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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Diablo Gamekeeper
Escrow Removal and Acquisition No Context
236
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Posted - 2015.05.16 16:39:00 -
[1] - Quote
so, will i have to respec into new skills?
It will be over soon, and when the Dust settles, no one will be left playing.
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Diablo Gamekeeper
Escrow Removal and Acquisition No Context
236
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Posted - 2015.05.16 16:45:00 -
[2] - Quote
If this is possible, this will be the biggest (and greatest) update. Ever.
It will be over soon, and when the Dust settles, no one will be left playing.
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Diablo Gamekeeper
Escrow Removal and Acquisition No Context
238
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Posted - 2015.05.17 10:52:00 -
[3] - Quote
How much this game would improve :)
It will be over soon, and when the Dust settles, no one will be left playing.
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Diablo Gamekeeper
Escrow Removal and Acquisition No Context
239
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Posted - 2015.05.17 13:24:00 -
[4] - Quote
xxwhitedevilxx M wrote:Joel II X wrote:xxwhitedevilxx M wrote:Megaman Trigger wrote:DeathwindRising wrote:dont forget to do it to the vehicles as well
EDIT: are there any other cases of multiple unique assets that we could cut down in a similar way? weapons for example?
how many weapons and variants are there total? Sorry if someone already replied to this but, I think weapons would also be doable in a similar way. Rather than a power core, it could be an ammunition type with each tier capable of greater damage than the previous but at an increase to financial and fitting costs. It could also open the way for new ammo types, such as smoke or low-yield flux rounds for the MD. The only thing I could think about when reading this is a subsystem. Just like in other games where you customize, for example, sights, grips, ammo capacity etc, there could be a subsystem that improves your weapon's tier from STD to PRO, cutting down the thousands tiers of weapons we have. And I'd add, always if it is doable, to do something similar to my idea here, where all the variants with the same model (Breach Assault Rifle, Burst Assault Rifle, Assault Rifle, Tactical Assault Rifle) actually share only one model, and the modifier (i.e. the subsystem for weapons) goes modify the values of that weapon in order to turn a STD assault rifle in a PRO Burst Assault Rifle. This would dramatically cut down the number of weapon models from thousands to 19. Weapon customization would take a long while to implement since it needs a new UI. unfortunately, you're totally right... Lag cut back would be great tho
It will be over soon, and when the Dust settles, no one will be left playing.
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Diablo Gamekeeper
Escrow Removal and Acquisition No Context
265
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Posted - 2015.05.19 10:30:00 -
[5] - Quote
Sole Fenychs wrote:Kain Spero wrote:Sole, in this system the idea is a suit can't be used without a core and a core cost the same as a suit. There is no "cheaper". Not sure if it can be explained more clearly. That's exactly what I mean, for ****'s sake. The suit is cheaper. The overall cost stays the same. The suit is a BPO, to say, and the core would cost the same as a the suits we have currently.
It will be over soon, and when the Dust settles, no one will be left playing.
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Diablo Gamekeeper
Escrow Removal and Acquisition No Context
270
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Posted - 2015.05.21 19:53:00 -
[6] - Quote
So, would we need 180 or how many suits there are powercores to make all of the suit layouts we have currently?
It will be over soon, and when the Dust settles, no one will be left playing.
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