|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
RedBleach LeSanglant
Fraternity of St. Venefice Amarr Empire
812
|
Posted - 2015.05.15 20:29:00 -
[1] - Quote
MINA Longstrike wrote:Copypasting from other thread and expanding with a little extra stream of thought: Would it be possible to assign a suits role bonus to the powercore module? and allow it to enable/disable slots?
So in theory you only have light, medium and heavy frames but the powercore applies the role bonus (via referencing a check on player skill level), pg/cpu values and flavors/enables weapon loadouts - assuming tiericide here. Commandos might need their own frame still but that drops the huge number of suits in the game down to 16 or so.
It sounds like this set up might take some load off of the server as there'd no longer be a huge number of unique dropsuits just the same suits running different skins/powercores.
All suits come with 'militia powercores' fitted that don't have role bonuses and provide the current stats of militia suits, then skilling into [flavor of dropsuit] both unlocks the powercore/doctrine (I like the sound of [racial assault] doctrine because datacores already exist in eve), this might allow us to prune it down to like 3 suits per race.
If it can be set up so that powercores enable or disable specific slots (ie commando's 2 light weapons, logis -> more equipment & no sidearm) it might be possible to get it down to 12 dropsuits total. Powercores could be bought with LP, Aur or Isk.
I get it. and from a spreadsheet point of view it could work. However we are also speaking that visually these suits are different. Thus it may only eliminate the 2 medium roles as they share the same frame.
Good inspiration, but I feel that problems will arise the deeper we go into the subject matter.
The Logi Code. Creator, Believer, Follower
|
RedBleach LeSanglant
Fraternity of St. Venefice Amarr Empire
812
|
Posted - 2015.05.15 20:48:00 -
[2] - Quote
Aero Yassavi wrote:kiarbanor wrote:Joel II X wrote:Awesome idea, but if I have a BPO suit and add a prototype core, wouldn't it be a cheaper BPO since it's a proto fit minus the cost of a STD suit? 3 ISK may seem like nothing, but it adds up eventually.
Other than that, it really is a grand idea. +1 Maybe make it so that with any BPO suit you can't change out the core; it's automatically fitted with a militia or standard BPO core. But this makes me think of other BPOs. What about Apex suits? How do you justify buying (or already having purchased) an Apex when you can simply get a Quafe standard suit that will have the same slot layout and the same type of core? I won't spend all that AUR--or time in FW--just to get BPO modules that can't be used on any other suit. Also, what about Frontline suits? Will they essentially be a standard BPO with a standard or militia core? And won't that deter anyone from buying a handful of standard BPO suits? Just some thoughts that popped up in my head as I digested this great idea. I'm thinking perhaps all suits are cheap one time purchase BPOs and we delegate the regular cost to the power cores. For your BPOs you'd get a BPO power core in exchange. APEX power cores could perhaps fill in the slots with free gear as well that you could swap out. Good point with starter fits though.
Better. It has taken me a while to come around to the idea but yes.
BPO suits = skin, suit, STD power core forever APEX suits = skin, suit, 'X' power core, and preloaded equipment forever
Redbleach... just a skin suit.
The Logi Code. Creator, Believer, Follower
|
RedBleach LeSanglant
Fraternity of St. Venefice Amarr Empire
825
|
Posted - 2015.05.17 01:25:00 -
[3] - Quote
Dreis ShadowWeaver wrote:Meisterjager Jagermeister wrote:Avallo Kantor wrote:You misunderstand the tiericide; the pg / CPU allotment for each level is based around fitting ALL slots with that level of module. Then I am not sure I am in favor of tiericide. You can design for what you intend to happen but players will ALWAYS use it as THEY intend. Give me a 3/5 layout and a STD level module with enough resources to fit all at basic and I'll leave 4 slots empty (or fit boosters in them) and fit as much ADV and PROTO as I can. APEX suits avoid this only because they have all slots with locked in pre fits; you cannot leave a slot empty. You will understand when you see Std level resourced GalAss bouncing around with 3 fibs and 4 or 5 empty low slots or a Std level resourced AmrAss running triple stacked shield extenders and an armor plate in a low slot. That'll be fine, because those fits will probably be less effective than their balanced-fitted counterparts.
Yep. Countering a racial/inherent weakness in a dropsuit is usually counter productive to a fit for that class/race. Building on Strengths is more efficient and has a lower impact on resources. Sure, a shield tanked Amarr fit can be made, but it still suffers from the lower speed, lower regens, that even when corrected leave it worse off than the proper Caldari build.
A logi can fit what most assaults can, or even scouts, yet the built in weaknesses like lower HP, speed, regen, stamina, etc. make that suit a poor imitation that now excels at even less than it did before. That is why class and race matter. The bonuses and stat differences count alot. Sure, some unique fits occur, but they are the exception. These are rare, and when they begin to dominate (like the killer bees 3 yrs ago, bricked scouts, myofibed flyers) corrective actions are taken.
The Logi Code. Creator, Believer, Follower
|
|
|
|