xxwhitedevilxx M wrote:It'a a brilliant idea: brilliant and simple.
I think Aero just scratched the surface of what this new system could be:
For example, this powercore system may be also applied as a slot layout modifier, shield/armor modifier and bonus modifier. After all, what's the difference between, for example, a basic medium frame, an assault and a logistic? CPU, PG, slot layout, HP and bonuses.
These are all values and this powercore would modify many values (actually, all of them) in order to turn, for example, a basic medium frame into a logistic.
By doing this you actually reduce the number of "unique" models at the simplest state of 3 frames * 4 races.
The great thing is:you can do the same with vehicles!
The assault dropship, the militia dropship and the standard dropship all share the same model: using an "assault dropship power core" would turn a "dropship" into an "assault dropship".
It would also allow the wise Rattati to experiment with "new" roles without actually adding new models or would allow CCP to add new models into the mix which will follow the same principle:
MTACs: one model per race, but different roles
Jet Fighters, MAVs, the possibilities are much wider.
What do you guys say? would it work?
I say it would not work. (With the caveat: Based on what we know now)
The reason the choice was made not to have power cores alter slot layout is because we do not know if that is possible to achieve. The goal here was to make a suggestion within the means we currently have to reduce the number of suits needed in a tiericide situation so that we would not need 'just as many suits'.
What we know can be done:
-Thanks to the SKIN, we know we can add new modules / module types to all suits.
-Thanks to various PG / CPU enhancement equipment we know we can add 0 cost modules that increase PG and CPU.
Combining those two ideas we can get to the concept of the powercore without adding any functionality we aren't aware of / currently does not exist.
The problem with the slot idea, as of now, is that we have no way to -dynamically- alter slot counts except by switching to a new dropsuit object (currently each tier and type of dropsuit is it's own object) Because of that lack of functionality, it is impossible for us as players to suggest ideas that involve such a change without confirmation from CCP.
Given the situation, it would appear, to me, that slots are highly connected to a dropsuit, with no built in way to modify them on the 'fly' (aka without modifying the dropsuit object itself) If this had been possible, they likely would have far less suits in the game, since they could already create a way to have the number of dropsuits (and less) that we are talking about with this idea.