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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10035
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Posted - 2015.05.16 06:24:00 -
[211] - Quote
I-Shayz-I wrote:I'll be on until downtime tonight. Just got off work. Im free for the next few days, whatever works better for you.
It's just that for some reason, ideas get implemented, or at least seem more realistic, when there is more sources and various media out there covering them.
The sprint glitch, and sidearm damage dropoff ranges were both addressed after I made videos about them, for example. I'm in that Dusting Around channel
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IAmDuncanIdaho II
Nos Nothi
2359
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Posted - 2015.05.16 08:42:00 -
[212] - Quote
CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff.
Sounds very promising, though I thought you already solved the resource issue with the existing SKIN module addition. However if the number of suits being tracked in game is still causing problems, if refactoring code is an option, you could also consider applying the flyweight pattern. Though these ideas sound like they cover multiple bases, not just performance.
Good job o7 |
IAmDuncanIdaho II
Nos Nothi
2359
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Posted - 2015.05.16 08:52:00 -
[213] - Quote
MINA Longstrike wrote: I've gotten some feedback from people who don't like the name of 'powercore' as they don't feel its really lore-y enough. I kind of like the idea of some sort of acronym that incorporates aspects of subsytems, reactor, computer and datacore (datacores in eve represent the sum of a races knowledge about [subject]). So the datacore provides doctrinal info, the computer provides cpu, the reactor provides powergrid (and support for shield and armor functions?) and the subsystems flavor some of the other things like profile, scans and equipment/weapons.
Jury rigging? |
Robert Conway
Concordiat Mercenaries
293
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Posted - 2015.05.16 09:06:00 -
[214] - Quote
IAmDuncanIdaho II wrote:MINA Longstrike wrote: I've gotten some feedback from people who don't like the name of 'powercore' as they don't feel its really lore-y enough. I kind of like the idea of some sort of acronym that incorporates aspects of subsytems, reactor, computer and datacore (datacores in eve represent the sum of a races knowledge about [subject]). So the datacore provides doctrinal info, the computer provides cpu, the reactor provides powergrid (and support for shield and armor functions?) and the subsystems flavor some of the other things like profile, scans and equipment/weapons.
Jury rigging? Below is my idea for a new name.
Robert Conway wrote:What about TASKs? Tactical Advancement Subsystems Kit? Also... as I was writing this I had Deja vu.... Shocked Like it was meant to be or something... I hate Deja vu... it freaks me out... Haha.Big smile Edit: Also, you could think of it this way because their "TASK" is to alter and "Advance" your suit. Edit #2: And its a "Kit" of different "Subsystems" that give you a different "Tactical" advantage. Ok I'm done with the edits. But you get my point.
Idea for player driven marketing and videos
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Tech De Ra
Electronic Sports League
1187
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Posted - 2015.05.16 09:20:00 -
[215] - Quote
Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well.
Aero when did we say you are allowed have good ideas?
Good idea tho, +1
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10040
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Posted - 2015.05.16 09:29:00 -
[216] - Quote
Tech De Ra wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Aero when did we say you are allowed have good ideas? Good idea tho, +1 WipEout
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Tech De Ra
Electronic Sports League
1188
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Posted - 2015.05.16 10:40:00 -
[217] - Quote
Aero Yassavi wrote:Tech De Ra wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Aero when did we say you are allowed have good ideas? Good idea tho, +1 WipEout
**** i love wipEout, im so hype for thier next game
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Gregor stormwalker
Closed Beta Retirement Home
134
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Posted - 2015.05.16 11:13:00 -
[218] - Quote
Avallo Kantor wrote:xxwhitedevilxx M wrote:It'a a brilliant idea: brilliant and simple.
I think Aero just scratched the surface of what this new system could be:
For example, this powercore system may be also applied as a slot layout modifier, shield/armor modifier and bonus modifier. After all, what's the difference between, for example, a basic medium frame, an assault and a logistic? CPU, PG, slot layout, HP and bonuses.
These are all values and this powercore would modify many values (actually, all of them) in order to turn, for example, a basic medium frame into a logistic.
By doing this you actually reduce the number of "unique" models at the simplest state of 3 frames * 4 races.
The great thing is:you can do the same with vehicles!
The assault dropship, the militia dropship and the standard dropship all share the same model: using an "assault dropship power core" would turn a "dropship" into an "assault dropship".
It would also allow the wise Rattati to experiment with "new" roles without actually adding new models or would allow CCP to add new models into the mix which will follow the same principle:
MTACs: one model per race, but different roles
Jet Fighters, MAVs, the possibilities are much wider.
What do you guys say? would it work? I say it would not work. (With the caveat: Based on what we know now) The reason the choice was made not to have power cores alter slot layout is because we do not know if that is possible to achieve. The goal here was to make a suggestion within the means we currently have to reduce the number of suits needed in a tiericide situation so that we would not need 'just as many suits'. What we know can be done: -Thanks to the SKIN, we know we can add new modules / module types to all suits. -Thanks to various PG / CPU enhancement equipment we know we can add 0 cost modules that increase PG and CPU. Combining those two ideas we can get to the concept of the powercore without adding any functionality we aren't aware of / currently does not exist. The problem with the slot idea, as of now, is that we have no way to -dynamically- alter slot counts except by switching to a new dropsuit object (currently each tier and type of dropsuit is it's own object) Because of that lack of functionality, it is impossible for us as players to suggest ideas that involve such a change without confirmation from CCP. Given the situation, it would appear, to me, that slots are highly connected to a dropsuit, with no built in way to modify them on the 'fly' (aka without modifying the dropsuit object itself) If this had been possible, they likely would have far less suits in the game, since they could already create a way to have the number of dropsuits (and less) that we are talking about with this idea. Ok I can see your reasoning around not touching slots, but we also don't know that they can't and if by suggesting it they realise they can and that it would make for a better over all system its worth bringing up.
I have no game development knowledge and probably enough database knowledge to make me dangerous. But as others have said essentially what you are proposing is a form of "normalization" in the context of databases, but by only off-loading some of the states you create sort of a half way house that does not fully realize the systems potential. (sorry if you are familiar with normalization just covering bases)
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6366
|
Posted - 2015.05.16 12:59:00 -
[219] - Quote
I like the sound of that a LOT.
For those who aren't going to click the link, this is what's behind it:
Robert Conway wrote:I know this has been talked about before, but with the recent APEX and BPO flood into Dust, some have been uneased by the lack of "risk vs. reward" this brings. Perhaps its time to add a Manufacturing Factory to the Warbarge and turn the BPO's into legit blue prints used to build the suits and other items. Perhaps each level of upgrading could open up one more production line. And each day, each production line would spit out a certain number of items of which ever blue print it was using. Perhaps proto items would spit out 10 per day and militia items could spit out 100 per day.
Thoughts?
Amidst the blue skies
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3184
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Posted - 2015.05.16 14:16:00 -
[220] - Quote
Avallo Kantor wrote: I say it would not work. (With the caveat: Based on what we know now)
The reason the choice was made not to have power cores alter slot layout is because we do not know if that is possible to achieve. The goal here was to make a suggestion within the means we currently have to reduce the number of suits needed in a tiericide situation so that we would not need 'just as many suits'.
What we know can be done:
-Thanks to the SKIN, we know we can add new modules / module types to all suits.
-Thanks to various PG / CPU enhancement equipment we know we can add 0 cost modules that increase PG and CPU.
Combining those two ideas we can get to the concept of the powercore without adding any functionality we aren't aware of / currently does not exist.
The problem with the slot idea, as of now, is that we have no way to -dynamically- alter slot counts except by switching to a new dropsuit object (currently each tier and type of dropsuit is it's own object) Because of that lack of functionality, it is impossible for us as players to suggest ideas that involve such a change without confirmation from CCP.
Given the situation, it would appear, to me, that slots are highly connected to a dropsuit, with no built in way to modify them on the 'fly' (aka without modifying the dropsuit object itself) If this had been possible, they likely would have far less suits in the game, since they could already create a way to have the number of dropsuits (and less) that we are talking about with this idea.
I understand your point, but I'd consider the whole thing logically.
Even if we don't know the code and the scripts in Dust, we can safely assume that all the values listed for a drop suit are variables, numerical values that can be dynamical changed by external factors: think about the HP going down when you get hit. An external factor (in this case a weapon that hits you) directly affects your HP making them go down to a determined value. Same goes for modules: a shield extender directly affects your total HP and your shield recharge delay and considering that slots are also a variable (read a number that can be changed) we can safely assume that a high slot module that gives you a +1 low slot is doable since it affects a variable.
I think the reason why there is not a system like this is simply the same reason why there was no system like the one you and Aero described: also, I'm pretty sure that Rattati was/is focused on other aspects of the game (like, for example, why does lag facility lag?)...
After all, we'd just have to ask if it is doable or not, right? *waiting for Rattati*
Guinea Dust Bunnies are watching you, CCP Rouge.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8830
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Posted - 2015.05.16 14:22:00 -
[221] - Quote
Already been confirmed that dynamic activation of slots is impossible. Has to do with how the code is set up.
I suggested that months ago.
Besides, we want to level the playing field with new players, not keep the status quo. DUST needs competitive options at all levels. Right now newbros are competitive pop up dummies that get farmed for WP.
I'm pretty sure having a KDR per match higher than 0.2 is bragging right materiel.
Skills will make up the difference. Protostompers will still be a thing. They just wont have a clear edge over all of the plebes who don't have billions of ISK for running lroto 24/7.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3184
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Posted - 2015.05.16 14:25:00 -
[222] - Quote
Breakin Stuff wrote:Already been confirmed that dynamic activation of slots is impossible. Has to do with how the code is set up.
I suggested that months ago.
Oh, that sound strange...do you remember in which thread it has been said?
Guinea Dust Bunnies are watching you, CCP Rouge.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8830
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Posted - 2015.05.16 14:35:00 -
[223] - Quote
xxwhitedevilxx M wrote:Breakin Stuff wrote:Already been confirmed that dynamic activation of slots is impossible. Has to do with how the code is set up.
I suggested that months ago.
Oh, that sound strange...do you remember in which thread it has been said? Biomassed chats while spitballing ideas for tiericide and finding out that some info isn't actually NDA. You're more likely to get at some of it if you don't preface your demand for information with "(insert dev/cpm) iis an incompetent sh*tlord."
I also note that when information is actually shared, a response of "I refuse to believe that" is not an uncommon response.
Thank you all of the asshats doing this so I have to use a pair of pliers and a blowtorch to extract even basic information from people.
Alternatively, one could posit a question requesting a cpm response rather than demanding dev attention. They're usually fairly forthcoming when the answer is not NDA.
Except Soraya.
Assume anything he says is a troll until verified by a third party.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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DeathwindRising
ROGUE RELICS
1071
|
Posted - 2015.05.16 14:36:00 -
[224] - Quote
Im not sure if we should be going nuts with ideas of adding new content just yet. I'd rather see what improving can be made to the game as it is currently if it's possible to recover resources.
Depending on how much we can get back in terms of resources, if we were to add content, I'd honestly make a case for adding PVE over anything else at this point |
xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3186
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Posted - 2015.05.16 14:48:00 -
[225] - Quote
Breakin Stuff wrote: I also note that when information is actually shared, a response of "I refuse to believe that" is not an uncommon response.
Thank you all of the asshats doing this so I have to use a pair of pliers and a blowtorch to extract even basic information from people.
I'm not saying I refuse to believe that, I was simply looking for more information on why it shouldn't be doable. A technical answer, if you prefer, because it *should* work, for what I know about scripting. And if it doesn't I'd love to know why, since I'm the kind of person that loves to learn new things.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Robert Conway
Concordiat Mercenaries
297
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Posted - 2015.05.16 14:54:00 -
[226] - Quote
Mobius Wyvern wrote:I like the sound of that a LOT. You do? Why so? Put a comment in my topic so we don't crowd up this place with off topic stuff.
Idea for player driven marketing and videos
Link
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8831
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Posted - 2015.05.16 14:58:00 -
[227] - Quote
xxwhitedevilxx M wrote:Breakin Stuff wrote: I also note that when information is actually shared, a response of "I refuse to believe that" is not an uncommon response.
Thank you all of the asshats doing this so I have to use a pair of pliers and a blowtorch to extract even basic information from people.
I'm not saying I refuse to believe that, I was simply looking for more information on why it shouldn't be doable. A technical answer, if you prefer, because it *should* work, for what I know about scripting. And if it doesn't I'd love to know why, since I'm the kind of person that loves to learn new things.
Assume when I say "you asshats" that I am making a generalized statement. The asshats guilty of the crimes know who they are.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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danie sous
DUST BRASIL S.A Rise Of Legion.
40
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Posted - 2015.05.16 15:17:00 -
[228] - Quote
kiarbanor wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. My only question is, do we really even need basic suits? In my opinion, get rid of them.
Get rid of basic cores... |
Gregor stormwalker
Closed Beta Retirement Home
136
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Posted - 2015.05.16 15:38:00 -
[229] - Quote
xxwhitedevilxx M wrote:Breakin Stuff wrote: I also note that when information is actually shared, a response of "I refuse to believe that" is not an uncommon response.
Thank you all of the asshats doing this so I have to use a pair of pliers and a blowtorch to extract even basic information from people.
I'm not saying I refuse to believe that, I was simply looking for more information on why it shouldn't be doable. A technical answer, if you prefer, because it *should* work, for what I know about scripting. And if it doesn't I'd love to know why, since I'm the kind of person that loves to learn new things. I will say this if the SDE is anything to go by the database is a hierarchical structure of some sort rather than a relational one, I don't know much about hierarchical structure i'm guessing they are fast, but they are less flexible this maybe the problem. but again I can only speculate
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6367
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Posted - 2015.05.16 15:49:00 -
[230] - Quote
So while I was lying in bed last night trying to get to sleep, I had a sudden idea come to me.
We have the Suit Slot at the top of the fitting screen because they removed Restock To way back, right?
Now that we have Restock To returned, that slot doesn't have much purpose, so why not use that top slot as the SKIN slot?
That means the bottom slot currently used for SKINs could be used for the Power Core, which would also mean that with the current fitting screen implementation, the PG and CPU bars would be curving up out of the Power Core slot, which helps to better reinforce the proposed new system for new players just getting into the game.
I think having that kind of visual cue would ease the transition for people who have been playing this whole time, and in quickly educating new players on the system.
Amidst the blue skies
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ContraBanJoe
FACTION WARFARE ALLIANCE
415
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Posted - 2015.05.16 16:27:00 -
[231] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff. HOLY CHRIST HE FINALLY GOT IT, GUYS - HIS SIGNATURE IS NO JOKE Nah but for real dude we've been trying to illustrate this to CCP for a long time now and I'm ecstatic that we might finally get tieracide -as well as- a potential performance boost. Like, the plausibility that this could be the golden change to make Dust 514 what it was always supposed to be is making my heart race right now; I'm so excited. It's so much of a win/win it's like freaggin strawberry covered cheesecake and I'm fat so that similarity works. I'll be -SOOOO PROUD- when Dust 514 manages something like this. The powercore idea was the lynchpin, I have never seen that before. Flat progression isn't a complex idea, but it was lacking. This has some "meat" on it.
I support this idea. My question is, approximately what percentage of system resources would this potentially free up if it were to apply to suits, weapons and vehicles?
4500 INACTIVES
YOU worry about your KDR???? EAT A TIN CAN FROM THE TOP OF A TREE...
TCTR = [TIN CAN / TREE RATIO]
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10050
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Posted - 2015.05.16 16:28:00 -
[232] - Quote
Good idea Mobius. Additionally, Avallo and I did an interview with Shayz last night (45 minutes long, so he's probably hard at work killing filler) and one of the things we touched on is how overwhelming it could also be for a new player to see around 10 slots to fill on their first suit. Some improved tutorials on modules and such would probably be needed.
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Diablo Gamekeeper
Escrow Removal and Acquisition No Context
236
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Posted - 2015.05.16 16:39:00 -
[233] - Quote
so, will i have to respec into new skills?
It will be over soon, and when the Dust settles, no one will be left playing.
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Diablo Gamekeeper
Escrow Removal and Acquisition No Context
236
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Posted - 2015.05.16 16:45:00 -
[234] - Quote
If this is possible, this will be the biggest (and greatest) update. Ever.
It will be over soon, and when the Dust settles, no one will be left playing.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10051
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Posted - 2015.05.16 16:48:00 -
[235] - Quote
Diablo Gamekeeper wrote:so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them that for now.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Robert Conway
Concordiat Mercenaries
299
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Posted - 2015.05.16 16:59:00 -
[236] - Quote
Aero Yassavi wrote:Diablo Gamekeeper wrote:so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them that for now. Did you read my idea for a name change? You probably don't like it though, if you did.
Idea for player driven marketing and videos
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10052
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Posted - 2015.05.16 17:06:00 -
[237] - Quote
Robert Conway wrote:Aero Yassavi wrote:Diablo Gamekeeper wrote:so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them that for now. Did you read my idea for a name change? You probably don't like it though, if you did. Not sure which one was yours but I read every post in here and liked all the name change proposals. It's just I mainly do this from my phone which is outdated and thus don't comment on everything. I'm sort of waiting for Rattati to come back with good news before going knee deep in naming discussion.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Robert Conway
Concordiat Mercenaries
300
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Posted - 2015.05.16 17:18:00 -
[238] - Quote
Aero Yassavi wrote:Robert Conway wrote:Aero Yassavi wrote:Diablo Gamekeeper wrote:so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them that for now. Did you read my idea for a name change? You probably don't like it though, if you did. Not sure which one was yours but I read every post in here and liked all the name change proposals. It's just I mainly do this from my phone which is outdated and thus don't comment on everything. I'm sort of waiting for Rattati to come back with good news before going knee deep in naming discussion. Except mine. Two posts on the 11th page.
This was my idea. You might not like it though.
Robert Conway wrote:What about TASKs? Tactical Advancement Subsystems Kit?
Also... as I was writing this I had Deja vu.... Shocked Like it was meant to be or something... I hate Deja vu... it freaks me out... Haha.Big smile
Edit: Also, you could think of it this way because their "TASK" is to alter and "Advance" your suit.
Edit #2: And its a "Kit" of different "Subsystems" that give you a different "Tactical" advantage.
Ok I'm done with the edits. P But you get my point. Big smile
Idea for player driven marketing and videos
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thor424
Namtar Elite Gallente Federation
197
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Posted - 2015.05.16 17:29:00 -
[239] - Quote
Not sure how I've ignored this thread, but I'm checking in.
Awesome idea!
Thor's Emporium
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Avallo Kantor
710
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Posted - 2015.05.16 18:32:00 -
[240] - Quote
Aero Yassavi wrote:Diablo Gamekeeper wrote:so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I'm just calling them that for now.
(Currently in flight)
Yes, I am terrible at coming up with good names, so the final iteration will likely have a different name.
Besides do we -really- need another Dust thing to abbreviate to PC?
"Mind Blown" - CCP Rattati
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