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Thread Statistics | Show CCP posts - 3 post(s) |
DeathwindRising
ROGUE RELICS
1064
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Posted - 2015.05.15 05:32:00 -
[1] - Quote
CCP Rattati wrote:Aero Yassavi wrote:Taking an idea from Avallo Kantor and expanding it.
Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180.
The SKIN system looks to eliminate redundant assets of BPO's, but let's take it a step further. Give all suits the slot layout of their prototype, then add a power core slot similar to the SKIN slot. The power core would add the tier appropriate CPU and PG. Suits would cost the same as standard, and then power cores will cost the equivalent difference in tier costs. There will also be aurum cores and LP cores unlocked early.
Now you have 5 roles 4 races nothing else Compounded is 20 unique suits
You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. Mind Blown. I am going to spreadsheet some stuff.
dont forget to do it to the vehicles as well |
DeathwindRising
ROGUE RELICS
1066
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Posted - 2015.05.15 08:00:00 -
[2] - Quote
Robert Conway wrote:MINA Longstrike wrote:Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a performance save that would be. You would have to create a "Weapons Fitting Screen" though, which wouldn't be all bad. This could get rid of all the different variants of rifles for example. Go to your weapons fitting screen and put a sight on my Blaster Rifle to turn it into my Tactical Blaster Rifle.
thats different. a modular weapon system could replace all weapon variants with a single base variant, which we could then modify through a weapon fitting screen. the goal for that was to allow allow for editing weapon stats, such as, clip size, accuracy, recoil. ammo types could be possible too, though im not sure what'd we want them to effect. maybe the weapon's damage profile.
but the point is that only the weapon would exist. no need for new art assets or anything |
DeathwindRising
ROGUE RELICS
1067
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Posted - 2015.05.15 13:43:00 -
[3] - Quote
i assume that each role would need its own power cores? because logis and assault, for example, have different pg/cpu.
I was hoping for simply one set of power cores that worked for all suits, so that there would only be three power cores total. This would require a base level of pg/cpu on each suit and then the power cores would boost that by some percentage. tuning the base level pg/cpu would be an interesting process, but overall i think its better overall as its less to manage within the data base. |
DeathwindRising
ROGUE RELICS
1071
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Posted - 2015.05.16 14:36:00 -
[4] - Quote
Im not sure if we should be going nuts with ideas of adding new content just yet. I'd rather see what improving can be made to the game as it is currently if it's possible to recover resources.
Depending on how much we can get back in terms of resources, if we were to add content, I'd honestly make a case for adding PVE over anything else at this point |
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