLAYER CAMPAIGN!
thank you =) If you can't notice the stuff that is wrong, you have never played a proper 60+ FPS shooter and should either go play one or stfu. Kids these days with their 200$ consoles lol Wheres the time i paid 7812$ for my Pentium 90 to play some Doom1 & 2 on. Doom ran well on a 486. You got ripped off.
I guess its to late to tell you this now or to tell you to try this out but there used to be a BIG sync issue in those early games. The Plasma weapon on a 486 would for instance fire slower then on a P90 (i had 4 PC's back then on a coax network (witch broke down like every week with a faulty terminator). But yeah for some coop play i had 1x 386, 1x486 DX40, 1x486 DX2-66 and the P90 i played on myself :p |
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Rei Shepard
Spectre II
289
|
Posted - 2013.05.24 07:32:00 -
[21] - Quote
Allen S wrote:Hey guys! Ok I wanna start by saying I'm not looking for a "pitty party". But I will say that I play dust with a bit of a handicap and there maybe others who share some frustration, idk. I was born without fingers on my right hand. Now don't get me wrong, I been playing fps for a long time and I can throw down with the rest of them. But I would like to see some customizable control options. Not the preset ones, I'm talking like default controls but maybe customizing our shoulder buttons to better accommodate some users. Anyway, just a thought, Ccp keep up the good work, great game!
Pretty Pro to play FPS games with just 1 hand, i doubt i could compete with you if i tried. |
Rei Shepard
Spectre II
303
|
Posted - 2013.05.24 12:59:00 -
[22] - Quote
EnIgMa99 wrote:an issue also is when you zoom with assault rifles it magnifys your sensitivity per zoom instead of fine tuning your aim
A diffrent set of sliders for Ads and Hipfire would be greatly appreciated but i dont see that happening before pig learn to fly.
Well i dont think they have issues flying, its the landing thats gonna need the most work. so yeah :/ |
Rei Shepard
Spectre II
303
|
Posted - 2013.05.24 16:02:00 -
[23] - Quote
Well damn ....just got back from being raped....in ambush...
Ive been playing in 576p since the 14 the and Aim is ok, not great ...but its workable ...
Fast forward to today ..i figure lets try 720p again with all these fixes to the mouse over the passed couple of weeks ...
I get a match and ive got some monkey again at the controlls calling the shots and manage a 2/2, up down axis feels still out of sync unless i run my ps3 in 576p...i cant aim properly with out of sync X & Y axises ....
Ask Sontie he got the chance to completely **** me that match aaand he did :p |
Rei Shepard
Spectre II
314
|
Posted - 2013.05.26 08:47:00 -
[24] - Quote
Rjaan wrote:So many complaints about the aiming. I have no issues with the aiming system now or before uprising, as said above, don't like it too bad.
We won't hold it against you that you have no experience with FPS games. |
Rei Shepard
Spectre II
320
|
Posted - 2013.05.28 13:48:00 -
[25] - Quote
gbh08 wrote:Ds3 user here I dont know if anythings been changed since downtime today, but if it wasnt ccp, then i think i fixed mine, at least so far so good. I deleted my old game data (obv not save data) and then used that ps3 recovery menu to rebuild the file system and then re-do the database after then re-installed dust And again, so far so good, its completely different to anything i've experianced this past two weeks, cant belive i had been playing it with how bad it was, the framerate has improved loads and along with it the aiming, seems much more fluid and consistant now If mine stays like this im content
Expect to that once every 2 weeks to keep it running properly, i know i need to do that and i run in 576p, after a while hitboxes start floating and i can't hit anything. |
Rei Shepard
Spectre II
321
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Posted - 2013.05.29 07:24:00 -
[26] - Quote
bolsh lee wrote:ETA on mouse aiming fix !? Seems to be the DS3 users have all adjust or gave in... just leaves the minority mouse users... Don't be racist CCP its not a good look...
I know that native PS3 users have no idea what 60-100 FPS feels like because the console might be able to do 30 on a bright day but its really night & day with a PC shooter where i have crisp & clean controlls that dont lag behind where i stop my mouse or accelerate, decelrate out of the blue.
Also i dont want to keep playing this with 1995 graphics to get 20+ FPS.
While you talk about a minority here, its also a minority that are the actual good players that have the most issues with it, i know i can aim, i know i have a 9/10 shots hitrate on PC shooters, on dust my hitrate is reduced to 3/10 this still allows for a 6.14 KDR all gained from playing solo.
If you cannot feel how bad it currently is, you have no muscle memory build and are most likely not really that good to begin with.
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Rei Shepard
Spectre II
330
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Posted - 2013.05.30 06:33:00 -
[27] - Quote
Yeah i think we need an update about how its all comming along, or if you think "its" fine .....
Run a /fps in the top right corner or something on your build and lemme know where it caps out at, anything below 30 fps is not fine... |
Rei Shepard
Spectre II
336
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Posted - 2013.05.31 09:48:00 -
[28] - Quote
Rei Shepard wrote:Yeah i think we need an update about how its all comming along, or if you think "its" fine .....
Run a /fps in the top right corner or something on your build and lemme know where it caps out at, anything below 30 fps is not fine...
Still nothing, i tried 720p again and stood on one spot for about 5 minutes to get my Nano-Hive selected as the mouse would at all times select my SMG, down ADS in anything higher then 720p my gun is still trying to aim of target while i try to frantically keep it over my target.
Back to 576p as there is still nothing fixed. |
Rei Shepard
Spectre II
337
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Posted - 2013.06.01 08:36:00 -
[29] - Quote
Had to format my PS3 yesterday took 5 hours because i was getting Framerate issues @ 576p....
But i think i am going to take a break from this game until they Fix FPS & Aiming issues, its complete BS that we KBM users are forced to play like second rate citizen, while at the same time this Second rate person pays for 3 Eve Accounts & 1 Dust account.
But with the sweeping changes each time they nerf comes an overcompensation and the game went from Good to Really bad
*Every solid player seems to be a Logi right now, since they are better then actual assault suits *They all carry Tac's & Fused nades *Maps are devoid of actual troops & replaced with LAV's trying to bumper murder anyone they come across *Fused nades, coupled with Mass Drivers & Flaylock pistols makes Close Quarter Combat impossible anymore *Framerate issues caused by the masisve amount of explosions they cause put my PS3 into FPS crawl mode *No reply from CCP on these issues since like decades ago makes me think Wolfman thinks he fxed it all
The game has potential and i was here for that but with all the sweeping changes each patch, i am gonna distance myself from the game until its playeble again, if i had an FPS game on PC where my computer would put out 10-12 FPS in CQC i would throw 1000$ at my computer to make it run at 60 FPS, so i can, you know ENJOY playing the game.
Idd really like an update on these issues CCP, a Solid FPS rate should be a priority in you know an FPS game.... closely followed with functional controlls. |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.02 09:42:00 -
[30] - Quote
gabriel login wrote:ccp can we get an update as to whats goin on. every other post gets a dev saying something an half of them are are people an devs just bsing around. so can we get a dev here to talk with an bs around please theres cake.
Seems like they think the issue is resolved.
Been trying for a week now to get a proper response.... |
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Rei Shepard
Spectre II
337
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Posted - 2013.06.05 07:13:00 -
[31] - Quote
No reply at all in this thread for 2 weeks+....
I am done with Dust until its aiming & fps issues are fixed, armed with 6x Omega Boosters, 3x regular and 4x active boosters youll find me occasionally in the MCC every week to top of my points.
Ill be back at making 1.2b isk in eve every evening instead of a few million down here.
Cya when its fixed guys! |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.07 06:26:00 -
[32] - Quote
D'squarious Green Jr wrote:I noticed a significant difference in aiming last night (6/5). Has something changed with kb/m acceleration? Also it appears the radial selection menu is functioning better for squad commands and equipment. All good things!
Ill have to try that radial menu out tonight then, ive not been able to get my equipment out since the Uprising Patch on may 6...it kept acting like it was using the joystick from the DS3.
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Rei Shepard
Spectre II
341
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Posted - 2013.06.07 13:34:00 -
[33] - Quote
Quote:So I got fed up with a guy nailing me with 100% accuracy using a Railgun today.. Watched the way the gun moved, knew it was a KBM..
You know why its so precise ? It takes your entire desk to turn 1 inch in those :p Reason i never try one, so unless someone is standing very very still, you cannot keep up tracking him picking up sliding and then picking up the mouse again just to try and aim at something.
Quote: I have to say, it was not what I was expecting. Precise aiming is there, but it's so.. Unresponsive.. Quick spins of the mouse take have a delay before they take traction(and they don't even get far), but the tiniest twitch of my hand caused my aim to shift around. And don't even get me started on the key bindings.. What a headache.. I actually found myself reaching for the DS3 when I needed to do fittings, because I the bindings weren't clear, and the radial menu to outfit a suit was poor at beast.
Theres just no response at all aaaand then it flies, then it stops, you re-adjust aim and no go, brain goes MOAR power to the mouse! and it flies again.
They should have left it like chromosone, it worked half decent, now its meh .... |
Rei Shepard
Spectre II
342
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Posted - 2013.06.09 19:38:00 -
[34] - Quote
gbh08 wrote:Another one thats just had enough, 3 weeks and no improvements is beyond a joke, and this is coming from someone that plays haven and hearth lol
Im not even logging in to afk, player count is clearly dropping, and rightly so, maybe a lack of players will spark some interest from ccp quicker than our questioning and complaints
Ive been back in APB R this weekend and after my first hour in i already had 3 Hackusations going from my overly accurate sniper shots in close quarter combat, but damn am i rusty...but God ive missed those Tears...
After a weekend of playtime, ive refilled my 4 month old Dust filled Tear-Tank....just Delicious pure none violated 100 fps and raw aiming feel, nothing beats that, though my opponents prolly not feel the same :) |
Rei Shepard
Spectre II
342
|
Posted - 2013.06.13 11:09:00 -
[35] - Quote
Parson Atreides wrote:Still waiting on the fix, or news of it, because this isn't getting better on its own.
Seeing that almost noone posts in this thread anymore most of the KBM users have either given up on a fix or quit, i havent played a single match in the last 2 weeks and to think i was sick of chromosone and couldnt wait for Uprising to hit the updater.
Wish i knew back then what i know now. |
Rei Shepard
Spectre II
344
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Posted - 2013.06.18 06:13:00 -
[36] - Quote
Rei Shepard wrote:Parson Atreides wrote:Still waiting on the fix, or news of it, because this isn't getting better on its own. Seeing that almost noone posts in this thread anymore most of the KBM users have either given up on a fix or quit, i havent played a single match in the last 2 weeks and to think i was sick of chromosone and couldnt wait for Uprising to hit the updater. Wish i knew back then what i know now.
I played Dust yesterday from a friends console that is actually 6 months older then my PS3, its also a phat version but with a smaller drive, he bought it when it hit the stores, so its most likely a Gen1.
He always said that he does not have the aiming issues i keep having and yesterday tried playing on his console and he is right, theres no input lag on his machine or any framerate issues my ps3 keeps having.
I am not saying the aiming is perfect and smooth like a PC shooter, it isnt but the millisecond overaim and wait period before the cursor moves isnt there, it feels allot less rubbery.
Might wanna look into that CCP that certain machine versions run the game diffrently.
ps: ive formatted my ps3 multiple times and rebuild its database more then enough to know thats not the issue, it seems to be some ps3's are faster.
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Rei Shepard
Spectre II
344
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Posted - 2013.06.18 15:02:00 -
[37] - Quote
5aEKUXeRJGJ27kCDnDVYak4q wrote:
Rei Shepard - your friends PS3, same version firmware? Same mouse? I suspect it has something to do with the USB ports
He uses a Cheap Mouse, came with his laptop, isnt the firmware auto updated, so always the same at all times ? Unless you hack your console (wich it isnt).
If i knew that buying a new console fixed the rubbery effect i get, idd buy one in a heartbeat.
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Rei Shepard
Spectre II
344
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Posted - 2013.06.20 09:25:00 -
[38] - Quote
5aEKUXeRJGJ27kCDnDVYak4q wrote:
What does that actually do ? |
Rei Shepard
Spectre II
346
|
Posted - 2013.06.20 13:08:00 -
[39] - Quote
5aEKUXeRJGJ27kCDnDVYak3 wrote:Rei Shepard wrote:5aEKUXeRJGJ27kCDnDVYak4q wrote: What does that actually do ? PC to PS3 input, adjustable like Eagle Eye, according to some users (from their forums) it is smoother than Eagle Eye, and perhaps allow better adjustments. Also it polls at 250hz which is higher than PS3 controller (100hz) and also perhaps mice connected directly (100hz?).
I got one of those eagle eyes works better then native KBM, but lemme know how this works when you put one together. |
Rei Shepard
Spectre II
350
|
Posted - 2013.06.24 06:36:00 -
[40] - Quote
5aEKUXeRJGJ27kCDnDVYak3 wrote:This post is meant for CCP devs. Please forward to relevant parties. I was digging around the internets about mouse lags in Unreal Engine 3, and it seems that Dust 514 doesn't suffer from this problem alone. Here is a summary of contributing factors to lag, and their fixes: 1. Jumpy framerate - irregular framerates, sudden framerate drops, they all make it harder to aim (because your vision of motions is disrupted). Solution: A better and more responsive adaptive degradation to compensate framerate drops. Also see 3. 2. Data streaming - it means the game loads data while playing. Evident from the textures and polygons popping up. This loading contributes to performance issues and influences the framerate. Solution: Turn this off, or limit how much system resources it uses. 3. V-sync - PC FPS players will know this. V-syncs add buffer frames to the output so you are always lagging behind by several frames, usually this must be turned off for competitve gameplay because it is a high contributing factor towards mouse lag. Solution: Turn v-sync off. 4. Post-processing - Dust 514 definitely utilizes post-processing... look at the edges of polygons, the game definitely has some sort of sharpening filter going on, or maybe something else. Like v-syncs, post-processing adds buffer frames that will contribute to lag. Solution: Turn it off. 5. Framerate smoothing - turn it off. Wait a minute, didn't you just say you want a smooth framerate? Yes, but the "framerate smoothing" feature adds lag to the game. CCP you will need to achieve a more consistent framerate with other means. Solution: Turn it off. 6. In Unreal Engine, "[...] mouse is done through the UI (scaleform) and not using a hardware cursor like most games. this makes it FPS-dependant so if the game runs slow the mouse runs slow too." ( Source) "Since the crappy unreal engine 3 (yes I went there) doesn't have hardware mouse support, you'll see the response time of the mouse cursor going down with frame rate." ( Source) This is disappointing. This means we will never see the day of having raw input. Dust is crippled by the Unreal Engine. Solution: Maintain a good framerate and eliminate any framerate drops or fluctuations. Personally I think 24 fps is a good compromise - it is not hard to maintain an all-time 24fps (Dust is not far from that level of performance despite the fps drops) and 24fps looks somewhat acceptable to the human eye, although a bit slow and definitely cannot be compared with 60fps gaming. 7. Mouse smoothing - it adds buffers to your input (aka lag) so turn it off. Solution: Turn it off. 8. Mouse acceleration - it destroys linearity and make movements inconsistent. Turn it off. Solution: Turn it off. 9. Speed limits - "Jump suits limiting turning speeds" completely destroys smaller twitch movements (usually small adjustments while aiming). Only someone who has never played competitive shooters would suggest such a stupid idea. TURN IT OFF. Solution: Turn it off. Review your design philosophy, CCP, do you want this little RPG gimmick ruin the FPS gameplay? It is definitely not worth it. 10. "Enter OneFrameThreadLag.... what is this, you say? I'm not sure, but it has something to do with the mouse lag in Unreal 3 games. Go into the BaseEngine.ini file in the config files, find the variable OneFrameThreadLag, and set it to "False"." ( Source) This seems highly relevant. Perhaps CCP forgot to turn it off when they release the game. Solution: Turn it off. (Set it to false.) TLDR: CCP you have too many things that lag the controls. These are all proven to contribute to lag in other games, and they are all well known to PC gamers who have access to those tweaks. Now that you know what is causing the lags, CCP you will need to simply eliminate them. Remember, a game is about gameplay before pretty graphics. You game is sheet if it looks pretty but have laggy and jerky controls. Also, don't forget to fix your hitboxes and hit detection.
I tried my hand at Planetside 2 this weekend, i tried it in Alpha state witch resulted in sub 10 FPS with a GTX680 and never looked back at it, it was also infested with hackers at the start and i looked trough the settings...
They had and i sh*t you not the options of... ...Raw Mouse input for bypassing any and all Windows Settings ...Input lag reduction at the cost of CPU recourses
A slider for each Sensetivity seperated per weapon classes and in each of those classes you also had a sensetivity slider for ADS and another one for Scoped weapons.
Tank-gun and anything tracks as fast or as slow as you want it, so you can tweak the hell out of it to your hearts content.
Why does the console crowd want to stay restrained by their flawed gaming input is beyond me...
What i dont get is that everyone keeps saying Adapt or die in new eden or HTFU when they sit cozzy in there 3 man tank surrounded by 2 stacked teams from the same corp in a public match... but when it comes down to controlls its "whaaaaaa whaaaaa nerf mouse users"....
Third week in a row now that ive been only sitting in the MCC, havent played a single game since, i play EVE on 3 accounts so because of that sole reason i dont want to drop Dust, but if it wasnt for that 1 connection i would no longer be posting here.
Really sad to still see no response inside this thread AT ALL....
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Rei Shepard
Spectre II
351
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Posted - 2013.06.25 06:12:00 -
[41] - Quote
bolsh lee wrote:No response in this thread is sad, but what is even more disappointing is no aiming fix coming with 1.2 and a maybe on 1.3.....
Obviously aiming in an FPS isn't priority to CCP so why even have this thread as a sticky...
Yeah i dont get that part either, its an FPS first, MMO second and thirdly a console game, they should make their priorities up like that. |
Rei Shepard
Spectre II
354
|
Posted - 2013.07.03 09:05:00 -
[42] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:Weird aim assist behavior / acceleration / strange nonlinearity is still here. I tried to aim ahead of enemy but the cursor seems to gravitate away from target. Also I tried to orbit a teammate standing still, can't even keep my aim on him. It actually feels like when the aim assist is turned off, it actually applies negative number to prevent you aiming. (No it's not my aiming skill or my mouse or whatever I can promise you. It's the game.) Using 1800dpi Razer Salmosa Korean version, PS3 cursor speed setting slow, aim assist off, in-game mouse sensitivity zero. Non-linearity is the biggest enemy of muscle memory. But I have probably said it too many times already. Even DOOM 1 has better aiming.
Idd up that statement and say even Wolfenstein 3D had better aiming on my 286 20mhz PC!
I am going to try out a match tonight after being MCC afk for 3m sp, ill let you know how my findings are after playing Planetside 2 for all this time. |
Rei Shepard
Spectre II
355
|
Posted - 2013.07.04 07:00:00 -
[43] - Quote
I played a few matches yesterday and while i need to adjust to the new strafing speeds and getting blinded by my own scrambler rifle and having put the new options both to low and my resolution back to 720p.
I gotta say there is quite a bit of improvement on my side, while everyone else seems to have dropped in performance quite a bit, though i can only benchmark against 3 games i played quickly without much adjustments done to my mouse and i destroyed the opposition 3 times, one time having a full 6 man squad vs little old me fold like wet paper. Its been since chromosone that ive been able to consistently take on full squads solo and survive.
Aiming feels allot better, but i am gonna need a weekend to test out everything. |
Rei Shepard
Spectre II
358
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Posted - 2013.07.08 06:46:00 -
[44] - Quote
I played a good amount of matches this weekend, like i said before its a whole lot better but when i log into Planetside 2 and turn around 180 degrees with a 3-4mm flick and stop where i want to stop vs stopping where the game wants me to stop, there is still allot of work to be done.
However the strafing speed is rediculous, dont get me wrong i am all for high strafing speeds, it is just that my Amarr Assault suit moves at 6.80ms srpinting speed, i could not catch up with certain people, then i did the sideways crab crawl of speed and gained and sometimes overtook people.
Why can i run faster Sideways?
Its like first we had an Oval overlayed ontop of our aiming circle, that got fixed, now we have an oval in our movement rates.
Makes no sense... |
Rei Shepard
Spectre II
425
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Posted - 2013.08.01 09:26:00 -
[45] - Quote
FPs is much better but at cqc ranges my system still chuggs down and i especially went out of my way to get a new PS3 unit over my old PS3 Phat version but at medium to long range the FPs increase is noticible.
To bad that where it actually counts (cqc) it still is crap.
Also at cqc ranges and when people strafe hit detection goes out the window, many times i track them perfectly and i miss an entire clip, then he gets a little range on me and all of a sudden he drops from every bullet connecting.
Close Quarter combat is still in need of allot of fixing, still props for the porgress so far, albeit a slow one and i stil could use ADS sensetivity adjustment so i can put my 2 speeds as one and the same. |
Rei Shepard
Spectre II
456
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Posted - 2013.08.19 09:48:00 -
[46] - Quote
Thurak1 wrote:I love that they are so concerned with keyboard and mouse when this is a console game. Lets get the controller working well first guys they kb mouse players all have a controller they can pick up but the reverse is not always true.
Thats because you are not typing this on a PC right now using KBM right and i gotta believe you are browing the forums on your PS3?
Its an FPS game that allows for both KBM & Pad users, by going off your logic, they should fix KBM first then do the pads because first and foremost its an FPS, FPS was born using KBM and not a Pad, pads are for platformer games, the console its running on? Merely a side product.
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Rei Shepard
Spectre II
460
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Posted - 2013.08.26 06:52:00 -
[47] - Quote
ENZO MATIC wrote:Get rid of KBM. If you can't use a controller, stay in PC world or learn. Dust514 is a Playstation game after all is it not?
What excuse are you going to use on the PS4, seeing that thing uses PC hardware ? |
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