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Thread Statistics | Show CCP posts - 3 post(s) |
Iron Wolf Saber
Den of Swords
19544
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Posted - 2015.05.15 04:24:00 -
[1] - Quote
Finally making progress.
CPM 1, Secretary
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Iron Wolf Saber
Den of Swords
19556
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Posted - 2015.05.17 17:41:00 -
[2] - Quote
Nocturnal Soul wrote:Isa Lucifer wrote:Golden Day wrote:Lore question,where is the power core in the dropsuit? Read my comments on the first page. It is just an idea. The backpack contains the brain scanner that lets us move our consciousness from one body to the other. It might have enough space for the Power Core as well. The scanner is a chip in our head...source Templar one
Immortal soldier tech has the chip inside their head that flash scans as they die.
Primary differences between Dust 514 immortals and eve capsule immortals.
Dust 514 consciousnesses are stored in a black box of sorts; ours is likely in our war-barge now. When we print a clone out we copy (not transfer but COPY) an instance of our consciousness into that clone; clone goes out and experiences life (or hell of the battlefield) and upon death all the new things that happen are then updated to the black box if it is in range. If out of range the update will not be received and subsequent clones will be unaware of that life that expired. Immortal soldiers are carbon copies of each other of a military grade clone; the construction is mostly universal now between the four races and that any gains from one race is nearly stolen and shared with all the others immediately and applied.
To effectively permanently kill an immortal soldier all one has to do is find his black box and destroy it; destroy all local transmitters, and then destroy all remaining clones and relays that can harbor the consciousness. All without the clone hopefully knowing his black box was destroyed. If not done he could go out and establish a new black box and then shoot himself then to continue the cycle.
This also means that it is more than possible that a blackbox can accidentally issue out more than one instance of a consciousness. This is normally not done because of the psychological damage generally caused by having two updates over the same time span. This normally happens when there is a malfunction in the kill command at an end of a contract; clones in this manner can operate healthily for another 5 years and possibly establish another black box.
Eve pilots are body centrist their consciousness is always in a body but there is generally always a body available; Their scanners are also very damn fast but when they do their instant scan upon breach they fry the brain in the process and their transmitting of consciousness has unlimited range thanks to quantum entanglement. When outside of a capsule killing said immortal would only wipe out memories since he last manually updated them in a slow scan (likely when he exited his pod)
There are a few issues with this one; one being corruption of the consciousness and memories involved is very possible especially if you tamper with the receiving body before the transfer. Corrupting the clone is also another high possibility by giving the identity a new clone that's corrupted or diseased and eliminating all healthy ones. Making recovery from than one most expensive endeavor as getting a fresh body out of the vat isn't exactly easy as it sounds. You can also permanently kill said pilot by removing all available bodies. Concord does this often and it is one of the few ways concord can control the immortal population should they get to far out of hand.
This is VERY likely why we suddenly wound up with warbarges for everyone; concord needs a means of control for immortal soldiers that would not compromise their forces (in the case of eve capsuleers they jam the pod disconnecting it from the ship basically allowing them to blow up what is essentially a deactivated ship) Likely a warbarge is not capsuleer based and doesnt have many armaments and defenses that would stop a concord battleship from wtf pwning it and destroying your black box.
Remember one of concord's primary objectives these days is the peaceful control of the immortals due to the disparity between non immortals and immortals in terms of power and punishment.
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Iron Wolf Saber
Den of Swords
19559
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Posted - 2015.05.17 21:22:00 -
[3] - Quote
Maken Tosch wrote:Aero Yassavi wrote:NextDark Knight wrote:Question being does this help inventory system or the actual game engine while playing?
Because aren't we just going to reuse all the same models we already have in the game. Most of them are just reskins right? Problem is for whatever silly reason Old CCP designed this game such that say an Assault C-1, Neo Assault C-1, and Assault C/1-Series all are viewed by the game as a unique object despite having the exact same character model. So yes, reducing the number of suits and replacing them by mods will definitely help. That irks the hell out of me because it only shows how little thought CCP gave to the system when they first launched the game. But I'm gonna stop complaining about that as that won't change the past. But at the very least I look forward to seeing what CCP Rattati comes up with since now we know he's doing some spreadsheet stuff related to the OP. I honestly don't have much concern over the APEX and Officer suits as well since those are just very few suits compared to the number of redundant suits your proposal eliminates.
yup just better to start fixing it now.
CPM 1, Secretary
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Iron Wolf Saber
Den of Swords
19570
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Posted - 2015.05.18 05:02:00 -
[4] - Quote
xxwhitedevilxx M wrote:Iron Wolf Saber wrote:Maken Tosch wrote:Aero Yassavi wrote:NextDark Knight wrote:Question being does this help inventory system or the actual game engine while playing?
Because aren't we just going to reuse all the same models we already have in the game. Most of them are just reskins right? Problem is for whatever silly reason Old CCP designed this game such that say an Assault C-1, Neo Assault C-1, and Assault C/1-Series all are viewed by the game as a unique object despite having the exact same character model. So yes, reducing the number of suits and replacing them by mods will definitely help. That irks the hell out of me because it only shows how little thought CCP gave to the system when they first launched the game. But I'm gonna stop complaining about that as that won't change the past. But at the very least I look forward to seeing what CCP Rattati comes up with since now we know he's doing some spreadsheet stuff related to the OP. I honestly don't have much concern over the APEX and Officer suits as well since those are just very few suits compared to the number of redundant suits your proposal eliminates. yup just better to start fixing it now. IWS, since you're here and since it has been told me to talk to a CPM, would you please have a read at my proposal a few pages back and tell me/ask if it is doable? and, pretty please, if it isn't would you ask why (simple curiosity, since I'm studying Game Design)?
Subsystems are a tricky thing and they do add confusion that we likely don't need for an early player; while I do like the idea of a highly customization suit I rather it be a true and proper 'tech 3' that is found near end game playing when players are expected to have closer to true understanding of modules; stats weight; and slot weights being thrown against PG and CPU costs.
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.05.18 20:06:00 -
[5] - Quote
Concord has strict adherence in retaining similar weapon technology levels.
Also the four empires are a constant race of placing flag poles ahead in the racing track of tech. Generally if one side comes up with a great idea the others quickly adapt their own methods or steal it outright.
This also means the goal post of the measuring standards always shift as well. HP being relative is a never ending fight on effective defenses and repairs. HP of the first drop suits where likely not that much more than the standard uniforms everyone else had in their military minus the shields. Now a days our current generation of suits may be 20% more powerful than those and the HP standard had to change. Maybe these cored suits are 50% more powerful than current but just to keep up in the tech race of ever increasing damage systems. Sometimes Attack systems races ahead sometimes defensive systems sling shot past them.
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