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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Ripley Riley
Incorruptibles
11
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Posted - 2015.07.30 12:26:00 -
[451] - Quote
Breakin Stuff wrote:Dreis ShadowWeaver wrote:So is this still happening or what? Power cores have not been canceled. OH GOD POWER CORES HAVE MOVED INTO THE LEGION-ZONE! No communication, but no confirmation of cancellation either!
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Haerr
3
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Posted - 2015.07.30 12:30:00 -
[452] - Quote
Ripley Riley wrote:Breakin Stuff wrote:Dreis ShadowWeaver wrote:So is this still happening or what? Power cores have not been canceled. OH GOD POWER CORES HAVE MOVED INTO THE LEGION-ZONE! No communication, but no confirmation of cancellation either!
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.30 14:47:00 -
[453] - Quote
Ripley Riley wrote:OH GOD POWER CORES HAVE MOVED INTO THE LEGION-ZONE! No communication, but no confirmation of cancellation either!
Rattati liked my post, is that enough communication?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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VAHZZ
Vader's-Fist
5
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Posted - 2015.07.30 14:52:00 -
[454] - Quote
Mina Longstrike wrote:Ripley Riley wrote:OH GOD POWER CORES HAVE MOVED INTO THE LEGION-ZONE! No communication, but no confirmation of cancellation either!
Rattati liked my post, is that enough communication? RatMan has liked many of my posts, does that mean I am king?
Director of Vader's Fist
I will show you fear in a handful of dust.
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.30 14:56:00 -
[455] - Quote
Mina Longstrike wrote:Rattati liked my post, is that enough communication? Technically its more communication we've ever gotten regarding Legion so... yes, that will do.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.30 15:01:00 -
[456] - Quote
haerr wrote:Ripley Riley wrote:Breakin Stuff wrote:Dreis ShadowWeaver wrote:So is this still happening or what? Power cores have not been canceled. OH GOD POWER CORES HAVE MOVED INTO THE LEGION-ZONE! No communication, but no confirmation of cancellation either! How in the glorious hell did I know that's what the link led to?
Scouts United
Gk.0s & Quafes all day.
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IAmDuncanIdaho II
Nos Nothi
3
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Posted - 2015.07.30 17:04:00 -
[457] - Quote
Joel II X wrote:How in the glorious hell did I know that's what the link led to?
How did you not?
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Tweaksz
0uter.Heaven
301
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Posted - 2015.07.31 17:40:00 -
[458] - Quote
Oh glorious Ratman! Heed our call! Art there any novelties regarding this particular suggestion, mayhaps? Grace us with your infinite wisdom and insight.
Pill Popping Madness!
FFS! Not every spanish speaker is Mexican, you may not be racist but you are ignorant as fuck.
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.07.31 17:55:00 -
[459] - Quote
my..... mind.... eureka!!
"Anybody order chaos?"
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Dried ShadowBeaver
Nos Nothi
134
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Posted - 2015.10.25 09:13:00 -
[460] - Quote
So what happened to this?
Touch my beaver tail.
Go on.
Touch it.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.25 09:17:00 -
[461] - Quote
Dried ShadowBeaver wrote:So what happened to this?
Dev team = too small.
Skins = too many to do.
Bugs = too many to work on. |
Dried ShadowBeaver
Nos Nothi
134
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Posted - 2015.10.25 09:22:00 -
[462] - Quote
deezy dabest wrote:Dried ShadowBeaver wrote:So what happened to this? Dev team = too small. Skins = too many to do. Bugs = too many to work on. It seemed like the potential benefit that it could have had for the game would have been worth the effort. I mean, it's been 5 months now. It would be a massive shame if the idea were to be abandoned.
Touch my beaver tail.
Go on.
Touch it.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.25 11:51:00 -
[463] - Quote
Dried ShadowBeaver wrote:deezy dabest wrote:Dried ShadowBeaver wrote:So what happened to this? Dev team = too small. Skins = too many to do. Bugs = too many to work on. It seemed like the potential benefit that it could have had for the game would have been worth the effort. I mean, it's been 5 months now. It would be a massive shame if the idea were to be abandoned.
None of us know what is going on in the background so there is really no telling.
If it is possible I am sure Rattati will stay on it. |
ANON Cerberus
TerranProtossZerg
878
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Posted - 2015.10.25 12:34:00 -
[464] - Quote
deezy dabest wrote:Dried ShadowBeaver wrote:deezy dabest wrote:Dried ShadowBeaver wrote:So what happened to this? Dev team = too small. Skins = too many to do. Bugs = too many to work on. It seemed like the potential benefit that it could have had for the game would have been worth the effort. I mean, it's been 5 months now. It would be a massive shame if the idea were to be abandoned. None of us know what is going on in the background so there is really no telling. If it is possible I am sure Rattati will stay on it.
Until I hear otherwise I am off the opinion that the game is DEAD and CCP are milking it for all they can. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.25 12:48:00 -
[465] - Quote
ANON Cerberus wrote:deezy dabest wrote:Dried ShadowBeaver wrote:deezy dabest wrote:Dried ShadowBeaver wrote:So what happened to this? Dev team = too small. Skins = too many to do. Bugs = too many to work on. It seemed like the potential benefit that it could have had for the game would have been worth the effort. I mean, it's been 5 months now. It would be a massive shame if the idea were to be abandoned. None of us know what is going on in the background so there is really no telling. If it is possible I am sure Rattati will stay on it. Until I hear otherwise I am off the opinion that the game is DEAD and CCP are milking it for all they can.
This is exactly what I have said so many times is killing this game. Not only is there no way to argue that point but it is also much more feasible to agree with you. If it was not for Rattati, Frame, and Archduke I would have grabbed up the PS4 back when I got the closed beta invite to Planetside 2 and be long gone.
CCP really needs to come out and say we are going to BLANK platform in BLANK months and will try to share more info as we work towards that deadline. Not meeting that would be the second worst mistake they made on this game so they are better off being generous with their time frame.
Myself and many others would gladly stick around until then as well as being happy with spending money again knowing there is a future. |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.10.25 13:47:00 -
[466] - Quote
I can't help worrying that whatever they're trying to do is getting tied up in their marketing team again, like it appears the announcement of Project Legion was at FanFest 2014.
I realize gaming communities are volatile, but the complete lack of info can't entirely be out of fear of a blowup.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.10.25 20:46:00 -
[467] - Quote
ANON Cerberus wrote:deezy dabest wrote:Dried ShadowBeaver wrote:deezy dabest wrote:Dried ShadowBeaver wrote:So what happened to this? Dev team = too small. Skins = too many to do. Bugs = too many to work on. It seemed like the potential benefit that it could have had for the game would have been worth the effort. I mean, it's been 5 months now. It would be a massive shame if the idea were to be abandoned. None of us know what is going on in the background so there is really no telling. If it is possible I am sure Rattati will stay on it. Until I hear otherwise I am off the opinion that the game is DEAD and CCP are milking it for all they can.
Until I hear otherwise, I am of the opinion that the Devs are just too busy and are probably staying quiet until they can actually confirm that powercores are still happening. In the meantime, we still have the CPM to look into it.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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CallMeNoName
PIXXXIE
96
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Posted - 2015.10.25 21:07:00 -
[468] - Quote
CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff.
THE RATITTY HATH SPOKEN!
Core Nades can't melt Amarr Sentinels.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
331
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Posted - 2015.10.25 22:12:00 -
[469] - Quote
If Dust still has a development budget rather than just a maintenance budget, I'm sure this is still happening. The performance gains are too awesome for it to be just dumped. I guess it needs to happen after all the SKINs are completed otherwise there would be a bunch of double-handling. As long as I keep seeing progress on SKINs I'm gonna assume this is still happening.
Something is killing new player retention.
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.25 23:30:00 -
[470] - Quote
I go bump in the night
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Alena Asakura
Caldari Logistics Reserve
73
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Posted - 2015.10.26 11:26:00 -
[471] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Oh this is such a great idea! From a programming perspective it's simply elegant.
Well done! |
Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.26 12:39:00 -
[472] - Quote
Alena Asakura wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Oh this is such a great idea! From a programming perspective it's simply elegant. Well done! That's a great idea for sure, but from a programming POV it could be a real mess to implement. It all depends on how adaptive Dust's code is, but according to what I've read and seen IG, I don't think it's really flexible..
It changes many things from the interface to the database (which is the most sensible part), and that would screw everything up if it's not done properly.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Shaun Iwairo
Simple Minded People Pty. Ltd.
342
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Posted - 2015.10.26 12:51:00 -
[473] - Quote
Sequal's Back wrote:Alena Asakura wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Oh this is such a great idea! From a programming perspective it's simply elegant. Well done! That's a great idea for sure, but from a programming POV it could be a real mess to implement. It all depends on how adaptive Dust's code is, but according to what I've read and seen IG, I don't think it's really flexible.. It changes many things from the interface to the database (which is the most sensible part), and that would screw everything up if it's not done properly.
PG and CPU are already modifiable by modules, so wouldn't it just be a matter of changing base PG and CPU on the suits, adding a 'slot' to each suit, then treat powercores as a +PG and +CPU module?
e. and I guess tweaking the point at which Engineering and Electronics skills apply.
Something is killing new player retention.
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
816
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Posted - 2015.10.26 13:02:00 -
[474] - Quote
Thought the skin project was the first step in this direction. Shave the skin from the model to remove the need for separate suits. Then remove the suits.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.10.26 13:36:00 -
[475] - Quote
I wonder what happened...
when I started my dust break I read about that the devs are exploring the power core idea for the future... silence since then. |
Avallo Kantor
940
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Posted - 2015.10.26 16:09:00 -
[476] - Quote
Sequal's Back wrote:Alena Asakura wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Oh this is such a great idea! From a programming perspective it's simply elegant. Well done! That's a great idea for sure, but from a programming POV it could be a real mess to implement. It all depends on how adaptive Dust's code is, but according to what I've read and seen IG, I don't think it's really flexible.. It changes many things from the interface to the database (which is the most sensible part), and that would screw everything up if it's not done properly.
Speaking as a programmer, it likely is going to be a good bit of work to retool the system to get this to work. Not as much as other options that were previously suggested, and it can be implemented in a way that doesn't overly change any of the more base code of DUST, just the dropsuit aspect of the code.
I think what is taking this so long is just the scope of such an operation, and the necessary QA and planning that goes into it. Even simple changes that need to happen 100 times will need heavy testing, even more so on something so fundamental.
The other factor to take into account is the whole aspect of "if you are going to rebuild it, rebuild it right". Making such a change may not account for all the work / time they put into it as many programmers will take a chance like this to really try to nail down the feature and fill it out and future proof it as much as possible. After all, if you put in about 10 - 20% more time in planning and implementing other features around it you can save yourself literal months of development time going back and refactoring it later.
Obviously though, I have a vested interest in having this see the light of day, so my bias on wanting to see this in game should be plain.
"Mind Blown" - CCP Rattati
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.26 16:16:00 -
[477] - Quote
Shaun Iwairo wrote:PG and CPU are already modifiable by modules, so wouldn't it just be a matter of changing base PG and CPU on the suits, adding a 'slot' to each suit, then treat powercores as a +PG and +CPU module?
e. and I guess tweaking the point at which Engineering and Electronics skills apply. Well no.. it won't be just that. You don't only create a new module here, you create a new "type" of suit to replace all others. But everything is linked to the suits in dust : their 3D representation, their base stats, their base skin, etc. If you erase all these suits and replace them with power cores, you'll have to rebuilt all the links properly, and it's not an easy task.
It's a very different model/architecture than what we have now and could be very long to implement if the current code isn't adaptive..
Then, if the code is easy to modify and adapt, it could be done in few weeks. But I doubt that ^^
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Skyline Lonewolf
Ancient Exiles. Bleeding Sun Conglomerate
278
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Posted - 2015.10.26 16:26:00 -
[478] - Quote
off topic, but since this post popped back up in GD, an edit of Aero's post was made by CCP Frame. was it CCP Frame that did the edit, or is Aero CCP Frame? to be continued...
I see you coming from a mile away.
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.26 16:40:00 -
[479] - Quote
Skyline Lonewolf wrote:off topic, but since this post popped back up in GD, an edit of Aero's post was made by CCP Frame. was it CCP Frame that did the edit, or is Aero CCP Frame? to be continued... CCP Frame is a grammar naz i. He saw a mistake in Aero's post and HAD to correct it.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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deadpool lifetone
D3ATH CARD RUST415
75
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Posted - 2015.10.26 20:21:00 -
[480] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
You just solved CCPs Dilemma . You also just took Ratattis job aswell . so simple its stupid lol
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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