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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Avallo Kantor
649
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Posted - 2015.05.15 03:44:00 -
[1] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
Amazing expansion of the core concept. Very well written, and you were able to give the idea far more life than I would have been able to do. Thank you.
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Avallo Kantor
650
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Posted - 2015.05.15 03:59:00 -
[2] - Quote
Scheneighnay McBob wrote:Initially a good idea, but I want to double check some stuff:
Generally, each race has its own unique CPU/PG ratio. How would that be affected without having to make a unique power core for every race/tier?
With the current model, you'd need either to have racial dropsuit cores, or dropsuit cores would need to be able to affect suits differently.
One idea to do the second method is either to have a unique ratio on the dropsuit such that for example an Amarr suit adds +x% PG while doing a -Y% CPU. That way each value is equally modified at each tier.
The other idea to do the second method could be to have the suit have 4 different values that trigger based on suit type. (So an Assault Powercore would give value 1 for Amarr, 2 for Caldari, etc)
Still, regardless of the number of powercores, the end result is that a module is far less memory in an active game than a dropsuit is, due to the way things have been programmed. (Since modules are basically only a flat value addition instead of having a 'object') |
Avallo Kantor
651
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Posted - 2015.05.15 04:06:00 -
[3] - Quote
True Adamance wrote:Avallo Kantor wrote:Scheneighnay McBob wrote:Initially a good idea, but I want to double check some stuff:
Generally, each race has its own unique CPU/PG ratio. How would that be affected without having to make a unique power core for every race/tier? With the current model, you'd need either to have racial dropsuit cores, or dropsuit cores would need to be able to affect suits differently. One idea to do the second method is either to have a unique ratio on the dropsuit such that for example an Amarr suit adds +x% PG while doing a -Y% CPU. That way each value is equally modified at each tier. The other idea to do the second method could be to have the suit have 4 different values that trigger based on suit type. (So an Assault Powercore would give value 1 for Amarr, 2 for Caldari, etc) Still, regardless of the number of powercores, the end result is that a module is far less memory in an active game than a dropsuit is, due to the way things have been programmed. (Since modules are basically only a flat value addition instead of having a 'object') That +x, -y seems a little needlessly complex. The second option with four static values depending on what dropsuit the module is equipped to sounds simpler to me and perhaps more simple to iterate on in future.
Well speaking programmatically, without knowing their code base, both options may be just as easy code wise. (not necessarily human wise) Multiplication of base values is rather simple math, and is a value that can be 'racially consistent', also making it easier to see the racial flair as a flat % increase / decrease.
Still that's just a spit-balled idea to reduce the number of cores, the key concept is still reducing the number of dropsuits.
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Avallo Kantor
655
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Posted - 2015.05.15 04:58:00 -
[4] - Quote
CCP Rattati wrote:black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more.
Wouldn't it be easier to add the black skins as SKIN modules? |
Avallo Kantor
655
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Posted - 2015.05.15 05:13:00 -
[5] - Quote
Apocalyptic Destroyerr wrote:Now these Power Modules will cost 0 PG and 0 CPU right ? Cause adding fitting requirements other than the Skills required to these things would completely kill this idea.
The idea is that this item is something like a SKIN. It -grants- PG / CPU, not costs it.
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Avallo Kantor
658
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Posted - 2015.05.15 06:14:00 -
[6] - Quote
Robert Conway wrote:How would Officer suits work due to their unique style?
Officer dropsuits have unique slot configurations. Powercores (as proposed) do not have the ability to modify slot layout. As such, Officer Dropsuits would still be separate.
Powercores, as currently described, only enhance PG/CPU layout, which in combination with a 'teiricide' effort would effectively reduce the number of dropsuits from 120 down to a handful.
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Avallo Kantor
670
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Posted - 2015.05.15 12:19:00 -
[7] - Quote
Clone D wrote:CCP Rattati wrote:Aero Yassavi wrote:You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff. I'm glad that you're playing around with this idea, but Christ, the dev team couldn't figure this one out? Check out the concept of normalization, give your team a briefing and then reduce redundancy in the product. Watch performance sky rocket! Good luck, Rattati. You can do it, buddy!
I wouldn't be too hard on them. Often time it is simple ideas that are the hardest to think of.
I'm glad everyone seems to like our idea so far, and I hope it can actually see the light of day in the game.
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Avallo Kantor
677
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Posted - 2015.05.15 19:22:00 -
[8] - Quote
kiarbanor wrote:Aero Yassavi wrote:kiarbanor wrote:Joel II X wrote:Awesome idea, but if I have a BPO suit and add a prototype core, wouldn't it be a cheaper BPO since it's a proto fit minus the cost of a STD suit? 3 ISK may seem like nothing, but it adds up eventually.
Other than that, it really is a grand idea. +1 Maybe make it so that with any BPO suit you can't change out the core; it's automatically fitted with a militia or standard BPO core. But this makes me think of other BPOs. What about Apex suits? How do you justify buying (or already having purchased) an Apex when you can simply get a Quafe standard suit that will have the same slot layout and the same type of core? I won't spend all that AUR--or time in FW--just to get BPO modules that can't be used on any other suit. Also, what about Frontline suits? Will they essentially be a standard BPO with a standard or militia core? And won't that deter anyone from buying a handful of standard BPO suits? Just some thoughts that popped up in my head as I digested this great idea. I'm thinking perhaps all suits are cheap one time purchase BPOs and we delegate the regular cost to the power cores. For your BPOs you'd get a BPO power core in exchange. APEX power cores could perhaps fill in the slots with free gear as well that you could swap out. Good point with starter fits though. Yeah, my initial thought is that the only way this will work with BPOs is if you make them "better" than they were before, or else you're going to get a major outcry from the playerbase. The standard BPOs would be better with this core idea since you're gaining extra slots. The ones I would worry about are Apex. Even Frontline isn't a huge concern since there is no money or time exchanged for those. But if Apex isn't figured out correctly and properly thought through--knowing full well CCP will most likely never refund money--then there is a chance that people will get very, very upset. Would it be too much to give Apex an advanced BPO core on top of having the BPO modules that can't be used on other suits? Would that be too much? I mean, in essence, you're only adding the cost of a current advanced suit, which isn't that much ISK. It will be able to fit more proto/advanced modules and weapons, but--then again--the user is taking on the risk of losing ISK. I don't know, I would have to think it through some more.
Recall, the initial idea with SKIN Modules is to divide all current BPOs with unique textures (which is all of them?) into a "regular BPO" and the "SKIN", so that you will eventually be able to sport that Quafe skin on any version of that suit.
So alot of those BPOs are already going into the more important part, the SKIN, and now perhaps a 'std' Powercore BPO to go along with it, as Aero suggested.
As for Frontline, they could always be their own dropsuit class, or perhaps be reevaluated in the process to perhaps become a 'militia' version of an existing medium frame. After all the intent with frontline suits is still to keep them as a 'baseline' level of competitiveness for play. |
Avallo Kantor
685
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Posted - 2015.05.15 22:38:00 -
[9] - Quote
Nocturnal Soul wrote:All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD
I think you misunderstand the point of this argument, the powercore idea is such that the powercores cost an ammount of ISK / AUR / LP equal to what is currently available for said suit, and then having the actual dropsuit itself become a BPO. Without said powercore it is, in effect, a militia level suit. (which many players already have a BPO in some form via newplayer suits)
In this way the economy in no way changes, but the number of dropsuits (which impact performance / memory for the game) is reduced by a drastic amount. This in turn allows more room to be freed up for performance / other things. The end effect in game wise is that you still pay the same amount for Suit X, but instead of buying the suit, you buy the powercore for said suit.
This also allows a good degree more ease in 'upgrading' fittings, as you don't have to create a whole new suit when you are ready to move up a tier, just copy the current suit, replace the powercore, and you are good to go.
Trust me when I say I in no way want this idea to take away the economy that makes this game so unique, and in my opinion, fun.
"Mind Blown" - CCP Rattati
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Avallo Kantor
685
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Posted - 2015.05.15 23:05:00 -
[10] - Quote
Nocturnal Soul wrote:Hawkings Greenback wrote:Nocturnal Soul wrote:All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD The "core" and modules would still cost ISK. If needed the cost of both could be increased to compensate for the lost cost of the suit. Easy. The dropsuit also needs to cost isk.
It could well cost ISK, but a BPO would probably be a better solution.
Again, the core will cost the SAME AMOUNT as what the same level dropsuit currently costs. There is NO difference in the cost of a dropsuit.
With this model the economy of losing suits in NO WAY changes.
"Mind Blown" - CCP Rattati
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Avallo Kantor
688
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Posted - 2015.05.16 03:13:00 -
[11] - Quote
xxwhitedevilxx M wrote:It'a a brilliant idea: brilliant and simple.
I think Aero just scratched the surface of what this new system could be:
For example, this powercore system may be also applied as a slot layout modifier, shield/armor modifier and bonus modifier. After all, what's the difference between, for example, a basic medium frame, an assault and a logistic? CPU, PG, slot layout, HP and bonuses.
These are all values and this powercore would modify many values (actually, all of them) in order to turn, for example, a basic medium frame into a logistic.
By doing this you actually reduce the number of "unique" models at the simplest state of 3 frames * 4 races.
The great thing is:you can do the same with vehicles!
The assault dropship, the militia dropship and the standard dropship all share the same model: using an "assault dropship power core" would turn a "dropship" into an "assault dropship".
It would also allow the wise Rattati to experiment with "new" roles without actually adding new models or would allow CCP to add new models into the mix which will follow the same principle:
MTACs: one model per race, but different roles
Jet Fighters, MAVs, the possibilities are much wider.
What do you guys say? would it work?
I say it would not work. (With the caveat: Based on what we know now)
The reason the choice was made not to have power cores alter slot layout is because we do not know if that is possible to achieve. The goal here was to make a suggestion within the means we currently have to reduce the number of suits needed in a tiericide situation so that we would not need 'just as many suits'.
What we know can be done:
-Thanks to the SKIN, we know we can add new modules / module types to all suits.
-Thanks to various PG / CPU enhancement equipment we know we can add 0 cost modules that increase PG and CPU.
Combining those two ideas we can get to the concept of the powercore without adding any functionality we aren't aware of / currently does not exist.
The problem with the slot idea, as of now, is that we have no way to -dynamically- alter slot counts except by switching to a new dropsuit object (currently each tier and type of dropsuit is it's own object) Because of that lack of functionality, it is impossible for us as players to suggest ideas that involve such a change without confirmation from CCP.
Given the situation, it would appear, to me, that slots are highly connected to a dropsuit, with no built in way to modify them on the 'fly' (aka without modifying the dropsuit object itself) If this had been possible, they likely would have far less suits in the game, since they could already create a way to have the number of dropsuits (and less) that we are talking about with this idea.
"Mind Blown" - CCP Rattati
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Avallo Kantor
690
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Posted - 2015.05.16 03:21:00 -
[12] - Quote
Mobius Wyvern wrote:Where are people getting the idea that Aero's post suggested all suits become BPOs?
I don't see that anywhere in there.
To be fair it was not stated in the initial idea, although it was suggested elsewhere, and I think it's a fairly strong idea.
The original idea was that the suit would be a standard or militia based suit, that then had a powercore slot, with the power cores costing the difference between what a Adv / proto suit costs now, and the cost of the standard / militia frame.
However if 100% of the cost was offloaded onto the power core (which isn't that much of a difference) then we could easily make the dropsuit itself a BPO.
The main reason I like this is that it makes it just a bit easier to worry about restocks, since it's one less thing to worry about restocking, without reducing any of the economy / important features of buying a suit. I personally think it's a great addition to the concept of powercores.
"Mind Blown" - CCP Rattati
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Avallo Kantor
690
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Posted - 2015.05.16 03:26:00 -
[13] - Quote
Aero Yassavi wrote:I-Shayz-I wrote:100 likes? Holy **** guys
Aero, would you be interested in doing a questionnaire style video about this in order to talk with a little more detail about it, and possibly give your thoughts about the main advantages and disadvantages of a system like this?
Absolutely.
Just a tiny bit jealous of all the likes.
"Mind Blown" - CCP Rattati
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Avallo Kantor
692
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Posted - 2015.05.16 03:48:00 -
[14] - Quote
Aero Yassavi wrote:Avallo Kantor wrote:Mobius Wyvern wrote:Where are people getting the idea that Aero's post suggested all suits become BPOs?
I don't see that anywhere in there. To be fair it was not stated in the initial idea, although it was suggested elsewhere, and I think it's a fairly strong idea. The original idea was that the suit would be a standard or militia based suit, that then had a powercore slot, with the power cores costing the difference between what a Adv / proto suit costs now, and the cost of the standard / militia frame. However if 100% of the cost was offloaded onto the power core (which isn't that much of a difference) then we could easily make the dropsuit itself a BPO. The main reason I like this is that it makes it just a bit easier to worry about restocks, since it's one less thing to worry about restocking, without reducing any of the economy / important features of buying a suit. I personally think it's a great addition to the concept of powercores. BPO suits would also solve the issue of basic aurum cores. By that I mean the sit would require no skills but not function without a core. Then the aurum standard core could require no skills to keep everything the same, and then regular ISK core that requires level 1. This would also mean current BPO's would turn into BPO SKIN mod and BPO core mod.
I personally was thinking of the 'coreless' suit either being of just 'militia level' (modified to have less PG / CPU than regular), or just having 0 / 0 stats. I think there can be a strong case for either, and it depends on Rattati's preference. (Although having 'no core' being militia might make things more 'new player' friendly.
Or better yet, just have it be hybrid where 'basic' suits have militia stats, and 'specalist' suits (assault, scout, sent, etc) BPOs start out with 0 / 0
And I completely agree on your second notion.
"Mind Blown" - CCP Rattati
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Avallo Kantor
695
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Posted - 2015.05.16 04:31:00 -
[15] - Quote
I'm about to go on vacation, so I'll not be able to log in via DUST. I have an EVE side character I could carry out the convo with (one I hardly play) if that works for you.
"Mind Blown" - CCP Rattati
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Avallo Kantor
710
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Posted - 2015.05.16 18:32:00 -
[16] - Quote
Aero Yassavi wrote:Diablo Gamekeeper wrote:so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them that for now.
(Currently in flight)
Yes, I am terrible at coming up with good names, so the final iteration will likely have a different name.
Besides do we -really- need another Dust thing to abbreviate to PC?
"Mind Blown" - CCP Rattati
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Avallo Kantor
719
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Posted - 2015.05.17 00:23:00 -
[17] - Quote
Meisterjager Jagermeister wrote:Dreis ShadowWeaver wrote: I mean, you could fit a Gal Assault like a Cal Assault now, but do you? I don't see how this would change anything. A layout of 3/5 contains within it the 3/1 layout of a STD CALASS. An uninhibited pg/cpu allotment allows me to fit the Std GALASS 3/1 (out of the 3/5) the exactly same way I fit the Std CALASS 3/1, thus removing Racial Slot Layouts as a limiting aspect differentiating these two STD level dropsuits, one from the other.
You misunderstand the tiericide; the pg / CPU allotment for each level is based around fitting ALL slots with that level of module.
In your example the 3/5 basic suit would only have fitting resources to put all that at basic, and maybe some adv with high skills. You wouldn't want to shortchange yourself by not fitting all modules. Each race has its own slot layout, and thus still maintain racial variance.
"Mind Blown" - CCP Rattati
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Avallo Kantor
731
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Posted - 2015.05.17 04:00:00 -
[18] - Quote
Himiko Kuronaga wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. When CCP Z suggests something similar, everyone tells him to go to hell. But when you suggest it, apparently you're the messiah. Lol. I guess people who are desperate for performance gains will do pretty much anything.
I'd argue it is not similar at all to the Fanfest 2014 presentation on suits that was given by CCP Z.
This is because, at least as many in the player base interpreted it, the idea was to more rigidly tie in use to dropsuit instead of module selection. A lot of his presentation boiled down to unlocking classes more so than providing platforms for fittings to be made. A dropsuit, at the end of the day, should be a platform to allow players choices in module selection that in turn determine battlefield use and ability. This means a module focused approach to battlefield role. Z's idea was much more a dropsuit centric approach where each dropsuit effectively functioned as a class like in many other FPS titles.
Also unlike Z's proposal, this does not functionally change the choices and flexibility at high levels of play. None of the proposed base changes affect protos, instead it improves performance, and puts adv / std in closer alignment to proto. This way moving between the tiers is linear, and not quadratic in power increase.
"Mind Blown" - CCP Rattati
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Avallo Kantor
740
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Posted - 2015.05.17 15:06:00 -
[19] - Quote
IAmDuncanIdaho II wrote:Aero Yassavi wrote:So I'll comment on two reoccurring points:
Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price to the core price. It's simple and turns two transactions into one. If your concern is lore, explain to me why we never had to purchase the clones that go in our dropsuits?
Regarding progression creep, it is absolutely intentional to make standard and advanced better while keeping prototype the same. Currently progression is quadratic in that you get multiple upgrades each tier - more slots and more fitting space to fit better mods to fill these slots. The goal here is to make progression linear, only one benefit as you upgrade - more fitting space. Now sure you can withhold slots to fit some better gear a tier above, but it will never be as good as a proper next tier fit. And sure with maxed fitting skills you could probably fit some next tier items, which is fine but it'll have to be carefully managed as like anything else. Thanks for the explanation on progression creep, the fact that it's an intended outcome for you means you and others got it covered :) I guess what this means is we're doing this in addition to the original reason of cutting down on instantiated objects during battle on the PS3 platform. Fine by me...is this the proper definition of tiericide of which everyone speaks?
More or less, yes.
The powercore idea only cuts down on suits due to tiericide because tiericide causes each tier to be the same except for PG/CPU. Then with powercores the number of unique suits drops substantially.
"Mind Blown" - CCP Rattati
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Avallo Kantor
752
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Posted - 2015.05.17 17:17:00 -
[20] - Quote
bogeyman m wrote:Ripley Riley wrote:kiarbanor wrote:Maybe you can think of something, Rip, but then how do you justify standard BPO suits with standard BPO cores against Apex BPO suits (with the same slots) with a standard BPO core? Again, the only thing you're gaining between the two are standard BPO mods/weapons that cost very little ISK, if you purchase them outright.
Use that big brain of yours and come up with a solution. Banor, you get that amazing APEX color scheme! I would be comfortable with a special APEX core that is somewhere between a standard and advanced core in PG/CPU. Let's call it Standard+ core. The Standard+ would be designed around allowing the APEX to run it's loadout + 2 - 3 advanced modules or an advanced weapon. We'd be getting rid of over 100 suits... I don't think adding one or two new tiers of Power Cores should be an issue -- militia, standard, advanced, officer, prototype.
It's impossible to have officer powercores that represent their officer frames due to them having different slot layouts.
"Mind Blown" - CCP Rattati
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Avallo Kantor
752
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Posted - 2015.05.17 17:32:00 -
[21] - Quote
Oswald Rehnquist wrote:Again, my main concern about this free BPO's for everybody is the financial aspect.
And if you turn our current BPO's to include a powercore BPO, then that is the equivalent of currently giving every single person in dust a bpo of everything in our current game for the price of one BPO.
Why is that the case? When you have 3 items (powercores), and one of them turns into a bpo (to compensate the old BPOs), that is such a massive gain into the system, we literally then have 1/3 of everything for free in the game suit wise, without having to finance CCP, without having to risk a whole lot.
So we either screw the people who bought bpo's financing ccp or we literally erase loss from about a 1/3 of the entire game under the proposal which traditionally was compensated by gameplay or giving money to CCP. Seriously, a powercore bpo is like one bpo to rule them all.
There is some confusion, and allow me to try to explain.
The reason for doing this is that a dropsuit 'costs' more in terms of technical cost. Modules are much cheaper in technical terms by comparison.
So, while the exact details of what CCP can do remain unknown the most 'basic' version of implementation is to have a separate powercore for each race / tier / buying method. Even having as many powercores as current dropsuits we STILL have an anticipated performance increase, much like SKINS.
More elegant designs have been shown and talked about, but most retain having BPO cores retaining a unique to one dropsuit mentality.
The idea is in no way to change the economy, or the high level play (Proto). All this effects is the balance of weaker suits via tiericide, and of performance capability via powercores.
"Mind Blown" - CCP Rattati
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Avallo Kantor
754
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Posted - 2015.05.17 18:27:00 -
[22] - Quote
Aero Yassavi wrote:Hey Avallo, remember half jokingly discussing getting Officer suits named after us for this if it goes through? How about officer power cores instead? Seems more fitting (no pun intended)
Yassavi's AER-0 Modified Scout ak.0 Power Core Same slot layout since it's an officer core not suit Increased CPU/PG and improved base EWAR stats
And something for you, of course.
Ha ha, I like it. I'd be just as happy being mentioned in the fluff (lore) description of the item
"Mind Blown" - CCP Rattati
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Avallo Kantor
764
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Posted - 2015.05.18 03:15:00 -
[23] - Quote
Aero Yassavi wrote:Viktor Skirov wrote:Both Mister Yassavi and Mister Kantor, do you mind if i take this topic to the Spanish forums?
Kinda to open up discussion and check what kind of ideas are born in there.
I'll post them here If, i get anything and don't get laughed at in the process, With your permission of course. Please and translate any interesting feedback here!
Agreed! Sharing between multiple languages is a great idea.
If you can perhaps share some of the other enhancements found in this thread as well, since many of those are worth Sharing as well.
"Mind Blown" - CCP Rattati
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Avallo Kantor
768
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Posted - 2015.05.18 15:06:00 -
[24] - Quote
sabre prime wrote:Aero Yassavi wrote:Oooh so we're sticked now, interesting Sticky means greenlight.
Not guaranteed, but it's a -very- good sign.
I'm excited.
"Mind Blown" - CCP Rattati
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Avallo Kantor
772
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Posted - 2015.05.18 15:48:00 -
[25] - Quote
Kain Spero wrote:For me I'm thinking about the suits being BPO in terms of the fitting design and UI. If the suits are BPOs it would be very easy to just replace the "module" at the top (where the suit currently is) in the fitting screen and have that be where you slot in your power core. All of the currently owned suits would just become a bpo of the suit type and the number of power cores you had stocked. Heck there is already an art asset for a power core module in Eve as well from the Micro Auxiliary Power Core: http://vignette3.wikia.nocookie.net/eve/images/d/d6/Icon35_14.png/revision/latest?cb=20081129173428Can't tell you how awesome it would be to finally be able to switch between a LP suit and ISK "suit" on the fly just by changing out the power core.
Yes!
This was our exact line of reasoning for liking the BPO idea so much. Also gives a smoother NPE progression when you can use one suit from day one to day "proto", just swapping out cores and modules as you skill into them.
"Mind Blown" - CCP Rattati
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Avallo Kantor
772
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Posted - 2015.05.18 15:49:00 -
[26] - Quote
Also since I double posted I'll add that I completely agree with Aeros comment about us building them.
"Mind Blown" - CCP Rattati
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Avallo Kantor
777
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Posted - 2015.05.18 20:44:00 -
[27] - Quote
Sole Fenychs wrote:Onesimus Tarsus wrote:Sole Fenychs wrote:Onesimus Tarsus wrote:I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfect parallel. To be fair, we are immortal mercenaries with questionable loyalties. Maybe some Dustbunnies came together and decided to make those pesky dropsuits more flexible and easier to transport, by stripping out the internal systems and forcing the manufacturers to stop selling crappy proprietary fully kitted suits. This system should lower prices quite a bit, by enabling competition on the market and making transport of suits cheaper and allowing suit sellers to be more focused, as they don't need specialist frames anymore. I'd like the final name of the system to actually imply some backstory like this. ... And I'll be on the lookout for those lower prices... Riiiight. Dropsuits will be priced at lower points due to the CORE system. And using COREs removes redundancy in your buying of equipment, meaning that you pay less in total.
It's not my goal to change the financial impact of losing suits. Using cores would still end in equal end price.
"Mind Blown" - CCP Rattati
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Avallo Kantor
785
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Posted - 2015.05.19 12:57:00 -
[28] - Quote
Kevall Longstride wrote:Aero Yassavi wrote:Oooh so we're sticked now, interesting Yes it is interesting. But seriously, don't take this as confirmation it will definitely happen, merely that it's peaked the interest of Rattati and the rest of the team. He's still crunching numbers as he said in his last post on the thread. But this for me personally an exciting idea with a lot of the positives that's Z's progression plan had while keeping it simple and in keeping with what we've had for he last two years.
Thank you for the support and realism.
I fully understand that we do not know what the team can or can not do, but I'm hopeful this is within their means. Still I'd hate to have this hyped up only to lead to disappointment.
One other thing I would like to request of the CPM, if there are any issues would you let us know before dismissing the idea? I'm optimistic on any potential problems being tackled by community discussion.
"Mind Blown" - CCP Rattati
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Avallo Kantor
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Posted - 2015.05.21 14:51:00 -
[29] - Quote
Update: Rattati is working on the powercore / tiericide Google doc. So it seems he has plans to implement it.
*proceedes to run around screaming in excitement.*
"Mind Blown" - CCP Rattati
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Avallo Kantor
940
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Posted - 2015.10.26 16:09:00 -
[30] - Quote
Sequal's Back wrote:Alena Asakura wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Oh this is such a great idea! From a programming perspective it's simply elegant. Well done! That's a great idea for sure, but from a programming POV it could be a real mess to implement. It all depends on how adaptive Dust's code is, but according to what I've read and seen IG, I don't think it's really flexible.. It changes many things from the interface to the database (which is the most sensible part), and that would screw everything up if it's not done properly.
Speaking as a programmer, it likely is going to be a good bit of work to retool the system to get this to work. Not as much as other options that were previously suggested, and it can be implemented in a way that doesn't overly change any of the more base code of DUST, just the dropsuit aspect of the code.
I think what is taking this so long is just the scope of such an operation, and the necessary QA and planning that goes into it. Even simple changes that need to happen 100 times will need heavy testing, even more so on something so fundamental.
The other factor to take into account is the whole aspect of "if you are going to rebuild it, rebuild it right". Making such a change may not account for all the work / time they put into it as many programmers will take a chance like this to really try to nail down the feature and fill it out and future proof it as much as possible. After all, if you put in about 10 - 20% more time in planning and implementing other features around it you can save yourself literal months of development time going back and refactoring it later.
Obviously though, I have a vested interest in having this see the light of day, so my bias on wanting to see this in game should be plain.
"Mind Blown" - CCP Rattati
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Avallo Kantor
1
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Posted - 2016.01.15 16:55:00 -
[31] - Quote
Good to see people still care about this idea.
Maybe it will make it into the mythical 1.3?
"Mind Blown" - CCP Rattati
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