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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Robert Conway
Concordiat Mercenaries
268
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Posted - 2015.05.15 04:54:00 -
[1] - Quote
Apocalyptic Destroyerr wrote:Black Suits across the board ! Or your head in front of My ScR !! You and your damn black suits. Must have made AT LEAST 4 posts about it. Haha.
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Robert Conway
Concordiat Mercenaries
268
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Posted - 2015.05.15 04:56:00 -
[2] - Quote
CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more. You gave him the satisfaction of a response... He'll never stop now. Next it will be "Your head in front of my Laser Rifle!" Or, "Your head in front of my Scrambler Lance!"
Wait... scratch that last one...
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Robert Conway
Concordiat Mercenaries
270
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Posted - 2015.05.15 05:00:00 -
[3] - Quote
Avallo Kantor wrote:CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more. Wouldn't it be easier to add the black skins as SKIN modules? Perhaps what he means is once you have achieved the skills to unlock proto; that particular SKIN module would be unlocked for you.
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Robert Conway
Concordiat Mercenaries
270
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Posted - 2015.05.15 06:07:00 -
[4] - Quote
How would Officer suits work due to their unique style?
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Robert Conway
Concordiat Mercenaries
271
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Posted - 2015.05.15 06:26:00 -
[5] - Quote
Aero Yassavi wrote:Assuming power cores can only change CPU and PG, not slots, there will likely still need to be offer suits opposed to officer power cores. Not a big deal add those are relatively few and we're still wiping a ton of redundant suits.
Avallo Kantor wrote:Officer dropsuits have unique slot configurations. Powercores (as proposed) do not have the ability to modify slot layout. As such, Officer Dropsuits would still be separate.
Powercores, as currently described, only enhance PG/CPU layout, which in combination with a 'teiricide' effort would effectively reduce the number of dropsuits from 120 down to a handful.
That's why I asked. Better to work out all the kinks now.
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Robert Conway
Concordiat Mercenaries
276
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Posted - 2015.05.15 07:08:00 -
[6] - Quote
Bishop Harcourt wrote:God damn Aero and Avallo, this is the most genius like farm in all my time in Dust. Oh he's right! Time to ban him for "Like" farming!
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Robert Conway
Concordiat Mercenaries
278
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Posted - 2015.05.15 07:29:00 -
[7] - Quote
Aero Yassavi wrote:deezy dabest wrote:Bishop Harcourt wrote:God damn Aero and Avallo, this is the most genius like farm in all my time in Dust. I honestly vote that we somehow be able to like this more that once. It is such a simple and AMAZING solution that even having first read it about 10 minutes ago I am still a bit dumbfounded by how great it is. I nominate this for thread of the year and automatic CPM status. There an easy solution to getting multiple likes per idea Yes. Make multiple alts and "Like" yourself. All of my "Likes" are from my alts. No one TRULY liked what I said. Just me.
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Robert Conway
Concordiat Mercenaries
279
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Posted - 2015.05.15 07:37:00 -
[8] - Quote
Aero Yassavi wrote:Robert Conway wrote:Aero Yassavi wrote:deezy dabest wrote:Bishop Harcourt wrote:God damn Aero and Avallo, this is the most genius like farm in all my time in Dust. I honestly vote that we somehow be able to like this more that once. It is such a simple and AMAZING solution that even having first read it about 10 minutes ago I am still a bit dumbfounded by how great it is. I nominate this for thread of the year and automatic CPM status. There an easy solution to getting multiple likes per idea Yes. Make multiple alts and "Like" yourself. All of my "Likes" are from my alts. No one TRULY liked what I said. Just me. I like this Hmm... "Aero Yassavi liked your post"... you must be me in an alt form.... at least using my logic... GOOD TO MEET YOU ME!
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Robert Conway
Concordiat Mercenaries
281
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Posted - 2015.05.15 07:41:00 -
[9] - Quote
MINA Longstrike wrote:Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a performance save that would be. You would have to create a "Weapons Fitting Screen" though, which wouldn't be all bad. This could get rid of all the different variants of rifles for example. Go to your weapons fitting screen and put a sight on my Blaster Rifle to turn it into my Tactical Blaster Rifle.
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Robert Conway
Concordiat Mercenaries
281
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Posted - 2015.05.15 07:46:00 -
[10] - Quote
Vicious Minotaur wrote:I'm thinkin' this here idear is also applicable to vehicles, I tell you h'wut.
May's well take the idear an run with it... That's what we are all hoping.
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Robert Conway
Concordiat Mercenaries
281
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Posted - 2015.05.15 07:51:00 -
[11] - Quote
MINA Longstrike wrote:Robert Conway wrote:MINA Longstrike wrote:Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a performance save that would be. You would have to create a "Weapons Fitting Screen" though, which wouldn't be all bad. This could get rid of all the different variants of rifles for example. Go to your weapons fitting screen and put a sight on my Blaster Rifle to turn it into my Tactical Blaster Rifle. Or even just loading it with one of the traditional hybrid charges or something, but still that's something that could do it. A weapons fitting screen would only cause load when it's actually in use, and get cleared from cache afterwards. Eliminating weapon variants might be a decent thing though. Changing ammo type is something we have wanted for a long time. In Eve I would be in fleets where we would bring three different types of ammo with us with our projectile weapon minmatar ships so if we came up against an armor fleet we would switch to this ammo to deal with them, but if they had a high value shield target with them, we could reload to another ammo type specifically designed to take out shields.
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Robert Conway
Concordiat Mercenaries
282
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Posted - 2015.05.15 08:11:00 -
[12] - Quote
DeathwindRising wrote:Robert Conway wrote:MINA Longstrike wrote:Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a performance save that would be. You would have to create a "Weapons Fitting Screen" though, which wouldn't be all bad. This could get rid of all the different variants of rifles for example. Go to your weapons fitting screen and put a sight on my Blaster Rifle to turn it into my Tactical Blaster Rifle. thats different. a modular weapon system could replace all weapon variants with a single base variant, which we could then modify through a weapon fitting screen. the goal for that was to allow allow for editing weapon stats, such as, clip size, accuracy, recoil. ammo types could be possible too, though im not sure what'd we want them to effect. maybe the weapon's damage profile. but the point is that only the weapon would exist. no need for new art assets or anything Exactly. For rifles it would just be Blaster Rifle, Rail Rifle, Combat Rifle, and Scrambler Rifle. If you wanted your AScR, you would fit some sort of module to it, like an iron sight or something.
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Robert Conway
Concordiat Mercenaries
282
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Posted - 2015.05.15 08:17:00 -
[13] - Quote
MINA Longstrike wrote:Robert Conway wrote:MINA Longstrike wrote:Robert Conway wrote:MINA Longstrike wrote:Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a performance save that would be. You would have to create a "Weapons Fitting Screen" though, which wouldn't be all bad. This could get rid of all the different variants of rifles for example. Go to your weapons fitting screen and put a sight on my Blaster Rifle to turn it into my Tactical Blaster Rifle. Or even just loading it with one of the traditional hybrid charges or something, but still that's something that could do it. A weapons fitting screen would only cause load when it's actually in use, and get cleared from cache afterwards. Eliminating weapon variants might be a decent thing though. Changing ammo type is something we have wanted for a long time. In Eve I would be in fleets where we would bring three different types of ammo with us with our projectile weapon minmatar ships so if we came up against an armor fleet we would switch to this ammo to deal with them, but if they had a high value shield target with them, we could reload to another ammo type specifically designed to take out shields. I'm using 'ammo' in this context as a substitute for 'powercore'. I don't believe in swapping ammo types in battle. I think if you could do that, you'd be required to go to a supply depot. At least that's my idea for changing ammo types.
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Robert Conway
Concordiat Mercenaries
293
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Posted - 2015.05.16 04:37:00 -
[14] - Quote
Nocturnal Soul wrote:All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD https://forums.dust514.com/default.aspx?g=posts&t=202678&find=unread
/\ .| .| Would this idea work for you? Or something like it?
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Robert Conway
Concordiat Mercenaries
293
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Posted - 2015.05.16 04:45:00 -
[15] - Quote
Aero Yassavi wrote:Lore wise I think they'd be better as militia suits that you must pay for with ISK. Just makes more sense from a RP perspective.
Also just a thought, what if we called these "Rigs" to keep with EVE terminology? I mean sure they don't quite function like RIG mods do in EVE, but at least it'll be a familiar term and given how quickly we go through dropsuits compared to ships I doubt well ever get Rigs in the EVE sense. What about TASKs? Tactical Advancement Subsystems Kit?
Also... as I was writing this I had Deja vu.... Like it was meant to be or something... I hate Deja vu... it freaks me out... Haha.
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Robert Conway
Concordiat Mercenaries
293
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Posted - 2015.05.16 09:06:00 -
[16] - Quote
IAmDuncanIdaho II wrote:MINA Longstrike wrote: I've gotten some feedback from people who don't like the name of 'powercore' as they don't feel its really lore-y enough. I kind of like the idea of some sort of acronym that incorporates aspects of subsytems, reactor, computer and datacore (datacores in eve represent the sum of a races knowledge about [subject]). So the datacore provides doctrinal info, the computer provides cpu, the reactor provides powergrid (and support for shield and armor functions?) and the subsystems flavor some of the other things like profile, scans and equipment/weapons.
Jury rigging? Below is my idea for a new name.
Robert Conway wrote:What about TASKs? Tactical Advancement Subsystems Kit? Also... as I was writing this I had Deja vu.... Shocked Like it was meant to be or something... I hate Deja vu... it freaks me out... Haha.Big smile Edit: Also, you could think of it this way because their "TASK" is to alter and "Advance" your suit. Edit #2: And its a "Kit" of different "Subsystems" that give you a different "Tactical" advantage. Ok I'm done with the edits. But you get my point.
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Robert Conway
Concordiat Mercenaries
297
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Posted - 2015.05.16 14:54:00 -
[17] - Quote
Mobius Wyvern wrote:I like the sound of that a LOT. You do? Why so? Put a comment in my topic so we don't crowd up this place with off topic stuff.
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Robert Conway
Concordiat Mercenaries
299
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Posted - 2015.05.16 16:59:00 -
[18] - Quote
Aero Yassavi wrote:Diablo Gamekeeper wrote:so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them that for now. Did you read my idea for a name change? You probably don't like it though, if you did.
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Robert Conway
Concordiat Mercenaries
300
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Posted - 2015.05.16 17:18:00 -
[19] - Quote
Aero Yassavi wrote:Robert Conway wrote:Aero Yassavi wrote:Diablo Gamekeeper wrote:so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them that for now. Did you read my idea for a name change? You probably don't like it though, if you did. Not sure which one was yours but I read every post in here and liked all the name change proposals. It's just I mainly do this from my phone which is outdated and thus don't comment on everything. I'm sort of waiting for Rattati to come back with good news before going knee deep in naming discussion. Except mine. Two posts on the 11th page.
This was my idea. You might not like it though.
Robert Conway wrote:What about TASKs? Tactical Advancement Subsystems Kit?
Also... as I was writing this I had Deja vu.... Shocked Like it was meant to be or something... I hate Deja vu... it freaks me out... Haha.Big smile
Edit: Also, you could think of it this way because their "TASK" is to alter and "Advance" your suit.
Edit #2: And its a "Kit" of different "Subsystems" that give you a different "Tactical" advantage.
Ok I'm done with the edits. P But you get my point. Big smile
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Robert Conway
Concordiat Mercenaries
300
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Posted - 2015.05.16 18:36:00 -
[20] - Quote
Avallo Kantor wrote:Aero Yassavi wrote:Diablo Gamekeeper wrote:so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them that for now. (Currently in flight) Yes, I am terrible at coming up with good names, so the final iteration will likely have a different name. Besides do we -really- need another Dust thing to abbreviate to PC? Could we create a new tread for naming ideas? There seem to be so many already it would be cool if they were all in one place for organization.
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Robert Conway
Concordiat Mercenaries
302
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Posted - 2015.05.16 19:44:00 -
[21] - Quote
dump? Why dump?
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Robert Conway
Concordiat Mercenaries
303
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Posted - 2015.05.16 19:49:00 -
[22] - Quote
Droopy Bawlz wrote:Becauz......shhhhh bumping is technically only allowed in certain parts of the forums. GD isnt one of them. And CCP hasnt stickied this thread yet to keep it at the top of page 1. So I didnt bump it. Following Ahhh, I see. Dump instead of bump. Well that's an interesting way of looking at it. I'll give you props for that.
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Robert Conway
Concordiat Mercenaries
333
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Posted - 2015.05.19 06:30:00 -
[23] - Quote
Aero Yassavi wrote:Nocturnal Soul wrote:Aero Yassavi wrote:Onesimus Tarsus wrote:I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfect parallel. Not too outlandish when you consider the implant tech we all use now was gifted to all the factions by Empress Jamyl Sarum because the current route everyone else was on with reverse engineering led to many going "514" and the Amarr found it better to share their improved tech with everyone over that. Amarr shared once, Amarr can share again. P.S. Avallo and I are both Amarr supporters so the lore really should tie to the Amarr rather than pirates. Heck, why not do the literal sense and say Avallo and myself created this, we are characters in the lore after all. Its was actually stolen by a pirate faction... Maybe the original tech that caused people to go 514,but the current tech we all use was actually gifted by Jamyl Sarum in crates. Can't link it since the link is Dust514.com, but go to media -> Fiction -> 514 and read I read it. It was very good. But some parts are still confusing... perhaps because I am not up to date on lore.
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