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One Eyed King
Nos Nothi
10009
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Posted - 2015.05.15 03:34:00 -
[31] - Quote
Good work!
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Avallo Kantor
649
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Posted - 2015.05.15 03:44:00 -
[32] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
Amazing expansion of the core concept. Very well written, and you were able to give the idea far more life than I would have been able to do. Thank you.
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Alena Ventrallis
Commando Perkone Caldari State
3051
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Posted - 2015.05.15 03:47:00 -
[33] - Quote
My God, this is brilliant.
Whirly gun make much thunder! - Victor
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Scheneighnay McBob
And the ButtPirates
6591
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Posted - 2015.05.15 03:50:00 -
[34] - Quote
Initially a good idea, but I want to double check some stuff:
Generally, each race has its own unique CPU/PG ratio. How would that be affected without having to make a unique power core for every race/tier?
Some details can be ignored
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Banjo Robertson
Random Gunz Rise Of Legion.
583
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Posted - 2015.05.15 03:51:00 -
[35] - Quote
I like this idea, it would mean instead of having tons of different dropsuits we'd have tons of power cores, but modules probably take less memory than a whole suit. |
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
70
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Posted - 2015.05.15 03:57:00 -
[36] - Quote
My Amarr Suit still better damn be Black for Proto or I'll hunt you down. |
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Avallo Kantor
650
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Posted - 2015.05.15 03:59:00 -
[37] - Quote
Scheneighnay McBob wrote:Initially a good idea, but I want to double check some stuff:
Generally, each race has its own unique CPU/PG ratio. How would that be affected without having to make a unique power core for every race/tier?
With the current model, you'd need either to have racial dropsuit cores, or dropsuit cores would need to be able to affect suits differently.
One idea to do the second method is either to have a unique ratio on the dropsuit such that for example an Amarr suit adds +x% PG while doing a -Y% CPU. That way each value is equally modified at each tier.
The other idea to do the second method could be to have the suit have 4 different values that trigger based on suit type. (So an Assault Powercore would give value 1 for Amarr, 2 for Caldari, etc)
Still, regardless of the number of powercores, the end result is that a module is far less memory in an active game than a dropsuit is, due to the way things have been programmed. (Since modules are basically only a flat value addition instead of having a 'object') |
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
71
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Posted - 2015.05.15 04:00:00 -
[38] - Quote
Avallo Kantor wrote:Scheneighnay McBob wrote:Initially a good idea, but I want to double check some stuff:
Generally, each race has its own unique CPU/PG ratio. How would that be affected without having to make a unique power core for every race/tier? With the current model, you'd need either to have racial dropsuit cores, or dropsuit cores would need to be able to affect suits differently. One idea to do the second method is either to have a unique ratio on the dropsuit such that for example an Amarr suit adds +x% PG while doing a -Y% CPU. That way each value is equally modified at each tier. The other idea to do the second method could be to have the suit have 4 different values that trigger based on suit type. (So an Assault Powercore would give value 1 for Amarr, 2 for Caldari, etc) Still, regardless of the number of powercores, the end result is that a module is far less memory in an active game than a dropsuit is, due to the way things have been programmed. (Since modules are basically only a flat value addition instead of having a 'object')
Remember. Black suits. Or else |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19036
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Posted - 2015.05.15 04:03:00 -
[39] - Quote
Avallo Kantor wrote:Scheneighnay McBob wrote:Initially a good idea, but I want to double check some stuff:
Generally, each race has its own unique CPU/PG ratio. How would that be affected without having to make a unique power core for every race/tier? With the current model, you'd need either to have racial dropsuit cores, or dropsuit cores would need to be able to affect suits differently. One idea to do the second method is either to have a unique ratio on the dropsuit such that for example an Amarr suit adds +x% PG while doing a -Y% CPU. That way each value is equally modified at each tier. The other idea to do the second method could be to have the suit have 4 different values that trigger based on suit type. (So an Assault Powercore would give value 1 for Amarr, 2 for Caldari, etc) Still, regardless of the number of powercores, the end result is that a module is far less memory in an active game than a dropsuit is, due to the way things have been programmed. (Since modules are basically only a flat value addition instead of having a 'object')
That +x, -y seems a little needlessly complex. The second option with four static values depending on what dropsuit the module is equipped to sounds simpler to me and perhaps more simple to iterate on in future.
"Crush all who complain!"
- Arkena Wyrnspire
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Avallo Kantor
651
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Posted - 2015.05.15 04:06:00 -
[40] - Quote
True Adamance wrote:Avallo Kantor wrote:Scheneighnay McBob wrote:Initially a good idea, but I want to double check some stuff:
Generally, each race has its own unique CPU/PG ratio. How would that be affected without having to make a unique power core for every race/tier? With the current model, you'd need either to have racial dropsuit cores, or dropsuit cores would need to be able to affect suits differently. One idea to do the second method is either to have a unique ratio on the dropsuit such that for example an Amarr suit adds +x% PG while doing a -Y% CPU. That way each value is equally modified at each tier. The other idea to do the second method could be to have the suit have 4 different values that trigger based on suit type. (So an Assault Powercore would give value 1 for Amarr, 2 for Caldari, etc) Still, regardless of the number of powercores, the end result is that a module is far less memory in an active game than a dropsuit is, due to the way things have been programmed. (Since modules are basically only a flat value addition instead of having a 'object') That +x, -y seems a little needlessly complex. The second option with four static values depending on what dropsuit the module is equipped to sounds simpler to me and perhaps more simple to iterate on in future.
Well speaking programmatically, without knowing their code base, both options may be just as easy code wise. (not necessarily human wise) Multiplication of base values is rather simple math, and is a value that can be 'racially consistent', also making it easier to see the racial flair as a flat % increase / decrease.
Still that's just a spit-balled idea to reduce the number of cores, the key concept is still reducing the number of dropsuits.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10214
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Posted - 2015.05.15 04:07:00 -
[41] - Quote
CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff.
HOLY CHRIST HE FINALLY GOT IT, GUYS - HIS SIGNATURE IS NO JOKE 
Nah but for real dude we've been trying to illustrate this to CCP for a long time now and I'm ecstatic that we might finally get tieracide -as well as- a potential performance boost. Like, the plausibility that this could be the golden change to make Dust 514 what it was always supposed to be is making my heart race right now; I'm so excited. It's so much of a win/win it's like freaggin strawberry covered cheesecake and I'm fat so that similarity works.
I'll be -SOOOO PROUD- when Dust 514 manages something like this.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aidualc
LATINOS KILLERS CORP RUST415
221
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Posted - 2015.05.15 04:08:00 -
[42] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
Give the Nobel and a beer to this men !!!!
-- LKC -- Tomate Pote --
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kiarbanor
S.e.V.e.N.
509
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Posted - 2015.05.15 04:15:00 -
[43] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
My only question is, do we really even need basic suits? In my opinion, get rid of them. |
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Iron Wolf Saber
Den of Swords
19544
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Posted - 2015.05.15 04:24:00 -
[44] - Quote
Finally making progress.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Alena Ventrallis
Commando Perkone Caldari State
3051
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Posted - 2015.05.15 04:27:00 -
[45] - Quote
Could this mean... A fix for lag?
Maybe even... 20v20?
Whirly gun make much thunder! - Victor
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19036
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Posted - 2015.05.15 04:27:00 -
[46] - Quote
Considering you are probably rapidly tapping away at your keyboard, giving your computer and the data you are madly processing a 'Viking Death Stare' icy enough to sink the Titanic, if this proves to be a very real possibility for the reduction of dropsuit assets in game would you consider adopting something like this for vehicles?
By this I refer to removing any redundant hulls and allowing us to assign specific tiers of power cores, basic through to prototype like infantry, or if you were willing to take that a step further role Power Cores [e.g- Marauder Power Cores, Logistics Power Cores, Recon Power Cores].
It also might make it easier for you to adjust aspects of their design in a more straight forward manner in future.
"Crush all who complain!"
- Arkena Wyrnspire
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Joseph Ridgeson
WarRavens
3990
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Posted - 2015.05.15 04:30:00 -
[47] - Quote
So we get Tieracide and more space.
I like it.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
71
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Posted - 2015.05.15 04:37:00 -
[48] - Quote
Black Suits across the board ! Or your head in front of My ScR !! |
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Starlight Burner
Arrary of Clusters
258
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Posted - 2015.05.15 04:38:00 -
[49] - Quote
Fantastic thinking!
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
72
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Posted - 2015.05.15 04:41:00 -
[50] - Quote
Wait I have a thought ! What if when you change your Power Module you change the skin of the Dropsuits ? Like incorporating the default skins into the Module ? That way I get my Black Proto suits ! |
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Robert Conway
Concordiat Mercenaries
268
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Posted - 2015.05.15 04:54:00 -
[51] - Quote
Apocalyptic Destroyerr wrote:Black Suits across the board ! Or your head in front of My ScR !! You and your damn black suits. Must have made AT LEAST 4 posts about it. Haha.
Idea for player driven marketing and videos
Link
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CCP Rattati
C C P C C P Alliance
22593
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Posted - 2015.05.15 04:54:00 -
[52] - Quote
black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Robert Conway
Concordiat Mercenaries
268
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Posted - 2015.05.15 04:56:00 -
[53] - Quote
CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more. You gave him the satisfaction of a response... He'll never stop now.  Next it will be "Your head in front of my Laser Rifle!" Or, "Your head in front of my Scrambler Lance!"
Wait... scratch that last one...
Idea for player driven marketing and videos
Link
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
74
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Posted - 2015.05.15 04:56:00 -
[54] - Quote
Robert Conway wrote:Apocalyptic Destroyerr wrote:Black Suits across the board ! Or your head in front of My ScR !! You and your damn black suits.  Must have made AT LEAST 4 posts about it. Haha.
There would be no use running Proto or playing the game if I don't get my Black Amarr Suits it strikes fear in the eyes of my enemies ! And you can't see me on dark maps lol. |
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
74
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Posted - 2015.05.15 04:57:00 -
[55] - Quote
CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more.
Knowing you'll try to incorporate the Modules and default black skin. I'm happy. I won't say another word. =ƒÿä |
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Avallo Kantor
655
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Posted - 2015.05.15 04:58:00 -
[56] - Quote
CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more.
Wouldn't it be easier to add the black skins as SKIN modules? |
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9904
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Posted - 2015.05.15 04:58:00 -
[57] - Quote
CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more. If you can somehow make this possible I will personally stage an uprising (no pun intended) and make you the new Emperor of the Amarr.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Robert Conway
Concordiat Mercenaries
270
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Posted - 2015.05.15 05:00:00 -
[58] - Quote
Avallo Kantor wrote:CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more. Wouldn't it be easier to add the black skins as SKIN modules? Perhaps what he means is once you have achieved the skills to unlock proto; that particular SKIN module would be unlocked for you.
Idea for player driven marketing and videos
Link
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19039
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Posted - 2015.05.15 05:00:00 -
[59] - Quote
Aero Yassavi wrote:CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more. If you can somehow make this possible I will personally stage an uprising (no pun intended) and make you the new Emperor of the Amarr.
I'll join but only if you let me have Jamyl afterwards....... so many nights I've fantasised about reversing the "Master-Servant" play......
"Crush all who complain!"
- Arkena Wyrnspire
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Jonny D Buelle
Mors Effera
1441
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Posted - 2015.05.15 05:00:00 -
[60] - Quote
Aero Yassavi wrote:CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more. If you can somehow make this possible I will personally stage an uprising (no pun intended) and make you the new Emperor of the Amarr.
Only if he swims first.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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