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Thread Statistics | Show CCP posts - 3 post(s) |
Regis Blackbird
DUST University Ivy League
878
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Posted - 2015.05.17 10:23:00 -
[271] - Quote
Kain Spero wrote:Regis Blackbird wrote:While turning all suites to BPOs and only buying powercores might sound like a good idea, I too would prefer if the suites cost something. The difference is negligible, but importaint to some people. I like to have the following: - A "standard" suite bought on the market for ISK comes pre equipped with a "Militia Power Core" and "Militia SKIN". - ADV and PRO Power Cores are available on the market for ISK (and AUR) with skill requirements. Now, to avoid having to restock BOTH suites and Power Cores, this idea could be combined with a change in loadout management which could potentially give us a further perfomance boost... https://forums.dust514.com/default.aspx?g=posts&m=2778915#post2778915 With this concept the suits are essentially empty shells with no functionality until the cores are plugged in, so why not have the suits as a once purchase bpo? Not sure I understand the why behind the counter argument. Also, I think the problem folks had with CCP Z's proposal was more the rigidity he put onto the skill tree not the bpo concept.
I'm going to be boring and say "New Eden" I have always disliked the concept of magical unlimited equipment and the fact we somehow warp out entire inventory across the universe instantly. I learned to accept it, but still not liking it...
The only benefit I see to make the suites BPO (Dust style) would be to remove the hassle to restock both suite AND power core to produce the a minimal functional entity (as stated earlier).
That is why I brought up the concept of Loadout Inventory, which would basically accomplish the same thing (regarding restocking) and could potentially bring further performace gains since we won't bring our entire inventory with us to battle.
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Diablo Gamekeeper
Escrow Removal and Acquisition No Context
238
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Posted - 2015.05.17 10:52:00 -
[272] - Quote
How much this game would improve :)
It will be over soon, and when the Dust settles, no one will be left playing.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2775
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Posted - 2015.05.17 11:18:00 -
[273] - Quote
Himiko Kuronaga wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. When CCP Z suggests something similar, everyone tells him to go to hell. But when you suggest it, apparently you're the messiah. Lol. I guess people who are desperate for performance gains will do pretty much anything. I think CCP Z has co-opted a part of the playerbase.
Either that or peeps have decided that they want what Z's pushing.
Either way it's a little bit heartbreaking.
PSN: RationalSpark
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Megaman Trigger
Ready to Play
336
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Posted - 2015.05.17 11:27:00 -
[274] - Quote
DeathwindRising wrote:dont forget to do it to the vehicles as well
EDIT: are there any other cases of multiple unique assets that we could cut down in a similar way? weapons for example?
how many weapons and variants are there total?
Sorry if someone already replied to this but, I think weapons would also be doable in a similar way. Rather than a power core, it could be an ammunition type with each tier capable of greater damage than the previous but at an increase to financial and fitting costs. It could also open the way for new ammo types, such as smoke or low-yield flux rounds for the MD.
Purifier. First Class.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3188
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Posted - 2015.05.17 12:29:00 -
[275] - Quote
Megaman Trigger wrote:DeathwindRising wrote:dont forget to do it to the vehicles as well
EDIT: are there any other cases of multiple unique assets that we could cut down in a similar way? weapons for example?
how many weapons and variants are there total? Sorry if someone already replied to this but, I think weapons would also be doable in a similar way. Rather than a power core, it could be an ammunition type with each tier capable of greater damage than the previous but at an increase to financial and fitting costs. It could also open the way for new ammo types, such as smoke or low-yield flux rounds for the MD.
The only thing I could think about when reading this is a subsystem.
Just like in other games where you customize, for example, sights, grips, ammo capacity etc, there could be a subsystem that improves your weapon's tier from STD to PRO, cutting down the thousands tiers of weapons we have.
And I'd add, always if it is doable, to do something similar to my idea here, where all the variants with the same model (Breach Assault Rifle, Burst Assault Rifle, Assault Rifle, Tactical Assault Rifle) actually share only one model, and the modifier (i.e. the subsystem for weapons) goes modify the values of that weapon in order to turn a STD assault rifle in a PRO Burst Assault Rifle.
This would dramatically cut down the number of weapon models from thousands to 19.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Joel II X
Bacon with a bottle of Quafe
7553
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Posted - 2015.05.17 12:31:00 -
[276] - Quote
xxwhitedevilxx M wrote:Megaman Trigger wrote:DeathwindRising wrote:dont forget to do it to the vehicles as well
EDIT: are there any other cases of multiple unique assets that we could cut down in a similar way? weapons for example?
how many weapons and variants are there total? Sorry if someone already replied to this but, I think weapons would also be doable in a similar way. Rather than a power core, it could be an ammunition type with each tier capable of greater damage than the previous but at an increase to financial and fitting costs. It could also open the way for new ammo types, such as smoke or low-yield flux rounds for the MD. The only thing I could think about when reading this is a subsystem. Just like in other games where you customize, for example, sights, grips, ammo capacity etc, there could be a subsystem that improves your weapon's tier from STD to PRO, cutting down the thousands tiers of weapons we have. And I'd add, always if it is doable, to do something similar to my idea here, where all the variants with the same model (Breach Assault Rifle, Burst Assault Rifle, Assault Rifle, Tactical Assault Rifle) actually share only one model, and the modifier (i.e. the subsystem for weapons) goes modify the values of that weapon in order to turn a STD assault rifle in a PRO Burst Assault Rifle. This would dramatically cut down the number of weapon models from thousands to 19. Weapon customization would take a long while to implement since it needs a new UI. |
xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3188
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Posted - 2015.05.17 12:33:00 -
[277] - Quote
Joel II X wrote:xxwhitedevilxx M wrote:Megaman Trigger wrote:DeathwindRising wrote:dont forget to do it to the vehicles as well
EDIT: are there any other cases of multiple unique assets that we could cut down in a similar way? weapons for example?
how many weapons and variants are there total? Sorry if someone already replied to this but, I think weapons would also be doable in a similar way. Rather than a power core, it could be an ammunition type with each tier capable of greater damage than the previous but at an increase to financial and fitting costs. It could also open the way for new ammo types, such as smoke or low-yield flux rounds for the MD. The only thing I could think about when reading this is a subsystem. Just like in other games where you customize, for example, sights, grips, ammo capacity etc, there could be a subsystem that improves your weapon's tier from STD to PRO, cutting down the thousands tiers of weapons we have. And I'd add, always if it is doable, to do something similar to my idea here, where all the variants with the same model (Breach Assault Rifle, Burst Assault Rifle, Assault Rifle, Tactical Assault Rifle) actually share only one model, and the modifier (i.e. the subsystem for weapons) goes modify the values of that weapon in order to turn a STD assault rifle in a PRO Burst Assault Rifle. This would dramatically cut down the number of weapon models from thousands to 19. Weapon customization would take a long while to implement since it needs a new UI.
unfortunately, you're totally right...
Guinea Dust Bunnies are watching you, CCP Rouge.
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Diablo Gamekeeper
Escrow Removal and Acquisition No Context
239
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Posted - 2015.05.17 13:24:00 -
[278] - Quote
xxwhitedevilxx M wrote:Joel II X wrote:xxwhitedevilxx M wrote:Megaman Trigger wrote:DeathwindRising wrote:dont forget to do it to the vehicles as well
EDIT: are there any other cases of multiple unique assets that we could cut down in a similar way? weapons for example?
how many weapons and variants are there total? Sorry if someone already replied to this but, I think weapons would also be doable in a similar way. Rather than a power core, it could be an ammunition type with each tier capable of greater damage than the previous but at an increase to financial and fitting costs. It could also open the way for new ammo types, such as smoke or low-yield flux rounds for the MD. The only thing I could think about when reading this is a subsystem. Just like in other games where you customize, for example, sights, grips, ammo capacity etc, there could be a subsystem that improves your weapon's tier from STD to PRO, cutting down the thousands tiers of weapons we have. And I'd add, always if it is doable, to do something similar to my idea here, where all the variants with the same model (Breach Assault Rifle, Burst Assault Rifle, Assault Rifle, Tactical Assault Rifle) actually share only one model, and the modifier (i.e. the subsystem for weapons) goes modify the values of that weapon in order to turn a STD assault rifle in a PRO Burst Assault Rifle. This would dramatically cut down the number of weapon models from thousands to 19. Weapon customization would take a long while to implement since it needs a new UI. unfortunately, you're totally right... Lag cut back would be great tho
It will be over soon, and when the Dust settles, no one will be left playing.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10102
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Posted - 2015.05.17 13:29:00 -
[279] - Quote
So I'll comment on two reoccurring points:
Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price to the core price. It's simple and turns two transactions into one. If your concern is lore, explain to me why we never had to purchase the clones that go in our dropsuits?
Regarding progression creep, it is absolutely intentional to make standard and advanced better while keeping prototype the same. Currently progression is quadratic in that you get multiple upgrades each tier - more slots and more fitting space to fit better mods to fill these slots. The goal here is to make progression linear, only one benefit as you upgrade - more fitting space. Now sure you can withhold slots to fit some better gear a tier above, but it will never be as good as a proper next tier fit. And sure with maxed fitting skills you could probably fit some next tier items, which is fine but it'll have to be carefully managed as like anything else.
Amarr are the good guys
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IAmDuncanIdaho II
Nos Nothi
2374
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Posted - 2015.05.17 14:53:00 -
[280] - Quote
Aero Yassavi wrote:So I'll comment on two reoccurring points:
Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price to the core price. It's simple and turns two transactions into one. If your concern is lore, explain to me why we never had to purchase the clones that go in our dropsuits?
Regarding progression creep, it is absolutely intentional to make standard and advanced better while keeping prototype the same. Currently progression is quadratic in that you get multiple upgrades each tier - more slots and more fitting space to fit better mods to fill these slots. The goal here is to make progression linear, only one benefit as you upgrade - more fitting space. Now sure you can withhold slots to fit some better gear a tier above, but it will never be as good as a proper next tier fit. And sure with maxed fitting skills you could probably fit some next tier items, which is fine but it'll have to be carefully managed as like anything else.
Thanks for the explanation on progression creep, the fact that it's an intended outcome for you means you and others got it covered :)
I guess what this means is we're doing this in addition to the original reason of cutting down on instantiated objects during battle on the PS3 platform. Fine by me...is this the proper definition of tiericide of which everyone speaks? |
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Avallo Kantor
740
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Posted - 2015.05.17 15:06:00 -
[281] - Quote
IAmDuncanIdaho II wrote:Aero Yassavi wrote:So I'll comment on two reoccurring points:
Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price to the core price. It's simple and turns two transactions into one. If your concern is lore, explain to me why we never had to purchase the clones that go in our dropsuits?
Regarding progression creep, it is absolutely intentional to make standard and advanced better while keeping prototype the same. Currently progression is quadratic in that you get multiple upgrades each tier - more slots and more fitting space to fit better mods to fill these slots. The goal here is to make progression linear, only one benefit as you upgrade - more fitting space. Now sure you can withhold slots to fit some better gear a tier above, but it will never be as good as a proper next tier fit. And sure with maxed fitting skills you could probably fit some next tier items, which is fine but it'll have to be carefully managed as like anything else. Thanks for the explanation on progression creep, the fact that it's an intended outcome for you means you and others got it covered :) I guess what this means is we're doing this in addition to the original reason of cutting down on instantiated objects during battle on the PS3 platform. Fine by me...is this the proper definition of tiericide of which everyone speaks?
More or less, yes.
The powercore idea only cuts down on suits due to tiericide because tiericide causes each tier to be the same except for PG/CPU. Then with powercores the number of unique suits drops substantially.
"Mind Blown" - CCP Rattati
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5917
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Posted - 2015.05.17 15:22:00 -
[282] - Quote
Vrain Matari wrote:Himiko Kuronaga wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. When CCP Z suggests something similar, everyone tells him to go to hell. But when you suggest it, apparently you're the messiah. Lol. I guess people who are desperate for performance gains will do pretty much anything. I think CCP Z has co-opted a part of the playerbase. Either that or peeps have decided that they want what Z's pushing. Either way it's a little bit heartbreaking.
APEX pretty much is what Z was pushing. Not the skill tree changes mind you, but the "one suit does everything, never depletes" idealism.
There was more than one reason we rejected the idea. This is just furthering that agenda. But the playerbase has clearly spoken on this, so I guess there's nothing for it. The game is simply destined to be dumbed down.
Usually banned for being too awesome.
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Nocturnal Soul
Primordial Threat
6441
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Posted - 2015.05.17 15:50:00 -
[283] - Quote
Aero Yassavi wrote:So I'll comment on two reoccurring points:
Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price to the core price. It's simple and turns two transactions into one. If your concern is lore, explain to me why we never had to purchase the clones that go in our dropsuits? The companies we fight for pay for them...
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Nocturnal Soul
Primordial Threat
6441
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Posted - 2015.05.17 15:56:00 -
[284] - Quote
It honestly just comes down to how much eve can we fit into DUST.. Don't get me wrong your power core idea is awesome and I want it but making dropsuits bpo's is a red flag its kinda like buying a engine without the actually car both have to be together to actually work.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Nocturnal Soul
Primordial Threat
6441
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Posted - 2015.05.17 16:06:00 -
[285] - Quote
Isa Lucifer wrote:Golden Day wrote:Lore question,where is the power core in the dropsuit? Read my comments on the first page. It is just an idea. The backpack contains the brain scanner that lets us move our consciousness from one body to the other. It might have enough space for the Power Core as well. The scanner is a chip in our head...source Templar one
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10108
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Posted - 2015.05.17 16:11:00 -
[286] - Quote
Nocturnal Soul wrote:Aero Yassavi wrote:So I'll comment on two reoccurring points:
Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price to the core price. It's simple and turns two transactions into one. If your concern is lore, explain to me why we never had to purchase the clones that go in our dropsuits? The companies we fight for pay for them... So extend it if you must, company pays for the suit we brings the core and mods.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10108
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Posted - 2015.05.17 16:15:00 -
[287] - Quote
Avallo Kantor wrote:IAmDuncanIdaho II wrote:Aero Yassavi wrote:So I'll comment on two reoccurring points:
Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price to the core price. It's simple and turns two transactions into one. If your concern is lore, explain to me why we never had to purchase the clones that go in our dropsuits?
Regarding progression creep, it is absolutely intentional to make standard and advanced better while keeping prototype the same. Currently progression is quadratic in that you get multiple upgrades each tier - more slots and more fitting space to fit better mods to fill these slots. The goal here is to make progression linear, only one benefit as you upgrade - more fitting space. Now sure you can withhold slots to fit some better gear a tier above, but it will never be as good as a proper next tier fit. And sure with maxed fitting skills you could probably fit some next tier items, which is fine but it'll have to be carefully managed as like anything else. Thanks for the explanation on progression creep, the fact that it's an intended outcome for you means you and others got it covered :) I guess what this means is we're doing this in addition to the original reason of cutting down on instantiated objects during battle on the PS3 platform. Fine by me...is this the proper definition of tiericide of which everyone speaks? More or less, yes. The powercore idea only cuts down on suits due to tiericide because tiericide causes each tier to be the same except for PG/CPU. Then with powercores the number of unique suits drops substantially. Avallo I swear . . . get out of my head. This is exactly what I was going to reply with. The power core slot only works because of tiericide, which many wanted already anyways. The doesn't appear to be a way to change slot layout without creating a new suit.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Kain Spero
Negative-Feedback
5184
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Posted - 2015.05.17 16:16:00 -
[288] - Quote
The New Eden elements of loss and destruction are preserved by offloading the ISK cost to the power core. Why people would want to force bad design like doubling the restocking work of a power core and a suit is beyond me.
If it really really bothers people then just have suits have the cost of a militia frame and then deduct that cost from the current basic, advance, and proto suits to get your power core cost. It still seems a bit ridiculous if the exact economic costs are maintained that you would want to add another layer.
Owner of Spero Escrow Services
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10108
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Posted - 2015.05.17 16:19:00 -
[289] - Quote
Nocturnal Soul wrote:It honestly just comes down to how much eve can we fit into DUST.. Don't get me wrong your power core idea is awesome and I want it but making dropsuits bpo's is a red flag its kinda like buying a engine without the actually car both have to be together to actually work. I fail to see how is a red flag when literally nothing changes. Making the core the price of current suits is the same exact thing as making all suits cost militia prices and cores the difference in price between each tier and militia. The suit does not function without the core.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10109
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Posted - 2015.05.17 16:21:00 -
[290] - Quote
Kain Spero wrote:The New Eden elements of loss and destruction are preserved by offloading the ISK cost to the power core. Why people would want to force bad design like doubling the restocking work of a power core and a suit is beyond me.
If it really really bothers people then just have suits have the cost of a militia frame and then deduct that cost from the current basic, advance, and proto suits to get your power core cost. It still seems a bit ridiculous if the exact economic costs are maintained that you would want to add another layer. This is what I'm screaming. The whole point is to reduce redundancy, so why add redundancy of a separate transaction and asset management by retaining a cost on the suit itself? But whatever, if that's what people want I guess I don't care, it doesn't change anything and shouldn't have much impact on performance.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Nocturnal Soul
Primordial Threat
6445
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Posted - 2015.05.17 16:25:00 -
[291] - Quote
Aero Yassavi wrote:Nocturnal Soul wrote:It honestly just comes down to how much eve can we fit into DUST.. Don't get me wrong your power core idea is awesome and I want it but making dropsuits bpo's is a red flag its kinda like buying a engine without the actually car both have to be together to actually work. I fail to see how is a red flag when literally nothing changes. Making the core the price of current suits is the same exact thing as making all suits cost militia prices and cores the difference in price between each tier and militia. The suit does not function without the core. Fine, function over form, make everything bpo's, take new eden trash it and call CCP Z because he's a mad genius.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10111
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Posted - 2015.05.17 16:30:00 -
[292] - Quote
Nocturnal Soul wrote:Aero Yassavi wrote:Nocturnal Soul wrote:It honestly just comes down to how much eve can we fit into DUST.. Don't get me wrong your power core idea is awesome and I want it but making dropsuits bpo's is a red flag its kinda like buying a engine without the actually car both have to be together to actually work. I fail to see how is a red flag when literally nothing changes. Making the core the price of current suits is the same exact thing as making all suits cost militia prices and cores the difference in price between each tier and militia. The suit does not function without the core. Fine, function over form, make everything bpo's, take new eden trash it and call CCP Z because he's a mad genius. I'm still confused. Let me get this clear, you realize this changes nothing about fitting cost and you are still upset? This is still new eden where if you die you lose something of value, but you're still upset? And this not even remotely comparible to Z's idea.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Nocturnal Soul
Primordial Threat
6445
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Posted - 2015.05.17 16:32:00 -
[293] - Quote
Aero Yassavi wrote:Nocturnal Soul wrote:Aero Yassavi wrote:Nocturnal Soul wrote:It honestly just comes down to how much eve can we fit into DUST.. Don't get me wrong your power core idea is awesome and I want it but making dropsuits bpo's is a red flag its kinda like buying a engine without the actually car both have to be together to actually work. I fail to see how is a red flag when literally nothing changes. Making the core the price of current suits is the same exact thing as making all suits cost militia prices and cores the difference in price between each tier and militia. The suit does not function without the core. Fine, function over form, make everything bpo's, take new eden trash it and call CCP Z because he's a mad genius. I'm still confused. Let me get this clear, you realize this changes nothing about fitting cost and you are still upset? This is still new eden where if you die you lose something of value, but you're still upset? And this not even remotely comparible to Z's idea. Its not the cost its the lore Aero and what makes this game different.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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bogeyman m
Corrosive Synergy Rise Of Legion.
474
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Posted - 2015.05.17 16:37:00 -
[294] - Quote
Ripley Riley wrote:I like this idea a lot. If it will open up more memory for other things then let's do this!
Going to be a stickler and say I hate the idea of them being called "Power Cores" when they provide both CPU and PG, but maybe we can brainstorm a better name. Like "Arc Reactor"?
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10114
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Posted - 2015.05.17 16:41:00 -
[295] - Quote
Fair enough. But then how do you explain current BPOs and how all our inventory travels with us so rapidly across the cluster? I like to imagine when we deploy to battle we transfer our consciences to a clone already at the destination planet, and rather than buying physical items from the market we are buying licenses of use that get cashed in as we take the item from the stockpile at each battle site. BPOs are then an infinite license of use. May not be official canon but it's the only way that makes sense to me.
Either way the end result is the same so I don't care THAT much.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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bogeyman m
Corrosive Synergy Rise Of Legion.
474
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Posted - 2015.05.17 16:48:00 -
[296] - Quote
kiarbanor wrote:Joel II X wrote:Awesome idea, but if I have a BPO suit and add a prototype core, wouldn't it be a cheaper BPO since it's a proto fit minus the cost of a STD suit? 3 ISK may seem like nothing, but it adds up eventually.
Other than that, it really is a grand idea. +1 Maybe make it so that with any BPO suit you can't change out the core; it's automatically fitted with a militia or standard BPO core. But this makes me think of other BPOs. What about Apex suits? How do you justify buying (or already having purchased) an Apex when you can simply get a Quafe standard suit that will have the same slot layout and the same type of core? I won't spend all that AUR--or time in FW--just to get BPO modules that can't be used on any other suit. Also, what about Frontline suits? Will they essentially be a standard BPO with a standard or militia core? And won't that deter anyone from buying a handful of standard BPO suits? Just some thoughts that popped up in my head as I digested this great idea. Because every suit would require a Power Core, the suit itself could be "free" since all the cost could be weighted on the Power Core. Therefore, each legacy BPO suit could be converted into: a standard racial frame, a role-specific BPO Power Core and a "collector's edition" skin.
Solved.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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Oswald Rehnquist
1563
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Posted - 2015.05.17 17:00:00 -
[297] - Quote
Again, my main concern about this free BPO's for everybody is the financial aspect.
And if you turn our current BPO's to include a powercore BPO, then that is the equivalent of currently giving every single person in dust a bpo of everything in our current game for the price of one BPO.
Why is that the case? When you have 3 items (powercores), and one of them turns into a bpo (to compensate the old BPOs), that is such a massive gain into the system, we literally then have 1/3 of everything for free in the game suit wise, without having to finance CCP, without having to risk a whole lot.
So we either screw the people who bought bpo's financing ccp or we literally erase loss from about a 1/3 of the entire game under the proposal which traditionally was compensated by gameplay or giving money to CCP. Seriously, a powercore bpo is like one bpo to rule them all.
Below 28 dB
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Nocturnal Soul
Primordial Threat
6445
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Posted - 2015.05.17 17:01:00 -
[298] - Quote
Aero Yassavi wrote:Fair enough. But then how do you explain current BPOs and how all our inventory travels with us so rapidly across the cluster? I like to imagine when we deploy to battle we transfer our consciences to a clone already at the destination planet, and rather than buying physical items from the market we are buying licenses of use that get cashed in as we take the item from the stockpile at each battle site. BPOs are then an infinite license of use. May not be official canon but it's the only way that makes sense to me.
Either way the end result is the same so I don't care THAT much.
On a scale of one to ten how mad were you?
Psn is down so I got nothing else better to do :D
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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bogeyman m
Corrosive Synergy Rise Of Legion.
475
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Posted - 2015.05.17 17:02:00 -
[299] - Quote
Ripley Riley wrote:kiarbanor wrote:Maybe you can think of something, Rip, but then how do you justify standard BPO suits with standard BPO cores against Apex BPO suits (with the same slots) with a standard BPO core? Again, the only thing you're gaining between the two are standard BPO mods/weapons that cost very little ISK, if you purchase them outright.
Use that big brain of yours and come up with a solution. Banor, you get that amazing APEX color scheme! I would be comfortable with a special APEX core that is somewhere between a standard and advanced core in PG/CPU. Let's call it Standard+ core. The Standard+ would be designed around allowing the APEX to run it's loadout + 2 - 3 advanced modules or an advanced weapon. We'd be getting rid of over 100 suits... I don't think adding one or two new tiers of Power Cores should be an issue -- militia, standard, advanced, officer, prototype.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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DiablosMajora
162
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Posted - 2015.05.17 17:15:00 -
[300] - Quote
So let me see if I understand.... 1) All suits get upgraded to proto-slot layouts, reducing the number of unique suits. 2) Suit progression is given to suit cores, which add in cpu/pg and role bonuses. 3) All "suits" are made into a BPO, whereas the costs are offloaded to the cores themselves (or some combination of "unlocking" a suit with isk then having restock fees go towards the core).
Does this mean that: A) We are cut down to having, for example, simply a "Blueprint - Amarr Medium Frame", which, when loaded with a Core, can become "Amarr Assault" or "Amarr Logistics"
or
B) Having "Blueprint - Amarr Assault Frame" which can be loaded with Militia Core, Basic Core, Advanced Core, or Prototype Core, each with the same number of slots and giving different levels of PG/CPU
pls clarify
Prepare your angus
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