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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9841
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Posted - 2015.05.14 17:43:00 -
[1] - Quote
Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Droopy Bawlz
myrtle beach leap frogz
255
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Posted - 2015.05.14 17:44:00 -
[2] - Quote
What about LP variants?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
https://www.youtube.com/watch?v=ee925OTFBCA
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9841
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Posted - 2015.05.14 17:45:00 -
[3] - Quote
Droopy Bawlz wrote:What about LP variants? Added. And doh! Meant to put this in features and ideas.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
232
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Posted - 2015.05.14 17:48:00 -
[4] - Quote
I like the idea. More memory space, more room for content.
Amarr Victor
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9845
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Posted - 2015.05.14 17:53:00 -
[5] - Quote
Isa Lucifer wrote:I like the idea. More memory space, more room for content. Not only that but it makes fitting screens and asset management much more user friendly
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Cat Merc
Negative-Feedback. Negative-Feedback
16724
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Posted - 2015.05.14 17:53:00 -
[6] - Quote
I am approvings.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1564
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Posted - 2015.05.14 18:28:00 -
[7] - Quote
I support this idea as well.
Overlord of Broman
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
232
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Posted - 2015.05.14 18:35:00 -
[8] - Quote
I think of the core as in Iron man, but instead of in the front, we get it in the backpack that most suits have. Or in the back, in the case of light frames and Gallente.
Amarr Victor
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Jonny D Buelle
Mors Effera
1423
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Posted - 2015.05.14 18:37:00 -
[9] - Quote
My name is Jonny D Buelle and this is my favourite post on General Discussions.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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LOL KILLZ
LulKlz
107
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Posted - 2015.05.14 18:39:00 -
[10] - Quote
Yes!!!
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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Ku Shala
PIanet Express
1445
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Posted - 2015.05.14 18:42:00 -
[11] - Quote
move this to the right section already +1
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
Feed me souls and I shall make it rain death from the sky.
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Georgia Xavier
Y.A.M.A.H
447
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Posted - 2015.05.14 18:59:00 -
[12] - Quote
Might add a bit of lore into the game through these power cores. I'm all for it!
Click me
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CCP Rattati
C C P C C P Alliance
22567
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Posted - 2015.05.15 02:27:00 -
[13] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown.
I am going to spreadsheet some stuff.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Lac Nokomis
Corrosive Synergy Rise Of Legion.
84
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Posted - 2015.05.15 02:30:00 -
[14] - Quote
Just showin' support +1 |
Talos Vagheitan
Ancient Exiles.
1258
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Posted - 2015.05.15 02:37:00 -
[15] - Quote
+1
Brilliant.
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Golden Day
Corrosive Synergy Rise Of Legion.
1756
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Posted - 2015.05.15 02:45:00 -
[16] - Quote
Awww....wwuuuuuttt
Id have to grind for cores again??!!
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Vell0cet
OSG Planetary Operations Covert Intervention
3111
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Posted - 2015.05.15 02:45:00 -
[17] - Quote
Another way of reducing assets would be to: 1. Add a mechanism to easily, prominently and conveniently convert AUR to ISK through a system like Guild Wars 2 where supply/demand determines the price, but CCP has all of the control on their end. 2. Unlock all gear at level 1 for a given skill. 3. Convert all existing AUR items to ISK version (excluding BPOs) 4. Delete AUR items from the database. 5. Remove the recording of the woman's voice in the warbarge: "Aurum, do more, faster."
This would radically clean up the database, simplify the market and new-player experience, simplify inventories and fitting management, make updating items easier for CCP, and probably significantly boost revenue. I have no interest in buying AUR gear (except BPOs), but I would be willing to buy ISK for AUR (without going through player-run EVE ISK exchanges).
This would not conflict with the OP's proposal BTW.
Best PvE idea ever!
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VAHZZ
2097
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Posted - 2015.05.15 02:46:00 -
[18] - Quote
This....is....perfect.
"I bring nothing; I bless nothing, I save nothing, I just; erase. Completely. Shatter."
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Dead Cavino
Lunatic.High
85
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Posted - 2015.05.15 02:47:00 -
[19] - Quote
This will unfortunately never happen now that Rattati is now headless. +1
I don't like two-legged things.
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VAHZZ
2098
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Posted - 2015.05.15 02:50:00 -
[20] - Quote
Dead Cavino wrote:This will unfortunately never happen now that Rattati is now headless. +1
Damn...should've thought of that..
"I bring nothing; I bless nothing, I save nothing, I just; erase. Completely. Shatter."
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Kaze Eyrou
DUST University Ivy League
2198
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Posted - 2015.05.15 02:52:00 -
[21] - Quote
Showing support to this as well. +1
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Makuta Miserix
Nos Nothi
497
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Posted - 2015.05.15 02:57:00 -
[22] - Quote
Dead Cavino wrote:This will unfortunately never happen now that Rattati is now headless. +1
Oh, shoot. He's right.
+1 to the OP.
Proud supporter of Scouts.
- Makuta Miserix the Assault/Logi part time Scout.
Private Beta Veteran Dust 514/Starhawk
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MINA Longstrike
Kirjuun Heiian
3114
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Posted - 2015.05.15 03:11:00 -
[23] - Quote
Copypasting from other thread and expanding with a little extra stream of thought: Would it be possible to assign a suits role bonus to the powercore module? and allow it to enable/disable slots?
So in theory you only have light, medium and heavy frames but the powercore applies the role bonus (via referencing a check on player skill level), pg/cpu values and flavors/enables weapon loadouts - assuming tiericide here. Commandos might need their own frame still but that drops the huge number of suits in the game down to 16 or so.
It sounds like this set up might take some load off of the server as there'd no longer be a huge number of unique dropsuits just the same suits running different skins/powercores.
All suits come with 'militia powercores' fitted that don't have role bonuses and provide the current stats of militia suits, then skilling into [flavor of dropsuit] both unlocks the powercore/doctrine (I like the sound of [racial assault] doctrine because datacores already exist in eve), this might allow us to prune it down to like 3 suits per race.
If it can be set up so that powercores enable or disable specific slots (ie commando's 2 light weapons, logis -> more equipment & no sidearm) it might be possible to get it down to 12 dropsuits total. Powercores could be bought with LP, Aur or Isk.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Glyd Path
Nec Tributis
131
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Posted - 2015.05.15 03:11:00 -
[24] - Quote
Aero Yassavi wrote:You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
The only purpose of all the busyness in suits/fits/skills/weapons is to suck SP/ISK/AUR. Read some CCP interviews, their economist is pretty sharp. Not their programmers, ick. But the entire system is built on source and sink of resources. Regardless of what they are. If they can keep you burning time, SP, ISK and AUR (Praise The Sun!) then they are on mission.
Your proposal doesn't serve that purpose. Quit using logic, Dust514 is a logic free zone.
For that matter, so is all of New Eden.
Nobody at CCP cares because we ain't Legionnaires.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19036
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Posted - 2015.05.15 03:15:00 -
[25] - Quote
Aero.... random thought but doesn't this premise kind of complicate the role of BPO's in general since you could theoretically just stick the core of your choice in the BPO allowing you to field a dropsuit with the capacity of proto gear at a cheaper cost.
I may well be missing something here. If that is the case would all suit BPOs be converted to SKINS of their respective Frame Size and Race?
E.G- Suit Costs 25,000 ISK and Proto Core Costs 75,000 ISK
BPO Costs 0 ISK and the Proto Core Costs 75,000 ISK
You are still fielding a Prototype suit but bypassing a percentage of the costs to do so. Unlike what we have not where your BPO have their capabilities set to X tier and you build up from there.
"Crush all who complain!"
- Arkena Wyrnspire
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MINA Longstrike
Kirjuun Heiian
3114
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Posted - 2015.05.15 03:19:00 -
[26] - Quote
Glyd Path wrote:Aero Yassavi wrote:You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
The only purpose of all the busyness in suits/fits/skills/weapons is to suck SP/ISK/AUR. Read some CCP interviews, their economist is pretty sharp. Not their programmers, ick. But the entire system is built on source and sink of resources. Regardless of what they are. If they can keep you burning time, SP, ISK and AUR (Praise The Sun!) then they are on mission. Your proposal doesn't serve that purpose. Quit using logic, Dust514 is a logic free zone. For that matter, so is all of New Eden.
This changes absolutely nothing about suit progression. read carefully. It essentially just prunes out every single 'unique' dropsuit model in existence (THIS IS A GOOD THING, THERE'S 180 SEPARATE DROPSUIT MODELS THAT THE GAME HAS TO TRY TO REMEMBER!) and instead of skilling into a better 'suit' you skill into a better powercore.
So in theory a suit would start with 0cpu/0pg until a powercore is fit which at its very base level functions like cpu/pg modules (and you dont need to worry about having a 0cpu/0pg dropsuit because all suits come with a free mlt powercore in them).
There's still incentive to buy aurum powercores, there's still incentive to buy bpo's (as they would in theory provide both a skin and a powercore). There's still incentive to earn or purchase apex suits as they come with a ton of free modules on them.
Essentially the suit is just a piece of hardware until the powercore is slotted in, whereupon it tells it "No, you're a logistics suit" and it also serves as the basic powerplant & computer cpu to the suit. It could even serve as the thing that identifies the suit (aka, 'quafe assault' from the quafe assault powercore, 'State Rasetsu' from the rasetsu powercore)
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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kiarbanor
S.e.V.e.N.
508
|
Posted - 2015.05.15 03:19:00 -
[27] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
I like this idea. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8765
|
Posted - 2015.05.15 03:22:00 -
[28] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
This idea is goddamn brilliant, by the way. you and Avallo have a good thing here.
And it's a damn sight more simple to pull off than my ideas.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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MINA Longstrike
Kirjuun Heiian
3114
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Posted - 2015.05.15 03:27:00 -
[29] - Quote
Rattati's Reaction
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Adipem Nothi
Nos Nothi
9731
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Posted - 2015.05.15 03:27:00 -
[30] - Quote
Shoot scout with yes.
- Ripley Riley (for CPM2)
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One Eyed King
Nos Nothi
10009
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Posted - 2015.05.15 03:34:00 -
[31] - Quote
Good work!
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Avallo Kantor
649
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Posted - 2015.05.15 03:44:00 -
[32] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
Amazing expansion of the core concept. Very well written, and you were able to give the idea far more life than I would have been able to do. Thank you.
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Alena Ventrallis
Commando Perkone Caldari State
3051
|
Posted - 2015.05.15 03:47:00 -
[33] - Quote
My God, this is brilliant.
Whirly gun make much thunder! - Victor
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Scheneighnay McBob
And the ButtPirates
6591
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Posted - 2015.05.15 03:50:00 -
[34] - Quote
Initially a good idea, but I want to double check some stuff:
Generally, each race has its own unique CPU/PG ratio. How would that be affected without having to make a unique power core for every race/tier?
Some details can be ignored
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Banjo Robertson
Random Gunz Rise Of Legion.
583
|
Posted - 2015.05.15 03:51:00 -
[35] - Quote
I like this idea, it would mean instead of having tons of different dropsuits we'd have tons of power cores, but modules probably take less memory than a whole suit. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
70
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Posted - 2015.05.15 03:57:00 -
[36] - Quote
My Amarr Suit still better damn be Black for Proto or I'll hunt you down. |
Avallo Kantor
650
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Posted - 2015.05.15 03:59:00 -
[37] - Quote
Scheneighnay McBob wrote:Initially a good idea, but I want to double check some stuff:
Generally, each race has its own unique CPU/PG ratio. How would that be affected without having to make a unique power core for every race/tier?
With the current model, you'd need either to have racial dropsuit cores, or dropsuit cores would need to be able to affect suits differently.
One idea to do the second method is either to have a unique ratio on the dropsuit such that for example an Amarr suit adds +x% PG while doing a -Y% CPU. That way each value is equally modified at each tier.
The other idea to do the second method could be to have the suit have 4 different values that trigger based on suit type. (So an Assault Powercore would give value 1 for Amarr, 2 for Caldari, etc)
Still, regardless of the number of powercores, the end result is that a module is far less memory in an active game than a dropsuit is, due to the way things have been programmed. (Since modules are basically only a flat value addition instead of having a 'object') |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
71
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Posted - 2015.05.15 04:00:00 -
[38] - Quote
Avallo Kantor wrote:Scheneighnay McBob wrote:Initially a good idea, but I want to double check some stuff:
Generally, each race has its own unique CPU/PG ratio. How would that be affected without having to make a unique power core for every race/tier? With the current model, you'd need either to have racial dropsuit cores, or dropsuit cores would need to be able to affect suits differently. One idea to do the second method is either to have a unique ratio on the dropsuit such that for example an Amarr suit adds +x% PG while doing a -Y% CPU. That way each value is equally modified at each tier. The other idea to do the second method could be to have the suit have 4 different values that trigger based on suit type. (So an Assault Powercore would give value 1 for Amarr, 2 for Caldari, etc) Still, regardless of the number of powercores, the end result is that a module is far less memory in an active game than a dropsuit is, due to the way things have been programmed. (Since modules are basically only a flat value addition instead of having a 'object')
Remember. Black suits. Or else |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19036
|
Posted - 2015.05.15 04:03:00 -
[39] - Quote
Avallo Kantor wrote:Scheneighnay McBob wrote:Initially a good idea, but I want to double check some stuff:
Generally, each race has its own unique CPU/PG ratio. How would that be affected without having to make a unique power core for every race/tier? With the current model, you'd need either to have racial dropsuit cores, or dropsuit cores would need to be able to affect suits differently. One idea to do the second method is either to have a unique ratio on the dropsuit such that for example an Amarr suit adds +x% PG while doing a -Y% CPU. That way each value is equally modified at each tier. The other idea to do the second method could be to have the suit have 4 different values that trigger based on suit type. (So an Assault Powercore would give value 1 for Amarr, 2 for Caldari, etc) Still, regardless of the number of powercores, the end result is that a module is far less memory in an active game than a dropsuit is, due to the way things have been programmed. (Since modules are basically only a flat value addition instead of having a 'object')
That +x, -y seems a little needlessly complex. The second option with four static values depending on what dropsuit the module is equipped to sounds simpler to me and perhaps more simple to iterate on in future.
"Crush all who complain!"
- Arkena Wyrnspire
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Avallo Kantor
651
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Posted - 2015.05.15 04:06:00 -
[40] - Quote
True Adamance wrote:Avallo Kantor wrote:Scheneighnay McBob wrote:Initially a good idea, but I want to double check some stuff:
Generally, each race has its own unique CPU/PG ratio. How would that be affected without having to make a unique power core for every race/tier? With the current model, you'd need either to have racial dropsuit cores, or dropsuit cores would need to be able to affect suits differently. One idea to do the second method is either to have a unique ratio on the dropsuit such that for example an Amarr suit adds +x% PG while doing a -Y% CPU. That way each value is equally modified at each tier. The other idea to do the second method could be to have the suit have 4 different values that trigger based on suit type. (So an Assault Powercore would give value 1 for Amarr, 2 for Caldari, etc) Still, regardless of the number of powercores, the end result is that a module is far less memory in an active game than a dropsuit is, due to the way things have been programmed. (Since modules are basically only a flat value addition instead of having a 'object') That +x, -y seems a little needlessly complex. The second option with four static values depending on what dropsuit the module is equipped to sounds simpler to me and perhaps more simple to iterate on in future.
Well speaking programmatically, without knowing their code base, both options may be just as easy code wise. (not necessarily human wise) Multiplication of base values is rather simple math, and is a value that can be 'racially consistent', also making it easier to see the racial flair as a flat % increase / decrease.
Still that's just a spit-balled idea to reduce the number of cores, the key concept is still reducing the number of dropsuits.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10214
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Posted - 2015.05.15 04:07:00 -
[41] - Quote
CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff.
HOLY CHRIST HE FINALLY GOT IT, GUYS - HIS SIGNATURE IS NO JOKE
Nah but for real dude we've been trying to illustrate this to CCP for a long time now and I'm ecstatic that we might finally get tieracide -as well as- a potential performance boost. Like, the plausibility that this could be the golden change to make Dust 514 what it was always supposed to be is making my heart race right now; I'm so excited. It's so much of a win/win it's like freaggin strawberry covered cheesecake and I'm fat so that similarity works.
I'll be -SOOOO PROUD- when Dust 514 manages something like this.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aidualc
LATINOS KILLERS CORP RUST415
221
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Posted - 2015.05.15 04:08:00 -
[42] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
Give the Nobel and a beer to this men !!!!
-- LKC -- Tomate Pote --
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kiarbanor
S.e.V.e.N.
509
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Posted - 2015.05.15 04:15:00 -
[43] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
My only question is, do we really even need basic suits? In my opinion, get rid of them. |
Iron Wolf Saber
Den of Swords
19544
|
Posted - 2015.05.15 04:24:00 -
[44] - Quote
Finally making progress.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Alena Ventrallis
Commando Perkone Caldari State
3051
|
Posted - 2015.05.15 04:27:00 -
[45] - Quote
Could this mean... A fix for lag?
Maybe even... 20v20?
Whirly gun make much thunder! - Victor
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19036
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Posted - 2015.05.15 04:27:00 -
[46] - Quote
Considering you are probably rapidly tapping away at your keyboard, giving your computer and the data you are madly processing a 'Viking Death Stare' icy enough to sink the Titanic, if this proves to be a very real possibility for the reduction of dropsuit assets in game would you consider adopting something like this for vehicles?
By this I refer to removing any redundant hulls and allowing us to assign specific tiers of power cores, basic through to prototype like infantry, or if you were willing to take that a step further role Power Cores [e.g- Marauder Power Cores, Logistics Power Cores, Recon Power Cores].
It also might make it easier for you to adjust aspects of their design in a more straight forward manner in future.
"Crush all who complain!"
- Arkena Wyrnspire
|
Joseph Ridgeson
WarRavens
3990
|
Posted - 2015.05.15 04:30:00 -
[47] - Quote
So we get Tieracide and more space.
I like it.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|
Apocalyptic Destroyerr
Shining Flame Amarr Empire
71
|
Posted - 2015.05.15 04:37:00 -
[48] - Quote
Black Suits across the board ! Or your head in front of My ScR !! |
Starlight Burner
Arrary of Clusters
258
|
Posted - 2015.05.15 04:38:00 -
[49] - Quote
Fantastic thinking!
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
|
Apocalyptic Destroyerr
Shining Flame Amarr Empire
72
|
Posted - 2015.05.15 04:41:00 -
[50] - Quote
Wait I have a thought ! What if when you change your Power Module you change the skin of the Dropsuits ? Like incorporating the default skins into the Module ? That way I get my Black Proto suits ! |
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Robert Conway
Concordiat Mercenaries
268
|
Posted - 2015.05.15 04:54:00 -
[51] - Quote
Apocalyptic Destroyerr wrote:Black Suits across the board ! Or your head in front of My ScR !! You and your damn black suits. Must have made AT LEAST 4 posts about it. Haha.
Idea for player driven marketing and videos
Link
|
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CCP Rattati
C C P C C P Alliance
22593
|
Posted - 2015.05.15 04:54:00 -
[52] - Quote
black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
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Robert Conway
Concordiat Mercenaries
268
|
Posted - 2015.05.15 04:56:00 -
[53] - Quote
CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more. You gave him the satisfaction of a response... He'll never stop now. Next it will be "Your head in front of my Laser Rifle!" Or, "Your head in front of my Scrambler Lance!"
Wait... scratch that last one...
Idea for player driven marketing and videos
Link
|
Apocalyptic Destroyerr
Shining Flame Amarr Empire
74
|
Posted - 2015.05.15 04:56:00 -
[54] - Quote
Robert Conway wrote:Apocalyptic Destroyerr wrote:Black Suits across the board ! Or your head in front of My ScR !! You and your damn black suits. Must have made AT LEAST 4 posts about it. Haha.
There would be no use running Proto or playing the game if I don't get my Black Amarr Suits it strikes fear in the eyes of my enemies ! And you can't see me on dark maps lol. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
74
|
Posted - 2015.05.15 04:57:00 -
[55] - Quote
CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more.
Knowing you'll try to incorporate the Modules and default black skin. I'm happy. I won't say another word. =ƒÿä |
Avallo Kantor
655
|
Posted - 2015.05.15 04:58:00 -
[56] - Quote
CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more.
Wouldn't it be easier to add the black skins as SKIN modules? |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9904
|
Posted - 2015.05.15 04:58:00 -
[57] - Quote
CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more. If you can somehow make this possible I will personally stage an uprising (no pun intended) and make you the new Emperor of the Amarr.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
Robert Conway
Concordiat Mercenaries
270
|
Posted - 2015.05.15 05:00:00 -
[58] - Quote
Avallo Kantor wrote:CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more. Wouldn't it be easier to add the black skins as SKIN modules? Perhaps what he means is once you have achieved the skills to unlock proto; that particular SKIN module would be unlocked for you.
Idea for player driven marketing and videos
Link
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19039
|
Posted - 2015.05.15 05:00:00 -
[59] - Quote
Aero Yassavi wrote:CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more. If you can somehow make this possible I will personally stage an uprising (no pun intended) and make you the new Emperor of the Amarr.
I'll join but only if you let me have Jamyl afterwards....... so many nights I've fantasised about reversing the "Master-Servant" play......
"Crush all who complain!"
- Arkena Wyrnspire
|
Jonny D Buelle
Mors Effera
1441
|
Posted - 2015.05.15 05:00:00 -
[60] - Quote
Aero Yassavi wrote:CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more. If you can somehow make this possible I will personally stage an uprising (no pun intended) and make you the new Emperor of the Amarr.
Only if he swims first.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
|
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
75
|
Posted - 2015.05.15 05:03:00 -
[61] - Quote
Robert Conway wrote:Avallo Kantor wrote:CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more. Wouldn't it be easier to add the black skins as SKIN modules? Perhaps what he means is once you have achieved the skills to unlock proto; that particular SKIN module would be unlocked for you.
Interesting..... |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10217
|
Posted - 2015.05.15 05:04:00 -
[62] - Quote
Aero Yassavi wrote:CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more. If you can somehow make this possible I will personally stage an uprising (no pun intended) and make you the new Emperor of the Amarr.
NO - YOU ARE THE CHOSEN ONE, IT WAS YOUR FREAGGIN IDEA
YOU, AERO YASSAVI, MADE OUR DREAMS COME TRUE
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
|
|
CCP Rattati
C C P C C P Alliance
22596
|
Posted - 2015.05.15 05:06:00 -
[63] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff. HOLY CHRIST HE FINALLY GOT IT, GUYS - HIS SIGNATURE IS NO JOKE Nah but for real dude we've been trying to illustrate this to CCP for a long time now and I'm ecstatic that we might finally get tieracide -as well as- a potential performance boost. Like, the plausibility that this could be the golden change to make Dust 514 what it was always supposed to be is making my heart race right now; I'm so excited. It's so much of a win/win it's like freaggin strawberry covered cheesecake and I'm fat so that similarity works. I'll be -SOOOO PROUD- when Dust 514 manages something like this.
The powercore idea was the lynchpin, I have never seen that before. Flat progression isn't a complex idea, but it was lacking. This has some "meat" on it.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Apocalyptic Destroyerr
Shining Flame Amarr Empire
75
|
Posted - 2015.05.15 05:10:00 -
[64] - Quote
Now these Power Modules will cost 0 PG and 0 CPU right ? Cause adding fitting requirements other than the Skills required to these things would completely kill this idea. |
Avallo Kantor
655
|
Posted - 2015.05.15 05:13:00 -
[65] - Quote
Apocalyptic Destroyerr wrote:Now these Power Modules will cost 0 PG and 0 CPU right ? Cause adding fitting requirements other than the Skills required to these things would completely kill this idea.
The idea is that this item is something like a SKIN. It -grants- PG / CPU, not costs it.
|
VAHZZ
2103
|
Posted - 2015.05.15 05:17:00 -
[66] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff. HOLY CHRIST HE FINALLY GOT IT, GUYS - HIS SIGNATURE IS NO JOKE Nah but for real dude we've been trying to illustrate this to CCP for a long time now and I'm ecstatic that we might finally get tieracide -as well as- a potential performance boost. Like, the plausibility that this could be the golden change to make Dust 514 what it was always supposed to be is making my heart race right now; I'm so excited. It's so much of a win/win it's like freaggin strawberry covered cheesecake and I'm fat so that similarity works. I'll be -SOOOO PROUD- when Dust 514 manages something like this. The powercore idea was the lynchpin, I have never seen that before. Flat progression isn't a complex idea, but it was lacking. This has some "meat" on it.
I am loving your words more and more rattata. If you actually make this possible, you will forever be etched into the halls of Valhalla as our savior and emperor/president.
"I bring nothing; I bless nothing, I save nothing, I just; erase. Completely. Shatter."
|
DeathwindRising
ROGUE RELICS
1064
|
Posted - 2015.05.15 05:32:00 -
[67] - Quote
CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff.
dont forget to do it to the vehicles as well |
Oswald Rehnquist
1536
|
Posted - 2015.05.15 05:41:00 -
[68] - Quote
Just dropped $20 on dust just because I see you guys are working on the idea.
Thread has my approval.
Below 28 dB
|
Hawkings Greenback
Dead Man's Game
348
|
Posted - 2015.05.15 05:50:00 -
[69] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
Yes please
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
|
Hawkings Greenback
Dead Man's Game
348
|
Posted - 2015.05.15 05:52:00 -
[70] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff. HOLY CHRIST HE FINALLY GOT IT, GUYS - HIS SIGNATURE IS NO JOKE Nah but for real dude we've been trying to illustrate this to CCP for a long time now and I'm ecstatic that we might finally get tieracide -as well as- a potential performance boost. Like, the plausibility that this could be the golden change to make Dust 514 what it was always supposed to be is making my heart race right now; I'm so excited. It's so much of a win/win it's like freaggin strawberry covered cheesecake and I'm fat so that similarity works. I'll be -SOOOO PROUD- when Dust 514 manages something like this. The powercore idea was the lynchpin, I have never seen that before. Flat progression isn't a complex idea, but it was lacking. This has some "meat" on it.
Doesn't it just.
Well done to Aero and Avallo.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
|
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9909
|
Posted - 2015.05.15 06:00:00 -
[71] - Quote
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19043
|
Posted - 2015.05.15 06:01:00 -
[72] - Quote
DeathwindRising wrote:CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff. dont forget to do it to the vehicles as well EDIT: are there any other cases of multiple unique assets that we could cut down in a similar way? weapons for example? how many weapons and variants are there total?
Thinking about the ones off the top of my head
Soma Madrugar G-1 Madrugar G/1 Madrugar Gk.0 Marduk G-1 Marduk G/1 Marduk Gk.0 Quafe Madrugar G-1 or G/1 Praetoriam Madrugar G/1 A-102 Madrugar Creodron Breach HAV Sica Gunnlogi C-1 Gunnlogi C/1 Gunnlogi Ck.0 Gladius C-1 Gladius C/1 Gladius Ck.0 Quafe Gunnlogi C-1 H-130 Gunnlogi Kalakiotaa Tactical HAV
That's only talking HAV not including an DS or LAV.
"Crush all who complain!"
- Arkena Wyrnspire
|
Robert Conway
Concordiat Mercenaries
270
|
Posted - 2015.05.15 06:07:00 -
[73] - Quote
How would Officer suits work due to their unique style?
Idea for player driven marketing and videos
Link
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9909
|
Posted - 2015.05.15 06:13:00 -
[74] - Quote
Robert Conway wrote:How would Officer suits work due to their unique style? Assuming power cores can only change CPU and PG, not slots, there will likely still need to be offer suits opposed to officer power cores. Not a big deal add those are relatively few and we're still wiping a ton of redundant suits.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
Avallo Kantor
658
|
Posted - 2015.05.15 06:14:00 -
[75] - Quote
Robert Conway wrote:How would Officer suits work due to their unique style?
Officer dropsuits have unique slot configurations. Powercores (as proposed) do not have the ability to modify slot layout. As such, Officer Dropsuits would still be separate.
Powercores, as currently described, only enhance PG/CPU layout, which in combination with a 'teiricide' effort would effectively reduce the number of dropsuits from 120 down to a handful.
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9909
|
Posted - 2015.05.15 06:16:00 -
[76] - Quote
Avallo Kantor wrote:Robert Conway wrote:How would Officer suits work due to their unique style? Officer dropsuits have unique slot configurations. Powercores (as proposed) do not have the ability to modify slot layout. As such, Officer Dropsuits would still be separate. Powercores, as currently described, only enhance PG/CPU layout, which in combination with a 'teiricide' effort would effectively reduce the number of dropsuits from 120 down to a handful. 180 actually as I forgot loyalty suits, and reduce it all the way down to 20.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
Robert Conway
Concordiat Mercenaries
271
|
Posted - 2015.05.15 06:26:00 -
[77] - Quote
Aero Yassavi wrote:Assuming power cores can only change CPU and PG, not slots, there will likely still need to be offer suits opposed to officer power cores. Not a big deal add those are relatively few and we're still wiping a ton of redundant suits.
Avallo Kantor wrote:Officer dropsuits have unique slot configurations. Powercores (as proposed) do not have the ability to modify slot layout. As such, Officer Dropsuits would still be separate.
Powercores, as currently described, only enhance PG/CPU layout, which in combination with a 'teiricide' effort would effectively reduce the number of dropsuits from 120 down to a handful.
That's why I asked. Better to work out all the kinks now.
Idea for player driven marketing and videos
Link
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
10220
|
Posted - 2015.05.15 06:33:00 -
[78] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff. HOLY CHRIST HE FINALLY GOT IT, GUYS - HIS SIGNATURE IS NO JOKE Nah but for real dude we've been trying to illustrate this to CCP for a long time now and I'm ecstatic that we might finally get tieracide -as well as- a potential performance boost. Like, the plausibility that this could be the golden change to make Dust 514 what it was always supposed to be is making my heart race right now; I'm so excited. It's so much of a win/win it's like freaggin strawberry covered cheesecake and I'm fat so that similarity works. I'll be -SOOOO PROUD- when Dust 514 manages something like this. The powercore idea was the lynchpin, I have never seen that before. Flat progression isn't a complex idea, but it was lacking. This has some "meat" on it.
Was more referring to the performance increase of nyxxing so many suits as well as the potential for tieracide. Power cores or not you're potentially killing two birds with one....
Well. Power core.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
|
deezy dabest
2273
|
Posted - 2015.05.15 06:51:00 -
[79] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
While I have always suppored of more of an Eve based system of T1 and T2 for specialization this is seriously good stuff.
|
Bishop Harcourt
K-A-O-S theory
19
|
Posted - 2015.05.15 06:53:00 -
[80] - Quote
God damn Aero and Avallo, this is the most genius like farm in all my time in Dust.
Logibro,
Director,
KAOS THEORY's Official Minister of Science and Magic.
|
|
deezy dabest
2275
|
Posted - 2015.05.15 06:56:00 -
[81] - Quote
Bishop Harcourt wrote:God damn Aero and Avallo, this is the most genius like farm in all my time in Dust.
I honestly vote that we somehow be able to like this more that once. It is such a simple and AMAZING solution that even having first read it about 10 minutes ago I am still a bit dumbfounded by how great it is.
I nominate this for thread of the year and automatic CPM status. |
NINEinch WEAPON
WarRavens
93
|
Posted - 2015.05.15 06:59:00 -
[82] - Quote
Have all my likes. .....
"winning" an inch at a time
|
Jadek Menaheim
Xer Cloud Consortium
6187
|
Posted - 2015.05.15 07:05:00 -
[83] - Quote
@Bishop Harcourt
+1's for everybody.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Robert Conway
Concordiat Mercenaries
276
|
Posted - 2015.05.15 07:08:00 -
[84] - Quote
Bishop Harcourt wrote:God damn Aero and Avallo, this is the most genius like farm in all my time in Dust. Oh he's right! Time to ban him for "Like" farming!
Idea for player driven marketing and videos
Link
|
Haerr
The Rainbow Effect Negative-Feedback
2905
|
Posted - 2015.05.15 07:23:00 -
[85] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
POWER CORES 20 Suits instead of hundreds. Cool. +1
MINA Longstrike wrote:Copypasting from other thread and expanding with a little extra stream of thought: Would it be possible to assign a suits role bonus to the powercore module? and allow it to enable/disable slots?
So in theory you only have light, medium and heavy frames but the powercore applies the role bonus (via referencing a check on player skill level), pg/cpu values and flavors/enables weapon loadouts - assuming tiericide here. Commandos might need their own frame still but that drops the huge number of suits in the game down to 16 or so. 12 Suits instead of hundreds? Even better! +1
DeathwindRising wrote:dont forget to do it to the vehicles as well
EDIT: are there any other cases of multiple unique assets that we could cut down in a similar way? weapons for example?
how many weapons and variants are there total? So much yes. +1 |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9923
|
Posted - 2015.05.15 07:23:00 -
[86] - Quote
deezy dabest wrote:Bishop Harcourt wrote:God damn Aero and Avallo, this is the most genius like farm in all my time in Dust. I honestly vote that we somehow be able to like this more that once. It is such a simple and AMAZING solution that even having first read it about 10 minutes ago I am still a bit dumbfounded by how great it is. I nominate this for thread of the year and automatic CPM status. There an easy solution to getting multiple likes per idea
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19052
|
Posted - 2015.05.15 07:26:00 -
[87] - Quote
Aero Yassavi wrote:deezy dabest wrote:Bishop Harcourt wrote:God damn Aero and Avallo, this is the most genius like farm in all my time in Dust. I honestly vote that we somehow be able to like this more that once. It is such a simple and AMAZING solution that even having first read it about 10 minutes ago I am still a bit dumbfounded by how great it is. I nominate this for thread of the year and automatic CPM status. There an easy solution to getting multiple likes per idea
Go through every one of his posts since the start of his time on the forums.....
What are you guys still doing here?
Go! LIKE HIS POSTS!
"Crush all who complain!"
- Arkena Wyrnspire
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9923
|
Posted - 2015.05.15 07:27:00 -
[88] - Quote
True Adamance wrote:Aero Yassavi wrote:deezy dabest wrote:Bishop Harcourt wrote:God damn Aero and Avallo, this is the most genius like farm in all my time in Dust. I honestly vote that we somehow be able to like this more that once. It is such a simple and AMAZING solution that even having first read it about 10 minutes ago I am still a bit dumbfounded by how great it is. I nominate this for thread of the year and automatic CPM status. There an easy solution to getting multiple likes per idea Go through every one of his posts since the start of his time on the forums..... What are you guys still doing here? Go! LIKE HIS POSTS! I can once again pass up True in likes!
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
deezy dabest
2275
|
Posted - 2015.05.15 07:28:00 -
[89] - Quote
Aero Yassavi wrote:deezy dabest wrote:Bishop Harcourt wrote:God damn Aero and Avallo, this is the most genius like farm in all my time in Dust. I honestly vote that we somehow be able to like this more that once. It is such a simple and AMAZING solution that even having first read it about 10 minutes ago I am still a bit dumbfounded by how great it is. I nominate this for thread of the year and automatic CPM status. There an easy solution to getting multiple likes per idea
I was speaking more about likes piling on to something that deserves more than one like.
Anyone can like all of a persons posts in a thread but the point I am looking for is still not conveyed.
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Robert Conway
Concordiat Mercenaries
278
|
Posted - 2015.05.15 07:29:00 -
[90] - Quote
Aero Yassavi wrote:deezy dabest wrote:Bishop Harcourt wrote:God damn Aero and Avallo, this is the most genius like farm in all my time in Dust. I honestly vote that we somehow be able to like this more that once. It is such a simple and AMAZING solution that even having first read it about 10 minutes ago I am still a bit dumbfounded by how great it is. I nominate this for thread of the year and automatic CPM status. There an easy solution to getting multiple likes per idea Yes. Make multiple alts and "Like" yourself. All of my "Likes" are from my alts. No one TRULY liked what I said. Just me.
Idea for player driven marketing and videos
Link
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9924
|
Posted - 2015.05.15 07:33:00 -
[91] - Quote
Robert Conway wrote:Aero Yassavi wrote:deezy dabest wrote:Bishop Harcourt wrote:God damn Aero and Avallo, this is the most genius like farm in all my time in Dust. I honestly vote that we somehow be able to like this more that once. It is such a simple and AMAZING solution that even having first read it about 10 minutes ago I am still a bit dumbfounded by how great it is. I nominate this for thread of the year and automatic CPM status. There an easy solution to getting multiple likes per idea Yes. Make multiple alts and "Like" yourself. All of my "Likes" are from my alts. No one TRULY liked what I said. Just me. I like this
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
Robert Conway
Concordiat Mercenaries
279
|
Posted - 2015.05.15 07:37:00 -
[92] - Quote
Aero Yassavi wrote:Robert Conway wrote:Aero Yassavi wrote:deezy dabest wrote:Bishop Harcourt wrote:God damn Aero and Avallo, this is the most genius like farm in all my time in Dust. I honestly vote that we somehow be able to like this more that once. It is such a simple and AMAZING solution that even having first read it about 10 minutes ago I am still a bit dumbfounded by how great it is. I nominate this for thread of the year and automatic CPM status. There an easy solution to getting multiple likes per idea Yes. Make multiple alts and "Like" yourself. All of my "Likes" are from my alts. No one TRULY liked what I said. Just me. I like this Hmm... "Aero Yassavi liked your post"... you must be me in an alt form.... at least using my logic... GOOD TO MEET YOU ME!
Idea for player driven marketing and videos
Link
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MINA Longstrike
Kirjuun Heiian
3127
|
Posted - 2015.05.15 07:38:00 -
[93] - Quote
Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a performance save that would be.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Robert Conway
Concordiat Mercenaries
281
|
Posted - 2015.05.15 07:41:00 -
[94] - Quote
MINA Longstrike wrote:Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a performance save that would be. You would have to create a "Weapons Fitting Screen" though, which wouldn't be all bad. This could get rid of all the different variants of rifles for example. Go to your weapons fitting screen and put a sight on my Blaster Rifle to turn it into my Tactical Blaster Rifle.
Idea for player driven marketing and videos
Link
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Vicious Minotaur
2349
|
Posted - 2015.05.15 07:44:00 -
[95] - Quote
I'm thinkin' this here idear is also applicable to vehicles, I tell you h'wut.
May's well take the idear an run with it...
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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MINA Longstrike
Kirjuun Heiian
3127
|
Posted - 2015.05.15 07:44:00 -
[96] - Quote
Robert Conway wrote:MINA Longstrike wrote:Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a performance save that would be. You would have to create a "Weapons Fitting Screen" though, which wouldn't be all bad. This could get rid of all the different variants of rifles for example. Go to your weapons fitting screen and put a sight on my Blaster Rifle to turn it into my Tactical Blaster Rifle.
Or even just loading it with one of the traditional hybrid charges or something, but still that's something that could do it.
A weapons fitting screen would only cause load when it's actually in use, and get cleared from cache afterwards.
Eliminating weapon variants might be a decent thing though.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Robert Conway
Concordiat Mercenaries
281
|
Posted - 2015.05.15 07:46:00 -
[97] - Quote
Vicious Minotaur wrote:I'm thinkin' this here idear is also applicable to vehicles, I tell you h'wut.
May's well take the idear an run with it... That's what we are all hoping.
Idea for player driven marketing and videos
Link
|
Robert Conway
Concordiat Mercenaries
281
|
Posted - 2015.05.15 07:51:00 -
[98] - Quote
MINA Longstrike wrote:Robert Conway wrote:MINA Longstrike wrote:Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a performance save that would be. You would have to create a "Weapons Fitting Screen" though, which wouldn't be all bad. This could get rid of all the different variants of rifles for example. Go to your weapons fitting screen and put a sight on my Blaster Rifle to turn it into my Tactical Blaster Rifle. Or even just loading it with one of the traditional hybrid charges or something, but still that's something that could do it. A weapons fitting screen would only cause load when it's actually in use, and get cleared from cache afterwards. Eliminating weapon variants might be a decent thing though. Changing ammo type is something we have wanted for a long time. In Eve I would be in fleets where we would bring three different types of ammo with us with our projectile weapon minmatar ships so if we came up against an armor fleet we would switch to this ammo to deal with them, but if they had a high value shield target with them, we could reload to another ammo type specifically designed to take out shields.
Idea for player driven marketing and videos
Link
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DeathwindRising
ROGUE RELICS
1066
|
Posted - 2015.05.15 08:00:00 -
[99] - Quote
Robert Conway wrote:MINA Longstrike wrote:Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a performance save that would be. You would have to create a "Weapons Fitting Screen" though, which wouldn't be all bad. This could get rid of all the different variants of rifles for example. Go to your weapons fitting screen and put a sight on my Blaster Rifle to turn it into my Tactical Blaster Rifle.
thats different. a modular weapon system could replace all weapon variants with a single base variant, which we could then modify through a weapon fitting screen. the goal for that was to allow allow for editing weapon stats, such as, clip size, accuracy, recoil. ammo types could be possible too, though im not sure what'd we want them to effect. maybe the weapon's damage profile.
but the point is that only the weapon would exist. no need for new art assets or anything |
Robert Conway
Concordiat Mercenaries
282
|
Posted - 2015.05.15 08:11:00 -
[100] - Quote
DeathwindRising wrote:Robert Conway wrote:MINA Longstrike wrote:Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a performance save that would be. You would have to create a "Weapons Fitting Screen" though, which wouldn't be all bad. This could get rid of all the different variants of rifles for example. Go to your weapons fitting screen and put a sight on my Blaster Rifle to turn it into my Tactical Blaster Rifle. thats different. a modular weapon system could replace all weapon variants with a single base variant, which we could then modify through a weapon fitting screen. the goal for that was to allow allow for editing weapon stats, such as, clip size, accuracy, recoil. ammo types could be possible too, though im not sure what'd we want them to effect. maybe the weapon's damage profile. but the point is that only the weapon would exist. no need for new art assets or anything Exactly. For rifles it would just be Blaster Rifle, Rail Rifle, Combat Rifle, and Scrambler Rifle. If you wanted your AScR, you would fit some sort of module to it, like an iron sight or something.
Idea for player driven marketing and videos
Link
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MINA Longstrike
Kirjuun Heiian
3127
|
Posted - 2015.05.15 08:13:00 -
[101] - Quote
Robert Conway wrote:MINA Longstrike wrote:Robert Conway wrote:MINA Longstrike wrote:Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a performance save that would be. You would have to create a "Weapons Fitting Screen" though, which wouldn't be all bad. This could get rid of all the different variants of rifles for example. Go to your weapons fitting screen and put a sight on my Blaster Rifle to turn it into my Tactical Blaster Rifle. Or even just loading it with one of the traditional hybrid charges or something, but still that's something that could do it. A weapons fitting screen would only cause load when it's actually in use, and get cleared from cache afterwards. Eliminating weapon variants might be a decent thing though. Changing ammo type is something we have wanted for a long time. In Eve I would be in fleets where we would bring three different types of ammo with us with our projectile weapon minmatar ships so if we came up against an armor fleet we would switch to this ammo to deal with them, but if they had a high value shield target with them, we could reload to another ammo type specifically designed to take out shields.
I'm using 'ammo' in this context as a substitute for 'powercore'. I don't believe in swapping ammo types in battle.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Robert Conway
Concordiat Mercenaries
282
|
Posted - 2015.05.15 08:17:00 -
[102] - Quote
MINA Longstrike wrote:Robert Conway wrote:MINA Longstrike wrote:Robert Conway wrote:MINA Longstrike wrote:Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a performance save that would be. You would have to create a "Weapons Fitting Screen" though, which wouldn't be all bad. This could get rid of all the different variants of rifles for example. Go to your weapons fitting screen and put a sight on my Blaster Rifle to turn it into my Tactical Blaster Rifle. Or even just loading it with one of the traditional hybrid charges or something, but still that's something that could do it. A weapons fitting screen would only cause load when it's actually in use, and get cleared from cache afterwards. Eliminating weapon variants might be a decent thing though. Changing ammo type is something we have wanted for a long time. In Eve I would be in fleets where we would bring three different types of ammo with us with our projectile weapon minmatar ships so if we came up against an armor fleet we would switch to this ammo to deal with them, but if they had a high value shield target with them, we could reload to another ammo type specifically designed to take out shields. I'm using 'ammo' in this context as a substitute for 'powercore'. I don't believe in swapping ammo types in battle. I think if you could do that, you'd be required to go to a supply depot. At least that's my idea for changing ammo types.
Idea for player driven marketing and videos
Link
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I-Shayz-I
I----------I
5608
|
Posted - 2015.05.15 08:27:00 -
[103] - Quote
Could we make the suits 1-time purchase BPOs so you only need to restock power cores?
Here's an idea: experimental power cores can be produced from the Lab that have CPU/PG somewhere in between Proto and Officer gear? Or they make up for the suit's natural weakness (Amarr with more CPU, Caldari with more PG, etc)
If Power Cores can affect CPU/PG, why not other aspects of the suit not related to the slot layout? Could we bring back the vk.1 (Caldari with higher base armor and lower shields, Amarr with faster movement speed, minmatar with less speed, but higher regen, etc) _________________________________________________________________________________________
Here's a super long shot...(obviously this would be completely separate from the above ideas)
What if we remove the bonuses from skills, and applied them to power cores? While everyone loves the Amarr Assault heat reduction, what about a more tanky feeling damage reduction Core?
How about a Minmatar Assault Core for the explosive side of things, such as a larger blast radius for the Mass Driver and Flaylock? A Minmatar Logi Core that increases the effectiveness of RE's and PE's?
Caldari Sentinel AV Core? Gallente Scout CQC core? ...........
7162 wp with a Repair Tool!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8767
|
Posted - 2015.05.15 08:34:00 -
[104] - Quote
Let's let rattati get the basic concepts working before we get too hyperactive about the potential uses for this.
After all, once this concept goes live that's a buncha BPO conversions and basic cores in pockets to replace what we have now.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Oswald Rehnquist
1538
|
Posted - 2015.05.15 08:38:00 -
[105] - Quote
Breakin Stuff wrote:Let's let rattati get the basic concepts working before we get too hyperactive about the potential uses for this.
lol, started off about simplifying a concept and derailed into how complex we can make it.
I agree with the KISS principle then we can explore the caveats later.
Below 28 dB
|
MINA Longstrike
Kirjuun Heiian
3127
|
Posted - 2015.05.15 08:41:00 -
[106] - Quote
I-Shayz-I wrote:Could we make the suits 1-time purchase BPOs so you only need to restock power cores?
Here's an idea: experimental power cores can be produced from the Lab that have CPU/PG somewhere in between Proto and Officer gear? Or they make up for the suit's natural weakness (Amarr with more CPU, Caldari with more PG, etc)
If Power Cores can affect CPU/PG, why not other aspects of the suit not related to the slot layout? Could we bring back the vk.1 (Caldari with higher base armor and lower shields, Amarr with faster movement speed, minmatar with less speed, but higher regen, etc) _________________________________________________________________________________________
Here's a super long shot...(obviously this would be completely separate from the above ideas)
What if we remove the bonuses from skills, and applied them to power cores? While everyone loves the Amarr Assault heat reduction, what about a more tanky feeling damage reduction Core?
How about a Minmatar Assault Core fore the explosive side of things, such as a larger blast radius for the Mass Driver and Flaylock? A Minmatar Logi Core that increases the effectiveness of RE's and PE's?
Caldari Sentinel AV Core? Gallente Scout CQC core? ...........
Rattati was talking a bit about 'mini wow set bonses' that incentivise racial oriented fits. So maybe stuff like a cal sent powercore that has a line of stuff like:
0/1 Shield regulator - +1.5 armor rep 0/2 [module] - [bonus]
I don't really have good bonuses in mind, but it might provide some small customization OPTIONS. I'm still really hesitant about it though. Lets not get toooooo crazy with the powercore spitballing though.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
I-Shayz-I
I----------I
5608
|
Posted - 2015.05.15 08:46:00 -
[107] - Quote
Hey DEVs
Can we get a sticky up in here? I feel like 50+ likes is more than enough
7162 wp with a Repair Tool!
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Funkmaster Whale
Whale Pod
2949
|
Posted - 2015.05.15 09:22:00 -
[108] - Quote
So simple yet so genius.
Follow me on Twitch.tv!
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DozersMouse XIII
Fatal Absolution Negative-Feedback
1070
|
Posted - 2015.05.15 09:48:00 -
[109] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. I like your brain
addicted to the Kubo's GMK-16 banana cannon
|
Requin Toblat
Glitched Connection
46
|
Posted - 2015.05.15 10:02:00 -
[110] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
WOW! Just WOW!
What a Eureka moment - Simply genius thinking and logic there. If this doesn't get implemented, either completely, or in some form, we will have missed a great opportunity in the future of this game. Rattati get crunching |
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tander09
Corrosive Synergy Rise Of Legion.
279
|
Posted - 2015.05.15 10:12:00 -
[111] - Quote
You mean tiericide right?
PS-clever, very clever. I hope to see this happen.
"I had witnessed the beauty of the 4 empires, yet I must choose one of them."
-Nexle Skimfuse
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Dragonet Minamoto
FEROX AQUILA
6
|
Posted - 2015.05.15 11:24:00 -
[112] - Quote
Avallo Kantor wrote:Robert Conway wrote:How would Officer suits work due to their unique style? Officer dropsuits have unique slot configurations. Powercores (as proposed) do not have the ability to modify slot layout. As such, Officer Dropsuits would still be separate. Powercores, as currently described, only enhance PG/CPU layout, which in combination with a 'teiricide' effort would effectively reduce the number of dropsuits from 120 down to a handful.
Brilliant idea. But why couldn't certain power cores not also unlock slots. I mean the dropsuit could already have all slots coded into, but they are "offline" until powered up by a certain power core. So a prototype power core gives + x power grid, + x CPU and power, +1 additional high slot etc. You could easily argue that with lower power cores, the suit can't handle all slots filled.
Sounds viable to me without complicating the whole approach too much. But even the original idea would be much better than what we have now! |
Kallas Hallytyr
Skullbreakers
1527
|
Posted - 2015.05.15 11:37:00 -
[113] - Quote
Best idea is OMFGWTFBBQ!
Seriously amazing idea.
Alt of Halla Murr. Sentinel.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8774
|
Posted - 2015.05.15 11:39:00 -
[114] - Quote
Dragonet Minamoto wrote:Avallo Kantor wrote:Robert Conway wrote:How would Officer suits work due to their unique style? Officer dropsuits have unique slot configurations. Powercores (as proposed) do not have the ability to modify slot layout. As such, Officer Dropsuits would still be separate. Powercores, as currently described, only enhance PG/CPU layout, which in combination with a 'teiricide' effort would effectively reduce the number of dropsuits from 120 down to a handful. Brilliant idea. But why couldn't certain power cores not also unlock slots. I mean the dropsuit could already have all slots coded into, but they are "offline" until powered up by a certain power core. So a prototype power core gives + x power grid, + x CPU and power, +1 additional high slot etc. You could easily argue that with lower power cores, the suit can't handle all slots filled. Sounds viable to me without complicating the whole approach too much. But even the original idea would be much better than what we have now! Because getting rid of slot progression is the point
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Clone D
Solo Zen
1810
|
Posted - 2015.05.15 11:42:00 -
[115] - Quote
CCP Rattati wrote:Aero Yassavi wrote:You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff.
I'm glad that you're playing around with this idea, but Christ, the dev team couldn't figure this one out? Check out the concept of normalization, give your team a briefing and then reduce redundancy in the product. Watch performance sky rocket!
Good luck, Rattati. You can do it, buddy! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8774
|
Posted - 2015.05.15 11:50:00 -
[116] - Quote
Clone D wrote:CCP Rattati wrote:Aero Yassavi wrote:You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff. I'm glad that you're playing around with this idea, but Christ, the dev team couldn't figure this one out? Check out the concept of normalization, give your team a briefing and then reduce redundancy in the product. Watch performance sky rocket! Good luck, Rattati. You can do it, buddy! There's a reason Rattati's Door has a disclaimer sign on it:
"It Was Like That When I Got Here!"
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Denchlad 7
Dead Man's Game
2300
|
Posted - 2015.05.15 12:15:00 -
[117] - Quote
So a Tiercide option that is actually genius and beneficial. Take all my +1s.
Choo choo chooooo, lets all f*ck a blender.
Dench's Thrift Shop <-- WIP
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Avallo Kantor
670
|
Posted - 2015.05.15 12:19:00 -
[118] - Quote
Clone D wrote:CCP Rattati wrote:Aero Yassavi wrote:You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff. I'm glad that you're playing around with this idea, but Christ, the dev team couldn't figure this one out? Check out the concept of normalization, give your team a briefing and then reduce redundancy in the product. Watch performance sky rocket! Good luck, Rattati. You can do it, buddy!
I wouldn't be too hard on them. Often time it is simple ideas that are the hardest to think of.
I'm glad everyone seems to like our idea so far, and I hope it can actually see the light of day in the game.
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Golden Day
Corrosive Synergy Rise Of Legion.
1758
|
Posted - 2015.05.15 12:22:00 -
[119] - Quote
Lore question,where is the power core in the dropsuit?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Georgia Xavier
Y.A.M.A.H
457
|
Posted - 2015.05.15 12:23:00 -
[120] - Quote
Golden Day wrote:Lore question,where is the power core in the dropsuit? From what I heard in this thread, it could be on the back of the suit of in the back pack in some suits
Click me
|
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Zene Ren
Ametat Security Amarr Empire
127
|
Posted - 2015.05.15 12:24:00 -
[121] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
+1 for a great idea, cheers!
Balance is the key to achieve knowledge and understanding
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Luk Manag
of Terror TRE GAFFEL
796
|
Posted - 2015.05.15 12:39:00 -
[122] - Quote
CCP Rouge "This was my idea all along."
You have flattened progression and BPO suits that you always kept as part of your identity.
I think this would enhance the accessibility for new players, and if we could get more fitting slots, that would be amazing.
There will be bullets. ACR+SMG [CEO of Terror]
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Fox Gaden
Immortal Guides Learning Alliance
6542
|
Posted - 2015.05.15 12:59:00 -
[123] - Quote
CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff.
What if we could equip an Advance Central Processor, and a Proto Power Generator?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Ripley Riley
Incorruptibles
10184
|
Posted - 2015.05.15 13:03:00 -
[124] - Quote
I like this idea a lot. If it will open up more memory for other things then let's do this!
Going to be a stickler and say I hate the idea of them being called "Power Cores" when they provide both CPU and PG, but maybe we can brainstorm a better name.
@Ripley_Riley
"Ripley > Soraya" - Arkena Wyrnspire
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Viktor Skirov
Algintal Core Gallente Federation
54
|
Posted - 2015.05.15 13:05:00 -
[125] - Quote
Robert Conway wrote: Exactly. For rifles it would just be Blaster Rifle, Rail Rifle, Combat Rifle, and Scrambler Rifle. If you wanted your AScR, you would fit some sort of module to it, like an iron sight or something.
Nah, a sight should not change the way the weapon fires.
Perhaps a repeater or however the module could be called for the SCR to make it fire in automatic mode.
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Ablerober
Gun Sandwich
301
|
Posted - 2015.05.15 13:05:00 -
[126] - Quote
So potentially I could have a BPO powercore with a Quafe SKIN on an assault frame?
Or a proto powercore with Sever skin on a scout or heavy frame? |
Mobius Wyvern
Fatal Absolution Negative-Feedback
6352
|
Posted - 2015.05.15 13:09:00 -
[127] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. This idea is crazy OP. +100
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Joel II X
Bacon with a bottle of Quafe
7538
|
Posted - 2015.05.15 13:10:00 -
[128] - Quote
Awesome idea, but if I have a BPO suit and add a prototype core, wouldn't it be a cheaper BPO since it's a proto fit minus the cost of a STD suit? 3 ISK may seem like nothing, but it adds up eventually.
Other than that, it really is a grand idea. +1 |
Joel II X
Bacon with a bottle of Quafe
7538
|
Posted - 2015.05.15 13:11:00 -
[129] - Quote
Ablerober wrote:So potentially I could have a BPO powercore with a Quafe SKIN on an assault frame?
Or a proto powercore with Sever skin on a scout or heavy frame? I should really read posts other than OP's some times. |
Mobius Wyvern
Fatal Absolution Negative-Feedback
6352
|
Posted - 2015.05.15 13:12:00 -
[130] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff. HOLY CHRIST HE FINALLY GOT IT, GUYS - HIS SIGNATURE IS NO JOKE Nah but for real dude we've been trying to illustrate this to CCP for a long time now and I'm ecstatic that we might finally get tieracide -as well as- a potential performance boost. Like, the plausibility that this could be the golden change to make Dust 514 what it was always supposed to be is making my heart race right now; I'm so excited. It's so much of a win/win it's like freaggin strawberry covered cheesecake and I'm fat so that similarity works. I'll be -SOOOO PROUD- when Dust 514 manages something like this. The powercore idea was the lynchpin, I have never seen that before. Flat progression isn't a complex idea, but it was lacking. This has some "meat" on it. I'm kind of in awe at Aero right now. Being that awesome shouldn't be possible.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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WeapondigitX V7
The Exemplars
389
|
Posted - 2015.05.15 13:26:00 -
[131] - Quote
CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff.
My mind is also blown.
Rattati perhaps this idea should be mentioned to the legion DEV team if it ever becomes relevant in the design of that game.
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Seed Dren
Helix Order Learning Alliance
211
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Posted - 2015.05.15 13:30:00 -
[132] - Quote
This X 1000 please please please.
Amarr assualt + shotgun + hellfire= illuminati confirmed
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DeathwindRising
ROGUE RELICS
1067
|
Posted - 2015.05.15 13:43:00 -
[133] - Quote
i assume that each role would need its own power cores? because logis and assault, for example, have different pg/cpu.
I was hoping for simply one set of power cores that worked for all suits, so that there would only be three power cores total. This would require a base level of pg/cpu on each suit and then the power cores would boost that by some percentage. tuning the base level pg/cpu would be an interesting process, but overall i think its better overall as its less to manage within the data base. |
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3519
|
Posted - 2015.05.15 13:48:00 -
[134] - Quote
Aero Yassavi wrote:Robert Conway wrote:How would Officer suits work due to their unique style? Assuming power cores can only change CPU and PG, not slots, there will likely still need to be offer suits opposed to officer power cores. Not a big deal add those are relatively few and we're still wiping a ton of redundant suits.
That sounds like the most logical course of action...
MY GOD GUISE! This is like one of the best threads in a long time..... people are being very constructive, positive and hell even CCP are liking and discussing the idea!
/obligatory - where was Rattati n crew 2 years ago...
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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DiablosMajora
161
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Posted - 2015.05.15 13:56:00 -
[135] - Quote
Can shots or melee attacks to the 'backpack' deal critical damage like headshots? At the risk of this becoming too similar to Halo
Prepare your angus
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
237
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Posted - 2015.05.15 14:01:00 -
[136] - Quote
Golden Day wrote:Lore question,where is the power core in the dropsuit?
Read my comments on the first page. It is just an idea. The backpack contains the brain scanner that lets us move our consciousness from one body to the other. It might have enough space for the Power Core as well.
Amarr Victor
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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kiarbanor
S.e.V.e.N.
513
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Posted - 2015.05.15 14:03:00 -
[137] - Quote
Joel II X wrote:Awesome idea, but if I have a BPO suit and add a prototype core, wouldn't it be a cheaper BPO since it's a proto fit minus the cost of a STD suit? 3 ISK may seem like nothing, but it adds up eventually.
Other than that, it really is a grand idea. +1
Maybe make it so that with any BPO suit you can't change out the core; it's automatically fitted with a militia or standard BPO core.
But this makes me think of other BPOs. What about Apex suits? How do you justify buying (or already having purchased) an Apex when you can simply get a Quafe standard suit that will have the same slot layout and the same type of core? I won't spend all that AUR--or time in FW--just to get BPO modules that can't be used on any other suit.
Also, what about Frontline suits? Will they essentially be a standard BPO with a standard or militia core? And won't that deter anyone from buying a handful of standard BPO suits?
Just some thoughts that popped up in my head as I digested this great idea.
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Thaddeus Reynolds
Facepunch Security
266
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Posted - 2015.05.15 14:14:00 -
[138] - Quote
'Gû¦'
Elegant solution is elegant
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9970
|
Posted - 2015.05.15 14:22:00 -
[139] - Quote
So as far as how this idea came into existence, as stated in the OP I'm not the original creator of this idea but only the guy who saw it and was taken back by the ingenious nature and couldn't let it sit buried in a different thread. However, I don't think anyone could of really thought this up until CCP proved to us they could add new unique fitting slots like the SKIN slot. That definitely opened the realm of possibility
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Regis Blackbird
DUST University Ivy League
874
|
Posted - 2015.05.15 14:23:00 -
[140] - Quote
Brilliant idea! +1 |
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9970
|
Posted - 2015.05.15 14:26:00 -
[141] - Quote
kiarbanor wrote:Joel II X wrote:Awesome idea, but if I have a BPO suit and add a prototype core, wouldn't it be a cheaper BPO since it's a proto fit minus the cost of a STD suit? 3 ISK may seem like nothing, but it adds up eventually.
Other than that, it really is a grand idea. +1 Maybe make it so that with any BPO suit you can't change out the core; it's automatically fitted with a militia or standard BPO core. But this makes me think of other BPOs. What about Apex suits? How do you justify buying (or already having purchased) an Apex when you can simply get a Quafe standard suit that will have the same slot layout and the same type of core? I won't spend all that AUR--or time in FW--just to get BPO modules that can't be used on any other suit. Also, what about Frontline suits? Will they essentially be a standard BPO with a standard or militia core? And won't that deter anyone from buying a handful of standard BPO suits? Just some thoughts that popped up in my head as I digested this great idea. I'm thinking perhaps all suits are cheap one time purchase BPOs and we delegate the regular cost to the power cores. For your BPOs you'd get a BPO power core in exchange. APEX power cores could perhaps fill in the slots with free gear as well that you could swap out. Good point with starter fits though.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Tebu Gan
Capital Acquisitions LLC
1426
|
Posted - 2015.05.15 14:27:00 -
[142] - Quote
+1 and Bump
Tanks - Balancing Turrets
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kiarbanor
S.e.V.e.N.
514
|
Posted - 2015.05.15 14:40:00 -
[143] - Quote
Aero Yassavi wrote:kiarbanor wrote:Joel II X wrote:Awesome idea, but if I have a BPO suit and add a prototype core, wouldn't it be a cheaper BPO since it's a proto fit minus the cost of a STD suit? 3 ISK may seem like nothing, but it adds up eventually.
Other than that, it really is a grand idea. +1 Maybe make it so that with any BPO suit you can't change out the core; it's automatically fitted with a militia or standard BPO core. But this makes me think of other BPOs. What about Apex suits? How do you justify buying (or already having purchased) an Apex when you can simply get a Quafe standard suit that will have the same slot layout and the same type of core? I won't spend all that AUR--or time in FW--just to get BPO modules that can't be used on any other suit. Also, what about Frontline suits? Will they essentially be a standard BPO with a standard or militia core? And won't that deter anyone from buying a handful of standard BPO suits? Just some thoughts that popped up in my head as I digested this great idea. I'm thinking perhaps all suits are cheap one time purchase BPOs and we delegate the regular cost to the power cores. For your BPOs you'd get a BPO power core in exchange. APEX power cores could perhaps fill in the slots with free gear as well that you could swap out. Good point with starter fits though.
Yeah, my initial thought is that the only way this will work with BPOs is if you make them "better" than they were before, or else you're going to get a major outcry from the playerbase. The standard BPOs would be better with this core idea since you're gaining extra slots.
The ones I would worry about are Apex. Even Frontline isn't a huge concern since there is no money or time exchanged for those.
But if Apex isn't figured out correctly and properly thought through--knowing full well CCP will most likely never refund money--then there is a chance that people will get very, very upset.
Would it be too much to give Apex an advanced BPO core on top of having the BPO modules that can't be used on other suits? Would that be too much? I mean, in essence, you're only adding the cost of a current advanced suit, which isn't that much ISK. It will be able to fit more proto/advanced modules and weapons, but--then again--the user is taking on the risk of losing ISK.
I don't know, I would have to think it through some more. |
Hawkings Greenback
Dead Man's Game
351
|
Posted - 2015.05.15 14:44:00 -
[144] - Quote
Aero Yassavi wrote:So as far as how this idea came into existence, as stated in the OP I'm not the original creator of this idea but only the guy who saw it and was taken back by the ingenious nature and couldn't let it sit buried in a different thread. However, I don't think anyone could of really thought this up until CCP proved to us they could add new unique fitting slots like the SKIN slot. That definitely opened the realm of possibility
This to be honest.
It's going to be hard not to go nuts with the idea. Let's hope the basic principle is possible and Ratatti can crunch the info.
Damn if it isn't the simplest ideas that are the best.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9976
|
Posted - 2015.05.15 15:03:00 -
[145] - Quote
I'm going to flat out say no the APEX being advanced cores. There must be a better way.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Droopy Bawlz
myrtle beach leap frogz
296
|
Posted - 2015.05.15 15:17:00 -
[146] - Quote
Why not Sticky this so it stays Upfront and doesn't disappear into the dark abyss called the GD.
STICKY THIS THREAD GM
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
https://www.youtube.com/watch?v=ee925OTFBCA
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Ripley Riley
Incorruptibles
10184
|
Posted - 2015.05.15 15:17:00 -
[147] - Quote
Aero Yassavi wrote:I'm going to flat out say no the APEX being advanced cores. Seconded. APEX should have a standard core.
@Ripley_Riley
"Ripley > Soraya" - Arkena Wyrnspire
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kiarbanor
S.e.V.e.N.
514
|
Posted - 2015.05.15 15:21:00 -
[148] - Quote
Aero Yassavi wrote:I'm going to flat out say no the APEX being advanced cores. There must be a better way.
Yeah, I can't think of one. I know the standard BPO modules that can't be put on any other suit will not be enough. So, there has to be something else I'm not thinking. As of right now with this idea, the only difference between a standard BPO and an Apex BPO are the standard BPO modules/weapons. Let's say you use standard non-BPO modules/weapons on a standard BPO. How much would that cost? Like 20k ISK?
That's not enough to justify the time or money spent on Apex's. |
kiarbanor
S.e.V.e.N.
514
|
Posted - 2015.05.15 15:23:00 -
[149] - Quote
Ripley Riley wrote:Aero Yassavi wrote:I'm going to flat out say no the APEX being advanced cores. Seconded. APEX should have a standard core.
Maybe you can think of something, Rip, but then how do you justify standard BPO suits with standard BPO cores against Apex BPO suits (with the same slots) with a standard BPO core? Again, the only thing you're gaining between the two are standard BPO mods/weapons that cost very little ISK, if you purchase them outright.
Use that big brain of yours and come up with a solution. |
Ripley Riley
Incorruptibles
10185
|
Posted - 2015.05.15 15:28:00 -
[150] - Quote
kiarbanor wrote:Maybe you can think of something, Rip, but then how do you justify standard BPO suits with standard BPO cores against Apex BPO suits (with the same slots) with a standard BPO core? Again, the only thing you're gaining between the two are standard BPO mods/weapons that cost very little ISK, if you purchase them outright.
Use that big brain of yours and come up with a solution. Banor, you get that amazing APEX color scheme!
I would be comfortable with a special APEX core that is somewhere between a standard and advanced core in PG/CPU. Let's call it Standard+ core. The Standard+ would be designed around allowing the APEX to run it's loadout + 2 - 3 advanced modules or an advanced weapon.
@Ripley_Riley
"Ripley > Soraya" - Arkena Wyrnspire
|
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Gregor stormwalker
Closed Beta Retirement Home
125
|
Posted - 2015.05.15 15:31:00 -
[151] - Quote
Breakin Stuff wrote:Dragonet Minamoto wrote:Avallo Kantor wrote:Robert Conway wrote:How would Officer suits work due to their unique style? Officer dropsuits have unique slot configurations. Powercores (as proposed) do not have the ability to modify slot layout. As such, Officer Dropsuits would still be separate. Powercores, as currently described, only enhance PG/CPU layout, which in combination with a 'teiricide' effort would effectively reduce the number of dropsuits from 120 down to a handful. Brilliant idea. But why couldn't certain power cores not also unlock slots. I mean the dropsuit could already have all slots coded into, but they are "offline" until powered up by a certain power core. So a prototype power core gives + x power grid, + x CPU and power, +1 additional high slot etc. You could easily argue that with lower power cores, the suit can't handle all slots filled. Sounds viable to me without complicating the whole approach too much. But even the original idea would be much better than what we have now! Because getting rid of slot progression is the point
To my mind the brilliance of this idea is in the memory saving by off loading the PG/CPU to a module their is little reason why slot layout can not also be off loaded, In fact if you do not how do you give a logie more equipment slots than an assault with out having 2 suits of the same size with different slot layouts.
also a better name than "powercores" would be "sub-system" so you choose/skill into your base suit then equip/skill a sub system for that suit (Gallente assault sub system).
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9980
|
Posted - 2015.05.15 15:32:00 -
[152] - Quote
kiarbanor wrote:Aero Yassavi wrote:I'm going to flat out say no the APEX being advanced cores. There must be a better way. Yeah, I can't think of one. I know the standard BPO modules that can't be put on any other suit will not be enough. So, there has to be something else I'm not thinking. As of right now with this idea, the only difference between a standard BPO and an Apex BPO are the standard BPO modules/weapons. Let's say you use standard non-BPO modules/weapons on a standard BPO. How much would that cost? Like 20k ISK? That's not enough to justify the time or money spent on Apex's. The inherent problem here is APEX suits were designed without tiericide in mind, and by introducing tiericide is hard to fix APEX suits. This will be on my mind all day, I'd like to find a solution without scrapping them and giving refunds.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9980
|
Posted - 2015.05.15 15:33:00 -
[153] - Quote
Gregor stormwalker wrote:Breakin Stuff wrote:Dragonet Minamoto wrote:Avallo Kantor wrote:Robert Conway wrote:How would Officer suits work due to their unique style? Officer dropsuits have unique slot configurations. Powercores (as proposed) do not have the ability to modify slot layout. As such, Officer Dropsuits would still be separate. Powercores, as currently described, only enhance PG/CPU layout, which in combination with a 'teiricide' effort would effectively reduce the number of dropsuits from 120 down to a handful. Brilliant idea. But why couldn't certain power cores not also unlock slots. I mean the dropsuit could already have all slots coded into, but they are "offline" until powered up by a certain power core. So a prototype power core gives + x power grid, + x CPU and power, +1 additional high slot etc. You could easily argue that with lower power cores, the suit can't handle all slots filled. Sounds viable to me without complicating the whole approach too much. But even the original idea would be much better than what we have now! Because getting rid of slot progression is the point To my mind the brilliance of this idea is in the memory saving by off loading the PG/CPU to a module their is little reason why slot layout can not also be off loaded, In fact if you do not how do you give a logie more equipment slots than an assault with out having 2 suits of the same size with different slot layouts. also a better name than "powercores" would be "sub-system" so you choose/skill into your base suit then equip/skill a sub system for that suit (Gallente assault sub system). I like sub systems. Also clears up any confusion between power core and power grid.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Ripley Riley
Incorruptibles
10185
|
Posted - 2015.05.15 15:33:00 -
[154] - Quote
Gregor stormwalker wrote:also a better name than "powercores" would be "sub-system" so you choose/skill into your base suit then equip/skill a sub system for that suit (Gallente assault sub system). "Sub-system" is already used by the warbarge as a kind of module.
Prototype Gallente Assault Sub-System Advanced Caldari Logistics Sub-System Militia Minmatar Light Sub-System
Pretty easy to understand. It could work.
I thought about "motherboard", but that denotes CPU more than PG. Naming things is hard.
@Ripley_Riley
"Ripley > Soraya" - Arkena Wyrnspire
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8784
|
Posted - 2015.05.15 15:36:00 -
[155] - Quote
Aero Yassavi wrote:kiarbanor wrote:Aero Yassavi wrote:I'm going to flat out say no the APEX being advanced cores. There must be a better way. Yeah, I can't think of one. I know the standard BPO modules that can't be put on any other suit will not be enough. So, there has to be something else I'm not thinking. As of right now with this idea, the only difference between a standard BPO and an Apex BPO are the standard BPO modules/weapons. Let's say you use standard non-BPO modules/weapons on a standard BPO. How much would that cost? Like 20k ISK? That's not enough to justify the time or money spent on Apex's. The inherent problem here is APEX suits were designed without tiericide in mind, and by introducing tiericide is hard to fix APEX suits. This will be on my mind all day, I'd like to find a solution without scrapping them and giving refunds.
True tiericide and the elimination of about 140 discrete suits from the arsenal means there's potential room for a few nonstandard setups and specialist suits that behave in a manner not identical to other dropsuits of the same type. LP dropsuits could potentially set the gold standard for that tier gap between standard dropsuits and officer fits. Doesn't necessarily mean they'd have a better power core (unless you buy one with LP)
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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vogon mugwump
Corrosive Synergy Rise Of Legion.
73
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Posted - 2015.05.15 15:37:00 -
[156] - Quote
Why not just core or reactor? |
kiarbanor
S.e.V.e.N.
514
|
Posted - 2015.05.15 16:54:00 -
[157] - Quote
Rip, you would bring in the color scheme. And I'm not sure a little more CPU/PG will be that much of an incentive to buy Apex over standard BPO.
What if Apex suits get two advanced mods/weapon BPOs. For Assaults, you get both weapons moved to advanced. But they're BPOs. You can't move them to another suit, just like the standard mods/weapons are now.
For Logis, you get an advanced weapon and one advanced piece of equipment.
As for the core, you only get the militia/standard BPO. So, with the advanced weapons or equipment BPOs on the suit, it will make it tougher to fit more stuff. However, you still have a pretty big incentive to buy them--in my humble opinion--because you get a couple advanced BPO pieces.
That's just one thought that came to my mind as I was eating lunch. |
Jaran Vilktar
Ultimate Spawn Smart Deploy
215
|
Posted - 2015.05.15 16:56:00 -
[158] - Quote
Best thing I've read in GD since forever. +3 Also, yes I managed to like your post 3 times.
I can't believe I did it. 514 Logins
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sabre prime
Crux Special Tasks Group Gallente Federation
1002
|
Posted - 2015.05.15 17:01:00 -
[159] - Quote
In all my years (!) of being a part of Dust and it's forums this has to be one of the best threads/ideas ever.
Call them 'dropsuit cores' or 'dropsuit core modifiers' or whatever, but make this happen. Such a simple but disruptive idea that could transform the game.
The slow blade penetrates the shield.
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Llast 326
An Arkhos
7417
|
Posted - 2015.05.15 17:06:00 -
[160] - Quote
AeroGǪ BrilliantGǪ just bloody brilliant.
Still wish your awesome FW idea had been implemented.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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castba
Rogue Instincts New Eden's Heros
888
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Posted - 2015.05.15 17:14:00 -
[161] - Quote
Aero Yassavi wrote:kiarbanor wrote:Aero Yassavi wrote:I'm going to flat out say no the APEX being advanced cores. There must be a better way. Yeah, I can't think of one. I know the standard BPO modules that can't be put on any other suit will not be enough. So, there has to be something else I'm not thinking. As of right now with this idea, the only difference between a standard BPO and an Apex BPO are the standard BPO modules/weapons. Let's say you use standard non-BPO modules/weapons on a standard BPO. How much would that cost? Like 20k ISK? That's not enough to justify the time or money spent on Apex's. The inherent problem here is APEX suits were designed without tiericide in mind, and by introducing tiericide is hard to fix APEX suits. This will be on my mind all day, I'd like to find a solution without scrapping them and giving refunds. The module and weapon loadout could still apply when selecting the Apex powercore, thus the advantage is still a shiney golden free fully kitted out suit.
"When everything is OP, nothing is" - CCP Ratatti
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Operative 1174 Uuali
Y.A.M.A.H
702
|
Posted - 2015.05.15 17:22:00 -
[162] - Quote
CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff.
Yes, Rat. Do this feature!
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2346
|
Posted - 2015.05.15 17:22:00 -
[163] - Quote
How about COREs?
Command-operating recalcitrant-engines?
Sometimes I THINK you're r-tarded, most times I KNOW you're r-tarded. I less than three you DUST forums.
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kiarbanor
S.e.V.e.N.
514
|
Posted - 2015.05.15 17:27:00 -
[164] - Quote
castba wrote:Aero Yassavi wrote:kiarbanor wrote:Aero Yassavi wrote:I'm going to flat out say no the APEX being advanced cores. There must be a better way. Yeah, I can't think of one. I know the standard BPO modules that can't be put on any other suit will not be enough. So, there has to be something else I'm not thinking. As of right now with this idea, the only difference between a standard BPO and an Apex BPO are the standard BPO modules/weapons. Let's say you use standard non-BPO modules/weapons on a standard BPO. How much would that cost? Like 20k ISK? That's not enough to justify the time or money spent on Apex's. The inherent problem here is APEX suits were designed without tiericide in mind, and by introducing tiericide is hard to fix APEX suits. This will be on my mind all day, I'd like to find a solution without scrapping them and giving refunds. The module and weapon loadout could still apply when selecting the Apex powercore, thus the advantage is still a shiney golden free fully kitted out suit.
The problem, castba, is that people will not invest time in FW or money to buy an Apex suit that only gives you standard BPO modules. One of the main reasons people invested the time or money in Apex was because they have the slot configuration of a proto suit. With this new idea, a proto suit and a standard suit will have the same slot configuration.
There needs to be a clearer distinguishing factor between Apex and standard BPO, other than standard pre-fitted weapons/mods.
And Aero, I think you fix the Frontline issue by just biting the bullet and having those suits have a different slot configuration than their "real" counterparts.
I still vote that we eliminate all basic suits. That will free up even more room. |
Marcus Stormfire
G.R.A.V.E The Ditanian Alliance
97
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Posted - 2015.05.15 17:56:00 -
[165] - Quote
Love it! +1
Raise of hands to whoever would love to sport a shiny neon green and Purple Quafe core. (Raises Hand)
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1207
|
Posted - 2015.05.15 18:10:00 -
[166] - Quote
Simply a great idea
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Avallo Kantor
677
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Posted - 2015.05.15 19:22:00 -
[167] - Quote
kiarbanor wrote:Aero Yassavi wrote:kiarbanor wrote:Joel II X wrote:Awesome idea, but if I have a BPO suit and add a prototype core, wouldn't it be a cheaper BPO since it's a proto fit minus the cost of a STD suit? 3 ISK may seem like nothing, but it adds up eventually.
Other than that, it really is a grand idea. +1 Maybe make it so that with any BPO suit you can't change out the core; it's automatically fitted with a militia or standard BPO core. But this makes me think of other BPOs. What about Apex suits? How do you justify buying (or already having purchased) an Apex when you can simply get a Quafe standard suit that will have the same slot layout and the same type of core? I won't spend all that AUR--or time in FW--just to get BPO modules that can't be used on any other suit. Also, what about Frontline suits? Will they essentially be a standard BPO with a standard or militia core? And won't that deter anyone from buying a handful of standard BPO suits? Just some thoughts that popped up in my head as I digested this great idea. I'm thinking perhaps all suits are cheap one time purchase BPOs and we delegate the regular cost to the power cores. For your BPOs you'd get a BPO power core in exchange. APEX power cores could perhaps fill in the slots with free gear as well that you could swap out. Good point with starter fits though. Yeah, my initial thought is that the only way this will work with BPOs is if you make them "better" than they were before, or else you're going to get a major outcry from the playerbase. The standard BPOs would be better with this core idea since you're gaining extra slots. The ones I would worry about are Apex. Even Frontline isn't a huge concern since there is no money or time exchanged for those. But if Apex isn't figured out correctly and properly thought through--knowing full well CCP will most likely never refund money--then there is a chance that people will get very, very upset. Would it be too much to give Apex an advanced BPO core on top of having the BPO modules that can't be used on other suits? Would that be too much? I mean, in essence, you're only adding the cost of a current advanced suit, which isn't that much ISK. It will be able to fit more proto/advanced modules and weapons, but--then again--the user is taking on the risk of losing ISK. I don't know, I would have to think it through some more.
Recall, the initial idea with SKIN Modules is to divide all current BPOs with unique textures (which is all of them?) into a "regular BPO" and the "SKIN", so that you will eventually be able to sport that Quafe skin on any version of that suit.
So alot of those BPOs are already going into the more important part, the SKIN, and now perhaps a 'std' Powercore BPO to go along with it, as Aero suggested.
As for Frontline, they could always be their own dropsuit class, or perhaps be reevaluated in the process to perhaps become a 'militia' version of an existing medium frame. After all the intent with frontline suits is still to keep them as a 'baseline' level of competitiveness for play. |
Dreis ShadowWeaver
0uter.Heaven Back and Forth
3967
|
Posted - 2015.05.15 19:25:00 -
[168] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Holy moly, what a likefarm!
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 28/30 exclusively Minja
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VAHZZ
2108
|
Posted - 2015.05.15 19:37:00 -
[169] - Quote
I just now noticed you are near 100 likes on OP.
DAMN YOU AERO! *cries in corner*
"I bring nothing; I bless nothing, I save nothing, I just; erase. Completely. Shatter."
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RedBleach LeSanglant
Fraternity of St. Venefice Amarr Empire
812
|
Posted - 2015.05.15 20:29:00 -
[170] - Quote
MINA Longstrike wrote:Copypasting from other thread and expanding with a little extra stream of thought: Would it be possible to assign a suits role bonus to the powercore module? and allow it to enable/disable slots?
So in theory you only have light, medium and heavy frames but the powercore applies the role bonus (via referencing a check on player skill level), pg/cpu values and flavors/enables weapon loadouts - assuming tiericide here. Commandos might need their own frame still but that drops the huge number of suits in the game down to 16 or so.
It sounds like this set up might take some load off of the server as there'd no longer be a huge number of unique dropsuits just the same suits running different skins/powercores.
All suits come with 'militia powercores' fitted that don't have role bonuses and provide the current stats of militia suits, then skilling into [flavor of dropsuit] both unlocks the powercore/doctrine (I like the sound of [racial assault] doctrine because datacores already exist in eve), this might allow us to prune it down to like 3 suits per race.
If it can be set up so that powercores enable or disable specific slots (ie commando's 2 light weapons, logis -> more equipment & no sidearm) it might be possible to get it down to 12 dropsuits total. Powercores could be bought with LP, Aur or Isk.
I get it. and from a spreadsheet point of view it could work. However we are also speaking that visually these suits are different. Thus it may only eliminate the 2 medium roles as they share the same frame.
Good inspiration, but I feel that problems will arise the deeper we go into the subject matter.
The Logi Code. Creator, Believer, Follower
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RedBleach LeSanglant
Fraternity of St. Venefice Amarr Empire
812
|
Posted - 2015.05.15 20:48:00 -
[171] - Quote
Aero Yassavi wrote:kiarbanor wrote:Joel II X wrote:Awesome idea, but if I have a BPO suit and add a prototype core, wouldn't it be a cheaper BPO since it's a proto fit minus the cost of a STD suit? 3 ISK may seem like nothing, but it adds up eventually.
Other than that, it really is a grand idea. +1 Maybe make it so that with any BPO suit you can't change out the core; it's automatically fitted with a militia or standard BPO core. But this makes me think of other BPOs. What about Apex suits? How do you justify buying (or already having purchased) an Apex when you can simply get a Quafe standard suit that will have the same slot layout and the same type of core? I won't spend all that AUR--or time in FW--just to get BPO modules that can't be used on any other suit. Also, what about Frontline suits? Will they essentially be a standard BPO with a standard or militia core? And won't that deter anyone from buying a handful of standard BPO suits? Just some thoughts that popped up in my head as I digested this great idea. I'm thinking perhaps all suits are cheap one time purchase BPOs and we delegate the regular cost to the power cores. For your BPOs you'd get a BPO power core in exchange. APEX power cores could perhaps fill in the slots with free gear as well that you could swap out. Good point with starter fits though.
Better. It has taken me a while to come around to the idea but yes.
BPO suits = skin, suit, STD power core forever APEX suits = skin, suit, 'X' power core, and preloaded equipment forever
Redbleach... just a skin suit.
The Logi Code. Creator, Believer, Follower
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Kaeru Nayiri
Ready to Play
1197
|
Posted - 2015.05.15 22:15:00 -
[172] - Quote
Suggestions on the topic of APEX suits and how "roles" should be addressed:
Each "role" should have it's own CORE.
Example: Adv. Caldari Logi CORE Proto Minmatar Heavy Frame CORE Basic Gallente Sentinel CORE Adv. Amarr Commando CORE
APEX suits will be transformed into COREs (as well as SKINs) and upoon equipping them to the proper suit, they will automatically fill the module slots with their predefined configuration. It remains to be decided if they should be editable after that or not, but certainly possible.
Also wish to remind everyone that currently, editable APEX suits are THE BASIC suits of Tiercide, all slots unlocked but only basic levels PG / CPU. They are the living breathing examples of Tiercide for Dust514.
Know what cannot be known.
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Nocturnal Soul
Primordial Threat
6402
|
Posted - 2015.05.15 22:18:00 -
[173] - Quote
All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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MINA Longstrike
Kirjuun Heiian
3136
|
Posted - 2015.05.15 22:26:00 -
[174] - Quote
I currently like how apex functions right now and unlocking it has provided a great argument from tiericide - even if every other suit was changed to apex slots, they are a bpo dropsuit that comes with a huge amount of free modules and can be run ENTIRELY free or you can change a few things up and it becomes 5-15k per suit or so and a lot 'better'.
A few small customizations and they become a desireable and cheap suit for all game modes.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Avallo Kantor
685
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Posted - 2015.05.15 22:38:00 -
[175] - Quote
Nocturnal Soul wrote:All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD
I think you misunderstand the point of this argument, the powercore idea is such that the powercores cost an ammount of ISK / AUR / LP equal to what is currently available for said suit, and then having the actual dropsuit itself become a BPO. Without said powercore it is, in effect, a militia level suit. (which many players already have a BPO in some form via newplayer suits)
In this way the economy in no way changes, but the number of dropsuits (which impact performance / memory for the game) is reduced by a drastic amount. This in turn allows more room to be freed up for performance / other things. The end effect in game wise is that you still pay the same amount for Suit X, but instead of buying the suit, you buy the powercore for said suit.
This also allows a good degree more ease in 'upgrading' fittings, as you don't have to create a whole new suit when you are ready to move up a tier, just copy the current suit, replace the powercore, and you are good to go.
Trust me when I say I in no way want this idea to take away the economy that makes this game so unique, and in my opinion, fun.
"Mind Blown" - CCP Rattati
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Hawkings Greenback
Dead Man's Game
357
|
Posted - 2015.05.15 22:47:00 -
[176] - Quote
Nocturnal Soul wrote:All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD
The "core" and modules would still cost ISK. If needed the cost of both could be increased to compensate for the lost cost of the suit.
Easy.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
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Nocturnal Soul
Primordial Threat
6402
|
Posted - 2015.05.15 22:49:00 -
[177] - Quote
Hawkings Greenback wrote:Nocturnal Soul wrote:All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD The "core" and modules would still cost ISK. If needed the cost of both could be increased to compensate for the lost cost of the suit. Easy. The dropsuit also needs to cost isk.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Avallo Kantor
685
|
Posted - 2015.05.15 23:05:00 -
[178] - Quote
Nocturnal Soul wrote:Hawkings Greenback wrote:Nocturnal Soul wrote:All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD The "core" and modules would still cost ISK. If needed the cost of both could be increased to compensate for the lost cost of the suit. Easy. The dropsuit also needs to cost isk.
It could well cost ISK, but a BPO would probably be a better solution.
Again, the core will cost the SAME AMOUNT as what the same level dropsuit currently costs. There is NO difference in the cost of a dropsuit.
With this model the economy of losing suits in NO WAY changes.
"Mind Blown" - CCP Rattati
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Kain Spero
Negative-Feedback
5176
|
Posted - 2015.05.15 23:32:00 -
[179] - Quote
I-Shayz-I wrote:Could we make the suits 1-time purchase BPOs so you only need to restock power cores?
This is something I was thinking of as well. Make the suits BPOs and shift their cost to the power core.
This power core idea has me grinning ear to ear though.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Hawkings Greenback
Dead Man's Game
357
|
Posted - 2015.05.15 23:56:00 -
[180] - Quote
Nocturnal Soul wrote:Hawkings Greenback wrote:Nocturnal Soul wrote:All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD The "core" and modules would still cost ISK. If needed the cost of both could be increased to compensate for the lost cost of the suit. Easy. The dropsuit also needs to cost isk.
Why if the cost of the suit is shifted to the core ?
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
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Oswald Rehnquist
1550
|
Posted - 2015.05.16 00:14:00 -
[181] - Quote
Hawkings Greenback wrote:Nocturnal Soul wrote:Hawkings Greenback wrote:Nocturnal Soul wrote:All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD The "core" and modules would still cost ISK. If needed the cost of both could be increased to compensate for the lost cost of the suit. Easy. The dropsuit also needs to cost isk. Why if the cost of the suit is shifted to the core ?
I don't see why both can't cost something. In fact, the way I see it, when you buy a suit it automatically comes with a standard or militia core (however its being organized). If you want to upgrade it then buy higher powered cores.
This combines two items into one, instead of a bpo plus lowest core tier. Just have a suit with the lowest core tier as a default.
Below 28 dB
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MINA Longstrike
Kirjuun Heiian
3137
|
Posted - 2015.05.16 00:23:00 -
[182] - Quote
Further thoughts. If we were able to have the powercores modify slots... could we not assign all base suit attributes to the powercore, so shields, armor, recharge values, movement speed, pg, cpu and even slots could be done with them paring suits down to just the models with all other things being provided by the powercore.
I've gotten some feedback from people who don't like the name of 'powercore' as they don't feel its really lore-y enough. I kind of like the idea of some sort of acronym that incorporates aspects of subsytems, reactor, computer and datacore (datacores in eve represent the sum of a races knowledge about [subject]). So the datacore provides doctrinal info, the computer provides cpu, the reactor provides powergrid (and support for shield and armor functions?) and the subsystems flavor some of the other things like profile, scans and equipment/weapons.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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deezy dabest
2280
|
Posted - 2015.05.16 00:25:00 -
[183] - Quote
Just make all suits unlimited and free with a militia power core installed. This would be great for new players as it gives them something free to toy with.
All suits would have prototype slot layouts.
New players get a boost while veterans have new things to toy with.
One thing would be that pg/cpu skills would not apply to militia mods so that veterans would have an extreme amount of trouble fitting a good suit using those freebies.
BPOs would include a standard power core in essence making them similar to apex suits but with no mods included.
APEX suits would have a power core that will not function unless all of the prefit modules are plugged in.
This would make progression in Dust FAR more simple. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2761
|
Posted - 2015.05.16 00:50:00 -
[184] - Quote
To generalize this idea and squeeze the absolute most out of it:
Think of every system we have in Dust dropsuits: Mobility, tacnet, powergrid, CPU, hislots, loslots, weapon slots.
Run all of these via a 'core' module.
The way to think of how to factor these cores/systems is as in Relational Database design - How many systems/cores do we need? Only enough to give us third normal form.
PSN: RationalSpark
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Forced Death
Corrosive Synergy Rise Of Legion.
826
|
Posted - 2015.05.16 00:54:00 -
[185] - Quote
over 100 likes?
i call hax
11M SP
Gallente Logistics G/1 Series
Scout M/1 Series Assault M/1 Series
I'm doing something wrong
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I-Shayz-I
I----------I
5615
|
Posted - 2015.05.16 00:56:00 -
[186] - Quote
100 likes? Holy **** guys
Aero, would you be interested in doing a questionnaire style video about this in order to talk with a little more detail about it, and possibly give your thoughts about the main advantages and disadvantages of a system like this?
7162 wp with a Repair Tool!
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Gregor stormwalker
Closed Beta Retirement Home
128
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Posted - 2015.05.16 01:03:00 -
[187] - Quote
MINA Longstrike wrote:Further thoughts. If we were able to have the powercores modify slots... could we not assign all base suit attributes to the powercore, so shields, armor, recharge values, movement speed, pg, cpu and even slots could be done with them paring suits down to just the models with all other things being provided by the powercore.
I've gotten some feedback from people who don't like the name of 'powercore' as they don't feel its really lore-y enough. I kind of like the idea of some sort of acronym that incorporates aspects of subsytems, reactor, computer and datacore (datacores in eve represent the sum of a races knowledge about [subject]). So the datacore provides doctrinal info, the computer provides cpu, the reactor provides powergrid (and support for shield and armor functions?) and the subsystems flavor some of the other things like profile, scans and equipment/weapons.
If it was done like this new 'Powercores' and associated skills could be added very easy allowing new battlefield roles. Tiercide is not required but even if it implemented at the database level 'powercores' should work like this I think
acronym CORES Computer Ordnance & Rector Enhanced Sub-systems
CORE Combat Orientated Role Enhancement
check out my dust skills planner/ shop front website
http://dust514skillsplanner.azurewebsites.net
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3179
|
Posted - 2015.05.16 01:12:00 -
[188] - Quote
It'a a brilliant idea: brilliant and simple.
I think Aero just scratched the surface of what this new system could be:
For example, this powercore system may be also applied as a slot layout modifier, shield/armor modifier and bonus modifier. After all, what's the difference between, for example, a basic medium frame, an assault and a logistic? CPU, PG, slot layout, HP and bonuses.
These are all values and this powercore would modify many values (actually, all of them) in order to turn, for example, a basic medium frame into a logistic.
By doing this you actually reduce the number of "unique" models at the simplest state of 3 frames * 4 races.
The great thing is:you can do the same with vehicles!
The assault dropship, the militia dropship and the standard dropship all share the same model: using an "assault dropship power core" would turn a "dropship" into an "assault dropship".
It would also allow the wise Rattati to experiment with "new" roles without actually adding new models or would allow CCP to add new models into the mix which will follow the same principle:
MTACs: one model per race, but different roles
Jet Fighters, MAVs, the possibilities are much wider.
What do you guys say? would it work?
Guinea Dust Bunnies are watching you, CCP Rouge.
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Mr.Pepe Le Pew
Art.of.Death
113
|
Posted - 2015.05.16 02:31:00 -
[189] - Quote
Scheneighnay McBob wrote:Initially a good idea, but I want to double check some stuff:
Generally, each race has its own unique CPU/PG ratio. How would that be affected without having to make a unique power core for every race/tier?
Simple. Skill into a Gal Logi suit, skill into Gal Logi suit Pwr Core.
CEO / Art.of.Death
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Mr.Pepe Le Pew
Art.of.Death
113
|
Posted - 2015.05.16 02:34:00 -
[190] - Quote
This is one of those moments in Dust 514 history that will be remembered for years to come. And yes, I do believe a follow up to Dust is coming soon. May it be Dust 514 II or Project Legion. This is a game changer.
Great post. Great idea.
CEO / Art.of.Death
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Mr.Pepe Le Pew
Art.of.Death
114
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Posted - 2015.05.16 02:41:00 -
[191] - Quote
Oswald Rehnquist wrote:Hawkings Greenback wrote:Nocturnal Soul wrote:Hawkings Greenback wrote:Nocturnal Soul wrote:All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD The "core" and modules would still cost ISK. If needed the cost of both could be increased to compensate for the lost cost of the suit. Easy. The dropsuit also needs to cost isk. Why if the cost of the suit is shifted to the core ? I don't see why both can't cost something. In fact, the way I see it, when you buy a suit it automatically comes with a standard or militia core (however its being organized). If you want to upgrade it then buy higher powered cores. This combines two items into one, instead of a bpo plus lowest core tier. Just have a suit with the lowest core tier as a default.
Only if you have to buy your suit once. It would be pointless to keep buying the suit and pwr core over and over again. It's not efficient.
I would propose, for new players making their character, to choose the race and role they wish to play when they're in the academy. In the academy, they get a chance to try all the roles at their full capacity using proto suits and pro to weapons/equipment. After a threshold is reached in each role or missions completed they are given the choice to choose which one they enjoyed using the best. Then will have earned enough money to buy their first bpo suit and their power core is reduced to militia level once they graduate, and slowly skill into them.
*note* these missions that they complete have to be tailored to the specific role they're embarking on. I wouldn't mind seeing one of the missions for the MInja to assassinate a few guys with ishukone nova knives :) The Gallente, infiltrating a hot zone and staying clocked for a certain period of time without being detected. Or the Amarr Logi deploying a crap ton of uplinks out on the field.
This will make the player base more useful.
CEO / Art.of.Death
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Onesimus Tarsus
is-a-Corporation
3465
|
Posted - 2015.05.16 02:58:00 -
[192] - Quote
Good ideas should float.
.emag nug ym tpecxe gnihtyreve sexif gnikamhctam RDK
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Avallo Kantor
688
|
Posted - 2015.05.16 03:13:00 -
[193] - Quote
xxwhitedevilxx M wrote:It'a a brilliant idea: brilliant and simple.
I think Aero just scratched the surface of what this new system could be:
For example, this powercore system may be also applied as a slot layout modifier, shield/armor modifier and bonus modifier. After all, what's the difference between, for example, a basic medium frame, an assault and a logistic? CPU, PG, slot layout, HP and bonuses.
These are all values and this powercore would modify many values (actually, all of them) in order to turn, for example, a basic medium frame into a logistic.
By doing this you actually reduce the number of "unique" models at the simplest state of 3 frames * 4 races.
The great thing is:you can do the same with vehicles!
The assault dropship, the militia dropship and the standard dropship all share the same model: using an "assault dropship power core" would turn a "dropship" into an "assault dropship".
It would also allow the wise Rattati to experiment with "new" roles without actually adding new models or would allow CCP to add new models into the mix which will follow the same principle:
MTACs: one model per race, but different roles
Jet Fighters, MAVs, the possibilities are much wider.
What do you guys say? would it work?
I say it would not work. (With the caveat: Based on what we know now)
The reason the choice was made not to have power cores alter slot layout is because we do not know if that is possible to achieve. The goal here was to make a suggestion within the means we currently have to reduce the number of suits needed in a tiericide situation so that we would not need 'just as many suits'.
What we know can be done:
-Thanks to the SKIN, we know we can add new modules / module types to all suits.
-Thanks to various PG / CPU enhancement equipment we know we can add 0 cost modules that increase PG and CPU.
Combining those two ideas we can get to the concept of the powercore without adding any functionality we aren't aware of / currently does not exist.
The problem with the slot idea, as of now, is that we have no way to -dynamically- alter slot counts except by switching to a new dropsuit object (currently each tier and type of dropsuit is it's own object) Because of that lack of functionality, it is impossible for us as players to suggest ideas that involve such a change without confirmation from CCP.
Given the situation, it would appear, to me, that slots are highly connected to a dropsuit, with no built in way to modify them on the 'fly' (aka without modifying the dropsuit object itself) If this had been possible, they likely would have far less suits in the game, since they could already create a way to have the number of dropsuits (and less) that we are talking about with this idea.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6365
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Posted - 2015.05.16 03:16:00 -
[194] - Quote
Where are people getting the idea that Aero's post suggested all suits become BPOs?
I don't see that anywhere in there.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10026
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Posted - 2015.05.16 03:20:00 -
[195] - Quote
I-Shayz-I wrote:100 likes? Holy **** guys
Aero, would you be interested in doing a questionnaire style video about this in order to talk with a little more detail about it, and possibly give your thoughts about the main advantages and disadvantages of a system like this?
Absolutely.
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Avallo Kantor
690
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Posted - 2015.05.16 03:21:00 -
[196] - Quote
Mobius Wyvern wrote:Where are people getting the idea that Aero's post suggested all suits become BPOs?
I don't see that anywhere in there.
To be fair it was not stated in the initial idea, although it was suggested elsewhere, and I think it's a fairly strong idea.
The original idea was that the suit would be a standard or militia based suit, that then had a powercore slot, with the power cores costing the difference between what a Adv / proto suit costs now, and the cost of the standard / militia frame.
However if 100% of the cost was offloaded onto the power core (which isn't that much of a difference) then we could easily make the dropsuit itself a BPO.
The main reason I like this is that it makes it just a bit easier to worry about restocks, since it's one less thing to worry about restocking, without reducing any of the economy / important features of buying a suit. I personally think it's a great addition to the concept of powercores.
"Mind Blown" - CCP Rattati
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Avallo Kantor
690
|
Posted - 2015.05.16 03:26:00 -
[197] - Quote
Aero Yassavi wrote:I-Shayz-I wrote:100 likes? Holy **** guys
Aero, would you be interested in doing a questionnaire style video about this in order to talk with a little more detail about it, and possibly give your thoughts about the main advantages and disadvantages of a system like this?
Absolutely.
Just a tiny bit jealous of all the likes.
"Mind Blown" - CCP Rattati
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10027
|
Posted - 2015.05.16 03:32:00 -
[198] - Quote
Avallo Kantor wrote:Aero Yassavi wrote:I-Shayz-I wrote:100 likes? Holy **** guys
Aero, would you be interested in doing a questionnaire style video about this in order to talk with a little more detail about it, and possibly give your thoughts about the main advantages and disadvantages of a system like this?
Absolutely. Just a tiny bit jealous of all the likes. I'll get my posse to like all your posts. And of course while I'm very interested in voicing my opinion on the matter in a public video, you definitely deserve the bulk of the credit or rather all of it. I wouldn't do said questionnaire if you weren't allowed in.
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Aero Yassavi
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10027
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Posted - 2015.05.16 03:36:00 -
[199] - Quote
Avallo Kantor wrote:Mobius Wyvern wrote:Where are people getting the idea that Aero's post suggested all suits become BPOs?
I don't see that anywhere in there. To be fair it was not stated in the initial idea, although it was suggested elsewhere, and I think it's a fairly strong idea. The original idea was that the suit would be a standard or militia based suit, that then had a powercore slot, with the power cores costing the difference between what a Adv / proto suit costs now, and the cost of the standard / militia frame. However if 100% of the cost was offloaded onto the power core (which isn't that much of a difference) then we could easily make the dropsuit itself a BPO. The main reason I like this is that it makes it just a bit easier to worry about restocks, since it's one less thing to worry about restocking, without reducing any of the economy / important features of buying a suit. I personally think it's a great addition to the concept of powercores. BPO suits would also solve the issue of basic aurum cores. By that I mean the sit would require no skills but not function without a core. Then the aurum standard core could require no skills to keep everything the same, and then regular ISK core that requires level 1.
This would also mean current BPO's would turn into BPO SKIN mod and BPO core mod.
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Avallo Kantor
692
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Posted - 2015.05.16 03:48:00 -
[200] - Quote
Aero Yassavi wrote:Avallo Kantor wrote:Mobius Wyvern wrote:Where are people getting the idea that Aero's post suggested all suits become BPOs?
I don't see that anywhere in there. To be fair it was not stated in the initial idea, although it was suggested elsewhere, and I think it's a fairly strong idea. The original idea was that the suit would be a standard or militia based suit, that then had a powercore slot, with the power cores costing the difference between what a Adv / proto suit costs now, and the cost of the standard / militia frame. However if 100% of the cost was offloaded onto the power core (which isn't that much of a difference) then we could easily make the dropsuit itself a BPO. The main reason I like this is that it makes it just a bit easier to worry about restocks, since it's one less thing to worry about restocking, without reducing any of the economy / important features of buying a suit. I personally think it's a great addition to the concept of powercores. BPO suits would also solve the issue of basic aurum cores. By that I mean the sit would require no skills but not function without a core. Then the aurum standard core could require no skills to keep everything the same, and then regular ISK core that requires level 1. This would also mean current BPO's would turn into BPO SKIN mod and BPO core mod.
I personally was thinking of the 'coreless' suit either being of just 'militia level' (modified to have less PG / CPU than regular), or just having 0 / 0 stats. I think there can be a strong case for either, and it depends on Rattati's preference. (Although having 'no core' being militia might make things more 'new player' friendly.
Or better yet, just have it be hybrid where 'basic' suits have militia stats, and 'specalist' suits (assault, scout, sent, etc) BPOs start out with 0 / 0
And I completely agree on your second notion.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10028
|
Posted - 2015.05.16 03:54:00 -
[201] - Quote
Lore wise I think they'd be better as militia suits that you must pay for with ISK. Just makes more sense from a RP perspective.
Also just a thought, what if we called these "Rigs" to keep with EVE terminology? I mean sure they don't quite function like RIG mods do in EVE, but at least it'll be a familiar term and given how quickly we go through dropsuits compared to ships I doubt well ever get Rigs in the EVE sense.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6365
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Posted - 2015.05.16 03:54:00 -
[202] - Quote
Aero Yassavi wrote:Avallo Kantor wrote:Mobius Wyvern wrote:Where are people getting the idea that Aero's post suggested all suits become BPOs?
I don't see that anywhere in there. To be fair it was not stated in the initial idea, although it was suggested elsewhere, and I think it's a fairly strong idea. The original idea was that the suit would be a standard or militia based suit, that then had a powercore slot, with the power cores costing the difference between what a Adv / proto suit costs now, and the cost of the standard / militia frame. However if 100% of the cost was offloaded onto the power core (which isn't that much of a difference) then we could easily make the dropsuit itself a BPO. The main reason I like this is that it makes it just a bit easier to worry about restocks, since it's one less thing to worry about restocking, without reducing any of the economy / important features of buying a suit. I personally think it's a great addition to the concept of powercores. BPO suits would also solve the issue of basic aurum cores. By that I mean the sit would require no skills but not function without a core. Then the aurum standard core could require no skills to keep everything the same, and then regular ISK core that requires level 1. This would also mean current BPO's would turn into BPO SKIN mod and BPO core mod. Eh, I guess I see where you're coming from, but I still prefer the initial idea of just adding the Core in and offloading part of the suit cost off onto it.
Replacing every suit you lose is a pretty core mechanic that most players get used to pretty quickly, and also makes more sense from an immersion standpoint which is nice because you don't often get to match the two in terms of game design.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10028
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Posted - 2015.05.16 04:01:00 -
[203] - Quote
Mobius Wyvern wrote:Aero Yassavi wrote:Avallo Kantor wrote:Mobius Wyvern wrote:Where are people getting the idea that Aero's post suggested all suits become BPOs?
I don't see that anywhere in there. To be fair it was not stated in the initial idea, although it was suggested elsewhere, and I think it's a fairly strong idea. The original idea was that the suit would be a standard or militia based suit, that then had a powercore slot, with the power cores costing the difference between what a Adv / proto suit costs now, and the cost of the standard / militia frame. However if 100% of the cost was offloaded onto the power core (which isn't that much of a difference) then we could easily make the dropsuit itself a BPO. The main reason I like this is that it makes it just a bit easier to worry about restocks, since it's one less thing to worry about restocking, without reducing any of the economy / important features of buying a suit. I personally think it's a great addition to the concept of powercores. BPO suits would also solve the issue of basic aurum cores. By that I mean the sit would require no skills but not function without a core. Then the aurum standard core could require no skills to keep everything the same, and then regular ISK core that requires level 1. This would also mean current BPO's would turn into BPO SKIN mod and BPO core mod. Eh, I guess I see where you're coming from, but I still prefer the initial idea of just adding the Core in and offloading part of the suit cost off onto it. Replacing every suit you lose is a pretty core mechanic that most players get used to pretty quickly, and also makes more sense from an immersion standpoint which is nice because you don't often get to match the two in terms of game design. I mean replacing suits and replacing equivalent functioning and costing cores is essentially the same thing.
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I-Shayz-I
I----------I
5616
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Posted - 2015.05.16 04:02:00 -
[204] - Quote
If I can get both Aero and Avallo that would be best.
My personal chat channel is "Dusting Around", but if you have a better channel I can find you both in let me know.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10028
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Posted - 2015.05.16 04:04:00 -
[205] - Quote
I-Shayz-I wrote:If I can get both Aero and Avallo that would be best.
My personal chat channel is "Dusting Around", but if you have a better channel I can find you both in let me know. So your plan is to record in game audio chat for a video? I'm down for that and could even be available now if PSN was working.
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Avallo Kantor
695
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Posted - 2015.05.16 04:31:00 -
[206] - Quote
I'm about to go on vacation, so I'll not be able to log in via DUST. I have an EVE side character I could carry out the convo with (one I hardly play) if that works for you.
"Mind Blown" - CCP Rattati
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Robert Conway
Concordiat Mercenaries
293
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Posted - 2015.05.16 04:37:00 -
[207] - Quote
Nocturnal Soul wrote:All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD https://forums.dust514.com/default.aspx?g=posts&t=202678&find=unread
/\ .| .| Would this idea work for you? Or something like it?
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Robert Conway
Concordiat Mercenaries
293
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Posted - 2015.05.16 04:45:00 -
[208] - Quote
Aero Yassavi wrote:Lore wise I think they'd be better as militia suits that you must pay for with ISK. Just makes more sense from a RP perspective.
Also just a thought, what if we called these "Rigs" to keep with EVE terminology? I mean sure they don't quite function like RIG mods do in EVE, but at least it'll be a familiar term and given how quickly we go through dropsuits compared to ships I doubt well ever get Rigs in the EVE sense. What about TASKs? Tactical Advancement Subsystems Kit?
Also... as I was writing this I had Deja vu.... Like it was meant to be or something... I hate Deja vu... it freaks me out... Haha.
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I-Shayz-I
I----------I
5617
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Posted - 2015.05.16 06:13:00 -
[209] - Quote
I'll be on until downtime tonight. Just got off work. Im free for the next few days, whatever works better for you.
It's just that for some reason, ideas get implemented, or at least seem more realistic, when there is more sources and various media out there covering them.
The sprint glitch, and sidearm damage dropoff ranges were both addressed after I made videos about them, for example.
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Oswald Rehnquist
1553
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Posted - 2015.05.16 06:19:00 -
[210] - Quote
Mr.Pepe Le Pew wrote:
Only if you have to buy your suit once. It would be pointless to keep buying the suit and pwr core over and over again. It's not efficient.
How is it any more or less efficient than buying your weapon over and over again? Care to explain?
Also Dust's appeal is due to the threat of loss which clearly is missing in other shooters, which is why paying real money or hard work is done to minimize this in game experience. CCP's free to play model entirely depends on this for its finances.
BPOs have been one of CCP's money makers. Thus what you are advocating is directly changing one of CCP's traditional sources of income.
Work in baby steps, get slot flattening, powercores ect. Then we can have this separate bpo's for everybody, new player friendly conversation. Lets not risk killing the whole idea by getting people hyped up over changing a major part of CCP's formula for income before we have a finish product.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10035
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Posted - 2015.05.16 06:24:00 -
[211] - Quote
I-Shayz-I wrote:I'll be on until downtime tonight. Just got off work. Im free for the next few days, whatever works better for you.
It's just that for some reason, ideas get implemented, or at least seem more realistic, when there is more sources and various media out there covering them.
The sprint glitch, and sidearm damage dropoff ranges were both addressed after I made videos about them, for example. I'm in that Dusting Around channel
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IAmDuncanIdaho II
Nos Nothi
2359
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Posted - 2015.05.16 08:42:00 -
[212] - Quote
CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff.
Sounds very promising, though I thought you already solved the resource issue with the existing SKIN module addition. However if the number of suits being tracked in game is still causing problems, if refactoring code is an option, you could also consider applying the flyweight pattern. Though these ideas sound like they cover multiple bases, not just performance.
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IAmDuncanIdaho II
Nos Nothi
2359
|
Posted - 2015.05.16 08:52:00 -
[213] - Quote
MINA Longstrike wrote: I've gotten some feedback from people who don't like the name of 'powercore' as they don't feel its really lore-y enough. I kind of like the idea of some sort of acronym that incorporates aspects of subsytems, reactor, computer and datacore (datacores in eve represent the sum of a races knowledge about [subject]). So the datacore provides doctrinal info, the computer provides cpu, the reactor provides powergrid (and support for shield and armor functions?) and the subsystems flavor some of the other things like profile, scans and equipment/weapons.
Jury rigging? |
Robert Conway
Concordiat Mercenaries
293
|
Posted - 2015.05.16 09:06:00 -
[214] - Quote
IAmDuncanIdaho II wrote:MINA Longstrike wrote: I've gotten some feedback from people who don't like the name of 'powercore' as they don't feel its really lore-y enough. I kind of like the idea of some sort of acronym that incorporates aspects of subsytems, reactor, computer and datacore (datacores in eve represent the sum of a races knowledge about [subject]). So the datacore provides doctrinal info, the computer provides cpu, the reactor provides powergrid (and support for shield and armor functions?) and the subsystems flavor some of the other things like profile, scans and equipment/weapons.
Jury rigging? Below is my idea for a new name.
Robert Conway wrote:What about TASKs? Tactical Advancement Subsystems Kit? Also... as I was writing this I had Deja vu.... Shocked Like it was meant to be or something... I hate Deja vu... it freaks me out... Haha.Big smile Edit: Also, you could think of it this way because their "TASK" is to alter and "Advance" your suit. Edit #2: And its a "Kit" of different "Subsystems" that give you a different "Tactical" advantage. Ok I'm done with the edits. But you get my point.
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Tech De Ra
Electronic Sports League
1187
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Posted - 2015.05.16 09:20:00 -
[215] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
Aero when did we say you are allowed have good ideas?
Good idea tho, +1
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10040
|
Posted - 2015.05.16 09:29:00 -
[216] - Quote
Tech De Ra wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Aero when did we say you are allowed have good ideas? Good idea tho, +1 WipEout
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Tech De Ra
Electronic Sports League
1188
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Posted - 2015.05.16 10:40:00 -
[217] - Quote
Aero Yassavi wrote:Tech De Ra wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Aero when did we say you are allowed have good ideas? Good idea tho, +1 WipEout
**** i love wipEout, im so hype for thier next game
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Gregor stormwalker
Closed Beta Retirement Home
134
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Posted - 2015.05.16 11:13:00 -
[218] - Quote
Avallo Kantor wrote:xxwhitedevilxx M wrote:It'a a brilliant idea: brilliant and simple.
I think Aero just scratched the surface of what this new system could be:
For example, this powercore system may be also applied as a slot layout modifier, shield/armor modifier and bonus modifier. After all, what's the difference between, for example, a basic medium frame, an assault and a logistic? CPU, PG, slot layout, HP and bonuses.
These are all values and this powercore would modify many values (actually, all of them) in order to turn, for example, a basic medium frame into a logistic.
By doing this you actually reduce the number of "unique" models at the simplest state of 3 frames * 4 races.
The great thing is:you can do the same with vehicles!
The assault dropship, the militia dropship and the standard dropship all share the same model: using an "assault dropship power core" would turn a "dropship" into an "assault dropship".
It would also allow the wise Rattati to experiment with "new" roles without actually adding new models or would allow CCP to add new models into the mix which will follow the same principle:
MTACs: one model per race, but different roles
Jet Fighters, MAVs, the possibilities are much wider.
What do you guys say? would it work? I say it would not work. (With the caveat: Based on what we know now) The reason the choice was made not to have power cores alter slot layout is because we do not know if that is possible to achieve. The goal here was to make a suggestion within the means we currently have to reduce the number of suits needed in a tiericide situation so that we would not need 'just as many suits'. What we know can be done: -Thanks to the SKIN, we know we can add new modules / module types to all suits. -Thanks to various PG / CPU enhancement equipment we know we can add 0 cost modules that increase PG and CPU. Combining those two ideas we can get to the concept of the powercore without adding any functionality we aren't aware of / currently does not exist. The problem with the slot idea, as of now, is that we have no way to -dynamically- alter slot counts except by switching to a new dropsuit object (currently each tier and type of dropsuit is it's own object) Because of that lack of functionality, it is impossible for us as players to suggest ideas that involve such a change without confirmation from CCP. Given the situation, it would appear, to me, that slots are highly connected to a dropsuit, with no built in way to modify them on the 'fly' (aka without modifying the dropsuit object itself) If this had been possible, they likely would have far less suits in the game, since they could already create a way to have the number of dropsuits (and less) that we are talking about with this idea. Ok I can see your reasoning around not touching slots, but we also don't know that they can't and if by suggesting it they realise they can and that it would make for a better over all system its worth bringing up.
I have no game development knowledge and probably enough database knowledge to make me dangerous. But as others have said essentially what you are proposing is a form of "normalization" in the context of databases, but by only off-loading some of the states you create sort of a half way house that does not fully realize the systems potential. (sorry if you are familiar with normalization just covering bases)
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6366
|
Posted - 2015.05.16 12:59:00 -
[219] - Quote
I like the sound of that a LOT.
For those who aren't going to click the link, this is what's behind it:
Robert Conway wrote:I know this has been talked about before, but with the recent APEX and BPO flood into Dust, some have been uneased by the lack of "risk vs. reward" this brings. Perhaps its time to add a Manufacturing Factory to the Warbarge and turn the BPO's into legit blue prints used to build the suits and other items. Perhaps each level of upgrading could open up one more production line. And each day, each production line would spit out a certain number of items of which ever blue print it was using. Perhaps proto items would spit out 10 per day and militia items could spit out 100 per day.
Thoughts?
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3184
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Posted - 2015.05.16 14:16:00 -
[220] - Quote
Avallo Kantor wrote: I say it would not work. (With the caveat: Based on what we know now)
The reason the choice was made not to have power cores alter slot layout is because we do not know if that is possible to achieve. The goal here was to make a suggestion within the means we currently have to reduce the number of suits needed in a tiericide situation so that we would not need 'just as many suits'.
What we know can be done:
-Thanks to the SKIN, we know we can add new modules / module types to all suits.
-Thanks to various PG / CPU enhancement equipment we know we can add 0 cost modules that increase PG and CPU.
Combining those two ideas we can get to the concept of the powercore without adding any functionality we aren't aware of / currently does not exist.
The problem with the slot idea, as of now, is that we have no way to -dynamically- alter slot counts except by switching to a new dropsuit object (currently each tier and type of dropsuit is it's own object) Because of that lack of functionality, it is impossible for us as players to suggest ideas that involve such a change without confirmation from CCP.
Given the situation, it would appear, to me, that slots are highly connected to a dropsuit, with no built in way to modify them on the 'fly' (aka without modifying the dropsuit object itself) If this had been possible, they likely would have far less suits in the game, since they could already create a way to have the number of dropsuits (and less) that we are talking about with this idea.
I understand your point, but I'd consider the whole thing logically.
Even if we don't know the code and the scripts in Dust, we can safely assume that all the values listed for a drop suit are variables, numerical values that can be dynamical changed by external factors: think about the HP going down when you get hit. An external factor (in this case a weapon that hits you) directly affects your HP making them go down to a determined value. Same goes for modules: a shield extender directly affects your total HP and your shield recharge delay and considering that slots are also a variable (read a number that can be changed) we can safely assume that a high slot module that gives you a +1 low slot is doable since it affects a variable.
I think the reason why there is not a system like this is simply the same reason why there was no system like the one you and Aero described: also, I'm pretty sure that Rattati was/is focused on other aspects of the game (like, for example, why does lag facility lag?)...
After all, we'd just have to ask if it is doable or not, right? *waiting for Rattati*
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8830
|
Posted - 2015.05.16 14:22:00 -
[221] - Quote
Already been confirmed that dynamic activation of slots is impossible. Has to do with how the code is set up.
I suggested that months ago.
Besides, we want to level the playing field with new players, not keep the status quo. DUST needs competitive options at all levels. Right now newbros are competitive pop up dummies that get farmed for WP.
I'm pretty sure having a KDR per match higher than 0.2 is bragging right materiel.
Skills will make up the difference. Protostompers will still be a thing. They just wont have a clear edge over all of the plebes who don't have billions of ISK for running lroto 24/7.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3184
|
Posted - 2015.05.16 14:25:00 -
[222] - Quote
Breakin Stuff wrote:Already been confirmed that dynamic activation of slots is impossible. Has to do with how the code is set up.
I suggested that months ago.
Oh, that sound strange...do you remember in which thread it has been said?
Guinea Dust Bunnies are watching you, CCP Rouge.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8830
|
Posted - 2015.05.16 14:35:00 -
[223] - Quote
xxwhitedevilxx M wrote:Breakin Stuff wrote:Already been confirmed that dynamic activation of slots is impossible. Has to do with how the code is set up.
I suggested that months ago.
Oh, that sound strange...do you remember in which thread it has been said? Biomassed chats while spitballing ideas for tiericide and finding out that some info isn't actually NDA. You're more likely to get at some of it if you don't preface your demand for information with "(insert dev/cpm) iis an incompetent sh*tlord."
I also note that when information is actually shared, a response of "I refuse to believe that" is not an uncommon response.
Thank you all of the asshats doing this so I have to use a pair of pliers and a blowtorch to extract even basic information from people.
Alternatively, one could posit a question requesting a cpm response rather than demanding dev attention. They're usually fairly forthcoming when the answer is not NDA.
Except Soraya.
Assume anything he says is a troll until verified by a third party.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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DeathwindRising
ROGUE RELICS
1071
|
Posted - 2015.05.16 14:36:00 -
[224] - Quote
Im not sure if we should be going nuts with ideas of adding new content just yet. I'd rather see what improving can be made to the game as it is currently if it's possible to recover resources.
Depending on how much we can get back in terms of resources, if we were to add content, I'd honestly make a case for adding PVE over anything else at this point |
xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3186
|
Posted - 2015.05.16 14:48:00 -
[225] - Quote
Breakin Stuff wrote: I also note that when information is actually shared, a response of "I refuse to believe that" is not an uncommon response.
Thank you all of the asshats doing this so I have to use a pair of pliers and a blowtorch to extract even basic information from people.
I'm not saying I refuse to believe that, I was simply looking for more information on why it shouldn't be doable. A technical answer, if you prefer, because it *should* work, for what I know about scripting. And if it doesn't I'd love to know why, since I'm the kind of person that loves to learn new things.
Guinea Dust Bunnies are watching you, CCP Rouge.
|
Robert Conway
Concordiat Mercenaries
297
|
Posted - 2015.05.16 14:54:00 -
[226] - Quote
Mobius Wyvern wrote:I like the sound of that a LOT. You do? Why so? Put a comment in my topic so we don't crowd up this place with off topic stuff.
Idea for player driven marketing and videos
Link
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8831
|
Posted - 2015.05.16 14:58:00 -
[227] - Quote
xxwhitedevilxx M wrote:Breakin Stuff wrote: I also note that when information is actually shared, a response of "I refuse to believe that" is not an uncommon response.
Thank you all of the asshats doing this so I have to use a pair of pliers and a blowtorch to extract even basic information from people.
I'm not saying I refuse to believe that, I was simply looking for more information on why it shouldn't be doable. A technical answer, if you prefer, because it *should* work, for what I know about scripting. And if it doesn't I'd love to know why, since I'm the kind of person that loves to learn new things.
Assume when I say "you asshats" that I am making a generalized statement. The asshats guilty of the crimes know who they are.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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danie sous
DUST BRASIL S.A Rise Of Legion.
40
|
Posted - 2015.05.16 15:17:00 -
[228] - Quote
kiarbanor wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. My only question is, do we really even need basic suits? In my opinion, get rid of them.
Get rid of basic cores... |
Gregor stormwalker
Closed Beta Retirement Home
136
|
Posted - 2015.05.16 15:38:00 -
[229] - Quote
xxwhitedevilxx M wrote:Breakin Stuff wrote: I also note that when information is actually shared, a response of "I refuse to believe that" is not an uncommon response.
Thank you all of the asshats doing this so I have to use a pair of pliers and a blowtorch to extract even basic information from people.
I'm not saying I refuse to believe that, I was simply looking for more information on why it shouldn't be doable. A technical answer, if you prefer, because it *should* work, for what I know about scripting. And if it doesn't I'd love to know why, since I'm the kind of person that loves to learn new things. I will say this if the SDE is anything to go by the database is a hierarchical structure of some sort rather than a relational one, I don't know much about hierarchical structure i'm guessing they are fast, but they are less flexible this maybe the problem. but again I can only speculate
check out my dust skills planner/ shop front website
http://dust514skillsplanner.azurewebsites.net
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6367
|
Posted - 2015.05.16 15:49:00 -
[230] - Quote
So while I was lying in bed last night trying to get to sleep, I had a sudden idea come to me.
We have the Suit Slot at the top of the fitting screen because they removed Restock To way back, right?
Now that we have Restock To returned, that slot doesn't have much purpose, so why not use that top slot as the SKIN slot?
That means the bottom slot currently used for SKINs could be used for the Power Core, which would also mean that with the current fitting screen implementation, the PG and CPU bars would be curving up out of the Power Core slot, which helps to better reinforce the proposed new system for new players just getting into the game.
I think having that kind of visual cue would ease the transition for people who have been playing this whole time, and in quickly educating new players on the system.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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ContraBanJoe
FACTION WARFARE ALLIANCE
415
|
Posted - 2015.05.16 16:27:00 -
[231] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff. HOLY CHRIST HE FINALLY GOT IT, GUYS - HIS SIGNATURE IS NO JOKE Nah but for real dude we've been trying to illustrate this to CCP for a long time now and I'm ecstatic that we might finally get tieracide -as well as- a potential performance boost. Like, the plausibility that this could be the golden change to make Dust 514 what it was always supposed to be is making my heart race right now; I'm so excited. It's so much of a win/win it's like freaggin strawberry covered cheesecake and I'm fat so that similarity works. I'll be -SOOOO PROUD- when Dust 514 manages something like this. The powercore idea was the lynchpin, I have never seen that before. Flat progression isn't a complex idea, but it was lacking. This has some "meat" on it.
I support this idea. My question is, approximately what percentage of system resources would this potentially free up if it were to apply to suits, weapons and vehicles?
4500 INACTIVES
YOU worry about your KDR???? EAT A TIN CAN FROM THE TOP OF A TREE...
TCTR = [TIN CAN / TREE RATIO]
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10050
|
Posted - 2015.05.16 16:28:00 -
[232] - Quote
Good idea Mobius. Additionally, Avallo and I did an interview with Shayz last night (45 minutes long, so he's probably hard at work killing filler) and one of the things we touched on is how overwhelming it could also be for a new player to see around 10 slots to fill on their first suit. Some improved tutorials on modules and such would probably be needed.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
Diablo Gamekeeper
Escrow Removal and Acquisition No Context
236
|
Posted - 2015.05.16 16:39:00 -
[233] - Quote
so, will i have to respec into new skills?
It will be over soon, and when the Dust settles, no one will be left playing.
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Diablo Gamekeeper
Escrow Removal and Acquisition No Context
236
|
Posted - 2015.05.16 16:45:00 -
[234] - Quote
If this is possible, this will be the biggest (and greatest) update. Ever.
It will be over soon, and when the Dust settles, no one will be left playing.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10051
|
Posted - 2015.05.16 16:48:00 -
[235] - Quote
Diablo Gamekeeper wrote:so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them that for now.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
Robert Conway
Concordiat Mercenaries
299
|
Posted - 2015.05.16 16:59:00 -
[236] - Quote
Aero Yassavi wrote:Diablo Gamekeeper wrote:so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them that for now. Did you read my idea for a name change? You probably don't like it though, if you did.
Idea for player driven marketing and videos
Link
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10052
|
Posted - 2015.05.16 17:06:00 -
[237] - Quote
Robert Conway wrote:Aero Yassavi wrote:Diablo Gamekeeper wrote:so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them that for now. Did you read my idea for a name change? You probably don't like it though, if you did. Not sure which one was yours but I read every post in here and liked all the name change proposals. It's just I mainly do this from my phone which is outdated and thus don't comment on everything. I'm sort of waiting for Rattati to come back with good news before going knee deep in naming discussion.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
Robert Conway
Concordiat Mercenaries
300
|
Posted - 2015.05.16 17:18:00 -
[238] - Quote
Aero Yassavi wrote:Robert Conway wrote:Aero Yassavi wrote:Diablo Gamekeeper wrote:so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them that for now. Did you read my idea for a name change? You probably don't like it though, if you did. Not sure which one was yours but I read every post in here and liked all the name change proposals. It's just I mainly do this from my phone which is outdated and thus don't comment on everything. I'm sort of waiting for Rattati to come back with good news before going knee deep in naming discussion. Except mine. Two posts on the 11th page.
This was my idea. You might not like it though.
Robert Conway wrote:What about TASKs? Tactical Advancement Subsystems Kit?
Also... as I was writing this I had Deja vu.... Shocked Like it was meant to be or something... I hate Deja vu... it freaks me out... Haha.Big smile
Edit: Also, you could think of it this way because their "TASK" is to alter and "Advance" your suit.
Edit #2: And its a "Kit" of different "Subsystems" that give you a different "Tactical" advantage.
Ok I'm done with the edits. P But you get my point. Big smile
Idea for player driven marketing and videos
Link
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thor424
Namtar Elite Gallente Federation
197
|
Posted - 2015.05.16 17:29:00 -
[239] - Quote
Not sure how I've ignored this thread, but I'm checking in.
Awesome idea!
Thor's Emporium
|
Avallo Kantor
710
|
Posted - 2015.05.16 18:32:00 -
[240] - Quote
Aero Yassavi wrote:Diablo Gamekeeper wrote:so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them that for now.
(Currently in flight)
Yes, I am terrible at coming up with good names, so the final iteration will likely have a different name.
Besides do we -really- need another Dust thing to abbreviate to PC?
"Mind Blown" - CCP Rattati
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Robert Conway
Concordiat Mercenaries
300
|
Posted - 2015.05.16 18:36:00 -
[241] - Quote
Avallo Kantor wrote:Aero Yassavi wrote:Diablo Gamekeeper wrote:so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them that for now. (Currently in flight) Yes, I am terrible at coming up with good names, so the final iteration will likely have a different name. Besides do we -really- need another Dust thing to abbreviate to PC? Could we create a new tread for naming ideas? There seem to be so many already it would be cool if they were all in one place for organization.
Idea for player driven marketing and videos
Link
|
kiarbanor
S.e.V.e.N.
525
|
Posted - 2015.05.16 18:36:00 -
[242] - Quote
Aero Yassavi wrote:Good idea Mobius. Additionally, Avallo and I did an interview with Shayz last night (45 minutes long, so he's probably hard at work killing filler) and one of the things we touched on is how overwhelming it could also be for a new player to see around 10 slots to fill on their first suit. Some improved tutorials on modules and such would probably be needed.
I'm always for better--any--training. But do you really think new players will be any more confused than they are now? They get the Frontlines to show them basic ideas on how to fit suits.
Again, training is great, but I don't see how this power core idea makes anything more or less complex. The thing to remember is that new players will have never known that there was a time in which standard suits had less slots and no power core.
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Droopy Bawlz
myrtle beach leap frogz
356
|
Posted - 2015.05.16 19:41:00 -
[243] - Quote
dump
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
https://www.youtube.com/watch?v=ee925OTFBCA
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Robert Conway
Concordiat Mercenaries
302
|
Posted - 2015.05.16 19:44:00 -
[244] - Quote
dump? Why dump?
Idea for player driven marketing and videos
Link
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Droopy Bawlz
myrtle beach leap frogz
356
|
Posted - 2015.05.16 19:47:00 -
[245] - Quote
Becauz......shhhhh bumping is technically only allowed in certain parts of the forums. GD isnt one of them. And CCP hasnt stickied this thread yet to keep it at the top of page 1.
So I didnt bump it. Following
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
https://www.youtube.com/watch?v=ee925OTFBCA
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Robert Conway
Concordiat Mercenaries
303
|
Posted - 2015.05.16 19:49:00 -
[246] - Quote
Droopy Bawlz wrote:Becauz......shhhhh bumping is technically only allowed in certain parts of the forums. GD isnt one of them. And CCP hasnt stickied this thread yet to keep it at the top of page 1. So I didnt bump it. Following Ahhh, I see. Dump instead of bump. Well that's an interesting way of looking at it. I'll give you props for that.
Idea for player driven marketing and videos
Link
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Talos Vagheitan
Ancient Exiles.
1275
|
Posted - 2015.05.16 20:08:00 -
[247] - Quote
This right here is why it was such a good idea for CCP to engage the community for feedback and actively listen.
Hat's off to OP(s) and CCP
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
685
|
Posted - 2015.05.16 20:28:00 -
[248] - Quote
I haven't seen any threads for this, so I'm posting it here. Hopefully someone will make one. I'd much rather put a post like this into a place where it doesn't thin out discussion.
GRID
Generator of Resources In Device
CPM
Computation/Power Module
OS
Onboard Systems
NUCES
uNified Utility Core Enhancement System
This one can be made funnier, by making it:
NUKES uNified Utility Kern Enhancement System
Note: Kern is German for Core
GIRTH
Globalized Internals RefiTting Hack
This one could be a setup for a good bit of backstory.
I, for one, would love to upgrade my GIRTH and see dozens of threads about the stompers and their extreme GIRTH builds. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1585
|
Posted - 2015.05.16 22:51:00 -
[249] - Quote
kiarbanor wrote:Aero Yassavi wrote:Good idea Mobius. Additionally, Avallo and I did an interview with Shayz last night (45 minutes long, so he's probably hard at work killing filler) and one of the things we touched on is how overwhelming it could also be for a new player to see around 10 slots to fill on their first suit. Some improved tutorials on modules and such would probably be needed. I'm always for better--any--training. But do you really think new players will be any more confused than they are now? They get the Frontlines to show them basic ideas on how to fit suits. Again, training is great, but I don't see how this power core idea makes anything more or less complex. The thing to remember is that new players will have never known that there was a time in which standard suits had less slots and no power core.
I agree. If anything this simplifies new player experience since the slots are the same for all tiers with this.
Overlord of Broman
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Sicerly Yaw
Quantum times
166
|
Posted - 2015.05.16 23:12:00 -
[250] - Quote
could we not expand on this idea to weapon variants? I'm curious to know if this would be good for the game, and if this was done it'd make it easier to create more variants. would it not? |
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Meisterjager Jagermeister
981
|
Posted - 2015.05.16 23:21:00 -
[251] - Quote
My sincerest apologies if this has been previously addressed (it's just dem 13 pages tho):
If all suits have proto tier slot layouts according to race/role, what is to stop a basic level user from fitting their suit as if it were a different suit?
For example: Let us say I have only invested enough skill points for one level of Gallente Assault which allows me the use of STD level dropsuits only. Presently this suit has a slot layout of 1/3. A proto level GallAss has a layout of 3/5. Under this system, despite having only one level, I would have the 3/5 layout with only PG/CPU to limit my fitting choices. What is there to stop me from using the "power core" cpu/pg allotment to fit all three high slots? The current system allows only one.
If the answer is nothing, then this system also makes dropsuit RACE a redundant asset at early levels. I can now fit my std GA Assault as if it were a std Cal Assault. So if this is true, then why have racial suits at all? Just have one generic role suit?
To maintain racial layouts, you could remove racial slot layouts from the dropsuit and instead tie it to each power grid module, but then you have the same situation we have currently, only trading the suit for a module as we would need a separate module for each tier. No benefits will be gained.
How does this system work without confusing Race/Role slot layouts of differing skill levels?
AKA - StarVenger- Horizons' Edge
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
4078
|
Posted - 2015.05.16 23:28:00 -
[252] - Quote
Meisterjager Jagermeister wrote:My sincerest apologies if this has been previously addressed (it's just dem 13 pages tho):
If all suits have proto tier slot layouts according to race/role, what is to stop a basic level user from fitting their suit as if it were a different suit?
For example: Let us say I have only invested enough skill points for one level of Gallente Assault which allows me the use of only STD level dropsuits. Presently this suit has a slot layout of 1/3. A proto level GallAss has a layout of 3/5. Under this system, despite having only one level, I would have the 3/5 layout with only PG/CPU to limit my fitting choices. What is there to stop me from using the "power core" cpu/pg allotment to fit all three high slots? The current system allows only one.
If the answer is nothing, then this system also makes dropsuit RACE a redundant asset at early levels. I can now fit my std GA Assaultif it were a std Cal Assault. So if this is true, then why have racial suits at all? Just have one generic role suit?
To manitain racial layouts, you could remove racial slot layouts from the dropsuit and instead tie it to each power grid module, but then you have the same situation we have currently, only trading the suit for a module. No benefits will be gained.
How does this system work without confusing Race/Role slot layouts of differing skill levels? I guess I could Armour stack my Minja and pretend it's an Amarr Assault, but that doesn't mean it would be good at it. So whilst you COULD try to fit your Dropsuit like another suit, it wouldn't be that effective. I mean, you could fit a Gal Assault like a Cal Assault now, but do you? I don't see how this would change anything.
My apologies if I've misunderstood what you were getting at.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 30/30 exclusively Minja
|
Maken Tosch
DUST University Ivy League
11692
|
Posted - 2015.05.16 23:33:00 -
[253] - Quote
This
Is
The
Most
Epic
IDEA
EVER!
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Meisterjager Jagermeister
982
|
Posted - 2015.05.16 23:51:00 -
[254] - Quote
Dreis ShadowWeaver wrote: I mean, you could fit a Gal Assault like a Cal Assault now, but do you? I don't see how this would change anything. A layout of 3/5 contains within it the 3/1 layout of a STD CALASS.
An uninhibited pg/cpu allotment allows me to fit the Std GALASS 3/1 (out of the 3/5) the exactly same way I fit the Std CALASS 3/1, thus removing Racial Slot Layouts as a limiting aspect differentiating these two STD level dropsuits from each other.
AKA - StarVenger- Horizons' Edge
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
4084
|
Posted - 2015.05.17 00:10:00 -
[255] - Quote
Meisterjager Jagermeister wrote:Dreis ShadowWeaver wrote: I mean, you could fit a Gal Assault like a Cal Assault now, but do you? I don't see how this would change anything. A layout of 3/5 contains within it the 3/1 layout of a STD CALASS. An uninhibited pg/cpu allotment allows me to fit the Std GALASS 3/1 (out of the 3/5) the exactly same way I fit the Std CALASS 3/1, thus removing Racial Slot Layouts as a limiting aspect differentiating these two STD level dropsuits, one from the other. Ok. In that case, the inherent attributes of the Suits would differentiate them from each other, i.e. Shield regen. However, it would only be like that for the Standard suits in the situation that you're describing.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 30/30 exclusively Minja
|
Joseph Ridgeson
WarRavens
3994
|
Posted - 2015.05.17 00:21:00 -
[256] - Quote
The more I think about this idea, the more I see it as incredibly elegant.
It gets the Tieracide that would solve a lot of different problems and it drops down on the amount of non-needed things in the game. It is a really smooth, though I wonder if it would be more difficult than CCP is capable of doing right now.
Each power core would need to know how much PG/CPU to give each suit based on the role and race, which I wonder if that would be difficult to pull rather than just having huge amount of memory for each suit and having that number tied to the suit. It would certainly require a lot of editing to the game. With us being in a kind of purgatory at the moment, I wonder if it will happen at all.
It certainly should though.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Meisterjager Jagermeister
984
|
Posted - 2015.05.17 00:21:00 -
[257] - Quote
Dreis ShadowWeaver wrote:Ok....However, it would only be like that for the Standard suits in the situation that you're describing. Correct. But then we start down a slippery slope; since the entire point of this system is to remove redundant assets we can now fold those two standard suits into one, and if we continue this trend with any other suits that overlap we may as well re-examine the entire dropsuirt system as a whole, scrap the entire thing and start DUST development all over again *cough*cough*legion*cough*rougewedding*cough.
AKA - StarVenger- Horizons' Edge
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Avallo Kantor
719
|
Posted - 2015.05.17 00:23:00 -
[258] - Quote
Meisterjager Jagermeister wrote:Dreis ShadowWeaver wrote: I mean, you could fit a Gal Assault like a Cal Assault now, but do you? I don't see how this would change anything. A layout of 3/5 contains within it the 3/1 layout of a STD CALASS. An uninhibited pg/cpu allotment allows me to fit the Std GALASS 3/1 (out of the 3/5) the exactly same way I fit the Std CALASS 3/1, thus removing Racial Slot Layouts as a limiting aspect differentiating these two STD level dropsuits, one from the other.
You misunderstand the tiericide; the pg / CPU allotment for each level is based around fitting ALL slots with that level of module.
In your example the 3/5 basic suit would only have fitting resources to put all that at basic, and maybe some adv with high skills. You wouldn't want to shortchange yourself by not fitting all modules. Each race has its own slot layout, and thus still maintain racial variance.
"Mind Blown" - CCP Rattati
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Meisterjager Jagermeister
984
|
Posted - 2015.05.17 00:54:00 -
[259] - Quote
Avallo Kantor wrote:You misunderstand the tiericide; the pg / CPU allotment for each level is based around fitting ALL slots with that level of module.
Then I am not sure I am in favor of tiericide.
You can design for what you intend to happen but players will ALWAYS use it as THEY intend. Give me a 3/5 layout and a STD level module with enough resources to fit all at basic and I'll leave 4 slots empty and fit as much ADV and PROTO as I can. APEX suits avoid this only because they have all slots with locked in pre fits; you cannot leave a slot empty.
You will understand when you see Std level resourced GalAss bouncing around with 3 fibs and 4 or 5 empty low slots or a Std level resourced AmrAss running triple stacked shield extenders and an armor plate in a low slot.
AKA - StarVenger- Horizons' Edge
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
4087
|
Posted - 2015.05.17 01:05:00 -
[260] - Quote
Meisterjager Jagermeister wrote:Avallo Kantor wrote:You misunderstand the tiericide; the pg / CPU allotment for each level is based around fitting ALL slots with that level of module. Then I am not sure I am in favor of tiericide. You can design for what you intend to happen but players will ALWAYS use it as THEY intend. Give me a 3/5 layout and a STD level module with enough resources to fit all at basic and I'll leave 4 slots empty (or fit boosters in them) and fit as much ADV and PROTO as I can. APEX suits avoid this only because they have all slots with locked in pre fits; you cannot leave a slot empty. You will understand when you see Std level resourced GalAss bouncing around with 3 fibs and 4 or 5 empty low slots or a Std level resourced AmrAss running triple stacked shield extenders and an armor plate in a low slot. That'll be fine, because those fits will probably be less effective than their balanced-fitted counterparts.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 30/30 exclusively Minja
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RedBleach LeSanglant
Fraternity of St. Venefice Amarr Empire
825
|
Posted - 2015.05.17 01:25:00 -
[261] - Quote
Dreis ShadowWeaver wrote:Meisterjager Jagermeister wrote:Avallo Kantor wrote:You misunderstand the tiericide; the pg / CPU allotment for each level is based around fitting ALL slots with that level of module. Then I am not sure I am in favor of tiericide. You can design for what you intend to happen but players will ALWAYS use it as THEY intend. Give me a 3/5 layout and a STD level module with enough resources to fit all at basic and I'll leave 4 slots empty (or fit boosters in them) and fit as much ADV and PROTO as I can. APEX suits avoid this only because they have all slots with locked in pre fits; you cannot leave a slot empty. You will understand when you see Std level resourced GalAss bouncing around with 3 fibs and 4 or 5 empty low slots or a Std level resourced AmrAss running triple stacked shield extenders and an armor plate in a low slot. That'll be fine, because those fits will probably be less effective than their balanced-fitted counterparts.
Yep. Countering a racial/inherent weakness in a dropsuit is usually counter productive to a fit for that class/race. Building on Strengths is more efficient and has a lower impact on resources. Sure, a shield tanked Amarr fit can be made, but it still suffers from the lower speed, lower regens, that even when corrected leave it worse off than the proper Caldari build.
A logi can fit what most assaults can, or even scouts, yet the built in weaknesses like lower HP, speed, regen, stamina, etc. make that suit a poor imitation that now excels at even less than it did before. That is why class and race matter. The bonuses and stat differences count alot. Sure, some unique fits occur, but they are the exception. These are rare, and when they begin to dominate (like the killer bees 3 yrs ago, bricked scouts, myofibed flyers) corrective actions are taken.
The Logi Code. Creator, Believer, Follower
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BLOOD Ruler
Kameira Lodge Amarr Empire
1854
|
Posted - 2015.05.17 02:31:00 -
[262] - Quote
Nice idea mate.
No Escaping Reason, No Denying Purpose
For We Know Without Purpose We World Not Exist
The Purpose Of Life Is To End
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5915
|
Posted - 2015.05.17 03:33:00 -
[263] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
When CCP Z suggests something similar, everyone tells him to go to hell.
But when you suggest it, apparently you're the messiah. Lol.
I guess people who are desperate for performance gains will do pretty much anything.
Usually banned for being too awesome.
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Avallo Kantor
731
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Posted - 2015.05.17 04:00:00 -
[264] - Quote
Himiko Kuronaga wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. When CCP Z suggests something similar, everyone tells him to go to hell. But when you suggest it, apparently you're the messiah. Lol. I guess people who are desperate for performance gains will do pretty much anything.
I'd argue it is not similar at all to the Fanfest 2014 presentation on suits that was given by CCP Z.
This is because, at least as many in the player base interpreted it, the idea was to more rigidly tie in use to dropsuit instead of module selection. A lot of his presentation boiled down to unlocking classes more so than providing platforms for fittings to be made. A dropsuit, at the end of the day, should be a platform to allow players choices in module selection that in turn determine battlefield use and ability. This means a module focused approach to battlefield role. Z's idea was much more a dropsuit centric approach where each dropsuit effectively functioned as a class like in many other FPS titles.
Also unlike Z's proposal, this does not functionally change the choices and flexibility at high levels of play. None of the proposed base changes affect protos, instead it improves performance, and puts adv / std in closer alignment to proto. This way moving between the tiers is linear, and not quadratic in power increase.
"Mind Blown" - CCP Rattati
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MINA Longstrike
Kirjuun Heiian
3157
|
Posted - 2015.05.17 05:45:00 -
[265] - Quote
Himiko Kuronaga wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. When CCP Z suggests something similar, everyone tells him to go to hell. But when you suggest it, apparently you're the messiah. Lol. I guess people who are desperate for performance gains will do pretty much anything.
Z's method gated weapons, equipment and modules BEHIND certain dropsuits aka no mass driver if you haven't first skilled into min logi or whatever. No X without skilling into y dropsuit first.
This changes absolutely nothing about how the skill tree works.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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IAmDuncanIdaho II
Nos Nothi
2373
|
Posted - 2015.05.17 07:35:00 -
[266] - Quote
RedBleach LeSanglant wrote:Dreis ShadowWeaver wrote:Meisterjager Jagermeister wrote:Avallo Kantor wrote:You misunderstand the tiericide; the pg / CPU allotment for each level is based around fitting ALL slots with that level of module. Then I am not sure I am in favor of tiericide. You can design for what you intend to happen but players will ALWAYS use it as THEY intend. Give me a 3/5 layout and a STD level module with enough resources to fit all at basic and I'll leave 4 slots empty (or fit boosters in them) and fit as much ADV and PROTO as I can. APEX suits avoid this only because they have all slots with locked in pre fits; you cannot leave a slot empty. You will understand when you see Std level resourced GalAss bouncing around with 3 fibs and 4 or 5 empty low slots or a Std level resourced AmrAss running triple stacked shield extenders and an armor plate in a low slot. That'll be fine, because those fits will probably be less effective than their balanced-fitted counterparts. Yep. Countering a racial/inherent weakness in a dropsuit is usually counter productive to a fit for that class/race. Building on Strengths is more efficient and has a lower impact on resources. Sure, a shield tanked Amarr fit can be made, but it still suffers from the lower speed, lower regens, that even when corrected leave it worse off than the proper Caldari build. A logi can fit what most assaults can, or even scouts, yet the built in weaknesses like lower HP, speed, regen, stamina, etc. make that suit a poor imitation that now excels at even less than it did before. That is why class and race matter. The bonuses and stat differences count alot. Sure, some unique fits occur, but they are the exception. These are rare, and when they begin to dominate (like the killer bees 3 yrs ago, bricked scouts, myofibed flyers) corrective actions are taken.
I agree with your point but what about fitting modules that either *do* fit in with a suit's strengths, or those that are role-neutral (e.g. kincats, EWAR mods).
Does this not enable the STD suit to be better than it is now? It gets closer to the ADV variation, and the ADV variation gets closer to the PRO. Suit progression is compressed. All because there are spare slots and PG/CPU mods to put in them.
I would also suggest this will make future balancing more difficult because you have to be more careful due to these possibilities of progression-creep.
Surely we should look for a way to lock the slots down instead of thinking it will be ok? Or perhaps I've missed something? |
Regis Blackbird
DUST University Ivy League
876
|
Posted - 2015.05.17 07:42:00 -
[267] - Quote
While turning all suites to BPOs and only buying powercores might sound like a good idea, I too would prefer if the suites cost something. The difference is negligible, but importaint to some people.
I like to have the following: - A "standard" suite bought on the market for ISK comes pre equipped with a "Militia Power Core" and "Militia SKIN". - ADV and PRO Power Cores are available on the market for ISK (and AUR) with skill requirements.
Now, to avoid having to restock BOTH suites and Power Cores, this idea could be combined with a change in loadout management which could potentially give us a further perfomance boost... https://forums.dust514.com/default.aspx?g=posts&m=2778915#post2778915
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Kain Spero
Negative-Feedback
5182
|
Posted - 2015.05.17 10:01:00 -
[268] - Quote
Regis Blackbird wrote:While turning all suites to BPOs and only buying powercores might sound like a good idea, I too would prefer if the suites cost something. The difference is negligible, but importaint to some people. I like to have the following: - A "standard" suite bought on the market for ISK comes pre equipped with a "Militia Power Core" and "Militia SKIN". - ADV and PRO Power Cores are available on the market for ISK (and AUR) with skill requirements. Now, to avoid having to restock BOTH suites and Power Cores, this idea could be combined with a change in loadout management which could potentially give us a further perfomance boost... https://forums.dust514.com/default.aspx?g=posts&m=2778915#post2778915
With this concept the suits are essentially empty shells with no functionality until the cores are plugged in, so why not have the suits as a once purchase bpo?
Not sure I understand the why behind the counter argument.
Also, I think the problem folks had with CCP Z's proposal was more the rigidity he put onto the skill tree not the bpo concept.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Alena Ventrallis
Commando Perkone Caldari State
3065
|
Posted - 2015.05.17 10:05:00 -
[269] - Quote
A problem I could see with this is how do we determine fitting space granted.
Will there be a Caldari Assault power core? A Caldari Medium power core? What's stopping me from giving my MinAssault the same fitting space as a MinLogi? How will fitting skills apply?
Whirly gun make much thunder! - Victor
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Hawkings Greenback
Dead Man's Game
365
|
Posted - 2015.05.17 10:06:00 -
[270] - Quote
Regis Blackbird wrote:While turning all suites to BPOs and only buying powercores might sound like a good idea, I too would prefer if the suites cost something. The difference is negligible, but importaint to some people. I like to have the following: - A "standard" suite bought on the market for ISK comes pre equipped with a "Militia Power Core" and "Militia SKIN". - ADV and PRO Power Cores are available on the market for ISK (and AUR) with skill requirements. Now, to avoid having to restock BOTH suites and Power Cores, this idea could be combined with a change in loadout management which could potentially give us a further perfomance boost... https://forums.dust514.com/default.aspx?g=posts&m=2778915#post2778915
I don't think people want the suits to cost nothing, it's just that the price may be offset against the cost of the core with the core costing a greater percentage of the current suit price.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
|
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Regis Blackbird
DUST University Ivy League
878
|
Posted - 2015.05.17 10:23:00 -
[271] - Quote
Kain Spero wrote:Regis Blackbird wrote:While turning all suites to BPOs and only buying powercores might sound like a good idea, I too would prefer if the suites cost something. The difference is negligible, but importaint to some people. I like to have the following: - A "standard" suite bought on the market for ISK comes pre equipped with a "Militia Power Core" and "Militia SKIN". - ADV and PRO Power Cores are available on the market for ISK (and AUR) with skill requirements. Now, to avoid having to restock BOTH suites and Power Cores, this idea could be combined with a change in loadout management which could potentially give us a further perfomance boost... https://forums.dust514.com/default.aspx?g=posts&m=2778915#post2778915 With this concept the suits are essentially empty shells with no functionality until the cores are plugged in, so why not have the suits as a once purchase bpo? Not sure I understand the why behind the counter argument. Also, I think the problem folks had with CCP Z's proposal was more the rigidity he put onto the skill tree not the bpo concept.
I'm going to be boring and say "New Eden" I have always disliked the concept of magical unlimited equipment and the fact we somehow warp out entire inventory across the universe instantly. I learned to accept it, but still not liking it...
The only benefit I see to make the suites BPO (Dust style) would be to remove the hassle to restock both suite AND power core to produce the a minimal functional entity (as stated earlier).
That is why I brought up the concept of Loadout Inventory, which would basically accomplish the same thing (regarding restocking) and could potentially bring further performace gains since we won't bring our entire inventory with us to battle.
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Diablo Gamekeeper
Escrow Removal and Acquisition No Context
238
|
Posted - 2015.05.17 10:52:00 -
[272] - Quote
How much this game would improve :)
It will be over soon, and when the Dust settles, no one will be left playing.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2775
|
Posted - 2015.05.17 11:18:00 -
[273] - Quote
Himiko Kuronaga wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. When CCP Z suggests something similar, everyone tells him to go to hell. But when you suggest it, apparently you're the messiah. Lol. I guess people who are desperate for performance gains will do pretty much anything. I think CCP Z has co-opted a part of the playerbase.
Either that or peeps have decided that they want what Z's pushing.
Either way it's a little bit heartbreaking.
PSN: RationalSpark
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Megaman Trigger
Ready to Play
336
|
Posted - 2015.05.17 11:27:00 -
[274] - Quote
DeathwindRising wrote:dont forget to do it to the vehicles as well
EDIT: are there any other cases of multiple unique assets that we could cut down in a similar way? weapons for example?
how many weapons and variants are there total?
Sorry if someone already replied to this but, I think weapons would also be doable in a similar way. Rather than a power core, it could be an ammunition type with each tier capable of greater damage than the previous but at an increase to financial and fitting costs. It could also open the way for new ammo types, such as smoke or low-yield flux rounds for the MD.
Purifier. First Class.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3188
|
Posted - 2015.05.17 12:29:00 -
[275] - Quote
Megaman Trigger wrote:DeathwindRising wrote:dont forget to do it to the vehicles as well
EDIT: are there any other cases of multiple unique assets that we could cut down in a similar way? weapons for example?
how many weapons and variants are there total? Sorry if someone already replied to this but, I think weapons would also be doable in a similar way. Rather than a power core, it could be an ammunition type with each tier capable of greater damage than the previous but at an increase to financial and fitting costs. It could also open the way for new ammo types, such as smoke or low-yield flux rounds for the MD.
The only thing I could think about when reading this is a subsystem.
Just like in other games where you customize, for example, sights, grips, ammo capacity etc, there could be a subsystem that improves your weapon's tier from STD to PRO, cutting down the thousands tiers of weapons we have.
And I'd add, always if it is doable, to do something similar to my idea here, where all the variants with the same model (Breach Assault Rifle, Burst Assault Rifle, Assault Rifle, Tactical Assault Rifle) actually share only one model, and the modifier (i.e. the subsystem for weapons) goes modify the values of that weapon in order to turn a STD assault rifle in a PRO Burst Assault Rifle.
This would dramatically cut down the number of weapon models from thousands to 19.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Joel II X
Bacon with a bottle of Quafe
7553
|
Posted - 2015.05.17 12:31:00 -
[276] - Quote
xxwhitedevilxx M wrote:Megaman Trigger wrote:DeathwindRising wrote:dont forget to do it to the vehicles as well
EDIT: are there any other cases of multiple unique assets that we could cut down in a similar way? weapons for example?
how many weapons and variants are there total? Sorry if someone already replied to this but, I think weapons would also be doable in a similar way. Rather than a power core, it could be an ammunition type with each tier capable of greater damage than the previous but at an increase to financial and fitting costs. It could also open the way for new ammo types, such as smoke or low-yield flux rounds for the MD. The only thing I could think about when reading this is a subsystem. Just like in other games where you customize, for example, sights, grips, ammo capacity etc, there could be a subsystem that improves your weapon's tier from STD to PRO, cutting down the thousands tiers of weapons we have. And I'd add, always if it is doable, to do something similar to my idea here, where all the variants with the same model (Breach Assault Rifle, Burst Assault Rifle, Assault Rifle, Tactical Assault Rifle) actually share only one model, and the modifier (i.e. the subsystem for weapons) goes modify the values of that weapon in order to turn a STD assault rifle in a PRO Burst Assault Rifle. This would dramatically cut down the number of weapon models from thousands to 19. Weapon customization would take a long while to implement since it needs a new UI. |
xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3188
|
Posted - 2015.05.17 12:33:00 -
[277] - Quote
Joel II X wrote:xxwhitedevilxx M wrote:Megaman Trigger wrote:DeathwindRising wrote:dont forget to do it to the vehicles as well
EDIT: are there any other cases of multiple unique assets that we could cut down in a similar way? weapons for example?
how many weapons and variants are there total? Sorry if someone already replied to this but, I think weapons would also be doable in a similar way. Rather than a power core, it could be an ammunition type with each tier capable of greater damage than the previous but at an increase to financial and fitting costs. It could also open the way for new ammo types, such as smoke or low-yield flux rounds for the MD. The only thing I could think about when reading this is a subsystem. Just like in other games where you customize, for example, sights, grips, ammo capacity etc, there could be a subsystem that improves your weapon's tier from STD to PRO, cutting down the thousands tiers of weapons we have. And I'd add, always if it is doable, to do something similar to my idea here, where all the variants with the same model (Breach Assault Rifle, Burst Assault Rifle, Assault Rifle, Tactical Assault Rifle) actually share only one model, and the modifier (i.e. the subsystem for weapons) goes modify the values of that weapon in order to turn a STD assault rifle in a PRO Burst Assault Rifle. This would dramatically cut down the number of weapon models from thousands to 19. Weapon customization would take a long while to implement since it needs a new UI.
unfortunately, you're totally right...
Guinea Dust Bunnies are watching you, CCP Rouge.
|
Diablo Gamekeeper
Escrow Removal and Acquisition No Context
239
|
Posted - 2015.05.17 13:24:00 -
[278] - Quote
xxwhitedevilxx M wrote:Joel II X wrote:xxwhitedevilxx M wrote:Megaman Trigger wrote:DeathwindRising wrote:dont forget to do it to the vehicles as well
EDIT: are there any other cases of multiple unique assets that we could cut down in a similar way? weapons for example?
how many weapons and variants are there total? Sorry if someone already replied to this but, I think weapons would also be doable in a similar way. Rather than a power core, it could be an ammunition type with each tier capable of greater damage than the previous but at an increase to financial and fitting costs. It could also open the way for new ammo types, such as smoke or low-yield flux rounds for the MD. The only thing I could think about when reading this is a subsystem. Just like in other games where you customize, for example, sights, grips, ammo capacity etc, there could be a subsystem that improves your weapon's tier from STD to PRO, cutting down the thousands tiers of weapons we have. And I'd add, always if it is doable, to do something similar to my idea here, where all the variants with the same model (Breach Assault Rifle, Burst Assault Rifle, Assault Rifle, Tactical Assault Rifle) actually share only one model, and the modifier (i.e. the subsystem for weapons) goes modify the values of that weapon in order to turn a STD assault rifle in a PRO Burst Assault Rifle. This would dramatically cut down the number of weapon models from thousands to 19. Weapon customization would take a long while to implement since it needs a new UI. unfortunately, you're totally right... Lag cut back would be great tho
It will be over soon, and when the Dust settles, no one will be left playing.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10102
|
Posted - 2015.05.17 13:29:00 -
[279] - Quote
So I'll comment on two reoccurring points:
Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price to the core price. It's simple and turns two transactions into one. If your concern is lore, explain to me why we never had to purchase the clones that go in our dropsuits?
Regarding progression creep, it is absolutely intentional to make standard and advanced better while keeping prototype the same. Currently progression is quadratic in that you get multiple upgrades each tier - more slots and more fitting space to fit better mods to fill these slots. The goal here is to make progression linear, only one benefit as you upgrade - more fitting space. Now sure you can withhold slots to fit some better gear a tier above, but it will never be as good as a proper next tier fit. And sure with maxed fitting skills you could probably fit some next tier items, which is fine but it'll have to be carefully managed as like anything else.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
IAmDuncanIdaho II
Nos Nothi
2374
|
Posted - 2015.05.17 14:53:00 -
[280] - Quote
Aero Yassavi wrote:So I'll comment on two reoccurring points:
Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price to the core price. It's simple and turns two transactions into one. If your concern is lore, explain to me why we never had to purchase the clones that go in our dropsuits?
Regarding progression creep, it is absolutely intentional to make standard and advanced better while keeping prototype the same. Currently progression is quadratic in that you get multiple upgrades each tier - more slots and more fitting space to fit better mods to fill these slots. The goal here is to make progression linear, only one benefit as you upgrade - more fitting space. Now sure you can withhold slots to fit some better gear a tier above, but it will never be as good as a proper next tier fit. And sure with maxed fitting skills you could probably fit some next tier items, which is fine but it'll have to be carefully managed as like anything else.
Thanks for the explanation on progression creep, the fact that it's an intended outcome for you means you and others got it covered :)
I guess what this means is we're doing this in addition to the original reason of cutting down on instantiated objects during battle on the PS3 platform. Fine by me...is this the proper definition of tiericide of which everyone speaks? |
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Avallo Kantor
740
|
Posted - 2015.05.17 15:06:00 -
[281] - Quote
IAmDuncanIdaho II wrote:Aero Yassavi wrote:So I'll comment on two reoccurring points:
Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price to the core price. It's simple and turns two transactions into one. If your concern is lore, explain to me why we never had to purchase the clones that go in our dropsuits?
Regarding progression creep, it is absolutely intentional to make standard and advanced better while keeping prototype the same. Currently progression is quadratic in that you get multiple upgrades each tier - more slots and more fitting space to fit better mods to fill these slots. The goal here is to make progression linear, only one benefit as you upgrade - more fitting space. Now sure you can withhold slots to fit some better gear a tier above, but it will never be as good as a proper next tier fit. And sure with maxed fitting skills you could probably fit some next tier items, which is fine but it'll have to be carefully managed as like anything else. Thanks for the explanation on progression creep, the fact that it's an intended outcome for you means you and others got it covered :) I guess what this means is we're doing this in addition to the original reason of cutting down on instantiated objects during battle on the PS3 platform. Fine by me...is this the proper definition of tiericide of which everyone speaks?
More or less, yes.
The powercore idea only cuts down on suits due to tiericide because tiericide causes each tier to be the same except for PG/CPU. Then with powercores the number of unique suits drops substantially.
"Mind Blown" - CCP Rattati
|
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5917
|
Posted - 2015.05.17 15:22:00 -
[282] - Quote
Vrain Matari wrote:Himiko Kuronaga wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. When CCP Z suggests something similar, everyone tells him to go to hell. But when you suggest it, apparently you're the messiah. Lol. I guess people who are desperate for performance gains will do pretty much anything. I think CCP Z has co-opted a part of the playerbase. Either that or peeps have decided that they want what Z's pushing. Either way it's a little bit heartbreaking.
APEX pretty much is what Z was pushing. Not the skill tree changes mind you, but the "one suit does everything, never depletes" idealism.
There was more than one reason we rejected the idea. This is just furthering that agenda. But the playerbase has clearly spoken on this, so I guess there's nothing for it. The game is simply destined to be dumbed down.
Usually banned for being too awesome.
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Nocturnal Soul
Primordial Threat
6441
|
Posted - 2015.05.17 15:50:00 -
[283] - Quote
Aero Yassavi wrote:So I'll comment on two reoccurring points:
Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price to the core price. It's simple and turns two transactions into one. If your concern is lore, explain to me why we never had to purchase the clones that go in our dropsuits? The companies we fight for pay for them...
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Nocturnal Soul
Primordial Threat
6441
|
Posted - 2015.05.17 15:56:00 -
[284] - Quote
It honestly just comes down to how much eve can we fit into DUST.. Don't get me wrong your power core idea is awesome and I want it but making dropsuits bpo's is a red flag its kinda like buying a engine without the actually car both have to be together to actually work.
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Nocturnal Soul
Primordial Threat
6441
|
Posted - 2015.05.17 16:06:00 -
[285] - Quote
Isa Lucifer wrote:Golden Day wrote:Lore question,where is the power core in the dropsuit? Read my comments on the first page. It is just an idea. The backpack contains the brain scanner that lets us move our consciousness from one body to the other. It might have enough space for the Power Core as well. The scanner is a chip in our head...source Templar one
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10108
|
Posted - 2015.05.17 16:11:00 -
[286] - Quote
Nocturnal Soul wrote:Aero Yassavi wrote:So I'll comment on two reoccurring points:
Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price to the core price. It's simple and turns two transactions into one. If your concern is lore, explain to me why we never had to purchase the clones that go in our dropsuits? The companies we fight for pay for them... So extend it if you must, company pays for the suit we brings the core and mods.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10108
|
Posted - 2015.05.17 16:15:00 -
[287] - Quote
Avallo Kantor wrote:IAmDuncanIdaho II wrote:Aero Yassavi wrote:So I'll comment on two reoccurring points:
Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price to the core price. It's simple and turns two transactions into one. If your concern is lore, explain to me why we never had to purchase the clones that go in our dropsuits?
Regarding progression creep, it is absolutely intentional to make standard and advanced better while keeping prototype the same. Currently progression is quadratic in that you get multiple upgrades each tier - more slots and more fitting space to fit better mods to fill these slots. The goal here is to make progression linear, only one benefit as you upgrade - more fitting space. Now sure you can withhold slots to fit some better gear a tier above, but it will never be as good as a proper next tier fit. And sure with maxed fitting skills you could probably fit some next tier items, which is fine but it'll have to be carefully managed as like anything else. Thanks for the explanation on progression creep, the fact that it's an intended outcome for you means you and others got it covered :) I guess what this means is we're doing this in addition to the original reason of cutting down on instantiated objects during battle on the PS3 platform. Fine by me...is this the proper definition of tiericide of which everyone speaks? More or less, yes. The powercore idea only cuts down on suits due to tiericide because tiericide causes each tier to be the same except for PG/CPU. Then with powercores the number of unique suits drops substantially. Avallo I swear . . . get out of my head. This is exactly what I was going to reply with. The power core slot only works because of tiericide, which many wanted already anyways. The doesn't appear to be a way to change slot layout without creating a new suit.
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Kain Spero
Negative-Feedback
5184
|
Posted - 2015.05.17 16:16:00 -
[288] - Quote
The New Eden elements of loss and destruction are preserved by offloading the ISK cost to the power core. Why people would want to force bad design like doubling the restocking work of a power core and a suit is beyond me.
If it really really bothers people then just have suits have the cost of a militia frame and then deduct that cost from the current basic, advance, and proto suits to get your power core cost. It still seems a bit ridiculous if the exact economic costs are maintained that you would want to add another layer.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10108
|
Posted - 2015.05.17 16:19:00 -
[289] - Quote
Nocturnal Soul wrote:It honestly just comes down to how much eve can we fit into DUST.. Don't get me wrong your power core idea is awesome and I want it but making dropsuits bpo's is a red flag its kinda like buying a engine without the actually car both have to be together to actually work. I fail to see how is a red flag when literally nothing changes. Making the core the price of current suits is the same exact thing as making all suits cost militia prices and cores the difference in price between each tier and militia. The suit does not function without the core.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10109
|
Posted - 2015.05.17 16:21:00 -
[290] - Quote
Kain Spero wrote:The New Eden elements of loss and destruction are preserved by offloading the ISK cost to the power core. Why people would want to force bad design like doubling the restocking work of a power core and a suit is beyond me.
If it really really bothers people then just have suits have the cost of a militia frame and then deduct that cost from the current basic, advance, and proto suits to get your power core cost. It still seems a bit ridiculous if the exact economic costs are maintained that you would want to add another layer. This is what I'm screaming. The whole point is to reduce redundancy, so why add redundancy of a separate transaction and asset management by retaining a cost on the suit itself? But whatever, if that's what people want I guess I don't care, it doesn't change anything and shouldn't have much impact on performance.
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Nocturnal Soul
Primordial Threat
6445
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Posted - 2015.05.17 16:25:00 -
[291] - Quote
Aero Yassavi wrote:Nocturnal Soul wrote:It honestly just comes down to how much eve can we fit into DUST.. Don't get me wrong your power core idea is awesome and I want it but making dropsuits bpo's is a red flag its kinda like buying a engine without the actually car both have to be together to actually work. I fail to see how is a red flag when literally nothing changes. Making the core the price of current suits is the same exact thing as making all suits cost militia prices and cores the difference in price between each tier and militia. The suit does not function without the core. Fine, function over form, make everything bpo's, take new eden trash it and call CCP Z because he's a mad genius.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10111
|
Posted - 2015.05.17 16:30:00 -
[292] - Quote
Nocturnal Soul wrote:Aero Yassavi wrote:Nocturnal Soul wrote:It honestly just comes down to how much eve can we fit into DUST.. Don't get me wrong your power core idea is awesome and I want it but making dropsuits bpo's is a red flag its kinda like buying a engine without the actually car both have to be together to actually work. I fail to see how is a red flag when literally nothing changes. Making the core the price of current suits is the same exact thing as making all suits cost militia prices and cores the difference in price between each tier and militia. The suit does not function without the core. Fine, function over form, make everything bpo's, take new eden trash it and call CCP Z because he's a mad genius. I'm still confused. Let me get this clear, you realize this changes nothing about fitting cost and you are still upset? This is still new eden where if you die you lose something of value, but you're still upset? And this not even remotely comparible to Z's idea.
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Nocturnal Soul
Primordial Threat
6445
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Posted - 2015.05.17 16:32:00 -
[293] - Quote
Aero Yassavi wrote:Nocturnal Soul wrote:Aero Yassavi wrote:Nocturnal Soul wrote:It honestly just comes down to how much eve can we fit into DUST.. Don't get me wrong your power core idea is awesome and I want it but making dropsuits bpo's is a red flag its kinda like buying a engine without the actually car both have to be together to actually work. I fail to see how is a red flag when literally nothing changes. Making the core the price of current suits is the same exact thing as making all suits cost militia prices and cores the difference in price between each tier and militia. The suit does not function without the core. Fine, function over form, make everything bpo's, take new eden trash it and call CCP Z because he's a mad genius. I'm still confused. Let me get this clear, you realize this changes nothing about fitting cost and you are still upset? This is still new eden where if you die you lose something of value, but you're still upset? And this not even remotely comparible to Z's idea. Its not the cost its the lore Aero and what makes this game different.
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bogeyman m
Corrosive Synergy Rise Of Legion.
474
|
Posted - 2015.05.17 16:37:00 -
[294] - Quote
Ripley Riley wrote:I like this idea a lot. If it will open up more memory for other things then let's do this!
Going to be a stickler and say I hate the idea of them being called "Power Cores" when they provide both CPU and PG, but maybe we can brainstorm a better name. Like "Arc Reactor"?
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10114
|
Posted - 2015.05.17 16:41:00 -
[295] - Quote
Fair enough. But then how do you explain current BPOs and how all our inventory travels with us so rapidly across the cluster? I like to imagine when we deploy to battle we transfer our consciences to a clone already at the destination planet, and rather than buying physical items from the market we are buying licenses of use that get cashed in as we take the item from the stockpile at each battle site. BPOs are then an infinite license of use. May not be official canon but it's the only way that makes sense to me.
Either way the end result is the same so I don't care THAT much.
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bogeyman m
Corrosive Synergy Rise Of Legion.
474
|
Posted - 2015.05.17 16:48:00 -
[296] - Quote
kiarbanor wrote:Joel II X wrote:Awesome idea, but if I have a BPO suit and add a prototype core, wouldn't it be a cheaper BPO since it's a proto fit minus the cost of a STD suit? 3 ISK may seem like nothing, but it adds up eventually.
Other than that, it really is a grand idea. +1 Maybe make it so that with any BPO suit you can't change out the core; it's automatically fitted with a militia or standard BPO core. But this makes me think of other BPOs. What about Apex suits? How do you justify buying (or already having purchased) an Apex when you can simply get a Quafe standard suit that will have the same slot layout and the same type of core? I won't spend all that AUR--or time in FW--just to get BPO modules that can't be used on any other suit. Also, what about Frontline suits? Will they essentially be a standard BPO with a standard or militia core? And won't that deter anyone from buying a handful of standard BPO suits? Just some thoughts that popped up in my head as I digested this great idea. Because every suit would require a Power Core, the suit itself could be "free" since all the cost could be weighted on the Power Core. Therefore, each legacy BPO suit could be converted into: a standard racial frame, a role-specific BPO Power Core and a "collector's edition" skin.
Solved.
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Oswald Rehnquist
1563
|
Posted - 2015.05.17 17:00:00 -
[297] - Quote
Again, my main concern about this free BPO's for everybody is the financial aspect.
And if you turn our current BPO's to include a powercore BPO, then that is the equivalent of currently giving every single person in dust a bpo of everything in our current game for the price of one BPO.
Why is that the case? When you have 3 items (powercores), and one of them turns into a bpo (to compensate the old BPOs), that is such a massive gain into the system, we literally then have 1/3 of everything for free in the game suit wise, without having to finance CCP, without having to risk a whole lot.
So we either screw the people who bought bpo's financing ccp or we literally erase loss from about a 1/3 of the entire game under the proposal which traditionally was compensated by gameplay or giving money to CCP. Seriously, a powercore bpo is like one bpo to rule them all.
Below 28 dB
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Nocturnal Soul
Primordial Threat
6445
|
Posted - 2015.05.17 17:01:00 -
[298] - Quote
Aero Yassavi wrote:Fair enough. But then how do you explain current BPOs and how all our inventory travels with us so rapidly across the cluster? I like to imagine when we deploy to battle we transfer our consciences to a clone already at the destination planet, and rather than buying physical items from the market we are buying licenses of use that get cashed in as we take the item from the stockpile at each battle site. BPOs are then an infinite license of use. May not be official canon but it's the only way that makes sense to me.
Either way the end result is the same so I don't care THAT much.
On a scale of one to ten how mad were you?
Psn is down so I got nothing else better to do :D
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bogeyman m
Corrosive Synergy Rise Of Legion.
475
|
Posted - 2015.05.17 17:02:00 -
[299] - Quote
Ripley Riley wrote:kiarbanor wrote:Maybe you can think of something, Rip, but then how do you justify standard BPO suits with standard BPO cores against Apex BPO suits (with the same slots) with a standard BPO core? Again, the only thing you're gaining between the two are standard BPO mods/weapons that cost very little ISK, if you purchase them outright.
Use that big brain of yours and come up with a solution. Banor, you get that amazing APEX color scheme! I would be comfortable with a special APEX core that is somewhere between a standard and advanced core in PG/CPU. Let's call it Standard+ core. The Standard+ would be designed around allowing the APEX to run it's loadout + 2 - 3 advanced modules or an advanced weapon. We'd be getting rid of over 100 suits... I don't think adding one or two new tiers of Power Cores should be an issue -- militia, standard, advanced, officer, prototype.
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DiablosMajora
162
|
Posted - 2015.05.17 17:15:00 -
[300] - Quote
So let me see if I understand.... 1) All suits get upgraded to proto-slot layouts, reducing the number of unique suits. 2) Suit progression is given to suit cores, which add in cpu/pg and role bonuses. 3) All "suits" are made into a BPO, whereas the costs are offloaded to the cores themselves (or some combination of "unlocking" a suit with isk then having restock fees go towards the core).
Does this mean that: A) We are cut down to having, for example, simply a "Blueprint - Amarr Medium Frame", which, when loaded with a Core, can become "Amarr Assault" or "Amarr Logistics"
or
B) Having "Blueprint - Amarr Assault Frame" which can be loaded with Militia Core, Basic Core, Advanced Core, or Prototype Core, each with the same number of slots and giving different levels of PG/CPU
pls clarify
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Avallo Kantor
752
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Posted - 2015.05.17 17:17:00 -
[301] - Quote
bogeyman m wrote:Ripley Riley wrote:kiarbanor wrote:Maybe you can think of something, Rip, but then how do you justify standard BPO suits with standard BPO cores against Apex BPO suits (with the same slots) with a standard BPO core? Again, the only thing you're gaining between the two are standard BPO mods/weapons that cost very little ISK, if you purchase them outright.
Use that big brain of yours and come up with a solution. Banor, you get that amazing APEX color scheme! I would be comfortable with a special APEX core that is somewhere between a standard and advanced core in PG/CPU. Let's call it Standard+ core. The Standard+ would be designed around allowing the APEX to run it's loadout + 2 - 3 advanced modules or an advanced weapon. We'd be getting rid of over 100 suits... I don't think adding one or two new tiers of Power Cores should be an issue -- militia, standard, advanced, officer, prototype.
It's impossible to have officer powercores that represent their officer frames due to them having different slot layouts.
"Mind Blown" - CCP Rattati
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10123
|
Posted - 2015.05.17 17:22:00 -
[302] - Quote
^but given how many suits were removing, it's OK to have a handful of office suits still and we could also perhaps add more unique slot layouts in like a type 1 and type 2 logi.
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Maken Tosch
DUST University Ivy League
11700
|
Posted - 2015.05.17 17:31:00 -
[303] - Quote
Nocturnal Soul wrote: Its not the cost its the lore Aero and what makes this game different.
Let me make something clear here, THE ONLY THING that Aero's OP takes from CCP Z's idea is that cost is transferred from a suit to the powercore. That is it.
Now let's look at the vast differences between AERO's OP and CCP Z's idea of progression.
Aero's & Avallo's:
1. Eliminates redundant items in the game and thus increases room for possibly adding more things into a game that is currently optimized for the PS3 which has limited hardware compared to the PS4.
2. Has no effect on how progression through the skill tree currently works. It's just effecting the suits while still taking advantage of the current skill tree system.
3. CCP Rattati is interested in this community-led idea.
CCP Z's
1. Forces players to skill through items they don't need in order to access a different item. If I wanted to be a scout running around with a plasma cannon, I will have no choice but to skill into a medium or heavy suit in order access that plasma cannon. That is not fair and a complete SP sink that is worse than having BASIC FRAME skill books we have now.
2. It requires a complete overhaul of the skill tree.
3. May not be able to cut down on redundancy as much as Aero's & Avallo's OP suggests.
4. CCP Z himself came across in the forums as a little less flexible and less cooperative than CCP Rattati. I think he might have said he was open to ideas, he didn't seem like he was and so far we have not heard anything from him for a very long time.
As for your statement on the lore:
The lore can be easily updated to reflect the changes proposed by Aero and Avallo, as it has always been even in Eve Online. We can say that a pirate faction has developed an efficient suit system that gives players a free suit BPO with only the cost of the suit transferred to the power core module. This is practically no different than how CCP Rattati, Frame, and the rest of the Dev team adapted the Mordu's Legion pirate faction to better reflect changes to Dust with the introduction of the Personal Warbarge. Mordu used ISK that he accumulated from the competitive sales of his Eve-side ships -- which undermined Roden Shipyards' sales -- to fund research on mercenary warbarges which he was able to provide to Dust mercenaries at no cost somehow. Yeah, he made that much money from selling the Legion ships in Eve Online. Jacus Roden, current President of the Gallente Federation and owner of Roden Shipyards, accused Mordu of using these warbarges to sneak in Concord's influence to control the Dust mercenaries. But Mordu called him out on his BS saying he's only saying that because the Legion ships are cutting into Roden's profits.
Eve Online has also experience its own share of changes to the lore, some as a result of player-driven actions especially when you look at the latest news from The Scope.
One more thing:
The lore may be necessary for some things like why we have the Amarr, Minmatar, Gallente and Caldari. Or how we ended up in a cluster far away from home galaxy. But lore has its limits. It's never meant to impede a game's progress towards functioning better. If Aero's & Avallo's idea helps Dust achieve better stability, better management of the inventory system, and possibly better memory usage, then let it happen. Just adapt the lore around it. We have done it before countless times in Eve Online and a bit of it on Dust. It's not going to hurt it now.
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Avallo Kantor
752
|
Posted - 2015.05.17 17:32:00 -
[304] - Quote
Oswald Rehnquist wrote:Again, my main concern about this free BPO's for everybody is the financial aspect.
And if you turn our current BPO's to include a powercore BPO, then that is the equivalent of currently giving every single person in dust a bpo of everything in our current game for the price of one BPO.
Why is that the case? When you have 3 items (powercores), and one of them turns into a bpo (to compensate the old BPOs), that is such a massive gain into the system, we literally then have 1/3 of everything for free in the game suit wise, without having to finance CCP, without having to risk a whole lot.
So we either screw the people who bought bpo's financing ccp or we literally erase loss from about a 1/3 of the entire game under the proposal which traditionally was compensated by gameplay or giving money to CCP. Seriously, a powercore bpo is like one bpo to rule them all.
There is some confusion, and allow me to try to explain.
The reason for doing this is that a dropsuit 'costs' more in terms of technical cost. Modules are much cheaper in technical terms by comparison.
So, while the exact details of what CCP can do remain unknown the most 'basic' version of implementation is to have a separate powercore for each race / tier / buying method. Even having as many powercores as current dropsuits we STILL have an anticipated performance increase, much like SKINS.
More elegant designs have been shown and talked about, but most retain having BPO cores retaining a unique to one dropsuit mentality.
The idea is in no way to change the economy, or the high level play (Proto). All this effects is the balance of weaker suits via tiericide, and of performance capability via powercores.
"Mind Blown" - CCP Rattati
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Maken Tosch
DUST University Ivy League
11700
|
Posted - 2015.05.17 17:34:00 -
[305] - Quote
Oswald Rehnquist wrote:Again, my main concern about this free BPO's for everybody is the financial aspect.
And if you turn our current BPO's to include a powercore BPO, then that is the equivalent of currently giving every single person in dust a bpo of everything in our current game for the price of one BPO.
Why is that the case? When you have 3 items (powercores), and one of them turns into a bpo (to compensate the old BPOs), that is such a massive gain into the system, we literally then have 1/3 of everything for free in the game suit wise, without having to finance CCP, without having to risk a whole lot.
So we either screw the people who bought bpo's financing ccp or we literally erase loss from about a 1/3 of the entire game under the proposal which traditionally was compensated by gameplay or giving money to CCP. Seriously, a powercore bpo is like one bpo to rule them all.
You're assuming that BPOs are the primary source of revenue for CCP. We don't even know for sure if that is the case. If I'm willing to bet on anything, it would have to be the keys, boosters, and SKINs at this point.
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Maken Tosch
DUST University Ivy League
11700
|
Posted - 2015.05.17 17:37:00 -
[306] - Quote
DiablosMajora wrote:So let me see if I understand.... 1) All suits get upgraded to proto-slot layouts, reducing the number of unique suits. 2) Suit progression is given to suit cores, which add in cpu/pg and role bonuses. 3) All "suits" are made into a BPO, whereas the costs are offloaded to the cores themselves (or some combination of "unlocking" a suit with isk then having restock fees go towards the core).
Does this mean that: A) We are cut down to having, for example, simply a "Blueprint - Amarr Medium Frame", which, when loaded with a Core, can become "Amarr Assault" or "Amarr Logistics"
or
B) Having "Blueprint - Amarr Assault Frame" which can be loaded with Militia Core, Basic Core, Advanced Core, or Prototype Core, each with the same number of slots and giving different levels of PG/CPU
pls clarify
I think A is the case from what I understand because it aims to eliminate redundant items. At this point, basic frame are redundant. I almost never see anyone use them on the field.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10127
|
Posted - 2015.05.17 17:38:00 -
[307] - Quote
Hey Avallo, remember half jokingly discussing getting Officer suits named after us for this? How about officer power cores instead? Seems more fitting (no pun intended)
Yassavi's AER-0 Modified Scout ak.0 Power Core Same slot layout since it's an officer core not suit Increased CPU/PG and improved base EWAR stats
And something for you, of course.
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Iron Wolf Saber
Den of Swords
19556
|
Posted - 2015.05.17 17:41:00 -
[308] - Quote
Nocturnal Soul wrote:Isa Lucifer wrote:Golden Day wrote:Lore question,where is the power core in the dropsuit? Read my comments on the first page. It is just an idea. The backpack contains the brain scanner that lets us move our consciousness from one body to the other. It might have enough space for the Power Core as well. The scanner is a chip in our head...source Templar one
Immortal soldier tech has the chip inside their head that flash scans as they die.
Primary differences between Dust 514 immortals and eve capsule immortals.
Dust 514 consciousnesses are stored in a black box of sorts; ours is likely in our war-barge now. When we print a clone out we copy (not transfer but COPY) an instance of our consciousness into that clone; clone goes out and experiences life (or hell of the battlefield) and upon death all the new things that happen are then updated to the black box if it is in range. If out of range the update will not be received and subsequent clones will be unaware of that life that expired. Immortal soldiers are carbon copies of each other of a military grade clone; the construction is mostly universal now between the four races and that any gains from one race is nearly stolen and shared with all the others immediately and applied.
To effectively permanently kill an immortal soldier all one has to do is find his black box and destroy it; destroy all local transmitters, and then destroy all remaining clones and relays that can harbor the consciousness. All without the clone hopefully knowing his black box was destroyed. If not done he could go out and establish a new black box and then shoot himself then to continue the cycle.
This also means that it is more than possible that a blackbox can accidentally issue out more than one instance of a consciousness. This is normally not done because of the psychological damage generally caused by having two updates over the same time span. This normally happens when there is a malfunction in the kill command at an end of a contract; clones in this manner can operate healthily for another 5 years and possibly establish another black box.
Eve pilots are body centrist their consciousness is always in a body but there is generally always a body available; Their scanners are also very damn fast but when they do their instant scan upon breach they fry the brain in the process and their transmitting of consciousness has unlimited range thanks to quantum entanglement. When outside of a capsule killing said immortal would only wipe out memories since he last manually updated them in a slow scan (likely when he exited his pod)
There are a few issues with this one; one being corruption of the consciousness and memories involved is very possible especially if you tamper with the receiving body before the transfer. Corrupting the clone is also another high possibility by giving the identity a new clone that's corrupted or diseased and eliminating all healthy ones. Making recovery from than one most expensive endeavor as getting a fresh body out of the vat isn't exactly easy as it sounds. You can also permanently kill said pilot by removing all available bodies. Concord does this often and it is one of the few ways concord can control the immortal population should they get to far out of hand.
This is VERY likely why we suddenly wound up with warbarges for everyone; concord needs a means of control for immortal soldiers that would not compromise their forces (in the case of eve capsuleers they jam the pod disconnecting it from the ship basically allowing them to blow up what is essentially a deactivated ship) Likely a warbarge is not capsuleer based and doesnt have many armaments and defenses that would stop a concord battleship from wtf pwning it and destroying your black box.
Remember one of concord's primary objectives these days is the peaceful control of the immortals due to the disparity between non immortals and immortals in terms of power and punishment.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Nocturnal Soul
Primordial Threat
6445
|
Posted - 2015.05.17 17:42:00 -
[309] - Quote
Tosch...I was trolling jeez..
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Alena Ventrallis
Commando Perkone Caldari State
3067
|
Posted - 2015.05.17 17:52:00 -
[310] - Quote
So mercenaries are basically cylons. Got it.
Whirly gun make much thunder! - Victor
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Maken Tosch
DUST University Ivy League
11700
|
Posted - 2015.05.17 17:52:00 -
[311] - Quote
Nocturnal Soul wrote:Tosch...I was trolling jeez..
You did a **** poor job of hinting that.
You get a 0/10. I want my ISK back because you said I would be guaranteed satisfied or my money back.
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bogeyman m
Corrosive Synergy Rise Of Legion.
475
|
Posted - 2015.05.17 17:57:00 -
[312] - Quote
Aero Yassavi wrote:Avallo Kantor wrote:Mobius Wyvern wrote:Where are people getting the idea that Aero's post suggested all suits become BPOs?
I don't see that anywhere in there. To be fair it was not stated in the initial idea, although it was suggested elsewhere, and I think it's a fairly strong idea. The original idea was that the suit would be a standard or militia based suit, that then had a powercore slot, with the power cores costing the difference between what a Adv / proto suit costs now, and the cost of the standard / militia frame. However if 100% of the cost was offloaded onto the power core (which isn't that much of a difference) then we could easily make the dropsuit itself a BPO. The main reason I like this is that it makes it just a bit easier to worry about restocks, since it's one less thing to worry about restocking, without reducing any of the economy / important features of buying a suit. I personally think it's a great addition to the concept of powercores. BPO suits would also solve the issue of basic aurum cores. By that I mean the sit would require no skills but not function without a core. Then the aurum standard core could require no skills to keep everything the same, and then regular ISK core that requires level 1. This would also mean current BPO's would turn into BPO SKIN mod and BPO core mod. "Congratulations on surviving the Academy kid." *salutes* "Here is your kit." *hands recruit a militia Power CORE BPO and a tooth brush* "Oral healthcare is important... Pick up a battlesuit frame from the Supply Officer on your way to your barracks." *salutes* "Good luck out there."
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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Poultryge1st
Corrosive Synergy Rise Of Legion.
143
|
Posted - 2015.05.17 18:26:00 -
[313] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
Wow great idea, and I would love to see them implement something like this.
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Avallo Kantor
754
|
Posted - 2015.05.17 18:27:00 -
[314] - Quote
Aero Yassavi wrote:Hey Avallo, remember half jokingly discussing getting Officer suits named after us for this if it goes through? How about officer power cores instead? Seems more fitting (no pun intended)
Yassavi's AER-0 Modified Scout ak.0 Power Core Same slot layout since it's an officer core not suit Increased CPU/PG and improved base EWAR stats
And something for you, of course.
Ha ha, I like it. I'd be just as happy being mentioned in the fluff (lore) description of the item
"Mind Blown" - CCP Rattati
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bogeyman m
Corrosive Synergy Rise Of Legion.
476
|
Posted - 2015.05.17 18:34:00 -
[315] - Quote
Avallo Kantor wrote:bogeyman m wrote:Ripley Riley wrote:kiarbanor wrote:Maybe you can think of something, Rip, but then how do you justify standard BPO suits with standard BPO cores against Apex BPO suits (with the same slots) with a standard BPO core? Again, the only thing you're gaining between the two are standard BPO mods/weapons that cost very little ISK, if you purchase them outright.
Use that big brain of yours and come up with a solution. Banor, you get that amazing APEX color scheme! I would be comfortable with a special APEX core that is somewhere between a standard and advanced core in PG/CPU. Let's call it Standard+ core. The Standard+ would be designed around allowing the APEX to run it's loadout + 2 - 3 advanced modules or an advanced weapon. We'd be getting rid of over 100 suits... I don't think adding one or two new tiers of Power Cores should be an issue -- militia, standard, advanced, officer, prototype. It's impossible to have officer powercores that represent their officer frames due to them having different slot layouts. Okay... Call them something else... "Enhanced".
Fixed.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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Nocturnal Soul
Primordial Threat
6448
|
Posted - 2015.05.17 18:36:00 -
[316] - Quote
Maken Tosch wrote:Nocturnal Soul wrote:Tosch...I was trolling jeez.. You did a **** poor job of hinting that. You get a 0/10. I want my ISK back because you said I would be guaranteed satisfied or my money back. But...but.. I enjoyed it.
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LASERS BTCH!!!!!!
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bogeyman m
Corrosive Synergy Rise Of Legion.
477
|
Posted - 2015.05.17 18:59:00 -
[317] - Quote
Oswald Rehnquist wrote:Again, my main concern about this free BPO's for everybody is the financial aspect.
And if you turn our current BPO's to include a powercore BPO, then that is the equivalent of currently giving every single person in dust a bpo of everything in our current game for the price of one BPO.
Why is that the case? When you have 3 items (powercores), and one of them turns into a bpo (to compensate the old BPOs), that is such a massive gain into the system, we literally then have 1/3 of everything for free in the game suit wise, without having to finance CCP, without having to risk a whole lot.
So we either screw the people who bought bpo's financing ccp or we literally erase loss from about a 1/3 of the entire game under the proposal which traditionally was compensated by gameplay or giving money to CCP. Seriously, a powercore bpo is like one bpo to rule them all. Not exactly.
1) Legacy and Apex BPOs already exist. Whatever ISK benefit they provide is already being enjoyed by many people.
2) Legacy and Apex BPOs were already paid for. Converting them to an appropriate configuration under this new model won't change their financial impact -- past or future.
3) Legacy and Apex BPOs have inherent limitations. If anyone wants to progress past a "Standard/Advanced" level fitting, they need to buy an Advanced or Proto suit and better gear.
4) New BPOs under this new model would have similar limitations, just packaged differently.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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Lynn Beck
Delta Vanguard 6
2430
|
Posted - 2015.05.17 19:14:00 -
[318] - Quote
Just spitballing, but what if instead of 180 potential power cores(i think i've read this right) we had 12 power CORES (light, medium, heavy / mlt/std/adv/pro) and then a role subsystem (Scout, Assault, Logi, Sentinel, Commando) that gives modifiers to the suits' inherent stats much like the cores in FireFall?
For example the Scout role core would decrease health and regenerative abilites in exchange for a sizable increase to EWAR/Speed/Stamina?
The Commando would do a -H/S/G, +2L and a +15% to general speed, but take -10% to both health pools and decrease stamina regen?
As for the Light/Medium/Heavy cores, I figured it would make more sense for those to have +% efficacies to PG/CPU rather than grant a set amount, such that we don't end up with "Caldari Advanced Medium Power Core" and instead just have "Medium Power Core" Maybe with such a system we wouldn't even need MLT power cores.
General John Ripper
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bogeyman m
Corrosive Synergy Rise Of Legion.
477
|
Posted - 2015.05.17 19:28:00 -
[319] - Quote
Lynn Beck wrote:Just spitballing, but what if instead of 180 potential power cores(i think i've read this right) we had 12 power CORES (light, medium, heavy / mlt/std/adv/pro) and then a role subsystem (Scout, Assault, Logi, Sentinel, Commando) that gives modifiers to the suits' inherent stats much like the cores in FireFall?
For example the Scout role core would decrease health and regenerative abilites in exchange for a sizable increase to EWAR/Speed/Stamina?
The Commando would do a -H/S/G, +2L and a +15% to general speed, but take -10% to both health pools and decrease stamina regen?
As for the Light/Medium/Heavy cores, I figured it would make more sense for those to have +% efficacies to PG/CPU rather than grant a set amount, such that we don't end up with "Caldari Advanced Medium Power Core" and instead just have "Medium Power Core" Maybe with such a system we wouldn't even need MLT power cores. Almost.
We gave 180+ suits now. This new model could eliminate over 100 of them.
This proposal suggests: - 5 base suit frames (accounting for the Scout, Assault, Logi, Sentinel and Commando roles). - 3 (or 5) Power CORE levels that can be used on any frame. - 4 races
Resulting in 60 (or 100) suit combinations that could help improve the performance of game, among other benefits.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10139
|
Posted - 2015.05.17 19:46:00 -
[320] - Quote
To add onto that, this is based of the revelation that CCP revealed to us that each sit counts as a unique object even if it's the same frame, taking up a lot of memory. However modules do not take up much memory, so we transition the suit progression to a near identical module progression.
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NextDark Knight
Hellstorm LLC
799
|
Posted - 2015.05.17 19:51:00 -
[321] - Quote
Question being does this help inventory system or the actual game engine while playing?
Because aren't we just going to reuse all the same models we already have in the game. Most of them are just reskins right?
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10139
|
Posted - 2015.05.17 19:57:00 -
[322] - Quote
NextDark Knight wrote:Question being does this help inventory system or the actual game engine while playing?
Because aren't we just going to reuse all the same models we already have in the game. Most of them are just reskins right? Problem is for whatever silly reason Old CCP designed this game such that say an Assault C-1, Neo Assault C-1, and Assault C/1-Series all are viewed by the game as a unique object despite having the exact same character model. So yes, reducing the number of suits and replacing them by mods will definitely help.
Amarr are the good guys
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Maken Tosch
DUST University Ivy League
11703
|
Posted - 2015.05.17 20:44:00 -
[323] - Quote
Aero Yassavi wrote:NextDark Knight wrote:Question being does this help inventory system or the actual game engine while playing?
Because aren't we just going to reuse all the same models we already have in the game. Most of them are just reskins right? Problem is for whatever silly reason Old CCP designed this game such that say an Assault C-1, Neo Assault C-1, and Assault C/1-Series all are viewed by the game as a unique object despite having the exact same character model. So yes, reducing the number of suits and replacing them by mods will definitely help.
That irks the hell out of me because it only shows how little thought CCP gave to the system when they first launched the game. But I'm gonna stop complaining about that as that won't change the past. But at the very least I look forward to seeing what CCP Rattati comes up with since now we know he's doing some spreadsheet stuff related to the OP.
I honestly don't have much concern over the APEX and Officer suits as well since those are just very few suits compared to the number of redundant suits your proposal eliminates.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2780
|
Posted - 2015.05.17 21:03:00 -
[324] - Quote
Himiko Kuronaga wrote:Vrain Matari wrote:Himiko Kuronaga wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. When CCP Z suggests something similar, everyone tells him to go to hell. But when you suggest it, apparently you're the messiah. Lol. I guess people who are desperate for performance gains will do pretty much anything. I think CCP Z has co-opted a part of the playerbase. Either that or peeps have decided that they want what Z's pushing. Either way it's a little bit heartbreaking. APEX pretty much is what Z was pushing. Not the skill tree changes mind you, but the "one suit does everything, never depletes" idealism. There was more than one reason we rejected the idea. This is just furthering that agenda. But the playerbase has clearly spoken on this, so I guess there's nothing for it. The game is simply destined to be dumbed down. I think of APEX as the thin end of the wedge/trojan horse: CCP Z encountered unexpected(tho it shouldn't have been unexpected) playerbase resistance, and retreated under defilade until he could drop out of sight and find a way to flank us.
APEX is his plan B.
PSN: RationalSpark
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Iron Wolf Saber
Den of Swords
19559
|
Posted - 2015.05.17 21:22:00 -
[325] - Quote
Maken Tosch wrote:Aero Yassavi wrote:NextDark Knight wrote:Question being does this help inventory system or the actual game engine while playing?
Because aren't we just going to reuse all the same models we already have in the game. Most of them are just reskins right? Problem is for whatever silly reason Old CCP designed this game such that say an Assault C-1, Neo Assault C-1, and Assault C/1-Series all are viewed by the game as a unique object despite having the exact same character model. So yes, reducing the number of suits and replacing them by mods will definitely help. That irks the hell out of me because it only shows how little thought CCP gave to the system when they first launched the game. But I'm gonna stop complaining about that as that won't change the past. But at the very least I look forward to seeing what CCP Rattati comes up with since now we know he's doing some spreadsheet stuff related to the OP. I honestly don't have much concern over the APEX and Officer suits as well since those are just very few suits compared to the number of redundant suits your proposal eliminates.
yup just better to start fixing it now.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10145
|
Posted - 2015.05.17 23:26:00 -
[326] - Quote
Interesting thought, power cores should be able to affect other stats as well besides just fitting space. Also the role skill would apply to the core not the suit (or at least should). This would open the door to class variation (Type 1 Type 2) as well as perhaps sub classes or such (Pirate power cores with the correctly themed pirate skill bonuses for instance).
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Nocturnal Soul
Primordial Threat
6449
|
Posted - 2015.05.17 23:34:00 -
[327] - Quote
Aero Yassavi wrote:Interesting thought, power cores should be able to affect other stats as well besides just fitting space. Also the role skill would apply to the core not the suit (or at least should). This would open the door to class variation (Type 1 Type 2) as well as perhaps sub classes or such (Pirate power cores with the correctly themed pirate skill bonuses for instance). One step at a time.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3192
|
Posted - 2015.05.17 23:40:00 -
[328] - Quote
Iron Wolf Saber wrote:Maken Tosch wrote:Aero Yassavi wrote:NextDark Knight wrote:Question being does this help inventory system or the actual game engine while playing?
Because aren't we just going to reuse all the same models we already have in the game. Most of them are just reskins right? Problem is for whatever silly reason Old CCP designed this game such that say an Assault C-1, Neo Assault C-1, and Assault C/1-Series all are viewed by the game as a unique object despite having the exact same character model. So yes, reducing the number of suits and replacing them by mods will definitely help. That irks the hell out of me because it only shows how little thought CCP gave to the system when they first launched the game. But I'm gonna stop complaining about that as that won't change the past. But at the very least I look forward to seeing what CCP Rattati comes up with since now we know he's doing some spreadsheet stuff related to the OP. I honestly don't have much concern over the APEX and Officer suits as well since those are just very few suits compared to the number of redundant suits your proposal eliminates. yup just better to start fixing it now.
IWS, since you're here and since it has been told me to talk to a CPM, would you please have a read at my proposal a few pages back and tell me/ask if it is doable? and, pretty please, if it isn't would you ask why (simple curiosity, since I'm studying Game Design)?
Guinea Dust Bunnies are watching you, CCP Rouge.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10149
|
Posted - 2015.05.18 00:16:00 -
[329] - Quote
Nocturnal Soul wrote:Aero Yassavi wrote:Interesting thought, power cores should be able to affect other stats as well besides just fitting space. Also the role skill would apply to the core not the suit (or at least should). This would open the door to class variation (Type 1 Type 2) as well as perhaps sub classes or such (Pirate power cores with the correctly themed pirate skill bonuses for instance). One step at a time. I know all the cliches, but I wasn't to dream. As long as the developers are focused.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Maken Tosch
DUST University Ivy League
11705
|
Posted - 2015.05.18 00:41:00 -
[330] - Quote
Aero Yassavi wrote:Nocturnal Soul wrote:Aero Yassavi wrote:Interesting thought, power cores should be able to affect other stats as well besides just fitting space. Also the role skill would apply to the core not the suit (or at least should). This would open the door to class variation (Type 1 Type 2) as well as perhaps sub classes or such (Pirate power cores with the correctly themed pirate skill bonuses for instance). One step at a time. I know all the cliches, but I wasn't to dream. As long as the developers are focused.
Emphasis on just "Focused" instead "Laser Focused".
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3192
|
Posted - 2015.05.18 00:42:00 -
[331] - Quote
Maken Tosch wrote:Aero Yassavi wrote:Nocturnal Soul wrote:Aero Yassavi wrote:Interesting thought, power cores should be able to affect other stats as well besides just fitting space. Also the role skill would apply to the core not the suit (or at least should). This would open the door to class variation (Type 1 Type 2) as well as perhaps sub classes or such (Pirate power cores with the correctly themed pirate skill bonuses for instance). One step at a time. I know all the cliches, but I wasn't to dream. As long as the developers are focused. Emphasis on just "Focused" instead "Laser Focused".
ha! I Knew it!
btw, I didn't know Pretorian resigned from CCP Last year...he was the "Laser Focused" man, for those who didn't know.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10153
|
Posted - 2015.05.18 02:15:00 -
[332] - Quote
xxwhitedevilxx M wrote:Maken Tosch wrote:Aero Yassavi wrote:Nocturnal Soul wrote:Aero Yassavi wrote:Interesting thought, power cores should be able to affect other stats as well besides just fitting space. Also the role skill would apply to the core not the suit (or at least should). This would open the door to class variation (Type 1 Type 2) as well as perhaps sub classes or such (Pirate power cores with the correctly themed pirate skill bonuses for instance). One step at a time. I know all the cliches, but I wasn't to dream. As long as the developers are focused. Emphasis on just "Focused" instead "Laser Focused". ha! I Knew it! btw, I didn't know Pretorian resigned from CCP Last year...he was the "Laser Focused" man, for those who didn't know. poor guy probably was in the dark like all of us. Sadly CCP execs couldn't man up and correct him even though it appears at that point the initial Legion idea was set.
Amarr are the good guys
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Viktor Skirov
Algintal Core Gallente Federation
55
|
Posted - 2015.05.18 02:26:00 -
[333] - Quote
Both Mister Yassavi and Mister Kantor, do you mind if i take this topic to the Spanish forums?
Kinda to open up discussion and check what kind of ideas are born in there.
I'll post them here If, i get anything and don't get laughed at in the process, With your permission of course.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10155
|
Posted - 2015.05.18 02:30:00 -
[334] - Quote
Viktor Skirov wrote:Both Mister Yassavi and Mister Kantor, do you mind if i take this topic to the Spanish forums?
Kinda to open up discussion and check what kind of ideas are born in there.
I'll post them here If, i get anything and don't get laughed at in the process, With your permission of course. Please and translate any interesting feedback here!
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Viktor Skirov
Algintal Core Gallente Federation
56
|
Posted - 2015.05.18 02:37:00 -
[335] - Quote
Aero Yassavi wrote:Viktor Skirov wrote:Both Mister Yassavi and Mister Kantor, do you mind if i take this topic to the Spanish forums?
Kinda to open up discussion and check what kind of ideas are born in there.
I'll post them here If, i get anything and don't get laughed at in the process, With your permission of course. Please and translate any interesting feedback here!
Understood.
Also, if you wish to answer to one of those ideas, do tell me and i'll translate your answer and send it to the idea's owner.
P.S: Our concept of interesting may be different, so my sincere apologies if i bring something that i thought was interesting but that you would not like.
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Avallo Kantor
764
|
Posted - 2015.05.18 03:15:00 -
[336] - Quote
Aero Yassavi wrote:Viktor Skirov wrote:Both Mister Yassavi and Mister Kantor, do you mind if i take this topic to the Spanish forums?
Kinda to open up discussion and check what kind of ideas are born in there.
I'll post them here If, i get anything and don't get laughed at in the process, With your permission of course. Please and translate any interesting feedback here!
Agreed! Sharing between multiple languages is a great idea.
If you can perhaps share some of the other enhancements found in this thread as well, since many of those are worth Sharing as well.
"Mind Blown" - CCP Rattati
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Viktor Skirov
Algintal Core Gallente Federation
57
|
Posted - 2015.05.18 03:19:00 -
[337] - Quote
Avallo Kantor wrote:Aero Yassavi wrote:Viktor Skirov wrote:Both Mister Yassavi and Mister Kantor, do you mind if i take this topic to the Spanish forums?
Kinda to open up discussion and check what kind of ideas are born in there.
I'll post them here If, i get anything and don't get laughed at in the process, With your permission of course. Please and translate any interesting feedback here! Agreed! Sharing between multiple languages is a great idea. If you can perhaps share some of the other enhancements found in this thread as well, since many of those are worth Sharing as well.
I'll read again all of the pages tomorrow to gather all the info I can and then update the Spanish post tomorrow.
Would do it at this moment, but it's 22:48 right now.
Good night.
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Iron Wolf Saber
Den of Swords
19570
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Posted - 2015.05.18 05:02:00 -
[338] - Quote
xxwhitedevilxx M wrote:Iron Wolf Saber wrote:Maken Tosch wrote:Aero Yassavi wrote:NextDark Knight wrote:Question being does this help inventory system or the actual game engine while playing?
Because aren't we just going to reuse all the same models we already have in the game. Most of them are just reskins right? Problem is for whatever silly reason Old CCP designed this game such that say an Assault C-1, Neo Assault C-1, and Assault C/1-Series all are viewed by the game as a unique object despite having the exact same character model. So yes, reducing the number of suits and replacing them by mods will definitely help. That irks the hell out of me because it only shows how little thought CCP gave to the system when they first launched the game. But I'm gonna stop complaining about that as that won't change the past. But at the very least I look forward to seeing what CCP Rattati comes up with since now we know he's doing some spreadsheet stuff related to the OP. I honestly don't have much concern over the APEX and Officer suits as well since those are just very few suits compared to the number of redundant suits your proposal eliminates. yup just better to start fixing it now. IWS, since you're here and since it has been told me to talk to a CPM, would you please have a read at my proposal a few pages back and tell me/ask if it is doable? and, pretty please, if it isn't would you ask why (simple curiosity, since I'm studying Game Design)?
Subsystems are a tricky thing and they do add confusion that we likely don't need for an early player; while I do like the idea of a highly customization suit I rather it be a true and proper 'tech 3' that is found near end game playing when players are expected to have closer to true understanding of modules; stats weight; and slot weights being thrown against PG and CPU costs.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10160
|
Posted - 2015.05.18 06:01:00 -
[339] - Quote
Oooh so we're sticked now, interesting
Amarr are the good guys
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IAmDuncanIdaho II
Nos Nothi
2380
|
Posted - 2015.05.18 07:17:00 -
[340] - Quote
Maken Tosch wrote:Aero Yassavi wrote:Nocturnal Soul wrote:Aero Yassavi wrote:Interesting thought, power cores should be able to affect other stats as well besides just fitting space. Also the role skill would apply to the core not the suit (or at least should). This would open the door to class variation (Type 1 Type 2) as well as perhaps sub classes or such (Pirate power cores with the correctly themed pirate skill bonuses for instance). One step at a time. I know all the cliches, but I wasn't to dream. As long as the developers are focused. Emphasis on just "Focused" instead "Laser Focused".
Core Focus Crusade |
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IAmDuncanIdaho II
Nos Nothi
2380
|
Posted - 2015.05.18 07:19:00 -
[341] - Quote
Maken Tosch wrote:Aero Yassavi wrote:NextDark Knight wrote:Question being does this help inventory system or the actual game engine while playing?
Because aren't we just going to reuse all the same models we already have in the game. Most of them are just reskins right? Problem is for whatever silly reason Old CCP designed this game such that say an Assault C-1, Neo Assault C-1, and Assault C/1-Series all are viewed by the game as a unique object despite having the exact same character model. So yes, reducing the number of suits and replacing them by mods will definitely help. That irks the hell out of me because it only shows how little thought CCP gave to the system when they first launched the game. But I'm gonna stop complaining about that as that won't change the past. But at the very least I look forward to seeing what CCP Rattati comes up with since now we know he's doing some spreadsheet stuff related to the OP. I honestly don't have much concern over the APEX and Officer suits as well since those are just very few suits compared to the number of redundant suits your proposal eliminates.
Yeah it's better than now, and it requires all those unique suits to be in the same 32-player battle at one time to cause a detrimental effect.
[edit]
So PC / raids perhaps... |
Joseph Ridgeson
WarRavens
3996
|
Posted - 2015.05.18 11:27:00 -
[342] - Quote
Himiko Kuronaga wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. When CCP Z suggests something similar, everyone tells him to go to hell. But when you suggest it, apparently you're the messiah. Lol. I guess people who are desperate for performance gains will do pretty much anything. To be fair:
1. People might not have been angry at the idea that Z had; they might have just been royally pissed at the Rouge Wedding. I still contend that people were mad with how it was released and told rather than the actual fact that they were looking to transition. Z's entire thing even came down to "this is all for Legion", which further pisses people off.
2. Z's idea was a hell of a lot more involved than "keep your suits; the modules are what are important." With each thing being tied to a separate dropsuit role, you were going to have to go down a certain line of dropsuit just to get a certain module. Being a 100% Assault suit guy and having to make a detour into Scout or Logistics for a Nova Knife or Mass Driver sucks. People could have easily been more angry at that idea than "you mean to tell me that the prices will be tied to modules rather than suits?"
3. A lot has changed. People calm down, see it a different way. A bad idea in June might not be such a bad idea in December and in another year it might even be a great idea.
4. This idea is delivered in a way that people can easily understand. Z's idea, which is still a lot more than just this, was delivered in a bungled kind of way. That confusion and shock of something so different.
Honestly, I support this idea even if there isn't a single bit of jump in performance.
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Onesimus Tarsus
is-a-Corporation
3472
|
Posted - 2015.05.18 13:17:00 -
[343] - Quote
I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfect parallel.
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Haerr
The Rainbow Effect Negative-Feedback
2
|
Posted - 2015.05.18 14:05:00 -
[344] - Quote
Weapon optics.
Once weapon cores and skins come along let us either have 2 base versions of each weapon, one with optics and the other with iron sights, or give optics its own slot.
Edit: Perhaps you could even let us fit weapons like we fit suits. And then let us put a 'weapon fit' into the weapon slots of our dropsuit fits. |
Regis Blackbird
DUST University Ivy League
890
|
Posted - 2015.05.18 14:19:00 -
[345] - Quote
Aero Yassavi wrote:Fair enough. But then how do you explain current BPOs and how all our inventory travels with us so rapidly across the cluster? I like to imagine when we deploy to battle we transfer our consciences to a clone already at the destination planet, and rather than buying physical items from the market we are buying licenses of use that get cashed in as we take the item from the stockpile at each battle site. BPOs are then an infinite license of use. May not be official canon but it's the only way that makes sense to me.
Either way the end result is the same so I don't care THAT much.
Game design and usability trumps Lore any day of the week in my book.
If the power core module idea gets implemented as is (with no other changes apart from Tiericide) I am all for turning the suites to BPOs, as I would hate having to restock two different things to get one functional entity.
The problem is you can't "unturn" them later, if and when a solution to the restock problem is found. Technically there will be no difference if the suites are BPOs or cost ISK. Both will be an item in the database and won't give any performace Impact either way.
So, if the only purpose of turning all suites to BPOs is to solve the restock problem, why don't we try and find a solution to that instead? Personally I never liked the "draw directly from inventory" Loadout building and the problems it gives. It's as big resource hog as multiple suites (I say without any proof or reliable sources ). I really hate when suites which share modules goes invalid mid battle because I died in another suite.
TDLR: Given today's system I am all for switching to BPOs, but I think we can gain further improvments by separating the Loadouts from our inventory. If the "restock" problem disappear, it hardly matters if the suites are BPO or not?
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sabre prime
Crux Special Tasks Group Gallente Federation
1
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Posted - 2015.05.18 14:31:00 -
[346] - Quote
Aero Yassavi wrote:Oooh so we're sticked now, interesting Sticky means greenlight.
The slow blade penetrates the shield.
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Avallo Kantor
768
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Posted - 2015.05.18 15:06:00 -
[347] - Quote
sabre prime wrote:Aero Yassavi wrote:Oooh so we're sticked now, interesting Sticky means greenlight.
Not guaranteed, but it's a -very- good sign.
I'm excited.
"Mind Blown" - CCP Rattati
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
686
|
Posted - 2015.05.18 15:15:00 -
[348] - Quote
Onesimus Tarsus wrote:I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfect parallel. To be fair, we are immortal mercenaries with questionable loyalties. Maybe some Dustbunnies came together and decided to make those pesky dropsuits more flexible and easier to transport, by stripping out the internal systems and forcing the manufacturers to stop selling crappy proprietary fully kitted suits. This system should lower prices quite a bit, by enabling competition on the market and making transport of suits cheaper and allowing suit sellers to be more focused, as they don't need specialist frames anymore.
I'd like the final name of the system to actually imply some backstory like this. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
|
Posted - 2015.05.18 15:25:00 -
[349] - Quote
Onesimus Tarsus wrote:I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfect parallel.
Not too outlandish when you consider the implant tech we all use now was gifted to all the factions by Empress Jamyl Sarum because the current route everyone else was on with reverse engineering led to many going "514" and the Amarr found it better to share their improved tech with everyone over that. Amarr shared once, Amarr can share again.
P.S. Avallo and I are both Amarr supporters so the lore really should tie to the Amarr rather than pirates. Heck, why not do the literal sense and say Avallo and myself created this, we are characters in the lore after all.
Amarr are the good guys
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Viktor Skirov
Algintal Core Gallente Federation
64
|
Posted - 2015.05.18 15:29:00 -
[350] - Quote
Aero Yassavi wrote:Onesimus Tarsus wrote:I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfect parallel. Not too outlandish when you consider the implant tech we all use now was gifted to all the factions by Empress Jamyl Sarum because the current route everyone else was on with reverse engineering led to many going "514" and the Amarr found it better to share their improved tech with everyone over that. Amarr shared once, Amarr can share again. P.S. Avallo and I are both Amarr supporters so the lore really should tie to the Amarr rather than pirates. Heck, why not do the literal sense and say Avallo and myself created this, we are characters in the lore after all.
Sincerely, i agree.
After all you two are the ones who came and built the idea, I would give credit to you.
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Kain Spero
Negative-Feedback
5
|
Posted - 2015.05.18 15:43:00 -
[351] - Quote
For me I'm thinking about the suits being BPO in terms of the fitting design and UI.
If the suits are BPOs it would be very easy to just replace the "module" at the top (where the suit currently is) in the fitting screen and have that be where you slot in your power core. All of the currently owned suits would just become a bpo of the suit type and the number of power cores you had stocked.
Heck there is already an art asset for a power core module in Eve as well from the Micro Auxiliary Power Core: http://vignette3.wikia.nocookie.net/eve/images/d/d6/Icon35_14.png/revision/latest?cb=20081129173428
Can't tell you how awesome it would be to finally be able to switch between a LP suit and ISK "suit" on the fly just by changing out the power core.
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Avallo Kantor
772
|
Posted - 2015.05.18 15:48:00 -
[352] - Quote
Kain Spero wrote:For me I'm thinking about the suits being BPO in terms of the fitting design and UI. If the suits are BPOs it would be very easy to just replace the "module" at the top (where the suit currently is) in the fitting screen and have that be where you slot in your power core. All of the currently owned suits would just become a bpo of the suit type and the number of power cores you had stocked. Heck there is already an art asset for a power core module in Eve as well from the Micro Auxiliary Power Core: http://vignette3.wikia.nocookie.net/eve/images/d/d6/Icon35_14.png/revision/latest?cb=20081129173428Can't tell you how awesome it would be to finally be able to switch between a LP suit and ISK "suit" on the fly just by changing out the power core.
Yes!
This was our exact line of reasoning for liking the BPO idea so much. Also gives a smoother NPE progression when you can use one suit from day one to day "proto", just swapping out cores and modules as you skill into them.
"Mind Blown" - CCP Rattati
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Avallo Kantor
772
|
Posted - 2015.05.18 15:49:00 -
[353] - Quote
Also since I double posted I'll add that I completely agree with Aeros comment about us building them.
"Mind Blown" - CCP Rattati
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
|
Posted - 2015.05.18 16:22:00 -
[354] - Quote
Avallo Kantor wrote:Also since I double posted I'll add that I completely agree with Aeros comment about us building them. Building them in our offshoot non military corporation AA Solutions
Amarr are the good guys
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Viktor Skirov
Algintal Core Gallente Federation
65
|
Posted - 2015.05.18 16:25:00 -
[355] - Quote
Mister Kantor and Mister Yassavi.
Before updating the Spanish post with the improvements made to the discussion.. I am ashamed to ask some questions that are answered between page one to 18, but that i really have little time to check and resume as i'm a little occupied here. (I actually escaped for a second to write this).
So here are the questions:
In the case of the APEX: How are they gonna be implemented?, will the APEX core fill the empty slots of said suits and apply a STD+ PG/CPU to the suit?, Of course, this PwrC will be a BPO, i have that acknowledged.
In the case of suits: Will they also be a one time buy BPO and then the cost of the Core will compensate the missing cost of the suit, right?
Last question, How are newbros going to have their militia BPO?, i mean, the new player racial suit given to the person when his/her Dust career begins.
Will they have a reduced amount of modules on top of a, presumably, changeable PwrC?
I can't think of any other question, but if you'd like to add a little thing, I'll really thank you.
My apologies for having to ask.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
|
Posted - 2015.05.18 17:06:00 -
[356] - Quote
My problem with the auxiliary power core symbol from EVE is it had the power grid symbol as part of it which is furthering the reason I don't actually want this to be called a power core.
Amarr are the good guys
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
687
|
Posted - 2015.05.18 17:13:00 -
[357] - Quote
Aero Yassavi wrote:My problem with the auxiliary power core symbol from EVE is it had the power grid symbol as part of it which is furthering the reason I don't actually want this to be called a power core. Also, it would provide computational capacity and not just power.
Is there maybe an object in EVE lore that can both produce power an do calculations at the same time? |
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.18 17:58:00 -
[358] - Quote
Joseph Ridgeson wrote: To be fair:
1. People might not have been angry at the idea that Z had; they might have just been royally pissed at the Rouge Wedding. I still contend that people were mad with how it was released and told rather than the actual fact that they were looking to transition. Z's entire thing even came down to "this is all for Legion", which further pisses people off.
2. Z's idea was a hell of a lot more involved than "keep your suits; the modules are what are important." With each thing being tied to a separate dropsuit role, you were going to have to go down a certain line of dropsuit just to get a certain module. Being a 100% Assault suit guy and having to make a detour into Scout or Logistics for a Nova Knife or Mass Driver sucks. People could have easily been more angry at that idea than "you mean to tell me that the prices will be tied to modules rather than suits?"
3. A lot has changed. People calm down, see it a different way. A bad idea in June might not be such a bad idea in December and in another year it might even be a great idea.
4. This idea is delivered in a way that people can easily understand. Z's idea, which is still a lot more than just this, was delivered in a bungled kind of way. That confusion and shock of something so different.
Honestly, I support this idea even if there isn't a single bit of jump in performance.
I will admit that CCP Z's idea had some substance, but there were several things going against his idea.
CCP Z's presentation was lacking in clarity. A lot of the information we got about his idea for Legion had to be fished out of him. And at the time came across as somewhat rigid with his ideas even though many of us gave him recommendations to improve upon his ideas. The last words I read from him were "I'm looking into it" or something to that effect. We have not heard from him since. In fact, I'm starting to doubt if he even still works for CCP at this point as the Monetization & Progression Director.
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.18 18:05:00 -
[359] - Quote
Sole Fenychs wrote:Aero Yassavi wrote:My problem with the auxiliary power core symbol from EVE is it had the power grid symbol as part of it which is furthering the reason I don't actually want this to be called a power core. Also, it would provide computational capacity and not just power. Is there maybe an object in EVE lore that can both produce power an do calculations at the same time?
I would probably call it a CORE module for simplicity sake since it will be the main thing that could provide many things for the suit. Not just the tiers in PG/CPU but maybe even dropsuit bonuses.
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Nocturnal Soul
Primordial Threat
6
|
Posted - 2015.05.18 18:54:00 -
[360] - Quote
Aero Yassavi wrote:Onesimus Tarsus wrote:I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfect parallel. Not too outlandish when you consider the implant tech we all use now was gifted to all the factions by Empress Jamyl Sarum because the current route everyone else was on with reverse engineering led to many going "514" and the Amarr found it better to share their improved tech with everyone over that. Amarr shared once, Amarr can share again. P.S. Avallo and I are both Amarr supporters so the lore really should tie to the Amarr rather than pirates. Heck, why not do the literal sense and say Avallo and myself created this, we are characters in the lore after all. Its was actually stolen by a pirate faction...
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LASERS BTCH!!!!!!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
|
Posted - 2015.05.18 19:02:00 -
[361] - Quote
Nocturnal Soul wrote:Aero Yassavi wrote:Onesimus Tarsus wrote:I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfect parallel. Not too outlandish when you consider the implant tech we all use now was gifted to all the factions by Empress Jamyl Sarum because the current route everyone else was on with reverse engineering led to many going "514" and the Amarr found it better to share their improved tech with everyone over that. Amarr shared once, Amarr can share again. P.S. Avallo and I are both Amarr supporters so the lore really should tie to the Amarr rather than pirates. Heck, why not do the literal sense and say Avallo and myself created this, we are characters in the lore after all. Its was actually stolen by a pirate faction... Maybe the original tech that caused people to go 514,but the current tech we all use was actually gifted by Jamyl Sarum in crates. Can't link it since the link is Dust514.com, but go to media -> Fiction -> 514 and read
Amarr are the good guys
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Onesimus Tarsus
is-a-Corporation
3
|
Posted - 2015.05.18 19:42:00 -
[362] - Quote
Sole Fenychs wrote:Onesimus Tarsus wrote:I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfect parallel. To be fair, we are immortal mercenaries with questionable loyalties. Maybe some Dustbunnies came together and decided to make those pesky dropsuits more flexible and easier to transport, by stripping out the internal systems and forcing the manufacturers to stop selling crappy proprietary fully kitted suits. This system should lower prices quite a bit, by enabling competition on the market and making transport of suits cheaper and allowing suit sellers to be more focused, as they don't need specialist frames anymore. I'd like the final name of the system to actually imply some backstory like this. ... And I'll be on the lookout for those lower prices... Riiiight.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
687
|
Posted - 2015.05.18 20:04:00 -
[363] - Quote
Onesimus Tarsus wrote:Sole Fenychs wrote:Onesimus Tarsus wrote:I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfect parallel. To be fair, we are immortal mercenaries with questionable loyalties. Maybe some Dustbunnies came together and decided to make those pesky dropsuits more flexible and easier to transport, by stripping out the internal systems and forcing the manufacturers to stop selling crappy proprietary fully kitted suits. This system should lower prices quite a bit, by enabling competition on the market and making transport of suits cheaper and allowing suit sellers to be more focused, as they don't need specialist frames anymore. I'd like the final name of the system to actually imply some backstory like this. ... And I'll be on the lookout for those lower prices... Riiiight. Dropsuits will be priced at lower points due to the CORE system.
And using COREs removes redundancy in your buying of equipment, meaning that you pay less in total. |
Iron Wolf Saber
Den of Swords
19
|
Posted - 2015.05.18 20:06:00 -
[364] - Quote
Concord has strict adherence in retaining similar weapon technology levels.
Also the four empires are a constant race of placing flag poles ahead in the racing track of tech. Generally if one side comes up with a great idea the others quickly adapt their own methods or steal it outright.
This also means the goal post of the measuring standards always shift as well. HP being relative is a never ending fight on effective defenses and repairs. HP of the first drop suits where likely not that much more than the standard uniforms everyone else had in their military minus the shields. Now a days our current generation of suits may be 20% more powerful than those and the HP standard had to change. Maybe these cored suits are 50% more powerful than current but just to keep up in the tech race of ever increasing damage systems. Sometimes Attack systems races ahead sometimes defensive systems sling shot past them.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Avallo Kantor
777
|
Posted - 2015.05.18 20:44:00 -
[365] - Quote
Sole Fenychs wrote:Onesimus Tarsus wrote:Sole Fenychs wrote:Onesimus Tarsus wrote:I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfect parallel. To be fair, we are immortal mercenaries with questionable loyalties. Maybe some Dustbunnies came together and decided to make those pesky dropsuits more flexible and easier to transport, by stripping out the internal systems and forcing the manufacturers to stop selling crappy proprietary fully kitted suits. This system should lower prices quite a bit, by enabling competition on the market and making transport of suits cheaper and allowing suit sellers to be more focused, as they don't need specialist frames anymore. I'd like the final name of the system to actually imply some backstory like this. ... And I'll be on the lookout for those lower prices... Riiiight. Dropsuits will be priced at lower points due to the CORE system. And using COREs removes redundancy in your buying of equipment, meaning that you pay less in total.
It's not my goal to change the financial impact of losing suits. Using cores would still end in equal end price.
"Mind Blown" - CCP Rattati
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
687
|
Posted - 2015.05.18 21:03:00 -
[366] - Quote
Avallo Kantor wrote:Sole Fenychs wrote:Onesimus Tarsus wrote:Sole Fenychs wrote:Onesimus Tarsus wrote:I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfect parallel. To be fair, we are immortal mercenaries with questionable loyalties. Maybe some Dustbunnies came together and decided to make those pesky dropsuits more flexible and easier to transport, by stripping out the internal systems and forcing the manufacturers to stop selling crappy proprietary fully kitted suits. This system should lower prices quite a bit, by enabling competition on the market and making transport of suits cheaper and allowing suit sellers to be more focused, as they don't need specialist frames anymore. I'd like the final name of the system to actually imply some backstory like this. ... And I'll be on the lookout for those lower prices... Riiiight. Dropsuits will be priced at lower points due to the CORE system. And using COREs removes redundancy in your buying of equipment, meaning that you pay less in total. It's not my goal to change the financial impact of losing suits. Using cores would still end in equal end price. I'm fully aware that the total price won't change.
But dropsuits themselves will inevitably get cheaper due to offloading the price to the core and efficiency might go up, depending on how a player utilizes their suits and what their buying habits are like. |
Kain Spero
Negative-Feedback
5
|
Posted - 2015.05.19 05:03:00 -
[367] - Quote
Sole, in this system the idea is a suit can't be used without a core and a core cost the same as a suit. There is no "cheaper". Not sure if it can be explained more clearly.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.19 05:11:00 -
[368] - Quote
Avallo Kantor wrote:Sole Fenychs wrote:Onesimus Tarsus wrote:Sole Fenychs wrote:Onesimus Tarsus wrote:I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfect parallel. To be fair, we are immortal mercenaries with questionable loyalties. Maybe some Dustbunnies came together and decided to make those pesky dropsuits more flexible and easier to transport, by stripping out the internal systems and forcing the manufacturers to stop selling crappy proprietary fully kitted suits. This system should lower prices quite a bit, by enabling competition on the market and making transport of suits cheaper and allowing suit sellers to be more focused, as they don't need specialist frames anymore. I'd like the final name of the system to actually imply some backstory like this. ... And I'll be on the lookout for those lower prices... Riiiight. Dropsuits will be priced at lower points due to the CORE system. And using COREs removes redundancy in your buying of equipment, meaning that you pay less in total. It's not my goal to change the financial impact of losing suits. Using cores would still end in equal end price.
I am absolutely certain that we had this discussion about pricing before back in the Project Legion section of the forums when CCP Z proposed his ideas about progression.
The idea was that the cost of the suit would transfer over to the modules fitted thus keeping the cost the same. However, the idea of the CORE never came up at the time and I doubt CCP Z had ever thought of it at all. No one did.
However, in retrospect, it seems it would have been for the best that the idea of the CORE came up now rather than back then. Since now we know that Project Legion is not likely to come around due to lack of any information about it, Valkyrie has taken up much of CCP's attention, the Trademark for Legion is no longer a thing, and now that CCP Rattati has restored much of Dust 514 back from the brink of death and into actual profitability (something Legion has failed to achieve), it seems that now is the best time to bring up the idea of the CORE.
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Robert Conway
Concordiat Mercenaries
333
|
Posted - 2015.05.19 06:30:00 -
[369] - Quote
Aero Yassavi wrote:Nocturnal Soul wrote:Aero Yassavi wrote:Onesimus Tarsus wrote:I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfect parallel. Not too outlandish when you consider the implant tech we all use now was gifted to all the factions by Empress Jamyl Sarum because the current route everyone else was on with reverse engineering led to many going "514" and the Amarr found it better to share their improved tech with everyone over that. Amarr shared once, Amarr can share again. P.S. Avallo and I are both Amarr supporters so the lore really should tie to the Amarr rather than pirates. Heck, why not do the literal sense and say Avallo and myself created this, we are characters in the lore after all. Its was actually stolen by a pirate faction... Maybe the original tech that caused people to go 514,but the current tech we all use was actually gifted by Jamyl Sarum in crates. Can't link it since the link is Dust514.com, but go to media -> Fiction -> 514 and read I read it. It was very good. But some parts are still confusing... perhaps because I am not up to date on lore.
Idea for player driven marketing and videos
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
688
|
Posted - 2015.05.19 09:13:00 -
[370] - Quote
Kain Spero wrote:Sole, in this system the idea is a suit can't be used without a core and a core cost the same as a suit. There is no "cheaper". Not sure if it can be explained more clearly. That's exactly what I mean, for ****'s sake.
The suit is cheaper. The overall cost stays the same. |
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Diablo Gamekeeper
Escrow Removal and Acquisition No Context
265
|
Posted - 2015.05.19 10:30:00 -
[371] - Quote
Sole Fenychs wrote:Kain Spero wrote:Sole, in this system the idea is a suit can't be used without a core and a core cost the same as a suit. There is no "cheaper". Not sure if it can be explained more clearly. That's exactly what I mean, for ****'s sake. The suit is cheaper. The overall cost stays the same. The suit is a BPO, to say, and the core would cost the same as a the suits we have currently.
It will be over soon, and when the Dust settles, no one will be left playing.
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Kevall Longstride
DUST University Ivy League
2
|
Posted - 2015.05.19 11:17:00 -
[372] - Quote
Aero Yassavi wrote:Oooh so we're sticked now, interesting
Yes it is interesting.
But seriously, don't take this as confirmation it will definitely happen, merely that it's peaked the interest of Rattati and the rest of the team.
He's still crunching numbers as he said in his last post on the thread. But this for me personally an exciting idea with a lot of the positives that's Z's progression plan had while keeping it simple and in keeping with what we've had for he last two years.
CPM 1 member
CEO of DUST University
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
688
|
Posted - 2015.05.19 12:14:00 -
[373] - Quote
Diablo Gamekeeper wrote:Sole Fenychs wrote:Kain Spero wrote:Sole, in this system the idea is a suit can't be used without a core and a core cost the same as a suit. There is no "cheaper". Not sure if it can be explained more clearly. That's exactly what I mean, for ****'s sake. The suit is cheaper. The overall cost stays the same. The suit is a BPO, to say, and the core would cost the same as a the suits we have currently. Exactly. Or not a BPO, just very cheap, according to what some people in the thread seem to prefer. |
Avallo Kantor
785
|
Posted - 2015.05.19 12:57:00 -
[374] - Quote
Kevall Longstride wrote:Aero Yassavi wrote:Oooh so we're sticked now, interesting Yes it is interesting. But seriously, don't take this as confirmation it will definitely happen, merely that it's peaked the interest of Rattati and the rest of the team. He's still crunching numbers as he said in his last post on the thread. But this for me personally an exciting idea with a lot of the positives that's Z's progression plan had while keeping it simple and in keeping with what we've had for he last two years.
Thank you for the support and realism.
I fully understand that we do not know what the team can or can not do, but I'm hopeful this is within their means. Still I'd hate to have this hyped up only to lead to disappointment.
One other thing I would like to request of the CPM, if there are any issues would you let us know before dismissing the idea? I'm optimistic on any potential problems being tackled by community discussion.
"Mind Blown" - CCP Rattati
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Lenz Hong
Resheph Interstellar Strategy Gallente Federation
24
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Posted - 2015.05.19 18:59:00 -
[375] - Quote
Just to know (and since i didn't read the entire post). This will make possible to have power cores with different layouts for one Dropsuit? For example: Default Assault Gallente (exactly like our current Assault gk.0, LSG 1E 3H 5L) and Duvolle Assault Gallente (for example, LSG 2E 2H 5L) ?
Considering this example, this would add any resource (considering that we may have PowerCore being CPU+PG+Layout+(Skin), being Skin changeable...) from we already have? Or I just don't get it the entire idea? :P |
Kain Spero
Negative-Feedback
5
|
Posted - 2015.05.19 19:42:00 -
[376] - Quote
Lenz Hong wrote:Just to know (and since i didn't read the entire post). This will make possible to have power cores with different layouts for one Dropsuit? For example: Default Assault Gallente (exactly like our current Assault gk.0, LSG 1E 3H 5L) and Duvolle Assault Gallente (for example, LSG 2E 2H 5L) ?
Considering this example, this would add any resource (considering that we may have PowerCore being CPU+PG+Layout+(Skin), being Skin changeable...) from we already have? Or I just don't get it the entire idea? :P
For now the main focus is offloading the PG and CPU stats to the power core and eliminating individual dropsuit tiers through slot flattening.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.20 03:42:00 -
[377] - Quote
Overall, the idea proposed by Aero and Avallo seems easy to implement. Let's look at the Scout Mk.0 since that is the suit I know very well.
Scout Mk.0 (Currently In Game) Slots: 3 High/3 Low/2 Equipment CPU/PG: 366/62
Scout Mk.0 (With Proposal) Slots: Same as above. CPU/PG: 0/0
Core (working like PG or CPU upgrade mods but without actually taking up CPU/PG): Tier 3 Core Bonus: +366 CPU/+62 PG when fitted
However, I think this will require a change on some of the current skill books from affecting the suit to affecting the module itself much like how Shield Extension or Shield Regulation affect the efficacy of the respective modules. For example:
Dropsuit Core Upgrades From: +1% to dropsuit maximum PG and CPU per level To: +1% to overall Core efficacy per level
Dropsuit Electronics From: +5% bonus to dropsuit CPU output per level To: +5% bonus to Core CPU efficacy per level
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IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.20 07:44:00 -
[378] - Quote
Maken Tosch wrote:Overall, the idea proposed by Aero and Avallo seems easy to implement. Let's look at the Scout Mk.0 since that is the suit I know very well.
Scout Mk.0 (Currently In Game) Slots: 3 High/3 Low/2 Equipment CPU/PG: 366/62
Scout Mk.0 (With Proposal) Slots: Same as above. CPU/PG: 0/0
Core (working like PG or CPU upgrade mods but without actually taking up CPU/PG): Tier 3 Core Bonus: +366 CPU/+62 PG when fitted
However, I think this will require a change on some of the current skill books from affecting the suit to affecting the module itself much like how Shield Extension or Shield Regulation affect the efficacy of the respective modules. For example:
Dropsuit Core Upgrades From: +1% to dropsuit maximum PG and CPU per level To: +1% to overall Core efficacy per level
Dropsuit Electronics From: +5% bonus to dropsuit CPU output per level To: +5% bonus to Core CPU efficacy per level
Good point
I thought about not needing to do this but it would be confusing if it was even possible...I think probably it must be done like you suggest.
Hopefully changing the code that currently points at the suit's CPU/PG attributes to point at the core's equivalent attributes won't be difficult. If that's even required.
On a sidenote: imagine logis being able to carry around cores.......we could have walking supply depots. |
fragmentedhackslash
Negative-Feedback.
343
|
Posted - 2015.05.20 11:17:00 -
[379] - Quote
Iron Wolf Saber wrote:Concord has strict adherence in retaining similar weapon technology levels.
Also the four empires are a constant race of placing flag poles ahead in the racing track of tech. Generally if one side comes up with a great idea the others quickly adapt their own methods or steal it outright.
This also means the goal post of the measuring standards always shift as well. HP being relative is a never ending fight on effective defenses and repairs. HP of the first drop suits where likely not that much more than the standard uniforms everyone else had in their military minus the shields. Now a days our current generation of suits may be 20% more powerful than those and the HP standard had to change. Maybe these cored suits are 50% more powerful than current but just to keep up in the tech race of ever increasing damage systems. Sometimes Attack systems races ahead sometimes defensive systems sling shot past them.
The fight, the progression, sometimes reminds one of where it all started and is still effective today.
The name?
Minmatar Precision Rifle.
Technology: Explosive round, long distance sniper rifle with bipod. Teir 8 meta level.
Strategy: EvE ROOKS & KINGS PIPEBOMB at 600 meters. Drawing in targets seemingly unaware until they are pushed from an area by a single shooter, while trying to retreat everyone dies.
The name?
Eyrix Caldari Logistics Dropship.
Technology: High value support asset and armed as such. Ground targets need to be aware of the impeccable accuracy of Prototype Dropship gunnery technology and advancements.
Strategy: Heavy logistical air support. Heavy. With several fitting options with and without modules allowing remote repair of vehicles, structure and deployed mercs. Can also Pipebomb.
Please, if new technology is on the table, take note of what should be brought back.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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Prezesq3
The Rainbow Effect Negative-Feedback
0
|
Posted - 2015.05.20 16:18:00 -
[380] - Quote
The idea is really good, but I need to say smth... If We want reduce number of skins for improve DUST on PS3, then We should't create so many types of power core.
Let's change something:
Imagine that We will have basic skin with slot leyout like actually proto suit with reduce PG and CPU +two new slots for PC modules. (Something like actually BPO from LP + 2 new slots). When You add PC module then PG & CPU will grow up for some % amount and You will have Advance Fit... The same with proto (base + 2PC).
PC modules can change just PG&CPU / or others parameters too, like sprint speed etc...
Cost will be Suit cost in basic price (ISK/LP/AUR) + some amount of ISK/LP/AUR for every module used.
So in total We will have 4 races / 5 suits / and 3 PC module versions (ISK / LP / AUR) used zero, once or twice. For this We have to add basic variants of suits (Heavy/Medium/Light), that they will have less slots (like actually advance) +2PC slots. Other suits like BPO and Officers will stay in form like We have right now, without PC slots with stable PG and CPU.
What is important You don't need change skill tree for that system, for example if You have skilled Amarr Sentinel just for 1 lev, then You will be able put in: (zero module ISK ver. / one modules LP ver. / two modules AUR ver.). For Sentinel skilled for lev 3: (one module ISK ver. / two modules LP or AUR ver) etc...
About Militia stuff... We should delete all of them from game. There should be created some prefitted 2-3 strated suits per race (assault/logi/AV for example) that cost small amount of isks. Power of them should be defined a little less from advance to give more power for newbies. And thay will be able to use just by new players (for example till they get 200 000 WP from game).
With vehicles We can do it the same change...
My eng is not perfect so If don't understans something just ask, I'll try to explain ;)
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.20 16:30:00 -
[381] - Quote
The thing is the number of modules don't really hit the performance that much, so we could add a whole bunch with little downside. It's the unique suits that are eating up the memory, and the best solution will be the most simplistic.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Dreis ShadowWeaver
0uter.Heaven
4
|
Posted - 2015.05.20 16:36:00 -
[382] - Quote
Is Aero a Dev alt?
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
|
Posted - 2015.05.20 18:10:00 -
[383] - Quote
Dreis ShadowWeaver wrote:Is Aero a Dev alt? The world may never know . . .
Amarr are the good guys
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
459
|
Posted - 2015.05.20 19:09:00 -
[384] - Quote
+++++++++++++++++++++++++++ - 10000000
This is great, but what about the skill points? Would we be respecked, and how about adding this to vehicles too.
48th Special Operations Force
Twitter-@48SOF
Weekly YES OR NO
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Kain Spero
Negative-Feedback
5
|
Posted - 2015.05.20 19:34:00 -
[385] - Quote
Lightning35 Delta514 wrote:+++++++++++++++++++++++++++ - 10000000
This is great, but what about the skill points? Would we be respecked, and how about adding this to vehicles too.
Why would there be a SP refund? In order to get proto CPU and PG you would still need a PRO core unlocked at level 5.
++++++++++++++
Something I haven't seen mentioned. What happens to bandwidth? Does it get flattened like the suit slots in the scenario or is that something that can be attached to the power core as well?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Skhazi Robotika
Company of Marcher Lords Amarr Empire
0
|
Posted - 2015.05.20 19:43:00 -
[386] - Quote
CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more.
How about creating also , ISK only, SKINs that are only available if you have the requiring skills Assault SKIN (white skin) of the ex: Assault A/1, you need the assault skill to unlock the ability to purchase (but you could use it in any suit of its Tier/Race) The Prototype SKIN ( the black skin , the same rules would be applied, you must have the skills to use it and get it) The same to the Logistics SKIN (the yellow one) And the other types too, Comando SKIN, Sentinel SKIN, Scout SKIN...
This way there would be some ISK SKINs, and all the Proto looks Lovers would be pleased
It would also mean that mercs would have to be more cautious cause they wouldn't easily know if the enemy have has 2 light weps or a heavy
Hmmm the green M&N..
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.05.20 20:10:00 -
[387] - Quote
Kain Spero wrote:Lightning35 Delta514 wrote:+++++++++++++++++++++++++++ - 10000000
This is great, but what about the skill points? Would we be respecked, and how about adding this to vehicles too. Why would there be a SP refund? In order to get proto CPU and PG you would still need a PRO core unlocked at level 5. ++++++++++++++ Something I haven't seen mentioned. What happens to bandwidth? Does it get flattened like the suit slots in the scenario or is that something that can be attached to the power core as well?
I always thought bandwidth should be set by suit role not tier. I think it should all just be flattened to current proto levels.
Overlord of Broman
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.21 02:09:00 -
[388] - Quote
Prezesq3 wrote: [...]
What is important You don't need change skill tree for that system,
[...]
Well the change in the skill tree I'm talking about is not a major one. It's not like I'm asking for a buff or a nerf to the values of the bonuses given by the skill books nor am I asking for any changes of the bonuses entirely. It's just a change of where those bonuses will be applied to. Instead of the suit getting the CPU and PG bonus from the skill book, the CORE will get it instead because there is no way that multiplying a value of ZERO by any percentage will equal anything other than ZERO.
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.21 02:11:00 -
[389] - Quote
Kain Spero wrote:Lightning35 Delta514 wrote:+++++++++++++++++++++++++++ - 10000000
This is great, but what about the skill points? Would we be respecked, and how about adding this to vehicles too. Why would there be a SP refund? In order to get proto CPU and PG you would still need a PRO core unlocked at level 5. ++++++++++++++ Something I haven't seen mentioned. What happens to bandwidth? Does it get flattened like the suit slots in the scenario or is that something that can be attached to the power core as well?
Excellent question. I'm not sure which would be better.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
|
Posted - 2015.05.21 03:27:00 -
[390] - Quote
The power core can definitely affect other attributes. Bandwidth isn't a known attribute to be affected by modules, but seems possible
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
11
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Posted - 2015.05.21 03:59:00 -
[391] - Quote
I don't think Power Cores should affect bandwidth since it'd be flatly applied to all suits, giving some roles and races more or less bandwidth than they would have normally. Being able to drop Up-Links and Nano-Hives as a Logi and then switching over to a Sentinel to cover an area completely by yourself seems a bit much. And it seems like it'd be a pain to code it to react to specific races, roles, and suit sizes.
Instead, could we possibly have separate Cores, simply calling it a Role Core for now, that would affect bandwidth and apply the role? That way we could cut down both on suit numbers and on numbers of cores, having the tiers of Power Core (Militia, Standard, Advanced, etc.) and simple Role Cores (Assault Core, Logistics Core, Sentinel Core, etc.) that would receive bonuses based on the tier of the Power Core, and the current suit bonuses (MinLogi's increased range and HPRep) could be flagged by the Role Core. It seems a lot easier to have a Role Core that could apply role bonuses, bandwidth, and react to Power Core tier than to have the Power Core try to do all those things intelligently. |
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.21 07:25:00 -
[392] - Quote
Maken Tosch wrote:Kain Spero wrote:Lightning35 Delta514 wrote:+++++++++++++++++++++++++++ - 10000000
This is great, but what about the skill points? Would we be respecked, and how about adding this to vehicles too. Why would there be a SP refund? In order to get proto CPU and PG you would still need a PRO core unlocked at level 5. ++++++++++++++ Something I haven't seen mentioned. What happens to bandwidth? Does it get flattened like the suit slots in the scenario or is that something that can be attached to the power core as well? Excellent question. I'm not sure which would be better.
Perhaps you could keep the B/W stat on the suits but make them a modifier of PG and / or CPU to achieve the current numbers? Much the same as the cores dictating how much you can fit, they would also dictate how much B/W your suit has....but the attributes can stay on the suit.
Or maybe as Aero said it's no biggie to put the B/W attribute on the cores themselves...though we should probably be careful about dumping more and more attributes onto the cores as problems are found. |
Avallo Kantor
792
|
Posted - 2015.05.21 14:51:00 -
[393] - Quote
Update: Rattati is working on the powercore / tiericide Google doc. So it seems he has plans to implement it.
*proceedes to run around screaming in excitement.*
"Mind Blown" - CCP Rattati
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castba
Rogue Instincts New Eden's Heros
901
|
Posted - 2015.05.21 15:01:00 -
[394] - Quote
Avallo Kantor wrote:Update: Rattati is working on the powercore / tiericide Google doc. So it seems he has plans to implement it.
*proceedes to run around screaming in excitement.* Maybe this change will free up enough memory to implement the racial vehicle models (and/or other stuff that is not currently possible) in future.
"When everything is OP, nothing is" - CCP Ratatti
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IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.21 17:55:00 -
[395] - Quote
Avallo Kantor wrote:Update: Rattati is working on the powercore / tiericide Google doc. So it seems he has plans to implement it.
*proceedes to run around screaming in excitement.*
Just had a vision of this |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
|
Posted - 2015.05.21 19:03:00 -
[396] - Quote
Super excited! Still hoping for officer power cores for Avallo and myself
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Diablo Gamekeeper
Escrow Removal and Acquisition No Context
270
|
Posted - 2015.05.21 19:53:00 -
[397] - Quote
So, would we need 180 or how many suits there are powercores to make all of the suit layouts we have currently?
It will be over soon, and when the Dust settles, no one will be left playing.
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Scheneighnay McBob
And the ButtPirates
6
|
Posted - 2015.05.21 20:37:00 -
[398] - Quote
Kain Spero wrote:Lightning35 Delta514 wrote:+++++++++++++++++++++++++++ - 10000000
This is great, but what about the skill points? Would we be respecked, and how about adding this to vehicles too. Why would there be a SP refund? In order to get proto CPU and PG you would still need a PRO core unlocked at level 5. ++++++++++++++ Something I haven't seen mentioned. What happens to bandwidth? Does it get flattened like the suit slots in the scenario or is that something that can be attached to the power core as well? I think we would need a dedicated logi's opinion on this.
However, we would also need a relatively new logi, who made it to proto under the bandwidth system. I don't see an issue with flattening bandwidth, but I rarely logi, and when I do, it isn't equipment based.
Some details can be ignored
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Sequal's Back
Dead Man's Game
594
|
Posted - 2015.05.21 22:34:00 -
[399] - Quote
Good idea! Don't know if it'll ever be a real thing, but at least you had a great likefarm thread^^
Fix the game before trying to add anything else.
(Hint: hit detection, lags, glitches,.. you've got some work :) )
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
|
Posted - 2015.05.21 23:53:00 -
[400] - Quote
Sequal's Back wrote:Good idea! Don't know if it'll ever be a real thing, but at least you had a great likefarm thread^^ Certainly sounds like it's going to be a real thing
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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SHADOWBlood ASSASSIN
The Hundred Acre Hood Rise Of Legion.
163
|
Posted - 2015.05.22 00:34:00 -
[401] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
You forgot frame suits. There would still be 32 suits.
My 6th respec put me into the same things as my 2nd respec, only this time I have 12 million more SP =P
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.22 02:35:00 -
[402] - Quote
SHADOWBlood ASSASSIN wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. You forgot frame suits. There would still be 32 suits.
Even then, 32 suits is a hell lot smaller than 180.
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JIMvc2
Consolidated Dust
1
|
Posted - 2015.05.22 06:15:00 -
[403] - Quote
I agree. I bet all the vehicles would benefit this too. Instead of them releasing the Logi vehicles why not the Logi skins and bam you may even saved more. Instead of Amarr and Minmatar reskinned tanks again why not release the skin of it and not the model.
By giving skins to everything = you'll eliminate many things = more room to add more content. Weapons as well can benefit from this. Look at how many assault rifles, CR, RR, PC, FG, HMG, ect... and with skins = boom shaving off the useless models focusing on ONE model = if you want proto or whatever. Simple just apply the skin and that Skin will have all the stats. :)
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.22 08:11:00 -
[404] - Quote
Maken Tosch wrote:SHADOWBlood ASSASSIN wrote: You forgot frame suits. There would still be 32 suits.
Even then, 32 suits is a hell lot smaller than 180.
Right, and how many frame suits do you see at a time in battle anyway? I've seen the odd one or two.
Let's not forget the important savings here are related to battles, and only manifest themselves *in battle*. So you can only ever save a maximum of 31 memory allocations, assuming 32-player battles.
You're not gonna run all 180 variants in the same match - different battles would see different levels of performance increase depending on the suits (cores) being used. I would tentatively say that a battle between all variants of all suit roles (say 32 suits) would see far less performance increase than say, a battle between all Amarr Logis (which would give the aforementioned maximum memory reduction).
In fact this is even testable now with 32 guinea-pigs, the right skills, and the purest q-syncs ever seen ;-) |
XxGhazbaranxX
Eternal Beings
1
|
Posted - 2015.05.22 11:13:00 -
[405] - Quote
Eliminated for stupidity on my part
Plasma Cannon Advocate
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
|
Posted - 2015.05.22 13:46:00 -
[406] - Quote
IAmDuncanIdaho II wrote:Maken Tosch wrote:SHADOWBlood ASSASSIN wrote: You forgot frame suits. There would still be 32 suits.
Even then, 32 suits is a hell lot smaller than 180. Right, and how many frame suits do you see at a time in battle anyway? I've seen the odd one or two. Let's not forget the important savings here are related to battles, and only manifest themselves *in battle*. So you can only ever save a maximum of 31 memory allocations, assuming 32-player battles. You're not gonna run all 180 variants in the same match - different battles would see different levels of performance increase depending on the suits (cores) being used. I would tentatively say that a battle between all variants of all suit roles (say 32 suits) would see far less performance increase than say, a battle between all Amarr Logis (which would give the aforementioned maximum memory reduction). In fact this is even testable now with 32 guinea-pigs, the right skills, and the purest q-syncs ever seen ;-)
Correct if im wrong, which i quite possibly am, but hasnt Ratatti stated that the battles load ALLLLLL art assests into the actual battle, because ya know, random change each asset will be used at some point? Not just the ones actually deployed.
Sometimes I THINK you're r-tarded, most times I KNOW you're r-tarded. I less than three you DUST forums.
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.22 17:52:00 -
[407] - Quote
Soldner VonKuechle wrote:Correct if im wrong, which i quite possibly am, but hasnt Ratatti stated that the battles load ALLLLLL art assests into the actual battle, because ya know, random change each asset will be used at some point? Not just the ones actually deployed.
If that is the case, then all the more reason to implement the CORE idea.
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.22 19:58:00 -
[408] - Quote
Just so that everyone here can know, I have scheduled a new lecture this Saturday 23 May @ 1500 EST / 1900 GMT at the Lecture.D-UNI chat channel.
The purpose of this lecture is to help bring this discussion to the game. Apparently there are a still a lot of players in Dust who don't know about this discussion and have often times made their disagreements known about this idea of the Core either because they are confused about it or because there are certain questions left unanswered. They don't visit the forums for whatever reason such as lack of access to a computer, not wanting to bother reading a 21-page threadnought, or because they just don't ever visit the forums at all.
Therefore if anyone here likes to join in and help me explain things better to those people, that would be great. Aero, Avallo, and Rattati, if any of you can attend at that time, I will be happy. Just let me know.
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IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.22 20:04:00 -
[409] - Quote
Maken Tosch wrote:Soldner VonKuechle wrote:Correct if im wrong, which i quite possibly am, but hasnt Ratatti stated that the battles load ALLLLLL art assests into the actual battle, because ya know, random change each asset will be used at some point? Not just the ones actually deployed. If that is the case, then all the more reason to implement the CORE idea.
@Soldner
I hadn't heard that but that doesn't mean you're wrong. As Maken said, in that case... |
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.22 20:29:00 -
[410] - Quote
Maken Tosch wrote:Just so that everyone here can know, I have scheduled a new lecture this Saturday 23 May @ 1500 EST / 1900 GMT at the Lecture.D-UNI chat channel.
The purpose of this lecture is to help bring this discussion to the game. Apparently there are a still a lot of players in Dust who don't know about this discussion and have often times made their disagreements known about this idea of the Core either because they are confused about it or because there are certain questions left unanswered. They don't visit the forums for whatever reason such as lack of access to a computer, not wanting to bother reading a 21-page threadnought, or because they just don't ever visit the forums at all.
Therefore if anyone here likes to join in and help me explain things better to those people, that would be great. Aero, Avallo, and Rattati, if any of you can attend at that time, I will be happy. Just let me know.
I'm available to record it if you think it useful..let me know. |
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.22 20:32:00 -
[411] - Quote
IAmDuncanIdaho II wrote:Maken Tosch wrote:Just so that everyone here can know, I have scheduled a new lecture this Saturday 23 May @ 1500 EST / 1900 GMT at the Lecture.D-UNI chat channel.
The purpose of this lecture is to help bring this discussion to the game. Apparently there are a still a lot of players in Dust who don't know about this discussion and have often times made their disagreements known about this idea of the Core either because they are confused about it or because there are certain questions left unanswered. They don't visit the forums for whatever reason such as lack of access to a computer, not wanting to bother reading a 21-page threadnought, or because they just don't ever visit the forums at all.
Therefore if anyone here likes to join in and help me explain things better to those people, that would be great. Aero, Avallo, and Rattati, if any of you can attend at that time, I will be happy. Just let me know. I'm available to record it if you think it useful..let me know.
That would be great.
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IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.22 23:35:00 -
[412] - Quote
Anyone any views on tiericide marginalising suits with lesser slot progression?
eg. currently, scouts get one slot per tier, max. six. Assaults get two per tier, max. eight. Assaults will have an extra two slots for PG/CPU mods, scouts the one. Power creep is higher. |
Criteria Shipment
The Hundred Acre Hood Rise Of Legion.
980
|
Posted - 2015.05.22 23:46:00 -
[413] - Quote
Tbh, I never really thought of this. Any of us, even the devs themselves. This'll definetly help lengthen this game's lifetime. |
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.22 23:52:00 -
[414] - Quote
IAmDuncanIdaho II wrote:Anyone any views on tiericide marginalising suits with lesser slot progression?
eg. currently, scouts get one slot per tier, max. six. Assaults get two per tier, max. eight. Assaults will have an extra two slots for PG/CPU mods, scouts the one. Power creep is higher.
It's likely that the Cores will be categorized by both race and role.
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.23 01:16:00 -
[415] - Quote
Ok, I finally put together my lecture notes to use which will be using this thread as a primary reference.
For those of you who never attended my lectures, just remember that the name of the channel is this:
Lecture.D-UNI
Type it in the search exactly as you see it here including that period. I often get a few players asking me why they can't get in when in reality they committed a spelling error.
Again, it's going to be held this Saturday 23 May @ 1500 EST / 1900 GMT. I usually announce my lectures on Twitter.
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G Clone
Amarr Templars Amarr Empire
121
|
Posted - 2015.05.23 07:02:00 -
[416] - Quote
https://docs.google.com/spreadsheets/d/1pHiL03gy5uNwjFAUQEljbFOn1bKJB96rT098BgoPpbo/edit?usp=sharing
Looks like current escalation in CPU/PG differs between suit-sizes. |
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.23 11:33:00 -
[417] - Quote
Maken Tosch wrote:IAmDuncanIdaho II wrote:Anyone any views on tiericide marginalising suits with lesser slot progression?
eg. currently, scouts get one slot per tier, max. six. Assaults get two per tier, max. eight. Assaults will have an extra two slots for PG/CPU mods, scouts the one. Power creep is higher. It's likely that the Cores will be categorized by both race and role.
Yeah that's my thinking too, but it doesn't address my question, which I don't think I explained very well.
Scouts will get six slots. Assaults will get eight. Assaults get more room for PG/CPU mods, allowing their power to creep more than scouts.
G Clone wrote:https://docs.google.com/spreadsheets/d/1pHiL03gy5uNwjFAUQEljbFOn1bKJB96rT098BgoPpbo/edit?usp=sharing
Looks like current escalation in CPU/PG differs between suit-sizes.
Wow that's a surprise. STD assault has less PG/CPU than a STD scout (at least the Minmatar race that I looked at). But it doesn't continue in that fashion. ADV assault has more PG/CPU than ADV scout. Makes sense as they have more slots to fit...
Anyway as Maken said, I think there will be cores per race / class, so the additional core bases not in your sheet will allow those multipliers to be even. If I understood that correctly. |
pedro green
Ormand Green Industries
2
|
Posted - 2015.05.23 12:10:00 -
[418] - Quote
CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff.
YES YES YES !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
|
Posted - 2015.05.23 13:22:00 -
[419] - Quote
IAmDuncanIdaho II wrote:Maken Tosch wrote:IAmDuncanIdaho II wrote:Anyone any views on tiericide marginalising suits with lesser slot progression?
eg. currently, scouts get one slot per tier, max. six. Assaults get two per tier, max. eight. Assaults will have an extra two slots for PG/CPU mods, scouts the one. Power creep is higher. It's likely that the Cores will be categorized by both race and role. Yeah that's my thinking too, but it doesn't address my question, which I don't think I explained very well. Scouts will get six slots. Assaults will get eight. Assaults get more room for PG/CPU mods, allowing their power to creep more than scouts. G Clone wrote:https://docs.google.com/spreadsheets/d/1pHiL03gy5uNwjFAUQEljbFOn1bKJB96rT098BgoPpbo/edit?usp=sharing
Looks like current escalation in CPU/PG differs between suit-sizes. Wow that's a surprise. STD assault has less PG/CPU than a STD scout (at least the Minmatar race that I looked at). But it doesn't continue in that fashion. ADV assault has more PG/CPU than ADV scout. Makes sense as they have more slots to fit... Anyway as Maken said, I think there will be cores per race / class, so the additional core bases not in your sheet will allow those multipliers to be even. If I understood that correctly.
Your second explanation is much clearly, the first time made it sound like you wanted to put in a steeper power curve. Which., no bad
Sometimes I THINK you're r-tarded, most times I KNOW you're r-tarded. I less than three you DUST forums.
|
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.23 13:52:00 -
[420] - Quote
IAmDuncanIdaho II wrote:Maken Tosch wrote:IAmDuncanIdaho II wrote:Anyone any views on tiericide marginalising suits with lesser slot progression?
eg. currently, scouts get one slot per tier, max. six. Assaults get two per tier, max. eight. Assaults will have an extra two slots for PG/CPU mods, scouts the one. Power creep is higher. It's likely that the Cores will be categorized by both race and role. Yeah that's my thinking too, but it doesn't address my question, which I don't think I explained very well. Scouts will get six slots. Assaults will get eight. Assaults get more room for PG/CPU mods, allowing their power to creep more than scouts.
It was my understanding that scouts are always weaker than assaults in some areas. But what you're forgetting here are the bonuses. Scouts are the only suits that benefit from the cloaking fitting bonus and EWAR. Assaults do not benefit from this at all.
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.23 13:55:00 -
[421] - Quote
G Clone wrote:https://docs.google.com/spreadsheets/d/1pHiL03gy5uNwjFAUQEljbFOn1bKJB96rT098BgoPpbo/edit?usp=sharing
Looks like current escalation in CPU/PG differs between suit-sizes.
Interesting to see that the PILOT suits are listed there.
EDIT: An interesting observation here. The following roles per race seem to be the most dominant in their race in terms of CPU and PG availability.
Minmatar = Scouts Gallente = Logistics Caldari = Somewhere between Logistics and Heavies Amarr = CRUSADER????????????!!!!!!!!!!??????????????!!!!!!!!
EDIT: Question, is this from Rattati himself?
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IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.23 16:50:00 -
[422] - Quote
Maken Tosch wrote:IAmDuncanIdaho II wrote:Maken Tosch wrote:IAmDuncanIdaho II wrote:Anyone any views on tiericide marginalising suits with lesser slot progression?
eg. currently, scouts get one slot per tier, max. six. Assaults get two per tier, max. eight. Assaults will have an extra two slots for PG/CPU mods, scouts the one. Power creep is higher. It's likely that the Cores will be categorized by both race and role. Yeah that's my thinking too, but it doesn't address my question, which I don't think I explained very well. Scouts will get six slots. Assaults will get eight. Assaults get more room for PG/CPU mods, allowing their power to creep more than scouts. It was my understanding that scouts are always weaker than assaults in some areas. But what you're forgetting here are the bonuses. Scouts are the only suits that benefit from the cloaking fitting bonus and EWAR. Assaults do not benefit from this at all.
What I'm saying is that the current inter-class balance will change. For example, a STD-core assault will be more powerful than today, due to 4 extra slots. A STD-core scout will be more powerful than today, due to 2 extra slots. This is what I call power creep. However, the power creeps *more* for the assaults due to base number of slots. |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
|
Posted - 2015.05.23 18:52:00 -
[423] - Quote
Maken Tosch wrote:G Clone wrote:https://docs.google.com/spreadsheets/d/1pHiL03gy5uNwjFAUQEljbFOn1bKJB96rT098BgoPpbo/edit?usp=sharing
Looks like current escalation in CPU/PG differs between suit-sizes. Interesting to see that the PILOT suits are listed there. EDIT: An interesting observation here. The following roles per race seem to be the most dominant in their race in terms of CPU and PG availability. Minmatar = Scouts Gallente = Logistics Caldari = Somewhere between Logistics and Heavies Amarr = CRUSADER????????????!!!!!!!!!!??????????????!!!!!!!! EDIT: Question, is this from Rattati himself?
Looks like it was built from and SDE, when i couldnt tell you tho
Sometimes I THINK you're r-tarded, most times I KNOW you're r-tarded. I less than three you DUST forums.
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.23 20:39:00 -
[424] - Quote
Poor Aero Yassavi came too late for the lecture. I was just about to finish when all of a sudden he stopped by to say "HI". XD
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IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.24 12:52:00 -
[425] - Quote
Maken Tosch wrote:Poor Aero Yassavi came too late for the lecture. I was just about to finish when all of a sudden he stopped by to say "HI". XD
Lecture is up: https://youtu.be/_j8aqIW6lYI
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
22
|
Posted - 2015.05.24 15:42:00 -
[426] - Quote
IAmDuncanIdaho II wrote:Maken Tosch wrote:Poor Aero Yassavi came too late for the lecture. I was just about to finish when all of a sudden he stopped by to say "HI". XD Lecture is up: https://youtu.be/_j8aqIW6lYI
I'm nine minutes into the video and I don't think I'm going to be able to tolerate that dipshit talking over you for much longer. He's taken the discussion off topic and he isn't willing to listen because he's convinced he's right and no one else knows what they're talking about.
This may seem a bit much, but would you be able to do a second video? One where you can actually focus on the topic of discussion? Maybe one where you compile and read off questions and answers rather than inviting people into the chat with you. It'd be a bit more beneficial if you could get Aero in on it, too, since he apparently missed the shenanigans of this video. You two could even bounce things off of each other to come up with other questions that may not have been brought up.
[Edit] Scratch that, I apparently paused just seconds before someone told him to shut up so they could get back to the discussion.
Skip to 8:38 when dipshit pipes up, everyone. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
|
Posted - 2015.05.24 16:00:00 -
[427] - Quote
I did an interview with Shayz which had prepared questions and went pretty straight forward. Not sure if it was ever uploaded. I'd be down for more if anyone is still confused about this whole ordeal, preferably with a little bit more warming ahead of time.
I think pretty much everyone understands the concept by now though. What would be more interesting is a topic discussing specific CPU and PG values for standard and advanced powercores. . .
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Dreis ShadowWeaver
0uter.Heaven
4
|
Posted - 2015.05.24 18:55:00 -
[428] - Quote
Aero Yassavi wrote:I did an interview with Shayz which had prepared questions and went pretty straight forward. Not sure if it was ever uploaded. I'd be down for more if anyone is still confused about this whole ordeal, preferably with a little bit more warming ahead of time.
I think pretty much everyone understands the concept by now though. What would be more interesting is a topic discussing specific CPU and PG values for standard and advanced powercores. . . I'm convinced you're a Dev alt.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
|
Posted - 2015.05.24 19:00:00 -
[429] - Quote
Dreis ShadowWeaver wrote:Aero Yassavi wrote:I did an interview with Shayz which had prepared questions and went pretty straight forward. Not sure if it was ever uploaded. I'd be down for more if anyone is still confused about this whole ordeal, preferably with a little bit more warming ahead of time.
I think pretty much everyone understands the concept by now though. What would be more interesting is a topic discussing specific CPU and PG values for standard and advanced powercores. . . I'm convinced you're a Dev alt. The main fallacy here is none of the devs like the Amarr, outside of when we had Wolfman. Even with the Amarr's officer suit none of the devs wanted to put their name on it, and made it the clear worst officer.
Unless that's all part of my master disguise!
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
|
Dreis ShadowWeaver
0uter.Heaven
4
|
Posted - 2015.05.24 21:14:00 -
[430] - Quote
Aero Yassavi wrote:Dreis ShadowWeaver wrote:Aero Yassavi wrote:I did an interview with Shayz which had prepared questions and went pretty straight forward. Not sure if it was ever uploaded. I'd be down for more if anyone is still confused about this whole ordeal, preferably with a little bit more warming ahead of time.
I think pretty much everyone understands the concept by now though. What would be more interesting is a topic discussing specific CPU and PG values for standard and advanced powercores. . . I'm convinced you're a Dev alt. The main fallacy here is none of the devs like the Amarr, outside of when we had Wolfman. Even with the Amarr's officer suit none of the devs wanted to put their name on it, and made it the clear worst officer. Unless that's all part of my master disguise! Hmm... You have better grammar than most of the Devs, that's for sure... That may just be a disguise though... I could imagine a Dev getting as involved in RP and FW as you are, and the reason why none of the Devs wanted to put their name on the Officer suit could be that they are only Amarr supporters on their main, i.e. you. Naturally, they couldn't put the Yassavi name on the suits, since that would give away their identity.
Would you like a tinfoil hat too?
If you were a Dev alt, I estimate you would have between 200-400 kills per week, since Rattati has said that he often plays a couple a games every day, though he couldn't play it all the time, I'm sure. I'll check that later tonight...
I definitely think you are a good contender for Rattati's alt, or perhaps another Dev. I need to hear you speak though to see if you have an Icelandic accent...
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Nachos
Rogue Instincts New Eden's Heros
163
|
Posted - 2015.05.25 00:38:00 -
[431] - Quote
Maken Tosch wrote:G Clone wrote:https://docs.google.com/spreadsheets/d/1pHiL03gy5uNwjFAUQEljbFOn1bKJB96rT098BgoPpbo/edit?usp=sharing
Looks like current escalation in CPU/PG differs between suit-sizes. Interesting to see that the PILOT suits are listed there. EDIT: An interesting observation here. The following roles per race seem to be the most dominant in their race in terms of CPU and PG availability. Minmatar = Scouts Gallente = Logistics Caldari = Somewhere between Logistics and Heavies Amarr = CRUSADER????????????!!!!!!!!!!??????????????!!!!!!!! EDIT: Question, is this from Rattati himself?
weird....considering i have run all those suits and the min scout is by far the squishiest suit of them all to run!
xavier zor
xavier zor
|
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.25 01:50:00 -
[432] - Quote
Soldner VonKuechle wrote:Maken Tosch wrote:G Clone wrote:https://docs.google.com/spreadsheets/d/1pHiL03gy5uNwjFAUQEljbFOn1bKJB96rT098BgoPpbo/edit?usp=sharing
Looks like current escalation in CPU/PG differs between suit-sizes. Interesting to see that the PILOT suits are listed there. EDIT: An interesting observation here. The following roles per race seem to be the most dominant in their race in terms of CPU and PG availability. Minmatar = Scouts Gallente = Logistics Caldari = Somewhere between Logistics and Heavies Amarr = CRUSADER????????????!!!!!!!!!!??????????????!!!!!!!! EDIT: Question, is this from Rattati himself? Looks like it was built from and SDE, when i couldnt tell you tho
After my recent lecture, I just had the realization that this may not be from Rattati as I originally thought. I like to apologize for any confusion I may have caused as a result of that mistake.
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.25 02:18:00 -
[433] - Quote
No-one-ganks like-Gaston wrote:IAmDuncanIdaho II wrote:Maken Tosch wrote:Poor Aero Yassavi came too late for the lecture. I was just about to finish when all of a sudden he stopped by to say "HI". XD Lecture is up: https://youtu.be/_j8aqIW6lYI I'm nine minutes into the video and I don't think I'm going to be able to tolerate that dipshit talking over you for much longer. He's taken the discussion off topic and he isn't willing to listen because he's convinced he's right and no one else knows what they're talking about. This may seem a bit much, but would you be able to do a second video? One where you can actually focus on the topic of discussion? Maybe one where you compile and read off questions and answers rather than inviting people into the chat with you. It'd be a bit more beneficial if you could get Aero in on it, too, since he apparently missed the shenanigans of this video. You two could even bounce things off of each other to come up with other questions that may not have been brought up. [Edit] Scratch that, I apparently paused just seconds before someone told him to shut up so they could get back to the discussion. Skip to 8:38 when dipshit pipes up, everyone. [Edit2] Holy ****, he keeps opening his mouth.
Because of that guy constantly cutting in on my lecture like that and seeming to dominate my lecture (as if he thinks he is in charge there), I will remember to not give him -- and others who act like him -- that chance anymore. If people like to interrupt, they will get no sympathy from me when I do the same to them. I'm the one that is doing the lecture, not that guy.
After interrupting me and then when I try to say something to bring the lecture back on topic he seems to just ignore me for a while before he finished whatever it was he was saying. On top of that, a lot of what that guy was asking about would already be answered IF he had at least waited a while because my notes covered those points later on in the discussion. He also kept asking the same question early on in the lecture that was answered multiple times already. "What's the point?" If he had waited and paid attention to what I was saying, he would have known by now what the point is. To free up the memory in the PS3 and to eliminate redundancy in the suits.
And honestly, the lecture was not about bad mouthing CCP. I may do that sometimes, but only in a constructive way. Calling CCP ******** (like the guy in the lecture did) is not constructive at all. That is not professional in any way and it's a guarantee that the person saying it will not get the attention they seek from any developer they are criticizing.
I just hope that everyone learned something from that lecture other than the constant interruptions.
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
23
|
Posted - 2015.05.25 05:02:00 -
[434] - Quote
Maken Tosch wrote:No-one-ganks like-Gaston wrote:IAmDuncanIdaho II wrote:Maken Tosch wrote:Poor Aero Yassavi came too late for the lecture. I was just about to finish when all of a sudden he stopped by to say "HI". XD Lecture is up: https://youtu.be/_j8aqIW6lYI I'm nine minutes into the video and I don't think I'm going to be able to tolerate that dipshit talking over you for much longer. He's taken the discussion off topic and he isn't willing to listen because he's convinced he's right and no one else knows what they're talking about. This may seem a bit much, but would you be able to do a second video? One where you can actually focus on the topic of discussion? Maybe one where you compile and read off questions and answers rather than inviting people into the chat with you. It'd be a bit more beneficial if you could get Aero in on it, too, since he apparently missed the shenanigans of this video. You two could even bounce things off of each other to come up with other questions that may not have been brought up. [Edit] Scratch that, I apparently paused just seconds before someone told him to shut up so they could get back to the discussion. Skip to 8:38 when dipshit pipes up, everyone. [Edit2] Holy ****, he keeps opening his mouth. Because of that guy constantly cutting in on my lecture like that and seeming to dominate my lecture (as if he thinks he is in charge there), I will remember to not give him -- and others who act like him -- that chance anymore. If people like to interrupt, they will get no sympathy from me when I do the same to them. I'm the one that is doing the lecture, not that guy. After interrupting me and then when I try to say something to bring the lecture back on topic he seems to just ignore me for a while before he finished whatever it was he was saying. On top of that, a lot of what that guy was asking about would already be answered IF he had at least waited a while because my notes covered those points later on in the discussion. He also kept asking the same question early on in the lecture that was answered multiple times already. "What's the point?" If he had waited and paid attention to what I was saying, he would have known by now what the point is. To free up the memory in the PS3 and to eliminate redundancy in the suits. And honestly, the lecture was not about bad mouthing CCP. I may do that sometimes, but only in a constructive way. Calling CCP ******** (like the guy in the lecture did) is not constructive at all. That is not professional in any way and it's a guarantee that the person saying it will not get the attention they seek from any developer they are criticizing. I just hope that everyone learned something from that lecture other than the constant interruptions. I'm sorry, man, but very few people are gonna sit through that first nine minutes of absolute bullshit to actually learn anything from the video, let alone the whole thing. And he interrupts so damn much that you barely got to cover anything at all, and the little of which you did get to discuss would be damn hard to find. Plus the couple of minutes that got lost when the guy recording got disconnected, assuming anything productive even managed to happen during that. There's not nearly enough talking about the Power Core idea and way too much of a single ******** dominating the chat. |
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.25 09:33:00 -
[435] - Quote
I thought you handled that well Maken, though it's a pity there's not some easy way for the host to control that sort of thing. |
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.25 09:35:00 -
[436] - Quote
Maken Tosch wrote:Soldner VonKuechle wrote:Maken Tosch wrote:G Clone wrote:https://docs.google.com/spreadsheets/d/1pHiL03gy5uNwjFAUQEljbFOn1bKJB96rT098BgoPpbo/edit?usp=sharing
Looks like current escalation in CPU/PG differs between suit-sizes. Interesting to see that the PILOT suits are listed there. EDIT: An interesting observation here. The following roles per race seem to be the most dominant in their race in terms of CPU and PG availability. Minmatar = Scouts Gallente = Logistics Caldari = Somewhere between Logistics and Heavies Amarr = CRUSADER????????????!!!!!!!!!!??????????????!!!!!!!! EDIT: Question, is this from Rattati himself? Looks like it was built from and SDE, when i couldnt tell you tho After my recent lecture, I just had the realization that this may not be from Rattati as I originally thought. I like to apologize for any confusion I may have caused as a result of that mistake.
I'd assumed it was from G Clone the person that posted it. He didn't really explain what he put it together for...short of showing the PG/CPU progression wasn't linear across suits. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.05.25 16:35:00 -
[437] - Quote
Maken Tosch wrote: Amarr = CRUSADER????????????!!!!!!!!!!??????????????!!!!!!!!
Crusader was the original concept name for commander dropsuits, things that were to provide squad/team-wide bonuses as buffs.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.26 01:43:00 -
[438] - Quote
Breakin Stuff wrote:Maken Tosch wrote: Amarr = CRUSADER????????????!!!!!!!!!!??????????????!!!!!!!!
Crusader was the original concept name for commander dropsuits, things that were to provide squad/team-wide bonuses as buffs.
Why do I keep forgetting about that?
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.26 01:48:00 -
[439] - Quote
IAmDuncanIdaho II wrote:I thought you handled that well Maken, though it's a pity there's not some easy way for the host to control that sort of thing.
I will remember to adjust my mic accordingly next time. I noticed that I sound about as quiet as a mouse when I was giving my lectures which might explain why the guy was able to talk over me effectively. Being loud and clear is something I'm trying to aim for but obviously I wasn't loud enough that day. I will not make that mistake again.
The reason my mic was set to "3" in the accessory settings of the PS3 was because I didn't want to be too loud especially when I was in a squad when the Squad Leader needs to be heard (I'm almost never squad leader anyways). I will remember to adjust that to a louder setting at least only for the lectures.
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xp3ll3d dust
The Southern Legion
226
|
Posted - 2015.05.26 07:25:00 -
[440] - Quote
Looks like the discussion has moved to this thread, with Rattati posting his idea of how it could be implemented https://forums.dust514.com/default.aspx?g=posts&m=2790605#post2790605
CPM1 Candidate
> A richer Dust app ecosystem means more player engagement!
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.05.26 07:50:00 -
[441] - Quote
Maken Tosch wrote:IAmDuncanIdaho II wrote:I thought you handled that well Maken, though it's a pity there's not some easy way for the host to control that sort of thing. I will remember to adjust my mic accordingly next time. I noticed that I sound about as quiet as a mouse when I was giving my lectures which might explain why the guy was able to talk over me effectively. Being loud and clear is something I'm trying to aim for but obviously I wasn't loud enough that day. I will not make that mistake again. The reason my mic was set to "3" in the accessory settings of the PS3 was because I didn't want to be too loud especially when I was in a squad when the Squad Leader needs to be heard (I'm almost never squad leader anyways). I will remember to adjust that to a louder setting at least only for the lectures.
Let me know if the vid can be edited in any way, and also for future, I notice you have a youtube channel, I have no problem putting the mp4 up privately so you can grab it and put it on your own youtube site? I can see a tiny bit of confusion in the comments there...anyway happy to do that if you want. This is DUST Uni IP afaic :) |
Scotty AI MatchMaker
The Templis Dragonaurs
28
|
Posted - 2015.05.27 11:27:00 -
[442] - Quote
i was just wondering had anyone taken into account male/female suits? its x2 if i'm correct
'War is simply the galaxies hygiene.'
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james rains
OUTCAST MERCS General Tso's Alliance
33
|
Posted - 2015.05.27 12:37:00 -
[443] - Quote
Scotty AI MatchMaker wrote:i was just wondering had anyone taken into account male/female suits? its x2 if i'm correct
I do believe they use the same suits.
21+ million SP.
Only good assault ck.0 out there.
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james rains
OUTCAST MERCS General Tso's Alliance
33
|
Posted - 2015.05.27 12:38:00 -
[444] - Quote
Looking forward to this.
21+ million SP.
Only good assault ck.0 out there.
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.27 18:20:00 -
[445] - Quote
james rains wrote:Scotty AI MatchMaker wrote:i was just wondering had anyone taken into account male/female suits? its x2 if i'm correct I do believe they use the same suits.
Even if there are separate models for male and female, that is still taking out over 80% of redundant items from the system memory.
Before: 180*2=360 After: 20*2=40
360-40=320 redundant suits taken out of the system.
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Templar XIII
Vherokior Combat Logistics
195
|
Posted - 2015.05.30 22:41:00 -
[446] - Quote
Maken Tosch wrote:james rains wrote:Scotty AI MatchMaker wrote:i was just wondering had anyone taken into account male/female suits? its x2 if i'm correct I do believe they use the same suits. Even if there are separate models for male and female, that is still taking out over 80% of redundant items from the system memory. Before: 180*2=360 After: 20*2=40 360-40=320 redundant suits taken out of the system.
This here makes it 12 suits, 24 for both genders, and covers militia, basic and officer suits as well as Tiericide and noTiericide cases... |
Dreis ShadowWeaver
Corrosive Synergy No Context
6
|
Posted - 2015.07.30 02:04:00 -
[447] - Quote
So is this still happening or what?
Creator of the 'Nova Knifers United' channel
Minja Blog
Why can't I just quit?
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Mina Longstrike
Kirjuun Heiian
3
|
Posted - 2015.07.30 03:11:00 -
[448] - Quote
Dreis ShadowWeaver wrote:So is this still happening or what?
Suits all getting the same slot counts as their pro variant was phase 1 of powercores.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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IAmDuncanIdaho II
Nos Nothi
3
|
Posted - 2015.07.30 11:51:00 -
[449] - Quote
Dreis ShadowWeaver wrote:So is this still happening or what? You're still happening. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.30 11:54:00 -
[450] - Quote
Dreis ShadowWeaver wrote:So is this still happening or what? Power cores have not been canceled.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Ripley Riley
Incorruptibles
11
|
Posted - 2015.07.30 12:26:00 -
[451] - Quote
Breakin Stuff wrote:Dreis ShadowWeaver wrote:So is this still happening or what? Power cores have not been canceled. OH GOD POWER CORES HAVE MOVED INTO THE LEGION-ZONE! No communication, but no confirmation of cancellation either!
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Haerr
3
|
Posted - 2015.07.30 12:30:00 -
[452] - Quote
Ripley Riley wrote:Breakin Stuff wrote:Dreis ShadowWeaver wrote:So is this still happening or what? Power cores have not been canceled. OH GOD POWER CORES HAVE MOVED INTO THE LEGION-ZONE! No communication, but no confirmation of cancellation either!
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.07.30 14:47:00 -
[453] - Quote
Ripley Riley wrote:OH GOD POWER CORES HAVE MOVED INTO THE LEGION-ZONE! No communication, but no confirmation of cancellation either!
Rattati liked my post, is that enough communication?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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VAHZZ
Vader's-Fist
5
|
Posted - 2015.07.30 14:52:00 -
[454] - Quote
Mina Longstrike wrote:Ripley Riley wrote:OH GOD POWER CORES HAVE MOVED INTO THE LEGION-ZONE! No communication, but no confirmation of cancellation either!
Rattati liked my post, is that enough communication? RatMan has liked many of my posts, does that mean I am king?
Director of Vader's Fist
I will show you fear in a handful of dust.
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Ripley Riley
Incorruptibles
11
|
Posted - 2015.07.30 14:56:00 -
[455] - Quote
Mina Longstrike wrote:Rattati liked my post, is that enough communication? Technically its more communication we've ever gotten regarding Legion so... yes, that will do.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Joel II X
Bacon with a bottle of Quafe
8
|
Posted - 2015.07.30 15:01:00 -
[456] - Quote
haerr wrote:Ripley Riley wrote:Breakin Stuff wrote:Dreis ShadowWeaver wrote:So is this still happening or what? Power cores have not been canceled. OH GOD POWER CORES HAVE MOVED INTO THE LEGION-ZONE! No communication, but no confirmation of cancellation either! How in the glorious hell did I know that's what the link led to?
Scouts United
Gk.0s & Quafes all day.
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IAmDuncanIdaho II
Nos Nothi
3
|
Posted - 2015.07.30 17:04:00 -
[457] - Quote
Joel II X wrote:How in the glorious hell did I know that's what the link led to?
How did you not?
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Tweaksz
0uter.Heaven
301
|
Posted - 2015.07.31 17:40:00 -
[458] - Quote
Oh glorious Ratman! Heed our call! Art there any novelties regarding this particular suggestion, mayhaps? Grace us with your infinite wisdom and insight.
Pill Popping Madness!
FFS! Not every spanish speaker is Mexican, you may not be racist but you are ignorant as fuck.
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.07.31 17:55:00 -
[459] - Quote
my..... mind.... eureka!!
"Anybody order chaos?"
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Dried ShadowBeaver
Nos Nothi
134
|
Posted - 2015.10.25 09:13:00 -
[460] - Quote
So what happened to this?
Touch my beaver tail.
Go on.
Touch it.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.10.25 09:17:00 -
[461] - Quote
Dried ShadowBeaver wrote:So what happened to this?
Dev team = too small.
Skins = too many to do.
Bugs = too many to work on. |
Dried ShadowBeaver
Nos Nothi
134
|
Posted - 2015.10.25 09:22:00 -
[462] - Quote
deezy dabest wrote:Dried ShadowBeaver wrote:So what happened to this? Dev team = too small. Skins = too many to do. Bugs = too many to work on. It seemed like the potential benefit that it could have had for the game would have been worth the effort. I mean, it's been 5 months now. It would be a massive shame if the idea were to be abandoned.
Touch my beaver tail.
Go on.
Touch it.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.10.25 11:51:00 -
[463] - Quote
Dried ShadowBeaver wrote:deezy dabest wrote:Dried ShadowBeaver wrote:So what happened to this? Dev team = too small. Skins = too many to do. Bugs = too many to work on. It seemed like the potential benefit that it could have had for the game would have been worth the effort. I mean, it's been 5 months now. It would be a massive shame if the idea were to be abandoned.
None of us know what is going on in the background so there is really no telling.
If it is possible I am sure Rattati will stay on it. |
ANON Cerberus
TerranProtossZerg
878
|
Posted - 2015.10.25 12:34:00 -
[464] - Quote
deezy dabest wrote:Dried ShadowBeaver wrote:deezy dabest wrote:Dried ShadowBeaver wrote:So what happened to this? Dev team = too small. Skins = too many to do. Bugs = too many to work on. It seemed like the potential benefit that it could have had for the game would have been worth the effort. I mean, it's been 5 months now. It would be a massive shame if the idea were to be abandoned. None of us know what is going on in the background so there is really no telling. If it is possible I am sure Rattati will stay on it.
Until I hear otherwise I am off the opinion that the game is DEAD and CCP are milking it for all they can. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.10.25 12:48:00 -
[465] - Quote
ANON Cerberus wrote:deezy dabest wrote:Dried ShadowBeaver wrote:deezy dabest wrote:Dried ShadowBeaver wrote:So what happened to this? Dev team = too small. Skins = too many to do. Bugs = too many to work on. It seemed like the potential benefit that it could have had for the game would have been worth the effort. I mean, it's been 5 months now. It would be a massive shame if the idea were to be abandoned. None of us know what is going on in the background so there is really no telling. If it is possible I am sure Rattati will stay on it. Until I hear otherwise I am off the opinion that the game is DEAD and CCP are milking it for all they can.
This is exactly what I have said so many times is killing this game. Not only is there no way to argue that point but it is also much more feasible to agree with you. If it was not for Rattati, Frame, and Archduke I would have grabbed up the PS4 back when I got the closed beta invite to Planetside 2 and be long gone.
CCP really needs to come out and say we are going to BLANK platform in BLANK months and will try to share more info as we work towards that deadline. Not meeting that would be the second worst mistake they made on this game so they are better off being generous with their time frame.
Myself and many others would gladly stick around until then as well as being happy with spending money again knowing there is a future. |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.10.25 13:47:00 -
[466] - Quote
I can't help worrying that whatever they're trying to do is getting tied up in their marketing team again, like it appears the announcement of Project Legion was at FanFest 2014.
I realize gaming communities are volatile, but the complete lack of info can't entirely be out of fear of a blowup.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.10.25 20:46:00 -
[467] - Quote
ANON Cerberus wrote:deezy dabest wrote:Dried ShadowBeaver wrote:deezy dabest wrote:Dried ShadowBeaver wrote:So what happened to this? Dev team = too small. Skins = too many to do. Bugs = too many to work on. It seemed like the potential benefit that it could have had for the game would have been worth the effort. I mean, it's been 5 months now. It would be a massive shame if the idea were to be abandoned. None of us know what is going on in the background so there is really no telling. If it is possible I am sure Rattati will stay on it. Until I hear otherwise I am off the opinion that the game is DEAD and CCP are milking it for all they can.
Until I hear otherwise, I am of the opinion that the Devs are just too busy and are probably staying quiet until they can actually confirm that powercores are still happening. In the meantime, we still have the CPM to look into it.
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CallMeNoName
PIXXXIE
96
|
Posted - 2015.10.25 21:07:00 -
[468] - Quote
CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff.
THE RATITTY HATH SPOKEN!
Core Nades can't melt Amarr Sentinels.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
331
|
Posted - 2015.10.25 22:12:00 -
[469] - Quote
If Dust still has a development budget rather than just a maintenance budget, I'm sure this is still happening. The performance gains are too awesome for it to be just dumped. I guess it needs to happen after all the SKINs are completed otherwise there would be a bunch of double-handling. As long as I keep seeing progress on SKINs I'm gonna assume this is still happening.
Something is killing new player retention.
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Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.10.25 23:30:00 -
[470] - Quote
I go bump in the night
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Alena Asakura
Caldari Logistics Reserve
73
|
Posted - 2015.10.26 11:26:00 -
[471] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Oh this is such a great idea! From a programming perspective it's simply elegant.
Well done! |
Sequal's Back
Dead Man's Game
1
|
Posted - 2015.10.26 12:39:00 -
[472] - Quote
Alena Asakura wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Oh this is such a great idea! From a programming perspective it's simply elegant. Well done! That's a great idea for sure, but from a programming POV it could be a real mess to implement. It all depends on how adaptive Dust's code is, but according to what I've read and seen IG, I don't think it's really flexible..
It changes many things from the interface to the database (which is the most sensible part), and that would screw everything up if it's not done properly.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Shaun Iwairo
Simple Minded People Pty. Ltd.
342
|
Posted - 2015.10.26 12:51:00 -
[473] - Quote
Sequal's Back wrote:Alena Asakura wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Oh this is such a great idea! From a programming perspective it's simply elegant. Well done! That's a great idea for sure, but from a programming POV it could be a real mess to implement. It all depends on how adaptive Dust's code is, but according to what I've read and seen IG, I don't think it's really flexible.. It changes many things from the interface to the database (which is the most sensible part), and that would screw everything up if it's not done properly.
PG and CPU are already modifiable by modules, so wouldn't it just be a matter of changing base PG and CPU on the suits, adding a 'slot' to each suit, then treat powercores as a +PG and +CPU module?
e. and I guess tweaking the point at which Engineering and Electronics skills apply.
Something is killing new player retention.
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
816
|
Posted - 2015.10.26 13:02:00 -
[474] - Quote
Thought the skin project was the first step in this direction. Shave the skin from the model to remove the need for separate suits. Then remove the suits.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.10.26 13:36:00 -
[475] - Quote
I wonder what happened...
when I started my dust break I read about that the devs are exploring the power core idea for the future... silence since then. |
Avallo Kantor
940
|
Posted - 2015.10.26 16:09:00 -
[476] - Quote
Sequal's Back wrote:Alena Asakura wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Oh this is such a great idea! From a programming perspective it's simply elegant. Well done! That's a great idea for sure, but from a programming POV it could be a real mess to implement. It all depends on how adaptive Dust's code is, but according to what I've read and seen IG, I don't think it's really flexible.. It changes many things from the interface to the database (which is the most sensible part), and that would screw everything up if it's not done properly.
Speaking as a programmer, it likely is going to be a good bit of work to retool the system to get this to work. Not as much as other options that were previously suggested, and it can be implemented in a way that doesn't overly change any of the more base code of DUST, just the dropsuit aspect of the code.
I think what is taking this so long is just the scope of such an operation, and the necessary QA and planning that goes into it. Even simple changes that need to happen 100 times will need heavy testing, even more so on something so fundamental.
The other factor to take into account is the whole aspect of "if you are going to rebuild it, rebuild it right". Making such a change may not account for all the work / time they put into it as many programmers will take a chance like this to really try to nail down the feature and fill it out and future proof it as much as possible. After all, if you put in about 10 - 20% more time in planning and implementing other features around it you can save yourself literal months of development time going back and refactoring it later.
Obviously though, I have a vested interest in having this see the light of day, so my bias on wanting to see this in game should be plain.
"Mind Blown" - CCP Rattati
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Sequal's Back
Dead Man's Game
1
|
Posted - 2015.10.26 16:16:00 -
[477] - Quote
Shaun Iwairo wrote:PG and CPU are already modifiable by modules, so wouldn't it just be a matter of changing base PG and CPU on the suits, adding a 'slot' to each suit, then treat powercores as a +PG and +CPU module?
e. and I guess tweaking the point at which Engineering and Electronics skills apply. Well no.. it won't be just that. You don't only create a new module here, you create a new "type" of suit to replace all others. But everything is linked to the suits in dust : their 3D representation, their base stats, their base skin, etc. If you erase all these suits and replace them with power cores, you'll have to rebuilt all the links properly, and it's not an easy task.
It's a very different model/architecture than what we have now and could be very long to implement if the current code isn't adaptive..
Then, if the code is easy to modify and adapt, it could be done in few weeks. But I doubt that ^^
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Skyline Lonewolf
Ancient Exiles. Bleeding Sun Conglomerate
278
|
Posted - 2015.10.26 16:26:00 -
[478] - Quote
off topic, but since this post popped back up in GD, an edit of Aero's post was made by CCP Frame. was it CCP Frame that did the edit, or is Aero CCP Frame? to be continued...
I see you coming from a mile away.
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Sequal's Back
Dead Man's Game
1
|
Posted - 2015.10.26 16:40:00 -
[479] - Quote
Skyline Lonewolf wrote:off topic, but since this post popped back up in GD, an edit of Aero's post was made by CCP Frame. was it CCP Frame that did the edit, or is Aero CCP Frame? to be continued... CCP Frame is a grammar naz i. He saw a mistake in Aero's post and HAD to correct it.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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deadpool lifetone
D3ATH CARD RUST415
75
|
Posted - 2015.10.26 20:21:00 -
[480] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
You just solved CCPs Dilemma . You also just took Ratattis job aswell . so simple its stupid lol
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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ANON Cerberus
TerranProtossZerg
885
|
Posted - 2015.10.28 19:16:00 -
[481] - Quote
Mobius Wyvern wrote:I can't help worrying that whatever they're trying to do is getting tied up in their marketing team again, like it appears the announcement of Project Legion was at FanFest 2014.
I realize gaming communities are volatile, but the complete lack of info can't entirely be out of fear of a blowup.
Well its CCP so expect DIRT415 to release as a XBOX exclusive in late 2018... |
KILL3R H3LLH0UND
Condotta Rouvenor Gallente Federation
310
|
Posted - 2015.10.29 04:45:00 -
[482] - Quote
Bump?
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
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dzizur
Nos Nothi
1
|
Posted - 2016.01.15 08:36:00 -
[483] - Quote
is there something going on about this?? |
Joel II X
Bacon with a bottle of Quafe
10
|
Posted - 2016.01.15 12:07:00 -
[484] - Quote
dzizur wrote:is there something going on about this?? Despite this being a necro, I'd love to know what actually happened to this.
Scouts United
Gk.0s & Quafes all day.
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pejczyk
Company of Marcher Lords Amarr Empire
1
|
Posted - 2016.01.15 16:19:00 -
[485] - Quote
Joel II X wrote:dzizur wrote:is there something going on about this?? Despite this being a necro, I'd love to know what actually happened to this.
Yeah, actually that`s the only thread I necroed but also was genuinely interested in.
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Avallo Kantor
1
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Posted - 2016.01.15 16:55:00 -
[486] - Quote
Good to see people still care about this idea.
Maybe it will make it into the mythical 1.3?
"Mind Blown" - CCP Rattati
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
114
|
Posted - 2016.01.15 20:24:00 -
[487] - Quote
CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff. Oh yeah, a spreadsheet.
I've been boycotting this game for many months. You're all late to the party.
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Apoleon II
119
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Posted - 2016.01.16 04:44:00 -
[488] - Quote
:()
Sorry for my bad english :$
Port dust, ps5 next gen
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
|
Posted - 2016.01.16 08:53:00 -
[489] - Quote
I just want to say that I love all of you guys!
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Joel II X
Bacon with a bottle of Quafe
10
|
Posted - 2016.01.16 14:12:00 -
[490] - Quote
Aero Yassavi wrote:I just want to say that I love all of you guys! Did we ever get that spreadsheet?
Scouts United
Gk.0s & Quafes all day.
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fragmentedhackslash
WarRavens Imperium Eden
410
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Posted - 2016.01.16 14:19:00 -
[491] - Quote
Joel II X wrote:Aero Yassavi wrote:I just want to say that I love all of you guys! Did we ever get that spreadsheet?
I saw the original version with command modules, all the missing vehicles, weapons etc.
Not likely this will pop up again considering what's been implemented is a far, far cry from the original content and even purpose.
[49FYD FRAG] INDEPENDENT CONTRACTOR
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11
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Posted - 2016.02.10 20:38:00 -
[492] - Quote
I still love you all
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Cyzad4
Blackfish Corp.
960
|
Posted - 2016.02.10 20:42:00 -
[493] - Quote
Aero Yassavi wrote:I still love you all drunk?
Look on my works, ye mighty, and despair.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11
|
Posted - 2016.02.10 20:44:00 -
[494] - Quote
Cyzad4 wrote:Aero Yassavi wrote:I still love you all drunk? Is that the only way to win your love?
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
3
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Posted - 2016.02.10 20:54:00 -
[495] - Quote
Aero Yassavi wrote:Cyzad4 wrote:Aero Yassavi wrote:I still love you all drunk? Is that the only way to win your love?
No but it helps.
Congressional staffers are more intelligent than the people I find on these forums.
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Maken Tosch
Dust University Ivy League
12
|
Posted - 2016.02.11 02:15:00 -
[496] - Quote
The hell is up with the Necromancing?
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
P14GU3
WarRavens
1
|
Posted - 2016.02.11 09:31:00 -
[497] - Quote
ANON Cerberus wrote:Mobius Wyvern wrote:I can't help worrying that whatever they're trying to do is getting tied up in their marketing team again, like it appears the announcement of Project Legion was at FanFest 2014.
I realize gaming communities are volatile, but the complete lack of info can't entirely be out of fear of a blowup. Well its CCP so expect DIRT415 to release as a XBOX exclusive in late 2018... CCP tried to go with XBOX originally. Didn't work out, something about not letting CCP use their server (tranquility.) Microsoft is real touchy about their "live" program. I really don't see it happening, but I've been wrong before.
'Sault AK.0 - Logi AK.0 - 'Sault GK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Sentinal MK.0
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
655
|
Posted - 2016.02.11 15:52:00 -
[498] - Quote
Maken Tosch wrote:The hell is up with the Necromancing? I don't know, but I think CCP is eliminating a lot more redundant assets than initially expected
Farewell DUST
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benandjerrys
warravens Imperium Eden
1
|
Posted - 2016.02.13 20:02:00 -
[499] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
Still the best post of substance ever in Dust history. I hope this and skins crosses over to the pc game.
The butthurt is strong
#bringbackjadek
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Maken Tosch
Dust University Ivy League
13
|
Posted - 2016.02.13 22:01:00 -
[500] - Quote
benandjerrys wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Still the best post of substance ever in Dust history. I hope this and skins crosses over to the pc game.
Same here. If anything, CCP rebuilding the whole thing from scratch using Unreal Engine 4 is the best time to implement this for the new game.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Count- -Crotchula
TasteTheTamsen
1
|
Posted - 2016.02.14 14:16:00 -
[501] - Quote
one of the smartest, best ideas in dust ever. completely forgotten, won't need to worry about memory when you're hanging with the master race though!
>>>MY YOUTUBE CHANNEL!<<<
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Shamarskii Simon
The Hundred Acre Hood
816
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Posted - 2016.02.14 14:17:00 -
[502] - Quote
Count- -Crotchula wrote:one of the smartest, best ideas in dust ever. completely forgotten, won't need to worry about memory when you're hanging with the master race though!
Better worry about memory.. Unless, you'd be okay with lazy programming
Potential Pilot Proposal? Yes!
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