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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Oswald Rehnquist
1550
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Posted - 2015.05.16 00:14:00 -
[181] - Quote
Hawkings Greenback wrote:Nocturnal Soul wrote:Hawkings Greenback wrote:Nocturnal Soul wrote:All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD The "core" and modules would still cost ISK. If needed the cost of both could be increased to compensate for the lost cost of the suit. Easy. The dropsuit also needs to cost isk. Why if the cost of the suit is shifted to the core ?
I don't see why both can't cost something. In fact, the way I see it, when you buy a suit it automatically comes with a standard or militia core (however its being organized). If you want to upgrade it then buy higher powered cores.
This combines two items into one, instead of a bpo plus lowest core tier. Just have a suit with the lowest core tier as a default.
Below 28 dB
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MINA Longstrike
Kirjuun Heiian
3137
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Posted - 2015.05.16 00:23:00 -
[182] - Quote
Further thoughts. If we were able to have the powercores modify slots... could we not assign all base suit attributes to the powercore, so shields, armor, recharge values, movement speed, pg, cpu and even slots could be done with them paring suits down to just the models with all other things being provided by the powercore.
I've gotten some feedback from people who don't like the name of 'powercore' as they don't feel its really lore-y enough. I kind of like the idea of some sort of acronym that incorporates aspects of subsytems, reactor, computer and datacore (datacores in eve represent the sum of a races knowledge about [subject]). So the datacore provides doctrinal info, the computer provides cpu, the reactor provides powergrid (and support for shield and armor functions?) and the subsystems flavor some of the other things like profile, scans and equipment/weapons.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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deezy dabest
2280
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Posted - 2015.05.16 00:25:00 -
[183] - Quote
Just make all suits unlimited and free with a militia power core installed. This would be great for new players as it gives them something free to toy with.
All suits would have prototype slot layouts.
New players get a boost while veterans have new things to toy with.
One thing would be that pg/cpu skills would not apply to militia mods so that veterans would have an extreme amount of trouble fitting a good suit using those freebies.
BPOs would include a standard power core in essence making them similar to apex suits but with no mods included.
APEX suits would have a power core that will not function unless all of the prefit modules are plugged in.
This would make progression in Dust FAR more simple. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2761
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Posted - 2015.05.16 00:50:00 -
[184] - Quote
To generalize this idea and squeeze the absolute most out of it:
Think of every system we have in Dust dropsuits: Mobility, tacnet, powergrid, CPU, hislots, loslots, weapon slots.
Run all of these via a 'core' module.
The way to think of how to factor these cores/systems is as in Relational Database design - How many systems/cores do we need? Only enough to give us third normal form.
PSN: RationalSpark
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Forced Death
Corrosive Synergy Rise Of Legion.
826
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Posted - 2015.05.16 00:54:00 -
[185] - Quote
over 100 likes?
i call hax
11M SP
Gallente Logistics G/1 Series
Scout M/1 Series Assault M/1 Series
I'm doing something wrong
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I-Shayz-I
I----------I
5615
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Posted - 2015.05.16 00:56:00 -
[186] - Quote
100 likes? Holy **** guys
Aero, would you be interested in doing a questionnaire style video about this in order to talk with a little more detail about it, and possibly give your thoughts about the main advantages and disadvantages of a system like this?
7162 wp with a Repair Tool!
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Gregor stormwalker
Closed Beta Retirement Home
128
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Posted - 2015.05.16 01:03:00 -
[187] - Quote
MINA Longstrike wrote:Further thoughts. If we were able to have the powercores modify slots... could we not assign all base suit attributes to the powercore, so shields, armor, recharge values, movement speed, pg, cpu and even slots could be done with them paring suits down to just the models with all other things being provided by the powercore.
I've gotten some feedback from people who don't like the name of 'powercore' as they don't feel its really lore-y enough. I kind of like the idea of some sort of acronym that incorporates aspects of subsytems, reactor, computer and datacore (datacores in eve represent the sum of a races knowledge about [subject]). So the datacore provides doctrinal info, the computer provides cpu, the reactor provides powergrid (and support for shield and armor functions?) and the subsystems flavor some of the other things like profile, scans and equipment/weapons.
If it was done like this new 'Powercores' and associated skills could be added very easy allowing new battlefield roles. Tiercide is not required but even if it implemented at the database level 'powercores' should work like this I think
acronym CORES Computer Ordnance & Rector Enhanced Sub-systems
CORE Combat Orientated Role Enhancement
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http://dust514skillsplanner.azurewebsites.net
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3179
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Posted - 2015.05.16 01:12:00 -
[188] - Quote
It'a a brilliant idea: brilliant and simple.
I think Aero just scratched the surface of what this new system could be:
For example, this powercore system may be also applied as a slot layout modifier, shield/armor modifier and bonus modifier. After all, what's the difference between, for example, a basic medium frame, an assault and a logistic? CPU, PG, slot layout, HP and bonuses.
These are all values and this powercore would modify many values (actually, all of them) in order to turn, for example, a basic medium frame into a logistic.
By doing this you actually reduce the number of "unique" models at the simplest state of 3 frames * 4 races.
The great thing is:you can do the same with vehicles!
The assault dropship, the militia dropship and the standard dropship all share the same model: using an "assault dropship power core" would turn a "dropship" into an "assault dropship".
It would also allow the wise Rattati to experiment with "new" roles without actually adding new models or would allow CCP to add new models into the mix which will follow the same principle:
MTACs: one model per race, but different roles
Jet Fighters, MAVs, the possibilities are much wider.
What do you guys say? would it work?
Guinea Dust Bunnies are watching you, CCP Rouge.
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Mr.Pepe Le Pew
Art.of.Death
113
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Posted - 2015.05.16 02:31:00 -
[189] - Quote
Scheneighnay McBob wrote:Initially a good idea, but I want to double check some stuff:
Generally, each race has its own unique CPU/PG ratio. How would that be affected without having to make a unique power core for every race/tier?
Simple. Skill into a Gal Logi suit, skill into Gal Logi suit Pwr Core.
CEO / Art.of.Death
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Mr.Pepe Le Pew
Art.of.Death
113
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Posted - 2015.05.16 02:34:00 -
[190] - Quote
This is one of those moments in Dust 514 history that will be remembered for years to come. And yes, I do believe a follow up to Dust is coming soon. May it be Dust 514 II or Project Legion. This is a game changer.
Great post. Great idea.
CEO / Art.of.Death
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Mr.Pepe Le Pew
Art.of.Death
114
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Posted - 2015.05.16 02:41:00 -
[191] - Quote
Oswald Rehnquist wrote:Hawkings Greenback wrote:Nocturnal Soul wrote:Hawkings Greenback wrote:Nocturnal Soul wrote:All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD The "core" and modules would still cost ISK. If needed the cost of both could be increased to compensate for the lost cost of the suit. Easy. The dropsuit also needs to cost isk. Why if the cost of the suit is shifted to the core ? I don't see why both can't cost something. In fact, the way I see it, when you buy a suit it automatically comes with a standard or militia core (however its being organized). If you want to upgrade it then buy higher powered cores. This combines two items into one, instead of a bpo plus lowest core tier. Just have a suit with the lowest core tier as a default.
Only if you have to buy your suit once. It would be pointless to keep buying the suit and pwr core over and over again. It's not efficient.
I would propose, for new players making their character, to choose the race and role they wish to play when they're in the academy. In the academy, they get a chance to try all the roles at their full capacity using proto suits and pro to weapons/equipment. After a threshold is reached in each role or missions completed they are given the choice to choose which one they enjoyed using the best. Then will have earned enough money to buy their first bpo suit and their power core is reduced to militia level once they graduate, and slowly skill into them.
*note* these missions that they complete have to be tailored to the specific role they're embarking on. I wouldn't mind seeing one of the missions for the MInja to assassinate a few guys with ishukone nova knives :) The Gallente, infiltrating a hot zone and staying clocked for a certain period of time without being detected. Or the Amarr Logi deploying a crap ton of uplinks out on the field.
This will make the player base more useful.
CEO / Art.of.Death
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Onesimus Tarsus
is-a-Corporation
3465
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Posted - 2015.05.16 02:58:00 -
[192] - Quote
Good ideas should float.
.emag nug ym tpecxe gnihtyreve sexif gnikamhctam RDK
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Avallo Kantor
688
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Posted - 2015.05.16 03:13:00 -
[193] - Quote
xxwhitedevilxx M wrote:It'a a brilliant idea: brilliant and simple.
I think Aero just scratched the surface of what this new system could be:
For example, this powercore system may be also applied as a slot layout modifier, shield/armor modifier and bonus modifier. After all, what's the difference between, for example, a basic medium frame, an assault and a logistic? CPU, PG, slot layout, HP and bonuses.
These are all values and this powercore would modify many values (actually, all of them) in order to turn, for example, a basic medium frame into a logistic.
By doing this you actually reduce the number of "unique" models at the simplest state of 3 frames * 4 races.
The great thing is:you can do the same with vehicles!
The assault dropship, the militia dropship and the standard dropship all share the same model: using an "assault dropship power core" would turn a "dropship" into an "assault dropship".
It would also allow the wise Rattati to experiment with "new" roles without actually adding new models or would allow CCP to add new models into the mix which will follow the same principle:
MTACs: one model per race, but different roles
Jet Fighters, MAVs, the possibilities are much wider.
What do you guys say? would it work?
I say it would not work. (With the caveat: Based on what we know now)
The reason the choice was made not to have power cores alter slot layout is because we do not know if that is possible to achieve. The goal here was to make a suggestion within the means we currently have to reduce the number of suits needed in a tiericide situation so that we would not need 'just as many suits'.
What we know can be done:
-Thanks to the SKIN, we know we can add new modules / module types to all suits.
-Thanks to various PG / CPU enhancement equipment we know we can add 0 cost modules that increase PG and CPU.
Combining those two ideas we can get to the concept of the powercore without adding any functionality we aren't aware of / currently does not exist.
The problem with the slot idea, as of now, is that we have no way to -dynamically- alter slot counts except by switching to a new dropsuit object (currently each tier and type of dropsuit is it's own object) Because of that lack of functionality, it is impossible for us as players to suggest ideas that involve such a change without confirmation from CCP.
Given the situation, it would appear, to me, that slots are highly connected to a dropsuit, with no built in way to modify them on the 'fly' (aka without modifying the dropsuit object itself) If this had been possible, they likely would have far less suits in the game, since they could already create a way to have the number of dropsuits (and less) that we are talking about with this idea.
"Mind Blown" - CCP Rattati
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6365
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Posted - 2015.05.16 03:16:00 -
[194] - Quote
Where are people getting the idea that Aero's post suggested all suits become BPOs?
I don't see that anywhere in there.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10026
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Posted - 2015.05.16 03:20:00 -
[195] - Quote
I-Shayz-I wrote:100 likes? Holy **** guys
Aero, would you be interested in doing a questionnaire style video about this in order to talk with a little more detail about it, and possibly give your thoughts about the main advantages and disadvantages of a system like this?
Absolutely.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Avallo Kantor
690
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Posted - 2015.05.16 03:21:00 -
[196] - Quote
Mobius Wyvern wrote:Where are people getting the idea that Aero's post suggested all suits become BPOs?
I don't see that anywhere in there.
To be fair it was not stated in the initial idea, although it was suggested elsewhere, and I think it's a fairly strong idea.
The original idea was that the suit would be a standard or militia based suit, that then had a powercore slot, with the power cores costing the difference between what a Adv / proto suit costs now, and the cost of the standard / militia frame.
However if 100% of the cost was offloaded onto the power core (which isn't that much of a difference) then we could easily make the dropsuit itself a BPO.
The main reason I like this is that it makes it just a bit easier to worry about restocks, since it's one less thing to worry about restocking, without reducing any of the economy / important features of buying a suit. I personally think it's a great addition to the concept of powercores.
"Mind Blown" - CCP Rattati
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Avallo Kantor
690
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Posted - 2015.05.16 03:26:00 -
[197] - Quote
Aero Yassavi wrote:I-Shayz-I wrote:100 likes? Holy **** guys
Aero, would you be interested in doing a questionnaire style video about this in order to talk with a little more detail about it, and possibly give your thoughts about the main advantages and disadvantages of a system like this?
Absolutely.
Just a tiny bit jealous of all the likes.
"Mind Blown" - CCP Rattati
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10027
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Posted - 2015.05.16 03:32:00 -
[198] - Quote
Avallo Kantor wrote:Aero Yassavi wrote:I-Shayz-I wrote:100 likes? Holy **** guys
Aero, would you be interested in doing a questionnaire style video about this in order to talk with a little more detail about it, and possibly give your thoughts about the main advantages and disadvantages of a system like this?
Absolutely. Just a tiny bit jealous of all the likes. I'll get my posse to like all your posts. And of course while I'm very interested in voicing my opinion on the matter in a public video, you definitely deserve the bulk of the credit or rather all of it. I wouldn't do said questionnaire if you weren't allowed in.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10027
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Posted - 2015.05.16 03:36:00 -
[199] - Quote
Avallo Kantor wrote:Mobius Wyvern wrote:Where are people getting the idea that Aero's post suggested all suits become BPOs?
I don't see that anywhere in there. To be fair it was not stated in the initial idea, although it was suggested elsewhere, and I think it's a fairly strong idea. The original idea was that the suit would be a standard or militia based suit, that then had a powercore slot, with the power cores costing the difference between what a Adv / proto suit costs now, and the cost of the standard / militia frame. However if 100% of the cost was offloaded onto the power core (which isn't that much of a difference) then we could easily make the dropsuit itself a BPO. The main reason I like this is that it makes it just a bit easier to worry about restocks, since it's one less thing to worry about restocking, without reducing any of the economy / important features of buying a suit. I personally think it's a great addition to the concept of powercores. BPO suits would also solve the issue of basic aurum cores. By that I mean the sit would require no skills but not function without a core. Then the aurum standard core could require no skills to keep everything the same, and then regular ISK core that requires level 1.
This would also mean current BPO's would turn into BPO SKIN mod and BPO core mod.
Amarr are the good guys
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Avallo Kantor
692
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Posted - 2015.05.16 03:48:00 -
[200] - Quote
Aero Yassavi wrote:Avallo Kantor wrote:Mobius Wyvern wrote:Where are people getting the idea that Aero's post suggested all suits become BPOs?
I don't see that anywhere in there. To be fair it was not stated in the initial idea, although it was suggested elsewhere, and I think it's a fairly strong idea. The original idea was that the suit would be a standard or militia based suit, that then had a powercore slot, with the power cores costing the difference between what a Adv / proto suit costs now, and the cost of the standard / militia frame. However if 100% of the cost was offloaded onto the power core (which isn't that much of a difference) then we could easily make the dropsuit itself a BPO. The main reason I like this is that it makes it just a bit easier to worry about restocks, since it's one less thing to worry about restocking, without reducing any of the economy / important features of buying a suit. I personally think it's a great addition to the concept of powercores. BPO suits would also solve the issue of basic aurum cores. By that I mean the sit would require no skills but not function without a core. Then the aurum standard core could require no skills to keep everything the same, and then regular ISK core that requires level 1. This would also mean current BPO's would turn into BPO SKIN mod and BPO core mod.
I personally was thinking of the 'coreless' suit either being of just 'militia level' (modified to have less PG / CPU than regular), or just having 0 / 0 stats. I think there can be a strong case for either, and it depends on Rattati's preference. (Although having 'no core' being militia might make things more 'new player' friendly.
Or better yet, just have it be hybrid where 'basic' suits have militia stats, and 'specalist' suits (assault, scout, sent, etc) BPOs start out with 0 / 0
And I completely agree on your second notion.
"Mind Blown" - CCP Rattati
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10028
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Posted - 2015.05.16 03:54:00 -
[201] - Quote
Lore wise I think they'd be better as militia suits that you must pay for with ISK. Just makes more sense from a RP perspective.
Also just a thought, what if we called these "Rigs" to keep with EVE terminology? I mean sure they don't quite function like RIG mods do in EVE, but at least it'll be a familiar term and given how quickly we go through dropsuits compared to ships I doubt well ever get Rigs in the EVE sense.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6365
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Posted - 2015.05.16 03:54:00 -
[202] - Quote
Aero Yassavi wrote:Avallo Kantor wrote:Mobius Wyvern wrote:Where are people getting the idea that Aero's post suggested all suits become BPOs?
I don't see that anywhere in there. To be fair it was not stated in the initial idea, although it was suggested elsewhere, and I think it's a fairly strong idea. The original idea was that the suit would be a standard or militia based suit, that then had a powercore slot, with the power cores costing the difference between what a Adv / proto suit costs now, and the cost of the standard / militia frame. However if 100% of the cost was offloaded onto the power core (which isn't that much of a difference) then we could easily make the dropsuit itself a BPO. The main reason I like this is that it makes it just a bit easier to worry about restocks, since it's one less thing to worry about restocking, without reducing any of the economy / important features of buying a suit. I personally think it's a great addition to the concept of powercores. BPO suits would also solve the issue of basic aurum cores. By that I mean the sit would require no skills but not function without a core. Then the aurum standard core could require no skills to keep everything the same, and then regular ISK core that requires level 1. This would also mean current BPO's would turn into BPO SKIN mod and BPO core mod. Eh, I guess I see where you're coming from, but I still prefer the initial idea of just adding the Core in and offloading part of the suit cost off onto it.
Replacing every suit you lose is a pretty core mechanic that most players get used to pretty quickly, and also makes more sense from an immersion standpoint which is nice because you don't often get to match the two in terms of game design.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10028
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Posted - 2015.05.16 04:01:00 -
[203] - Quote
Mobius Wyvern wrote:Aero Yassavi wrote:Avallo Kantor wrote:Mobius Wyvern wrote:Where are people getting the idea that Aero's post suggested all suits become BPOs?
I don't see that anywhere in there. To be fair it was not stated in the initial idea, although it was suggested elsewhere, and I think it's a fairly strong idea. The original idea was that the suit would be a standard or militia based suit, that then had a powercore slot, with the power cores costing the difference between what a Adv / proto suit costs now, and the cost of the standard / militia frame. However if 100% of the cost was offloaded onto the power core (which isn't that much of a difference) then we could easily make the dropsuit itself a BPO. The main reason I like this is that it makes it just a bit easier to worry about restocks, since it's one less thing to worry about restocking, without reducing any of the economy / important features of buying a suit. I personally think it's a great addition to the concept of powercores. BPO suits would also solve the issue of basic aurum cores. By that I mean the sit would require no skills but not function without a core. Then the aurum standard core could require no skills to keep everything the same, and then regular ISK core that requires level 1. This would also mean current BPO's would turn into BPO SKIN mod and BPO core mod. Eh, I guess I see where you're coming from, but I still prefer the initial idea of just adding the Core in and offloading part of the suit cost off onto it. Replacing every suit you lose is a pretty core mechanic that most players get used to pretty quickly, and also makes more sense from an immersion standpoint which is nice because you don't often get to match the two in terms of game design. I mean replacing suits and replacing equivalent functioning and costing cores is essentially the same thing.
Amarr are the good guys
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I-Shayz-I
I----------I
5616
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Posted - 2015.05.16 04:02:00 -
[204] - Quote
If I can get both Aero and Avallo that would be best.
My personal chat channel is "Dusting Around", but if you have a better channel I can find you both in let me know.
7162 wp with a Repair Tool!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10028
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Posted - 2015.05.16 04:04:00 -
[205] - Quote
I-Shayz-I wrote:If I can get both Aero and Avallo that would be best.
My personal chat channel is "Dusting Around", but if you have a better channel I can find you both in let me know. So your plan is to record in game audio chat for a video? I'm down for that and could even be available now if PSN was working.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Avallo Kantor
695
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Posted - 2015.05.16 04:31:00 -
[206] - Quote
I'm about to go on vacation, so I'll not be able to log in via DUST. I have an EVE side character I could carry out the convo with (one I hardly play) if that works for you.
"Mind Blown" - CCP Rattati
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Robert Conway
Concordiat Mercenaries
293
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Posted - 2015.05.16 04:37:00 -
[207] - Quote
Nocturnal Soul wrote:All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD https://forums.dust514.com/default.aspx?g=posts&t=202678&find=unread
/\ .| .| Would this idea work for you? Or something like it?
Idea for player driven marketing and videos
Link
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Robert Conway
Concordiat Mercenaries
293
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Posted - 2015.05.16 04:45:00 -
[208] - Quote
Aero Yassavi wrote:Lore wise I think they'd be better as militia suits that you must pay for with ISK. Just makes more sense from a RP perspective.
Also just a thought, what if we called these "Rigs" to keep with EVE terminology? I mean sure they don't quite function like RIG mods do in EVE, but at least it'll be a familiar term and given how quickly we go through dropsuits compared to ships I doubt well ever get Rigs in the EVE sense. What about TASKs? Tactical Advancement Subsystems Kit?
Also... as I was writing this I had Deja vu.... Like it was meant to be or something... I hate Deja vu... it freaks me out... Haha.
Idea for player driven marketing and videos
Link
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I-Shayz-I
I----------I
5617
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Posted - 2015.05.16 06:13:00 -
[209] - Quote
I'll be on until downtime tonight. Just got off work. Im free for the next few days, whatever works better for you.
It's just that for some reason, ideas get implemented, or at least seem more realistic, when there is more sources and various media out there covering them.
The sprint glitch, and sidearm damage dropoff ranges were both addressed after I made videos about them, for example.
7162 wp with a Repair Tool!
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Oswald Rehnquist
1553
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Posted - 2015.05.16 06:19:00 -
[210] - Quote
Mr.Pepe Le Pew wrote:
Only if you have to buy your suit once. It would be pointless to keep buying the suit and pwr core over and over again. It's not efficient.
How is it any more or less efficient than buying your weapon over and over again? Care to explain?
Also Dust's appeal is due to the threat of loss which clearly is missing in other shooters, which is why paying real money or hard work is done to minimize this in game experience. CCP's free to play model entirely depends on this for its finances.
BPOs have been one of CCP's money makers. Thus what you are advocating is directly changing one of CCP's traditional sources of income.
Work in baby steps, get slot flattening, powercores ect. Then we can have this separate bpo's for everybody, new player friendly conversation. Lets not risk killing the whole idea by getting people hyped up over changing a major part of CCP's formula for income before we have a finish product.
Below 28 dB
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