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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Avallo Kantor
752
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Posted - 2015.05.17 17:17:00 -
[301] - Quote
bogeyman m wrote:Ripley Riley wrote:kiarbanor wrote:Maybe you can think of something, Rip, but then how do you justify standard BPO suits with standard BPO cores against Apex BPO suits (with the same slots) with a standard BPO core? Again, the only thing you're gaining between the two are standard BPO mods/weapons that cost very little ISK, if you purchase them outright.
Use that big brain of yours and come up with a solution. Banor, you get that amazing APEX color scheme! I would be comfortable with a special APEX core that is somewhere between a standard and advanced core in PG/CPU. Let's call it Standard+ core. The Standard+ would be designed around allowing the APEX to run it's loadout + 2 - 3 advanced modules or an advanced weapon. We'd be getting rid of over 100 suits... I don't think adding one or two new tiers of Power Cores should be an issue -- militia, standard, advanced, officer, prototype.
It's impossible to have officer powercores that represent their officer frames due to them having different slot layouts.
"Mind Blown" - CCP Rattati
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10123
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Posted - 2015.05.17 17:22:00 -
[302] - Quote
^but given how many suits were removing, it's OK to have a handful of office suits still and we could also perhaps add more unique slot layouts in like a type 1 and type 2 logi.
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Maken Tosch
DUST University Ivy League
11700
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Posted - 2015.05.17 17:31:00 -
[303] - Quote
Nocturnal Soul wrote: Its not the cost its the lore Aero and what makes this game different.
Let me make something clear here, THE ONLY THING that Aero's OP takes from CCP Z's idea is that cost is transferred from a suit to the powercore. That is it.
Now let's look at the vast differences between AERO's OP and CCP Z's idea of progression.
Aero's & Avallo's:
1. Eliminates redundant items in the game and thus increases room for possibly adding more things into a game that is currently optimized for the PS3 which has limited hardware compared to the PS4.
2. Has no effect on how progression through the skill tree currently works. It's just effecting the suits while still taking advantage of the current skill tree system.
3. CCP Rattati is interested in this community-led idea.
CCP Z's
1. Forces players to skill through items they don't need in order to access a different item. If I wanted to be a scout running around with a plasma cannon, I will have no choice but to skill into a medium or heavy suit in order access that plasma cannon. That is not fair and a complete SP sink that is worse than having BASIC FRAME skill books we have now.
2. It requires a complete overhaul of the skill tree.
3. May not be able to cut down on redundancy as much as Aero's & Avallo's OP suggests.
4. CCP Z himself came across in the forums as a little less flexible and less cooperative than CCP Rattati. I think he might have said he was open to ideas, he didn't seem like he was and so far we have not heard anything from him for a very long time.
As for your statement on the lore:
The lore can be easily updated to reflect the changes proposed by Aero and Avallo, as it has always been even in Eve Online. We can say that a pirate faction has developed an efficient suit system that gives players a free suit BPO with only the cost of the suit transferred to the power core module. This is practically no different than how CCP Rattati, Frame, and the rest of the Dev team adapted the Mordu's Legion pirate faction to better reflect changes to Dust with the introduction of the Personal Warbarge. Mordu used ISK that he accumulated from the competitive sales of his Eve-side ships -- which undermined Roden Shipyards' sales -- to fund research on mercenary warbarges which he was able to provide to Dust mercenaries at no cost somehow. Yeah, he made that much money from selling the Legion ships in Eve Online. Jacus Roden, current President of the Gallente Federation and owner of Roden Shipyards, accused Mordu of using these warbarges to sneak in Concord's influence to control the Dust mercenaries. But Mordu called him out on his BS saying he's only saying that because the Legion ships are cutting into Roden's profits.
Eve Online has also experience its own share of changes to the lore, some as a result of player-driven actions especially when you look at the latest news from The Scope.
One more thing:
The lore may be necessary for some things like why we have the Amarr, Minmatar, Gallente and Caldari. Or how we ended up in a cluster far away from home galaxy. But lore has its limits. It's never meant to impede a game's progress towards functioning better. If Aero's & Avallo's idea helps Dust achieve better stability, better management of the inventory system, and possibly better memory usage, then let it happen. Just adapt the lore around it. We have done it before countless times in Eve Online and a bit of it on Dust. It's not going to hurt it now.
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Avallo Kantor
752
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Posted - 2015.05.17 17:32:00 -
[304] - Quote
Oswald Rehnquist wrote:Again, my main concern about this free BPO's for everybody is the financial aspect.
And if you turn our current BPO's to include a powercore BPO, then that is the equivalent of currently giving every single person in dust a bpo of everything in our current game for the price of one BPO.
Why is that the case? When you have 3 items (powercores), and one of them turns into a bpo (to compensate the old BPOs), that is such a massive gain into the system, we literally then have 1/3 of everything for free in the game suit wise, without having to finance CCP, without having to risk a whole lot.
So we either screw the people who bought bpo's financing ccp or we literally erase loss from about a 1/3 of the entire game under the proposal which traditionally was compensated by gameplay or giving money to CCP. Seriously, a powercore bpo is like one bpo to rule them all.
There is some confusion, and allow me to try to explain.
The reason for doing this is that a dropsuit 'costs' more in terms of technical cost. Modules are much cheaper in technical terms by comparison.
So, while the exact details of what CCP can do remain unknown the most 'basic' version of implementation is to have a separate powercore for each race / tier / buying method. Even having as many powercores as current dropsuits we STILL have an anticipated performance increase, much like SKINS.
More elegant designs have been shown and talked about, but most retain having BPO cores retaining a unique to one dropsuit mentality.
The idea is in no way to change the economy, or the high level play (Proto). All this effects is the balance of weaker suits via tiericide, and of performance capability via powercores.
"Mind Blown" - CCP Rattati
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Maken Tosch
DUST University Ivy League
11700
|
Posted - 2015.05.17 17:34:00 -
[305] - Quote
Oswald Rehnquist wrote:Again, my main concern about this free BPO's for everybody is the financial aspect.
And if you turn our current BPO's to include a powercore BPO, then that is the equivalent of currently giving every single person in dust a bpo of everything in our current game for the price of one BPO.
Why is that the case? When you have 3 items (powercores), and one of them turns into a bpo (to compensate the old BPOs), that is such a massive gain into the system, we literally then have 1/3 of everything for free in the game suit wise, without having to finance CCP, without having to risk a whole lot.
So we either screw the people who bought bpo's financing ccp or we literally erase loss from about a 1/3 of the entire game under the proposal which traditionally was compensated by gameplay or giving money to CCP. Seriously, a powercore bpo is like one bpo to rule them all.
You're assuming that BPOs are the primary source of revenue for CCP. We don't even know for sure if that is the case. If I'm willing to bet on anything, it would have to be the keys, boosters, and SKINs at this point.
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Maken Tosch
DUST University Ivy League
11700
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Posted - 2015.05.17 17:37:00 -
[306] - Quote
DiablosMajora wrote:So let me see if I understand.... 1) All suits get upgraded to proto-slot layouts, reducing the number of unique suits. 2) Suit progression is given to suit cores, which add in cpu/pg and role bonuses. 3) All "suits" are made into a BPO, whereas the costs are offloaded to the cores themselves (or some combination of "unlocking" a suit with isk then having restock fees go towards the core).
Does this mean that: A) We are cut down to having, for example, simply a "Blueprint - Amarr Medium Frame", which, when loaded with a Core, can become "Amarr Assault" or "Amarr Logistics"
or
B) Having "Blueprint - Amarr Assault Frame" which can be loaded with Militia Core, Basic Core, Advanced Core, or Prototype Core, each with the same number of slots and giving different levels of PG/CPU
pls clarify
I think A is the case from what I understand because it aims to eliminate redundant items. At this point, basic frame are redundant. I almost never see anyone use them on the field.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10127
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Posted - 2015.05.17 17:38:00 -
[307] - Quote
Hey Avallo, remember half jokingly discussing getting Officer suits named after us for this? How about officer power cores instead? Seems more fitting (no pun intended)
Yassavi's AER-0 Modified Scout ak.0 Power Core Same slot layout since it's an officer core not suit Increased CPU/PG and improved base EWAR stats
And something for you, of course.
Amarr are the good guys
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Iron Wolf Saber
Den of Swords
19556
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Posted - 2015.05.17 17:41:00 -
[308] - Quote
Nocturnal Soul wrote:Isa Lucifer wrote:Golden Day wrote:Lore question,where is the power core in the dropsuit? Read my comments on the first page. It is just an idea. The backpack contains the brain scanner that lets us move our consciousness from one body to the other. It might have enough space for the Power Core as well. The scanner is a chip in our head...source Templar one
Immortal soldier tech has the chip inside their head that flash scans as they die.
Primary differences between Dust 514 immortals and eve capsule immortals.
Dust 514 consciousnesses are stored in a black box of sorts; ours is likely in our war-barge now. When we print a clone out we copy (not transfer but COPY) an instance of our consciousness into that clone; clone goes out and experiences life (or hell of the battlefield) and upon death all the new things that happen are then updated to the black box if it is in range. If out of range the update will not be received and subsequent clones will be unaware of that life that expired. Immortal soldiers are carbon copies of each other of a military grade clone; the construction is mostly universal now between the four races and that any gains from one race is nearly stolen and shared with all the others immediately and applied.
To effectively permanently kill an immortal soldier all one has to do is find his black box and destroy it; destroy all local transmitters, and then destroy all remaining clones and relays that can harbor the consciousness. All without the clone hopefully knowing his black box was destroyed. If not done he could go out and establish a new black box and then shoot himself then to continue the cycle.
This also means that it is more than possible that a blackbox can accidentally issue out more than one instance of a consciousness. This is normally not done because of the psychological damage generally caused by having two updates over the same time span. This normally happens when there is a malfunction in the kill command at an end of a contract; clones in this manner can operate healthily for another 5 years and possibly establish another black box.
Eve pilots are body centrist their consciousness is always in a body but there is generally always a body available; Their scanners are also very damn fast but when they do their instant scan upon breach they fry the brain in the process and their transmitting of consciousness has unlimited range thanks to quantum entanglement. When outside of a capsule killing said immortal would only wipe out memories since he last manually updated them in a slow scan (likely when he exited his pod)
There are a few issues with this one; one being corruption of the consciousness and memories involved is very possible especially if you tamper with the receiving body before the transfer. Corrupting the clone is also another high possibility by giving the identity a new clone that's corrupted or diseased and eliminating all healthy ones. Making recovery from than one most expensive endeavor as getting a fresh body out of the vat isn't exactly easy as it sounds. You can also permanently kill said pilot by removing all available bodies. Concord does this often and it is one of the few ways concord can control the immortal population should they get to far out of hand.
This is VERY likely why we suddenly wound up with warbarges for everyone; concord needs a means of control for immortal soldiers that would not compromise their forces (in the case of eve capsuleers they jam the pod disconnecting it from the ship basically allowing them to blow up what is essentially a deactivated ship) Likely a warbarge is not capsuleer based and doesnt have many armaments and defenses that would stop a concord battleship from wtf pwning it and destroying your black box.
Remember one of concord's primary objectives these days is the peaceful control of the immortals due to the disparity between non immortals and immortals in terms of power and punishment.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Nocturnal Soul
Primordial Threat
6445
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Posted - 2015.05.17 17:42:00 -
[309] - Quote
Tosch...I was trolling jeez..
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LASERS BTCH!!!!!!
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Alena Ventrallis
Commando Perkone Caldari State
3067
|
Posted - 2015.05.17 17:52:00 -
[310] - Quote
So mercenaries are basically cylons. Got it.
Whirly gun make much thunder! - Victor
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Maken Tosch
DUST University Ivy League
11700
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Posted - 2015.05.17 17:52:00 -
[311] - Quote
Nocturnal Soul wrote:Tosch...I was trolling jeez..
You did a **** poor job of hinting that.
You get a 0/10. I want my ISK back because you said I would be guaranteed satisfied or my money back.
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bogeyman m
Corrosive Synergy Rise Of Legion.
475
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Posted - 2015.05.17 17:57:00 -
[312] - Quote
Aero Yassavi wrote:Avallo Kantor wrote:Mobius Wyvern wrote:Where are people getting the idea that Aero's post suggested all suits become BPOs?
I don't see that anywhere in there. To be fair it was not stated in the initial idea, although it was suggested elsewhere, and I think it's a fairly strong idea. The original idea was that the suit would be a standard or militia based suit, that then had a powercore slot, with the power cores costing the difference between what a Adv / proto suit costs now, and the cost of the standard / militia frame. However if 100% of the cost was offloaded onto the power core (which isn't that much of a difference) then we could easily make the dropsuit itself a BPO. The main reason I like this is that it makes it just a bit easier to worry about restocks, since it's one less thing to worry about restocking, without reducing any of the economy / important features of buying a suit. I personally think it's a great addition to the concept of powercores. BPO suits would also solve the issue of basic aurum cores. By that I mean the sit would require no skills but not function without a core. Then the aurum standard core could require no skills to keep everything the same, and then regular ISK core that requires level 1. This would also mean current BPO's would turn into BPO SKIN mod and BPO core mod. "Congratulations on surviving the Academy kid." *salutes* "Here is your kit." *hands recruit a militia Power CORE BPO and a tooth brush* "Oral healthcare is important... Pick up a battlesuit frame from the Supply Officer on your way to your barracks." *salutes* "Good luck out there."
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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Poultryge1st
Corrosive Synergy Rise Of Legion.
143
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Posted - 2015.05.17 18:26:00 -
[313] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
Wow great idea, and I would love to see them implement something like this.
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Avallo Kantor
754
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Posted - 2015.05.17 18:27:00 -
[314] - Quote
Aero Yassavi wrote:Hey Avallo, remember half jokingly discussing getting Officer suits named after us for this if it goes through? How about officer power cores instead? Seems more fitting (no pun intended)
Yassavi's AER-0 Modified Scout ak.0 Power Core Same slot layout since it's an officer core not suit Increased CPU/PG and improved base EWAR stats
And something for you, of course.
Ha ha, I like it. I'd be just as happy being mentioned in the fluff (lore) description of the item
"Mind Blown" - CCP Rattati
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bogeyman m
Corrosive Synergy Rise Of Legion.
476
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Posted - 2015.05.17 18:34:00 -
[315] - Quote
Avallo Kantor wrote:bogeyman m wrote:Ripley Riley wrote:kiarbanor wrote:Maybe you can think of something, Rip, but then how do you justify standard BPO suits with standard BPO cores against Apex BPO suits (with the same slots) with a standard BPO core? Again, the only thing you're gaining between the two are standard BPO mods/weapons that cost very little ISK, if you purchase them outright.
Use that big brain of yours and come up with a solution. Banor, you get that amazing APEX color scheme! I would be comfortable with a special APEX core that is somewhere between a standard and advanced core in PG/CPU. Let's call it Standard+ core. The Standard+ would be designed around allowing the APEX to run it's loadout + 2 - 3 advanced modules or an advanced weapon. We'd be getting rid of over 100 suits... I don't think adding one or two new tiers of Power Cores should be an issue -- militia, standard, advanced, officer, prototype. It's impossible to have officer powercores that represent their officer frames due to them having different slot layouts. Okay... Call them something else... "Enhanced".
Fixed.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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Nocturnal Soul
Primordial Threat
6448
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Posted - 2015.05.17 18:36:00 -
[316] - Quote
Maken Tosch wrote:Nocturnal Soul wrote:Tosch...I was trolling jeez.. You did a **** poor job of hinting that. You get a 0/10. I want my ISK back because you said I would be guaranteed satisfied or my money back. But...but.. I enjoyed it.
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LASERS BTCH!!!!!!
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bogeyman m
Corrosive Synergy Rise Of Legion.
477
|
Posted - 2015.05.17 18:59:00 -
[317] - Quote
Oswald Rehnquist wrote:Again, my main concern about this free BPO's for everybody is the financial aspect.
And if you turn our current BPO's to include a powercore BPO, then that is the equivalent of currently giving every single person in dust a bpo of everything in our current game for the price of one BPO.
Why is that the case? When you have 3 items (powercores), and one of them turns into a bpo (to compensate the old BPOs), that is such a massive gain into the system, we literally then have 1/3 of everything for free in the game suit wise, without having to finance CCP, without having to risk a whole lot.
So we either screw the people who bought bpo's financing ccp or we literally erase loss from about a 1/3 of the entire game under the proposal which traditionally was compensated by gameplay or giving money to CCP. Seriously, a powercore bpo is like one bpo to rule them all. Not exactly.
1) Legacy and Apex BPOs already exist. Whatever ISK benefit they provide is already being enjoyed by many people.
2) Legacy and Apex BPOs were already paid for. Converting them to an appropriate configuration under this new model won't change their financial impact -- past or future.
3) Legacy and Apex BPOs have inherent limitations. If anyone wants to progress past a "Standard/Advanced" level fitting, they need to buy an Advanced or Proto suit and better gear.
4) New BPOs under this new model would have similar limitations, just packaged differently.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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Lynn Beck
Delta Vanguard 6
2430
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Posted - 2015.05.17 19:14:00 -
[318] - Quote
Just spitballing, but what if instead of 180 potential power cores(i think i've read this right) we had 12 power CORES (light, medium, heavy / mlt/std/adv/pro) and then a role subsystem (Scout, Assault, Logi, Sentinel, Commando) that gives modifiers to the suits' inherent stats much like the cores in FireFall?
For example the Scout role core would decrease health and regenerative abilites in exchange for a sizable increase to EWAR/Speed/Stamina?
The Commando would do a -H/S/G, +2L and a +15% to general speed, but take -10% to both health pools and decrease stamina regen?
As for the Light/Medium/Heavy cores, I figured it would make more sense for those to have +% efficacies to PG/CPU rather than grant a set amount, such that we don't end up with "Caldari Advanced Medium Power Core" and instead just have "Medium Power Core" Maybe with such a system we wouldn't even need MLT power cores.
General John Ripper
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bogeyman m
Corrosive Synergy Rise Of Legion.
477
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Posted - 2015.05.17 19:28:00 -
[319] - Quote
Lynn Beck wrote:Just spitballing, but what if instead of 180 potential power cores(i think i've read this right) we had 12 power CORES (light, medium, heavy / mlt/std/adv/pro) and then a role subsystem (Scout, Assault, Logi, Sentinel, Commando) that gives modifiers to the suits' inherent stats much like the cores in FireFall?
For example the Scout role core would decrease health and regenerative abilites in exchange for a sizable increase to EWAR/Speed/Stamina?
The Commando would do a -H/S/G, +2L and a +15% to general speed, but take -10% to both health pools and decrease stamina regen?
As for the Light/Medium/Heavy cores, I figured it would make more sense for those to have +% efficacies to PG/CPU rather than grant a set amount, such that we don't end up with "Caldari Advanced Medium Power Core" and instead just have "Medium Power Core" Maybe with such a system we wouldn't even need MLT power cores. Almost.
We gave 180+ suits now. This new model could eliminate over 100 of them.
This proposal suggests: - 5 base suit frames (accounting for the Scout, Assault, Logi, Sentinel and Commando roles). - 3 (or 5) Power CORE levels that can be used on any frame. - 4 races
Resulting in 60 (or 100) suit combinations that could help improve the performance of game, among other benefits.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10139
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Posted - 2015.05.17 19:46:00 -
[320] - Quote
To add onto that, this is based of the revelation that CCP revealed to us that each sit counts as a unique object even if it's the same frame, taking up a lot of memory. However modules do not take up much memory, so we transition the suit progression to a near identical module progression.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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NextDark Knight
Hellstorm LLC
799
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Posted - 2015.05.17 19:51:00 -
[321] - Quote
Question being does this help inventory system or the actual game engine while playing?
Because aren't we just going to reuse all the same models we already have in the game. Most of them are just reskins right?
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10139
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Posted - 2015.05.17 19:57:00 -
[322] - Quote
NextDark Knight wrote:Question being does this help inventory system or the actual game engine while playing?
Because aren't we just going to reuse all the same models we already have in the game. Most of them are just reskins right? Problem is for whatever silly reason Old CCP designed this game such that say an Assault C-1, Neo Assault C-1, and Assault C/1-Series all are viewed by the game as a unique object despite having the exact same character model. So yes, reducing the number of suits and replacing them by mods will definitely help.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Maken Tosch
DUST University Ivy League
11703
|
Posted - 2015.05.17 20:44:00 -
[323] - Quote
Aero Yassavi wrote:NextDark Knight wrote:Question being does this help inventory system or the actual game engine while playing?
Because aren't we just going to reuse all the same models we already have in the game. Most of them are just reskins right? Problem is for whatever silly reason Old CCP designed this game such that say an Assault C-1, Neo Assault C-1, and Assault C/1-Series all are viewed by the game as a unique object despite having the exact same character model. So yes, reducing the number of suits and replacing them by mods will definitely help.
That irks the hell out of me because it only shows how little thought CCP gave to the system when they first launched the game. But I'm gonna stop complaining about that as that won't change the past. But at the very least I look forward to seeing what CCP Rattati comes up with since now we know he's doing some spreadsheet stuff related to the OP.
I honestly don't have much concern over the APEX and Officer suits as well since those are just very few suits compared to the number of redundant suits your proposal eliminates.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2780
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Posted - 2015.05.17 21:03:00 -
[324] - Quote
Himiko Kuronaga wrote:Vrain Matari wrote:Himiko Kuronaga wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. When CCP Z suggests something similar, everyone tells him to go to hell. But when you suggest it, apparently you're the messiah. Lol. I guess people who are desperate for performance gains will do pretty much anything. I think CCP Z has co-opted a part of the playerbase. Either that or peeps have decided that they want what Z's pushing. Either way it's a little bit heartbreaking. APEX pretty much is what Z was pushing. Not the skill tree changes mind you, but the "one suit does everything, never depletes" idealism. There was more than one reason we rejected the idea. This is just furthering that agenda. But the playerbase has clearly spoken on this, so I guess there's nothing for it. The game is simply destined to be dumbed down. I think of APEX as the thin end of the wedge/trojan horse: CCP Z encountered unexpected(tho it shouldn't have been unexpected) playerbase resistance, and retreated under defilade until he could drop out of sight and find a way to flank us.
APEX is his plan B.
PSN: RationalSpark
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Iron Wolf Saber
Den of Swords
19559
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Posted - 2015.05.17 21:22:00 -
[325] - Quote
Maken Tosch wrote:Aero Yassavi wrote:NextDark Knight wrote:Question being does this help inventory system or the actual game engine while playing?
Because aren't we just going to reuse all the same models we already have in the game. Most of them are just reskins right? Problem is for whatever silly reason Old CCP designed this game such that say an Assault C-1, Neo Assault C-1, and Assault C/1-Series all are viewed by the game as a unique object despite having the exact same character model. So yes, reducing the number of suits and replacing them by mods will definitely help. That irks the hell out of me because it only shows how little thought CCP gave to the system when they first launched the game. But I'm gonna stop complaining about that as that won't change the past. But at the very least I look forward to seeing what CCP Rattati comes up with since now we know he's doing some spreadsheet stuff related to the OP. I honestly don't have much concern over the APEX and Officer suits as well since those are just very few suits compared to the number of redundant suits your proposal eliminates.
yup just better to start fixing it now.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10145
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Posted - 2015.05.17 23:26:00 -
[326] - Quote
Interesting thought, power cores should be able to affect other stats as well besides just fitting space. Also the role skill would apply to the core not the suit (or at least should). This would open the door to class variation (Type 1 Type 2) as well as perhaps sub classes or such (Pirate power cores with the correctly themed pirate skill bonuses for instance).
Amarr are the good guys
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Nocturnal Soul
Primordial Threat
6449
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Posted - 2015.05.17 23:34:00 -
[327] - Quote
Aero Yassavi wrote:Interesting thought, power cores should be able to affect other stats as well besides just fitting space. Also the role skill would apply to the core not the suit (or at least should). This would open the door to class variation (Type 1 Type 2) as well as perhaps sub classes or such (Pirate power cores with the correctly themed pirate skill bonuses for instance). One step at a time.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3192
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Posted - 2015.05.17 23:40:00 -
[328] - Quote
Iron Wolf Saber wrote:Maken Tosch wrote:Aero Yassavi wrote:NextDark Knight wrote:Question being does this help inventory system or the actual game engine while playing?
Because aren't we just going to reuse all the same models we already have in the game. Most of them are just reskins right? Problem is for whatever silly reason Old CCP designed this game such that say an Assault C-1, Neo Assault C-1, and Assault C/1-Series all are viewed by the game as a unique object despite having the exact same character model. So yes, reducing the number of suits and replacing them by mods will definitely help. That irks the hell out of me because it only shows how little thought CCP gave to the system when they first launched the game. But I'm gonna stop complaining about that as that won't change the past. But at the very least I look forward to seeing what CCP Rattati comes up with since now we know he's doing some spreadsheet stuff related to the OP. I honestly don't have much concern over the APEX and Officer suits as well since those are just very few suits compared to the number of redundant suits your proposal eliminates. yup just better to start fixing it now.
IWS, since you're here and since it has been told me to talk to a CPM, would you please have a read at my proposal a few pages back and tell me/ask if it is doable? and, pretty please, if it isn't would you ask why (simple curiosity, since I'm studying Game Design)?
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10149
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Posted - 2015.05.18 00:16:00 -
[329] - Quote
Nocturnal Soul wrote:Aero Yassavi wrote:Interesting thought, power cores should be able to affect other stats as well besides just fitting space. Also the role skill would apply to the core not the suit (or at least should). This would open the door to class variation (Type 1 Type 2) as well as perhaps sub classes or such (Pirate power cores with the correctly themed pirate skill bonuses for instance). One step at a time. I know all the cliches, but I wasn't to dream. As long as the developers are focused.
Amarr are the good guys
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Maken Tosch
DUST University Ivy League
11705
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Posted - 2015.05.18 00:41:00 -
[330] - Quote
Aero Yassavi wrote:Nocturnal Soul wrote:Aero Yassavi wrote:Interesting thought, power cores should be able to affect other stats as well besides just fitting space. Also the role skill would apply to the core not the suit (or at least should). This would open the door to class variation (Type 1 Type 2) as well as perhaps sub classes or such (Pirate power cores with the correctly themed pirate skill bonuses for instance). One step at a time. I know all the cliches, but I wasn't to dream. As long as the developers are focused.
Emphasis on just "Focused" instead "Laser Focused".
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