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Thread Statistics | Show CCP posts - 5 post(s) |
Eskel Bondfree
DUST University Ivy League
92
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Posted - 2013.05.11 18:43:00 -
[1] - Quote
KB/M user here. I still have the decisive feeling that, for me, the perceived input lag is tied to the game performance, i.e. the frame rate. Usually, in close quarters it feels the worst, probably because the frame rate tends to drop in those situations. Overall, the aiming feels still laggy for me, no change since the hot fix. And it's not just about actually aiming at other players, it's moving my entire view in general, in and out of ADS. The only way to remedy it slightly is by simply playing with a very low aiming speed, since the lag can't screw up my aiming as bad then.
Another observation I made (not really sure about it, could just be me tricking myself into believing it): the input lag seems to be slightly less when playing with low dpi and high sensitivity (e.g. 1000 dpi @ 80 sens), as opposed to high dpi and low sensitivity (e.g. 2000 dpi @ 30 sens).
Garrett Blacknova wrote:Rei Shepard wrote:Quote:Speed cap is a necessity for the control schemes to be at least moderately balanced. Then they failed to deliver that part as i can still do a 360 in an instant, i just dont have any control over my aiming. That's because they've nerfed the controls - thus breaking the balance in favour of SIxaxis aim - instead of simply capping the turn speed like they should have been doing all along. I don't know if you're aware of it, but the hard turn speed cap for mouse was in the game for two builds and got removed with chromosome back in December (if I remember correctly). And to be fair, playing with a turn speed cap just felt terrible, it really ruined the game play experience for people using a mouse. Of course you are correct that now we get an advantage with faster 180 spins. But remember, people using an eagle eye or similar devices can still get mouse like control over their aim, no matter how much CCP would gimp the native mouse input. |
Eskel Bondfree
DUST University Ivy League
136
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Posted - 2013.09.05 18:40:00 -
[2] - Quote
Mouse aiming in 1.4 feels worse than before, for one specific reason: sensitivity when scoped in (ADS) is way too high. In fact, it is higher than in hipfire mode. This simply doesn't make sense.
When I scope in with my weapon, I do it to get more control over my aiming, in other words, I expect the aiming to get slower so I can make more precise movements. But what I actually get is even faster aiming, and the result is my crosshair is zooming back and forth all over the place. It feels horrible, especially coupled with the generally low frame rate in this game.
So, dear Devs, I appreciate the improvements to the mouse in general that you made in 1.4, I really do. But the ultra fast ADS speed makes aiming even worse than it was before. It's great that you did away with the super slow ADS speed we had up until 1.3, and I'm especially happy you removed the mechanic that made ADS aiming slower the faster you moved the mouse.
But the very obvious general rule of thumb in any shooter is: ADS speed is never faster than normal aiming speed, please remember this. I don't feel like playing this game any longer at the moment, even though I was excited about the new maps and surface infrastructure and haven't even seen half of it yet. So please do some tweaking to the aiming and reduce the ADS speed and acceleration, it's much needed. Thank you! |
Eskel Bondfree
DUST University Ivy League
151
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Posted - 2013.10.12 16:38:00 -
[3] - Quote
Well I got around to playing a few more matches since my last response in this thread, and I have to say mouse aiming is doing ok now. ADS speed is finally in the right spot now, being a little slower than hip fire. Together with the overall improvements to mouse movement, acceleration, and the removal of any previous speed or turning cap, I think that mouse aiming in Dust feels now better than ever (including closed and open beta).
Still far from perfect, though. It will be a long way to go until controls in Dust will feel as refined as those in BF3, for example. Being able to set ADS sensitivity separately would be a big step forward in this regard. |
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