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Thread Statistics | Show CCP posts - 3 post(s) |
Maken Tosch
DUST University Ivy League
11692
|
Posted - 2015.05.16 23:33:00 -
[1] - Quote
This
Is
The
Most
Epic
IDEA
EVER!
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Maken Tosch
DUST University Ivy League
11700
|
Posted - 2015.05.17 17:31:00 -
[2] - Quote
Nocturnal Soul wrote: Its not the cost its the lore Aero and what makes this game different.
Let me make something clear here, THE ONLY THING that Aero's OP takes from CCP Z's idea is that cost is transferred from a suit to the powercore. That is it.
Now let's look at the vast differences between AERO's OP and CCP Z's idea of progression.
Aero's & Avallo's:
1. Eliminates redundant items in the game and thus increases room for possibly adding more things into a game that is currently optimized for the PS3 which has limited hardware compared to the PS4.
2. Has no effect on how progression through the skill tree currently works. It's just effecting the suits while still taking advantage of the current skill tree system.
3. CCP Rattati is interested in this community-led idea.
CCP Z's
1. Forces players to skill through items they don't need in order to access a different item. If I wanted to be a scout running around with a plasma cannon, I will have no choice but to skill into a medium or heavy suit in order access that plasma cannon. That is not fair and a complete SP sink that is worse than having BASIC FRAME skill books we have now.
2. It requires a complete overhaul of the skill tree.
3. May not be able to cut down on redundancy as much as Aero's & Avallo's OP suggests.
4. CCP Z himself came across in the forums as a little less flexible and less cooperative than CCP Rattati. I think he might have said he was open to ideas, he didn't seem like he was and so far we have not heard anything from him for a very long time.
As for your statement on the lore:
The lore can be easily updated to reflect the changes proposed by Aero and Avallo, as it has always been even in Eve Online. We can say that a pirate faction has developed an efficient suit system that gives players a free suit BPO with only the cost of the suit transferred to the power core module. This is practically no different than how CCP Rattati, Frame, and the rest of the Dev team adapted the Mordu's Legion pirate faction to better reflect changes to Dust with the introduction of the Personal Warbarge. Mordu used ISK that he accumulated from the competitive sales of his Eve-side ships -- which undermined Roden Shipyards' sales -- to fund research on mercenary warbarges which he was able to provide to Dust mercenaries at no cost somehow. Yeah, he made that much money from selling the Legion ships in Eve Online. Jacus Roden, current President of the Gallente Federation and owner of Roden Shipyards, accused Mordu of using these warbarges to sneak in Concord's influence to control the Dust mercenaries. But Mordu called him out on his BS saying he's only saying that because the Legion ships are cutting into Roden's profits.
Eve Online has also experience its own share of changes to the lore, some as a result of player-driven actions especially when you look at the latest news from The Scope.
One more thing:
The lore may be necessary for some things like why we have the Amarr, Minmatar, Gallente and Caldari. Or how we ended up in a cluster far away from home galaxy. But lore has its limits. It's never meant to impede a game's progress towards functioning better. If Aero's & Avallo's idea helps Dust achieve better stability, better management of the inventory system, and possibly better memory usage, then let it happen. Just adapt the lore around it. We have done it before countless times in Eve Online and a bit of it on Dust. It's not going to hurt it now.
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Maken Tosch
DUST University Ivy League
11700
|
Posted - 2015.05.17 17:34:00 -
[3] - Quote
Oswald Rehnquist wrote:Again, my main concern about this free BPO's for everybody is the financial aspect.
And if you turn our current BPO's to include a powercore BPO, then that is the equivalent of currently giving every single person in dust a bpo of everything in our current game for the price of one BPO.
Why is that the case? When you have 3 items (powercores), and one of them turns into a bpo (to compensate the old BPOs), that is such a massive gain into the system, we literally then have 1/3 of everything for free in the game suit wise, without having to finance CCP, without having to risk a whole lot.
So we either screw the people who bought bpo's financing ccp or we literally erase loss from about a 1/3 of the entire game under the proposal which traditionally was compensated by gameplay or giving money to CCP. Seriously, a powercore bpo is like one bpo to rule them all.
You're assuming that BPOs are the primary source of revenue for CCP. We don't even know for sure if that is the case. If I'm willing to bet on anything, it would have to be the keys, boosters, and SKINs at this point.
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Maken Tosch
DUST University Ivy League
11700
|
Posted - 2015.05.17 17:37:00 -
[4] - Quote
DiablosMajora wrote:So let me see if I understand.... 1) All suits get upgraded to proto-slot layouts, reducing the number of unique suits. 2) Suit progression is given to suit cores, which add in cpu/pg and role bonuses. 3) All "suits" are made into a BPO, whereas the costs are offloaded to the cores themselves (or some combination of "unlocking" a suit with isk then having restock fees go towards the core).
Does this mean that: A) We are cut down to having, for example, simply a "Blueprint - Amarr Medium Frame", which, when loaded with a Core, can become "Amarr Assault" or "Amarr Logistics"
or
B) Having "Blueprint - Amarr Assault Frame" which can be loaded with Militia Core, Basic Core, Advanced Core, or Prototype Core, each with the same number of slots and giving different levels of PG/CPU
pls clarify
I think A is the case from what I understand because it aims to eliminate redundant items. At this point, basic frame are redundant. I almost never see anyone use them on the field.
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Maken Tosch
DUST University Ivy League
11700
|
Posted - 2015.05.17 17:52:00 -
[5] - Quote
Nocturnal Soul wrote:Tosch...I was trolling jeez..
You did a **** poor job of hinting that.
You get a 0/10. I want my ISK back because you said I would be guaranteed satisfied or my money back.
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Maken Tosch
DUST University Ivy League
11703
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Posted - 2015.05.17 20:44:00 -
[6] - Quote
Aero Yassavi wrote:NextDark Knight wrote:Question being does this help inventory system or the actual game engine while playing?
Because aren't we just going to reuse all the same models we already have in the game. Most of them are just reskins right? Problem is for whatever silly reason Old CCP designed this game such that say an Assault C-1, Neo Assault C-1, and Assault C/1-Series all are viewed by the game as a unique object despite having the exact same character model. So yes, reducing the number of suits and replacing them by mods will definitely help.
That irks the hell out of me because it only shows how little thought CCP gave to the system when they first launched the game. But I'm gonna stop complaining about that as that won't change the past. But at the very least I look forward to seeing what CCP Rattati comes up with since now we know he's doing some spreadsheet stuff related to the OP.
I honestly don't have much concern over the APEX and Officer suits as well since those are just very few suits compared to the number of redundant suits your proposal eliminates.
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Maken Tosch
DUST University Ivy League
11705
|
Posted - 2015.05.18 00:41:00 -
[7] - Quote
Aero Yassavi wrote:Nocturnal Soul wrote:Aero Yassavi wrote:Interesting thought, power cores should be able to affect other stats as well besides just fitting space. Also the role skill would apply to the core not the suit (or at least should). This would open the door to class variation (Type 1 Type 2) as well as perhaps sub classes or such (Pirate power cores with the correctly themed pirate skill bonuses for instance). One step at a time. I know all the cliches, but I wasn't to dream. As long as the developers are focused.
Emphasis on just "Focused" instead "Laser Focused".
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.18 17:58:00 -
[8] - Quote
Joseph Ridgeson wrote: To be fair:
1. People might not have been angry at the idea that Z had; they might have just been royally pissed at the Rouge Wedding. I still contend that people were mad with how it was released and told rather than the actual fact that they were looking to transition. Z's entire thing even came down to "this is all for Legion", which further pisses people off.
2. Z's idea was a hell of a lot more involved than "keep your suits; the modules are what are important." With each thing being tied to a separate dropsuit role, you were going to have to go down a certain line of dropsuit just to get a certain module. Being a 100% Assault suit guy and having to make a detour into Scout or Logistics for a Nova Knife or Mass Driver sucks. People could have easily been more angry at that idea than "you mean to tell me that the prices will be tied to modules rather than suits?"
3. A lot has changed. People calm down, see it a different way. A bad idea in June might not be such a bad idea in December and in another year it might even be a great idea.
4. This idea is delivered in a way that people can easily understand. Z's idea, which is still a lot more than just this, was delivered in a bungled kind of way. That confusion and shock of something so different.
Honestly, I support this idea even if there isn't a single bit of jump in performance.
I will admit that CCP Z's idea had some substance, but there were several things going against his idea.
CCP Z's presentation was lacking in clarity. A lot of the information we got about his idea for Legion had to be fished out of him. And at the time came across as somewhat rigid with his ideas even though many of us gave him recommendations to improve upon his ideas. The last words I read from him were "I'm looking into it" or something to that effect. We have not heard from him since. In fact, I'm starting to doubt if he even still works for CCP at this point as the Monetization & Progression Director.
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.18 18:05:00 -
[9] - Quote
Sole Fenychs wrote:Aero Yassavi wrote:My problem with the auxiliary power core symbol from EVE is it had the power grid symbol as part of it which is furthering the reason I don't actually want this to be called a power core. Also, it would provide computational capacity and not just power. Is there maybe an object in EVE lore that can both produce power an do calculations at the same time?
I would probably call it a CORE module for simplicity sake since it will be the main thing that could provide many things for the suit. Not just the tiers in PG/CPU but maybe even dropsuit bonuses.
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.19 05:11:00 -
[10] - Quote
Avallo Kantor wrote:Sole Fenychs wrote:Onesimus Tarsus wrote:Sole Fenychs wrote:Onesimus Tarsus wrote:I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfect parallel. To be fair, we are immortal mercenaries with questionable loyalties. Maybe some Dustbunnies came together and decided to make those pesky dropsuits more flexible and easier to transport, by stripping out the internal systems and forcing the manufacturers to stop selling crappy proprietary fully kitted suits. This system should lower prices quite a bit, by enabling competition on the market and making transport of suits cheaper and allowing suit sellers to be more focused, as they don't need specialist frames anymore. I'd like the final name of the system to actually imply some backstory like this. ... And I'll be on the lookout for those lower prices... Riiiight. Dropsuits will be priced at lower points due to the CORE system. And using COREs removes redundancy in your buying of equipment, meaning that you pay less in total. It's not my goal to change the financial impact of losing suits. Using cores would still end in equal end price.
I am absolutely certain that we had this discussion about pricing before back in the Project Legion section of the forums when CCP Z proposed his ideas about progression.
The idea was that the cost of the suit would transfer over to the modules fitted thus keeping the cost the same. However, the idea of the CORE never came up at the time and I doubt CCP Z had ever thought of it at all. No one did.
However, in retrospect, it seems it would have been for the best that the idea of the CORE came up now rather than back then. Since now we know that Project Legion is not likely to come around due to lack of any information about it, Valkyrie has taken up much of CCP's attention, the Trademark for Legion is no longer a thing, and now that CCP Rattati has restored much of Dust 514 back from the brink of death and into actual profitability (something Legion has failed to achieve), it seems that now is the best time to bring up the idea of the CORE.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.20 03:42:00 -
[11] - Quote
Overall, the idea proposed by Aero and Avallo seems easy to implement. Let's look at the Scout Mk.0 since that is the suit I know very well.
Scout Mk.0 (Currently In Game) Slots: 3 High/3 Low/2 Equipment CPU/PG: 366/62
Scout Mk.0 (With Proposal) Slots: Same as above. CPU/PG: 0/0
Core (working like PG or CPU upgrade mods but without actually taking up CPU/PG): Tier 3 Core Bonus: +366 CPU/+62 PG when fitted
However, I think this will require a change on some of the current skill books from affecting the suit to affecting the module itself much like how Shield Extension or Shield Regulation affect the efficacy of the respective modules. For example:
Dropsuit Core Upgrades From: +1% to dropsuit maximum PG and CPU per level To: +1% to overall Core efficacy per level
Dropsuit Electronics From: +5% bonus to dropsuit CPU output per level To: +5% bonus to Core CPU efficacy per level
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.21 02:09:00 -
[12] - Quote
Prezesq3 wrote: [...]
What is important You don't need change skill tree for that system,
[...]
Well the change in the skill tree I'm talking about is not a major one. It's not like I'm asking for a buff or a nerf to the values of the bonuses given by the skill books nor am I asking for any changes of the bonuses entirely. It's just a change of where those bonuses will be applied to. Instead of the suit getting the CPU and PG bonus from the skill book, the CORE will get it instead because there is no way that multiplying a value of ZERO by any percentage will equal anything other than ZERO.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.21 02:11:00 -
[13] - Quote
Kain Spero wrote:Lightning35 Delta514 wrote:+++++++++++++++++++++++++++ - 10000000
This is great, but what about the skill points? Would we be respecked, and how about adding this to vehicles too. Why would there be a SP refund? In order to get proto CPU and PG you would still need a PRO core unlocked at level 5. ++++++++++++++ Something I haven't seen mentioned. What happens to bandwidth? Does it get flattened like the suit slots in the scenario or is that something that can be attached to the power core as well?
Excellent question. I'm not sure which would be better.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.22 02:35:00 -
[14] - Quote
SHADOWBlood ASSASSIN wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. You forgot frame suits. There would still be 32 suits.
Even then, 32 suits is a hell lot smaller than 180.
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.22 17:52:00 -
[15] - Quote
Soldner VonKuechle wrote:Correct if im wrong, which i quite possibly am, but hasnt Ratatti stated that the battles load ALLLLLL art assests into the actual battle, because ya know, random change each asset will be used at some point? Not just the ones actually deployed.
If that is the case, then all the more reason to implement the CORE idea.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.22 19:58:00 -
[16] - Quote
Just so that everyone here can know, I have scheduled a new lecture this Saturday 23 May @ 1500 EST / 1900 GMT at the Lecture.D-UNI chat channel.
The purpose of this lecture is to help bring this discussion to the game. Apparently there are a still a lot of players in Dust who don't know about this discussion and have often times made their disagreements known about this idea of the Core either because they are confused about it or because there are certain questions left unanswered. They don't visit the forums for whatever reason such as lack of access to a computer, not wanting to bother reading a 21-page threadnought, or because they just don't ever visit the forums at all.
Therefore if anyone here likes to join in and help me explain things better to those people, that would be great. Aero, Avallo, and Rattati, if any of you can attend at that time, I will be happy. Just let me know.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.22 20:32:00 -
[17] - Quote
IAmDuncanIdaho II wrote:Maken Tosch wrote:Just so that everyone here can know, I have scheduled a new lecture this Saturday 23 May @ 1500 EST / 1900 GMT at the Lecture.D-UNI chat channel.
The purpose of this lecture is to help bring this discussion to the game. Apparently there are a still a lot of players in Dust who don't know about this discussion and have often times made their disagreements known about this idea of the Core either because they are confused about it or because there are certain questions left unanswered. They don't visit the forums for whatever reason such as lack of access to a computer, not wanting to bother reading a 21-page threadnought, or because they just don't ever visit the forums at all.
Therefore if anyone here likes to join in and help me explain things better to those people, that would be great. Aero, Avallo, and Rattati, if any of you can attend at that time, I will be happy. Just let me know. I'm available to record it if you think it useful..let me know.
That would be great.
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.22 23:52:00 -
[18] - Quote
IAmDuncanIdaho II wrote:Anyone any views on tiericide marginalising suits with lesser slot progression?
eg. currently, scouts get one slot per tier, max. six. Assaults get two per tier, max. eight. Assaults will have an extra two slots for PG/CPU mods, scouts the one. Power creep is higher.
It's likely that the Cores will be categorized by both race and role.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.23 01:16:00 -
[19] - Quote
Ok, I finally put together my lecture notes to use which will be using this thread as a primary reference.
For those of you who never attended my lectures, just remember that the name of the channel is this:
Lecture.D-UNI
Type it in the search exactly as you see it here including that period. I often get a few players asking me why they can't get in when in reality they committed a spelling error.
Again, it's going to be held this Saturday 23 May @ 1500 EST / 1900 GMT. I usually announce my lectures on Twitter.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.23 13:52:00 -
[20] - Quote
IAmDuncanIdaho II wrote:Maken Tosch wrote:IAmDuncanIdaho II wrote:Anyone any views on tiericide marginalising suits with lesser slot progression?
eg. currently, scouts get one slot per tier, max. six. Assaults get two per tier, max. eight. Assaults will have an extra two slots for PG/CPU mods, scouts the one. Power creep is higher. It's likely that the Cores will be categorized by both race and role. Yeah that's my thinking too, but it doesn't address my question, which I don't think I explained very well. Scouts will get six slots. Assaults will get eight. Assaults get more room for PG/CPU mods, allowing their power to creep more than scouts.
It was my understanding that scouts are always weaker than assaults in some areas. But what you're forgetting here are the bonuses. Scouts are the only suits that benefit from the cloaking fitting bonus and EWAR. Assaults do not benefit from this at all.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.23 13:55:00 -
[21] - Quote
G Clone wrote:https://docs.google.com/spreadsheets/d/1pHiL03gy5uNwjFAUQEljbFOn1bKJB96rT098BgoPpbo/edit?usp=sharing
Looks like current escalation in CPU/PG differs between suit-sizes.
Interesting to see that the PILOT suits are listed there.
EDIT: An interesting observation here. The following roles per race seem to be the most dominant in their race in terms of CPU and PG availability.
Minmatar = Scouts Gallente = Logistics Caldari = Somewhere between Logistics and Heavies Amarr = CRUSADER????????????!!!!!!!!!!??????????????!!!!!!!!
EDIT: Question, is this from Rattati himself?
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.23 20:39:00 -
[22] - Quote
Poor Aero Yassavi came too late for the lecture. I was just about to finish when all of a sudden he stopped by to say "HI". XD
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.25 01:50:00 -
[23] - Quote
Soldner VonKuechle wrote:Maken Tosch wrote:G Clone wrote:https://docs.google.com/spreadsheets/d/1pHiL03gy5uNwjFAUQEljbFOn1bKJB96rT098BgoPpbo/edit?usp=sharing
Looks like current escalation in CPU/PG differs between suit-sizes. Interesting to see that the PILOT suits are listed there. EDIT: An interesting observation here. The following roles per race seem to be the most dominant in their race in terms of CPU and PG availability. Minmatar = Scouts Gallente = Logistics Caldari = Somewhere between Logistics and Heavies Amarr = CRUSADER????????????!!!!!!!!!!??????????????!!!!!!!! EDIT: Question, is this from Rattati himself? Looks like it was built from and SDE, when i couldnt tell you tho
After my recent lecture, I just had the realization that this may not be from Rattati as I originally thought. I like to apologize for any confusion I may have caused as a result of that mistake.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.25 02:18:00 -
[24] - Quote
No-one-ganks like-Gaston wrote:IAmDuncanIdaho II wrote:Maken Tosch wrote:Poor Aero Yassavi came too late for the lecture. I was just about to finish when all of a sudden he stopped by to say "HI". XD Lecture is up: https://youtu.be/_j8aqIW6lYI I'm nine minutes into the video and I don't think I'm going to be able to tolerate that dipshit talking over you for much longer. He's taken the discussion off topic and he isn't willing to listen because he's convinced he's right and no one else knows what they're talking about. This may seem a bit much, but would you be able to do a second video? One where you can actually focus on the topic of discussion? Maybe one where you compile and read off questions and answers rather than inviting people into the chat with you. It'd be a bit more beneficial if you could get Aero in on it, too, since he apparently missed the shenanigans of this video. You two could even bounce things off of each other to come up with other questions that may not have been brought up. [Edit] Scratch that, I apparently paused just seconds before someone told him to shut up so they could get back to the discussion. Skip to 8:38 when dipshit pipes up, everyone. [Edit2] Holy ****, he keeps opening his mouth.
Because of that guy constantly cutting in on my lecture like that and seeming to dominate my lecture (as if he thinks he is in charge there), I will remember to not give him -- and others who act like him -- that chance anymore. If people like to interrupt, they will get no sympathy from me when I do the same to them. I'm the one that is doing the lecture, not that guy.
After interrupting me and then when I try to say something to bring the lecture back on topic he seems to just ignore me for a while before he finished whatever it was he was saying. On top of that, a lot of what that guy was asking about would already be answered IF he had at least waited a while because my notes covered those points later on in the discussion. He also kept asking the same question early on in the lecture that was answered multiple times already. "What's the point?" If he had waited and paid attention to what I was saying, he would have known by now what the point is. To free up the memory in the PS3 and to eliminate redundancy in the suits.
And honestly, the lecture was not about bad mouthing CCP. I may do that sometimes, but only in a constructive way. Calling CCP ******** (like the guy in the lecture did) is not constructive at all. That is not professional in any way and it's a guarantee that the person saying it will not get the attention they seek from any developer they are criticizing.
I just hope that everyone learned something from that lecture other than the constant interruptions.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.26 01:43:00 -
[25] - Quote
Breakin Stuff wrote:Maken Tosch wrote: Amarr = CRUSADER????????????!!!!!!!!!!??????????????!!!!!!!!
Crusader was the original concept name for commander dropsuits, things that were to provide squad/team-wide bonuses as buffs.
Why do I keep forgetting about that?
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.26 01:48:00 -
[26] - Quote
IAmDuncanIdaho II wrote:I thought you handled that well Maken, though it's a pity there's not some easy way for the host to control that sort of thing.
I will remember to adjust my mic accordingly next time. I noticed that I sound about as quiet as a mouse when I was giving my lectures which might explain why the guy was able to talk over me effectively. Being loud and clear is something I'm trying to aim for but obviously I wasn't loud enough that day. I will not make that mistake again.
The reason my mic was set to "3" in the accessory settings of the PS3 was because I didn't want to be too loud especially when I was in a squad when the Squad Leader needs to be heard (I'm almost never squad leader anyways). I will remember to adjust that to a louder setting at least only for the lectures.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.27 18:20:00 -
[27] - Quote
james rains wrote:Scotty AI MatchMaker wrote:i was just wondering had anyone taken into account male/female suits? its x2 if i'm correct I do believe they use the same suits.
Even if there are separate models for male and female, that is still taking out over 80% of redundant items from the system memory.
Before: 180*2=360 After: 20*2=40
360-40=320 redundant suits taken out of the system.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.10.25 20:46:00 -
[28] - Quote
ANON Cerberus wrote:deezy dabest wrote:Dried ShadowBeaver wrote:deezy dabest wrote:Dried ShadowBeaver wrote:So what happened to this? Dev team = too small. Skins = too many to do. Bugs = too many to work on. It seemed like the potential benefit that it could have had for the game would have been worth the effort. I mean, it's been 5 months now. It would be a massive shame if the idea were to be abandoned. None of us know what is going on in the background so there is really no telling. If it is possible I am sure Rattati will stay on it. Until I hear otherwise I am off the opinion that the game is DEAD and CCP are milking it for all they can.
Until I hear otherwise, I am of the opinion that the Devs are just too busy and are probably staying quiet until they can actually confirm that powercores are still happening. In the meantime, we still have the CPM to look into it.
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Maken Tosch
Dust University Ivy League
12
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Posted - 2016.02.11 02:15:00 -
[29] - Quote
The hell is up with the Necromancing?
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Maken Tosch
Dust University Ivy League
13
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Posted - 2016.02.13 22:01:00 -
[30] - Quote
benandjerrys wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Still the best post of substance ever in Dust history. I hope this and skins crosses over to the pc game.
Same here. If anything, CCP rebuilding the whole thing from scratch using Unreal Engine 4 is the best time to implement this for the new game.
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