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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
KA24DERT
Not Guilty EoN.
35
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Posted - 2013.05.12 18:48:00 -
[1] - Quote
The hotfix did not fix anything for me, using an IBM Keyboard and a Logitech Performance MX mouse.
Reading this thread, I get the same headaches I got when reading the SP cap threads.
The pounding headache caused by terrible solutions looking for a problem that doesn't exist.
The best solution to the SP cap problem was to not have a cap at all. If someone wants to grind all day, fine. That person is working hard for their rewards. But we had countless theorycrafters making up the most convoluted schemes imaginable, just because they want to keep dedicated players from gaining an advantage via their dedication.
Now, again, we have tons of people chiming in with more solutions in search of a problem. Cap it this way, gimp it that way, separate the the gun crosshair from the viewport! That's a lot of code whose only purpose is to attack people who choose a certain input device.
Much like other whining posts, these posts miss the obvious truth: If X is clearly superior, everybody would be using X.
Keyboards and mice combos can be had for $20 dollars, and everyone's PS3 has USB ports. So why aren't more people using this little "I Win" button?
But furthermore, assuming the KB/M is a superior controller choice(many top players would disagree), why punish the player who wants to work hard and master it?
This is just another example of people who don't want to put effort in the game trying to cripple those who want to improve their performance.
The real solution for this is to give players a proper control panel for input. Acceleration curves, joystick deadzones, bindings, turn speed, etc. Let everyone customize their own variables to maximize their effectiveness with their controller choice.
Any other solution will just result in more attempts by CCP to tweak the controls on the behalf of players, and more threads in response to the changes because, surprise, one size does not fit all. |
KA24DERT
Not Guilty EoN.
47
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Posted - 2013.05.17 05:05:00 -
[2] - Quote
Eggress wrote:
In fact, it is EXTREMELY easy to make everyone happy. You give them a full suite of settings for things like lookaccel, sensitivity, and deadzones in and out of "aiming" mode.
You know. Like the sliders we had available in earlier builds which were inexplicably removed.
This is the only thing to be done with the controller settings once the triage activity to unscrew them is finished.
Put the players in control of their controls. |
KA24DERT
Not Guilty EoN.
51
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Posted - 2013.05.20 03:19:00 -
[3] - Quote
WSixsmith Dust wrote:Here's an idea.
If the main reason we're borking tracking speed is to balance play so that keyboard / mouse players don't enjoy the advantage of being able to follow targets with the precision that their DS3 counterparts can't deliver.
Perhaps we attack this beast from the opposite end and give auto-aim the ability to track the target you are aiming down sights at so you're sights stick to the target. In eve there are actual skills that you can train in gunnery that improve these very things. ie Motion prediction, trajectory analysis, Surgical Strike, and Rapid firing. Let's be honest, the reaction times and instincts of a genetically engineered super soldier enhanced by cybernetic brain implants and a fusion powered exoskeleton would be far superior to anything we can even comprehend.
Weapon systems made today can track moving targets at a rate of 720 degrees per second. Why would powersuits 20,000 years in the future be any less?
So why don't we set it up so that when we aim down sights the soldier puts the weapon on target and follows the target as you would do in such a situation. It would drastically reduce danceoffs, and squad based tactics would become even more important because everyone would be able to drop you if you went at them head on. Flanking would become important. Cover would be necessary and weapon effective ranges would seriously matter. What's more important is it would make the input choice of either kb/m or ds3 almost completely irrelevant.
The only time tracking should be compromised is when you are hit by eWar such as tracking disruptors, and stasis webs. The suits themselves should have been engineered to respond promptly given the weapons they are using. A heavy suit would be engineered to have the strength and precision to spin an HMG like a baton.
Maybe eWar would affect suits with a larger sig radius more drastically than smaller suits and that would be the balancing factor.
The more complicated these "solutions" get, the more obvious it should become that the real solution to this is to un-cap keyboard, mice, move, and joysticks, and let players customize their own controls (acceleration, sensitivity, etc).
Why do you people keep asking CCP to deliberately mess with our controls? That's an approach that's worse then a dead end, it's an infinite loop of control tweak->complaints->control tweaks->complaints->control tweaks... |
KA24DERT
Not Guilty EoN.
51
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Posted - 2013.05.20 17:29:00 -
[4] - Quote
Bones McGavins wrote:No, that does not keep both ends happy. Because it forces competitive console gamers to try to learn or re-arrange their living room to use KB/M. You'd **** off a majority of the skilled players that way. Without limits, players would have to use kb/m to be the best they can be.
Tell me more about this mythical "competitive" gamer who faces a new challenge and decides not to adapt...
You are advocating punishing real competitive players for the benefit of players who want to put minimal effort in the game. |
KA24DERT
Pure Innocence. EoN.
82
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Posted - 2013.08.26 04:31:00 -
[5] - Quote
ENZO MATIC wrote:Get rid of KBM. If you can't use a controller, stay in PC world or learn. Dust514 is a Playstation game after all is it not?
If you can't use a mouse, stay with the DS3 or learn. The Playstation has USB ports and KB/M support after all, does it not? |
KA24DERT
Pure Innocence. EoN.
82
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Posted - 2013.09.03 00:11:00 -
[6] - Quote
BIind Shot wrote:Mouse and key bored should be scrapped altogether. I'm tired of the perfect accuracy I'm seeing from certain players we all know and fear. Meanwhile we're stumbling with a thumb stick.
If you feel like you're stumbling by using a thumb stick, why continue using it? |
KA24DERT
Pure Innocence. EoN.
83
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Posted - 2013.09.04 07:43:00 -
[7] - Quote
BIind Shot wrote:KA24DERT wrote:BIind Shot wrote:Mouse and key bored should be scrapped altogether. I'm tired of the perfect accuracy I'm seeing from certain players we all know and fear. Meanwhile we're stumbling with a thumb stick. If you feel like you're stumbling by using a thumb stick, why continue using it? I plan on switching to mouse and keyboard when I get the extra dough. But really I hope they get taken out before I get the chance. I honestly believe we should all be using the controller that came with our systems.
I honestly believe more developers should be using the USB ports that came with our systems.
Also, 30 bucks gets you a decent wireless keyboard and mouse combo. How much have you spent on Aurum? |
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