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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Parson Atreides
Ahrendee Mercenaries
305
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Posted - 2013.05.10 17:52:00 -
[1] - Quote
What about the DS3.... |
Parson Atreides
Ahrendee Mercenaries
322
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Posted - 2013.05.14 18:35:00 -
[2] - Quote
DS3 user. 40/30 AA On.
The new version feels just as bad as the old version to be perfectly honest. I noticed no changes whatsoever when I played today. I think I'm going to redownload the game tonight and see if it helps at all.
If that doesn't work though, can't we at least get an option to use Chromosome's aiming system? Because this is teetering on the brink of unplayable and I know a lot of people feel the exact same way. |
Parson Atreides
Ahrendee Mercenaries
337
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Posted - 2013.05.17 04:19:00 -
[3] - Quote
CCP Wolfman wrote:Hi guys,
Since the last update weGÇÖve been happy to hear that many of you feel the DS3 has improved. We are still actively working on the controls and here is the latest news:
*We are currently tuning the input curve giving you a greater degree of control over fine aiming with the DS3. We will be testing this internally and if we feel it is successful we will roll it out to you as soon as we can. More news on that when we have it.
*We know that some of you donGÇÖt like full input acceleration on the DS3, then again some players do. ItGÇÖs tricky to make everyone happy! We will look in to adding the option to disable it in a future update but that isnGÇÖt something we can add right now. Also, to clear up any misunderstanding, full input acceleration is not something weGÇÖve added this release, it was also present in the last build.
*We found the DS3 full input acceleration was being effected by the sensitivity settings meaning higher sensitivities would reach max rotation speed faster. This should not be the case now, it was fixed in the last update.
*We have a fix for a bug that prevented updated MKB sensitivity settings being read by the game. This means (once fixed) that the sensitivity spikes you have been experiencing on certain settings will be gone. It also means you will be playing with the correct settings which you have not been up until this point due to the bug. We hope to get this update to you in around a week. We will continue to make further improvements after that point and we will be looking forward to getting more feedback (and acting on it) once the update is out. In the meantime we will continue internal testing and let you know when you can expect us to roll out any new updates.
Cheers
CCP Wolfman
DS3 user here. Is it so hard to give the option of either Chromosome's aiming or Uprising's aiming? I want people who like Uprising's system to be able to keep that because it isn't really fair to roll the changes back when many people like them. But at the same time, a lot of good shooters last build feel like it's completely broken this build. I felt deadly last build and this build I'm a complete spray and pray noob. CQC is really the problem for me--none of the settings I've tried work well at all.
Reviewers are noticing this too. |
Parson Atreides
Ahrendee Mercenaries
343
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Posted - 2013.05.23 13:44:00 -
[4] - Quote
So has CCP completely given up on fixing the DS3 or what? I noticed in the 1.1 notes that yet another change was made to the mouse aiming yet not to DS3. The DS3 aiming still sucks, let's go here CCP. |
Parson Atreides
Ahrendee Mercenaries
366
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Posted - 2013.05.31 09:51:00 -
[5] - Quote
Aiming still isn't great for DS3. It still doesn't feel right, and I've seen gameplay footage of people I know are using DS3 who clearly do not have the same inconsistent and jerky aiming in CQC that I have.
I'm running at 10/0 X/Y right now because anything higher is too hard to manage without having my reticle jerk all over the place in CQC when I make even slight adjustments. I'm even considering going to 0/0. |
Parson Atreides
Ahrendee Mercenaries
375
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Posted - 2013.06.01 01:48:00 -
[6] - Quote
Garrett Blacknova wrote:Parson Atreides wrote:Aiming still isn't great for DS3. It still doesn't feel right, and I've seen gameplay footage of people I know are using DS3 who clearly do not have the same inconsistent and jerky aiming in CQC that I have.
I'm running at 10/0 X/Y right now because anything higher is too hard to manage without having my reticle jerk all over the place in CQC when I make even slight adjustments. I'm even considering going to 0/0. Try toggling between aim assist on and off? I hate having to use aim assist to be capable of controlling my character in CQC, but it's the only option for me, and I mostly run a Shotgun, so aim assist is on even though I'd really, REALLY love to turn it off without it ruining the game.
I've tried that before but I guess I can try again since I've changed the sensitivity slightly since then. I think right now I run with it on. |
Parson Atreides
Ahrendee Mercenaries Omega Commission
390
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Posted - 2013.06.12 23:19:00 -
[7] - Quote
Still waiting on the fix, or news of it, because this isn't getting better on its own. |
Parson Atreides
Ahrendee Mercenaries EoN.
509
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Posted - 2013.07.19 15:18:00 -
[8] - Quote
CCP fixed the aiming...
....by making it irrelevant. No point in using anything other than flaylocks, mass drivers or grenades. GG. |
Parson Atreides
Ahrendee Mercenaries EoN.
515
|
Posted - 2013.07.23 11:45:00 -
[9] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:Been away for a while, aiming still not fixed?
Word on the street is it won't be until 1.4 at the earliest. |
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