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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Robert Conway
Concordiat Mercenaries
300
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Posted - 2015.05.16 18:36:00 -
[241] - Quote
Avallo Kantor wrote:Aero Yassavi wrote:Diablo Gamekeeper wrote:so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them that for now. (Currently in flight) Yes, I am terrible at coming up with good names, so the final iteration will likely have a different name. Besides do we -really- need another Dust thing to abbreviate to PC? Could we create a new tread for naming ideas? There seem to be so many already it would be cool if they were all in one place for organization.
Idea for player driven marketing and videos
Link
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kiarbanor
S.e.V.e.N.
525
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Posted - 2015.05.16 18:36:00 -
[242] - Quote
Aero Yassavi wrote:Good idea Mobius. Additionally, Avallo and I did an interview with Shayz last night (45 minutes long, so he's probably hard at work killing filler) and one of the things we touched on is how overwhelming it could also be for a new player to see around 10 slots to fill on their first suit. Some improved tutorials on modules and such would probably be needed.
I'm always for better--any--training. But do you really think new players will be any more confused than they are now? They get the Frontlines to show them basic ideas on how to fit suits.
Again, training is great, but I don't see how this power core idea makes anything more or less complex. The thing to remember is that new players will have never known that there was a time in which standard suits had less slots and no power core.
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Droopy Bawlz
myrtle beach leap frogz
356
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Posted - 2015.05.16 19:41:00 -
[243] - Quote
dump
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
https://www.youtube.com/watch?v=ee925OTFBCA
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Robert Conway
Concordiat Mercenaries
302
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Posted - 2015.05.16 19:44:00 -
[244] - Quote
dump? Why dump?
Idea for player driven marketing and videos
Link
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Droopy Bawlz
myrtle beach leap frogz
356
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Posted - 2015.05.16 19:47:00 -
[245] - Quote
Becauz......shhhhh bumping is technically only allowed in certain parts of the forums. GD isnt one of them. And CCP hasnt stickied this thread yet to keep it at the top of page 1.
So I didnt bump it. Following
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
https://www.youtube.com/watch?v=ee925OTFBCA
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Robert Conway
Concordiat Mercenaries
303
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Posted - 2015.05.16 19:49:00 -
[246] - Quote
Droopy Bawlz wrote:Becauz......shhhhh bumping is technically only allowed in certain parts of the forums. GD isnt one of them. And CCP hasnt stickied this thread yet to keep it at the top of page 1. So I didnt bump it. Following Ahhh, I see. Dump instead of bump. Well that's an interesting way of looking at it. I'll give you props for that.
Idea for player driven marketing and videos
Link
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Talos Vagheitan
Ancient Exiles.
1275
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Posted - 2015.05.16 20:08:00 -
[247] - Quote
This right here is why it was such a good idea for CCP to engage the community for feedback and actively listen.
Hat's off to OP(s) and CCP
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
685
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Posted - 2015.05.16 20:28:00 -
[248] - Quote
I haven't seen any threads for this, so I'm posting it here. Hopefully someone will make one. I'd much rather put a post like this into a place where it doesn't thin out discussion.
GRID
Generator of Resources In Device
CPM
Computation/Power Module
OS
Onboard Systems
NUCES
uNified Utility Core Enhancement System
This one can be made funnier, by making it:
NUKES uNified Utility Kern Enhancement System
Note: Kern is German for Core
GIRTH
Globalized Internals RefiTting Hack
This one could be a setup for a good bit of backstory.
I, for one, would love to upgrade my GIRTH and see dozens of threads about the stompers and their extreme GIRTH builds. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1585
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Posted - 2015.05.16 22:51:00 -
[249] - Quote
kiarbanor wrote:Aero Yassavi wrote:Good idea Mobius. Additionally, Avallo and I did an interview with Shayz last night (45 minutes long, so he's probably hard at work killing filler) and one of the things we touched on is how overwhelming it could also be for a new player to see around 10 slots to fill on their first suit. Some improved tutorials on modules and such would probably be needed. I'm always for better--any--training. But do you really think new players will be any more confused than they are now? They get the Frontlines to show them basic ideas on how to fit suits. Again, training is great, but I don't see how this power core idea makes anything more or less complex. The thing to remember is that new players will have never known that there was a time in which standard suits had less slots and no power core.
I agree. If anything this simplifies new player experience since the slots are the same for all tiers with this.
Overlord of Broman
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Sicerly Yaw
Quantum times
166
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Posted - 2015.05.16 23:12:00 -
[250] - Quote
could we not expand on this idea to weapon variants? I'm curious to know if this would be good for the game, and if this was done it'd make it easier to create more variants. would it not? |
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Meisterjager Jagermeister
981
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Posted - 2015.05.16 23:21:00 -
[251] - Quote
My sincerest apologies if this has been previously addressed (it's just dem 13 pages tho):
If all suits have proto tier slot layouts according to race/role, what is to stop a basic level user from fitting their suit as if it were a different suit?
For example: Let us say I have only invested enough skill points for one level of Gallente Assault which allows me the use of STD level dropsuits only. Presently this suit has a slot layout of 1/3. A proto level GallAss has a layout of 3/5. Under this system, despite having only one level, I would have the 3/5 layout with only PG/CPU to limit my fitting choices. What is there to stop me from using the "power core" cpu/pg allotment to fit all three high slots? The current system allows only one.
If the answer is nothing, then this system also makes dropsuit RACE a redundant asset at early levels. I can now fit my std GA Assault as if it were a std Cal Assault. So if this is true, then why have racial suits at all? Just have one generic role suit?
To maintain racial layouts, you could remove racial slot layouts from the dropsuit and instead tie it to each power grid module, but then you have the same situation we have currently, only trading the suit for a module as we would need a separate module for each tier. No benefits will be gained.
How does this system work without confusing Race/Role slot layouts of differing skill levels?
AKA - StarVenger- Horizons' Edge
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
4078
|
Posted - 2015.05.16 23:28:00 -
[252] - Quote
Meisterjager Jagermeister wrote:My sincerest apologies if this has been previously addressed (it's just dem 13 pages tho):
If all suits have proto tier slot layouts according to race/role, what is to stop a basic level user from fitting their suit as if it were a different suit?
For example: Let us say I have only invested enough skill points for one level of Gallente Assault which allows me the use of only STD level dropsuits. Presently this suit has a slot layout of 1/3. A proto level GallAss has a layout of 3/5. Under this system, despite having only one level, I would have the 3/5 layout with only PG/CPU to limit my fitting choices. What is there to stop me from using the "power core" cpu/pg allotment to fit all three high slots? The current system allows only one.
If the answer is nothing, then this system also makes dropsuit RACE a redundant asset at early levels. I can now fit my std GA Assaultif it were a std Cal Assault. So if this is true, then why have racial suits at all? Just have one generic role suit?
To manitain racial layouts, you could remove racial slot layouts from the dropsuit and instead tie it to each power grid module, but then you have the same situation we have currently, only trading the suit for a module. No benefits will be gained.
How does this system work without confusing Race/Role slot layouts of differing skill levels? I guess I could Armour stack my Minja and pretend it's an Amarr Assault, but that doesn't mean it would be good at it. So whilst you COULD try to fit your Dropsuit like another suit, it wouldn't be that effective. I mean, you could fit a Gal Assault like a Cal Assault now, but do you? I don't see how this would change anything.
My apologies if I've misunderstood what you were getting at.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 30/30 exclusively Minja
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Maken Tosch
DUST University Ivy League
11692
|
Posted - 2015.05.16 23:33:00 -
[253] - Quote
This
Is
The
Most
Epic
IDEA
EVER!
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Meisterjager Jagermeister
982
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Posted - 2015.05.16 23:51:00 -
[254] - Quote
Dreis ShadowWeaver wrote: I mean, you could fit a Gal Assault like a Cal Assault now, but do you? I don't see how this would change anything. A layout of 3/5 contains within it the 3/1 layout of a STD CALASS.
An uninhibited pg/cpu allotment allows me to fit the Std GALASS 3/1 (out of the 3/5) the exactly same way I fit the Std CALASS 3/1, thus removing Racial Slot Layouts as a limiting aspect differentiating these two STD level dropsuits from each other.
AKA - StarVenger- Horizons' Edge
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
4084
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Posted - 2015.05.17 00:10:00 -
[255] - Quote
Meisterjager Jagermeister wrote:Dreis ShadowWeaver wrote: I mean, you could fit a Gal Assault like a Cal Assault now, but do you? I don't see how this would change anything. A layout of 3/5 contains within it the 3/1 layout of a STD CALASS. An uninhibited pg/cpu allotment allows me to fit the Std GALASS 3/1 (out of the 3/5) the exactly same way I fit the Std CALASS 3/1, thus removing Racial Slot Layouts as a limiting aspect differentiating these two STD level dropsuits, one from the other. Ok. In that case, the inherent attributes of the Suits would differentiate them from each other, i.e. Shield regen. However, it would only be like that for the Standard suits in the situation that you're describing.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 30/30 exclusively Minja
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Joseph Ridgeson
WarRavens
3994
|
Posted - 2015.05.17 00:21:00 -
[256] - Quote
The more I think about this idea, the more I see it as incredibly elegant.
It gets the Tieracide that would solve a lot of different problems and it drops down on the amount of non-needed things in the game. It is a really smooth, though I wonder if it would be more difficult than CCP is capable of doing right now.
Each power core would need to know how much PG/CPU to give each suit based on the role and race, which I wonder if that would be difficult to pull rather than just having huge amount of memory for each suit and having that number tied to the suit. It would certainly require a lot of editing to the game. With us being in a kind of purgatory at the moment, I wonder if it will happen at all.
It certainly should though.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Meisterjager Jagermeister
984
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Posted - 2015.05.17 00:21:00 -
[257] - Quote
Dreis ShadowWeaver wrote:Ok....However, it would only be like that for the Standard suits in the situation that you're describing. Correct. But then we start down a slippery slope; since the entire point of this system is to remove redundant assets we can now fold those two standard suits into one, and if we continue this trend with any other suits that overlap we may as well re-examine the entire dropsuirt system as a whole, scrap the entire thing and start DUST development all over again *cough*cough*legion*cough*rougewedding*cough.
AKA - StarVenger- Horizons' Edge
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Avallo Kantor
719
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Posted - 2015.05.17 00:23:00 -
[258] - Quote
Meisterjager Jagermeister wrote:Dreis ShadowWeaver wrote: I mean, you could fit a Gal Assault like a Cal Assault now, but do you? I don't see how this would change anything. A layout of 3/5 contains within it the 3/1 layout of a STD CALASS. An uninhibited pg/cpu allotment allows me to fit the Std GALASS 3/1 (out of the 3/5) the exactly same way I fit the Std CALASS 3/1, thus removing Racial Slot Layouts as a limiting aspect differentiating these two STD level dropsuits, one from the other.
You misunderstand the tiericide; the pg / CPU allotment for each level is based around fitting ALL slots with that level of module.
In your example the 3/5 basic suit would only have fitting resources to put all that at basic, and maybe some adv with high skills. You wouldn't want to shortchange yourself by not fitting all modules. Each race has its own slot layout, and thus still maintain racial variance.
"Mind Blown" - CCP Rattati
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Meisterjager Jagermeister
984
|
Posted - 2015.05.17 00:54:00 -
[259] - Quote
Avallo Kantor wrote:You misunderstand the tiericide; the pg / CPU allotment for each level is based around fitting ALL slots with that level of module.
Then I am not sure I am in favor of tiericide.
You can design for what you intend to happen but players will ALWAYS use it as THEY intend. Give me a 3/5 layout and a STD level module with enough resources to fit all at basic and I'll leave 4 slots empty and fit as much ADV and PROTO as I can. APEX suits avoid this only because they have all slots with locked in pre fits; you cannot leave a slot empty.
You will understand when you see Std level resourced GalAss bouncing around with 3 fibs and 4 or 5 empty low slots or a Std level resourced AmrAss running triple stacked shield extenders and an armor plate in a low slot.
AKA - StarVenger- Horizons' Edge
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
4087
|
Posted - 2015.05.17 01:05:00 -
[260] - Quote
Meisterjager Jagermeister wrote:Avallo Kantor wrote:You misunderstand the tiericide; the pg / CPU allotment for each level is based around fitting ALL slots with that level of module. Then I am not sure I am in favor of tiericide. You can design for what you intend to happen but players will ALWAYS use it as THEY intend. Give me a 3/5 layout and a STD level module with enough resources to fit all at basic and I'll leave 4 slots empty (or fit boosters in them) and fit as much ADV and PROTO as I can. APEX suits avoid this only because they have all slots with locked in pre fits; you cannot leave a slot empty. You will understand when you see Std level resourced GalAss bouncing around with 3 fibs and 4 or 5 empty low slots or a Std level resourced AmrAss running triple stacked shield extenders and an armor plate in a low slot. That'll be fine, because those fits will probably be less effective than their balanced-fitted counterparts.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 30/30 exclusively Minja
|
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RedBleach LeSanglant
Fraternity of St. Venefice Amarr Empire
825
|
Posted - 2015.05.17 01:25:00 -
[261] - Quote
Dreis ShadowWeaver wrote:Meisterjager Jagermeister wrote:Avallo Kantor wrote:You misunderstand the tiericide; the pg / CPU allotment for each level is based around fitting ALL slots with that level of module. Then I am not sure I am in favor of tiericide. You can design for what you intend to happen but players will ALWAYS use it as THEY intend. Give me a 3/5 layout and a STD level module with enough resources to fit all at basic and I'll leave 4 slots empty (or fit boosters in them) and fit as much ADV and PROTO as I can. APEX suits avoid this only because they have all slots with locked in pre fits; you cannot leave a slot empty. You will understand when you see Std level resourced GalAss bouncing around with 3 fibs and 4 or 5 empty low slots or a Std level resourced AmrAss running triple stacked shield extenders and an armor plate in a low slot. That'll be fine, because those fits will probably be less effective than their balanced-fitted counterparts.
Yep. Countering a racial/inherent weakness in a dropsuit is usually counter productive to a fit for that class/race. Building on Strengths is more efficient and has a lower impact on resources. Sure, a shield tanked Amarr fit can be made, but it still suffers from the lower speed, lower regens, that even when corrected leave it worse off than the proper Caldari build.
A logi can fit what most assaults can, or even scouts, yet the built in weaknesses like lower HP, speed, regen, stamina, etc. make that suit a poor imitation that now excels at even less than it did before. That is why class and race matter. The bonuses and stat differences count alot. Sure, some unique fits occur, but they are the exception. These are rare, and when they begin to dominate (like the killer bees 3 yrs ago, bricked scouts, myofibed flyers) corrective actions are taken.
The Logi Code. Creator, Believer, Follower
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BLOOD Ruler
Kameira Lodge Amarr Empire
1854
|
Posted - 2015.05.17 02:31:00 -
[262] - Quote
Nice idea mate.
No Escaping Reason, No Denying Purpose
For We Know Without Purpose We World Not Exist
The Purpose Of Life Is To End
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5915
|
Posted - 2015.05.17 03:33:00 -
[263] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
When CCP Z suggests something similar, everyone tells him to go to hell.
But when you suggest it, apparently you're the messiah. Lol.
I guess people who are desperate for performance gains will do pretty much anything.
Usually banned for being too awesome.
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Avallo Kantor
731
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Posted - 2015.05.17 04:00:00 -
[264] - Quote
Himiko Kuronaga wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. When CCP Z suggests something similar, everyone tells him to go to hell. But when you suggest it, apparently you're the messiah. Lol. I guess people who are desperate for performance gains will do pretty much anything.
I'd argue it is not similar at all to the Fanfest 2014 presentation on suits that was given by CCP Z.
This is because, at least as many in the player base interpreted it, the idea was to more rigidly tie in use to dropsuit instead of module selection. A lot of his presentation boiled down to unlocking classes more so than providing platforms for fittings to be made. A dropsuit, at the end of the day, should be a platform to allow players choices in module selection that in turn determine battlefield use and ability. This means a module focused approach to battlefield role. Z's idea was much more a dropsuit centric approach where each dropsuit effectively functioned as a class like in many other FPS titles.
Also unlike Z's proposal, this does not functionally change the choices and flexibility at high levels of play. None of the proposed base changes affect protos, instead it improves performance, and puts adv / std in closer alignment to proto. This way moving between the tiers is linear, and not quadratic in power increase.
"Mind Blown" - CCP Rattati
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MINA Longstrike
Kirjuun Heiian
3157
|
Posted - 2015.05.17 05:45:00 -
[265] - Quote
Himiko Kuronaga wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. When CCP Z suggests something similar, everyone tells him to go to hell. But when you suggest it, apparently you're the messiah. Lol. I guess people who are desperate for performance gains will do pretty much anything.
Z's method gated weapons, equipment and modules BEHIND certain dropsuits aka no mass driver if you haven't first skilled into min logi or whatever. No X without skilling into y dropsuit first.
This changes absolutely nothing about how the skill tree works.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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IAmDuncanIdaho II
Nos Nothi
2373
|
Posted - 2015.05.17 07:35:00 -
[266] - Quote
RedBleach LeSanglant wrote:Dreis ShadowWeaver wrote:Meisterjager Jagermeister wrote:Avallo Kantor wrote:You misunderstand the tiericide; the pg / CPU allotment for each level is based around fitting ALL slots with that level of module. Then I am not sure I am in favor of tiericide. You can design for what you intend to happen but players will ALWAYS use it as THEY intend. Give me a 3/5 layout and a STD level module with enough resources to fit all at basic and I'll leave 4 slots empty (or fit boosters in them) and fit as much ADV and PROTO as I can. APEX suits avoid this only because they have all slots with locked in pre fits; you cannot leave a slot empty. You will understand when you see Std level resourced GalAss bouncing around with 3 fibs and 4 or 5 empty low slots or a Std level resourced AmrAss running triple stacked shield extenders and an armor plate in a low slot. That'll be fine, because those fits will probably be less effective than their balanced-fitted counterparts. Yep. Countering a racial/inherent weakness in a dropsuit is usually counter productive to a fit for that class/race. Building on Strengths is more efficient and has a lower impact on resources. Sure, a shield tanked Amarr fit can be made, but it still suffers from the lower speed, lower regens, that even when corrected leave it worse off than the proper Caldari build. A logi can fit what most assaults can, or even scouts, yet the built in weaknesses like lower HP, speed, regen, stamina, etc. make that suit a poor imitation that now excels at even less than it did before. That is why class and race matter. The bonuses and stat differences count alot. Sure, some unique fits occur, but they are the exception. These are rare, and when they begin to dominate (like the killer bees 3 yrs ago, bricked scouts, myofibed flyers) corrective actions are taken.
I agree with your point but what about fitting modules that either *do* fit in with a suit's strengths, or those that are role-neutral (e.g. kincats, EWAR mods).
Does this not enable the STD suit to be better than it is now? It gets closer to the ADV variation, and the ADV variation gets closer to the PRO. Suit progression is compressed. All because there are spare slots and PG/CPU mods to put in them.
I would also suggest this will make future balancing more difficult because you have to be more careful due to these possibilities of progression-creep.
Surely we should look for a way to lock the slots down instead of thinking it will be ok? Or perhaps I've missed something? |
Regis Blackbird
DUST University Ivy League
876
|
Posted - 2015.05.17 07:42:00 -
[267] - Quote
While turning all suites to BPOs and only buying powercores might sound like a good idea, I too would prefer if the suites cost something. The difference is negligible, but importaint to some people.
I like to have the following: - A "standard" suite bought on the market for ISK comes pre equipped with a "Militia Power Core" and "Militia SKIN". - ADV and PRO Power Cores are available on the market for ISK (and AUR) with skill requirements.
Now, to avoid having to restock BOTH suites and Power Cores, this idea could be combined with a change in loadout management which could potentially give us a further perfomance boost... https://forums.dust514.com/default.aspx?g=posts&m=2778915#post2778915
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Kain Spero
Negative-Feedback
5182
|
Posted - 2015.05.17 10:01:00 -
[268] - Quote
Regis Blackbird wrote:While turning all suites to BPOs and only buying powercores might sound like a good idea, I too would prefer if the suites cost something. The difference is negligible, but importaint to some people. I like to have the following: - A "standard" suite bought on the market for ISK comes pre equipped with a "Militia Power Core" and "Militia SKIN". - ADV and PRO Power Cores are available on the market for ISK (and AUR) with skill requirements. Now, to avoid having to restock BOTH suites and Power Cores, this idea could be combined with a change in loadout management which could potentially give us a further perfomance boost... https://forums.dust514.com/default.aspx?g=posts&m=2778915#post2778915
With this concept the suits are essentially empty shells with no functionality until the cores are plugged in, so why not have the suits as a once purchase bpo?
Not sure I understand the why behind the counter argument.
Also, I think the problem folks had with CCP Z's proposal was more the rigidity he put onto the skill tree not the bpo concept.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Alena Ventrallis
Commando Perkone Caldari State
3065
|
Posted - 2015.05.17 10:05:00 -
[269] - Quote
A problem I could see with this is how do we determine fitting space granted.
Will there be a Caldari Assault power core? A Caldari Medium power core? What's stopping me from giving my MinAssault the same fitting space as a MinLogi? How will fitting skills apply?
Whirly gun make much thunder! - Victor
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Hawkings Greenback
Dead Man's Game
365
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Posted - 2015.05.17 10:06:00 -
[270] - Quote
Regis Blackbird wrote:While turning all suites to BPOs and only buying powercores might sound like a good idea, I too would prefer if the suites cost something. The difference is negligible, but importaint to some people. I like to have the following: - A "standard" suite bought on the market for ISK comes pre equipped with a "Militia Power Core" and "Militia SKIN". - ADV and PRO Power Cores are available on the market for ISK (and AUR) with skill requirements. Now, to avoid having to restock BOTH suites and Power Cores, this idea could be combined with a change in loadout management which could potentially give us a further perfomance boost... https://forums.dust514.com/default.aspx?g=posts&m=2778915#post2778915
I don't think people want the suits to cost nothing, it's just that the price may be offset against the cost of the core with the core costing a greater percentage of the current suit price.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
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