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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Smoky The Bear
Intergalactic Cannibus Cartel
10
|
Posted - 2013.05.07 02:58:00 -
[1] - Quote
I am fully speccd with proficiency and was using an Exo Mass..
I CANT KILL ANYONE PERIOD at ANY range ...
Takes like 6 direct hits to kill anyone .. AND IM TOP OF THE LINE MD..
NO splash damage at all..
This needs to be corrected ASAP.. I dont know what you did to the range.. IM not even going there yet.. BUT the damage and RADIUS is RIDICULOUS>. ABSOLUTELY UNPLAYABLE..
IF you have a different opinion you are WRONG.. bye |
Sylvana Nightwind
Expert Intervention Caldari State
379
|
Posted - 2013.05.07 03:10:00 -
[2] - Quote
Try training into the weapon first? :) You have no skills to use it. |
Bojo The Mighty
Bojo's School of the Trades
1105
|
Posted - 2013.05.07 03:12:00 -
[3] - Quote
So closed minded...
Look how about you actually try using it more than one match? Some things take a little bit to get used to. It's like shifting from SMG's to Pistols.... |
Still blazn
Planetary Response Organisation
1
|
Posted - 2013.05.07 03:14:00 -
[4] - Quote
no skills did you even read the post you moron troll.. THIS WEAPON IS BROKEN>> FIX IT PLEASE |
Vectar Locke
Subdreddit Test Alliance Please Ignore
63
|
Posted - 2013.05.07 03:57:00 -
[5] - Quote
Saw some guys using EXO-5s today to great effect. The thing has even more smoke now. |
Still blazn
Planetary Response Organisation
1
|
Posted - 2013.05.07 04:34:00 -
[6] - Quote
Can we hear from players that actually use a MD at a high level? I wouldnt be here if it wasnt absolutely BS... |
XXfootnoteXX
DUST University Ivy League
246
|
Posted - 2013.05.07 05:00:00 -
[7] - Quote
Still blazn wrote:Can we hear from players that actually use a MD at a high level? I wouldnt be here if it wasnt absolutely BS...
MD was my primary weapon last build. 95% of the time it was what I was using. I could use it with my logi or if I wanted to play pure assault. Now the MD is even more of a nitch weapon, it has taken a massive nerf.
Has it ruined the MD? I dont think so, but the MD is now defiantly a situational weapon and while you see a lot of people running with them now I think a LOT will drop away from them. It will take a lot more time to use them proficiently. Damage did not take a nerf, but splash did.
tl:dr
MD did take a good sized nerf, those who have skill with them will still use them to great effect. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3716
|
Posted - 2013.05.07 05:07:00 -
[8] - Quote
Been trying them on an alt... quite disappointing. Sure splash damage is a big advantage, but the range, firing arc, and low DPS compared to the AR (even with direct hits) balanced it. |
XXfootnoteXX
DUST University Ivy League
246
|
Posted - 2013.05.07 05:17:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:Been trying them on an alt... quite disappointing. Sure splash damage is a big advantage, but the range, firing arc, and low DPS compared to the AR (even with direct hits) balanced it. Now it seems like a pointless trinket for novelty, not something actually meant to be used for serious conflicts.
Yup. Now it can really only be used in specific situations, its no longer a viable option as a main weapon. I still plan on using it to see if its something I can adapt too but the 10 games I have played so far are not giving me much hope. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3717
|
Posted - 2013.05.07 05:24:00 -
[10] - Quote
edit: oops wrong thread |
|
IR Scifi
Silver Talon Corporation
24
|
Posted - 2013.05.07 05:30:00 -
[11] - Quote
XXfootnoteXX wrote:
MD was my primary weapon last build. 95% of the time it was what I was using. I could use it with my logi or if I wanted to play pure assault. Now the MD is even more of a nitch weapon, it has taken a massive nerf.
Has it ruined the MD? I dont think so, but the MD is now defiantly a situational weapon and while you see a lot of people running with them now I think a LOT will drop away from them. It will take a lot more time to use them proficiently. Damage did not take a nerf, but splash did.
tl:dr
MD did take a good sized nerf, those who have skill with them will still use them to great effect.
I've skilled up for the exo but I don't have a suit that can support it and the rest of my logi-build yet. That being said this mirrors my experience with the lower-end MD's. Direct hits still seem to pack the same punch they did but you might as well be firing spitballs if you're counting on splash damage.
I also think the elevation glitch is still in effect but I need to do some more testing before calling it for sure. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
258
|
Posted - 2013.05.07 05:37:00 -
[12] - Quote
The splsh damage seems a bit nerfed and the bullet trajectory is changed so we have to get used to it again. But is far from useless and flux grenades are working better now |
Leovarian L Lavitz
Murder Taxi Inc.
287
|
Posted - 2013.05.07 06:13:00 -
[13] - Quote
I've been pulling a 4 average kdr with the freedom/exo-5 since getting in today.
You absolutely have to use it like you would have the breach in the last build. It is primarily a short-medium range weapon (best at about half smg range... imo.
Run flux and nanohives with it and use them often. Because of the massive explosive radius nerf on on the mass driver, you can very easily wield it directly in front without blowing yourself up. It's explosion is fn small.
Be advised that people can simply avoid your explosion by jumping. To counter, try to hit when they are falling. A person sprinting takes less than a quarter second to completely avoid damage.
It helps to run with friends.
Strip the shields, blap the armor. |
The Loathing
The Southern Legion RISE of LEGION
41
|
Posted - 2013.05.07 06:32:00 -
[14] - Quote
XXfootnoteXX wrote:Still blazn wrote:Can we hear from players that actually use a MD at a high level? I wouldnt be here if it wasnt absolutely BS... MD was my primary weapon last build. 95% of the time it was what I was using. I could use it with my logi or if I wanted to play pure assault. Now the MD is even more of a nitch weapon, it has taken a massive nerf. Has it ruined the MD? I dont think so, but the MD is now defiantly a situational weapon and while you see a lot of people running with them now I think a LOT will drop away from them. It will take a lot more time to use them proficiently. Damage did not take a nerf, but splash did. tl:dr MD did take a good sized nerf, those who have skill with them will still use them to great effect.
I prided myself on MD usage in the last build, but I have to say even the Swarm Launcher is more fun to use this build than my trusty 'Freedom".
I'm not sure why CCP felt the need to nerf it though since most avoided it due to small clip, small capacity, shocking RoF and the second slowest reload in the game. Did the weapon NEED to be spat on any further?
Please fix the splash radius CCP, and bring back the same trajectory arc we had in the last build...........or please give me back my bloody skill points to get something less nerfed. |
Vickers S Grunt
Seraphim Initiative. CRONOS.
74
|
Posted - 2013.05.07 06:34:00 -
[15] - Quote
All i know about the mass driver is yesterday i was slaughtering everything that was put in front of me
the guy who killed me the most ......had a mass driver |
Smoky The Bear
Intergalactic Cannibus Cartel
12
|
Posted - 2013.05.07 06:38:00 -
[16] - Quote
Look I knew from the the charts beforehand that it was nerfed.. but this is OMG BAD>..
I might be the only on here that has a COMPLETE MD tree.. I mean complete.. soo it doesnt get any better than what I Have.. and im here to tell you this gun sucks royally now..
I was using exo for testing.. but maxed out damge mods with freedom driver and this thing still SUCKS... im soo pisssed off ..like worse than Cartman right now....... BAD KITTTTTTTTTTYY!!!! |
Levi McDaniel
The Phoenix Federation
8
|
Posted - 2013.05.07 06:48:00 -
[17] - Quote
I agree, not happy with it at all, it seems the assault rifle is the only thing to survive. I think all the weapons should go back to their original stats. Nerfing anything was a bad move. HMG's are upset, MD's are upset, the only people who aren't upset are the people who went into assault rifles, bring back the variety |
Still blazn
Planetary Response Organisation
1
|
Posted - 2013.05.07 06:58:00 -
[18] - Quote
The weapon is utterly useless now.. |
KA24DERT
Not Guilty EoN.
23
|
Posted - 2013.05.07 07:13:00 -
[19] - Quote
Yeah, I have to agree that using the mass driver feels like I'm trying to kill someone with pillows. |
Still blazn
Planetary Response Organisation
1
|
Posted - 2013.05.07 11:02:00 -
[20] - Quote
Exactly... tiny pufts of smoke.. Id do better blowin smoke rings out my left nostril at em.. |
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Smoky The Bear
Intergalactic Cannibus Cartel
15
|
Posted - 2013.05.07 11:16:00 -
[21] - Quote
Vickers S Grunt wrote:All i know about the mass driver is yesterday i was slaughtering everything that was put in front of me
the guy who killed me the most ......had a mass driver
I sooo wish I could go back to yesterday... lol |
JX1
Goonfeet
1
|
Posted - 2013.05.07 11:19:00 -
[22] - Quote
Levi McDaniel wrote: the only people who aren't upset are the people who went into assault rifles, bring back the variety
This is why I got tired of Chromosome Dust514 and quit it, nothing but assault rifles.
There's still nothing but assault rifles, but at least they cannot instagib from 50+m away like before.
Gonna give it time until the 14th, and then wait another week, see if something changes at all or if Dust 514 becomes like the Treyarch COD games where you have to use weapon model THIS or weapon type THAT or you're gimping yourself so hard it's not funny.
(on topic: Mass Driver's more situational than before, but maybe a bit too roughly adjusted. Ergh.) |
Jathniel
G I A N T EoN.
236
|
Posted - 2013.05.07 11:24:00 -
[23] - Quote
MD users in my corp and alliance can also confirm some sort of "stealth nerf" to the weapon. (stealth being the nerf was not mentioned in patch notes)
I thought it was just HMGs. Nearly every niche player has been crushed by this build. In fact, not only niche players, but Burst ARs are also dramatically weak.
We need to get an SP reset, now, and very swift dialog and review of these weapon operation. If an SP reset would help, please review my thread or make your own. https://forums.dust514.com/default.aspx?g=posts&t=73604&find=unread |
Smoky The Bear
Intergalactic Cannibus Cartel
15
|
Posted - 2013.05.07 11:33:00 -
[24] - Quote
Theres really no way to justify it.. Its not situational.. ITS DOWNRIGHT WEAK.. in every aspect.. does nothing to deter crowds anymore.. they chuckle then shoot..
And of course the one on one situation at even the closest range is STUPID..
I dont want to reset my points .. Because im not speccing into an AR.. ITS MD OR NOTHING FOR ME.. |
Smoky The Bear
Intergalactic Cannibus Cartel
15
|
Posted - 2013.05.07 11:55:00 -
[25] - Quote
*sneezes* and does more damage than MD |
Jack McReady
DUST University Ivy League
142
|
Posted - 2013.05.07 12:07:00 -
[26] - Quote
1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all. |
Smoky The Bear
Intergalactic Cannibus Cartel
15
|
Posted - 2013.05.07 12:20:00 -
[27] - Quote
Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all.
I think ur dumb... |
Jack McReady
DUST University Ivy League
142
|
Posted - 2013.05.07 12:24:00 -
[28] - Quote
Smoky The Bear wrote:Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all. I think ur dumb... your lack of proper arguments actually shows that you are the dumb guy
and I can kill anyone with MD without issues and you cant... obviously you are the problem. |
Aighun
Zumari Force Projection Caldari State
823
|
Posted - 2013.05.07 12:37:00 -
[29] - Quote
https://www.youtube.com/watch?v=5MCtdHqN1BA
offers evidence to the contrary. |
Jammer JAMS
Department of Defence Planetary Response Force Eternal Syndicate
3
|
Posted - 2013.05.07 12:40:00 -
[30] - Quote
To be Honest about a lot of things I have played eve since 2007 This patch was quite a let down
There is a lot of shiny new things in this patch here is a list of things done right and wrong please add to it people so CPP get the message
Things done right. 6 person squad Voice on all channels Shiny new colors Working on Re balance
Things to fix New spawn Menu should have used same keys X to select default and x to start like always
Re Balance is messed up you have Nerfed all the weapons way to much there should have been some done to Laser, Sniper, Maybe a little less damage on a heavy and Forge Gun
The suit fittings are all messed up now as far as PG/ CPU
You have taken away what we had before and not replaced it with skills
Changing all the skills was a bad Idea now most people have chosen skills that do not relate or work
The HUD does not work well can't see who needs a medic
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
A lot of the default suit fitting are fit wrong and don't give you what is needed to be a default player in that role
Players are getting stuck, Map is freezing.
When you die get rid of the screen that shows you who killed you you want to see what is going on.
You have messed with the core of what DUST was. All you had to do was some balancing and new shinny stuff.
There is probably a lot that I have not seen yet so please add to it people. In a nice way to get it fixed a list of what you like and what needs to be fixed
Jammer JAMS |
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Smoky The Bear
Intergalactic Cannibus Cartel
15
|
Posted - 2013.05.07 12:52:00 -
[31] - Quote
Halfway thru the vid and you have 2 kills with MD.. And probly 100 rounds fired...lols guys with just a sliver left and not dying is unheard of with MD.. |
Jack McReady
DUST University Ivy League
143
|
Posted - 2013.05.07 13:04:00 -
[32] - Quote
Smoky The Bear wrote:Halfway thru the vid and you have 2 kills with MD.. And probly 100 rounds fired...lols guys with just a sliver left and not dying is unheard of with MD.. obviously more kills than you. in short, l2p |
Justin Tymes
Condotta Rouvenor Gallente Federation
84
|
Posted - 2013.05.07 13:13:00 -
[33] - Quote
Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all.
Bullshit on the first, the MD is roughly 20% weaker than it was in the last build, excluding Damage mods.
I'm fine with a nerf, but the nerf was too hard. Assault max spread should be bumped up to 7.0, Standard max should be bumped up to 5.0, and Breach Max to 4.0. The way it is now, you will not be hitting clumped reds with anything other than the Assault which is pitifully weak with the damage nerf, the Standard is pretty much limited to 1-1 combat, and Breach is horrible in every way imaginable. |
Thog A Kuma
Planetary Response Organisation
70
|
Posted - 2013.05.07 13:16:00 -
[34] - Quote
Smoky The Bear wrote:Halfway thru the vid and you have 2 kills with MD.. And probly 100 rounds fired...lols guys with just a sliver left and not dying is unheard of with MD..
Lowratehitman usually does pretty well with a md, he wasn't doing well there at all..
It is really early to tell, but I think MD went dinosaur as a main weapon, personally i'll keep plugging away at it.
|
Jack McReady
DUST University Ivy League
143
|
Posted - 2013.05.07 13:26:00 -
[35] - Quote
Justin Tymes wrote:Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all. Bullshit on the first, the MD is roughly 20% weaker than it was in the last build, excluding Damage mods and weaponry boost. I'm fine with a nerf, but the nerf was too hard. Assault max spread should be bumped up to 7.0, Standard max should be bumped up to 5.0, and Breach Max to 4.0. The way it is now, you will not be hitting clumped reds with anything other than the Assault which is pitifully weak with the damage nerf, the Standard is pretty much limited to 1-1 combat, and Breach is horrible in every way imaginable. MD does the same base damage as before only the splash is lower. allsuits just have slightly more HP and weaponry damage bonus is gone but this affects everyone equally. |
Justin Tymes
Condotta Rouvenor Gallente Federation
84
|
Posted - 2013.05.07 13:33:00 -
[36] - Quote
Jack McReady wrote:Justin Tymes wrote:Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all. Bullshit on the first, the MD is roughly 20% weaker than it was in the last build, excluding Damage mods and weaponry boost. I'm fine with a nerf, but the nerf was too hard. Assault max spread should be bumped up to 7.0, Standard max should be bumped up to 5.0, and Breach Max to 4.0. The way it is now, you will not be hitting clumped reds with anything other than the Assault which is pitifully weak with the damage nerf, the Standard is pretty much limited to 1-1 combat, and Breach is horrible in every way imaginable. MD does the same base damage as before only the splash is lower. allsuits just have slightly more HP and weaponry damage bonus is gone but this affects everyone equally.
I'm saying that's BS, Freedom was easily doing over 130 splash without any boosts.
Boundless Assaults was doing well over 70 Splash without any boosts.
And the damage nerf is to every MD weapon.
Edit: You can see the stats here: http://dust514.wikia.com/wiki/Mass_Drivers |
Jack McReady
DUST University Ivy League
143
|
Posted - 2013.05.07 13:36:00 -
[37] - Quote
Justin Tymes wrote:Jack McReady wrote:Justin Tymes wrote:Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all. Bullshit on the first, the MD is roughly 20% weaker than it was in the last build, excluding Damage mods and weaponry boost. I'm fine with a nerf, but the nerf was too hard. Assault max spread should be bumped up to 7.0, Standard max should be bumped up to 5.0, and Breach Max to 4.0. The way it is now, you will not be hitting clumped reds with anything other than the Assault which is pitifully weak with the damage nerf, the Standard is pretty much limited to 1-1 combat, and Breach is horrible in every way imaginable. MD does the same base damage as before only the splash is lower. allsuits just have slightly more HP and weaponry damage bonus is gone but this affects everyone equally. I'm saying that's BS, Freedom was easily doing over 130 splash without any boosts. Boundless Assaults was doing well over 70 Splash(over 80 IIRC) without any boosts. And the damage nerf is to every MD weapon. cool story bro |
Justin Tymes
Condotta Rouvenor Gallente Federation
84
|
Posted - 2013.05.07 13:38:00 -
[38] - Quote
Jack McReady wrote:Justin Tymes wrote:Jack McReady wrote:Justin Tymes wrote:Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all. Bullshit on the first, the MD is roughly 20% weaker than it was in the last build, excluding Damage mods and weaponry boost. I'm fine with a nerf, but the nerf was too hard. Assault max spread should be bumped up to 7.0, Standard max should be bumped up to 5.0, and Breach Max to 4.0. The way it is now, you will not be hitting clumped reds with anything other than the Assault which is pitifully weak with the damage nerf, the Standard is pretty much limited to 1-1 combat, and Breach is horrible in every way imaginable. MD does the same base damage as before only the splash is lower. allsuits just have slightly more HP and weaponry damage bonus is gone but this affects everyone equally. I'm saying that's BS, Freedom was easily doing over 130 splash without any boosts. Boundless Assaults was doing well over 70 Splash(over 80 IIRC) without any boosts. And the damage nerf is to every MD weapon. cool story bro
http://dust514.wikia.com/wiki/Mass_Drivers |
Jack McReady
DUST University Ivy League
143
|
Posted - 2013.05.07 13:40:00 -
[39] - Quote
and now check current stats ingame =D
|
Justin Tymes
Condotta Rouvenor Gallente Federation
84
|
Posted - 2013.05.07 13:45:00 -
[40] - Quote
Jack McReady wrote:and now check current stats ingame =D
And you're trolling. I can't believe Freedom has the same amount of splash and splash damage as BASE MASS DRIVER from the last build. And that's not including the spread boost it would get from Operation. That's ridiculous, it's right up there with the Heavy nerf. |
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Jack McReady
DUST University Ivy League
143
|
Posted - 2013.05.07 13:48:00 -
[41] - Quote
Justin Tymes wrote:Jack McReady wrote:and now check current stats ingame =D And you're trolling. I can't believe Freedom has the same amount of splash and splash damage as BASE MASS DRIVER from the last build. And that's not including the spread boost it would get from Operation. That's ridiculous, it's right up there with the Heavy nerf. I am not trolling, you just need to l2p and aim better |
Thor Odinson42
Planetary Response Organization
156
|
Posted - 2013.05.07 14:33:00 -
[42] - Quote
Vickers S Grunt wrote:All i know about the mass driver is yesterday i was slaughtering everything that was put in front of me
the guy who killed me the most ......had a mass driver The problem is that the splash damage made the weapon an area denial weapon. Right now it doesn't work that way.
It doesn't make people choose a new route to rush you from. They just keep coming.
I was doing great yesterday to be honest. But I don't think it will last. Lots of people are reacting to MD rounds the same way they used to. When they realize that it doesn't hurt their shields they are going to rush and like others have said above, make you ineffective.
I understand that you can use a flux, but in CQ the flux will hurt yourself and your teammates even without FF on.
I also understand that you have to adapt, but I think the drawbacks of the MD are now too great to consider using it in planetary conquest.
I'm going to stick with it because perhaps I'll find the sweet spot. Maybe I'll try the KB/M again.
Those saying that the damage didn't get nerfed are incorrect. The Freedom went from 270 to 240 (approximately).
Overall it just seems that they should have tried removing the sharpshooter (range) skill and nerfing the laser a bit then see what happens. How can they get an idea of what to do if they change everything? |
KA24DERT
Not Guilty EoN.
25
|
Posted - 2013.05.07 15:05:00 -
[43] - Quote
Thor Odinson42 wrote:Vickers S Grunt wrote:All i know about the mass driver is yesterday i was slaughtering everything that was put in front of me
the guy who killed me the most ......had a mass driver The problem is that the splash damage made the weapon an area denial weapon. Right now it doesn't work that way. It doesn't make people choose a new route to rush you from. They just keep coming. I was doing great yesterday to be honest. But I don't think it will last. Lots of people are reacting to MD rounds the same way they used to. When they realize that it doesn't hurt their shields they are going to rush and like others have said above, make you ineffective. I understand that you can use a flux, but in CQ the flux will hurt yourself and your teammates even without FF on. I also understand that you have to adapt, but I think the drawbacks of the MD are now too great to consider using it in planetary conquest. I'm going to stick with it because perhaps I'll find the sweet spot. Maybe I'll try the KB/M again. Those saying that the damage didn't get nerfed are incorrect. The Freedom went from 270 to 240 (approximately). Overall it just seems that they should have tried removing the sharpshooter (range) skill and nerfing the laser a bit then see what happens. How can they get an idea of what to do if they change everything?
The mouse is currently pretty ******, wait till it's fixed or you might have an aneurysm.
From my experience yesterday, people are already basically ignoring my damage. Before the patch it was only Proto suits that could run up on me with impunity, now even militia suits are coming at me.
We'll see what happens. Maybe us MD users will just have to run in pairs. |
Smoky The Bear
Intergalactic Cannibus Cartel
19
|
Posted - 2013.05.07 16:00:00 -
[44] - Quote
Now can we do the right thing and put it back how it WAS??? ffs |
OG- Kush
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2013.05.07 17:07:00 -
[45] - Quote
Smoky The Bear wrote:Now can we do the right thing and put it back how it WAS??? ffs
This is all I want to know.. |
Still blazn
Planetary Response Organisation
1
|
Posted - 2013.05.07 17:42:00 -
[46] - Quote
OG- Kush wrote:Smoky The Bear wrote:Now can we do the right thing and put it back how it WAS??? ffs This is all I want to know..
Me 2 |
Smoky The Bear
Intergalactic Cannibus Cartel
25
|
Posted - 2013.05.07 18:14:00 -
[47] - Quote
BUMP.. |
Justin Tymes
Condotta Rouvenor Gallente Federation
84
|
Posted - 2013.05.07 18:20:00 -
[48] - Quote
KA24DERT wrote:Thor Odinson42 wrote:Vickers S Grunt wrote:All i know about the mass driver is yesterday i was slaughtering everything that was put in front of me
the guy who killed me the most ......had a mass driver The problem is that the splash damage made the weapon an area denial weapon. Right now it doesn't work that way. It doesn't make people choose a new route to rush you from. They just keep coming. I was doing great yesterday to be honest. But I don't think it will last. Lots of people are reacting to MD rounds the same way they used to. When they realize that it doesn't hurt their shields they are going to rush and like others have said above, make you ineffective. I understand that you can use a flux, but in CQ the flux will hurt yourself and your teammates even without FF on. I also understand that you have to adapt, but I think the drawbacks of the MD are now too great to consider using it in planetary conquest. I'm going to stick with it because perhaps I'll find the sweet spot. Maybe I'll try the KB/M again. Those saying that the damage didn't get nerfed are incorrect. The Freedom went from 270 to 240 (approximately). Overall it just seems that they should have tried removing the sharpshooter (range) skill and nerfing the laser a bit then see what happens. How can they get an idea of what to do if they change everything? The mouse is currently pretty ******, wait till it's fixed or you might have an aneurysm. From my experience yesterday, people are already basically ignoring my damage. Before the patch it was only Proto suits that could run up on me with impunity, now even militia suits are coming at me. We'll see what happens. Maybe us MD users will just have to run in pairs.
Pretty much the best option right now. Pair with another MD user to get the same result as your weapon from the previous build. |
Smoky The Bear
Intergalactic Cannibus Cartel
25
|
Posted - 2013.05.07 18:25:00 -
[49] - Quote
Ya now if I had a clone machine.. hmmmm |
OG- Kush
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2013.05.07 19:08:00 -
[50] - Quote
Lol thats the best the trolls can come up with.. Just clone yourself and everything will be ok? |
|
Still blazn
Planetary Response Organisation
1
|
Posted - 2013.05.07 19:58:00 -
[51] - Quote
CAN WE get SOME ACTION ?????????????????????????????????//// |
Smoky The Bear
Intergalactic Cannibus Cartel
27
|
Posted - 2013.05.07 20:38:00 -
[52] - Quote
This isnt gonna just go away... |
J Lav
Opus Arcana Orion Empire
58
|
Posted - 2013.05.07 20:49:00 -
[53] - Quote
Seems to me everyone has more health now. Amarr militia suit has 400+ health. It's harder to kill people for many reasons in this build - lower ranges, weapon nerfs and health buffs means fewer glass cannons on the field. |
The Loathing
The Southern Legion RISE of LEGION
44
|
Posted - 2013.05.07 23:43:00 -
[54] - Quote
In the end our problem is Splash more than Damage. Even if our rounds are less effective to shields, the AoE is what makes this weapon suppressive.
Who would pick a weapon that requires to land a direct hit for damage, yet still requires trajectory and speed judgement for each shot? It makes the weapon redundant, even as a suppressive tool.
I have faith CCP are listening and ready to fix this, since there is so much negative feedback on them. But in the meantime I need to give consideration to another weapon until then. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
518
|
Posted - 2013.05.07 23:51:00 -
[55] - Quote
I'm not sure what you guys are doing, but MD is working fine for me. I have level 2 proficiency, and using the EC-3. Outside of the explosion effect that makes it hard to tell if you're hitting something or not, it feels more reliable now that splash damage is adjusted for elevation and incline. |
Rachoi
HavoK Core RISE of LEGION
43
|
Posted - 2013.05.08 00:15:00 -
[56] - Quote
The Loathing wrote:In the end our problem is Splash more than Damage. Even if our rounds are less effective to shields, the AoE is what makes this weapon suppressive.
Who would pick a weapon that requires to land a direct hit for damage, yet still requires trajectory and speed judgement for each shot? It makes the weapon redundant, even as a suppressive tool.
I have faith CCP are listening and ready to fix this, since there is so much negative feedback on them. But in the meantime I need to give consideration to another weapon until then.
damned straight, the reason the MD was so fearsome is because even with just the EXO you could damage a pile of enemies [saying 3 - 6] that are holding a position well, and hit them all just hard enough to chase them off for a moment.... enough time for the rest of the squad to wipe out the runners.
now... cant even do that to a pair of enemies, making it way too freaking impossible.
i want the medium range combat again, where we could shell a small group out of hiding.... not this CQ clusterfuck |
Garrett Blacknova
Codex Troopers
2761
|
Posted - 2013.05.08 00:51:00 -
[57] - Quote
Still blazn wrote:Exactly... tiny pufts of smoke.. Id do better blowin smoke rings out my left nostril at em.. Confirmed right nostrils are OP.
Nerf coming. |
Thor Odinson42
Planetary Response Organization
169
|
Posted - 2013.05.08 01:01:00 -
[58] - Quote
The Loathing wrote:In the end our problem is Splash more than Damage. Even if our rounds are less effective to shields, the AoE is what makes this weapon suppressive.
Who would pick a weapon that requires to land a direct hit for damage, yet still requires trajectory and speed judgement for each shot? It makes the weapon redundant, even as a suppressive tool.
I have faith CCP are listening and ready to fix this, since there is so much negative feedback on them. But in the meantime I need to give consideration to another weapon until then. I hope it's announced that the dude in charge of weapons had a momentary lapse of sanity, but they were able to correct the issue with medication. |
Cross Atu
Conspiratus Immortalis League of Infamy
905
|
Posted - 2013.05.08 02:06:00 -
[59] - Quote
XXfootnoteXX wrote:Still blazn wrote:Can we hear from players that actually use a MD at a high level? I wouldnt be here if it wasnt absolutely BS... MD was my primary weapon last build. 95% of the time it was what I was using. I could use it with my logi or if I wanted to play pure assault. Now the MD is even more of a nitch weapon, it has taken a massive nerf. Has it ruined the MD? I dont think so, but the MD is now defiantly a situational weapon and while you see a lot of people running with them now I think a LOT will drop away from them. It will take a lot more time to use them proficiently. Damage did not take a nerf, but splash did. tl:dr MD did take a good sized nerf, those who have skill with them will still use them to great effect.
^This
I can still use the MD and to fairly good effect but it did take a nerf. The highest splash MD used to have over 7m base (before skills) and now has 5m, all the rest have been similarly scaled down.
When combined with the new shift in dps vs eHP ratio (i.e. game wide it's harder to kill things now, a change which I actually support) and the continued lack of spherical explosive ranges (currently 2d not 3d) the net effect is a substantial nerf.
I do not think it's unplayable in this form but it's certainly a weaker weapon now than it was in the last build. My effective dps/KDR is much lower in this build than in Chromosome and I have more SP invested into the MD now in Uprising than I did in Chromosome, not just in raw SP but in actual skill levels trained.
Currently within Uprising the MD isn't just a niche weapon, it's niche has been both diminished and somewhat redefined. Under Chromosome it was an area denial support weapon useful for either softening up targets or finishing off wounded opponents. It functioned very well in coordinated fire situations, and really sung when used from higher ground.
Under Uprising it''s still a support weapon most useful in coordinated fire situations, and still greatly helped by use of high ground, but it's "area denial" value has been greatly stripped. It's splash is roughly speaking a third less across the board and the dps applied (due to other shifts in Uprising) as a lessor net effect.
While the changes to the MD aren't as harsh as the HMG nerf they are in excess. Last build I could use the MD to suppress passage through choke points like a doorway long enough for my squad to reload. In the present build even with max damage skills some scouts (ADV by the way not just Proto) can take up to 4 direct hits before they drop. Even assuming my subjective first hand experience is off and one of those four hits missed and another was splash only that's still three rounds to take out the most fragile suit type allowing any player to simply rush through the choke point.
If CCP for some reason truly felt the MD had to be nerfed it should at least have been done differently within every class of the weapon, the AoE focused versions should have kept splash and lost a bit of dps, the direct hit versions should have lost splash as per present and taken a bit of a hit to dmg (tho they've effectively already had that happen) and the mid range like the Freedom should have gotten a lighter version of both.
This may all change when the splash damage is fixed so that it's 3d not 2d, but until then it seems like an over nerf that rather than promoting the role of the weapon just reduces it's overall effectiveness.
0.02 ISK Cross
EDIT: Even the smoke is nerfed, I've had various non-MD users comment on it already. |
Smoky The Bear
Intergalactic Cannibus Cartel
35
|
Posted - 2013.05.08 03:51:00 -
[60] - Quote
Just thought I'd check in and make sure its like i thought.. CCP doesnt give a ****. enoough to make a SINGLE post regarding these issues.. IM OUT.. you lost a die hard fan CCP |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
531
|
Posted - 2013.05.08 03:54:00 -
[61] - Quote
Anyone else notice everything except the AR got a damage nerf? |
Cross Atu
Conspiratus Immortalis League of Infamy
906
|
Posted - 2013.05.08 04:21:00 -
[62] - Quote
Thor Odinson42 wrote:Vickers S Grunt wrote:All i know about the mass driver is yesterday i was slaughtering everything that was put in front of me
the guy who killed me the most ......had a mass driver The problem is that the splash damage made the weapon an area denial weapon. Right now it doesn't work that way. It doesn't make people choose a new route to rush you from. They just keep coming. I was doing great yesterday to be honest. But I don't think it will last. Lots of people are reacting to MD rounds the same way they used to. When they realize that it doesn't hurt their shields they are going to rush and like others have said above, make you ineffective. I understand that you can use a flux, but in CQ the flux will hurt yourself and your teammates even without FF on. I also understand that you have to adapt, but I think the drawbacks of the MD are now too great to consider using it in planetary conquest. I'm going to stick with it because perhaps I'll find the sweet spot. Maybe I'll try the KB/M again. Those saying that the damage didn't get nerfed are incorrect. The Freedom went from 270 to 240 (approximately). Overall it just seems that they should have tried removing the sharpshooter (range) skill and nerfing the laser a bit then see what happens. How can they get an idea of what to do if they change everything?
^This is a very valid question/assessment with regards to balancing and development. While I'm sure there was internal testing done there's no way for internal QA to account for everything a full player base can/will do and altering so many variables at once makes the true effect/meaning of the changes much harder to track.
Another thing worth noting is that these changes were not clearly and specifically listed, if you're going to change fundamental elements of a weapon during a patch, especially one which comes with a respec then listing nefs to damage, splash, etc is a pretty fundamental thing to do.
As I've stated elsewhere I had fewer skills (both SP and Levels) into MD in the last build than I do in Uprising and my Freedom now works almost as well as my EXO did then (excluding the price point in both ISK and CPU/PG). Besides the overall drop in effectiveness the role of the weapon has been nerfed. Dust will live or die by it's diversity and the ability of players to make 'risk v reward' choices. The way this change was handled is been a kick in the pants to both of those (and the poor Heavies got it even worse
|
OG- Kush
Sinq Laison Gendarmes Gallente Federation
5
|
Posted - 2013.05.08 06:10:00 -
[63] - Quote
Cosgar wrote:Anyone else notice everything except the AR got a damage nerf?
they are starting to get it.. |
Smoky The Bear
Intergalactic Cannibus Cartel
36
|
Posted - 2013.05.08 07:03:00 -
[64] - Quote
Fix my gun yet? i wanna play.... |
NaglfarBP
Not Guilty EoN.
24
|
Posted - 2013.05.08 07:56:00 -
[65] - Quote
+1
The MD was nerfed too hard. Dial it back a bit please CCP. |
Mike Grizzly xX
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.05.08 09:44:00 -
[66] - Quote
I use a mass drive as my main weapon and it works for me. I rely on the splash damage to knock off the enemy's shields and to keep them in check as my teammates finish them off with one or two pulls of the trigger. Player trying to cap an objective? all it takes is two hits before he realizes where I am. Use the mass driver for support and help your team to victory otherwise use a weapon better suited for the frontline |
Smoky The Bear
Intergalactic Cannibus Cartel
37
|
Posted - 2013.05.08 12:17:00 -
[67] - Quote
I keep hearing this use it for support arguement.. what support? have you played since the patch? ITs incredibly WEAK against shields SO>>>.. your not removing their shields at any better rate than 1/4 per direct hit.. and i mean DIRECT.. SO you blow 6 rounds downfield ur lookn at maybe 2 shields damaged by a quarter??? This is being realistic.. you can say im a bad shot.. but you would be wrong.. I dont see this as support.. unless you mean BAIT?
And by this time the AR mob has swallowed you whole and **** you out the backside of your MCC.. |
Stormy Geddon
Imperfects Negative-Feedback
42
|
Posted - 2013.05.08 19:56:00 -
[68] - Quote
Not much to say that hasn't been said. MD isn't worth using right now, which makes me sad. GIVE ME MY BLAST RADIUS BACK. |
J Falcs
Bojo's School of the Trades
30
|
Posted - 2013.05.08 20:05:00 -
[69] - Quote
I will sign simply to state that I think the MD needs to be looked at again.
Here are my thoughts:
SPLASH RADIUS AND KILLS PER "CLIP" The splash radius change is the biggest detriment to the MD. Where an MD player was able to "miss" a player, but still catch apply some of the damage, the MD player then had 5 or so rounds left to finish off the player (or leave, wait for backup, etc.). Now, with the reduced radius, little errors can be made, especially with the increased shielding of players. So, where other weapons are easily able to finish off a player or two within its effective range (not touching this aspect) while still missing a significant portion of its "bullets," the MD can rarely make two kills with one "clip."
AREA DENIAL The splash radius also compromised the area denial aspect of the MD. Shooting an enemy behind cover and having them move because of splash damage is as valid a playstyle as chucking a nade for the same effect.
DAMAGE REDUCTION AND INCREASE OF SHIELDS The damage nerf I feel was misplaced in light of the increased shielding of players. It has now made the MD intimately linked to the flux grenade. The biggest weakness to the MD in Chromosome was shields, now there are even more shields and the MD does less damages (because of a reduction in the weapon's damage and in the skills). It has led to what I hope are unintended consequences.
WORKAROUND I simply think that one nerf or the other should have first been applied. Really, I think a damage nerft would have been enough. But both at once I feel has compromised the weapon. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
48
|
Posted - 2013.05.08 20:09:00 -
[70] - Quote
What are you even talking about? I've not had any problems using it, and it's always been my primary weapon. If anything it's better than before, 'specially against Gallente Assaults. |
|
nicholas73
Starfox Merc Corp
0
|
Posted - 2013.05.08 22:04:00 -
[71] - Quote
I have been using MD always, and am pretty good at it. In this build I have maxed out MD skills and proficiency. So basically I have 25% more blast radius and 15% more damage. I have played a few games now. Result is that its now useless at short-mid range. I can only get kills at really close range.
Blast radius needs to be increased. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
581
|
Posted - 2013.05.09 06:52:00 -
[72] - Quote
Flanked some reds to fire a few EC-3 rounds into a crowd of assaults to herd them to my squad just like old times. Except this time they just turned around and gunned me down. I'd scare someone more if I fed the damn thing to them. |
Mr Gloo Gloo
What The French CRONOS.
69
|
Posted - 2013.05.09 07:54:00 -
[73] - Quote
Hi all,
Juste read a few posts on the first page.
I'm MD lvl5 and proficiency lvl 4, on a Caldari logi suit.
MASS DRIVER ROCKs in this build !!! But I personnaly think that there is a too high penalty on shield damages. The answer to the Mass Driver is FLUX NADE !!!
And the most important : you barely can't play it by yourself, you need to play with a squad. It's not a lonewolf weapon.
Good training ;) !!! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
587
|
Posted - 2013.05.09 08:08:00 -
[74] - Quote
Mr Gloo Gloo wrote:Hi all,
Juste read a few posts on the first page.
I'm MD lvl5 and proficiency lvl 4, on a Caldari logi suit.
MASS DRIVER ROCKs in this build !!! But I personnaly think that there is a too high penalty on shield damages. The answer to the Mass Driver is FLUX NADE !!!
And the most important : you barely can't play it by yourself, you need to play with a squad. It's not a lonewolf weapon.
Good training ;) !!! The issue isn't lonewolfing with the MD. It doesn't suppress like it's supposed to anymore. I ran with my static squad mates where my EC-3 used to shine. Most of our tactics involved me being the first to engage from a distance lobbing a few rounds in the enemy's general direction to pin them back while my squad rushed in. Now, when I try to do the same thing, they shrug off the damage and gun me down. I'm a logistics and I run support with the MD and it's not even good enough for a support weapon anymore because people can just shrug the damage off like it's nothing.
|
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
12
|
Posted - 2013.05.09 08:32:00 -
[75] - Quote
This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team. |
Medic 1879
The Tritan Industries RISE of LEGION
240
|
Posted - 2013.05.09 10:21:00 -
[76] - Quote
I get quite allot of kills with the MD still and it is still effective at killing if used right and used with flux nades. However I do agree that it has lost some of its use as an area denial tool e.g. my squad push some enemies into cover and I give them a choice get MD'd to death in cover, run and hope for the best or come out and fight. I can still do this it is just less effective and harder I am just having to relearn the MD and you just have to be more accurate with it thats all. I agree with MASS DR1V3R it just takes more skill now and seeing as you should be trying for direct hits when ever you have a clear LOS to your target eventually you will get good at hitting people again.
Also not sure if this is a glitch but I was in a game yesterday and on the kill thing at the end I had 3 headshot kills with the MD lol so maybe we get a headshot bonus now which would be nice. |
Saoa Scum
Judge Mercenaries
7
|
Posted - 2013.05.09 11:07:00 -
[77] - Quote
Mr Gloo Gloo wrote:Hi all,
Juste read a few posts on the first page.
I'm MD lvl5 and proficiency lvl 4, on a Caldari logi suit.
MASS DRIVER ROCKs in this build !!! But I personnaly think that there is a too high penalty on shield damages. The answer to the Mass Driver is FLUX NADE !!!
And the most important : you barely can't play it by yourself, you need to play with a squad. It's not a lonewolf weapon.
Good training ;) !!!
I assume it was you, you basterd! was reading thru this thread and i was thinking to myself wth are people talking bout...met a guy from what a french yesterday who absolutly wrecked everything in his path with MD, i raged quite a bit and cried to myself "nerf" the ********** weapon
Now when i calmed down, i dont want a nerf on it but however some people make it work incredible good... try to adapt |
Smoky The Bear
Intergalactic Cannibus Cartel
37
|
Posted - 2013.05.09 12:41:00 -
[78] - Quote
MASS DR1V3R wrote:This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team.
You sir.. are a LIAR |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.05.09 17:10:00 -
[79] - Quote
Smoky The Bear wrote:MASS DR1V3R wrote:This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team. You sir.. are a LIAR
Please just rage quit. You are just making yourself look bad. |
Mr Gloo Gloo
What The French CRONOS.
70
|
Posted - 2013.05.09 18:02:00 -
[80] - Quote
Saoa Scum wrote:Mr Gloo Gloo wrote:Hi all,
Juste read a few posts on the first page.
I'm MD lvl5 and proficiency lvl 4, on a Caldari logi suit.
MASS DRIVER ROCKs in this build !!! But I personnaly think that there is a too high penalty on shield damages. The answer to the Mass Driver is FLUX NADE !!!
And the most important : you barely can't play it by yourself, you need to play with a squad. It's not a lonewolf weapon.
Good training ;) !!! I assume it was you, you basterd! was reading thru this thread and i was thinking to myself wth are people talking bout...met a guy from what a french yesterday who absolutly wrecked everything in his path with MD, i raged quite a bit and cried to myself "nerf" the ********** weapon Now when i calmed down, i dont want a nerf on it but however some people make it work incredible good... try to adapt
Don't know if it was me, we are 3 to play fully MD in WTF, and only 1 other is really good...
I advice all MD users to use the EXO-5 at least instead of the assault variants. Just learn to aim, and don't try to face assault dropsuit groups shield tanking without flux nade --> you'll just be down in a sec, or you could kill them all in 2 sec ;) !!! |
|
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.05.09 18:17:00 -
[81] - Quote
Smoky The Bear wrote:MASS DR1V3R wrote:This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team. You sir.. are a LIAR
http://www.youtube.com/watch?v=RucZsGn0W_o
Luckily I had a corp mate recording some matches last night. Here you go. The video isn't of me, but I'm in the match. You can go to the end if you want to just look at end of match screen. I went 11/0 using the Freedom as my primary, and I was pinned down by 2 tanks through part of the match. He recorded another match where I went 12/9 using the standard mass driver as my primary. Maybe you just aren't as good as you thought you were. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
12
|
Posted - 2013.05.09 20:51:00 -
[82] - Quote
MASS DR1V3R wrote:Smoky The Bear wrote:MASS DR1V3R wrote:This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team. You sir.. are a LIAR http://www.youtube.com/watch?v=RucZsGn0W_oLuckily I had a corp mate recording some matches last night. Here you go. The video isn't of me, but I'm in the match. You can go to the end if you want to just look at end of match screen. I went 11/0 using the Freedom as my primary, and I was pinned down by 2 tanks through part of the match. He recorded another match where I went 12/9 using the standard mass driver as my primary. Maybe you just aren't as good as you thought you were.
so your answer to the issue is we are all bad shots.
I just thought a weapon that fires grenades should be able to do comparative splash damage and would be used to hit in an area not direct, unless its the Breach. I just want CCP to tell us what the desired function of the weapon is.
If its an area denial / suppresion type weapon then I think it needs to be looked at. Throwing grenades shouldnt be a better option. |
Chunky Munkey
Amarr Templars Amarr Empire
431
|
Posted - 2013.05.09 21:13:00 -
[83] - Quote
Smoky The Bear wrote:I am fully speccd with proficiency and was using an Exo Mass..
I CANT KILL ANYONE PERIOD at ANY range ...
Takes like 6 direct hits to kill anyone .. AND IM TOP OF THE LINE MD..
NO splash damage at all..
This needs to be corrected ASAP.. I dont know what you did to the range.. IM not even going there yet.. BUT the damage and RADIUS is RIDICULOUS>. ABSOLUTELY UNPLAYABLE..
IF you have a different opinion you are WRONG.. bye
All weapons are harder to kill with now. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
604
|
Posted - 2013.05.09 23:51:00 -
[84] - Quote
Doesn't the standard Flaylock pistol deal 200 damage on a direct hit? |
Spartacus Dust
The Phoenix Federation
0
|
Posted - 2013.05.10 00:16:00 -
[85] - Quote
well I just went 13 and 4 last game with a fossil militia minmatar blueprint suit, massdriver, and some flux grenades. Worked beautifully. I honestly think that it's more of getting use to it again, it has always sucked against shields. I think you just have to get use to it again. Still the AR is way too OP now and days and everyone and there mom is using them.
Sidenote: 14 kill assist. |
CLONE117
Planetary Response Organisation
0
|
Posted - 2013.05.10 00:47:00 -
[86] - Quote
Levi McDaniel wrote:I agree, not happy with it at all, it seems the assault rifle is the only thing to survive. I think all the weapons should go back to their original stats. Nerfing anything was a bad move. HMG's are upset, MD's are upset, the only people who aren't upset are the people who went into assault rifles, bring back the variety
don't forget lazers
although in truth I think that grenade launcher so many of u love should be a heavy weapon.
I probly wouldn't have nerfed the mass drivers a lot but I would have greatly nerfed the rate of fire.
its to fast for a grenade launcher.. |
CLONE117
Planetary Response Organisation
0
|
Posted - 2013.05.10 00:51:00 -
[87] - Quote
Spartacus Dust wrote:well I just went 13 and 4 last game with a fossil militia minmatar blueprint suit, massdriver, and some flux grenades. Worked beautifully. I honestly think that it's more of getting use to it again, it has always sucked against shields. I think you just have to get use to it again. Still the AR is way too OP now and days and everyone and there mom is using them.
Sidenote: 14 kill assist.
the ar is not op
only the tac ar is op...
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
604
|
Posted - 2013.05.10 00:53:00 -
[88] - Quote
CLONE117 wrote:
the ar is not op
only the tac ar is op...
Every light weapon (and the HMG) took a damage nerf... except the AR. That makes it OP by default. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.05.10 01:01:00 -
[89] - Quote
Daxxis KANNAH wrote:MASS DR1V3R wrote:Smoky The Bear wrote:MASS DR1V3R wrote:This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team. You sir.. are a LIAR http://www.youtube.com/watch?v=RucZsGn0W_oLuckily I had a corp mate recording some matches last night. Here you go. The video isn't of me, but I'm in the match. You can go to the end if you want to just look at end of match screen. I went 11/0 using the Freedom as my primary, and I was pinned down by 2 tanks through part of the match. He recorded another match where I went 12/9 using the standard mass driver as my primary. Maybe you just aren't as good as you thought you were. so your answer to the issue is we are all bad shots. I just thought a weapon that fires grenades should be able to do comparative splash damage and would be used to hit in an area not direct, unless its the Breach. I just want CCP to tell us what the desired function of the weapon is. If its an area denial / suppresion type weapon then I think it needs to be looked at. Throwing grenades shouldnt be a better option.
It sounds as though most of you are bad shots, yes. Tons of people on this thread say the weapon is unusable, which is just not the case. And I don't think I can say this enough. It is a GOOD thing the MD got a blast radius nerf. Because when PC hits and friendly fire is on, you want to be hitting your enemy and not your own team. It didn't need the damage nerf though, but whatever. It still works. |
CLONE117
Planetary Response Organisation
1
|
Posted - 2013.05.10 01:26:00 -
[90] - Quote
Cosgar wrote:CLONE117 wrote:
the ar is not op
only the tac ar is op...
Every light weapon (and the HMG) took a damage nerf... except the AR. That makes it OP by default.
the reg ar is fine right now the tac ar got a damage raise and hmgs did to much damage really fast anyways and they still do lots of damage.
what u pl really should have been complaining about its damage mods..
they make every gun seem over powered..
if u got obliterated really fast and u have decent shields and armor u likely got killed by some1 with 20 stacked damage mods.
ar never really needed damage mods as its effective enough as is. of course im using free miltia fits and im pwning but that's just cause I actually have skill...
if u want to complain about op weps blame damage mods they make weps op... |
|
Smoky The Bear
Intergalactic Cannibus Cartel
39
|
Posted - 2013.05.10 02:09:00 -
[91] - Quote
MASS DR1V3R wrote:[quote=Daxxis KANNAH][quote
It sounds as though most of you are bad shots, yes. Tons of people on this thread say the weapon is unusable, which is just not the case. And I don't think I can say this enough. It is a GOOD thing the MD got a blast radius nerf. Because when PC hits and friendly fire is on, you want to be hitting your enemy and not your own team. It didn't need the damage nerf though, but whatever. It still works.
Sounds to me like ur full of it.. I only need to offer one fact at this point.. THERE ARE NO MORE MD's on the BF.. NO SNIPERS either..
Population of the server dropping with a quickness
All the MD's left or speccd to AR's.. SO now all thats left are the trolls , and one guy who managed to get 12 kills.. Congratulations, the gun is still broken.. At the very least the gun has simply become NOT FUN .. either way nobody is using it anymore.. So mission accomplished AR514 ... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
606
|
Posted - 2013.05.10 02:16:00 -
[92] - Quote
CLONE117 wrote:Cosgar wrote:CLONE117 wrote:
the ar is not op
only the tac ar is op...
Every light weapon (and the HMG) took a damage nerf... except the AR. That makes it OP by default. the reg ar is fine right now the tac ar got a damage raise and hmgs did to much damage really fast anyways and they still do lots of damage. what u pl really should have been complaining about its damage mods.. they make every gun seem over powered.. if u got obliterated really fast and u have decent shields and armor u likely got killed by some1 with 20 stacked damage mods. ar never really needed damage mods as its effective enough as is. of course im using free miltia fits and im pwning but that's just cause I actually have skill... if u want to complain about op weps blame damage mods they make weps op... People have been complaining about damage mods since replication, but nobody listens. Damage mods on any weapon makes it OP. The way people gravitate to different weapons when one gets nerfed and another one becomes OP. Every weapon in the game can't be OP right? My suggestion on raising the CPU/PG requirements on them so you can't stack a ton of them went silent like all the other suggestions were. Hell, let assaults get a fitting reduction bonus for using them for all I care, but attack the problem at the head. Everything in this damn game is taking turns getting nerfed into the ground.
|
Cross Atu
Conspiratus Immortalis League of Infamy
935
|
Posted - 2013.05.10 06:46:00 -
[93] - Quote
KAGEHOSHI Horned Wolf wrote:Been trying them on an alt... quite disappointing. Sure splash damage is a big advantage, but the range, firing arc, and low DPS compared to the AR (even with direct hits) balanced it. Now it seems like a pointless trinket for novelty, not something actually meant to be used for serious conflicts.
And then there's the ammo, when a weapon takes ~4 rounds to kill and holds ~18 rounds it's useful life is very limited and supply dependent. The ammo limit was a great balancing aspect prior to the nerf, now it's more like insult to injury.
And we haven't even talked about trying to fight an opponent who has any elevation advantage.
I would like to hear CCP explain what battlefield role they see the Mass Driver filling and how this nerf properly supports that role while still keeping the weapon viable.... because quite frankly I don't see that it does either.
0.02 ISK Cross |
Sev Kimura
Planetary Response Organization
92
|
Posted - 2013.05.10 06:54:00 -
[94] - Quote
Yeh, the mass driver definitely needs to be changed. I agree with a lot of you that it needs a blast radius buff, then it could be the great support weapon it used to be, even if the damage was nerfed at the same time. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
620
|
Posted - 2013.05.10 06:55:00 -
[95] - Quote
Cross Atu wrote:KAGEHOSHI Horned Wolf wrote:Been trying them on an alt... quite disappointing. Sure splash damage is a big advantage, but the range, firing arc, and low DPS compared to the AR (even with direct hits) balanced it. Now it seems like a pointless trinket for novelty, not something actually meant to be used for serious conflicts. And then there's the ammo, when a weapon takes ~4 rounds to kill and holds ~18 rounds it's useful life is very limited and supply dependent. The ammo limit was a great balancing aspect prior to the nerf, now it's more like insult to injury. And we haven't even talked about trying to fight an opponent who has any elevation advantage. I would like to hear CCP explain what battlefield role they see the Mass Driver filling and how this nerf properly supports that role while still keeping the weapon viable.... because quite frankly I don't see that it does either. 0.02 ISK Cross I'd like to see their intended repurpose on it too. At this point, the laser is turning out to be a better support weapon. Finally being able to get consistent kills is fun and all, but I had more fun trolling the AR tryhards. |
Smoky The Bear
Intergalactic Cannibus Cartel
40
|
Posted - 2013.05.10 15:42:00 -
[96] - Quote
Intended repurpose? lol..
I want to use my gun again.. and I wont until they rollback the RIDICULOUS nerfs... |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
175
|
Posted - 2013.05.11 00:11:00 -
[97] - Quote
I had MD 5 and proficiency 1 last buid but only used up to advanced MD. I could reliably kill even with Breach MD which I ended up liking more because in my mind it was more skill dependent since you had to aim well. This build it's total garbage. Admitedly I have MD only to 3 but splash damage is so low and glitchy it does not do anything. And for some reason direct hits have become near impossible (which definitely was not the case last build). Some say it's the smoke trail that's way off, others say it's b/c half the shells disappear in landscape w/o exploding (anymation of explosion not being the same as the explosion itself taking place) like they did a couple of builds ago. I personally think that ROF and time of shell flight got also nerfed a lot. To me the time of shell flight is especially annoying since I can line up a shot pefectly at a targe 5-10 m away and the target can more far enough in the time that it takes for the shell to reach them to move out of the direct hit area and get away only with the miniscule damage from splash. Leading a taget is not an option either in close quarters as ppl zig and zag too much to make it possible. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
175
|
Posted - 2013.05.11 00:30:00 -
[98] - Quote
Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all.
Uhuh...
i remem seeing ur name right at the top of the KDR leaderboards. Gotta be all those mad MD kills
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
175
|
Posted - 2013.05.11 01:17:00 -
[99] - Quote
Cosgar wrote:Anyone else notice everything except the AR got a damage nerf?
Yep, cuz CCP are scared to touch the AR since 80% of players play with it. I think CCP caters to the AR club. I think two builds ago they tried to nerf AR damage and got a tihs storm on the forums. Suffice it to say that AR has not lost any ground. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
175
|
Posted - 2013.05.11 01:20:00 -
[100] - Quote
MASS DR1V3R wrote:Smoky The Bear wrote:MASS DR1V3R wrote:This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team. You sir.. are a LIAR http://www.youtube.com/watch?v=RucZsGn0W_oLuckily I had a corp mate recording some matches last night. Here you go. The video isn't of me, but I'm in the match. You can go to the end if you want to just look at end of match screen. I went 11/0 using the Freedom as my primary, and I was pinned down by 2 tanks through part of the match. He recorded another match where I went 12/9 using the standard mass driver as my primary. Maybe you just aren't as good as you thought you were.
Funny how the video got pulled. I wonder why. |
|
Smoky The Bear
Intergalactic Cannibus Cartel
42
|
Posted - 2013.05.11 01:41:00 -
[101] - Quote
Because hes a fraud..
HIs MD skills are Garbage.. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
642
|
Posted - 2013.05.11 02:11:00 -
[102] - Quote
Smoky The Bear wrote:Because hes a fraud..
HIs MD skills are Garbage.. Dude as a fellow MD enthusiast, I want to like you. But you're acting like a spoiled 12 year old throwing a tantrum because his mom canceled his WoW account. Chill out, take a deep breath and help us figure out a solution instead of pouting.
Anyway, I've been screwing around with the MD and noticed how drastically straighter the trajectory is now. It seems like they're trying to make it into a slayer weapon when it shouldn't be. Instead of shooting from the hip, I've found with practice it's easier to actually ADS, aiming just a few degrees higher or lower depending on elevation and consistently landing direct hits. This could explain why they felt the need for the damage and radius nerf.
Before, we used to aim upward and lob rounds, making the larger blast radius and high damage almost a necessity. Now, it's much easier to hit your mark. After a while with the standards and assaults, I thought "what if..." Bingo! The breach is a freaking monster now! Seriously, take some time to get used to the more straight trajectory, focus on trick shooting at targets and get used to it. But even with all this said, I miss the awkward trajectory and larger blast radius from Chrome. Turning the MD into a slayer weapon when it wasn't being used as one was a bad move in my opinion.
Also, to add insult to injury, people are actually picking it up for the first time and getting kills easily and thinking that it really was a noob tube in Chromosome. It's making us all look bad.
|
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
16
|
Posted - 2013.05.11 02:23:00 -
[103] - Quote
Cosgar wrote:Smoky The Bear wrote:Because hes a fraud..
HIs MD skills are Garbage.. Dude as a fellow MD enthusiast, I want to like you. But you're acting like a spoiled 12 year old throwing a tantrum because his mom canceled his WoW account. Chill out, take a deep breath and help us figure out a solution instead of pouting. Anyway, I've been screwing around with the MD and noticed how drastically straighter the trajectory is now. It seems like they're trying to make it into a slayer weapon when it shouldn't be. Instead of shooting from the hip, I've found with practice it's easier to actually ADS, aiming just a few degrees higher or lower depending on elevation and consistently landing direct hits. This could explain why they felt the need for the damage and radius nerf. Before, we used to aim upward and lob rounds, making the larger blast radius and high damage almost a necessity. Now, it's much easier to hit your mark. After a while with the standards and assaults, I thought "what if..." Bingo! The breach is a freaking monster now! Seriously, take some time to get used to the more straight trajectory, focus on trick shooting at targets and get used to it. But even with all this said, I miss the awkward trajectory and larger blast radius from Chrome. Turning the MD into a slayer weapon when it wasn't being used as one was a bad move in my opinion. Also, to add insult to injury, people are actually picking it up for the first time and getting kills easily and thinking that it really was a noob tube in Chromosome. It's making us all look bad.
Thank you. Finally something constructive. I've found that I do 10x better using the Freedom rather than the EX0. If you had read into my posts, you'd see that I've been saying this the whole time. Perhaps all of you should try builds with it rather than the EX0. I'm starting to think the Freedom has higher stats than it states. I promise it makes a drastic difference. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
16
|
Posted - 2013.05.11 02:24:00 -
[104] - Quote
Ludvig Enraga wrote:MASS DR1V3R wrote:Smoky The Bear wrote:MASS DR1V3R wrote:This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team. You sir.. are a LIAR http://www.youtube.com/watch?v=RucZsGn0W_oLuckily I had a corp mate recording some matches last night. Here you go. The video isn't of me, but I'm in the match. You can go to the end if you want to just look at end of match screen. I went 11/0 using the Freedom as my primary, and I was pinned down by 2 tanks through part of the match. He recorded another match where I went 12/9 using the standard mass driver as my primary. Maybe you just aren't as good as you thought you were. Funny how the video got pulled. I wonder why.
Dude, you're in my corp. I know there's like 700 of us but wtf. If you had read on the keq forums, I asked cody already why he pulled it. I haven't had a chance to speak to him yet though. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
642
|
Posted - 2013.05.11 02:33:00 -
[105] - Quote
MASS DR1V3R wrote:Cosgar wrote:Smoky The Bear wrote:Because hes a fraud..
HIs MD skills are Garbage.. Dude as a fellow MD enthusiast, I want to like you. But you're acting like a spoiled 12 year old throwing a tantrum because his mom canceled his WoW account. Chill out, take a deep breath and help us figure out a solution instead of pouting. Anyway, I've been screwing around with the MD and noticed how drastically straighter the trajectory is now. It seems like they're trying to make it into a slayer weapon when it shouldn't be. Instead of shooting from the hip, I've found with practice it's easier to actually ADS, aiming just a few degrees higher or lower depending on elevation and consistently landing direct hits. This could explain why they felt the need for the damage and radius nerf. Before, we used to aim upward and lob rounds, making the larger blast radius and high damage almost a necessity. Now, it's much easier to hit your mark. After a while with the standards and assaults, I thought "what if..." Bingo! The breach is a freaking monster now! Seriously, take some time to get used to the more straight trajectory, focus on trick shooting at targets and get used to it. But even with all this said, I miss the awkward trajectory and larger blast radius from Chrome. Turning the MD into a slayer weapon when it wasn't being used as one was a bad move in my opinion. Also, to add insult to injury, people are actually picking it up for the first time and getting kills easily and thinking that it really was a noob tube in Chromosome. It's making us all look bad. Thank you. Finally something constructive. I've found that I do 10x better using the Freedom rather than the EX0. If you had read into my posts, you'd see that I've been saying this the whole time. Perhaps all of you should try builds with it rather than the EX0. I'm starting to think the Freedom has higher stats than it states. I promise it makes a drastic difference. Even with all these discoveries, I would trade those kills for the arcing trajectory and some of the damage and radius back. We probably don't need all of the radius since the terrain glitch is fixed, but we need a little more oomph in damage to be threatening and a little more blast radius for area denial. If I cared about kills, I'd be using a TAR right now. I picked the MD for tactics and utility. |
Cross Atu
Conspiratus Immortalis League of Infamy
946
|
Posted - 2013.05.11 02:47:00 -
[106] - Quote
I'll reiterate this basic point again as I have done in various threads regarding all sorts of weapons and game mechanics.
Balance needs to be derived from the average not the outliers. What this means in a general context is that if you are in the top 20% then you are not an appropriate case for balance assessments. Nefing things so the they "take skill" (i.e. are significantly more difficult to use) for those with the top gun game is bad game design. It's net effect is to take those few who are already excelling and give them an even greater advantage. This creates more pub stomps, red lines, and blow outs. Meaning that ultimately this creates a more boring play experience and diminishes the over all player population.
Not all weapons function the same, nor should they. Weapons, like any of the other gear, or indeed many of the skills in Dust ideally should fill a role and be evaluated with regards to the success in that role. At bear minimum evaluations need to be more complex than is "X weapon good/bad" and they certainly need more context then anecdotal debates between various players about their KDR in a smattering of matches (matches which often aren't even put in any sort of context).
Balance is about game health, not personal preference, a specific play style or a singular feature/role.
Consider this a request to for all concerned to provide detailed, sober feedback within explicit context, and hopefully to do so with a focus on the macro level of the game rather than simply on their own personal reactions.
0.02 ISK Cross |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
647
|
Posted - 2013.05.11 03:12:00 -
[107] - Quote
Cross Atu wrote:I'll reiterate this basic point again as I have done in various threads regarding all sorts of weapons and game mechanics.
Balance needs to be derived from the average not the outliers. What this means in a general context is that if you are in the top 20% then you are not an appropriate case for balance assessments. Nefing things so the they "take skill" (i.e. are significantly more difficult to use) for those with the top gun game is bad game design. It's net effect is to take those few who are already excelling and give them an even greater advantage. This creates more pub stomps, red lines, and blow outs. Meaning that ultimately this creates a more boring play experience and diminishes the over all player population.
Not all weapons function the same, nor should they. Weapons, like any of the other gear, or indeed many of the skills in Dust ideally should fill a role and be evaluated with regards to the success in that role. At bear minimum evaluations need to be more complex than is "X weapon good/bad" and they certainly need more context then anecdotal debates between various players about their KDR in a smattering of matches (matches which often aren't even put in any sort of context).
Balance is about game health, not personal preference, a specific play style or a singular feature/role.
Consider this a request to for all concerned to provide detailed, sober feedback within explicit context, and hopefully to do so with a focus on the macro level of the game rather than simply on their own personal reactions.
0.02 ISK Cross This blanket statement just points out that all you did was read the OP and maybe just skimmed the rest of the fist page. The problem with the mass driver isn't because it's not this super OP weapon that got nerfed. The problem is the tactical aspects and utility of the weapon has been traded for the ability to slay. Please go further in the topic and read some of the more recent posts. We've been trying to find out the direction the Devs took the MD and why we disagree with it.
My 0.4 ISK
Cosgar |
KA24DERT
Not Guilty EoN.
30
|
Posted - 2013.05.11 03:30:00 -
[108] - Quote
I don't understand what you all are saying regarding them making the MD a slayer weapon. How can a reduction of all relevant stats make it more effective at killing people?
It's doubtful that there was any rationale behind these changes aside from "Well, as long as we're tweaking values, let's adjust these too." This is just a thoughtless nerf. If it was some sort of holistic balance attempt, then the smoke trail wouldn't be following the old trajectory path. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
647
|
Posted - 2013.05.11 03:40:00 -
[109] - Quote
KA24DERT wrote:I don't understand what you all are saying regarding them making the MD a slayer weapon. How can a reduction of all relevant stats make it more effective at killing people?
It's doubtful that there was any rationale behind these changes aside from "Well, as long as we're tweaking values, let's adjust these too." This is just a thoughtless nerf. If it was some sort of holistic balance attempt, then the smoke trail wouldn't be following the old trajectory path. Because before, the trajectory had more of a falloff which required arcing the weapon upwards and lobbing rounds. The larger blast radius was necessary because aiming required more skill than just point, ADS, collect kill. Even with the awkwardness it brought on utility purposes with the larger blast radius. Also, back in Chromosome, splash damage was calculated on a 2-D plane for all splash damage weapons which made the MD rounds not register damage on a target that had so much of a pixel of incline or elevation. It was a skill based weapon with a high learning curve and very useful for squad tactics like pinning enemies down for heavies and scouts to close in or simply herding an enemy squad from a downed teammate for logistics to raise them.
Now, since the grenades fly straighter, it's much easier to land direct hits that you couldn't in Chromosome at the cost of the splash radius and damage (10% damage buff in hot fix helped) which causes the weapon to lose its finesse when used for a support role. Being able to land direct hits makes it much easier to kill with the MD meaning that it has been reverted to a slayer weapon at the cost to what made it special: area denial and support. |
Smoky The Bear
Intergalactic Cannibus Cartel
42
|
Posted - 2013.05.11 03:45:00 -
[110] - Quote
SO its constructive to say "this thread is a joke" and You just cant aim.. thats troll ****.. and im not here to make any friends.. Im here to help this game progress in a positive way.. I just felt it was necessary to point out that the guy saying I cant Aim and my thread is a joke.. GETS HIS .... handed to him each and EVERY time he meets up with me..
Im here to represent my weapon which I know better than anyone.. just check time played with this weapon.. and since Ive never seen anyone do as well as I with it.. I cant think of anyone better to represent this gun.. sorry if this offends, maybe I never played against/with you yet..
Ive tried to make my point as clear as possible, but Im not gonna stand by and let tiny insignificant trolls run this game into the ground..
Thanks for your support ACTUAL Mass Driver users... |
|
KA24DERT
Not Guilty EoN.
30
|
Posted - 2013.05.11 03:46:00 -
[111] - Quote
Cosgar wrote:KA24DERT wrote:I don't understand what you all are saying regarding them making the MD a slayer weapon. How can a reduction of all relevant stats make it more effective at killing people?
It's doubtful that there was any rationale behind these changes aside from "Well, as long as we're tweaking values, let's adjust these too." This is just a thoughtless nerf. If it was some sort of holistic balance attempt, then the smoke trail wouldn't be following the old trajectory path. Because before, the trajectory had more of a falloff which required arcing the weapon upwards and lobbing rounds. The larger blast radius was necessary because aiming required more skill than just point, ADS, collect kill. Even with the awkwardness it brought on utility purposes with the larger blast radius. Also, back in Chromosome, splash damage was calculated on a 2-D plane for all splash damage weapons which made the MD rounds not register damage on a target that had so much of a pixel of incline or elevation. It was a skill based weapon with a high learning curve and very useful for squad tactics like pinning enemies down for heavies and scouts to close in or simply herding an enemy squad from a downed teammate for logistics to raise them. Now, since the grenades fly straighter, it's much easier to land direct hits that you couldn't in Chromosome at the cost of the splash radius and damage (10% damage buff in hot fix helped) which causes the weapon to lose its finesse when used for a support role. Being able to land direct hits makes it much easier to kill with the MD meaning that it has been reverted to a slayer weapon at the cost to what made it special: area denial and support.
I think I get what you're saying.
I just want my old MD back. |
Cross Atu
Conspiratus Immortalis League of Infamy
947
|
Posted - 2013.05.11 03:56:00 -
[112] - Quote
Cosgar wrote:Cross Atu wrote:I'll reiterate this basic point again as I have done in various threads regarding all sorts of weapons and game mechanics.
Balance needs to be derived from the average not the outliers. What this means in a general context is that if you are in the top 20% then you are not an appropriate case for balance assessments. Nefing things so the they "take skill" (i.e. are significantly more difficult to use) for those with the top gun game is bad game design. It's net effect is to take those few who are already excelling and give them an even greater advantage. This creates more pub stomps, red lines, and blow outs. Meaning that ultimately this creates a more boring play experience and diminishes the over all player population.
Not all weapons function the same, nor should they. Weapons, like any of the other gear, or indeed many of the skills in Dust ideally should fill a role and be evaluated with regards to the success in that role. At bear minimum evaluations need to be more complex than is "X weapon good/bad" and they certainly need more context then anecdotal debates between various players about their KDR in a smattering of matches (matches which often aren't even put in any sort of context).
Balance is about game health, not personal preference, a specific play style or a singular feature/role.
Consider this a request to for all concerned to provide detailed, sober feedback within explicit context, and hopefully to do so with a focus on the macro level of the game rather than simply on their own personal reactions.
0.02 ISK Cross This blanket statement just points out that all you did was read the OP and maybe just skimmed the rest of the fist page. The problem with the mass driver isn't because it's not this super OP weapon that got nerfed. The problem is the tactical aspects and utility of the weapon has been traded for the ability to slay. Please go further in the topic and read some of the more recent posts. We've been trying to find out the direction the Devs took the MD and why we disagree with it. My 0.4 ISK Cosgar
False conclusion is false. I've read the thread, even participated in it as it's progressed, note post #59, Post #62, Post #93. As a point of interest I actually raised the question of why CCP made the changes they did and what their intentions were/are several posts ago
Cross Atu wrote: I would like to hear CCP explain what battlefield role they see the Mass Driver filling and how this nerf properly supports that role while still keeping the weapon viable.... because quite frankly I don't see that it does either.
0.02 ISK Cross
I've been around for MASS DR1V3R making statements about the superiority of the EX0 over the Freedom, and while I agree that yes the Freedom is hands down the better weapon I find the contention that using one is an address to all the current MD issues to be inaccurate, as I stated in a post 41 posts prior to his
Cross Atu wrote:As I've stated elsewhere I had fewer skills (both SP and Levels) into MD in the last build than I do in Uprising and my Freedom now works almost as well as my EXO did then (excluding the price point in both ISK and CPU/PG). Besides the overall drop in effectiveness the role of the weapon has been nerfed. Dust will live or die by it's diversity and the ability of players to make 'risk v reward' choices. The way this change was handled is been a kick in the pants to both of those (and the poor Heavies got it even worse
I stand by my general concept statement and will further point out that it wasn't directed at anyone specifically, that's why it was a general statement.... although it is interesting that you felt the need to react to it and did so by inaccurately assuming I hadn't read the thread even after you've quoted prior posts of mine herein.
Getting more fully back on topic; the recent hotfix has helped to a degree however while potential kill to clip ratio is better now that does not diminish how the changes in general have nerfed the role of the MD or does it make the blanket nature of the changes better. There are variations of MD and they should remain diverse even if (for some reason I haven't yet seen) the MD needed to be nerfed. The current changes as they stand, hotfix or no, are not supportive of the niche the MD fills and constrain it to a role more like the AR (but generally less effective at it). As such I'll reiterate my call for CCP to explain why these changes were made and what their vision for the MD's role on the battlefield is. Personally I think they should simply be rolled back, but I'd rather ask for information than make demands. Oh and these new changes reduce the tactical elements of MD use in PC as well because now you're just unloading at red dots rather than having to maintain situational awareness to avoid hurting your squad with FF.
0.02 ISK Cross |
Spartacus Dust
The Phoenix Federation
0
|
Posted - 2013.05.11 04:10:00 -
[113] - Quote
Well I think it's working good, just needed flux grenades to help it out. It works fine. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
16
|
Posted - 2013.05.11 04:11:00 -
[114] - Quote
Okay I give in/don't care anymore. Give us the old MDs back. I killed with them then, and I kill with them now. If it makes the rest of my fellow MD users happy, then let's have it back the way it was. I just got tired of being called a noob tuber, people saying that I used a noob tube, or that the weapon took no skill to use because of the insane splash damage. But whatever, like I said, I don't care anymore.
Smoky The Bear wrote:SO its constructive to say "this thread is a joke" and You just cant aim.. thats troll ****.. and im not here to make any friends.. Im here to help this game progress in a positive way.. I just felt it was necessary to point out that the guy saying I cant Aim and my thread is a joke.. GETS HIS .... handed to him each and EVERY time he meets up with me..
Im here to represent my weapon which I know better than anyone.. just check time played with this weapon.. and since Ive never seen anyone do as well as I with it.. I cant think of anyone better to represent this gun.. sorry if this offends, maybe I never played against/with you yet..
Ive tried to make my point as clear as possible, but Im not gonna stand by and let tiny insignificant trolls run this game into the ground..
Thanks for your support ACTUAL Mass Driver users...
The title of your thread is that the Mass Driver is unplayable. Well I play fine with it and so do others in my corp. That's why I said your precious thread is a joke.
I'm really enjoying the fact that I made you so angry. You're going to give yourself an aneurism, an ulcer, or both. Have fun thinking you know me or that you've ever killed me once. I don't have time for children other than my own anyways. |
Smoky The Bear
Intergalactic Cannibus Cartel
42
|
Posted - 2013.05.11 04:26:00 -
[115] - Quote
Ok look let me try to break this down a bit more in depth.. Since Ive been responding too much to trolls when I guess I should be wasting more time making huge posts to say the same thing over and over.. but anyways here we go...
Problems in order from Worst to least
TRAJECTORY: If im standing in a perfectly flat open field with no walls/rocks etc.. and my target is directly in front of me, my only choice is to hit his feet... and i gotta be very accurate .. since the weapon now shoots straight forward this makes it very difficult to land accurately... *remember we are already at a huge disadvantage on terrain with hills whether we are looking up (impossible) or down ..even if we manage to snag a rock outcropping and make it close to him.. the texture bug usually eats it up..WE NEED OLD TRAJECTORY BACK
RADIUS: (width AND height) This is where most of my frustration sets in.. Ok so we know you don't aim AT the MAN.. because for some reason even if you directly hit him it goes THRU him .. So all MD users have to aim at a wall or the floor.. I think when I started to really excel at this weapon was when i became proficient at hitting these walls at just the right time etc.. BIG PROBLEM.. the blasts are not radiating out correctly (or have been nerfed so hard as to not work) .. EXAMPLE: theres a guy 10 feet away with his back to a wall .. I hit the wall and hes not injured.. Or BARELY injured ..where in the past that was a KILL/ huge dmg depending on suit/ shield etc.. Ive heard people saying its just a flat .. not 3D blast radius now.. that makes sense and is DRIVING ME NUTS...
RANGE: This gun at the top level needs to have waaay more range. A MD cannot effectively deny an area if they cant shoot more than 50 feet.. Ive had my shots "fading" into the distance at very close ranges.. the range was fine before..
DAMAGE: Ok Ive been thinking about this alot and.. I (holding with the last builds balance) This gun needs to
1. Be effective at lower levels
2. At the level 5 Proficiency with dmg mods this gun needs to have ability for 1 shot 1 kill on the "weaker" builds, this enables people at lower levels to be able to perform area denial with some success.. (this is why i loved this gun, because even when I was 1milllion SP's I could do some WORK) this got me hooked and kept me in the game.. then the payoff came when I was able to get Proficiency up with Dmg mods..
CONCLUSION This weapon was pretty much perfect as it was conceived originally.. (kudos to the guy who invented the mechanics of this gun because it WAS original and DAMN fun) .. And im sure he felt a slight twinge when 50% arbitrary reduction nerfs completely ruined his VERY precise and balanced stats... I dont know how hard it would be to just copy and paste the exact stats from previous build and hit APPLY would be.. but thats the solution to this WEAPON ending patch..
Thank you and goodnight..
* I really could go on and on about all the bugs and stuff that I didnt even cover, but this is just what comes to mind ATM |
Smoky The Bear
Intergalactic Cannibus Cartel
42
|
Posted - 2013.05.11 04:28:00 -
[116] - Quote
I'm really enjoying the fact that I made you so angry. You're going to give yourself an aneurism, an ulcer, or both. Have fun thinking you know me or that you've ever killed me once. I don't have time for children other than my own anyways.[/quote]
Please tell me ur not populating the world with more trolls? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
650
|
Posted - 2013.05.11 04:32:00 -
[117] - Quote
MASS DR1V3R wrote:Okay I give in/don't care anymore. Give us the old MDs back. I killed with them then, and I kill with them now. If it makes the rest of my fellow MD users happy, then let's have it back the way it was. I just got tired of being called a noob tuber, people saying that I used a noob tube, or that the weapon took no skill to use because of the insane splash damage. But whatever, like I said, I don't care anymore. Yeah, here's the issue with the noob toob stigma. Back then you could argue that they go out and use it and see how much of a noob tube it is. They usually came back with their tail between their legs, realizing that the damn thing required skills and finesse. Now if you make that same argument, they'll go out and get freaking kills. It feels more like a slow ROF AR that just happens to shoot grenades and less like that niche support weapon I fell in love with back in January.
@Cross, I'll retract my statement, but I want to know something? If you have such strong views on the weapon and it's uses, why make that blanket statement in the first place? It really did give the impression that you just read the OP and commented without reading like most people usually do. I understand your statement, but it just felt out of place.
Also, OP needs to change the title so it just doesn't look like a complaint thread and give a more validating OP. Devs have been proven to respond more to articulate and constructive feedback than complaints. It will make it easier to open a possible dialogue with them.
-Explain what you feel the weapon's intended purpose was with the MD -Explain your discontent with the changes -Brainstorm solutions to make the MD better (with sacrifices)
There's a lot of good ideas in this thread (and many others) from MD enthusiasts and we need to put out a good impression if we want our weapon back.
|
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
16
|
Posted - 2013.05.11 04:43:00 -
[118] - Quote
Smoky The Bear wrote: Please tell me ur not populating the world with more trolls?
Know you or killed you ..lol are u serious.. When you rock a MD you tend to notice when your kill line looks like this
Smokeythebear Mass Driver: M@SS DRIVER
Lol... I hate you in real life.. as a person..not a gamer .. hahaha (i know im feeding the trolls)
I'm glad I made you hate me so easily. It just points to how low of human being you really are. I don't hate anybody. Not even you. But I think if that blood vessel that's popping out of your forehead every time you read my posts suddenly ruptures, the world (especially the Dust 514 world) will be a much better place. Have fun getting the last word in because I'm done with you and this thread. Obviously the devs were done with it before you even typed out the OP. |
Smoky The Bear
Intergalactic Cannibus Cartel
42
|
Posted - 2013.05.11 04:51:00 -
[119] - Quote
"I'm glad I made you hate me so easily" and "I'm really enjoying the fact that I made you so angry"
this says it all.. later trolll..
Let the thoughtful discussion resume.. I have changed the name of the post to not include BS :) |
Smoky The Bear
Intergalactic Cannibus Cartel
42
|
Posted - 2013.05.11 05:01:00 -
[120] - Quote
Even with all these discoveries, I would trade those kills for the arcing trajectory and some of the damage and radius back. We probably don't need all of the radius since the terrain glitch is fixed, but we need a little more oomph in damage to be threatening and a little more blast radius for area denial. If I cared about kills, I'd be using a TAR right now. I picked the MD for tactics and utility.[/quote]
THIS!!! |
|
137H4RGIC
SVER True Blood Unclaimed.
31
|
Posted - 2013.05.11 05:04:00 -
[121] - Quote
I wonder what Kill'em quick's policy on PR is... Mass Driver is doing KEQ wonders :) |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
177
|
Posted - 2013.05.11 05:22:00 -
[122] - Quote
MASS DR1V3R wrote:Ludvig Enraga wrote:MASS DR1V3R wrote:Smoky The Bear wrote:MASS DR1V3R wrote:This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team. You sir.. are a LIAR http://www.youtube.com/watch?v=RucZsGn0W_oLuckily I had a corp mate recording some matches last night. Here you go. The video isn't of me, but I'm in the match. You can go to the end if you want to just look at end of match screen. I went 11/0 using the Freedom as my primary, and I was pinned down by 2 tanks through part of the match. He recorded another match where I went 12/9 using the standard mass driver as my primary. Maybe you just aren't as good as you thought you were. Funny how the video got pulled. I wonder why. Dude, you're in my corp. I know there's like 700 of us but wtf. If you had read on the keq forums, I asked cody already why he pulled it. I haven't had a chance to speak to him yet though.
So, yes. And I am sure we ll have a lot of good games together. But what you are posting here is a different matter.
All I see is ppl run around spam Duvole TAR. I try to use breach MD and get tish for results and I used to do good with the weapon. And you are telling eveyone that MD is the same or even better than before. I don't know - maybe you figured out a way to use it in the new build. Obviously its mechanics have changed, so it's possible. But when you say that all of the ppl in this thread have no skill with the weapon and MD actually shines and is borderline OP and it's ppl's lack of skill that's to blame - you are actually talking to ppl who used MD as their primary weapon for a good while, so that's insulting to a lot of us. As support for your argument you are giving a link that's not working. So it's just not constructive at all. |
Cross Atu
Conspiratus Immortalis League of Infamy
947
|
Posted - 2013.05.11 05:26:00 -
[123] - Quote
@Cosgar, first I want to apologies if my prior response was a bit on the surly side I let some unrelated stuff influence the tone of my post. That was a slip on my part and I own that, thank you for being reasonable in your reply.
In answer to your question I posted that when I did because it seemed the thread was starting to get a bit off track, less conversation about the MD it's stats, uses and status. More ad hominem and hyperbolic exchanges. I was hoping to bring the focus back on point because I think the topic is important both in the sense that I enjoy the unique play niche of the MD and in drawing CCPs attention to the larger concept of role (as well as stat) based balance considerations. As you've rightly pointed out a weapon being effective and tactically valuable is not always about it's status as a piece of 'slayer' gear.
Cheers, Cross |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
177
|
Posted - 2013.05.11 05:27:00 -
[124] - Quote
Cosgar wrote:Cross Atu wrote:I'll reiterate this basic point again as I have done in various threads regarding all sorts of weapons and game mechanics.
Balance needs to be derived from the average not the outliers. What this means in a general context is that if you are in the top 20% then you are not an appropriate case for balance assessments. Nefing things so the they "take skill" (i.e. are significantly more difficult to use) for those with the top gun game is bad game design. It's net effect is to take those few who are already excelling and give them an even greater advantage. This creates more pub stomps, red lines, and blow outs. Meaning that ultimately this creates a more boring play experience and diminishes the over all player population.
Not all weapons function the same, nor should they. Weapons, like any of the other gear, or indeed many of the skills in Dust ideally should fill a role and be evaluated with regards to the success in that role. At bear minimum evaluations need to be more complex than is "X weapon good/bad" and they certainly need more context then anecdotal debates between various players about their KDR in a smattering of matches (matches which often aren't even put in any sort of context).
Balance is about game health, not personal preference, a specific play style or a singular feature/role.
Consider this a request to for all concerned to provide detailed, sober feedback within explicit context, and hopefully to do so with a focus on the macro level of the game rather than simply on their own personal reactions.
0.02 ISK Cross This blanket statement just points out that all you did was read the OP and maybe just skimmed the rest of the fist page. The problem with the mass driver isn't because it's not this super OP weapon that got nerfed. The problem is the tactical aspects and utility of the weapon has been traded for the ability to slay. Please go further in the topic and read some of the more recent posts. We've been trying to find out the direction the Devs took the MD and why we disagree with it. My 0.4 ISK Cosgar
What 'ability to slay' stats got worse not better. It's not like direct damage was buffed and AoE got nerfed. MD took only nerf and no buff in any aspect. Please, clarify what you mean when you say that now it has turned from support to slayer weapon. All I see is that the 'slaying' is the same or worse (read, direct damage) and support got severely nerfed (read, AOE/Splash). Or maybe I did not understand what you meant. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
650
|
Posted - 2013.05.11 05:45:00 -
[125] - Quote
Ludvig Enraga wrote:Cosgar wrote:Cross Atu wrote:I'll reiterate this basic point again as I have done in various threads regarding all sorts of weapons and game mechanics.
Balance needs to be derived from the average not the outliers. What this means in a general context is that if you are in the top 20% then you are not an appropriate case for balance assessments. Nefing things so the they "take skill" (i.e. are significantly more difficult to use) for those with the top gun game is bad game design. It's net effect is to take those few who are already excelling and give them an even greater advantage. This creates more pub stomps, red lines, and blow outs. Meaning that ultimately this creates a more boring play experience and diminishes the over all player population.
Not all weapons function the same, nor should they. Weapons, like any of the other gear, or indeed many of the skills in Dust ideally should fill a role and be evaluated with regards to the success in that role. At bear minimum evaluations need to be more complex than is "X weapon good/bad" and they certainly need more context then anecdotal debates between various players about their KDR in a smattering of matches (matches which often aren't even put in any sort of context).
Balance is about game health, not personal preference, a specific play style or a singular feature/role.
Consider this a request to for all concerned to provide detailed, sober feedback within explicit context, and hopefully to do so with a focus on the macro level of the game rather than simply on their own personal reactions.
0.02 ISK Cross This blanket statement just points out that all you did was read the OP and maybe just skimmed the rest of the fist page. The problem with the mass driver isn't because it's not this super OP weapon that got nerfed. The problem is the tactical aspects and utility of the weapon has been traded for the ability to slay. Please go further in the topic and read some of the more recent posts. We've been trying to find out the direction the Devs took the MD and why we disagree with it. My 0.4 ISK Cosgar What 'ability to slay' stats got worse not better. It's not like direct damage was buffed and AoE got nerfed. MD took only nerf and no buff in any aspect. Please, clarify what you mean when you say that now it has turned from support to slayer weapon. All I see is that the 'slaying' is the same or worse (read, direct damage) and support got severely nerfed (read, AOE/Splash). Or maybe I did not understand what you meant. *puts dev hat on for a second*
With the new trajectory, rounds fly straighter, making it easier to land a direct hit. If it dealt the damage it did in Chrome, the MD would probably would be OP, so they nerfed it. By that same logic, since it flies straighter to its intended target, they decided to nerf the splash damage to compensate because we don't need the extra help with finding our targets anymore. So in a way, the Mass Driver is more like an RPG than a the M-32 it used to be. It's much easier to get kills, but at the cost of usefulness in its support role we all used it for.
Edit: @Cross: It takes a big man to make a decision, but a better man to own up to it. No worries man, we're cool. |
Smoky The Bear
Intergalactic Cannibus Cartel
43
|
Posted - 2013.05.11 05:52:00 -
[126] - Quote
Cosgar wrote:Ludvig Enraga wrote:Cosgar wrote:Cross Atu wrote:I'll reiterate this basic point again as I have done in various threads regarding all sorts of weapons and game mechanics.
Balance needs to be derived from the average not the outliers. What this means in a general context is that if you are in the top 20% then you are not an appropriate case for balance assessments. Nefing things so the they "take skill" (i.e. are significantly more difficult to use) for those with the top gun game is bad game design. It's net effect is to take those few who are already excelling and give them an even greater advantage. This creates more pub stomps, red lines, and blow outs. Meaning that ultimately this creates a more boring play experience and diminishes the over all player population.
Not all weapons function the same, nor should they. Weapons, like any of the other gear, or indeed many of the skills in Dust ideally should fill a role and be evaluated with regards to the success in that role. At bear minimum evaluations need to be more complex than is "X weapon good/bad" and they certainly need more context then anecdotal debates between various players about their KDR in a smattering of matches (matches which often aren't even put in any sort of context).
Balance is about game health, not personal preference, a specific play style or a singular feature/role.
Consider this a request to for all concerned to provide detailed, sober feedback within explicit context, and hopefully to do so with a focus on the macro level of the game rather than simply on their own personal reactions.
0.02 ISK Cross This blanket statement just points out that all you did was read the OP and maybe just skimmed the rest of the fist page. The problem with the mass driver isn't because it's not this super OP weapon that got nerfed. The problem is the tactical aspects and utility of the weapon has been traded for the ability to slay. Please go further in the topic and read some of the more recent posts. We've been trying to find out the direction the Devs took the MD and why we disagree with it. My 0.4 ISK Cosgar What 'ability to slay' stats got worse not better. It's not like direct damage was buffed and AoE got nerfed. MD took only nerf and no buff in any aspect. Please, clarify what you mean when you say that now it has turned from support to slayer weapon. All I see is that the 'slaying' is the same or worse (read, direct damage) and support got severely nerfed (read, AOE/Splash). Or maybe I did not understand what you meant. *puts dev hat on for a second*With the new trajectory, rounds fly straighter, making it easier to land a direct hit. If it dealt the damage it did in Chrome, the MD would probably would be OP, so they nerfed it. By that same logic, since it flies straighter to its intended target, they decided to nerf the splash damage to compensate because we don't need the extra help with finding our targets anymore. So in a way, the Mass Driver is more like an RPG than a the M-32 it used to be. It's much easier to get kills, but at the cost of usefulness in its support role we all used it for. Edit: @Cross: It takes a big man to make a decision, but a better man to own up to it. No worries man, we're cool.
Wait what? Rounds flying straighter does not make it easier to get kills.. quite the opposite on flat ground with no dropoff its hard as hell to hit their feet.. (picture yourself in an open flat field)..and the range nerf makes that a very low % shot... as well as when hitting the wall beside them.. no blast radius means the wall eats it.. and enemy walks away..
And as another poster just pointed out AGAIN.. how does an overall across the board nerf in any way change the role? or anything else that sounds nice? it is what it is.. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
650
|
Posted - 2013.05.11 06:03:00 -
[127] - Quote
Smoky The Bear wrote:Cosgar wrote:Ludvig Enraga wrote:Cosgar wrote:Cross Atu wrote:I'll reiterate this basic point again as I have done in various threads regarding all sorts of weapons and game mechanics.
Balance needs to be derived from the average not the outliers. What this means in a general context is that if you are in the top 20% then you are not an appropriate case for balance assessments. Nefing things so the they "take skill" (i.e. are significantly more difficult to use) for those with the top gun game is bad game design. It's net effect is to take those few who are already excelling and give them an even greater advantage. This creates more pub stomps, red lines, and blow outs. Meaning that ultimately this creates a more boring play experience and diminishes the over all player population.
Not all weapons function the same, nor should they. Weapons, like any of the other gear, or indeed many of the skills in Dust ideally should fill a role and be evaluated with regards to the success in that role. At bear minimum evaluations need to be more complex than is "X weapon good/bad" and they certainly need more context then anecdotal debates between various players about their KDR in a smattering of matches (matches which often aren't even put in any sort of context).
Balance is about game health, not personal preference, a specific play style or a singular feature/role.
Consider this a request to for all concerned to provide detailed, sober feedback within explicit context, and hopefully to do so with a focus on the macro level of the game rather than simply on their own personal reactions.
0.02 ISK Cross This blanket statement just points out that all you did was read the OP and maybe just skimmed the rest of the fist page. The problem with the mass driver isn't because it's not this super OP weapon that got nerfed. The problem is the tactical aspects and utility of the weapon has been traded for the ability to slay. Please go further in the topic and read some of the more recent posts. We've been trying to find out the direction the Devs took the MD and why we disagree with it. My 0.4 ISK Cosgar What 'ability to slay' stats got worse not better. It's not like direct damage was buffed and AoE got nerfed. MD took only nerf and no buff in any aspect. Please, clarify what you mean when you say that now it has turned from support to slayer weapon. All I see is that the 'slaying' is the same or worse (read, direct damage) and support got severely nerfed (read, AOE/Splash). Or maybe I did not understand what you meant. *puts dev hat on for a second*With the new trajectory, rounds fly straighter, making it easier to land a direct hit. If it dealt the damage it did in Chrome, the MD would probably would be OP, so they nerfed it. By that same logic, since it flies straighter to its intended target, they decided to nerf the splash damage to compensate because we don't need the extra help with finding our targets anymore. So in a way, the Mass Driver is more like an RPG than a the M-32 it used to be. It's much easier to get kills, but at the cost of usefulness in its support role we all used it for. Edit: @Cross: It takes a big man to make a decision, but a better man to own up to it. No worries man, we're cool. Wait what? Rounds flying straighter does not make it easier to get kills.. quite the opposite on flat ground with no dropoff its hard as hell to hit their feet.. (picture yourself in an open flat field)..and the range nerf makes that a very low % shot... as well as when hitting the wall beside them.. no blast radius means the wall eats it.. and enemy walks away.. And as another poster just pointed out AGAIN.. how does an overall across the board nerf in any way change the role? or anything else that sounds nice? it is what it is.. Try aiming for the chest, neck, or head depending distance instead of the feet. It's much, much easier to land those direct hits we never used to because of the arc. That's why I've been using the breach now. Speaking of the breach, it feels like the devs were trying to make the breach more viable. CCP doesn't make changes without reasons, but those reasons are what usually causes problems. Anyway, I'm finding myself getting 10, 12, and even 17 kills a round because getting direct hits are so easy. Therefore, I believe they were trying to help us, but wound up fixing something that wasn't broken in the first place. It's a shame really. Out of all the things I was looking for in uprising, it was the splash damage calculation being on a 3-D plane, which was the only issue I had with the MD in chrome. |
Still blazn
Condotta Rouvenor Gallente Federation
11
|
Posted - 2013.05.11 06:09:00 -
[128] - Quote
Wait what? Rounds flying straighter does not make it easier to get kills.. quite the opposite on flat ground with no dropoff its hard as hell to hit their feet.. (picture yourself in an open flat field)..and the range nerf makes that a very low % shot... as well as when hitting the wall beside them.. no blast radius means the wall eats it.. and enemy walks away..
And as another poster just pointed out AGAIN.. how does an overall across the board nerf in any way change the role? or anything else that sounds nice? it is what it is..[/quote] Try aiming for the chest, neck, or head depending distance instead of the feet. It's much, much easier to land those direct hits we never used to because of the arc. That's why I've been using the breach now. Speaking of the breach, it feels like the devs were trying to make the breach more viable. CCP doesn't make changes without reasons, but those reasons are what usually causes problems. Anyway, I'm finding myself getting 10, 12, and even 17 kills a round because getting direct hits are so easy. Therefore, I believe they were trying to help us, but wound up fixing something that wasn't broken in the first place. It's a shame really. Out of all the things I was looking for in uprising, it was the splash damage calculation being on a 3-D plane, which was the only issue I had with the MD in chrome.[/quote]
Are you absolutely positive that you are hitting people in the head and chest and their body is causing the grenade to explode? Maybe I need to go back and do some test games, but last time I checked they were still going THROUGH the enemy.. either way.. theres no way im going to be using a MD that becomes necessary to get a head shot with.. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
651
|
Posted - 2013.05.11 07:00:00 -
[129] - Quote
Still blazn wrote:Are you absolutely positive that you are hitting people in the head and chest and their body is causing the grenade to explode? Maybe I need to go back and do some test games, but last time I checked they were still going THROUGH the enemy.. either way.. theres no way im going to be using a MD that becomes necessary to get a head shot with.. Takes a while to get used to the new trajectory and the new sight, well ADS with MD in general, but it's been changed to the point that you find yourself doing it consistently. Really, it feels like using an AR that shoots grenades.
Ever since they made point A easy to camp in ambush, we could really use the old trajectory right about now. Oh and I miss being near A or C in the complex and lobbing grenades through the windows to flush out people camping B.
*sigh*
Memories... |
NaglfarBP
Not Guilty EoN.
27
|
Posted - 2013.05.11 07:23:00 -
[130] - Quote
Smoky The Bear wrote: Even with all these discoveries, I would trade those kills for the arcing trajectory and some of the damage and radius back. We probably don't need all of the radius since the terrain glitch is fixed, but we need a little more oomph in damage to be threatening and a little more blast radius for area denial. If I cared about kills, I'd be using a TAR right now. I picked the MD for tactics and utility.
THIS!!![/quote]
This 1000 times this. +1 |
|
Smoky The Bear
Intergalactic Cannibus Cartel
43
|
Posted - 2013.05.11 08:03:00 -
[131] - Quote
went back to see if things got better...
Umm no.. off the top of my head WOW the ar's are like 2 shotting me.. ffs.. Did heavys get a buff? they seem pretty damn powerful again.. maybe im totally off here.. even saw a couple snipers back on the BF (they saw me)
As far as MD goes.. I wanted to add this.. There seems to be a slight lag from trigger press to launch.. it just doesnt come out the barrel right.. sometimes looks ok.. mostly not.. so either very SLOW or Laggy.. not sure.. sometimes the grenades launches from where you were just standing if looks like...
Anyways.. real drag.. I guess since we dont have the #'s like the heavys (i have a heavy btw) we dont get the same consideration? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
651
|
Posted - 2013.05.11 08:10:00 -
[132] - Quote
Good news!
Remnant is looking into the Mass Driver:
CCP Remnant wrote:
To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
|
Smoky The Bear
Intergalactic Cannibus Cartel
43
|
Posted - 2013.05.11 08:17:00 -
[133] - Quote
THANK GOD!!!!!!
and lol.. side note.. Everyone in the office using it .. great minds think alike.. ILL PWN ALL YOU... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
651
|
Posted - 2013.05.11 08:25:00 -
[134] - Quote
Smoky The Bear wrote:THANK GOD!!!!!! they looking into it.. But please I really must BEG you to re-balance it.. Give us the old ARC in trajectory,splash and 3d radius, and the range too.. The damage is the least of my concerns and lol.. side note.."half the office using it" .. great minds think alike.. OO pz give char names!! I sooo wanna PWN u... I've already compiled some suggestions from this topic in that thread. Let me know if I missed anything in my post and I'll go back to edit it. |
Smoky The Bear
Intergalactic Cannibus Cartel
43
|
Posted - 2013.05.11 08:28:00 -
[135] - Quote
Cosgar wrote:Smoky The Bear wrote:THANK GOD!!!!!! they looking into it.. But please I really must BEG you to re-balance it.. Give us the old ARC in trajectory,splash and 3d radius, and the range too.. The damage is the least of my concerns and lol.. side note.."half the office using it" .. great minds think alike.. OO pz give char names!! I sooo wanna PWN u... I've already compiled some suggestions from this topic in that thread. Let me know if I missed anything in my post and I'll go back to edit it.
I put a list back on top of this thread.. And i can bet that I will need to add to your list .. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
8
|
Posted - 2013.05.11 08:55:00 -
[136] - Quote
Hello,
Prior to uprising I had mass drivers up to five and the spec to three. Mass drivers had great effect and they had two variants. Tight blast radius high damage or great blast radius but low damage. Considering these guns are not the average point and shoot variety in which bullet goes in straight line and hits target next to immediately it was considers a good thing that it had the blast radius.
Good shots with it where rewarded whit Nice chunks of HP taken away from the opponent when they used the high damage variety and poor shots could benefit from the low damage variety as a sort of support damage/ area of denial type of thing to help the team out as well as get in some war points.
As it stands in uprising, I skilled my mass drivers up to 5 and spec to 2. I knew they had been nerfed before putting my skill points there but hey, I'm not the best shot and prefer the area of effect aspect even if it was halved. As it stands, the high damage models keep being that High damage tight radius but the low damage ones are too far into the tighter range than should have been made.
One shot of the low damage high Explosion radius of the mass driver does 70 base splash damage. Considering it is a grenade launcher one would expect these explosions to be at least as wide as the grenades we throw. It's now game breaking in the sense that it does almost 1 tenth of what an actual grenade would do taking ten shots to get anything done with splash damage.
If you also factor in damage reduction to shield, you have a weapon that does less than 1 tenth the damage to any group of people than a grenade would do.
Bring back old radius, it was not bad. Lower Splash damage or direct damage if needed, as it stands it is not an area of denial weapon as much as a water balloon thrower, mind you i get kills with it, but it's not effective at it's role. |
Smoky The Bear
Intergalactic Cannibus Cartel
44
|
Posted - 2013.05.11 09:31:00 -
[137] - Quote
XxGhazbaranxX wrote:Hello,
Prior to uprising I had mass drivers up to five and the spec to three. Mass drivers had great effect and they had two variants. Tight blast radius high damage or great blast radius but low damage. Considering these guns are not the average point and shoot variety in which bullet goes in straight line and hits target next to immediately it was considers a good thing that it had the blast radius.
Good shots with it where rewarded whit Nice chunks of HP taken away from the opponent when they used the high damage variety and poor shots could benefit from the low damage variety as a sort of support damage/ area of denial type of thing to help the team out as well as get in some war points.
As it stands in uprising, I skilled my mass drivers up to 5 and spec to 2. I knew they had been nerfed before putting my skill points there but hey, I'm not the best shot and prefer the area of effect aspect even if it was halved. As it stands, the high damage models keep being that High damage tight radius but the low damage ones are too far into the tighter range than should have been made.
One shot of the low damage high Explosion radius of the mass driver does 70 base splash damage. Considering it is a grenade launcher one would expect these explosions to be at least as wide as the grenades we throw. It's now game breaking in the sense that it does almost 1 tenth of what an actual grenade would do taking ten shots to get anything done with splash damage.
If you also factor in damage reduction to shield, you have a weapon that does less than 1 tenth the damage to any group of people than a grenade would do.
Bring back old radius, it was not bad. Lower Splash damage or direct damage if needed, as it stands it is not an area of denial weapon as much as a water balloon thrower, mind you i get kills with it, but it's not effective at it's role.
I like this BUT.. Cant we just roll it back to exactly how it was until you get the "synching" issues ironed out? And umm im just gonna say this.. The reason half the office was using this weapon is because they wanted something different..not because it was a popular weapon.. ITS NEVER BEEN POPULAR (been playing since it began and its always been a rare treat to see another MD either VS me or on same team ).. and unless you guys give yourselves free SP respecs whenever you feel like it.. You really had to choose this weapon from the beginning to be anywhere close to having Prof 5 and COmplex Modifiers.. Please just consider putting it back how it was.. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
655
|
Posted - 2013.05.11 10:42:00 -
[138] - Quote
Smoky The Bear wrote:went back to see if things got better...
Umm no.. off the top of my head WOW the ar's are like 2 shotting me.. ffs.. Did heavys get a buff? they seem pretty damn powerful again.. maybe im totally off here.. even saw a couple snipers back on the BF (they saw me)
As far as MD goes.. I wanted to add this.. There seems to be a slight lag from trigger press to launch.. it just doesnt come out the barrel right.. sometimes looks ok.. mostly not.. so either very SLOW or Laggy.. not sure.. sometimes the grenades launches from where you were just standing if looks like...
Anyways.. real drag.. I guess since we dont have the #'s like the heavys (i have a heavy btw) we dont get the same consideration? Yeah, they did a blanket 10% damage boost to all weapons because the AR cryhards complained that they couldn't kill fast enough. All the other weapons got buffed back up to competitive levels, but the AR got a buff it didn't need. Damage for it was right in the sweet spot for damage and skill and outside of something to make it less effective inside its optimal range the TAR was finally balanced. Now, it's chromosome all over again with ARs praying and spraying outside their optimal range and beating people with range and damage mods instead of skill. Why must CCP keep catering to the AR? Hell, it's not even an AR, it needs to be renamed to Plasma Blaster. People see rifle and assume it's supposed to act like an assault rifle IRL when this variation is supposed to be short range, high damage. I'm getting off topic.... |
Medic 1879
The Tritan Industries RISE of LEGION
277
|
Posted - 2013.05.11 11:16:00 -
[139] - Quote
Is anyone else experiencing a glitch of where the smoke lands when you fire and where the explosion happening being two different places? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
659
|
Posted - 2013.05.11 11:29:00 -
[140] - Quote
Medic 1879 wrote:Is anyone else experiencing a glitch of where the smoke lands when you fire and where the explosion happening being two different places? I haven't noticed. Does this occur at specific ranges? |
|
Still blazn
Condotta Rouvenor Gallente Federation
11
|
Posted - 2013.05.11 17:49:00 -
[141] - Quote
Cosgar wrote:Medic 1879 wrote:Is anyone else experiencing a glitch of where the smoke lands when you fire and where the explosion happening being two different places? I haven't noticed. Does this occur at specific ranges?
Dont think this has been much of a problem for me, BUt do recall VERY weird things happening at range.. sometimes NO puff of smoke.. and more times than not.. NO BLast radius.. |
Failonius
Quantum Degeneracy
14
|
Posted - 2013.05.11 18:13:00 -
[142] - Quote
Leave damage as is, increase the radius. MDs should not be doing the killing. Only assisting with it. |
Still blazn
Condotta Rouvenor Gallente Federation
11
|
Posted - 2013.05.11 18:19:00 -
[143] - Quote
Failonius wrote:Leave damage as is, increase the radius. MDs should not be doing the killing. Only assisting with it.
BS..lol you wouldnt say that if you used a MD |
Snaps Tremor
The Tritan Industries RISE of LEGION
172
|
Posted - 2013.05.11 19:42:00 -
[144] - Quote
Medic 1879 wrote:Is anyone else experiencing a glitch of where the smoke lands when you fire and where the explosion happening being two different places?
Check the dev posts, they've already confirmed a bug where there's a slight desync for the MD. |
ladwar
Dead Six Initiative Lokun Listamenn
374
|
Posted - 2013.05.11 20:31:00 -
[145] - Quote
Still blazn wrote:Failonius wrote:Leave damage as is, increase the radius. MDs should not be doing the killing. Only assisting with it. BS..lol you wouldnt say that if you used a MD i think if the brought back the old ranges would be fine. no one made buff or nerf complaints that often because is was balanced. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
177
|
Posted - 2013.05.11 21:13:00 -
[146] - Quote
Still blazn wrote: Wait what? Rounds flying straighter does not make it easier to get kills.. quite the opposite on flat ground with no dropoff its hard as hell to hit their feet.. (picture yourself in an open flat field)..and the range nerf makes that a very low % shot... as well as when hitting the wall beside them.. no blast radius means the wall eats it.. and enemy walks away..
And as another poster just pointed out AGAIN.. how does an overall across the board nerf in any way change the role? or anything else that sounds nice? it is what it is..
Try aiming for the chest, neck, or head depending distance instead of the feet. It's much, much easier to land those direct hits we never used to because of the arc. That's why I've been using the breach now. Speaking of the breach, it feels like the devs were trying to make the breach more viable. CCP doesn't make changes without reasons, but those reasons are what usually causes problems. Anyway, I'm finding myself getting 10, 12, and even 17 kills a round because getting direct hits are so easy. Therefore, I believe they were trying to help us, but wound up fixing something that wasn't broken in the first place. It's a shame really. Out of all the things I was looking for in uprising, it was the splash damage calculation being on a 3-D plane, which was the only issue I had with the MD in chrome.[/quote]
Are you absolutely positive that you are hitting people in the head and chest and their body is causing the grenade to explode? Maybe I need to go back and do some test games, but last time I checked they were still going THROUGH the enemy.. either way.. theres no way im going to be using a MD that becomes necessary to get a head shot with.. [/quote]
That has been my experience as well last build. I did sneak up behind some enemies and poped them in the pody directly and the round just went through them and landed on the other side. Maybe it's a glitch and sometimes it detonates on contact with a body and sometimes it does not. If that's the case and the glitch is fixed the weapon would be better but I want to point out that ROF is low and shells fly really slow so puting one in the chest is very difficult. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
177
|
Posted - 2013.05.11 22:34:00 -
[147] - Quote
Still blazn wrote:Failonius wrote:Leave damage as is, increase the radius. MDs should not be doing the killing. Only assisting with it. BS..lol you wouldnt say that if you used a MD
The truth of the matter is that MD should be both. When you want to play support - for example in PI when your corp relies on you and you need coordinated team play with specialization, I think AoE - regular or assault MD are excellent for crowd control. But when you are playing solo in a pub match and just want to hone your skills with MD, you should be able to use Breach MD for direct hits and slaying. It does not have to be either AoE crowd control or direct slaying.
Another point I want to make is that ppl tend to talk about Freedom MD mostly. And of all MD I think Freedom did come close to being OP. In general I against 'win buttons' in FPS. With Freedom you could both slay and crowd control - I think this kind of gameplay probably led CCP to nerf tho whole weapon class. I personally would be ok if they kept the regular MD nerfed but gave a buff to Breach and Assault to emphasize specialization. And if you remember there has always been terrible imbalance between different types of MD - the regular was staple and both assault and Breach were its gimp cousins that no one wanted to touch. So maybe now would be good time to fix this. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
696
|
Posted - 2013.05.11 23:21:00 -
[148] - Quote
Ludvig Enraga wrote:
The truth of the matter is that MD should be both. When you want to play support - for example in PI when your corp relies on you and you need coordinated team play with specialization, I think AoE - regular or assault MD are excellent for crowd control. But when you are playing solo in a pub match and just want to hone your skills with MD, you should be able to use Breach MD for direct hits and slaying. It does not have to be either AoE crowd control or direct slaying.
Another point I want to make is that ppl tend to talk about Freedom MD mostly. And of all MD I think Freedom did come close to being OP. In general I against 'win buttons' in FPS. With Freedom you could both slay and crowd control - I think this kind of gameplay probably led CCP to nerf tho whole weapon class. I personally would be ok if they kept the regular MD nerfed but gave a buff to Breach and Assault to emphasize specialization. And if you remember there has always been terrible imbalance between different types of MD - the regular was staple and both assault and Breach were its gimp cousins that no one wanted to touch. So maybe now would be good time to fix this.
You're missing the big picture here: The MD was both support, and a slayer weapon when it needed to be in public matches. Taking a page out of Keyser's book, judging a weapon based on public matches is counterproductive. The Freedom is a prototype, of course it's going to deal more damage to lower tiered or poorly fitted suits in pubs. But in corp battles, the entire MD line couldn't be used as a slayer weapon when everyone ran higher quality gear. In CBs, it was a support, area denial weapon exclusively and not a slayer. The main problem is that the MD has lost its arcing trajectory, splash radius, and splash damage in exchange focus on the slayer role. Rounds fly straighter and the MD plays like a mid ranged, gimped, low ROF, inferior DPS, AR that just happens to shoot grenades. This change has made the breach more viable, because it's easier to make direct hits, but the whole MD line has taken an unnecessary blow in utility and tactical uses. The lower radius and superficial splash damage stripped away the weapon's intimidating properties that were necessary for scattering bunched up squads, flushing out campers, defending areas, or simply herding the enemy away from a downed teammate. The MD is not the support weapon it once was. If I wanted more kills, I would be using a TAR with stacked damage mods and a modded controller. I hear that's working wonders these days since the blanket 10% damage bonus on weapons. I do agree that the breach needed something to make it more viable. For months, I've been suggesting that it needed a straighter trajectory and/or a significantly faster flying projectile than its brothers to make landing direct hits easier. The entire MD line didn't need to change for this. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
177
|
Posted - 2013.05.11 23:24:00 -
[149] - Quote
Cosgar wrote:Good news! Remnant is looking into the Mass Driver:CCP Remnant wrote:
To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
Thanks for posting this. My hope is renewed. I can live with the new tragectory and re-learning/adjusting to the weapon, so long as there was an actual glitch reason for MD's inefficiency and it was not actually intended to be gimped into oblivion. Now thinking back on it, it makes sense - all the missed direct shots that were so frustrating are just software hiccups.
This does not address the usefulness of the new tragectory that seems to be less effective for long range crowd control but I am willing to work with CCP for a couple of weeks after they fix the glitch and try to get used to how the weapon hands now. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
177
|
Posted - 2013.05.11 23:37:00 -
[150] - Quote
Cosgar wrote:Ludvig Enraga wrote:
The truth of the matter is that MD should be both. When you want to play support - for example in PI when your corp relies on you and you need coordinated team play with specialization, I think AoE - regular or assault MD are excellent for crowd control. But when you are playing solo in a pub match and just want to hone your skills with MD, you should be able to use Breach MD for direct hits and slaying. It does not have to be either AoE crowd control or direct slaying.
Another point I want to make is that ppl tend to talk about Freedom MD mostly. And of all MD I think Freedom did come close to being OP. In general I against 'win buttons' in FPS. With Freedom you could both slay and crowd control - I think this kind of gameplay probably led CCP to nerf tho whole weapon class. I personally would be ok if they kept the regular MD nerfed but gave a buff to Breach and Assault to emphasize specialization. And if you remember there has always been terrible imbalance between different types of MD - the regular was staple and both assault and Breach were its gimp cousins that no one wanted to touch. So maybe now would be good time to fix this.
You're missing the big picture here: The MD was both support, and a slayer weapon when it needed to be in public matches. Taking a page out of Keyser's book, judging a weapon based on public matches is counterproductive. The Freedom is a prototype, of course it's going to deal more damage to lower tiered or poorly fitted suits in pubs. But in corp battles, the entire MD line couldn't be used as a slayer weapon when everyone ran higher quality gear. In CBs, it was a support, area denial weapon exclusively and not a slayer. The main problem is that the MD has lost its arcing trajectory, splash radius, and splash damage in exchange focus on the slayer role. Rounds fly straighter and the MD plays like a mid ranged, gimped, low ROF, inferior DPS, AR that just happens to shoot grenades. This change has made the breach more viable, because it's easier to make direct hits, but the whole MD line has taken an unnecessary blow in utility and tactical uses. The lower radius and superficial splash damage stripped away the weapon's intimidating properties that were necessary for scattering bunched up squads, flushing out campers, defending areas, or simply herding the enemy away from a downed teammate. The MD is not the support weapon it once was. If I wanted more kills, I would be using a TAR with stacked damage mods and a modded controller. I hear that's working wonders these days since the blanket 10% damage bonus on weapons. I do agree that the breach needed something to make it more viable. For months, I've been suggesting that it needed a straighter trajectory and/or a significantly faster flying projectile than its brothers to make landing direct hits easier. The entire MD line didn't need to change for this.
Well I think everything is relative. To me it felt that Freedom MD was something like Duvolle AR - an unnecessarily powerful weapon. Sure you could argue the opposite 'if there are weapons like Duvolle in AR world, there is gotta be an MD that's as dominant in the MD world'. But that's just a matter of your view of the game mechanics in Dust in general and not pertinent to MD discussion we are having right now as far as I am concerned. In the ideal world I would like to see that all proto weapons are weaker. Again, it's a matter of opinion and belongs in a different thread.
Also I don't think I am arguing against your point at all. I say that different version of MD are for different things. I believe that the balance should be such that depending on your play style you should be able to as effectively use the regular MD for crowd control and Breach for slaying - the game is not suffering from having both, so long as they are not coming from a single weapon. As far as MD being gimped too much - I am glad CCP issued a statement that the game code for MD was broken accounting for its weakness in games. It seems to me CCP is promising that MD is actually balanced and that they will work first on fixing the code and second on adjusting stats if MD is still weak after the code is fixed. Maybe with the code fixed MD would regain its crown control ability - I know the stats argue against it but I am still hopeful.
Third point: I think giving reg MD and breach different tragectories would be a mistake. It would be very hard to adjust from switching back and forth. A faster traveling round for breach - yes definitely. I would also say go back to 4 round drup for Breach but increase ROF since in CQC you would want to hit high burst damage rather than sustain steady DPS for longer. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
700
|
Posted - 2013.05.12 01:28:00 -
[151] - Quote
Ludvig Enraga wrote:Cosgar wrote:Ludvig Enraga wrote:
The truth of the matter is that MD should be both. When you want to play support - for example in PI when your corp relies on you and you need coordinated team play with specialization, I think AoE - regular or assault MD are excellent for crowd control. But when you are playing solo in a pub match and just want to hone your skills with MD, you should be able to use Breach MD for direct hits and slaying. It does not have to be either AoE crowd control or direct slaying.
Another point I want to make is that ppl tend to talk about Freedom MD mostly. And of all MD I think Freedom did come close to being OP. In general I against 'win buttons' in FPS. With Freedom you could both slay and crowd control - I think this kind of gameplay probably led CCP to nerf tho whole weapon class. I personally would be ok if they kept the regular MD nerfed but gave a buff to Breach and Assault to emphasize specialization. And if you remember there has always been terrible imbalance between different types of MD - the regular was staple and both assault and Breach were its gimp cousins that no one wanted to touch. So maybe now would be good time to fix this.
You're missing the big picture here: The MD was both support, and a slayer weapon when it needed to be in public matches. Taking a page out of Keyser's book, judging a weapon based on public matches is counterproductive. The Freedom is a prototype, of course it's going to deal more damage to lower tiered or poorly fitted suits in pubs. But in corp battles, the entire MD line couldn't be used as a slayer weapon when everyone ran higher quality gear. In CBs, it was a support, area denial weapon exclusively and not a slayer. The main problem is that the MD has lost its arcing trajectory, splash radius, and splash damage in exchange focus on the slayer role. Rounds fly straighter and the MD plays like a mid ranged, gimped, low ROF, inferior DPS, AR that just happens to shoot grenades. This change has made the breach more viable, because it's easier to make direct hits, but the whole MD line has taken an unnecessary blow in utility and tactical uses. The lower radius and superficial splash damage stripped away the weapon's intimidating properties that were necessary for scattering bunched up squads, flushing out campers, defending areas, or simply herding the enemy away from a downed teammate. The MD is not the support weapon it once was. If I wanted more kills, I would be using a TAR with stacked damage mods and a modded controller. I hear that's working wonders these days since the blanket 10% damage bonus on weapons. I do agree that the breach needed something to make it more viable. For months, I've been suggesting that it needed a straighter trajectory and/or a significantly faster flying projectile than its brothers to make landing direct hits easier. The entire MD line didn't need to change for this. Well I think everything is relative. To me it felt that Freedom MD was something like Duvolle AR - an unnecessarily powerful weapon. Sure you could argue the opposite 'if there are weapons like Duvolle in AR world, there is gotta be an MD that's as dominant in the MD world'. But that's just a matter of your view of the game mechanics in Dust in general and not pertinent to MD discussion we are having right now as far as I am concerned. In the ideal world I would like to see that all proto weapons are weaker. Again, it's a matter of opinion and belongs in a different thread. Also I don't think I am arguing against your point at all. I say that different version of MD are for different things. I believe that the balance should be such that depending on your play style you should be able to as effectively use the regular MD for crowd control and Breach for slaying - the game is not suffering from having both, so long as they are not coming from a single weapon. As far as MD being gimped too much - I am glad CCP issued a statement that the game code for MD was broken accounting for its weakness in games. It seems to me CCP is promising that MD is actually balanced and that they will work first on fixing the code and second on adjusting stats if MD is still weak after the code is fixed. Maybe with the code fixed MD would regain its crown control ability - I know the stats argue against it but I am still hopeful. Third point: I think giving reg MD and breach different tragectories would be a mistake. It would be very hard to adjust from switching back and forth. A faster traveling round for breach - yes definitely. I would also say go back to 4 round drup for Breach but increase ROF since in CQC you would want to hit high burst damage rather than sustain steady DPS for longer. We're going to have to agree to disagree on the subject. But as far as the Freedom and Duvolle or any prototype for that matter goes, for all the time and SP investment I like how prototypes perform, officer weapons too. I've had the pleasure of using the Duvolle, which is actually inferior to the Allotek Burst mind you, Freedom, Balach's Gar-21, and Crederon Breach and was happy with the payout vs investment ratio. Upper tier weapons are made to be balanced to fittings within the same average level of their respective tier of meta level. Of course using a proto or officer on someone with lower tier fittings will seem OP, that's how the game wroks. But proto =/= win since someone with full proto and a weaker gun game can easily get outclassed by someone with a better gun game and inferior tech. It's all about balancing for skill and with the exception of the missile, sharpshooter, and viziam debacle, CCP has done a good job thus far. |
Thor Odinson42
Planetary Response Organization
205
|
Posted - 2013.05.12 01:56:00 -
[152] - Quote
There's a nice discussion going on here so I hate to interrupt, but what I'm finding with the Freedom is a lack of consistency. Some matches I do well and others I feel like launching my controller through the TV.
There are times when dudes are down to nothing and they are still charging me. I'm putting them at their feet and it does nothing. I end up running out of ammo and having to run or die.
I've tried being much more careful, but I'm having to spam so many rounds its eating up my nano hives.
In the last build there were people always saying, that shot was badass. It's dumb luck if I kill anybody beyond 10 or 20 meters.
I really can't believe they haven't even commented on the nerf to the MD.
Overall it's making me a poor team player. As a logi the inability to consistently hit targets is effecting my logi work. I go into an "I'm gonna get you sucka" mode. Maybe I just suck, but there seems to be a inconsistency with the splash radius. Skilled up it should be around 10 feet for the Freedom. Nobody can suck bad enough to miss somebody with no HP left standing right in front of them.
I'll be on later tonight to test it out further on you SOBs. Take it easy on me, it seems like I'm lobbing non lethal rounds. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
721
|
Posted - 2013.05.12 05:34:00 -
[153] - Quote
Even our mortal enemy the heavies are voicing their discontent of the new MD:
Disturbingly Bored wrote:As a Heavy user who helped wage the numbers campaign to make CCP see the error of their ways:
I feel ya brother.
The players I affectionately refer to as "Massholes" were the bane of my heavy existence in the last build. Even as a nerfed HMG heavy at the start of uprising, it felt like Mass Drivers didn't have the teeth I used to remember them having.
From what I'm reading, MDs are something like a smaller Forge Gun now (you need perfect aim to get a brutal kill), when instead it should be the support area denial weapon others have referred to in this thread.
Hope they look into it for you guys. |
Cross Atu
Conspiratus Immortalis League of Infamy
952
|
Posted - 2013.05.12 06:06:00 -
[154] - Quote
Cosgar wrote:Good news! Remnant is looking into the Mass Driver:CCP Remnant wrote:
To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
Excellent news, thanks for linking (and I'm glad we cleared the air on that other matter).
Cheers, Cross
Addendum; I really do hope that they 'shift' the stats a bit on the MD so that the three variations are more unique. The AR line has diverse options within it why not the other weapons including our favorite tactical support launcher |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
179
|
Posted - 2013.05.12 06:33:00 -
[155] - Quote
Thor Odinson42 wrote:There's a nice discussion going on here so I hate to interrupt, but what I'm finding with the Freedom is a lack of consistency. Some matches I do well and others I feel like launching my controller through the TV.
There are times when dudes are down to nothing and they are still charging me. I'm putting them at their feet and it does nothing. I end up running out of ammo and having to run or die.
I've tried being much more careful, but I'm having to spam so many rounds its eating up my nano hives.
In the last build there were people always saying, that shot was badass. Now It's dumb luck if I kill anybody beyond 10 or 20 meters.
I really can't believe they haven't even commented on the nerf to the MD.
Overall it's making me a poor team player. As a logi the inability to consistently hit targets is effecting my logi work. I go into an "I'm gonna get you sucka" mode. Maybe I just suck, but there seems to be a inconsistency with the splash radius. Skilled up it should be around 10 feet for the Freedom. Nobody can suck bad enough to miss somebody with no HP left standing right in front of them.
I'll be on later tonight to test it out further on you SOBs. Take it easy on me, it seems like I'm lobbing non lethal rounds.
I think that obvious inconsistency in damage comes from the glitch MD got from Uprising that the dev posted about. They called it MD 'feeling smudgy' or something like that and it comes from the fact that client animations for MD explosions and the actual explosions that are taking place on the server are disconnected - e.g. you think your MD shell landed at their feet but it actually is somewhere else because of server lag or glitch or poor sync with your client (call it whatever you want I don't understand the actual computer science behind it). So basically inconsistency in MD damage right now is probably result of this glitch. |
Still blazn
Condotta Rouvenor Gallente Federation
12
|
Posted - 2013.05.12 07:29:00 -
[156] - Quote
You know I'm really done .. IT just not fun .. at all using this weapon.. ANd now I notice half the time you when you hit the trigger nothing happens.. Like you hit a bad round or something.. on TOP of all this other crap..
The more I think about it.. The entire game is so completely unbalanced and buggy, I dont see DUST making it..
And over 1400 views on this thread and a DEV cant grace us with one lousy post? Ive had it..fail game is fail.. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
16
|
Posted - 2013.05.12 07:38:00 -
[157] - Quote
Ludvig Enraga wrote: So, yes. And I am sure we ll have a lot of good games together. But what you are posting here is a different matter.
All I see is ppl run around spam Duvole TAR. I try to use breach MD and get tish for results and I used to do good with the weapon. And you are telling eveyone that MD is the same or even better than before. I don't know - maybe you figured out a way to use it in the new build. Obviously its mechanics have changed, so it's possible. But when you say that all of the ppl in this thread have no skill with the weapon and MD actually shines and is borderline OP and it's ppl's lack of skill that's to blame - you are actually talking to ppl who used MD as their primary weapon for a good while, so that's insulting to a lot of us. As support for your argument you are giving a link that's not working. So it's just not constructive at all.
Here is the link again: http://www.youtube.com/watch?v=HS1d6x72Cbg
I never said the MD was the same or even better than before. All I said was that the MD isn't as unplayable as Smokey premised it is. I never said that the MD is borderline OP, all I pointed out was that some of us are actually still doing quite well with it. I'm glad Remnant is working on the weapon still as I've posted about a glitch similar to what he talked about here: https://forums.dust514.com/default.aspx?g=posts&t=75449&find=unread.
As you can see Smokey decided to troll my thread. And I would like to point out that I never trolled anyone here. All I did was post my own opinions, which I thought was what forums were for. If you look at the OP, it still basically says Smokey can't get any kills with it. I pointed out that I regularly get plenty of kills with it, and he freaked out. I would think a forum troll would have more of a reputation for doing it before someone goes off the deep end as Smokey did. I've never trolled any threads on this forum, and I never trolled Smokey here. Yet, he decided to troll me.
137H4RGIC wrote:I wonder what Kill'em quick's policy on PR is... Mass Driver is doing KEQ wonders :)
I haven't said anything in this thread that wasn't my own opinion. I offended the OP because I stated an opinion that the MD still works as a weapon, which he says it does not. I'm still not exactly sure what all the hostility was about in the first place.
|
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
16
|
Posted - 2013.05.12 08:24:00 -
[158] - Quote
On another note, I think that some of the problems with the rounds have been happening well before Uprising, and the blast radius nerf just exacerbated the effects. Especially when it has to do with a round not exploding where it's intended. I also talked about the rounds going through people back in Chromosome. It was my first post on these forums: https://forums.dust514.com/default.aspx?g=posts&m=507802#post507802. |
Smoky The Bear
Intergalactic Cannibus Cartel
46
|
Posted - 2013.05.12 09:31:00 -
[159] - Quote
Wow we went 2 days with just MD discussion now back to more of this:
I thought you said you were done and not posting your troll crap anymore? Nobody gives a **** if you got 12 kills lol.. I get 12 kills with my elbow.. Im making a video right now to prove it.. lol
And i believe in your day 1 post you were saying **** like 24-0 18-1 ... im not even gonna look at ur dumb post to verify.. Just stay off the grownups thread plx.. thanks..
Bottom line is you came to an important MD thread to show us ur Epeen and try to make a name for yourself, at the expense of the MD community.. My suggestion go make ur own thread where you can show off ur peen as much as you want.. Just stay the hell off mine... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
738
|
Posted - 2013.05.12 10:00:00 -
[160] - Quote
MASS DR1V3R wrote:On another note, I think that some of the problems with the rounds have been happening well before Uprising, and the blast radius nerf just exacerbated the effects. Especially when it has to do with a round not exploding where it's intended. I also talked about the rounds going through people back in Chromosome. It was my first post on these forums: https://forums.dust514.com/default.aspx?g=posts&m=507802#post507802. Yeah, I remember reading about that in the archives. People had issues with rounds going through people and falling through the ground or walls during previous builds. But it wasn't just MD rounds but grenades also. Chrome seemingly fixed all of those issues and the only lingering problem was the damage calculations being applied on a 2-D plane. That's why if someone had so much as a pixel of elevation or incline, there wouldn't be any damage registered. Flux grenades were awkward to use at times because if this too. The discharge looks spherical so you would assume that everything in range of it, but there were times it wouldn't register. So it looks like whatever they did with the coding in uprising, the MD has in a way reverted back to previous builds. But my question is, why haven't grenades experienced the same glitch if the MD is acting up again? |
|
Cross Atu
Conspiratus Immortalis League of Infamy
952
|
Posted - 2013.05.12 15:49:00 -
[161] - Quote
Cosgar wrote:MASS DR1V3R wrote:On another note, I think that some of the problems with the rounds have been happening well before Uprising, and the blast radius nerf just exacerbated the effects. Especially when it has to do with a round not exploding where it's intended. I also talked about the rounds going through people back in Chromosome. It was my first post on these forums: https://forums.dust514.com/default.aspx?g=posts&m=507802#post507802. Yeah, I remember reading about that in the archives. People had issues with rounds going through people and falling through the ground or walls during previous builds. But it wasn't just MD rounds but grenades also. Chrome seemingly fixed all of those issues and the only lingering problem was the damage calculations being applied on a 2-D plane. That's why if someone had so much as a pixel of elevation or incline, there wouldn't be any damage registered. Flux grenades were awkward to use at times because if this too. The discharge looks spherical so you would assume that everything in range of it, but there were times it wouldn't register. So it looks like whatever they did with the coding in uprising, the MD has in a way reverted back to previous builds. But my question is, why haven't grenades experienced the same glitch if the MD is acting up again? There's another aspect of that which I've experienced/seen others experience both with nades and MD rounds and that's the round never detonating at all. This behavior seems less common in Uprising but not absent and is compounded by MD rounds more rapidly/frequently "ranging out" (tho the ranging out is linked to other things that CCP has already stated are going to be addressed with the range system iteration).
Uprising despite it's positive new features seems to have revivified a verity of our old bugs which we'd thought gone. Issues with the MD, and the broken state of the TAR being just a couple.
I'm very tempted to compile a list of the problems currently encountered when using the MD but it's hard to assess what is related to the issues raised by the Devs (pixel occlusion and sever/client de sync) or the lack of a 3d splash. With those three things fixed the use experience is likely to be substantially different so I'm hesitant to call for many other tweaks etc.
It is interesting to note however that in my testing thus far the boundless seems to provide the nearest play experience to the Freedom of last build. Preliminary observations show it provided more suppressive ability and more opportunities for tactical uses such as "banking" the rounds to soften targets around a corner/in light cover prior to a focused push the be the rest of the squad. Even with the boundless my ratio of kills to assists has changed. In Uprising it seems that if I can damage an opponent at all I can likely kill them outright, such behavior is fine in a Core variation MD but seems incorrect in a Boundless style weapon.
0.02 ISK Cross
EDIT: I almost forgot, here are a few use comparisons, they are anecdotal being based on my direct use but should hold some value in that they're all derived from my aim/gun game so they factor out the subjectivity of player skill to a degree.
Uprising
- Freedom effectiveness = Chromosome EX0
- Current Ex0 effectiveness (with heavy SP investment) = 'Exile' AR effectiveness without any SP invested.
- Boundless (nearest to Uprising Freedom use experience that I've found) <= Freedom from Uprising
All assessments are made across engagement ranges close/mid/long. Exclude considerations of ammunition depletion/clip size (the 'Exile' and Boundless win out there if anyones interested). Are derived from fittings which use zero damage mods (I'm attempting to assess the weapons not the fits). And are derived from several hours of play within multiple game modes attempting to focus on both "slayer" squad play and "support" squad play (attempting to run purely solo results on only the 'Exile" preforming reliably/consistently however I hesitate to draw firm conclusions from this due to the number of variables involved). |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
16
|
Posted - 2013.05.12 16:07:00 -
[162] - Quote
Here is the thread where Smokey trolled me. If anyone else can test what I wrote about, I think it's part of the problem too. https://forums.dust514.com/default.aspx?g=posts&m=781115#post781115 Not sure why the other link didn't work. |
Smoky The Bear
Intergalactic Cannibus Cartel
48
|
Posted - 2013.05.12 16:38:00 -
[163] - Quote
and how did that make you feel? lol .. ur pathetic |
Cross Atu
Conspiratus Immortalis League of Infamy
952
|
Posted - 2013.05.12 17:23:00 -
[164] - Quote
MASS DR1V3R wrote:I've noticed this especially when firing from the high ground. If you fire past around 50 meters, the shells don't explode. They slide along the ground until they hit something else like a wall and then explode. Easiest way to test this is on Ashlands. Start at B and head towards D. When you get to the wall, fire a round down to the ground a little past halfway to D. The round won't explode but will slide in a straight line to the D outer frame.
I haven't noticed this as much when firing that far on level ground. But that may be because at that distance, it's just a little difficult to see. Interesting, I'll see if I can reproduce that and respond with my observations. |
wicked33d
Neanderthal Nation
0
|
Posted - 2013.05.12 17:51:00 -
[165] - Quote
Smoky The Bear wrote:I am fully speccd with proficiency and was using an Exo Mass..
I CANT KILL ANYONE PERIOD at ANY range ...
Takes like 6 direct hits to kill anyone .. AND IM TOP OF THE LINE MD..
NO splash damage at all..
This needs to be corrected ASAP.. I dont know what you did to the range.. IM not even going there yet.. BUT the damage and RADIUS is RIDICULOUS>. ABSOLUTELY UNPLAYABLE..
IF you have a different opinion you are WRONG.. bye
EDIT: I know thats not being very specific.. so here you go..
Ok look let me try to break this down a bit more in depth..
Problems in order from Worst to least
TRAJECTORY: If im standing in a perfectly flat open field with no walls/rocks etc.. and my target is directly in front of me, my only choice is to hit his feet... and i gotta be very accurate .. since the weapon now shoots straight forward this makes it very difficult to land accurately... *remember we are already at a huge disadvantage on terrain with hills whether we are looking up (impossible) or down ..even if we manage to snag a rock outcropping and make it close to him.. the texture bug usually eats it up..WE NEED OLD TRAJECTORY BACK
RADIUS: (width AND height) This is where most of my frustration sets in.. Ok so we know you don't aim AT the MAN.. because for some reason even if you directly hit him it goes THRU him .. So all MD users have to aim at a wall or the floor.. I think when I started to really excel at this weapon was when i became proficient at hitting these walls at just the right time etc.. BIG PROBLEM.. the blasts are not radiating out correctly (or have been nerfed so hard as to not work) .. EXAMPLE: theres a guy 10 feet away with his back to a wall .. I hit the wall and hes not injured.. Or BARELY injured ..where in the past that was a KILL/ huge dmg depending on suit/ shield etc.. Ive heard people saying its just a flat .. not 3D blast radius now.. that makes sense and is DRIVING ME NUTS...
RANGE: This gun at the top level needs to have waaay more range. A MD cannot effectively deny an area if they cant shoot more than 50 feet.. Ive had my shots "fading" into the distance at very close ranges.. the range was fine before..
DAMAGE: Ok Ive been thinking about this alot and.. I (holding with the last builds balance) This gun needs to
1. Be effective at lower levels
2. At the level 5 Proficiency with dmg mods this gun needs to have ability for 1 shot 1 kill on the "weaker" builds, this enables people at lower levels to be able to perform area denial with some success.. (this is why i loved this gun, because even when I was 1milllion SP's I could do some WORK) this got me hooked and kept me in the game.. then the payoff came when I was able to get Proficiency up with Dmg mods..
CONCLUSION This weapon was pretty much perfect as it was conceived originally.. (kudos to the guy who invented the mechanics of this gun because it WAS original and DAMN fun) .. And im sure he felt a slight twinge when 50% arbitrary reduction nerfs completely ruined his VERY precise and balanced stats... I dont know how hard it would be to just copy and paste the exact stats from previous build and hit APPLY would be.. but thats the solution to this WEAPON ending patch..
Thank you and goodnight..
* I really could go on and on about all the bugs and stuff that I didnt even cover, but this is just what comes to mind ATM
How Bout u stop using a noob toob and run a differnt weapon |
Smoky The Bear
Intergalactic Cannibus Cartel
48
|
Posted - 2013.05.12 17:53:00 -
[166] - Quote
Because I love you too much MASS DR1V3R... |
OG- Kush
Intergalactic Cannibus Cartel
10
|
Posted - 2013.05.12 18:00:00 -
[167] - Quote
Smoky The Bear wrote:Because I love you too much MASS DR1V3R...
how bout you have the balls to use your real name? |
Smoky The Bear
Intergalactic Cannibus Cartel
48
|
Posted - 2013.05.12 18:04:00 -
[168] - Quote
So this is how you prove your not a troll? by trolling more? KillemQuick must LOVE you ...
Shouldnt have used the "noobtoob" in your trolling attempt.. its the same word you were using earlier when you explained why you had to troll us MD's .. You were so tired of everyone calling you "noobtoob"...lol
BUSTED.. again.. keep trying.. |
Kaughst
THE NORTH WATCH
3
|
Posted - 2013.05.12 19:01:00 -
[169] - Quote
I found the MD interesting this build. Basically last build the end game was if I went against a AR proto shield assault suit close to mid range I would be out DPS'd and would take me my whole 6 shots to break his shields. Which was fine because it isn't suppose to be good against shields.
The only difference I noticed in this build is that you have rely on making your shots tighter with the standard MD i.e Freedom, and resort to the Assault MD when you want to attacking crowds on urban areas. This is kind of nice because it fleshes out the role of the MD, although I think the blast radius should be improved on the Assault MD in that respect as it does not seem to be having the crowd control effect anymore.
The problem is where the AOE starts and the capability of this weapon to kill someone begins. A few things could happen with the MD (I am not really suggesting but stating what might help as I do not think that the MD is wholey balanced yet). This could be a blanket improvement across all MDs. Increase the radius and keep the splash damage down where it is. Increase the splash damage, the problem with increasing the splash damage is that I want it mainly to do good against armor but not off set what could in turn do the same amount of damage to shields. Or just increase the armour damage and lessening the shield damage and increasing the blast radius.
I saw the dev post explaining the bugs and playtests of the MD. The reference to the MD being used extensively was not a day to day reality for me but I understand that I was doing good enough with the MD last build that hurting people was not a problem and the splash damage nerf was probably related to what I said about it offsetting the amount of dam. it should be doing against shields but than again I dont know hard numbers and I dont look at them so I could be wrong in that regard.
A work around might be just having some type of fall off of damage, having the center do more damage and than the outer areas have a smaller effect of damage much like a AR has on its range. I think that the bugs are probably the major issue at the moment but I really like the idea of damage falling off as it gets away from the center.
One thing is for certain....The Massdriver is not balanced at the moment and has a tough time fuffilling a role not everyone sees.
Edit: I am not going to reply to forum warriors. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
16
|
Posted - 2013.05.12 23:19:00 -
[170] - Quote
I was gone all day after my comment and have no idea what you're talking about. I have 2 alts that I never use named Bracka Bracka and Billy the Fink. Other than that, I don't have time to get on the computer in the sole attempt to mess with people. This is my main and the only character I play with or get onto forums with. |
|
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
16
|
Posted - 2013.05.12 23:27:00 -
[171] - Quote
I was gone all day after my comment and have no idea what you're talking about. I have 2 alts that I never use named Bracka Bracka and Billy the Fink. Other than that, I don't have time to get on the computer in the sole attempt to mess with people. This is my main and the only character I play with or get onto forums with.
Edit: And it seems OG- Kush is calling you out for not using your real name since he quoted you.
wicked33d wrote: How Bout u stop using a noob toob and run a differnt weapon
^^I wouldn't spell different that way. I wouldn't have capitalized that B. And I believe I said people were calling it a noob tube not noob toob. I also would have ended the statement with punctuation.
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Smoky The Bear
Intergalactic Cannibus Cartel
48
|
Posted - 2013.05.13 02:10:00 -
[172] - Quote
SO why did you delete the post Billy??? U funny..there used to be a post calling me "noobtoob" and I should learn to shoot.from some alt with 0 posts. its real clear you saw how obvious it was and deleted it.. now GTFO my thread bish.. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
789
|
Posted - 2013.05.13 03:01:00 -
[173] - Quote
From the other MD thread in general discussion:
Cosgar wrote:Beren Hurin wrote:Yet another issue to think about....at long range, when you have to shoo above them and train the leaf sight a full body's worth above your sight does not reveal their HP marker anymore. You now are unaware of the affect of your weapon. Yeah, I've been noticing that. Don't quote me on this but I think that could be attributed to the scanning and scanning precision nerf. Also, has anyone noticed that your rounds will occasionally not deplete your clip? I was doing some target practice today and started to realize that every once in a while there will be a "phantom round" that doesn't get counted. It still travels and detonates, but it doesn't count towards my ammunition. Pay more attention to how many shots you fire so I know I'm not crazy.
|
Azri Sarum
DUST University Ivy League
3
|
Posted - 2013.05.13 06:04:00 -
[174] - Quote
I've seen that 'phantom round' effect multiple times this weekend. It seems to occur after a fresh spawn, with the first shot. At least thats where i noticed it. It was noticeable because i would fire a round and still be at 6. I'm not sure if its just a display bug with the ammo counter or if the ammo didn't get used. We can try and pay attention to the reload and see if that tells us. |
Buster Friently
Rosen Association
414
|
Posted - 2013.05.13 06:23:00 -
[175] - Quote
Azri Sarum wrote:I've seen that 'phantom round' effect multiple times this weekend. It seems to occur after a fresh spawn, with the first shot. At least thats where i noticed it. It was noticeable because i would fire a round and still be at 6. I'm not sure if its just a display bug with the ammo counter or if the ammo didn't get used. We can try and pay attention to the reload and see if that tells us.
I haven't seen it recently, but when I experienced it it was a display issue - sortof.
You would use the round, but the client wouldn't think so, which means you can't reload. Once you fire a second time, you will see that you've consumed 2 rounds, and can now reload.
I've seen this on the MD many times, but it's a real ***** when you get it on the Breach Shotgun. |
Shady IceCream Truck
Krullefor Organization Minmatar Republic
0
|
Posted - 2013.05.13 11:32:00 -
[176] - Quote
Hopefully tommorrow they will FIX the Mass Driver!!! |
shade emry3
Conspiratus Immortalis League of Infamy
29
|
Posted - 2013.05.13 11:39:00 -
[177] - Quote
Smoky The Bear wrote:I am fully speccd with proficiency and was using an Exo Mass..
I CANT KILL ANYONE PERIOD at ANY range ...
Takes like 6 direct hits to kill anyone .. AND IM TOP OF THE LINE MD..
NO splash damage at all..
This needs to be corrected ASAP.. I dont know what you did to the range.. IM not even going there yet.. BUT the damage and RADIUS is RIDICULOUS>. ABSOLUTELY UNPLAYABLE..
IF you have a different opinion you are WRONG.. bye
EDIT: I know thats not being very specific.. so here you go..
Ok look let me try to break this down a bit more in depth..
Problems in order from Worst to least
TRAJECTORY: If im standing in a perfectly flat open field with no walls/rocks etc.. and my target is directly in front of me, my only choice is to hit his feet... and i gotta be very accurate .. since the weapon now shoots straight forward this makes it very difficult to land accurately... *remember we are already at a huge disadvantage on terrain with hills whether we are looking up (impossible) or down ..even if we manage to snag a rock outcropping and make it close to him.. the texture bug usually eats it up..WE NEED OLD TRAJECTORY BACK
RADIUS: (width AND height) This is where most of my frustration sets in.. Ok so we know you don't aim AT the MAN.. because for some reason even if you directly hit him it goes THRU him .. So all MD users have to aim at a wall or the floor.. I think when I started to really excel at this weapon was when i became proficient at hitting these walls at just the right time etc.. BIG PROBLEM.. the blasts are not radiating out correctly (or have been nerfed so hard as to not work) .. EXAMPLE: theres a guy 10 feet away with his back to a wall .. I hit the wall and hes not injured.. Or BARELY injured ..where in the past that was a KILL/ huge dmg depending on suit/ shield etc.. Ive heard people saying its just a flat .. not 3D blast radius now.. that makes sense and is DRIVING ME NUTS...
RANGE: This gun at the top level needs to have waaay more range. A MD cannot effectively deny an area if they cant shoot more than 50 feet.. Ive had my shots "fading" into the distance at very close ranges.. the range was fine before..
DAMAGE: Ok Ive been thinking about this alot and.. I (holding with the last builds balance) This gun needs to
1. Be effective at lower levels
2. At the level 5 Proficiency with dmg mods this gun needs to have ability for 1 shot 1 kill on the "weaker" builds, this enables people at lower levels to be able to perform area denial with some success.. (this is why i loved this gun, because even when I was 1milllion SP's I could do some WORK) this got me hooked and kept me in the game.. then the payoff came when I was able to get Proficiency up with Dmg mods..
CONCLUSION This weapon was pretty much perfect as it was conceived originally.. (kudos to the guy who invented the mechanics of this gun because it WAS original and DAMN fun) .. And im sure he felt a slight twinge when 50% arbitrary reduction nerfs completely ruined his VERY precise and balanced stats... I dont know how hard it would be to just copy and paste the exact stats from previous build and hit APPLY would be.. but thats the solution to this WEAPON ending patch..
Thank you and goodnight..
* I really could go on and on about all the bugs and stuff that I didnt even cover, but this is just what comes to mind ATM
i identified that occasionally if your bunny hopping against a mass, you most likely will not be affected by it, unless directly hit.. this is coming from a mass driver user as well..
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
815
|
Posted - 2013.05.13 12:19:00 -
[178] - Quote
Buster Friently wrote:Azri Sarum wrote:I've seen that 'phantom round' effect multiple times this weekend. It seems to occur after a fresh spawn, with the first shot. At least thats where i noticed it. It was noticeable because i would fire a round and still be at 6. I'm not sure if its just a display bug with the ammo counter or if the ammo didn't get used. We can try and pay attention to the reload and see if that tells us. I haven't seen it recently, but when I experienced it it was a display issue - sortof. You would use the round, but the client wouldn't think so, which means you can't reload. Once you fire a second time, you will see that you've consumed 2 rounds, and can now reload. I've seen this on the MD many times, but it's a real ***** when you get it on the Breach Shotgun. Yeah, I remember that one. It was a pain to do ammo counts in your head while dancing around heavies. Great, now I gotta do it with the MD too. Does the ammo count get all wonky like the breach shotgun? |
Smoky The Bear
Intergalactic Cannibus Cartel
51
|
Posted - 2013.05.13 15:28:00 -
[179] - Quote
Ok I just heard they are rolling back all the MD' nerfs AND on top of that.. just as a show of gratitude for fighting so hard to keep DUST balanced for them.. ..... ....
THey are BUFFING the MD even beyond last patch.. AND are adding a whole new line OF MD"s that are all capable of 1 shot 1 kill .. after skilling into them ofc.. With HUGE splash damage.. omg .. THANK YOU SOO MUCH CCP!!1 |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
827
|
Posted - 2013.05.13 15:30:00 -
[180] - Quote
Smoky The Bear wrote:Ok I just heard they are rolling back all the MD' nerfs AND on top of that.. just as a show of gratitude for fighting so hard to keep DUST balanced for them.. ..... ....
THey are BUFFING the MD even beyond last patch.. AND are adding a whole new line OF MD"s that are all capable of 1 shot 1 kill .. after skilling into them ofc.. With HUGE splash damage.. omg .. THANK YOU SOO MUCH CCP!!1 Link PLZ! |
|
Azri Sarum
DUST University Ivy League
5
|
Posted - 2013.05.13 18:11:00 -
[181] - Quote
Cosgar wrote:Smoky The Bear wrote:Ok I just heard they are rolling back all the MD' nerfs AND on top of that.. just as a show of gratitude for fighting so hard to keep DUST balanced for them.. ..... ....
THey are BUFFING the MD even beyond last patch.. AND are adding a whole new line OF MD"s that are all capable of 1 shot 1 kill .. after skilling into them ofc.. With HUGE splash damage.. omg .. THANK YOU SOO MUCH CCP!!1 Link PLZ!
*cough*
sounds a little too good to be true. Plus we have devs on record saying they want to fix the desync and other bugs affecting MD before balancing it. |
Draco Dustflier
Planetary Response Organisation
52
|
Posted - 2013.05.13 21:52:00 -
[182] - Quote
its because people increas their shields so much that they will survive an entire clip most of the time. i got a HEADSHOT on a LOGISTICS with a freaking GRENADE LAUNCHER and he still had 352 armor. remove health increases or give sheild extenders a penalty. maybe reduced armor on complex extenders. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
857
|
Posted - 2013.05.13 22:45:00 -
[183] - Quote
Draco Dustflier wrote:its because people increas their shields so much that they will survive an entire clip most of the time. i got a HEADSHOT on a LOGISTICS with a freaking GRENADE LAUNCHER and he still had 352 armor. remove health increases or give sheild extenders a penalty. maybe reduced armor on complex extenders. The MD takes a 20% damage penalty against shields, so that's working as intended. But the shield buff in uprising compounded with the damage nerf to the MD and nanohive nerf has starved the weapon's already diminished battlefield longevity. Everything that wasn't an AR was nerfed to the levels of novelty compared to the AR and the shield buff only makes it worse. With the 10% damage increase on all weapons, including the AR (which didn't need it) everything else fares better, but the MD still suffers more because of clip size and base damage, limiting it to only being useful when paired with the flux grenade at times. |
Rachoi
HavoK Core RISE of LEGION
45
|
Posted - 2013.05.13 23:03:00 -
[184] - Quote
i use it best when i'm running with a squad... that damage boost helps, but i'd've rather had the splash back honestly.
my thought is increase the splash of all the MD by about 0.5m.... translates into everyone that uses splash to have less than five meters with the regular model, but still over 4 when you use a proto... that's about my only suggestion for it, since i seem to keep killing people when they jump
|
Thog A Kuma
Planetary Response Organisation
110
|
Posted - 2013.05.13 23:52:00 -
[185] - Quote
Smoky The Bear wrote:Ok I just heard they are rolling back all the MD' nerfs AND on top of that.. just as a show of gratitude for fighting so hard to keep DUST balanced for them.. ..... ....
THey are BUFFING the MD even beyond last patch.. AND are adding a whole new line OF MD"s that are all capable of 1 shot 1 kill .. after skilling into them ofc.. With HUGE splash damage.. omg .. THANK YOU SOO MUCH CCP!!1
So how about now? Link PLEASE!
|
Rachoi
HavoK Core RISE of LEGION
45
|
Posted - 2013.05.13 23:56:00 -
[186] - Quote
Thog A Kuma wrote:Smoky The Bear wrote:Ok I just heard they are rolling back all the MD' nerfs AND on top of that.. just as a show of gratitude for fighting so hard to keep DUST balanced for them.. ..... ....
THey are BUFFING the MD even beyond last patch.. AND are adding a whole new line OF MD"s that are all capable of 1 shot 1 kill .. after skilling into them ofc.. With HUGE splash damage.. omg .. THANK YOU SOO MUCH CCP!!1 So how about now? Link PLEASE!
sounds like a Troll Post.... uh... i hope MDs dont get that stupid.. i just want the splash back |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
205
|
Posted - 2013.05.14 05:29:00 -
[187] - Quote
I haven't tried out the MD yet. It would be interesting to experience to shoot a MD and have it not arc like it used to. I'm glad they're taking a look at it if what everyone is saying is true. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
889
|
Posted - 2013.05.14 05:33:00 -
[188] - Quote
RedBleach LeSanglant wrote:I haven't tried out the MD yet. It would be interesting to experience to shoot a MD and have it not arc like it used to. I'm glad they're taking a look at it if what everyone is saying is true. The trajectory is okay, could use a severe dropoff after ~20m or so. If they need to change something to get back the splash radius and damage, I'm all for lowering the projectile speed by 15%. |
Shady IceCream Truck
Krullefor Organization Minmatar Republic
1
|
Posted - 2013.05.14 11:39:00 -
[189] - Quote
Smoky The Bear wrote:Ok I just heard they are rolling back all the MD' nerfs AND on top of that.. just as a show of gratitude for fighting so hard to keep DUST balanced for them.. ..... ....
THey are BUFFING the MD even beyond last patch.. AND are adding a whole new line OF MD"s that are all capable of 1 shot 1 kill .. after skilling into them ofc.. With HUGE splash damage.. omg .. THANK YOU SOO MUCH CCP!!1
WHOOOO HOOOOOO.. and to all those who "didnt mind " conceding this or that, to a perfectly balanced weapon.. Well you sold out.. Just Dessert |
Smoky The Bear
Intergalactic Cannibus Cartel
57
|
Posted - 2013.05.14 11:48:00 -
[190] - Quote
All this good will towards MD's ..and they are STILL conspicuously absent from the PUB matches.. |
|
Still blazn
Intergalactic Cannibus Cartel
13
|
Posted - 2013.05.14 20:13:00 -
[191] - Quote
O man.. I thought you said they changed it with the update??? its Still CRAPpeeee... |
Smoky The Bear
Intergalactic Cannibus Cartel
58
|
Posted - 2013.05.15 08:10:00 -
[192] - Quote
Still blazn wrote:O man.. I thought you said they changed it with the update??? its Still CRAPpeeee...
I guess it was just a nasty rumor .. sorry
Would be really nice to see one of those pretty "red Dev" things attached to this post.. Inquiring minds want to know.. WTF is going on over there??? |
Shady IceCream Truck
Krullefor Organization Minmatar Republic
14
|
Posted - 2013.05.15 16:59:00 -
[193] - Quote
Well I guess you could get a truck? |
Smoky The Bear
Intergalactic Cannibus Cartel
60
|
Posted - 2013.05.16 01:24:00 -
[194] - Quote
My gun still sux.. |
Smoky The Bear
Intergalactic Cannibus Cartel
61
|
Posted - 2013.05.16 09:45:00 -
[195] - Quote
Smoky The Bear wrote:I am fully speccd with proficiency and was using an Exo Mass..
I CANT KILL ANYONE PERIOD at ANY range ...
Takes like 6 direct hits to kill anyone .. AND IM TOP OF THE LINE MD..
NO splash damage at all..
This needs to be corrected ASAP.. I dont know what you did to the range.. IM not even going there yet.. BUT the damage and RADIUS is RIDICULOUS>. ABSOLUTELY UNPLAYABLE..
IF you have a different opinion you are WRONG.. bye
EDIT: I know thats not being very specific.. so here you go..
Ok look let me try to break this down a bit more in depth..
Problems in order from Worst to least
TRAJECTORY: If im standing in a perfectly flat open field with no walls/rocks etc.. and my target is directly in front of me, my only choice is to hit his feet... and i gotta be very accurate .. since the weapon now shoots straight forward this makes it very difficult to land accurately... *remember we are already at a huge disadvantage on terrain with hills whether we are looking up (impossible) or down ..even if we manage to snag a rock outcropping and make it close to him.. the texture bug usually eats it up..WE NEED OLD TRAJECTORY BACK
RADIUS: (width AND height) This is where most of my frustration sets in.. Ok so we know you don't aim AT the MAN.. because for some reason even if you directly hit him it goes THRU him .. So all MD users have to aim at a wall or the floor.. I think when I started to really excel at this weapon was when i became proficient at hitting these walls at just the right time etc.. BIG PROBLEM.. the blasts are not radiating out correctly (or have been nerfed so hard as to not work) .. EXAMPLE: theres a guy 10 feet away with his back to a wall .. I hit the wall and hes not injured.. Or BARELY injured ..where in the past that was a KILL/ huge dmg depending on suit/ shield etc.. Ive heard people saying its just a flat .. not 3D blast radius now.. that makes sense and is DRIVING ME NUTS...
RANGE: This gun at the top level needs to have waaay more range. A MD cannot effectively deny an area if they cant shoot more than 50 feet.. Ive had my shots "fading" into the distance at very close ranges.. the range was fine before..
DAMAGE: Ok Ive been thinking about this alot and.. I (holding with the last builds balance) This gun needs to
1. Be effective at lower levels
2. At the level 5 Proficiency with dmg mods this gun needs to have ability for 1 shot 1 kill on the "weaker" builds, this enables people at lower levels to be able to perform area denial with some success.. (this is why i loved this gun, because even when I was 1milllion SP's I could do some WORK) this got me hooked and kept me in the game.. then the payoff came when I was able to get Proficiency up with Dmg mods..
CONCLUSION This weapon was pretty much perfect as it was conceived originally.. (kudos to the guy who invented the mechanics of this gun because it WAS original and DAMN fun) .. And im sure he felt a slight twinge when 50% arbitrary reduction nerfs completely ruined his VERY precise and balanced stats... I dont know how hard it would be to just copy and paste the exact stats from previous build and hit APPLY would be.. but thats the solution to this WEAPON ending patch..
Thank you and goodnight..
* I really could go on and on about all the bugs and stuff that I didnt even cover, but this is just what comes to mind ATM
Still waiting.. |
BangBang Chuck
Rebelles A Quebec Orion Empire
3
|
Posted - 2013.05.16 16:36:00 -
[196] - Quote
Is there still MD player out there... ? Here is my two cents as to why the MD is broken...
Ok... first thing first, I'm a long time MD player, was in the closed beta, still am today, will stay like that or I'll find another game to play or run after cats in dark alleys... I'll be MD or do something else with my life... I liked the challenged it was providing me ... now it's rather frustration... I like my games to be fun... not frustrating... I got plenty of the last one already at my job ... i don't need it in my free / leisure time...
My Dropsuit : Assault Dropsuit (proto), Shield Extenders and Armor Plates, Primary MD (exo or freedom) and Secondary SMG (toxin), Flux and Nanohives.
Ok... I manage to do ok... but this as NOTHING to do with the fact that I'm using a mass driver... nothing, nada, niet, rien, quedale, zero ... and, don't get me wrong, you'll see a LOT of Mass Driver players out there doing just "ok", but good luck finding one dominating... they are just doing ok...
Do you know why they're doing ok? Because they are using FLUX grenades! Not because they have a MD... That really important... I'm getting almost as many kill with my SMG (not upgraded with one SP) than with my lvl 5 MD + lvl 2 proficiency...
Basically, if you choose to go MD... well your dropsuit built is already decided for you... You will do NO good on the battlefield if you don't have equiped ** Flux Grenades ** & ** Upgraded Nanohives **
That... yeah THAT... is a clear sign to me that something is wrong here with the MD. I have to compensate the weakness of the MD with the Flux... I'm not killing players with my MD... noooooo I'm killing them with Flux... i'm just poking / kissing/ finishing/ caressing them to death with my MD or as often with my SMD lvl1 ...
The other sign to me that something is not right with the MD is that I'm using the exo5 being lvl 5 in mass driver and proficiency lvl 2... The last 3-4 mass drivers are so much crap it's ridiculous... Why did I invest so many SP point to get guns weaker than the low level exo 5 ??? Seriously??? I got a 5% radius increase per level... but 5% of nothing... is not much you know...
PLEASE oh please...
1) Increase the blast radius of MD, else I might as well hit them with my fists...
2) Bring back a curved trajectory... it will make it harder to hit, but that's the point of the MD... trajectory estimation !!! that's what's fun and gratifying about it.
3) Make the last MD worth using please... Why would I spend so much SP, ISK, CPU and PG on mass driver higher in level but lower on the the battlefield?
Please DO something...
|
IR Scifi
Silver Talon Corporation
26
|
Posted - 2013.05.16 16:52:00 -
[197] - Quote
I'm still using a MD but only because I've gone and done like BangBang Chuck did and dumped a kitten load of points into it. Using the exo as well, it's nowhere near as effective of a stopping tool like it was pre-patch. The splash radius nerf is the real killer for me. I used to be able to hold off two or three people with splash damage (not necessarily kill but prevent them from breaking cover). Now if three people are hiding behind a box I'll maybe hit one of them if I'm lucky while the other two just wait for me to reload and then rush.
Losing the arcing trajectory hurt too, before if there was a hill or ramp between you and the target you could fairly reliably arc a shot over and hit them, now not so much. |
Buster Friently
Rosen Association
444
|
Posted - 2013.05.16 16:58:00 -
[198] - Quote
BangBang Chuck wrote:Is there still MD player out there... ? Here is my two cents as to why the MD is broken...
Ok... first thing first, I'm a long time MD player, was in the closed beta, still am today, will stay like that or I'll find another game to play or run after cats in dark alleys... I'll be MD or do something else with my life... I liked the challenged it was providing me ... now it's rather frustration... I like my games to be fun... not frustrating... I got plenty of the last one already at my job ... i don't need it in my free / leisure time...
My Dropsuit : Assault Dropsuit (proto), Shield Extenders and Armor Plates, Primary MD (exo or freedom) and Secondary SMG (toxin), Flux and Nanohives.
Ok... I manage to do ok... but this as NOTHING to do with the fact that I'm using a mass driver... nothing, nada, niet, rien, quedale, zero ... and, don't get me wrong, you'll see a LOT of Mass Driver players out there doing just "ok", but good luck finding one dominating... they are just doing ok...
Do you know why they're doing ok? Because they are using FLUX grenades! Not because they have a MD... That really important... I'm getting almost as many kill with my SMG (not upgraded with one SP) than with my lvl 5 MD + lvl 2 proficiency...
Basically, if you choose to go MD... well your dropsuit built is already decided for you... You will do NO good on the battlefield if you don't have equiped ** Flux Grenades ** & ** Upgraded Nanohives **
That... yeah THAT... is a clear sign to me that something is wrong here with the MD. I have to compensate the weakness of the MD with the Flux... I'm not killing players with my MD... noooooo I'm killing them with Flux... i'm just poking / kissing/ finishing/ caressing them to death with my MD or as often with my SMD lvl1 ...
The other sign to me that something is not right with the MD is that I'm using the exo5 being lvl 5 in mass driver and proficiency lvl 2... The last 3-4 mass drivers are so much crap it's ridiculous... Why did I invest so many SP point to get guns weaker than the low level exo 5 ??? Seriously??? I got a 5% radius increase per level... but 5% of nothing... is not much you know...
PLEASE oh please...
1) Increase the blast radius of MD, else I might as well hit them with my fists...
2) Bring back a curved trajectory... it will make it harder to hit, but that's the point of the MD... trajectory estimation !!! that's what's fun and gratifying about it.
3) Make the last MD worth using please... Why would I spend so much SP, ISK, CPU and PG on mass driver higher in level but lower on the the battlefield?
Please DO something...
I agree with this wholeheartedly. Using the Mass Driver now requires the addition of flux grenades and nanohives, preferably upgraded nonohives. That's just to be able to hang with the weapon. Other weapons do not require so much support just to use.
Bring back the splash, bring back the arc. Buff the Freedom.
If this isn't an option, then you could change the weapon altogether I guess by adding ROF, magazine size, and total ammo, but I'd rather see the weapon go back to similar capabilities as it had in Chromosome. It wasn't OP then.
|
martinofski
Rebelles A Quebec Orion Empire
101
|
Posted - 2013.05.16 17:18:00 -
[199] - Quote
Bump from a heavy, who got some love from CCP. I agree MD are not good, stats are not reflecting SP invested in proto, splash is laughable on a "harder to aim" gun.
This as become a CQC weapon from what I saw in battle, never getting close to match against CQC shooty, HMG, pistol, TAC AR or anything CQC (TAC shouldn't be there I agree).
Even more with the clip size and total ammo for the current stats.
Shame. Remnant should give this gun a quick push but I do understand he is probably looking at all of them at once, since MD isn't the only gun with issue, even though it is now pretty much at the bottom of the list when looking at efficiency.
Go on guys, don't let this go to page 2!. |
TonYtigr
Rebelles A Quebec Orion Empire
16
|
Posted - 2013.05.16 23:47:00 -
[200] - Quote
Bump for a MD on the artificial respirator... |
|
Emerald Bellerophon
Nenikekamen
12
|
Posted - 2013.05.17 05:59:00 -
[201] - Quote
Threadnought. |
NaglfarBP
Not Guilty EoN.
32
|
Posted - 2013.05.17 06:44:00 -
[202] - Quote
Please fix the MD, its my fave weapon! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
991
|
Posted - 2013.05.17 12:34:00 -
[203] - Quote
I don't think I have anymore to add. We have 10 pages of people discussing yet another niche game mechanic that got watered down. My KDR is steadily on the verge of breaking even, but whoopdy ****ing do. The damn thing wasn't broke and therefore, didn't need fixing. I'd blame all the QQ circle jerk nerf threads, but this wasn't the case this time. At the same time, there's a weapon that truly is OP making the Viziam from last build look like a laser pointer and nothing is being done. I guess it's time to get that optional respec, a modded controller and spec into the TAR. Playing to win seems to take priority over playing with tactics. |
Kwik Draw
Traitors Function
10
|
Posted - 2013.05.17 16:57:00 -
[204] - Quote
omg. im against respecs but the MD sucks so much im thinking bout it :x |
Pseudonym0
Free Guard of Arrakis
0
|
Posted - 2013.05.17 17:58:00 -
[205] - Quote
And to add insult to injury....we're no longer getting credited with kill assists we actually manage to get with the weapon. Anyone else notice this. Just ran one where I had 2 kills and 12 assists with my MD (the kill to assist ratio would've been much higher pre-patch I assure you), and somehow came out with 285 WP. 2 x 50 + 12 x 25 = 285???? Apparently now we're using Eve math in Dust too. |
Artificer Ghost
Bojo's School of the Trades
46
|
Posted - 2013.05.17 18:18:00 -
[206] - Quote
I thought the MD was fine. I still don't use it much (I've been hooked on using the Scrambler Rifle on my Frontline Starter fit.), but when I do, I get fine damage and range. Splash is a bit of an issue, but that's about it. I don't get as many kills as I used to, it's more of a "If they get caught" thing. Maybe up to 6 or 7 kills per match, instead of my usual 13+. :P |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
997
|
Posted - 2013.05.17 18:54:00 -
[207] - Quote
The standard Flaylock out damages the Freedom MD. Not making a point, I just felt like mentioning that. |
Wojoxs
The Killers CO.
6
|
Posted - 2013.05.18 15:37:00 -
[208] - Quote
Please fix this problem. I don't even feel like playing. |
Smoky The Bear
Silent Stalkerz Hephaestus Forge Alliance
64
|
Posted - 2013.05.19 05:27:00 -
[209] - Quote
11 page and still NOTHING.. not even a freakin response? seriously? At this point.. im quitting the game completely.. My alts will not play...
My friends ALREADY quit.. ANd I'll make sure not to recommend this game to anyone ..
THE GAME AS IT IS= GARBAGE...
and I wont lower myself to play this crap if this kind of treatment is normal day to day business for CCP..
BYE and I hope you go bankrupt.. |
Jin Robot
Polar Gooks
514
|
Posted - 2013.05.19 05:55:00 -
[210] - Quote
Smoky The Bear wrote:11 page and still NOTHING.. not even a freakin response? seriously? At this point.. im quitting the game completely.. My alts will not play...
My friends ALREADY quit.. ANd I'll make sure not to recommend this game to anyone ..
THE GAME AS IT IS= GARBAGE...
and I wont lower myself to play this crap if this kind of treatment is normal day to day business for CCP..
BYE and I hope you go bankrupt.. If I was CCP I wouldnt respond to this garbage either. threats and tears=low priority. Try sounding like something besides a spoiled child, might work out better for you. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1019
|
Posted - 2013.05.19 06:02:00 -
[211] - Quote
Jin Robot wrote:Smoky The Bear wrote:11 page and still NOTHING.. not even a freakin response? seriously? At this point.. im quitting the game completely.. My alts will not play...
My friends ALREADY quit.. ANd I'll make sure not to recommend this game to anyone ..
THE GAME AS IT IS= GARBAGE...
and I wont lower myself to play this crap if this kind of treatment is normal day to day business for CCP..
BYE and I hope you go bankrupt.. If I was CCP I wouldnt respond to this garbage either. threats and tears=low priority. Try sounding like something besides a spoiled child, might work out better for you. ^This!
|
Orion Sanjeet
SyNergy Gaming EoN.
4
|
Posted - 2013.05.19 07:09:00 -
[212] - Quote
Ok, original poster, lift up your hand, palm directed toward your face mind you, and repeatedly with great velocity force your hand to come in contact with the flesh on your face, because you sir, just suck with it. Start trying different weapons until you find one that fits or get used to the way the weapon currently works. It isn't broken if I can go 18-0 (with a good squad) with only one point in MD operation while using the base meta level 1 Mass Driver. |
Thog A Kuma
Planetary Response Organisation
114
|
Posted - 2013.05.19 15:11:00 -
[213] - Quote
Orion Sanjeet wrote:Ok, original poster, lift up your hand, palm directed toward your face mind you, and repeatedly with great velocity force your hand to come in contact with the flesh on your face, because you sir, just suck with it. Start trying different weapons until you find one that fits or get used to the way the weapon currently works. It isn't broken if I can go 18-0 (with a good squad) with only one point in MD operation while using the base meta level 1 Mass Driver. MD last I looked was a slow firing arcing AR that had shot effects that didn't match up with the actual shot, it has a splash that is almost the same size as the sidearm flaylock (but did less damage) the point isn't that it doesn't kill, the point is that it doesn't do its job.
You can be a putz and insult people but that doesn't make you an authority. hush and be civil.
So have any Devs said anything official yet?
|
Thog A Kuma
Planetary Response Organisation
114
|
Posted - 2013.05.19 15:20:00 -
[214] - Quote
Cosgar wrote:Jin Robot wrote:Smoky The Bear wrote:11 page and still NOTHING.. not even a freakin response? seriously? At this point.. im quitting the game completely.. My alts will not play...
My friends ALREADY quit.. ANd I'll make sure not to recommend this game to anyone ..
THE GAME AS IT IS= GARBAGE...
and I wont lower myself to play this crap if this kind of treatment is normal day to day business for CCP..
BYE and I hope you go bankrupt.. If I was CCP I wouldnt respond to this garbage either. threats and tears=low priority. Try sounding like something besides a spoiled child, might work out better for you. ^This! Well, in his defense, we've tried all the different steps
We skipped precontemplation because nobody thought it was something to tell us was coming. we had shock anger Rejection of the change most people are at Acceptance by now (I don't think Smoky or I are there yet). and of course Hope there is always hope...
but ppeople put up mathcraft theorycraft they talked about their feelings. some lied some told the truth about their ability with the weapon the way it is now.. through it all 5 or so threads, thirty to fifty pages of posts no DEV.. Threatening or whining and "I quit" posts are mostely absent from the early posts, they are due.. maybe they'll work, nothing else has..
Has anyone written in all caps? |
Shady IceCream Truck
Silent Stalkerz Hephaestus Forge Alliance
14
|
Posted - 2013.05.19 17:07:00 -
[215] - Quote
Orion Sanjeet wrote:Ok, original poster, lift up your hand, palm directed toward your face mind you, and repeatedly with great velocity force your hand to come in contact with the flesh on your face, because you sir, just suck with it. Start trying different weapons until you find one that fits or get used to the way the weapon currently works. It isn't broken if I can go 18-0 (with a good squad) with only one point in MD operation while using the base meta level 1 Mass Driver.
guarantadamntee ya.. id go 20-30 kills a game with an AR.. dont want to.. Theres much better games for that and im much better than you at said games..
haters gonna hate .. and even if im wrong im right.. for simple fact that CCP refuses to respond period.. bit shady dont you think? |
Still blazn
Intergalactic Cannibus Cartel
17
|
Posted - 2013.05.19 19:40:00 -
[216] - Quote
Shady IceCream Truck wrote:Orion Sanjeet wrote:Ok, original poster, lift up your hand, palm directed toward your face mind you, and repeatedly with great velocity force your hand to come in contact with the flesh on your face, because you sir, just suck with it. Start trying different weapons until you find one that fits or get used to the way the weapon currently works. It isn't broken if I can go 18-0 (with a good squad) with only one point in MD operation while using the base meta level 1 Mass Driver. guarantadamntee ya.. id go 20-30 kills a game with an AR.. dont want to.. Theres much better games for that and im much better than you at said games.. haters gonna hate .. and even if im wrong im right.. for simple fact that CCP refuses to respond period.. bit shady dont you think?
extremely shady |
BangBang Chuck
Rebelles A Quebec Orion Empire
6
|
Posted - 2013.05.19 19:41:00 -
[217] - Quote
CCP ... A little feedback from the developpers would be great...
I mean... 11 pages... There is clearly something odd here ( didn't even use broken)
1)What is your plan? Do you have one to adress this?
2) Does the MD feel balance to you? Splash radius and trajectory?
3) is there still a lot of MD player out there ? ( you have those stat do you?)
4) Could your stats be somehow mislead by the obligatory use of Flux grenade combine with the MD? Have u noticed a trend of flux ans MD kill, but where 90% of damage is done with flux rather than MD?
I won't cry or rage quit like some are doing... But I won't spend another dime on merc pack and AUR until i hear back from you.
I might be wrong, but i feel something is broken with the MD. So enlight me please as i feel lile less and less the urge to play Dust.
Thanks |
Still blazn
Intergalactic Cannibus Cartel
17
|
Posted - 2013.05.19 19:44:00 -
[218] - Quote
[/quote] Well, in his defense, we've tried all the different steps
We skipped precontemplation because nobody thought it was something to tell us was coming. we had shock anger Rejection of the change most people are at Acceptance by now (I don't think Smoky or I are there yet). and of course Hope there is always hope...
but ppeople put up mathcraft theorycraft they talked about their feelings. some lied some told the truth about their ability with the weapon the way it is now.. through it all 5 or so threads, thirty to fifty pages of posts no DEV.. Threatening or whining and "I quit" posts are mostely absent from the early posts, they are due.. maybe they'll work, nothing else has..
Has anyone written in all caps?[/quote]
Yes we are currently experimenting with caps.. And also we feel very strongly about using the word "robust" in the title.. We are also working with some fresh ideas from the chinese about how to communicate effectively with commies.. |
Smoky The Bear
Silent Stalkerz Hephaestus Forge Alliance
70
|
Posted - 2013.05.19 23:16:00 -
[219] - Quote
Now they've taken to locking posts rather than addressing the problems.. So its come to that I guess... Not only are they refusing to adress it period..
They would rather censor us.. sounds exactly like communism now that you mention it..
I mean wtf.. IM over here TRYING my best to help you put out a game with balance.. If you think I only care about the MD you are wrong.. And im not willing to join the ranks of AR's .. Ive adressed this before, so I guess they are under ORDERS to silence us and these topics concerning things that dont work rightt..
Either that or the communication breakdown is so extreme that the game never had a chance to begin with.. Not sure.. kinda beyond caring if you mess up your own game that brings you money, to feed your kids.....
almost.. still a ray of hope.. I guess im just a glowing optimist.. |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
5
|
Posted - 2013.05.20 00:58:00 -
[220] - Quote
Problem with Mass or "Nadespawner" (how i call it) is this.
There is no splash damage, why its nadelauchner, basicaly i feel like throwing stones. Hits whats counted are just direct ones or one meter perimeter. That just ridiclous. Speed of nade is slow like hell and basicaly unrealistic.
If CCP want just Rifle game, why they implementing this stuff really. From uprising everything is just broken.
I PRAY FOR ANOTHER MAG, DUST HAD POTENTIAL, NOW ITS JUST AR-VEHICLE NONSENCE. |
|
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
15
|
Posted - 2013.05.20 03:01:00 -
[221] - Quote
Im not even to the Proto level and I can 1 shot people with my EX0-5. I understand why you want the weapon to have more oomph, but skill shots with this gun are still powerful. Unlike the previous build this is not a newb tube, it requires a lot of skill and practice to use.
In the previous build people would run when they saw the rounds exploding in front of them. Now most just think of a MD user as an easy kill. The way explosions are currently working is also a problem with the current build, they are too easy to dodge. |
XXfootnoteXX
DUST University Ivy League
299
|
Posted - 2013.05.20 03:14:00 -
[222] - Quote
Bettie Boop 2100190003 wrote:Im not even to the Proto level and I can 1 shot people with my EX0-5. I understand why you want the weapon to have more oomph, but skill shots with this gun are still powerful. Unlike the previous build this is not a newb tube, it requires a lot of skill and practice to use.
In the previous build people would run when they saw the rounds exploding in front of them. Now most just think of a MD user as an easy kill. The way explosions are currently working is also a problem with the current build, they are too easy to dodge.
CCP already stated that it is bugged, so there is no arguing this point.
I used it last build exclusively. I rarely saw anyone else using the MD. The Mass Driver was not, and is not a noob tube. |
Gyn Wallace
Universal Allies Inc.
1
|
Posted - 2013.05.20 03:15:00 -
[223] - Quote
I'll add my two cents.
I'm a mediocre player. I can lead in a match where none of the really good (top 15-20% or so) players show up. I thought the old Mass Driver was slightly OP. Sometimes, rarely, the old MD made me feel godly, which was awesome. (I suspect that it was those rare long range direct damage headshots that would one-shot kill somebody that lead to the cries that, "MD are OP!")
All it needed to be balanced was maybe a tiny nerf to damage, particularly direct damage. But, CCP achieved this slight nerf by buffing shields. Once CCP buffed shields, nerfed nanohives, and added side sprinting, they didn't need to do anything at all to the MD directly to balance it. They could bring back the old MD exactly as it was, and the other changes to the game effectively nerfed the old MD into a more balanced state.
If they test the old MD stats in the current build environment (weaker nanohives, stronger shields, side sprinting) and still feel it needs a nerf, do something modest. Cut the old MD's direct damage by 2 or 3 %, and cut its old splash area by 5 or 10%, but not 50%. That's not even remotely balanced.
I'm using an alt with a tac AR most of the time now. I encourage other MD fans to do the same. Our (particularly the OP's) complaints are less likely to really convince CCP that something is wrong with the MD, compared to the stats they gather, and now show us at the end of the matches. When they see that tac ARs are now doing 100x the damage MDs are doing, they'll hopefully restore the MD to some of its former usefulness.
|
Smoky The Bear
Silent Stalkerz Hephaestus Forge Alliance
73
|
Posted - 2013.05.20 03:36:00 -
[224] - Quote
Gyn Wallace wrote:I'll add my two cents.
I'm a mediocre player. I can lead in a match where none of the really good (top 15-20% or so) players show up. I thought the old Mass Driver was slightly OP. Sometimes, rarely, the old MD made me feel godly, which was awesome. (I suspect that it was those rare long range direct damage headshots that would one-shot kill somebody that lead to the cries that, "MD are OP!")
All it needed to be balanced was maybe a tiny nerf to damage, particularly direct damage. But, CCP achieved this slight nerf by buffing shields. Once CCP buffed shields, nerfed nanohives, and added side sprinting, they didn't need to do anything at all to the MD directly to balance it. They could bring back the old MD exactly as it was, and the other changes to the game effectively nerfed the old MD into a more balanced state.
If they test the old MD stats in the current build environment (weaker nanohives, stronger shields, side sprinting) and still feel it needs a nerf, do something modest. Cut the old MD's direct damage by 2 or 3 %, and cut its old splash area by 5 or 10%, but not 50%. That's not even remotely balanced.
I'm using an alt with a tac AR most of the time now. I encourage other MD fans to do the same. Our (particularly the OP's) complaints are less likely to really convince CCP that something is wrong with the MD, compared to the stats they gather, and now show us at the end of the matches. When they see that tac ARs are now doing 100x the damage MDs are doing, they'll hopefully restore the MD to some of its former usefulness.
That brings up another thing.. When they are taking stats from the MD.. Well Its pretty clear that the cross-section will be incredibly small.. And will these players actually still using the MD be a good example ? or will they full proficiency , with a die hard bad ass behind the trigger?
Listen I played RB6 for 20 years, and I was best player on #1 ranked team in the world.. (yes im sooo modest) .. I love the game, and would NEVER substitute this games AR mechanics for a true masterpiece like RB6.. If I want to shoot heads off at a rate of 50%.. check my stats there are none higher.. then I will play a REAL shooter.. not this stand still and see whos shield comes off first crap.. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1035
|
Posted - 2013.05.20 05:02:00 -
[225] - Quote
Gyn Wallace wrote:I'll add my two cents.
I'm a mediocre player. I can lead in a match where none of the really good (top 15-20% or so) players show up. I thought the old Mass Driver was slightly OP. Sometimes, rarely, the old MD made me feel godly, which was awesome. (I suspect that it was those rare long range direct damage headshots that would one-shot kill somebody that lead to the cries that, "MD are OP!")
All it needed to be balanced was maybe a tiny nerf to damage, particularly direct damage. But, CCP achieved this slight nerf by buffing shields. Once CCP buffed shields, nerfed nanohives, and added side sprinting, they didn't need to do anything at all to the MD directly to balance it. They could bring back the old MD exactly as it was, and the other changes to the game effectively nerfed the old MD into a more balanced state.
If they test the old MD stats in the current build environment (weaker nanohives, stronger shields, side sprinting) and still feel it needs a nerf, do something modest. Cut the old MD's direct damage by 2 or 3 %, and cut its old splash area by 5 or 10%, but not 50%. That's not even remotely balanced.
I'm using an alt with a tac AR most of the time now. I encourage other MD fans to do the same. Our (particularly the OP's) complaints are less likely to really convince CCP that something is wrong with the MD, compared to the stats they gather, and now show us at the end of the matches. When they see that tac ARs are now doing 100x the damage MDs are doing, they'll hopefully restore the MD to some of its former usefulness.
All your points are valid and going on data collected in beta, the MD wouldn't have needed a nerf. But unfortunately they didn't base it on 8 months of beta and instead gave priority to how many people in the office were using it. If anything, the MD needed a splash damage buff at ADV and proto levels because they could barely compete with players using prototype in corp battles. There were a quite few MD users in chrome, but like any balanced weapon, the players skilled with it stood out as they should. Now, I can count on one hand how many people I see on average using it anymore when all you see are TARs on the kill feed. |
Bad Heal
The Sound Of Freedom Renegade Alliance
8
|
Posted - 2013.05.20 12:32:00 -
[226] - Quote
Really after nerfing MD you give the flaylock those stats!? What a slap in the face |
Rachoi
HavoK Core RISE of LEGION
52
|
Posted - 2013.05.20 15:40:00 -
[227] - Quote
my thoughts now on the whole issue is that there is only a need for the MD line of normal [standard, EXO, FREEDOM] to only reach a bit over 5m blast when totally skilled into, and since damage wasn't too horrible for such a splash in the wold build, i rather enjoyed it.
now, i know i ticked off heavies when i would somehow direct hit a leg, or arm and nearly wipe them in one hit. only the breach should have that kind of direct hit power. now with what happened to it all, giving people so much health, and the MD not even touched so far, i highly doubt we are going to see a change to them soon. i would rather the kill the damage on the Tacticals first in all honesty |
Still blazn
Intergalactic Cannibus Cartel
19
|
Posted - 2013.05.21 04:27:00 -
[228] - Quote
Rachoi wrote:my thoughts now on the whole issue is that there is only a need for the MD line of normal [standard, EXO, FREEDOM] to only reach a bit over 5m blast when totally skilled into, and since damage wasn't too horrible for such a splash in the wold build, i rather enjoyed it.
now, i know i ticked off heavies when i would somehow direct hit a leg, or arm and nearly wipe them in one hit. only the breach should have that kind of direct hit power. now with what happened to it all, giving people so much health, and the MD not even touched so far, i highly doubt we are going to see a change to them soon. i would rather the kill the damage on the Tacticals first in all honesty
We make a mistake when thinking we know what to nerf..
Instead of nerfing other stuff because MD is broken.. Just rollback the nerf on MD.. I hate AR's.. but I never suggest nerfing them..OR anytthing for that matter.. Every weapon should be powerful in its own respect..
When you cant kill something.. Your mind should not automatically go to.. Hmm lets nerf.. that.. instead, you should be thinking about your OWN weapon.. |
|
CCP Wolfman
C C P C C P Alliance
382
|
Posted - 2013.05.21 07:00:00 -
[229] - Quote
Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1061
|
Posted - 2013.05.21 07:26:00 -
[230] - Quote
Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." |
|
David Spd
Isuuaya Tactical Caldari State
48
|
Posted - 2013.05.21 07:49:00 -
[231] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
Now THIS is the type of transparency we've been asking for. Good job Wolfman & CCP keep this sort of info coming! |
|
CCP Wolfman
C C P C C P Alliance
384
|
Posted - 2013.05.21 07:52:00 -
[232] - Quote
Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button."
The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands
That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes.
CCP Wolfman |
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
39
|
Posted - 2013.05.21 07:52:00 -
[233] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
Wasn't this already posted once? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1064
|
Posted - 2013.05.21 08:19:00 -
[234] - Quote
XxGhazbaranxX wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman Prototype mass drivers Oh yes quite a monster with a splash radius of 4 meters and 100 splash damage on the prototype and that's the high damage low radius one or you mean a monster with 78 splash damage with 5 meter radius, cause no other weapon can deal so much damage right. On top of that you have to compensate for travel time of the projectile. Also They are very week against shields. Prototype AR Assault rifle prototype 78 direct damage and 700+ bullets per minute at 60+ meters for a total of 910 damage per second without including skills, small travel time on the projectile and almost no shield damage penalty is no monster of course. I hope you understand my sarcasm.TL;DR
Mass Drivers where fine in chromosome. ^This! If the MD is the potential monster you think it was, my KDR wouldn't have been crap back then. |
martinofski
Rebelles A Quebec Orion Empire
114
|
Posted - 2013.05.21 12:16:00 -
[235] - Quote
XxGhazbaranxX wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman Prototype mass drivers Oh yes quite a monster with a splash radius of 4 meters and 100 splash damage on the prototype and that's the high damage low radius one or you mean a monster with 78 splash damage with 5 meter radius, cause no other weapon can deal so much damage right. On top of that you have to compensate for travel time of the projectile. Also They are very week against shields. Edit: They also have maximum of 8 rounds in the chamber for the high radius low damage variety vs the assault rifle that gets dozens of rounds. Prototype AR Assault rifle prototype 78 direct damage and 700+ bullets per minute at 60+ meters for a total of 910 damage per second without including skills, small travel time on the projectile and almost no shield damage penalty is no monster of course. I hope you understand my sarcasm.TL;DR
Mass Drivers where fine in chromosome.
At the same time I see perfectly your sarcasm, I do also feel you are comparing only the basics and making the TAR shine a little bit to much.
With the Chromosome MD, you could (which can't be done with a AR: - Direct hit people, not only dealing splash damages - Damage people getting covered - Damage people on the other side of a corner. - Damage more than 1 people in a single shot, Direct hit on one, splash on others.
I am definitely not saying the TAR ins't ok as is, but I don't think you can just say bring it back as it was when CCP is telling you they are fixing performances bugs in it and they rebalancing it.
I would definately prefer seeing a reliable MD, which hit the guy when I was dead on target, than a powerful MD which misses shots half the time, dealing splash dmg when it should have been direct, and no dmg when it should have been splash.
TL;DR Wait and see before asking for things you aren't sure of the impact after CCP's changes.
|
Cross Atu
Conspiratus Immortalis League of Infamy
1006
|
Posted - 2013.05.21 13:38:00 -
[236] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
Thanks for the updated info I look forward to seeing the net effect of the changes + fixes and providing feedback accordingly.
@Thread in general. The net function of Chrome MD was solid and didn't seem OP'ed when compared to other weapons (actually a bit weaker than some but that's another thread) however since CCP has confirmed that these aiming and occlusion bugs were present then as well it makes sense that the weapon base stats would be lower (once bugs are fixed) to provide the same functionality as the MD possessed under Chrome.
Additional note: I'd like to once again raise the idea of balance within the MD line being based on the type of role/value each MD type possesses rather than using the same nerf/buff method across the board. If a MD is low damage high splash than weight it's nerfs a bit more toward damage and keep the splash, if it's more of a high damage low splash weapon do the opposite. Of course this must be a matter or ratios but it strikes me as valuable to keep in mind for the sake of internal weapon diversity.
Cheers, Cross |
Artificer Ghost
Bojo's School of the Trades
55
|
Posted - 2013.05.21 13:56:00 -
[237] - Quote
It is brilliant to know the issue is being looked at. I've been doing fine with the MD, but a game I played a couple days ago, while out with some corpmates, was still my best battle. Not including RE hits, it was about 5/4. 14 Assists. I also noticed a problem with hitting my target (You may have already mentioned this, and I mis-read you), that when I laid down a direct hit, it would sometimes not give any damage. I was on a hill above someone who was firing at a squad-mate and I couldn't get any damage in because it wouldn't calculate the damage for my direct hits, and it was hard NOT to land one that would still get splash. :P |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
299
|
Posted - 2013.05.21 14:46:00 -
[238] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
It's good to know that the MD is actually bugged and doesen't suck (only) because of the nerf.
I hope it will be fixed soon so that we can actually see if it good as it is now or needs a buff. |
Mark0h
SVER True Blood Unclaimed.
23
|
Posted - 2013.05.21 14:46:00 -
[239] - Quote
Wow damn this is awesome. I am now slightly hesitant on not speccing into MD again when the optional respec hits. Loved that damn gun. |
Rachoi
HavoK Core RISE of LEGION
61
|
Posted - 2013.05.21 15:12:00 -
[240] - Quote
Martin0 Brancaleone wrote:CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman It's good to know that the MD is actually bugged and doesen't suck (only) because of the nerf. I hope it will be fixed soon so that we can actually see if it good as it is now or needs a buff.
need to find Wolfman and tell him the MD only really needs about a 0.5 m splash increase |
|
Shady IceCream Truck
Silent Stalkerz Hephaestus Forge Alliance
19
|
Posted - 2013.05.21 15:37:00 -
[241] - Quote
Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button."
this |
Smoky The Bear
Silent Stalkerz Hephaestus Forge Alliance
76
|
Posted - 2013.05.21 15:45:00 -
[242] - Quote
I am glad to see some feedback here.. seriously.. MD's we worked hard for it..
I will once again stress what I said to begin with , and what seems to be the general consensus here, After the bugs are worked out... Lets just revert back to Chromosome stats .. The gun was definitely not OP... well except in MY hands :)
|
Rachoi
HavoK Core RISE of LEGION
61
|
Posted - 2013.05.21 16:03:00 -
[243] - Quote
Smoky The Bear wrote:I am glad to see some feedback here.. seriously.. MD's we worked hard for it..
I will once again stress what I said to begin with , and what seems to be the general consensus here, After the bugs are worked out... Lets just revert back to Chromosome stats .. The gun was definitely not OP... well except in MY hands :)
hah... spoken by someone that used the MD just to splash people to death.
honestly, thats the only thing i see is the issue anymore, is the face we have lost our splash.
but when we get the balanced MD back, oh the fun we'll have [they're probably gonna have to beef the old damage stats 10% like they did with every other gun though]
|
Buster Friently
Rosen Association
473
|
Posted - 2013.05.21 16:11:00 -
[244] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
I wonder how many types of splash damage this affects. Grenades and Forge? how about Flux grenades? Flaylock? Railguns? |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
41
|
Posted - 2013.05.21 18:28:00 -
[245] - Quote
martinofski wrote:XxGhazbaranxX wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman Prototype mass drivers Oh yes quite a monster with a splash radius of 4 meters and 100 splash damage on the prototype and that's the high damage low radius one or you mean a monster with 78 splash damage with 5 meter radius, cause no other weapon can deal so much damage right. On top of that you have to compensate for travel time of the projectile. Also They are very week against shields. Edit: They also have maximum of 8 rounds in the chamber for the high radius low damage variety vs the assault rifle that gets dozens of rounds. Prototype AR Assault rifle prototype 78 direct damage and 700+ bullets per minute at 60+ meters for a total of 910 damage per second without including skills, small travel time on the projectile and almost no shield damage penalty is no monster of course. I hope you understand my sarcasm.TL;DR
Mass Drivers where fine in chromosome. At the same time I see perfectly your sarcasm, I do also feel you are comparing only the basics and making the TAR shine a little bit to much. With the Chromosome MD, you could (which can't be done with a AR: - Direct hit people, not only dealing splash damages - Damage people getting covered - Damage people on the other side of a corner. - Damage more than 1 people in a single shot, Direct hit on one, splash on others. I am definitely not saying the TAR ins't ok as is, but I don't think you can just say bring it back as it was when CCP is telling you they are fixing performances bugs in it and they rebalancing it. I would definately prefer seeing a reliable MD, which hit the guy when I was dead on target, than a powerful MD which misses shots half the time, dealing splash dmg when it should have been direct, and no dmg when it should have been splash. TL;DR Wait and see before asking for things you aren't sure of the impact after CCP's changes.
The Post was directed at the mass driver being called a possible monster after they fix the collision issues when there is already a monster out there they should be worried about. Also They broke the mass driver on the premise that their office buddies where using it too much instead of months of open beta testing which proved that it was an effective weapon at it's role making the nerf uncalled for and unjust . They nerfed the stats and have the audacity of calling it a possible monster when there are guns out there that are completely unbalanced and monstrous.
Mass Drivers where fine in chromosome and I find i insulting that they are looking into "this monster" when assault rifles haven't been called into question. Yes they are only line of sight, but guess what they only need to see you for a short period to take your skin off.I have seen them being used from the top of buildings which is baffling when you think it's a sniper but then the kill says it was an AR at 83 meters. Mass driver with the small damage it does to the shield cannot effectively kill half as fast at half the range. Saying it could possibly be a monster is an insult.
Even if the fix makes the damage done more consistent, which is what it intends to do; Its role as an area of denial weapon is still void. When you take into account that the slowest suit can run faster than 5 meters (The largest radius at the prototype level) per second you have a weapon that is easily avoided, does mediocre damage to shields and does not deny any area to anyone. |
Smoky The Bear
Villore Sec Ops Gallente Federation
76
|
Posted - 2013.05.21 20:12:00 -
[246] - Quote
I am definitely not saying the TAR ins't ok as is, but I don't think you can just say bring it back as it was when CCP is telling you they are fixing performances bugs in it and they rebalancing it.
I would definately prefer seeing a reliable MD, which hit the guy when I was dead on target, than a powerful MD which misses shots half the time, dealing splash dmg when it should have been direct, and no dmg when it should have been splash.
TL;DR Wait and see before asking for things you aren't sure of the impact after CCP's changes.
[/quote]
The Post was directed at the mass driver being called a possible monster after they fix the collision issues when there is already a monster out there they should be worried about. Also They broke the mass driver on the premise that their office buddies where using it too much instead of months of open beta testing which proved that it was an effective weapon at it's role making the nerf uncalled for and unjust . They nerfed the stats and have the audacity of calling it a possible monster when there are guns out there that are completely unbalanced and monstrous.
Mass Drivers where fine in chromosome and I find i insulting that they are looking into "this monster" when assault rifles haven't been called into question. Yes they are only line of sight, but guess what they only need to see you for a short period to take your skin off.I have seen them being used from the top of buildings which is baffling when you think it's a sniper but then the kill says it was an AR at 83 meters. Mass driver with the small damage it does to the shield cannot effectively kill half as fast at half the range. Saying it could possibly be a monster is an insult.
Even if the fix makes the damage done more consistent, which is what it intends to do; Its role as an area of denial weapon is still void. When you take into account that the slowest suit can run faster than 5 meters (The largest radius at the prototype level) per second you have a weapon that is easily avoided, does mediocre damage to shields and does not deny any area to anyone.
martinofski wrote: At the same time I see perfectly your sarcasm, I do also feel you are comparing only the basics and making the TAR shine a little bit to much.
With the Chromosome MD, you could (which can't be done with a AR: - Direct hit people, not only dealing splash damages - Damage people getting covered - Damage people on the other side of a corner. - Damage more than 1 people in a single shot, Direct hit on one, splash on others.
Those points are exactly what the mass driver was made for. It's a grenade launcher. It was meant to hit more than one person. It was meant to flush people out of corners trying to get cover, it was meant as crowd control (damage more than one person); It was meant to make the enemy stop their attack on a certain location. It was meant to make them go where you want them to or at least not advance; It was meant to intimidate while not obliterate which it did well (the intimidation part). It was meant to support not to lead, it was made for tactics and not run in and shoot at people. In uprising build it can barely be pulled off and even if it is, the damage is just laughable at best at least to shields but its purpose is not to slay. The mass driver does not need a damage buff, it needs it's area of effect back. The one that made it an area of effect weapon and not the "direct damage" sort of weapon we have now.
martinofski wrote:
TL;DR Wait and see before asking for things you aren't sure of the impact after CCP's changes
I am sure of the impact. It will be a different weapon but not the one we came to love. The one that was ok and the office buddies decided was OP. It will make the direct hits actually direct hits on a weapon that was not meant for direct hits. It will leave the radius as low as it is now making it less effective and only ensuring you do at least a bit of damage to your opponent if you where to miss him trying for a direct hit you will be obligated to try instead of the carpet effect it was intended for.[/quote]
Ya, I really cant agree more.. I just went and played a couple hours with my 5 pro freedom driver x2 Complex dmg mods.. IT was just ********.. I wont even tell you how bad my ratio was.. Its really just a AR's paradise out there.. And I honestly didnt have enough fun to even grind my weekly sp's out.. its just not happening
Is there any good reason why you cant return the stats NOW, then take your time working out the bugs .. so we can at least have a little FUN.. I mean all you really did was parrot that office party quote stolen from some other private DEV forum..
ROLLLBACK>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
Smoky The Bear
Villore Sec Ops Gallente Federation
76
|
Posted - 2013.05.21 20:20:00 -
[247] - Quote
Rachoi wrote:Smoky The Bear wrote:I am glad to see some feedback here.. seriously.. MD's we worked hard for it..
I will once again stress what I said to begin with , and what seems to be the general consensus here, After the bugs are worked out... Lets just revert back to Chromosome stats .. The gun was definitely not OP... well except in MY hands :)
hah... spoken by someone that used the MD just to splash people to death. honestly, thats the only thing i see is the issue anymore, is the face we have lost our splash. but when we get the balanced MD back, oh the fun we'll have [they're probably gonna have to beef the old damage stats 10% like they did with every other gun though]
Listen asshat if you wanna see me on the field with ANY weapon of your choice.. name time and place.. ill make u wear a dress and call me daddy..
Next time try making sentences that make sense.. |
IR Scifi
Silver Talon Corporation
30
|
Posted - 2013.05.21 20:23:00 -
[248] - Quote
Good to know that a fix is in the works. It'll be hella-nice to have this be viable weapon again on any surface other than table flat wide-open areas. |
Shady IceCream Truck
Silent Stalkerz Hephaestus Forge Alliance
19
|
Posted - 2013.05.21 20:27:00 -
[249] - Quote
when ?? All im seeing is that info we had about 1/4 of the way through this thread.. nothing new |
Smoky The Bear
Villore Sec Ops Gallente Federation
76
|
Posted - 2013.05.21 20:37:00 -
[250] - Quote
let me just add.. in affirmation of above poster
I also am OFFENDED by the whole notion this is some beast when the AR has completely changed the landscape of DUST seemingly 4ever.. Md was one of the specialty weps that takes time and SKILL to operate.. not to mention 6 million SP's.. So I just wasted all my time and effort grinding out this skill tree, only to be marginalized and spat upon.. Its YOUR game do what you want.. People vote with their feet |
|
Still blazn
Intergalactic Cannibus Cartel
19
|
Posted - 2013.05.21 20:39:00 -
[251] - Quote
Rolllll Back |
Rachoi
HavoK Core RISE of LEGION
61
|
Posted - 2013.05.21 20:43:00 -
[252] - Quote
Smoky The Bear wrote:Rachoi wrote:Smoky The Bear wrote:I am glad to see some feedback here.. seriously.. MD's we worked hard for it..
I will once again stress what I said to begin with , and what seems to be the general consensus here, After the bugs are worked out... Lets just revert back to Chromosome stats .. The gun was definitely not OP... well except in MY hands :)
hah... spoken by someone that used the MD just to splash people to death. honestly, thats the only thing i see is the issue anymore, is the face we have lost our splash. but when we get the balanced MD back, oh the fun we'll have [they're probably gonna have to beef the old damage stats 10% like they did with every other gun though] Listen asshat if you wanna see me on the field with ANY weapon of your choice.. name time and place.. ill make u wear a dress and call me daddy.. Next time try making sentences that make sense..
i'm sorry it sounded like an insult, but i STILL use the MD, i rather love it still, i want it to go back to how it once was. and i sat it'd get the 10% damage boost still cause all other weapons did, since our weaponry skill killed the potential for early damage improvements.
and seeing you with an AR would make me sad.. please still with MD, us that use the mare far too outnumbered |
Smoky The Bear
Villore Sec Ops Gallente Federation
76
|
Posted - 2013.05.21 21:14:00 -
[253] - Quote
Rachoi wrote:Smoky The Bear wrote:Rachoi wrote:Smoky The Bear wrote:I am glad to see some feedback here.. seriously.. MD's we worked hard for it..
I will once again stress what I said to begin with , and what seems to be the general consensus here, After the bugs are worked out... Lets just revert back to Chromosome stats .. The gun was definitely not OP... well except in MY hands :)
hah... spoken by someone that used the MD just to splash people to death. honestly, thats the only thing i see is the issue anymore, is the face we have lost our splash. but when we get the balanced MD back, oh the fun we'll have [they're probably gonna have to beef the old damage stats 10% like they did with every other gun though] Listen asshat if you wanna see me on the field with ANY weapon of your choice.. name time and place.. ill make u wear a dress and call me daddy.. Next time try making sentences that make sense.. i'm sorry it sounded like an insult, but i STILL use the MD, i rather love it still, i want it to go back to how it once was. and i sat it'd get the 10% damage boost still cause all other weapons did, since our weaponry skill killed the potential for early damage improvements. and seeing you with an AR would make me sad.. please still with MD, us that use the mare far too outnumbered
ok.. no problem
And yes sadness is the word of the day ... around the MD club
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1085
|
Posted - 2013.05.21 21:18:00 -
[254] - Quote
Seems to be a lot of alts in here lately. |
RoundEy3
Condotta Rouvenor Gallente Federation
13
|
Posted - 2013.05.21 21:21:00 -
[255] - Quote
I have not taken the time to try MD's out as I have been waiting for the general population to say that explosion damage is up to par.
I can agree through being shot at by them that Mass Drivers and explosion/ splash damage in general needs much more work. If someone is shooting a MD at me I laugh as I sprint and bound all over the place while their grenades give me an interesting light show with minimal damage.
Summary: Explosions in DUST are weak, end of story. |
Smoky The Bear
Villore Sec Ops Gallente Federation
77
|
Posted - 2013.05.21 21:23:00 -
[256] - Quote
RoundEy3 wrote:I have not taken the time to try MD's out as I have been waiting for the general population to say that explosion damage is up to par.
I can agree though being shot at by them that Mass Drivers and explosion/ splash damage in general needs much more work. If someone is shooting a MD at me I laugh as I sprint and bound all over the place while their grenades give me an interesting light show with minimal damage.
Summary: Explosions in DUST are weak, end of story.
and thats all i do.. explosions..
Level 5 MD level 5 flaylock grenades.. |
Rachoi
HavoK Core RISE of LEGION
61
|
Posted - 2013.05.21 21:40:00 -
[257] - Quote
Smoky The Bear wrote:RoundEy3 wrote:I have not taken the time to try MD's out as I have been waiting for the general population to say that explosion damage is up to par.
I can agree though being shot at by them that Mass Drivers and explosion/ splash damage in general needs much more work. If someone is shooting a MD at me I laugh as I sprint and bound all over the place while their grenades give me an interesting light show with minimal damage.
Summary: Explosions in DUST are weak, end of story. and thats all i do.. explosions.. Level 5 MD level 5 flaylock grenades..
dude... defensive bomb central, i want to see you in action big time... lets get you into Demolitions so you can use mines and remotes |
Still blazn
Intergalactic Cannibus Cartel
19
|
Posted - 2013.05.21 21:48:00 -
[258] - Quote
Rachoi wrote:Smoky The Bear wrote:RoundEy3 wrote:I have not taken the time to try MD's out as I have been waiting for the general population to say that explosion damage is up to par.
I can agree though being shot at by them that Mass Drivers and explosion/ splash damage in general needs much more work. If someone is shooting a MD at me I laugh as I sprint and bound all over the place while their grenades give me an interesting light show with minimal damage.
Summary: Explosions in DUST are weak, end of story. and thats all i do.. explosions.. Level 5 MD level 5 flaylock grenades.. dude... defensive bomb central, i want to see you in action big time... lets get you into Demolitions so you can use mines and remotes
o ya and level 5 Uplinks/nanos
yes.. working on remotes currently
someday ima be da BOOMB |
Smoky The Bear
Villore Sec Ops Gallente Federation
77
|
Posted - 2013.05.21 21:51:00 -
[259] - Quote
Rachoi wrote:Smoky The Bear wrote:RoundEy3 wrote:I have not taken the time to try MD's out as I have been waiting for the general population to say that explosion damage is up to par.
I can agree though being shot at by them that Mass Drivers and explosion/ splash damage in general needs much more work. If someone is shooting a MD at me I laugh as I sprint and bound all over the place while their grenades give me an interesting light show with minimal damage.
Summary: Explosions in DUST are weak, end of story. and thats all i do.. explosions.. Level 5 MD level 5 flaylock grenades.. dude... defensive bomb central, i want to see you in action big time... lets get you into Demolitions so you can use mines and remotes
Ya I had remotes on last build... Working on them again currently .. but its soo derpressing working on this stuff and resisting the AR route.. |
Rachoi
HavoK Core RISE of LEGION
61
|
Posted - 2013.05.21 22:02:00 -
[260] - Quote
Smoky The Bear wrote:Rachoi wrote:Smoky The Bear wrote:RoundEy3 wrote:I have not taken the time to try MD's out as I have been waiting for the general population to say that explosion damage is up to par.
I can agree though being shot at by them that Mass Drivers and explosion/ splash damage in general needs much more work. If someone is shooting a MD at me I laugh as I sprint and bound all over the place while their grenades give me an interesting light show with minimal damage.
Summary: Explosions in DUST are weak, end of story. and thats all i do.. explosions.. Level 5 MD level 5 flaylock grenades.. dude... defensive bomb central, i want to see you in action big time... lets get you into Demolitions so you can use mines and remotes Ya I had remotes on last build... Working on them again currently .. but its soo derpressing working on this stuff and resisting the AR route..
dont break on this one, i do believe that there is going to be alot of changes on the Tac AR at the rate people are hating how its the only gun you see getting kills 90% of the time.
we need the diversity, and Remotes have not been damaged in the slightest.... only reason i prefer SMGs as a side arm and not the flaylock is sheer offset, since i need something that has long firing endurance without a nano hive, other than that... my Exo is my best friend, and i'm wanting to get MDO to 5 just so i can have something closer to 4m splash... |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1089
|
Posted - 2013.05.22 03:22:00 -
[261] - Quote
I just got back into REs and proximity mines after the respec. With all the death taxis rolling around, it's as easy as set it, forget it, and collect free kills and WP. Kind of sucks that they nerfed how many you can lay out at once. You used to have 6/6/6 for each tier, but now it's 4/5/6 |
KA24DERT
Not Guilty EoN.
51
|
Posted - 2013.05.22 03:30:00 -
[262] - Quote
Also, am I crazy or did CCP add an obnoxious muzzle flash to the Mass Driver? |
Still blazn
Intergalactic Cannibus Cartel
19
|
Posted - 2013.05.22 06:43:00 -
[263] - Quote
KA24DERT wrote:Also, am I crazy or did CCP add an obnoxious muzzle flash to the Mass Driver?
didnt notice that , but wouldnt doubt it..
I was going to post the same thing.. except I thought maybe I was crazy for thinking that they actually nerfed the MD again today |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1095
|
Posted - 2013.05.22 06:47:00 -
[264] - Quote
KA24DERT wrote:Also, am I crazy or did CCP add an obnoxious muzzle flash to the Mass Driver? I think they kicked up muzzle flare on everything. I've noticed it on HMGs and ARs too. |
Arkena Wyrnspire
Turalyon Plus
376
|
Posted - 2013.05.22 20:57:00 -
[265] - Quote
Cosgar wrote:KA24DERT wrote:Also, am I crazy or did CCP add an obnoxious muzzle flash to the Mass Driver? I think they kicked up muzzle flare on everything. I've noticed it on HMGs and ARs too. Yeah, it's noticeable on pretty much every weapon. |
Rachoi
HavoK Core RISE of LEGION
70
|
Posted - 2013.05.22 22:36:00 -
[266] - Quote
not really, i jsut noticed it kicks up too much dust when it explodes |
NewOldMan
KILL-EM-QUICK RISE of LEGION
44
|
Posted - 2013.05.22 23:49:00 -
[267] - Quote
um, no.
Damage is fine. Blast radius is fine.
Damage application needs looked at, As no damage is applied to those who jump or are on inclines.
I'm being serious when i say this, but you need to actually be good with the mass driver to use it. I use it all the time and do rather well, I can hold my own against most players.
The thing is, last build to me it was broken. With a freedom i could kill like 2-3 protos in less than a clip. Now i have to actually try.
Mass driver needs to stay where its at
|
Smoky The Bear
Villore Sec Ops Gallente Federation
78
|
Posted - 2013.05.23 00:00:00 -
[268] - Quote
thats the problem with "stealth" nerfs.. if we knew what was coming would be nice
hate waking up one day to find your grenade launcher shoots potatoes |
Shady IceCream Truck
Silent Stalkerz Hephaestus Forge Alliance
21
|
Posted - 2013.05.23 04:48:00 -
[269] - Quote
Cosgar wrote:KA24DERT wrote:Also, am I crazy or did CCP add an obnoxious muzzle flash to the Mass Driver? I think they kicked up muzzle flare on everything. I've noticed it on HMGs and ARs too.
I think they found the "fix" for the MD sync lag issues.. Now you just cant see if it lagged or not .. |
BangBang Chuck
Rebelles A Quebec Orion Empire
7
|
Posted - 2013.05.23 15:11:00 -
[270] - Quote
CCP Wolfman:
1) thanks for the reply! Really appreciated to hear from CCP, please keep the communication active! Keep the hope alive!
2) Do you have an estimate on how long you expect this hit detection fix will be implemented?
I get that you need to measure the impacts of the changes before releasing it in the wild, but are we talking days? Weeks? Or a month? I'm asking because i'm principally built for the mass driver and it's quite an annoyance to see a projectile miss its target when it should hit it...
3) Is there any investigation toward the splash radius? And splash damage? I get that the fix hit detect will partially fix the issue, but thoses values seems low... I mean a core lotus grenade does 600 HP at 7.2 m... The high end MD's are so far from that...
|
|
Thor Odinson42
Molon Labe. League of Infamy
271
|
Posted - 2013.05.23 16:40:00 -
[271] - Quote
CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I agree about it being a monster. If we get reliable hit detection I don't need any additional splash damage. I'm afraid if you fix these issues and buff it to Chromosome levels there will be LASER level outcries for nerfing.
Whatever you all have done for PC battles recently has helped. The first week of PC was really tough with a MD. |
Thor Odinson42
Molon Labe. League of Infamy
271
|
Posted - 2013.05.23 16:44:00 -
[272] - Quote
Smoky The Bear wrote:thats the problem with "stealth" nerfs.. if we knew what was coming would be nice
hate waking up one day to find your grenade launcher shoots potatoes
Are you still having problems? I strictly use MD and my KDR has gone up 15% since the stats started counting for skirmish. I'm loving the MD. Playing against higher level players in PC battles is tough though. I'm hoping these fixes close that gap.
If you can't put down guys with 1/4 armor left from 10 ft away with a MD something is wrong. When it's a noob it's not that big of a deal. If it's a quality player, you are about to lose a clone that you shouldn't have and those clones aren't cheap these days. |
Rachoi
HavoK Core RISE of LEGION
74
|
Posted - 2013.05.23 17:21:00 -
[273] - Quote
Thor Odinson42 wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I agree about it being a monster. If we get reliable hit detection I don't need any additional splash damage. I'm afraid if you fix these issues and buff it to Chromosome levels there will be LASER level outcries for nerfing. Whatever you all have done for PC battles recently has helped. The first week of PC was really tough with a MD.
alright, i'll give you that much, since the reliable hit detection has been an issue, but havint it like in the old builds seems a bit counter productive. the boost it needs is not big when it comes to the splash, woul'dnt you think we only need a 0.5 m at most? we dont need it being called a noob tube again, especially by those that have never really tried it |
Thor Odinson42
Molon Labe. League of Infamy
271
|
Posted - 2013.05.23 17:28:00 -
[274] - Quote
Rachoi wrote:Thor Odinson42 wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I agree about it being a monster. If we get reliable hit detection I don't need any additional splash damage. I'm afraid if you fix these issues and buff it to Chromosome levels there will be LASER level outcries for nerfing. Whatever you all have done for PC battles recently has helped. The first week of PC was really tough with a MD. alright, i'll give you that much, since the reliable hit detection has been an issue, but havint it like in the old builds seems a bit counter productive. the boost it needs is not big when it comes to the splash, woul'dnt you think we only need a 0.5 m at most? we dont need it being called a noob tube again, especially by those that have never really tried it I think it's best to see how it operates with reliable hit detection. With skills my splash is around 10ft with a Freedom. That's alot. I'm proficiency level 4 so I'm putting out quite a bit of damage. The only reason I say that is that I hope people are trying to base MD performance off of 100,000 SP into the weapon. I've got months of experience and a ton of SP in it along with a lot of HP to withstand incoming rounds when I step out to take a shot.
If proto players step into pub matches and go 40-0 with a Freedom it'll be bad for all MD users. |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
45
|
Posted - 2013.05.23 18:23:00 -
[275] - Quote
Hit detection is not the issue.... If a grenade launcher splashes with a radius of a firecracker it's not a grenade launcher. Splash radius makes a grenade launcher just that; a grenade launcher. Anyone saying the splash radius is ok is using the weapon wrong and are using it as a direct hit weapon in which case they are better off using assault rifles or any other direct hit weapon. Mass Drivers throw grenades and grenades explode. If you consider the mass driver doing doing just over 1 tenth the damage of a grenade in slash damage we have a weapon that makes no sense when it does not even have that splash radius necessary to emulate at least the effect of a grenade. A direct damage grenade launcher is no grenade launcher.
Those of you who only use the Freedom variant have no clue of what crowd control or area of denial means no matter how much you say you do. 3.3 meters is not a large area, and unless you have a nearly direct hit no damage will be applied to suits that have a minimum movement speed of 3.6 meters (heavy militia suit) and a sprint speed of 5.1m/s minimum (militia heavy ).
I'm not saying, and it's been said many times in this thread, that the Mass Driver is not a useful or handy weapon, I'm saying it's role as an area of denial weapon ( as per description of the weapon ) is not fulfilled. |
Rachoi
HavoK Core RISE of LEGION
76
|
Posted - 2013.05.23 18:29:00 -
[276] - Quote
XxGhazbaranxX wrote:Hit detection is not the issue.... If a grenade launcher splashes with a radius of a firecracker it's not a grenade launcher. Splash radius makes a grenade launcher just that; a grenade launcher. Anyone saying the splash radius is ok is using the weapon wrong and are using it as a direct hit weapon in which case they are better off using assault rifles or any other direct hit weapon. Mass Drivers throw grenades and grenades explode. If you consider the mass driver doing doing just over 1 tenth the damage of a grenade in slash damage we have a weapon that makes no sense when it does not even have that splash radius necessary to emulate at least the effect of a grenade. A direct damage grenade launcher is no grenade launcher.
Those of you who only use the Freedom variant have no clue of what crowd control or area of denial means no matter how much you say you do. 3.3 meters is not a large area, and unless you have a nearly direct hit no damage will be applied to suits that have a minimum movement speed of 3.6 meters (heavy militia suit) and a sprint speed of 5.1m/s minimum (militia heavy ).
I'm not saying, and it's been said many times in this thread, that the Mass Driver is not a useful or handy weapon; I'm saying it's role as an area of denial weapon ( as per description of the weapon ) is not fulfilled.
okay... full agreement with that.
i did understand how to use it in Chromosome... i loved scaring people away with a well placed shell behind a corner, and the fact it hit them all is why i found it effective.
honestly, direct damage should only be used as... say.. hurting a tank in a supporting manner, and nothing really else. if they bring back more of the splash, then we will see it being used as what it's supposed to be. Lets face it, if a scout can effectively jump over the splash of it then there is probably something wrong with the actual radius. but without an effective hit detect, we wont know if he's actually jumping high enough, or if his hitbox jitterjumped |
Smoky The Bear
Villore Sec Ops Gallente Federation
78
|
Posted - 2013.05.23 19:47:00 -
[277] - Quote
XxGhazbaranxX wrote:Hit detection is not the issue.... If a grenade launcher splashes with a radius of a firecracker it's not a grenade launcher. Splash radius makes a grenade launcher just that; a grenade launcher. Anyone saying the splash radius is ok is using the weapon wrong and are using it as a direct hit weapon in which case they are better off using assault rifles or any other direct hit weapon. Mass Drivers throw grenades and grenades explode. If you consider the mass driver doing just over 1 tenth the damage of a grenade in splash damage we have a weapon that makes no sense when it does not even have that splash radius necessary to emulate at least the effect of a grenade. A direct damage grenade launcher is no grenade launcher.
Those of you who only use the Freedom variant have no clue of what crowd control or area of denial means no matter how much you say you do. 3.3 meters is not a large area, and unless you have a nearly direct hit no damage will be applied to suits that have a minimum movement speed of 3.6 meters (heavy militia suit) and a sprint speed of 5.1m/s minimum (militia heavy ).
I'm not saying, and it's been said many times in this thread, that the Mass Driver is not a useful or handy weapon; I'm saying it's role as an area of denial weapon ( as per description of the weapon ) is not fulfilled.
Keep it up..
Im tired of you nabs talking like its ok.. i got some kills with it ..comments ..great for you.. you had a couple decent games.. nobody cares about that..
this thread is about the facts.. and the numbers speak for themselves.. Blaylock does same or more dmg.. half the time textures just 'eat' up the grenade.. bodies dont set off the explosive.. splash and damage are a joke.. all you need to do is go back and read the rest of the thread to get that its about a 50% nerf that this weapon received all things told.. and on top of that Protos suits buffed .. i really hate to say same things over .. if you didnt read the whole thread, and arent level 5 pro with MD please GTFO.. thanks...l.. Let them fix it.. |
Thor Odinson42
Molon Labe. League of Infamy
272
|
Posted - 2013.05.23 20:05:00 -
[278] - Quote
XxGhazbaranxX wrote:Hit detection is not the issue.... If a grenade launcher splashes with a radius of a firecracker it's not a grenade launcher. Splash radius makes a grenade launcher just that; a grenade launcher. Anyone saying the splash radius is ok is using the weapon wrong and are using it as a direct hit weapon in which case they are better off using assault rifles or any other direct hit weapon. Mass Drivers throw grenades and grenades explode. If you consider the mass driver doing just over 1 tenth the damage of a grenade in splash damage we have a weapon that makes no sense when it does not even have that splash radius necessary to emulate at least the effect of a grenade. A direct damage grenade launcher is no grenade launcher.
Those of you who only use the Freedom variant have no clue of what crowd control or area of denial means no matter how much you say you do. 3.3 meters is not a large area, and unless you have a nearly direct hit no damage will be applied to suits that have a minimum movement speed of 3.6 meters (heavy militia suit) and a sprint speed of 5.1m/s minimum (militia heavy ).
I'm not saying, and it's been said many times in this thread, that the Mass Driver is not a useful or handy weapon; I'm saying it's role as an area of denial weapon ( as per description of the weapon ) is not fulfilled. My point is that if they fix the hit detection the splash damage nerf may not be an issue.
The DEV in this thread said as much. Be happy, they are fixing it. |
Rachoi
HavoK Core RISE of LEGION
76
|
Posted - 2013.05.23 21:37:00 -
[279] - Quote
Smoky The Bear wrote:XxGhazbaranxX wrote:Hit detection is not the issue.... If a grenade launcher splashes with a radius of a firecracker it's not a grenade launcher. Splash radius makes a grenade launcher just that; a grenade launcher. Anyone saying the splash radius is ok is using the weapon wrong and are using it as a direct hit weapon in which case they are better off using assault rifles or any other direct hit weapon. Mass Drivers throw grenades and grenades explode. If you consider the mass driver doing just over 1 tenth the damage of a grenade in splash damage we have a weapon that makes no sense when it does not even have that splash radius necessary to emulate at least the effect of a grenade. A direct damage grenade launcher is no grenade launcher.
Those of you who only use the Freedom variant have no clue of what crowd control or area of denial means no matter how much you say you do. 3.3 meters is not a large area, and unless you have a nearly direct hit no damage will be applied to suits that have a minimum movement speed of 3.6 meters (heavy militia suit) and a sprint speed of 5.1m/s minimum (militia heavy ).
I'm not saying, and it's been said many times in this thread, that the Mass Driver is not a useful or handy weapon; I'm saying it's role as an area of denial weapon ( as per description of the weapon ) is not fulfilled. Keep it up.. Im tired of you nabs talking like its ok.. i got some kills with it ..comments ..great for you.. you had a couple decent games.. nobody cares about that.. this thread is about the facts.. and the numbers speak for themselves.. Blaylock does same or more dmg.. half the time textures just 'eat' up the grenade.. bodies dont set off the explosive.. splash and damage are a joke.. all you need to do is go back and read the rest of the thread to get that its about a 50% nerf that this weapon received all things told.. and on top of that Protos suits buffed .. i really hate to say same things over .. if you didnt read the whole thread, and arent level 5 pro with MD please GTFO.. thanks...l.. Let them fix it..
oooh, mister proto...
snide comment aside, just listening to the proto users is NOT always the most effective tactic. now, i use the Exo, i used it in Chromosome. there ARE hit detection issues, because even then i had scouts some how ninja leaping through a 5.5m blast... not over, but through.... now i have assualts trying the same thing [suceeding about 20% of the time] and getting away some how.... now if the hit detect works flawlessly, it will make that bunny hopping useless, and MD will get a much needed boost in what we can actually hit |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
45
|
Posted - 2013.05.23 22:04:00 -
[280] - Quote
Thor Odinson42 wrote:
The DEV in this thread said as much. Be happy, they are fixing it.
I've been playing eve far too long to be happy they are fixing a problem in dust. This will be the only thing they will try to fix it, and that is based on experience with the company. They don't roll back changes and I'm sure that since DUST is out of beta they would prefer to make more variants with higher blast radius that need spec 5 than actually fix what they broke that wasn't broken to begin with. They usually prefer to make complicated changes before admitting they were wrong. |
|
NaglfarBP
Not Guilty EoN.
32
|
Posted - 2013.05.23 22:37:00 -
[281] - Quote
CCP any word on a fix for the MD issues? Pardon my impatience. |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
45
|
Posted - 2013.05.23 23:24:00 -
[282] - Quote
NaglfarBP wrote:CCP any word on a fix for the MD issues? Pardon my impatience.
There was a small post about desync issues and that they where going to look up on that,but nothing about actually fixing any of the Mass drivers stats. |
Jenova's Witness
Red and Silver Hand Amarr Empire
16
|
Posted - 2013.05.24 07:05:00 -
[283] - Quote
XxGhazbaranxX wrote:Thor Odinson42 wrote:
The DEV in this thread said as much. Be happy, they are fixing it.
I've been playing eve far too long to be happy they are fixing a problem in dust. This will be the only thing they will try to fix, and that is based on experience with the company. They don't roll back changes and I'm sure that since DUST is out of beta they would prefer to make more variants with higher blast radius that need spec 5 than actually fix what they broke that wasn't broken to begin with. They usually prefer to make complicated changes before admitting they were wrong. When CCP (or any developer for that matter) fixes something, they wind up breaking 10 other things. Or in this case, they end up breaking something that didn't need fixing to begin with. Being on the receiving end of the MD has been a joke lately. During that first week of uprising, the displaced smoke and trails allowed a lot of the weapons users to get some luck shots on me... which felt more like a slap and tickle with the shield buff. Even with the weapon damage bonuses, the radius nerf really took the terror away from a weapon of terror. Occasionally, I still see a player of two that tries to hold me and my squad back, but wind up at the business end of our weapons that send them to their next fitting selection. After the first few times, I thought it was a stroke of luck, but the more it happened, I realized something was amiss. As a HMG user, you guys have my fully sympathy and respect for sticking with a weapon that you care about and not the current FotM. I hope all this gets resolved soon so I can go back to cursing at the guy lobbing grenades through the window of objective B and taking my whole squad out. |
Thog A Kuma
Planetary Response Organisation
115
|
Posted - 2013.05.24 12:53:00 -
[284] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
Welcome to the thread
|
Smoky The Bear
Villore Sec Ops Gallente Federation
78
|
Posted - 2013.05.24 13:54:00 -
[285] - Quote
Rachoi wrote:Thor Odinson42 wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I agree about it being a monster. If we get reliable hit detection I don't need any additional splash damage. I'm afraid if you fix these issues and buff it to Chromosome levels there will be LASER level outcries for nerfing. Whatever you all have done for PC battles recently has helped. The first week of PC was really tough with a MD. alright, i'll give you that much, since the reliable hit detection has been an issue, but havint it like in the old builds seems a bit counter productive. the boost it needs is not big when it comes to the splash, woul'dnt you think we only need a 0.5 m at most? we dont need it being called a noob tube again, especially by those that have never really tried it
Lol nobody calls it "noob tube" MASSHOLE.. why you keep using different names to try to derail my weapon.. Personal vendetta? Came back as this rachoi guy acting all legit? and yet the underlying tone stays the same.. Do you have manhood issues ? someone made fun of you in Gym class showers? Get over it man.. its ok ..its the motion of the ocean right?
GTFO you have been outed as a troll.. and not a very smart either |
Thor Odinson42
Molon Labe. League of Infamy
278
|
Posted - 2013.05.24 14:48:00 -
[286] - Quote
Smoky The Bear wrote:Rachoi wrote:Thor Odinson42 wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I agree about it being a monster. If we get reliable hit detection I don't need any additional splash damage. I'm afraid if you fix these issues and buff it to Chromosome levels there will be LASER level outcries for nerfing. Whatever you all have done for PC battles recently has helped. The first week of PC was really tough with a MD. alright, i'll give you that much, since the reliable hit detection has been an issue, but havint it like in the old builds seems a bit counter productive. the boost it needs is not big when it comes to the splash, woul'dnt you think we only need a 0.5 m at most? we dont need it being called a noob tube again, especially by those that have never really tried it Omg the return of MASSDRIVER Lol nobody calls it "noob tube" MASSHOLE.. why you keep using different names to try to derail my weapon.. Personal vendetta? Came back as this rachoi guy acting all legit? and yet the underlying tone stays the same.. Do you have manhood issues ? someone made fun of you in Gym class showers? Get over it man.. its ok ..its the motion of the ocean right? remember when you see this huge thread with your name on it , we not talking about your 'tube" ok.. GTFO you have been outed as a troll.. and not a very smart one either
You need to calm down if you want anyone to take you seriously. The dude is agreeing with you that changes need to be made. What he is saying is that he doesn't want it to go too far. If it turns into a "noob tube" people will call for nerfs and it will probably be too much of a nerf and we'll be back at square one.
Let them fix the hit detection issues.
All that being said, if you aren't getting it done in pub matches with a MD right now, then you need to find a new weapon. I'm crushing skulls in pub matches with it. This is why I think it's a hit detection problem. You can make due using 3 or 4 extra rounds in a pub match to finish someone off. In a PC battle you get put down before you have time to reload or replenish ammo on a nanohive. |
Smoky The Bear
Villore Sec Ops Gallente Federation
78
|
Posted - 2013.05.24 16:20:00 -
[287] - Quote
Dude stop trying to get in at the end and try to change what the thread has already concluded.. Your too late and your vain attemp to keep a good MD down is fail..
Apparently they already took me seriously? who the .... are you? another nabcake troll? go start YOUR own thread about how its just fine.. U mad that your last thread only got 4 hits ? Take your nonsense elsewhere..
.5 meters splash roflmao
WE all know what the dude is saying cuz he been here trolling this thread the whole time.. so stfu and read
|
Thor Odinson42
Molon Labe. League of Infamy
280
|
Posted - 2013.05.24 17:24:00 -
[288] - Quote
Smoky The Bear wrote:Dude stop trying to get in at the end and try to change what the thread has already concluded.. Your too late and your vain attemp to keep a good MD down is fail..
Apparently they already took me seriously? who the .... are you? another nabcake troll? go start YOUR own thread about how its just fine.. U mad that your last thread only got 4 hits ? Take your nonsense elsewhere..
.5 meters splash roflmao
WE all know what the dude is saying cuz he been here trolling this thread the whole time.. so stfu and read
You seem pretty angry for a self proclaimed pot head.
I'm sure you'll be successful in your venture to fix mass drivers. It's usually the people who rage the loudest that get things accomplished.
Shoot me an invite in game sometime and I'll squad up with you to give some pointers on how to use a MD. I'd be happy to help you out. In the meantime go smoke a bowl and calm down. |
Thog A Kuma
Planetary Response Organisation
115
|
Posted - 2013.05.25 04:14:00 -
[289] - Quote
Thor Odinson42 wrote:Smoky The Bear wrote:Dude stop trying to get in at the end and try to change what the thread has already concluded.. Your too late and your vain attemp to keep a good MD down is fail..
Apparently they already took me seriously? who the .... are you? another nabcake troll? go start YOUR own thread about how its just fine.. U mad that your last thread only got 4 hits ? Take your nonsense elsewhere..
.5 meters splash roflmao
WE all know what the dude is saying cuz he been here trolling this thread the whole time.. so stfu and read
You seem pretty angry for a self proclaimed pot head. I'm sure you'll be successful in your venture to fix mass drivers. It's usually the people who rage the loudest that get things accomplished. Shoot me an invite in game sometime and I'll squad up with you to give some pointers on how to use a MD. I'd be happy to help you out. In the meantime go smoke a bowl and calm down. It is hard to determine where you really stand Mr. Thor. We know the MD was nurfed, we know it is gimped by some bugs both visual and mechanical. we know it's role is either changed or not functional. We know that anyone that says about MD splash radius "woul'dnt you think we only need a 0.5 m at most?" is trolling, clearly, inarguable. When anyone types "I'll squad up with you to give some pointers on how to use a MD" when they didn't specifically ask for help is also trolling, or so condescending as to be indistinguishable from trolling in function or appearance.
We've been talking about the MD stealth nurf for 2 weeks with no DEV response to clear mostly on topic mature posts. Smoky's quest "...to fix mass drivers" as you put it is what everyone wants, (the definition of fixed is the issue) Many of us believe "fixed" means to fill its old role. You do not appear to agree. Rachoi's definition of "fixed" appears to be what happens to stray male dogs that are captured by the dogpound.
We have run the gamut of types of posts to try to get DEV attention, it appears the DEVs require what Smoky is cooking, why should he calm down? It seems that you believe his behavior is stupid but if it is stupid and it works it ain't stupid. We all want MD fixed (at least technically, in code, systemically, unbugged). He has done the MD community a service, as you have , as many of us have. the dogged pursuit of maintaining this thread has paid off.
Now we need to work to find what the MD's role is as envisioned by CCP. Is the MD a individual weapon like the Flaylock that functions with a small splash and kills by direct hits, is it a AR that assigns its damage in big chunks? Or is the MD a squad support weapon used to herd, deny ground, or punish poor tactics? Is there another choice?
I personally believe the MD should not be a weapon that rewards the direct hits as much as it rewards teamwork, denial or maneuver. I believe the question is how do you make MD a functional balanced weapon that is visually, mechanically and functionally different than a direct fire weapon. Giving the MD a splash of a half meter (per Rachoi) Ignores everything it used to do. Arguing that some people (or even most people or ALL people) still kill with it ignores the question of its role or niche. DUST514 has dozen itirations of weapons that reward twitch/direct fire/Line of Sight. (HMG,AR,SG,Flaylock,Scrambler Rifle/Pistol...on and on) CCP made the MD different originally, Why exactly can't we have that back?
I say that an MD that people use to kill primarily as a 1v1 weapon is out of role. That isn't to say that MD players always have to function in a squad, I mean that the MD should have some mechanics that require the player to behave in a manner that is unlike how other players are rewarded as successful.
I want to see where we go from here and what CCP wants for the MD, both the weapon and the players that use it.
|
Smoky The Bear
Villore Sec Ops Gallente Federation
79
|
Posted - 2013.05.25 06:16:00 -
[290] - Quote
Thank you !
And I didn't even have to use an alt .. lol
*to the guy who wants to teach me something.. lol... Anytime brah |
|
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
578
|
Posted - 2013.05.25 09:26:00 -
[291] - Quote
CCP Wolfman wrote:We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
Does this apply to the splash damage of the Plasma Cannon? |
Jenova's Witness
Red and Silver Hand Amarr Empire
24
|
Posted - 2013.05.25 09:44:00 -
[292] - Quote
Arramakaian Eka wrote:CCP Wolfman wrote:We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon. Does this apply to the splash damage of the Plasma Cannon? It's probably safe to assume this translates to all weapons that have splash damage. |
Thor Odinson42
Molon Labe. League of Infamy
281
|
Posted - 2013.05.25 14:07:00 -
[293] - Quote
I was being a smart ass to Smoky.
My point is that they need to fix hit detection. At this time I don't think splash radius is the problem. I think they should fix the hit detection and let us know when they've done it instead of it being a stealth fix.
If problems are still there then possibly fix the splash damage. From what CCP Wolfman said its a problem that's been here since Chromosome so let's see what happens after they fix it.
It may have taken too long for them to respond to our request, but at least they have. The dude Smoky raged on that caused me to ask him to calm down seemed to me to be requesting a .5 meter increase in splash damage not a total splash damage of .5 meters.
|
Chinduko
KILL-EM-QUICK RISE of LEGION
110
|
Posted - 2013.05.25 15:44:00 -
[294] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
If only the MD as well as all other weapon weren't changed from the last build. All the weapons seemed to work great which to me is balance. |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
45
|
Posted - 2013.05.26 04:41:00 -
[295] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
TL;DR
CCP Wolfman wrote:Hi guys, ... We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance...
CCP Wolfman
I don't know if you've been told CCP but i think you mean you are hesitant to make any changes to the weapons unbalance you created.
|
Beeeees
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.05.26 05:47:00 -
[296] - Quote
I agree.
The MD has become a pubmatch fatsuit weapon only. A poor mans shotgun.
Even if the fixes are implemented, I dont see how the MD will be able to fullfill its designated role at all.
The straight firing trajectory defeats its purpose as a support weapon, and its laughable splash radius defeats its purpose of being a terror weapon.
In a recent match my squad got under an MD barrage, it was just painful to watch, near direct hits absolutely negated by a single repair tool beam.
It was fine as it was in chromosome. Hard to handle, hard to hit. The only way to get yourself killed by its fire was due to YOLO levels of running into the line of fire.
In Chromosome it instilled fear in anyone up to proto users, and was effectively the last bastion of non-proto users against proto users, as it gave its wielder a tactical edge, a way to buy himself and his squad some time to either regroup or retreat.
Now its just a joke, and a sad one to boot.
And to adress the in-studio tests, as in "anyone running with MDs", from my experience, there were hardly ANY MD users in pub matches in Chromosome, simply because it wasnt an effective direct damage weapon, even the standart AR outclassed it in direct battle. It was a squad support and crowd control device, thats right, device, it hardly did anything without solid teamwork to justify its use.
As it is, even with the fixes implemented, its a menacing looking flaregun. Aside from giving the MD a fireburst function, the only option I see to fix it is to revert it to its Chromosome status. |
Booby Tuesdays
Ahrendee Mercenaries
72
|
Posted - 2013.05.26 06:52:00 -
[297] - Quote
Thor Odinson42 wrote:I was being a smart ass to Smoky.
My point is that they need to fix hit detection. At this time I don't think splash radius is the problem. I think they should fix the hit detection and let us know when they've done it instead of it being a stealth fix.
If problems are still there then possibly fix the splash damage. From what CCP Wolfman said its a problem that's been here since Chromosome so let's see what happens after they fix it.
It may have taken too long for them to respond to our request, but at least they have. The dude Smoky raged on that caused me to ask him to calm down seemed to me to be requesting a .5 meter increase in splash damage not a total splash damage of .5 meters.
Agreed. I strictly played MD in Chromosome, and I got pretty good with it. Sure, I would go 0 - 2 sometimes, but I had plenty of 20 - 1 matches as well. Love the darn thing. Specced back into it a couple days ago and finally got to dive into Uprising. MD nerf hurt at first, but I'm getting used to it. The main problem, as has been stated, is the severe lack of hit detection and ability to bunny hop over my blasts and flux grenades. Fix the hit detection, add maybe the .5 meter radius increase, and I think it will be "close" to where it was last build. I'll keep using it in the mean time, and hope the Dev's keep working with us to get this crucial support weapon back to where it deserves to be.
To Smoky, thanks for heading in the right direction with this thread. You've done the MD community a service. Just slow your roll with the rage a tad, lol. |
Smoky The Bear
Villore Sec Ops Gallente Federation
79
|
Posted - 2013.05.26 12:49:00 -
[298] - Quote
Booby Tuesdays wrote:Thor Odinson42 wrote:I was being a smart ass to Smoky.
My point is that they need to fix hit detection. At this time I don't think splash radius is the problem. I think they should fix the hit detection and let us know when they've done it instead of it being a stealth fix.
If problems are still there then possibly fix the splash damage. From what CCP Wolfman said its a problem that's been here since Chromosome so let's see what happens after they fix it.
It may have taken too long for them to respond to our request, but at least they have. The dude Smoky raged on that caused me to ask him to calm down seemed to me to be requesting a .5 meter increase in splash damage not a total splash damage of .5 meters.
Agreed. I strictly played MD in Chromosome, and I got pretty good with it. Sure, I would go 0 - 2 sometimes, but I had plenty of 20 - 1 matches as well. Love the darn thing. Specced back into it a couple days ago and finally got to dive into Uprising. MD nerf hurt at first, but I'm getting used to it. The main problem, as has been stated, is the severe lack of hit detection and ability to bunny hop over my blasts and flux grenades. Fix the hit detection, add maybe the .5 meter radius increase, and I think it will be "close" to where it was last build. I'll keep using it in the mean time, and hope the Dev's keep working with us to get this crucial support weapon back to where it deserves to be. To Smoky, thanks for heading in the right direction with this thread. You've done the MD community a service. Just slow your roll with the rage a tad, lol.
Man M@SSDRIVER.. why cant you use your real name? Still on this .5 ****? lol.. its not working .. START YOUR OWN THREAD and see what support YOU get ok... You are a sad, pathetic little man, and I hope you fall in a vat of dipping cheese later today.. Aint nobody slowing their role , and aint nobody buying that this a new char.. and not another on of your alts.. GET A LIFE
and .. if you want to know what was nerfed and what needs to be unnerfed go read the rest of the thread., poppin in at the end and talkn **** about a .5 splash radius is incredibly insulting.. and just plain STUPID.. hows it feel? to know you are one of the less intelligent ones? just curious |
Justin Tymes
Condotta Rouvenor Gallente Federation
127
|
Posted - 2013.05.26 14:50:00 -
[299] - Quote
0.5 meters isn't going to do much of anything. The standard MD max spread has to be increased by at least a meter for it to be doing anything outside of 1 vs 1 combat. MD is meant for crowd control; how are you controlling a crowd with a max spread of 4m or 4.5m? It needs 5 for it to do its job. Right now there is no reason to be using any MD other than the Assault MD, and Assault is pitiful against ADV suits or above with complex shield extenders if you don't use damage mods, especially if you don't have MD prof. 5. |
Smoky The Bear
Villore Sec Ops Gallente Federation
81
|
Posted - 2013.05.26 14:58:00 -
[300] - Quote
Justin Tymes wrote:0.5 meters isn't going to do much of anything. The standard MD max spread has to be increased by at least a meter for it to be doing anything outside of 1 vs 1 combat. MD is meant for crowd control; how are you controlling a crowd with a max spread of 4m or 4.5m? It needs 5 for it to do its job. Right now there is no reason to be using any MD other than the Assault MD, and Assault is pitiful against ADV suits or above with complex shield extenders if you don't use damage mods, especially if you don't have MD prof. 5.
this coming from someone who doesnt have 5 pro and 2x dmg mods.. I do.. and it doesn't help..
Ya protos just rush in with a elbow or something.. and ur done.. not viable please fix immediately.. im tired of posting |
|
Thor Odinson42
Molon Labe. League of Infamy
283
|
Posted - 2013.05.26 16:37:00 -
[301] - Quote
What if they increase the splash damage to 20 meters but don't fix hit detection?
If you dig into that question I think it will help penetrate your thick skull. |
BangBang Chuck
Les Rebelles A Qc
7
|
Posted - 2013.05.26 22:14:00 -
[302] - Quote
How's the testing of the fix going ? Are we close to a fix been released?
Thanks |
Booby Tuesdays
Ahrendee Mercenaries
72
|
Posted - 2013.05.26 23:40:00 -
[303] - Quote
Smoky The Bear wrote: Man M@SSDRIVER.. why cant you use your real name? Still on this .5 ****? lol.. its not working .. START YOUR OWN THREAD and see what support YOU get ok... You are a sad, pathetic little man, and I hope you fall in a vat of dipping cheese later today.. Aint nobody slowing their role , and aint nobody buying that this a new char.. and not another on of your alts.. GET A LIFE
and .. if you want to know what was nerfed and what needs to be unnerfed go read the rest of the thread., poppin in at the end and talkn **** about a .5 splash radius is incredibly insulting.. and just plain STUPID.. hows it feel? to know you are one of the less intelligent ones? just curious
Wow, just... Wow. Are you so blind with rage that you're even swinging at people that agree with you? I've been out of town working since before Uprising. Came home a few days ago, specced back into MD's, realized the nerf, checked the forums. We're here to provide feedback to the Dev's so they can get the MD back to being the great support weapon that it was. Just because people don't agree with you 100% doesn't mean they're against you. I don't see how you can argue with a slight bump in splash radius being the remedy once hit detection is fixed. Perhaps 4m for standard, 4.5m for advanced, and 5m for proto? That gives proto a blast radius better than grenades, but not overkill. Others are trying to be rational here. I understand that the squeaky wheel gets the grease, but seriously dude, calm the kitten down. |
KA24DERT
Not Guilty EoN.
53
|
Posted - 2013.05.26 23:56:00 -
[304] - Quote
I'm seeing way too many people in this thread asking for half measures.
The two bugs that Wolfman outlined do not negate the radius and damage nerfs the weapon has received. Yes I was aware that sometimes a little bump, staircase or box could prevent an enemy from getting splashed, I don't care. Yes, there's a desynch issue with where the projectile lands. I don't care.
When the round does land, and when it does apply damage, it is pathetic.
I tried running the EXO-5 again with a single damage mod and it was terrible. The only reason I can stomach the game right now is that I run a Freedom with 2x damage mods.
Enough with these silly compromises you traitors are asking for, give us back the old Chromosome mass driver. |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
46
|
Posted - 2013.05.27 00:07:00 -
[305] - Quote
KA24DERT wrote:I'm seeing way too many people in this thread asking for half measures.
The two bugs that Wolfman outlined do not negate the radius and damage nerfs the weapon has received. Yes I was aware that sometimes a little bump, staircase or box could prevent an enemy from getting splashed, I don't care. Yes, there's a desynch issue with where the projectile lands. I don't care.
When the round does land, and when it does apply damage, it is pathetic.
I tried running the EXO-5 again with a single damage mod and it was terrible. The only reason I can stomach the game right now is that I run a Freedom with 2x damage mods.
Enough with these silly compromises you traitors are asking for, give us back the old Chromosome mass driver.
There you go CCP, No half measures. Will you OWN up to your mistake and do a rollback or will you say you are hesitant to damage the so called balance you made to the mass driver.
It's been said many times that the the office lan party where the ones that made the mass driver look OP as per the post. We also know that months of open beta where not taken into consideration when this unbalancing was done.. We know there are bigger things out there to be balanced "cough... TACS... Cough" which are currently OP. We also know that mass drivers are now laughed at. We know this thread has been alive for some time now. We know you did a quick fix to the HMG's when they asked for it. It's our time CCP. Own up to your mistakes. Make this weapon what it was, a good, reliable piece of equipment. |
J Falcs
Bojo's School of the Trades
59
|
Posted - 2013.05.27 00:41:00 -
[306] - Quote
What is everyone's max kill range now on average, but often enough, I feel it is in the low to mid 20 meter range. It is not easy to suppress or deny anyone once they are that close. My average range however is probably closer to 7-10m
This is in reality a shotgun that requires a flux grenade for any opponent with over 250 shields, i.e., about 4 rounds to kill with an Exo and 1 complex damage mod (non-direct hit). |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
203
|
Posted - 2013.05.27 01:11:00 -
[307] - Quote
LMAO i forgot about this thread. I think it's plain enough CCP does not fix things when asked to. They only deigned to communicate with the player base right at the beginning of uprising when ppl were rage quitting. Right now as they get their 7K plus players on the server on weekends and got a s teady cash flow, they are too busy counting money to worry about fixing things. |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
46
|
Posted - 2013.05.27 08:16:00 -
[308] - Quote
Dear CCP
We are not going away. Our mass drivers need to be unnerfed. I literally have nothing else to say. This thread says it all. CCP EAT A SNICKERS... |
Jenova's Witness
Red and Silver Hand Amarr Empire
43
|
Posted - 2013.05.27 08:30:00 -
[309] - Quote
XxGhazbaranxX wrote:KA24DERT wrote:I'm seeing way too many people in this thread asking for half measures.
The two bugs that Wolfman outlined do not negate the radius and damage nerfs the weapon has received. Yes I was aware that sometimes a little bump, staircase or box could prevent an enemy from getting splashed, I don't care. Yes, there's a desynch issue with where the projectile lands. I don't care.
When the round does land, and when it does apply damage, it is pathetic.
I tried running the EXO-5 again with a single damage mod and it was terrible. The only reason I can stomach the game right now is that I run a Freedom with 2x damage mods.
Enough with these silly compromises you traitors are asking for, give us back the old Chromosome mass driver. There you go CCP, No half measures. Will you OWN up to your mistake and do a rollback or will you say you are hesitant to damage the so called balance you made to the mass driver. It's been said many times that the the office lan party where the ones that made the mass driver look OP as per the post. We also know that months of open beta where not taken into consideration when this unbalancing was done.. We know there are bigger things out there to be balanced "cough... TACS... Cough" which are currently OP. We also know that mass drivers are now laughed at. We know this thread has been alive for some time now. We know you did a quick fix to the HMG's when they asked for it. It's our time CCP. Own up to your mistakes. Make this weapon what it was, a good, reliable piece of equipment. Wait, what? They nerfed it because of an office LAN party? If true, that's pretty unprofessional. I'm not going to pull punches on that either, it's down right selfish and unfair to those few who took interest in the weapon. It also makes me wonder how many other game mechanics have been nerfed out of personal gains and in reality discourages me from wanting to spend money on the game. Did my beloved HMG fall under the nerf bat too? When is a dev going to get butt hurt over **** **** strictly using the DTAR with modded controllers. |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
48
|
Posted - 2013.05.27 17:35:00 -
[310] - Quote
Jenova's Witness wrote:XxGhazbaranxX wrote:KA24DERT wrote:I'm seeing way too many people in this thread asking for half measures.
The two bugs that Wolfman outlined do not negate the radius and damage nerfs the weapon has received. Yes I was aware that sometimes a little bump, staircase or box could prevent an enemy from getting splashed, I don't care. Yes, there's a desynch issue with where the projectile lands. I don't care.
When the round does land, and when it does apply damage, it is pathetic.
I tried running the EXO-5 again with a single damage mod and it was terrible. The only reason I can stomach the game right now is that I run a Freedom with 2x damage mods.
Enough with these silly compromises you traitors are asking for, give us back the old Chromosome mass driver. There you go CCP, No half measures. Will you OWN up to your mistake and do a rollback or will you say you are hesitant to damage the so called balance you made to the mass driver. It's been said many times that the the office lan party where the ones that made the mass driver look OP as per the post. We also know that months of open beta where not taken into consideration when this unbalancing was done.. We know there are bigger things out there to be balanced "cough... TACS... Cough" which are currently OP. We also know that mass drivers are now laughed at. We know this thread has been alive for some time now. We know you did a quick fix to the HMG's when they asked for it. It's our time CCP. Own up to your mistakes. Make this weapon what it was, a good, reliable piece of equipment. Wait, what? They nerfed it because of an office LAN party? If true, that's pretty unprofessional. I'm not going to pull punches on that either, it's down right selfish and unfair to those few who took interest in the weapon. It also makes me wonder how many other game mechanics have been nerfed out of personal gains and in reality discourages me from wanting to spend money on the game. Did my beloved HMG fall under the nerf bat too? When is a dev going to get butt hurt over **** **** strictly using the DTAR with modded controllers.
Yes if you go through the posts you'll ind the post sooner or later. I have to go soon so I can't find it for you.
STILL HERE CCP ^^ |
|
Smoky The Bear
Intergalactic Cannibus Cartel
84
|
Posted - 2013.05.27 17:55:00 -
[311] - Quote
KA24DERT wrote:I'm seeing way too many people in this thread asking for half measures.
The two bugs that Wolfman outlined do not negate the radius and damage nerfs the weapon has received. Yes I was aware that sometimes a little bump, staircase or box could prevent an enemy from getting splashed, I don't care. Yes, there's a desynch issue with where the projectile lands. I don't care.
When the round does land, and when it does apply damage, it is pathetic.
I tried running the EXO-5 again with a single damage mod and it was terrible. The only reason I can stomach the game right now is that I run a Freedom with 2x damage mods.
Enough with these silly compromises you traitors are asking for, give us back the old Chromosome mass driver.
.... ya bro!
why do I get the feeling there is some powerful dork in some leadership position that got his ... handed to him with a MD? perhaps by someone from this thread? lol |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
48
|
Posted - 2013.05.28 05:54:00 -
[312] - Quote
I just hope they actually make the guns as balanced as they where in chromosome. Somehow the managed to polish graphics and break gameplay. Our mass driver is just one example. HMG is another. Even the vehicles HP' av grenade fiasco.
Go home CCP your drunk. |
Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
51
|
Posted - 2013.05.28 06:13:00 -
[313] - Quote
XxGhazbaranxX wrote:I just hope they actually make the guns as balanced as they where in chromosome. Somehow the managed to polish graphics and break gameplay. Our mass driver is just one example. HMG is another. Even the vehicles HP' av grenade fiasco.
Go home CCP your drunk. All the above can be attributed to rushing the product out for that 5/14 date. Uprising was way behind schedule and they made as many changes as possible, ignoring any and all meaningful feedback, eliminating the purpose behind having a damn beta. Just look at the patch notes, there's more holes in there than plot holes in a Quentin Tarantino movie trying to be avant garde. No matter how you look it it, Dust 514 could have used at least another 3 months of beta for bugs/fixes and a year at most to get all available content ready like the missing weapons and dropsuits. |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
51
|
Posted - 2013.05.28 12:59:00 -
[314] - Quote
Jenova's Witness wrote:XxGhazbaranxX wrote:I just hope they actually make the guns as balanced as they where in chromosome. Somehow the managed to polish graphics and break gameplay. Our mass driver is just one example. HMG is another. Even the vehicles HP' av grenade fiasco.
Go home CCP your drunk. All the above can be attributed to rushing the product out for that 5/14 date. Uprising was way behind schedule and they made as many changes as possible, ignoring any and all meaningful feedback, eliminating the purpose behind having a damn beta. Just look at the patch notes, there's more holes in there than plot holes in a Quentin Tarantino movie trying to be avant garde. No matter how you look it it, Dust 514 could have used at least another 3 months of beta for bugs/fixes and a year at most to get all available content ready like the missing weapons and dropsuits.
The date was one of the only things they did right, just for the sake of being an interesting release date coinciding with the game name, although like you said, the game was not ready by it. Most of us expected shiny new graphics and new content, then we got slapped in the face with a Nerf frenzy. CCP should reflect on how they misjudged the changes. As we speak they are still doing internal testing which does not reflect real player experience and will only lead to more mistakes. Taking dust out of beta only made it less possible for them to openly tinker with changes in the wild and be open to more mistakes like the changes made to the mass driver because of internal testing and not months of beta. |
J Falcs
Bojo's School of the Trades
60
|
Posted - 2013.05.28 14:12:00 -
[315] - Quote
So contact grenades are now (or will be) an isk purchasable item. In all seriousness, do the new contact grenades better fill the role of the MD now? |
Justin Tymes
Condotta Rouvenor Gallente Federation
133
|
Posted - 2013.05.28 14:40:00 -
[316] - Quote
J Falcs wrote:So contact grenades are now (or will be) an isk purchasable item. In all seriousness, do the new contact grenades better fill the role of the MD now?
Assaults maintain the niche, but there is no reason to use Standard or Breach anymore. |
Smoky The Bear
Intergalactic Cannibus Cartel
84
|
Posted - 2013.05.28 16:26:00 -
[317] - Quote
Just got this update .. still wondering if they changed anything.. Let us know .. We deserve a CHANGE LOG! |
Herpn Derpidus
Outkast Blood
28
|
Posted - 2013.05.28 16:36:00 -
[318] - Quote
CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman
i like this, small changes at a time |
Thog A Kuma
Planetary Response Organisation
120
|
Posted - 2013.05.28 17:11:00 -
[319] - Quote
Herpn Derpidus wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman i like this, small changes at a time How small?
Maybe any changes at all? They're worried about a broken weapon being more broken by fixing it.
Lets say they revert the weapon back to what it was while they fix it for the next few weeks....then they fix the desync and the partial occlusion bugs and the weapon *then* is OP, can't that be fixed at that time? Why nurf a weapon out of its role in the off chance that it MAY be OP at some point in the future?
Lets say (For the sake of argument) that their intended fixed does create an OP Mass Driver Will that really throw a huge wrench into DUST514? Most everyone has spent their SP nobody is going to be flying into MD5 in the week or 3 that it takes for CCP to clamp back down on the stats..
I get conservatism in making changes to big complex systems, but CCP, you already blew that argument, just change it back while you figure out and finally impliment your fixes...I'd like to not have wasted the SP spent on MD5,Pro5,Reload3, on a weapon eclipsed by the base flayloc.
|
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
7
|
Posted - 2013.05.28 19:13:00 -
[320] - Quote
I basicaly still dont get it. CCP already make DUST like Tactical AR edition, mass driver is "nadespawner" every projectile is grenade, why i should try hit enemy with grenades. Grenades are here coz splash-damage not because you need to hit "boyo2daFace". Mass need bigger splash, faster speed of fired projectile and better sights for sure. DMG is fine, but still..CCP..ITS GRENADE LAUCHNER XD
Boyo boyo why explosives are UP like hell in this game.
|
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Rachoi
HavoK Core RISE of LEGION
78
|
Posted - 2013.05.28 23:02:00 -
[321] - Quote
Sam Tektzby wrote:I basicaly still dont get it. CCP already make DUST like Tactical AR edition, mass driver is "nadespawner" every projectile is grenade, why i should try hit enemy with grenades directly to body or better to face?? Grenades are here coz splash-damage not because you need to hit "boyo2daFace". Mass need bigger splash, faster speed of fired projectile and better sights for sure. DMG is fine, but still..CCP..ITS GRENADE LAUCHNER XD
Boyo boyo why explosives are UP like hell in this game. (in easy way, every explosive projectile in DUST is underpowered by something, "Nadespawners" by splash and speed of projectile, nades are throwed like by hand of 82 years old "grandpa" clone and "Swarmies"..oh boyo vehicles faster that rocket..like c-¦mon CCP make it stop, make DUST game just more than "tactical AR club" PLEASE XP )
the firing speed is fine, i just want them to make it to where the enemy is faster, and wider splash, not too much, but it's been said over and over in this forum already, SPLASH area is the key |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
7
|
Posted - 2013.05.28 23:12:00 -
[322] - Quote
Rachoi wrote:Sam Tektzby wrote:I basicaly still dont get it. CCP already make DUST like Tactical AR edition, mass driver is "nadespawner" every projectile is grenade, why i should try hit enemy with grenades directly to body or better to face?? Grenades are here coz splash-damage not because you need to hit "boyo2daFace". Mass need bigger splash, faster speed of fired projectile and better sights for sure. DMG is fine, but still..CCP..ITS GRENADE LAUCHNER XD
Boyo boyo why explosives are UP like hell in this game. (in easy way, every explosive projectile in DUST is underpowered by something, "Nadespawners" by splash and speed of projectile, nades are throwed like by hand of 82 years old "grandpa" clone and "Swarmies"..oh boyo vehicles faster that rocket..like c-¦mon CCP make it stop, make DUST game just more than "tactical AR club" PLEASE XP ) the firing speed is fine, i just want them to make it to where the enemy is faster, and wider splash, not too much, but it's been said over and over in this forum already, SPLASH area is the key
its not fine at all, "nadespawner" should be a tactical arm. If you will have "clown car" aproaching you should be possesed with ability to hit it, not wait if you shoot it directly. Thats core of grenade lauchner, push contender back, no trying to hit him directly. |
Thog A Kuma
Planetary Response Organisation
120
|
Posted - 2013.05.28 23:19:00 -
[323] - Quote
Sam Tektzby wrote:Rachoi wrote:Sam Tektzby wrote:I basicaly still dont get it. CCP already make DUST like Tactical AR edition, mass driver is "nadespawner" every projectile is grenade, why i should try hit enemy with grenades directly to body or better to face?? Grenades are here coz splash-damage not because you need to hit "boyo2daFace". Mass need bigger splash, faster speed of fired projectile and better sights for sure. DMG is fine, but still..CCP..ITS GRENADE LAUCHNER XD
Boyo boyo why explosives are UP like hell in this game. (in easy way, every explosive projectile in DUST is underpowered by something, "Nadespawners" by splash and speed of projectile, nades are throwed like by hand of 82 years old "grandpa" clone and "Swarmies"..oh boyo vehicles faster that rocket..like c-¦mon CCP make it stop, make DUST game just more than "tactical AR club" PLEASE XP ) the firing speed is fine, i just want them to make it to where the enemy is faster, and wider splash, not too much, but it's been said over and over in this forum already, SPLASH area is the key its not fine at all, "nadespawner" should be a tactical arm. If you will have "clown car" aproaching you should be possesed with ability to hit it, not wait if you shoot it directly. Thats core of grenade lauchner, push contender back, no trying to hit him directly. while your results may vary, the thing that made the MD fun was that you had to think to use it, I don't have too much trouble hitting cars or even heavy Air, I have issues with people.
I think vehicles are not as important as people. |
Rachoi
HavoK Core RISE of LEGION
78
|
Posted - 2013.05.28 23:24:00 -
[324] - Quote
Thog A Kuma wrote:Sam Tektzby wrote:Rachoi wrote:Sam Tektzby wrote:I basicaly still dont get it. CCP already make DUST like Tactical AR edition, mass driver is "nadespawner" every projectile is grenade, why i should try hit enemy with grenades directly to body or better to face?? Grenades are here coz splash-damage not because you need to hit "boyo2daFace". Mass need bigger splash, faster speed of fired projectile and better sights for sure. DMG is fine, but still..CCP..ITS GRENADE LAUCHNER XD
Boyo boyo why explosives are UP like hell in this game. (in easy way, every explosive projectile in DUST is underpowered by something, "Nadespawners" by splash and speed of projectile, nades are throwed like by hand of 82 years old "grandpa" clone and "Swarmies"..oh boyo vehicles faster that rocket..like c-¦mon CCP make it stop, make DUST game just more than "tactical AR club" PLEASE XP ) the firing speed is fine, i just want them to make it to where the enemy is faster, and wider splash, not too much, but it's been said over and over in this forum already, SPLASH area is the key its not fine at all, "nadespawner" should be a tactical arm. If you will have "clown car" aproaching you should be possesed with ability to hit it, not wait if you shoot it directly. Thats core of grenade lauchner, push contender back, no trying to hit him directly. while your results may vary, the thing that made the MD fun was that you had to think to use it, I don't have too much trouble hitting cars or even heavy Air, I have issues with people. I think vehicles are not as important as people.
agreed, should be an AP weapon at its heart, not so much to fire at cars, but to flush people out of cover with a blast right by them when you arc a shell just right. also.. its not a 'nadespawner' as people have come to call it, it's a shell launcher, and those of caldari choosing have nothing to fear from it as it is, so please realize you can actually make MD users miserable by getting really close normally |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
7
|
Posted - 2013.05.28 23:59:00 -
[325] - Quote
boyo one ore two mlsecond and that should be awesome XP |
hgghyujh
Expert Intervention Caldari State
6
|
Posted - 2013.05.29 02:17:00 -
[326] - Quote
rage much?? but I dont disagree the mass driver as a direct fire weapon is stupid, it was damn near perfect before and while I have heard its easier to land direct hits and therefor the weapon merited some rebalanceing, splash was not the way to go. frankly the mass driver will always be a subpar direct fire weapon even for those skilled in using it. Where it really shines is as a AOE suppressive/support fire weapon that is used for clearing cover and breaking up large groups, yes there are grenades for this but they really don't fulfill the role adequately where the mass driver was spot on. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
0
|
Posted - 2013.05.29 04:58:00 -
[327] - Quote
CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I'm sorry, but I'm going to have to call bull*** on what you just said on the grounds of this.
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
That underlined portion openly states that you guys took a weapon that was perfectly fine outside of flawed coding and decided to nerf it on the grounds of what went on in your little playtests over actual player feedback. I've already said this before in just about every MMORPG game I've played: there's a designed purpose for a game mechanic and then there's the practical use that gets applied. Whatever you guys were doing with the MD should have no affect on how we, the players discovered the practical use. Instead of taking joy in the fact that we found a cool way to use a designed game mechanic, you gave it an unwarranted re-purpose that almost every other weapon in the game can fill better.
I've been a customer of CCP for 5 years and I can confidently say that while your company's intentions are good, your methods can be questionable at times. For every Titan that gets a much needed repurpose, a battleship loses it's purpose as an effective counter to a cruiser class vessel. You guys already went through this with the HMG and it took a threadnaught by the majority of the heavy community to see the error of your ways. Both the HMG and MD are similar in this aspect because you guys made a bunch of sweeping changes for some crazy reason and without any concern to our feedback. The only difference is the heavies got to see it coming, we had to find out on the 6th. Hell, I didn't even realize the changes until I got on here that same day because it wasn't in the patch notes.
I've been a part of this nerf/buff merry go round we've been on for so long, that I've grown jaded by any hopes of a significant change in quality of play. I started as an AR assault, and because of the nerf witch hunt that's makes forum warrioring part of the meta game, I ended up as a logibro with a MD. My weapon got nerfed to the level of a potato launcher, and my suit is probably next thanks to CPM members QQing about the entire logistics class, even though their base stats are completely horrible compared to the other suits and the other racial suit bonuses could need some work. What makes it funny is I'm a Minmatar logi, which has remained unchanged since the E3 build.
You guys have the audacity to make these huge sweeping changes, turning a deaf ear to feedback and now you want to play it safe after the fact? Really? You got an AR on the loose, that literally stops people from wanting to play because it's an exploit and you're worried about a grenade launcher that's supposed to act like a grenade launcher. At this point, I don't know if I should be laughing or looking for another game to play.
And to add insult to injury, the standard Flaylock out damages the Freedom MD and don't even get me started on Fused Locus Grenades being back despite feedback against it in the past... |
Booby Tuesdays
Ahrendee Mercenaries
73
|
Posted - 2013.05.29 05:16:00 -
[328] - Quote
Cosgar's Alt wrote:My weapon got nerfed to the level of a potato launcher, and my suit is probably next thanks to CPM members QQing about the entire logistics class, even though their base stats are completely horrible compared to the other suits and the other racial suit bonuses could need some work. What makes it funny is I'm a Minmatar logi, which has remained unchanged since the E3 build.
Almost true. On top of my MD getting nerfed, the minmitar logi has 90 starting shields now, down from 125 in chromosome. I got double nerfed this build. We have only 40 more base EHP than a friggin scout... |
Buster Friently
Rosen Association
550
|
Posted - 2013.05.29 05:50:00 -
[329] - Quote
Cosgar's Alt wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I'm sorry, but I'm going to have to call bull*** on what you just said on the grounds of this. CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). That underlined portion openly states that you guys took a weapon that was perfectly fine outside of flawed coding and decided to nerf it on the grounds of what went on in your little playtests over actual player feedback. I've already said this before in just about every MMORPG game I've played: there's a designed purpose for a game mechanic and then there's the practical use that gets applied. Whatever you guys were doing with the MD should have no affect on how we, the players discovered the practical use. Instead of taking joy in the fact that we found a cool way to use a designed game mechanic, you gave it an unwarranted re-purpose that almost every other weapon in the game can fill better. I've been a customer of CCP for 5 years and I can confidently say that while your company's intentions are good, your methods can be questionable at times. For every Titan that gets a much needed repurpose, a battleship loses it's purpose as an effective counter to a cruiser class vessel. You guys already went through this with the HMG and it took a threadnaught by the majority of the heavy community to see the error of your ways. Both the HMG and MD are similar in this aspect because you guys made a bunch of sweeping changes for some crazy reason and without any concern to our feedback. The only difference is the heavies got to see it coming, we had to find out on the 6th. Hell, I didn't even realize the changes until I got on here that same day because it wasn't in the patch notes.I've been a part of this nerf/buff merry go round we've been on for so long, that I've grown jaded by any hopes of a significant change in quality of play. I started as an AR assault, and because of the nerf witch hunt that's makes forum warrioring part of the meta game, I ended up as a logibro with a MD. My weapon got nerfed to the level of a potato launcher, and my suit is probably next thanks to CPM members QQing about the entire logistics class, even though their base stats are completely horrible compared to the other suits and the other racial suit bonuses could need some work. What makes it funny is I'm a Minmatar logi, which has remained unchanged since the E3 build. You guys have the audacity to make these huge sweeping changes, turning a deaf ear to feedback and now you want to play it safe after the fact? Really? You got an AR on the loose, that literally stops people from wanting to play because it's an exploit and you're worried about a grenade launcher that's supposed to act like a grenade launcher. At this point, I don't know if I should be laughing or looking for another game to play. And to add insult to injury, the standard Flaylock out damages the Freedom MD and don't even get me started on Fused Locus Grenades being back despite feedback against it in the past...
Very True. CCP, if it isn't happening on Tranquility, it isn't an issue. FYI, there isn't anything wrong with the Logis (possibly Caldari bonus doesn't fit the role) but there is something wrong with the MD.
Also, I'm tired of seeing the TAR fill the killfeed.
|
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
15
|
Posted - 2013.05.29 10:54:00 -
[330] - Quote
Buster Friently wrote:Cosgar's Alt wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I'm sorry, but I'm going to have to call bull*** on what you just said on the grounds of this. CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). That underlined portion openly states that you guys took a weapon that was perfectly fine outside of flawed coding and decided to nerf it on the grounds of what went on in your little playtests over actual player feedback. I've already said this before in just about every MMORPG game I've played: there's a designed purpose for a game mechanic and then there's the practical use that gets applied. Whatever you guys were doing with the MD should have no affect on how we, the players discovered the practical use. Instead of taking joy in the fact that we found a cool way to use a designed game mechanic, you gave it an unwarranted re-purpose that almost every other weapon in the game can fill better. I've been a customer of CCP for 5 years and I can confidently say that while your company's intentions are good, your methods can be questionable at times. For every Titan that gets a much needed repurpose, a battleship loses it's purpose as an effective counter to a cruiser class vessel. You guys already went through this with the HMG and it took a threadnaught by the majority of the heavy community to see the error of your ways. Both the HMG and MD are similar in this aspect because you guys made a bunch of sweeping changes for some crazy reason and without any concern to our feedback. The only difference is the heavies got to see it coming, we had to find out on the 6th. Hell, I didn't even realize the changes until I got on here that same day because it wasn't in the patch notes.I've been a part of this nerf/buff merry go round we've been on for so long, that I've grown jaded by any hopes of a significant change in quality of play. I started as an AR assault, and because of the nerf witch hunt that's makes forum warrioring part of the meta game, I ended up as a logibro with a MD. My weapon got nerfed to the level of a potato launcher, and my suit is probably next thanks to CPM members QQing about the entire logistics class, even though their base stats are completely horrible compared to the other suits and the other racial suit bonuses could need some work. What makes it funny is I'm a Minmatar logi, which has remained unchanged since the E3 build. You guys have the audacity to make these huge sweeping changes, turning a deaf ear to feedback and now you want to play it safe after the fact? Really? You got an AR on the loose, that literally stops people from wanting to play because it's an exploit and you're worried about a grenade launcher that's supposed to act like a grenade launcher. At this point, I don't know if I should be laughing or looking for another game to play. And to add insult to injury, the standard Flaylock out damages the Freedom MD and don't even get me started on Fused Locus Grenades being back despite feedback against it in the past... Very True. CCP, if it isn't happening on Tranquility, it isn't an issue. FYI, there isn't anything wrong with the Logis (possibly Caldari bonus doesn't fit the role) but there is something wrong with the MD. Also, I'm tired of seeing the TAR fill the killfeed. Get ready to see a bunch of Fused Locus Grenades on the kill feed today since they're adding an ISK variant. |
|
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
83
|
Posted - 2013.05.29 11:32:00 -
[331] - Quote
Smoky The Bear wrote:I am fully speccd with proficiency and was using an Exo Mass..
I CANT KILL ANYONE PERIOD at ANY range ...
Takes like 6 direct hits to kill anyone .. AND IM TOP OF THE LINE MD..
NO splash damage at all..
This needs to be corrected ASAP.. I dont know what you did to the range.. IM not even going there yet.. BUT the damage and RADIUS is RIDICULOUS>. ABSOLUTELY UNPLAYABLE..
IF you have a different opinion you are WRONG.. bye
EDIT: I know thats not being very specific.. so here you go..
Ok look let me try to break this down a bit more in depth..
Problems in order from Worst to least
TRAJECTORY: If im standing in a perfectly flat open field with no walls/rocks etc.. and my target is directly in front of me, my only choice is to hit his feet... and i gotta be very accurate .. since the weapon now shoots straight forward this makes it very difficult to land accurately... *remember we are already at a huge disadvantage on terrain with hills whether we are looking up (impossible) or down ..even if we manage to snag a rock outcropping and make it close to him.. the texture bug usually eats it up..WE NEED OLD TRAJECTORY BACK
RADIUS: (width AND height) This is where most of my frustration sets in.. Ok so we know you don't aim AT the MAN.. because for some reason even if you directly hit him it goes THRU him .. So all MD users have to aim at a wall or the floor.. I think when I started to really excel at this weapon was when i became proficient at hitting these walls at just the right time etc.. BIG PROBLEM.. the blasts are not radiating out correctly (or have been nerfed so hard as to not work) .. EXAMPLE: theres a guy 10 feet away with his back to a wall .. I hit the wall and hes not injured.. Or BARELY injured ..where in the past that was a KILL/ huge dmg depending on suit/ shield etc.. Ive heard people saying its just a flat .. not 3D blast radius now.. that makes sense and is DRIVING ME NUTS...
RANGE: This gun at the top level needs to have waaay more range. A MD cannot effectively deny an area if they cant shoot more than 50 feet.. Ive had my shots "fading" into the distance at very close ranges.. the range was fine before..
DAMAGE: Ok Ive been thinking about this alot and.. I (holding with the last builds balance) This gun needs to
1. Be effective at lower levels
2. At the level 5 Proficiency with dmg mods this gun needs to have ability for 1 shot 1 kill on the "weaker" builds, this enables people at lower levels to be able to perform area denial with some success.. (this is why i loved this gun, because even when I was 1milllion SP's I could do some WORK) this got me hooked and kept me in the game.. then the payoff came when I was able to get Proficiency up with Dmg mods..
CONCLUSION This weapon was pretty much perfect as it was conceived originally.. (kudos to the guy who invented the mechanics of this gun because it WAS original and DAMN fun) .. And im sure he felt a slight twinge when 50% arbitrary reduction nerfs completely ruined his VERY precise and balanced stats... I dont know how hard it would be to just copy and paste the exact stats from previous build and hit APPLY would be.. but thats the solution to this WEAPON ending patch..
Thank you and goodnight..
* I really could go on and on about all the bugs and stuff that I didnt even cover, but this is just what comes to mind ATM
I specced my 2m SP alt into proto mass driver, proficiency, damage mods.
You're 100% right. the thing is completely broken, no splash damage, no hit detection. When you do get a direct hit you see how devastating the weapon could be. it's like having a really nice car with a broken engine. |
J Falcs
Bojo's School of the Trades
66
|
Posted - 2013.05.29 12:19:00 -
[332] - Quote
About the contact nades:
Splash damage on all 6 shells of the Exo-5 (1 complex damage mod, prof 3) = 870 with a blast radius of 3.88.
Splash damage on all 6 shells of the Freedom (1 complex damage mod, prof 3) = 912 with a blast radius of 4.13.
Splash damage on all 3 contact grenades = 1200 with a blast radius of 6.00
Now I just need to figure out if I can pump out the 3 grenades faster than I can pump out the shells of my MD.
I know I don't have to go into skill requirements or fitting requirements for the above analysis, but needless to say, it's lopsided in favor of the nades.
|
Cross Atu
Conspiratus Immortalis
1028
|
Posted - 2013.05.29 23:35:00 -
[333] - Quote
J Falcs wrote:About the contact nades:
Splash damage on all 6 shells of the Exo-5 (1 complex damage mod, prof 3) = 870 with a blast radius of 3.88.
Splash damage on all 6 shells of the Freedom (1 complex damage mod, prof 3) = 912 with a blast radius of 4.13.
Splash damage on all 3 contact grenades = 1200 with a blast radius of 6.00
Now I just need to figure out if I can pump out the 3 grenades faster than I can pump out the shells of my MD.
I know I don't have to go into skill requirements or fitting requirements for the above analysis, but needless to say, it's lopsided in favor of the nades.
The nades also have a dedicated slot of their own and don't take up a Light Weapon slot. Meaning that while someone using a MD has given up other battlefield advantages to run it (use of other light weapons) the player using contact nades can still be rocking a TAR as well (and I've already lost count of the number of six man squads I've seen doing just that). If the MD is going to stay as a pale version of the grenade (albeit one with more rounds on board) then can we at least get two additional MD lines one that does Flux style damage and one for AV?
Cheers, Cross |
Rachoi
HavoK Core RISE of LEGION
81
|
Posted - 2013.05.29 23:56:00 -
[334] - Quote
honestly, them bringing back the impact grenades have quite easily just phased out all but the most dedicated mass driver user.
and i say this for the simple fact because people can carry the [soon to be nerfed, but still annoying] Tac AR, and still have these grenades to throw when they know that they cant win. i hate that, because it means that untill the gun is fixed, its unfair to even think about using anything else, because just go pew pew boom. that clears out even heavies when done, and that is damned annoying. MD need the splash back, just so we can keep up with those damned impact grenades that everyone and their mother is going to carry now. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
|
Posted - 2013.05.30 01:00:00 -
[335] - Quote
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
Since CCP is not responding anymore to our thread let us remind them of their own words. From now on, everyone copy the quote above from CCP Remnant so they do not forget that months of beta where ignored. This must not be tolerated ever again. CCP must take into account how the systems work in the wild even if it works differently with their uber no lag awesome hit detection hardware. This is the internetz and internal platesting has no power here. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
56
|
Posted - 2013.05.30 02:09:00 -
[336] - Quote
^This! |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
|
Posted - 2013.05.30 04:25:00 -
[337] - Quote
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
Please remember to add the quote above every post you make. This should never be forgotten and any troll out there that tries to demean our situation will have a CCP staff member acknowledging the problem and being "Baffled" by it on every post. If you support rollback on changes done to the mass drivers or even if you support a rebalance to radius, add CCP Remnant's quote to your post.
|
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
29
|
Posted - 2013.05.30 06:57:00 -
[338] - Quote
Booby Tuesdays wrote:Smoky The Bear wrote: Man M@SSDRIVER.. why cant you use your real name? Still on this .5 ****? lol.. its not working .. START YOUR OWN THREAD and see what support YOU get ok... You are a sad, pathetic little man, and I hope you fall in a vat of dipping cheese later today.. Aint nobody slowing their role , and aint nobody buying that this a new char.. and not another on of your alts.. GET A LIFE
and .. if you want to know what was nerfed and what needs to be unnerfed go read the rest of the thread., poppin in at the end and talkn **** about a .5 splash radius is incredibly insulting.. and just plain STUPID.. hows it feel? to know you are one of the less intelligent ones? just curious
Wow, just... Wow. Are you so blind with rage that you're even swinging at people that agree with you? I've been out of town working since before Uprising. Came home a few days ago, specced back into MD's, realized the nerf, checked the forums. We're here to provide feedback to the Dev's so they can get the MD back to being the great support weapon that it was. Just because people don't agree with you 100% doesn't mean they're against you. I don't see how you can argue with a slight bump in splash radius being the remedy once hit detection is fixed. Perhaps 4m for standard, 4.5m for advanced, and 5m for proto? That gives proto a blast radius better than grenades, but not overkill. Others are trying to be rational here. I understand that the squeaky wheel gets the grease, but seriously dude, calm the kitten down.
The guy thinks you're me. He's thought a few people were me in this thread when this is the only name I've ever posted on this forum under. He just can't handle it when people disagree with him. Plus, I think think he's really paranoid, which is fitting. |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
8
|
Posted - 2013.05.30 15:34:00 -
[339] - Quote
What it should be:
http://www.youtube.com/watch?v=nTinjZequR0&feature=player_embedded
What we have right now:
http://www.youtube.com/watch?v=C0GZczud_ew
XD |
IR Scifi
Silver Talon Corporation
32
|
Posted - 2013.05.30 16:19:00 -
[340] - Quote
So are we still waiting on some kind of update as to how the fix is coming along? |
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
83
|
Posted - 2013.05.30 16:21:00 -
[341] - Quote
IR Scifi wrote:So are we still waiting on some kind of update as to how the fix is coming along? They'd rather play it safe and bring back isk fused locus grenades... |
Smoky The Bear
Intergalactic Cannibus Cartel
88
|
Posted - 2013.05.30 17:18:00 -
[342] - Quote
Well I dont know if I have the energy or even care enough to keep posting..
If this is the kind of "community involvement" I can expect from this company, Its probably just best If I leave now instead of playing a couple years, when the investment alone requires continued play..
Just boring, lame shooter... No reason to cap checkpoints anymore, hell even winning is barely more points..
MD's are at our breaking point.. we will NOT wait any longer for you to fix what you broke because your epeen got hurt.. |
RoundEy3
Condotta Rouvenor Gallente Federation
14
|
Posted - 2013.05.30 17:24:00 -
[343] - Quote
Smokey don't give up it's just these forums.
Seriously these forums can be notoriously bad. I'm not kissing any a$$es here but CPP is a pretty serious company, and this game is still being worked on intensively.
I've posted on a fair number of game forums and this is the only one that has inspired me to lay down some gratuitous s**t. There are some really smart respectful people here, and some real idiots too. Just don't take it too seriously and pay attention to what happens with the game and it's changes. Patience, thick skin and or indifference will see you through. |
Wojoxs
The Killers CO.
9
|
Posted - 2013.05.30 17:31:00 -
[344] - Quote
Cosgar's Alt wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I'm sorry, but I'm going to have to call bull*** on what you just said on the grounds of this. CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). That underlined portion openly states that you guys took a weapon that was perfectly fine outside of flawed coding and decided to nerf it on the grounds of what went on in your little playtests over actual player feedback. I've already said this before in just about every MMORPG game I've played: there's a designed purpose for a game mechanic and then there's the practical use that gets applied. Whatever you guys were doing with the MD should have no affect on how we, the players discovered the practical use. Instead of taking joy in the fact that we found a cool way to use a designed game mechanic, you gave it an unwarranted re-purpose that almost every other weapon in the game can fill better. I've been a customer of CCP for 5 years and I can confidently say that while your company's intentions are good, your methods can be questionable at times. For every Titan that gets a much needed repurpose, a battleship loses it's purpose as an effective counter to a cruiser class vessel. You guys already went through this with the HMG and it took a threadnaught by the majority of the heavy community to see the error of your ways. Both the HMG and MD are similar in this aspect because you guys made a bunch of sweeping changes for some crazy reason and without any concern to our feedback. The only difference is the heavies got to see it coming, we had to find out on the 6th. Hell, I didn't even realize the changes until I got on here that same day because it wasn't in the patch notes.I've been a part of this nerf/buff merry go round we've been on for so long, that I've grown jaded by any hopes of a significant change in quality of play. I started as an AR assault, and because of the nerf witch hunt that's makes forum warrioring part of the meta game, I ended up as a logibro with a MD. My weapon got nerfed to the level of a potato launcher, and my suit is probably next thanks to CPM members QQing about the entire logistics class, even though their base stats are completely horrible compared to the other suits and the other racial suit bonuses could need some work. What makes it funny is I'm a Minmatar logi, which has remained unchanged since the E3 build. You guys have the audacity to make these huge sweeping changes, turning a deaf ear to feedback and now you want to play it safe after the fact? Really? You got an AR on the loose, that literally stops people from wanting to play because it's an exploit and you're worried about a grenade launcher that's supposed to act like a grenade launcher. At this point, I don't know if I should be laughing or looking for another game to play. And to add insult to injury, the standard Flaylock out damages the Freedom MD and don't even get me started on Fused Locus Grenades being back despite feedback against it in the past...
Well said.
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Smoky The Bear
Intergalactic Cannibus Cartel
91
|
Posted - 2013.05.30 18:14:00 -
[345] - Quote
RoundEy3 wrote:Smokey don't give up it's just these forums.
Seriously these forums can be notoriously bad. I'm not kissing any a$$es here but CPP is a pretty serious company, and this game is still being worked on intensively.
I've posted on a fair number of game forums and this is the only one that has inspired me to lay down some gratuitous s**t. There are some really smart respectful people here, and some real idiots too. Just don't take it too seriously and pay attention to what happens with the game and it's changes. Patience, thick skin and or indifference will see you through.
Thanks for your support, I'm just realizing that they dont care if they lose everyone... as long as they dont have to buck up and admit a mistake BY FIXING IT.. just dont see any reason to continue this fight |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
10
|
Posted - 2013.05.30 18:20:00 -
[346] - Quote
RoundEy3 wrote:Smokey don't give up it's just these forums.
Seriously these forums can be notoriously bad. I'm not kissing any a$$es here but CPP is a pretty serious company, and this game is still being worked on intensively.
I've posted on a fair number of game forums and this is the only one that has inspired me to lay down some gratuitous s**t. There are some really smart respectful people here, and some real idiots too. Just don't take it too seriously and pay attention to what happens with the game and it's changes. Patience, thick skin and or indifference will see you through.
Im just curious why they put all of they power to rewriting ARs (3 times now i presume) and for MD there was just one BIG NERF an nothing else. BTW i saw somewhere they put their intntion to buff LR. I starting to feel like they want rifle-only friendly game. |
RoundEy3
Condotta Rouvenor Gallente Federation
14
|
Posted - 2013.05.30 18:30:00 -
[347] - Quote
I can't explain their decisions of course, I'm just making the most informed comments I can.
It is impressive how out of tune weapons can be in this game I'll agree with everyone on that. I've never played a shooter that couldn't get AR's and grenades to work decent with the rest of the game.
|
Wojoxs
The Killers CO.
9
|
Posted - 2013.05.30 20:25:00 -
[348] - Quote
If they're playing in their office Smokey, I think will. They have to know they made a huge mistake. Great thread btw. Makes it worth throwing my controller after firing at a guy 5 times and not even seeing a hit marker at an afk heavy. I even moved my television and ps3 to my corp ceos appartment and he witnessed it. He said "now I know why you don't want to play". |
IR Scifi
Silver Talon Corporation
33
|
Posted - 2013.05.30 20:51:00 -
[349] - Quote
Wojoxs wrote:If they're playing in their office Smokey, I think will. They have to know they made a huge mistake. Great thread btw. Makes it worth throwing my controller after firing at a guy 5 times and not even seeing a hit marker at an afk heavy. I even moved my television and ps3 to my corp ceos appartment and he witnessed it. He said "now I know why you don't want to play".
It makes it even worse since (I assume) most of us are logi's, if our primary weapon isn't working we don't have an option to fall back to like everyone else. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
|
Posted - 2013.05.30 23:09:00 -
[350] - Quote
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
Because I feel The need to remind CCP at least once on each of these pages that this nerf was bogus and not based on months of beta, here's the quote again.
I will be here every day until I manage to help this community get the mass driver back to what it should be. I have used logic and numbers in my posts and so have many people who actually care about what happens to their weapon without any other response from CCP.
CCP. Respect the community and not some sad little programmer who got OWNED by a mass driver and emorage nerfed it.
CCP. Tell your programmers to play the game from their homes instead of in the office among themselves at least one hour a day as a study on how the game works in the wild.
CCP. Stop making ninja changes. Make the updates window include ALL changes, not just the ones you want people to know.
|
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Thor McStrut
Intara Direct Action Caldari State
20
|
Posted - 2013.05.30 23:59:00 -
[351] - Quote
I use the MD, specifically the EXO, as my primary weapon. As the days wear on, I've grown used to the changes. The flatter trajectory, the random smoke trails, the occasional duds. These two below are the things that, IMO, have the most damaging affect on MD users;
Splash damage not applying correctly from vertical surfaces, ie walls, nor to anyone standing above where the shell explodes on a sloped surface.
The smoke trail not accurately identifying the actual trajectory of the shell, nor ending where the shell explodes.
These two specific problems lead to a severe hampering of developing actual skill with the weapon, and lead to a more spray-n-pray type of game.
I, unlike others here, won't be speccing out of this weapon. It still has a role to serve, and is still functional enough to somewhat get the job done. I do get kills with this weapon, I still get many assists, and I can go toe to toe with heavies, assaults with ARs, and slaughter scouts that aren't paying attention. I can engage at range, motivate people to move in and out of cover, and cause general havoc where needed.
All that said, this weapon still needs fine tuning. I'd like them to fix the synch issues first though, before touching trajectory, damage, splash, clip size, ect.... CCP, please, give us the players time with a WORKING weapon before making any more changes to this weapon! |
Aquinarius Zoltanus
The Tritan Industries RISE of LEGION
84
|
Posted - 2013.05.31 00:08:00 -
[352] - Quote
XxGhazbaranxX wrote:
Because I feel The need to remind CCP at least once on each of these pages that this nerf was bogus and not based on months of beta, here's the quote again.
I will be here every day until I manage to help this community get the mass driver back to what it should be. I have used logic and numbers in my posts and so have many people who actually care about what happens to their weapon without any other response from CCP.
CCP. Respect the community and not some sad little programmer who got OWNED by a mass driver and emorage nerfed it.
CCP. Tell your programmers to play the game from their homes instead of in the office among themselves at least one hour a day as a study on how the game works in the wild.
CCP. Stop making ninja changes. Make the updates window include ALL changes, not just the ones you want people to know.
Thanks for reposting that, I had never actually seen it. It's crazy that they admit that the nerf was a bad, poorly planned idea, but they still won't reverse it. And I have yet to hear a timeline on when they will fix the splash damage bugs. But then again, the laser rifle skills had horrible bugs (they were broken) throughout all of Chromosome, so I don't really have my hopes up.... |
Cross Atu
Conspiratus Immortalis Covert Intervention
1032
|
Posted - 2013.05.31 00:39:00 -
[353] - Quote
Update: I've now been playing with MD throughout Uprising and here are my further experiences.
MD under Uprising still remains drastically less effective on average. The Freedom of Uprising is what the EXO was under Chromosome. There are many variables still in play of course, the bugs CCP has mentioned, the brokenly powerful TAR the return of contact nades (and the lack of scaling within the MD line to accommodate that).
I come from EVE and there's a motto oft thrown around there "Adapt or Die". Most people use it more as a fancy way of saying "STFU" but I'd like to consider a more sophisticated use of the phrase. Let's consider the following
- The player that cannot adapt will "die" (i.e. fail and perhaps give up playing)
- The item that cannot 'adapt' will die (i.e. cease to be used as its value no longer justifies it's cost).
I've learned to be adaptable and I've spent Uprising trying to adapt to the current state of the MD. When my prior heavily tanked Logi build with MD ceased to be functional I altered my fits. Stacking more armor in place of shields, adding more damage mods to compensate for the underwhelming showing of the current MD. This has met with some success however it removes much of my support functionality as my "already-slower-than-an-assault " logi suit is even slower with the use of armor plates and even on a logi suit I lack the low slots to fully make up for the HP loss due to high slots now filled with damage mods. The combined effects of being both slower and more squish (not to mention bright yellow) result in a nearly unplayable fitting outside of highly rarefied contexts. I can still camp an objective panel from above with great effect but then I'm not being a Logi because I'm isolated from my squad.
Over the course of this build I've found myself using my prototype Mass Driver less and less. In it's place I've been using my free AR. As it turns out using a Dren, Exile, or Militia AR nets me on average more kills than use of the proto mass driver (note I say proto mass driver because I'm not using just one type). Furthermore the free AR costs me less ISK, takes less CPU/PG to fit and is doing all this with an investment of zero SP as opposed to the several million it takes to max out the MD (note my MD skills are not all maxed, but they are high enough to use every MD on the market). In addition to the above I'm running my AR fits with a full shield tank and no damage mods, this allows me to survive longer and spend more time on support actions (a weak tank means you can't support your squad until all hostiles are dead, which makes a Logi 2/3rds useless most of the time) so my free AR fits are on average earning me more War Points (and thus more SP and ISK) than my proto MD fits.
As the build wears on I use the MD rarely and the free AR often, I can only imagine how much better the performance of the AR would be if I were using any of the advanced, let alone proto (let's just leave the TAR out of it) ARs or had any SP invested to support my free AR.
"Adapt or Die" yes such is the nature of New Eden and as things currently stand I will be forced to adapt by moving into the use of a less support oriented weapon, because ironically it now fills the support role better than the MD currently does. And while I adapt the MD will largely die because even those who can employ raw gun game enough to make it work will only do so out of nostalgia or stubbornness when you can get a TAR (or other proto AR) for the same price in ISK and SP.
An ETA on the bug fixes would be great because it takes around 14.5 months to max out a light weapon (assuming you cap every week and use both boosters). If the fixes that will make possibly make the MD on balance viable again are coming in that range or sometime after I'd love to know it so I can put my points elsewhere in the mean time.
0.02 ISK Cross |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
102
|
Posted - 2013.05.31 00:40:00 -
[354] - Quote
Sam Tektzby wrote:RoundEy3 wrote:Smokey don't give up it's just these forums.
Seriously these forums can be notoriously bad. I'm not kissing any a$$es here but CPP is a pretty serious company, and this game is still being worked on intensively.
I've posted on a fair number of game forums and this is the only one that has inspired me to lay down some gratuitous s**t. There are some really smart respectful people here, and some real idiots too. Just don't take it too seriously and pay attention to what happens with the game and it's changes. Patience, thick skin and or indifference will see you through. Im just curious why they put all of they power to rewriting ARs (3 times now i presume) and for MD there was just one BIG NERF an nothing else. BTW i saw somewhere they put their intntion to buff LR. I starting to feel like they want rifle-only friendly game. It's like they wish to CoDdle their player base instead of having weapons with tactical uses. |
Thor McStrut
Intara Direct Action Caldari State
20
|
Posted - 2013.05.31 00:50:00 -
[355] - Quote
I can't dispute any of what you're saying Cross, but why is it that so many here are using the MD in logi suits?
I run an armor tanked Gal assault with complex damage mod and shield extender, flux nades and nanohive. I'm currently experimenting with a double repped and double plated suit. I personally like the double plated fit better, but I really don't have enough games in with the double repper to accurately compare.
There are so many situations where the MD is the wrong weapon to have, that I'd be pissed without my SMG. With the logi being slower and no sidearm, I'd think that any AR would be a better weapon choice for a logi. More versatile, more ammo, more even damage distribution. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
102
|
Posted - 2013.05.31 01:34:00 -
[356] - Quote
Thor McStrut wrote:I can't dispute any of what you're saying Cross, but why is it that so many here are using the MD in logi suits?
I run an armor tanked Gal assault with complex damage mod and shield extender, flux nades and nanohive. I'm currently experimenting with a double repped and double plated suit. I personally like the double plated fit better, but I really don't have enough games in with the double repper to accurately compare.
There are so many situations where the MD is the wrong weapon to have, that I'd be pissed without my SMG. With the logi being slower and no sidearm, I'd think that any AR would be a better weapon choice for a logi. More versatile, more ammo, more even damage distribution. The MD was a good support weapon for a class that can run support. We don't want the weapon rolled back to make it easier to get kills, we want the tactical aspects back for the weapon. Defending points, scattering squads that use blob warfare, herding enemies away from a downed ally to raise them. All that is gone and the MD has been downgraded from a weapon of terror, to a potato lanucher that you could instill more fear by swinging it. |
Beeeees
KILL-EM-QUICK RISE of LEGION
6
|
Posted - 2013.05.31 02:00:00 -
[357] - Quote
Thor McStrut wrote:I can't dispute any of what you're saying Cross, but why is it that so many here are using the MD in logi suits?
I run an armor tanked Gal assault with complex damage mod and shield extender, flux nades and nanohive. I'm currently experimenting with a double repped and double plated suit. I personally like the double plated fit better, but I really don't have enough games in with the double repper to accurately compare.
There are so many situations where the MD is the wrong weapon to have, that I'd be pissed without my SMG. With the logi being slower and no sidearm, I'd think that any AR would be a better weapon choice for a logi. More versatile, more ammo, more even damage distribution.
MD was a terror weapon, while it wasnt the most effective assault weapon, it sure was great as a support weapon.
Bang some shells in the general direction of the reddots, so they got to regroup, and you-¦ve got time to rez half of your squad. It was the perfect support weapon, because people **** their pants just at the sound of it, and while you couldnt hit much with it, the off chance of hitting them in the face was enough to make them take another route.
TL;DR Crowd control, time management, a fair competition to proto-runners, safe-ish heavy disposal. Huge downsides, golden in the right hands. |
Thor McStrut
Intara Direct Action Caldari State
20
|
Posted - 2013.05.31 02:06:00 -
[358] - Quote
Cosgar's Alt wrote:Thor McStrut wrote:I can't dispute any of what you're saying Cross, but why is it that so many here are using the MD in logi suits?
I run an armor tanked Gal assault with complex damage mod and shield extender, flux nades and nanohive. I'm currently experimenting with a double repped and double plated suit. I personally like the double plated fit better, but I really don't have enough games in with the double repper to accurately compare.
There are so many situations where the MD is the wrong weapon to have, that I'd be pissed without my SMG. With the logi being slower and no sidearm, I'd think that any AR would be a better weapon choice for a logi. More versatile, more ammo, more even damage distribution. The MD was a good support weapon for a class that can run support. We don't want the weapon rolled back to make it easier to get kills, we want the tactical aspects back for the weapon. Defending points, scattering squads that use blob warfare, herding enemies away from a downed ally to raise them. All that is gone and the MD has been downgraded from a weapon of terror, to a potato lanucher that you could instill more fear by swinging it.
I get it. As far as a weapon of terror, I still get primary'd as soon as I loose my first shell. So someone is still scared of it.
I honestly feel that just having a reliable trajectory and consistent explosions that damage people within the blast radius would go very far in reviving our role. I would like to see the Chromosome arc come back, and maybe a tertiary skill to further increase the blast radius, but I'm not trying to be greedy. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
102
|
Posted - 2013.05.31 02:16:00 -
[359] - Quote
Thor McStrut wrote:Cosgar's Alt wrote:Thor McStrut wrote:I can't dispute any of what you're saying Cross, but why is it that so many here are using the MD in logi suits?
I run an armor tanked Gal assault with complex damage mod and shield extender, flux nades and nanohive. I'm currently experimenting with a double repped and double plated suit. I personally like the double plated fit better, but I really don't have enough games in with the double repper to accurately compare.
There are so many situations where the MD is the wrong weapon to have, that I'd be pissed without my SMG. With the logi being slower and no sidearm, I'd think that any AR would be a better weapon choice for a logi. More versatile, more ammo, more even damage distribution. The MD was a good support weapon for a class that can run support. We don't want the weapon rolled back to make it easier to get kills, we want the tactical aspects back for the weapon. Defending points, scattering squads that use blob warfare, herding enemies away from a downed ally to raise them. All that is gone and the MD has been downgraded from a weapon of terror, to a potato lanucher that you could instill more fear by swinging it. I get it. As far as a weapon of terror, I still get primary'd as soon as I loose my first shell. So someone is still scared of it. I honestly feel that just having a reliable trajectory and consistent explosions that damage people within the blast radius would go very far in reviving our role. I would like to see the Chromosome arc come back, and maybe a tertiary skill to further increase the blast radius, but I'm not trying to be greedy. It's not greedy when a game mechanic is altered based on personal opinion when a company prides itself on transparency through attention to player feedback. Aside from the occasional person crying nerf that would get shut down by players that have been on both sides of the weapon, there wasn't any feedback warranting these sweeping changes. Even with the desynch issues which are entirely unrelated, having the Chrome equivalent of the MD now would only be fair since EHP had been significantly buffed and nanohives were nerfed, which starve the weapon as well. At the very least, we would have some semblance of a fighting chance. Instead, we get stuck with a lower ROF AR that just happens to shoot grenades when they want to work when a sidearm with similar properties does the job better. Also, after next week our discontent will fall on blind eyes when fused locus grenades begin selling for in game currency. |
Thor McStrut
Intara Direct Action Caldari State
20
|
Posted - 2013.05.31 02:39:00 -
[360] - Quote
Cosgar's Alt wrote: It's not greedy when a game mechanic is altered based on personal opinion when a company prides itself on transparency through attention to player feedback. Aside from the occasional person crying nerf that would get shut down by players that have been on both sides of the weapon, there wasn't any feedback warranting these sweeping changes. Even with the desynch issues which are entirely unrelated, having the Chrome equivalent of the MD now would only be fair since EHP had been significantly buffed and nanohives were nerfed, which starve the weapon as well. At the very least, we would have some semblance of a fighting chance. Instead, we get stuck with a lower ROF AR that just happens to shoot grenades when they want to work when a sidearm with similar properties does the job better. Also, after next week our discontent will fall on blind eyes when fused locus grenades begin selling for in game currency.
I've not worked with the Flaylock yet, but I've been considering it. I hate fused grenades too, but they are only comparable in CQC. You can't throw a nade as far or as accurately as you can with the MD. The fact that they are both in the isk and aur market is a terrible decision, but that's getting off topic.
I don't know, I'm not here to argue with you guys. I just feel that we need to moderate our requests, since CCP can't moderate their balancing. Demanding big sweeping changes, or full reverts is counter productive, and often ends with a weapon being severely OP'd or drastically nerfed. We can't possibly know how a weapon will perform and without a test server available to the public, I think we need to go about making changes little by little. |
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
102
|
Posted - 2013.05.31 03:17:00 -
[361] - Quote
Thor McStrut wrote:Cosgar's Alt wrote: It's not greedy when a game mechanic is altered based on personal opinion when a company prides itself on transparency through attention to player feedback. Aside from the occasional person crying nerf that would get shut down by players that have been on both sides of the weapon, there wasn't any feedback warranting these sweeping changes. Even with the desynch issues which are entirely unrelated, having the Chrome equivalent of the MD now would only be fair since EHP had been significantly buffed and nanohives were nerfed, which starve the weapon as well. At the very least, we would have some semblance of a fighting chance. Instead, we get stuck with a lower ROF AR that just happens to shoot grenades when they want to work when a sidearm with similar properties does the job better. Also, after next week our discontent will fall on blind eyes when fused locus grenades begin selling for in game currency.
I've not worked with the Flaylock yet, but I've been considering it. I hate fused grenades too, but they are only comparable in CQC. You can't throw a nade as far or as accurately as you can with the MD. The fact that they are both in the isk and aur market is a terrible decision, but that's getting off topic. I don't know, I'm not here to argue with you guys. I just feel that we need to moderate our requests, since CCP can't moderate their balancing. Demanding big sweeping changes, or full reverts is counter productive, and often ends with a weapon being severely OP'd or drastically nerfed. We can't possibly know how a weapon will perform and without a test server available to the public, I think we need to go about making changes little by little. The damage has already been done. Playing it safe after making a sweeping change is like an alcoholic going off the wagon and claiming he'll be fine from the next day forward. Like that person with alcoholism needing to go through treatment again, the MD needs to go back to basics and be adjusted from there. Keep in mind that while all this is going on, we have the TAR and the Caldar logis's racial bonus which are being abused to exploitative levels. |
Smoky The Bear
Intergalactic Cannibus Cartel
95
|
Posted - 2013.05.31 03:28:00 -
[362] - Quote
Thor McStrut wrote:Cosgar's Alt wrote: It's not greedy when a game mechanic is altered based on personal opinion when a company prides itself on transparency through attention to player feedback. Aside from the occasional person crying nerf that would get shut down by players that have been on both sides of the weapon, there wasn't any feedback warranting these sweeping changes. Even with the desynch issues which are entirely unrelated, having the Chrome equivalent of the MD now would only be fair since EHP had been significantly buffed and nanohives were nerfed, which starve the weapon as well. At the very least, we would have some semblance of a fighting chance. Instead, we get stuck with a lower ROF AR that just happens to shoot grenades when they want to work when a sidearm with similar properties does the job better. Also, after next week our discontent will fall on blind eyes when fused locus grenades begin selling for in game currency.
I've not worked with the Flaylock yet, but I've been considering it. I hate fused grenades too, but they are only comparable in CQC. You can't throw a nade as far or as accurately as you can with the MD. The fact that they are both in the isk and aur market is a terrible decision, but that's getting off topic. I don't know, I'm not here to argue with you guys. I just feel that we need to moderate our requests, since CCP can't moderate their balancing. Demanding big sweeping changes, or full reverts is counter productive, and often ends with a weapon being severely OP'd or drastically nerfed. We can't possibly know how a weapon will perform and without a test server available to the public, I think we need to go about making changes little by little.
BUd they arent going to do anything no matter how understated your request..
If anything they should give the MD a buff UP from Chromosome to Uprising.. Since the suits were all buffed and mechanics/nanos were borked.. Whats so wrong with wanting a weapon that does its intended job? And here you are talking yourselves into a state of blandness and obscurity.. I didnt come here to play AR, and If thats the only choice then I choose to leave..
Im all in for the MD.. If they don't return it to what it was, they will lose me and many others.. period
|
Skipper Jones
ZionTCD Unclaimed.
105
|
Posted - 2013.05.31 04:31:00 -
[363] - Quote
Smoky The Bear wrote:
IF you have a different opinion you are WRONG.. bye
Do you know what an opinion means? |
Thor McStrut
Intara Direct Action Caldari State
23
|
Posted - 2013.05.31 04:50:00 -
[364] - Quote
Smoky The Bear wrote:Thor McStrut wrote:Cosgar's Alt wrote: It's not greedy when a game mechanic is altered based on personal opinion when a company prides itself on transparency through attention to player feedback. Aside from the occasional person crying nerf that would get shut down by players that have been on both sides of the weapon, there wasn't any feedback warranting these sweeping changes. Even with the desynch issues which are entirely unrelated, having the Chrome equivalent of the MD now would only be fair since EHP had been significantly buffed and nanohives were nerfed, which starve the weapon as well. At the very least, we would have some semblance of a fighting chance. Instead, we get stuck with a lower ROF AR that just happens to shoot grenades when they want to work when a sidearm with similar properties does the job better. Also, after next week our discontent will fall on blind eyes when fused locus grenades begin selling for in game currency.
I've not worked with the Flaylock yet, but I've been considering it. I hate fused grenades too, but they are only comparable in CQC. You can't throw a nade as far or as accurately as you can with the MD. The fact that they are both in the isk and aur market is a terrible decision, but that's getting off topic. I don't know, I'm not here to argue with you guys. I just feel that we need to moderate our requests, since CCP can't moderate their balancing. Demanding big sweeping changes, or full reverts is counter productive, and often ends with a weapon being severely OP'd or drastically nerfed. We can't possibly know how a weapon will perform and without a test server available to the public, I think we need to go about making changes little by little. BUd they arent going to do anything no matter how understated your request.. If anything they should give the MD a buff UP from Chromosome to Uprising.. Since the suits were all buffed and mechanics/nanos were borked.. Whats so wrong with wanting a weapon that does its intended job? And here you are talking yourselves into a state of blandness and obscurity.. I didnt come here to play AR, and If thats the only choice then I choose to leave.. Im all in for the MD.. If they don't return it to what it was, they will lose me and many others.. period
There is nothing wrong with wanting a weapon that does its intended job. There is something wrong with saying "it's my way or the highway". I'm doing what you're wanting with the EXO every day. Could it be better? A little, yeah. But honestly, I consider myself a below average player, and I have good success. I don't want everyone and their mom using it, cus I know what I can do with it. If you're on your way out, don't forget to contract your MDs to me. Thanks for playing. Come back and tell us how Ghosts is.
|
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
107
|
Posted - 2013.05.31 05:11:00 -
[365] - Quote
Look at how few people used it in Chrome. I don't think we'll ever have to worry about the MD being the FotM... ever.... |
Thor McStrut
Intara Direct Action Caldari State
23
|
Posted - 2013.05.31 05:24:00 -
[366] - Quote
Cosgar's Alt wrote:Look at how few people used it in Chrome. I don't think we'll ever have to worry about the MD being the FotM... ever....
True. I can count on two fingers the times I've squared off against other MD users in this build. But where are people going to go after the TAC changes coming? Hopefully to Scramblers. I need more teammates to strip away shields. |
Smoky The Bear
Intergalactic Cannibus Cartel
95
|
Posted - 2013.05.31 05:37:00 -
[367] - Quote
Thor McStrut wrote:Smoky The Bear wrote:Thor McStrut wrote:Cosgar's Alt wrote: It's not greedy when a game mechanic is altered based on personal opinion when a company prides itself on transparency through attention to player feedback. Aside from the occasional person crying nerf that would get shut down by players that have been on both sides of the weapon, there wasn't any feedback warranting these sweeping changes. Even with the desynch issues which are entirely unrelated, having the Chrome equivalent of the MD now would only be fair since EHP had been significantly buffed and nanohives were nerfed, which starve the weapon as well. At the very least, we would have some semblance of a fighting chance. Instead, we get stuck with a lower ROF AR that just happens to shoot grenades when they want to work when a sidearm with similar properties does the job better. Also, after next week our discontent will fall on blind eyes when fused locus grenades begin selling for in game currency.
I've not worked with the Flaylock yet, but I've been considering it. I hate fused grenades too, but they are only comparable in CQC. You can't throw a nade as far or as accurately as you can with the MD. The fact that they are both in the isk and aur market is a terrible decision, but that's getting off topic. I don't know, I'm not here to argue with you guys. I just feel that we need to moderate our requests, since CCP can't moderate their balancing. Demanding big sweeping changes, or full reverts is counter productive, and often ends with a weapon being severely OP'd or drastically nerfed. We can't possibly know how a weapon will perform and without a test server available to the public, I think we need to go about making changes little by little. BUd they arent going to do anything no matter how understated your request.. If anything they should give the MD a buff UP from Chromosome to Uprising.. Since the suits were all buffed and mechanics/nanos were borked.. Whats so wrong with wanting a weapon that does its intended job? And here you are talking yourselves into a state of blandness and obscurity.. I didnt come here to play AR, and If thats the only choice then I choose to leave.. Im all in for the MD.. If they don't return it to what it was, they will lose me and many others.. period There is nothing wrong with wanting a weapon that does its intended job. There is something wrong with saying "it's my way or the highway". I'm doing what you're wanting with the EXO every day. Could it be better? A little, yeah. But honestly, I consider myself a below average player, and I have good success. I don't want everyone and their mom using it, cus I know what I can do with it. If you're on your way out, don't forget to contract your MDs to me. Thanks for playing. Come back and tell us how Ghosts is.
Yes M@SSDRIVER you are a below average player.. this is the only valid point that you have
|
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
109
|
Posted - 2013.05.31 05:58:00 -
[368] - Quote
Smoky, slow your roll. You're doing it again... |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
116
|
Posted - 2013.05.31 09:13:00 -
[369] - Quote
*sigh* Memories... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4121
|
Posted - 2013.05.31 09:26:00 -
[370] - Quote
Mass driver is a dead weapon, just like the laser rifle now. |
|
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
116
|
Posted - 2013.05.31 10:00:00 -
[371] - Quote
KAGEHOSHI Horned Wolf wrote:Mass driver is a dead weapon, just like the laser rifle now. Man, I'm almost tempted to use my respec just to focus on my logi suit, modules, equipment, and core skills with 0 SP in a weapon and use the Exile 24/7. ARs are so powerful compared to everything else that you don't even need SP invested in them. |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
11
|
Posted - 2013.05.31 15:27:00 -
[372] - Quote
KAGEHOSHI Horned Wolf wrote:Mass driver is a dead weapon, just like the laser rifle now.
They remaping LR now, i just pray for fix on MD boyo now, because i DEFO dont want stuck with DUST 514-AR edition |
Cross Atu
Conspiratus Immortalis Covert Intervention
1038
|
Posted - 2013.05.31 16:07:00 -
[373] - Quote
Cosgar's Alt wrote:KAGEHOSHI Horned Wolf wrote:Mass driver is a dead weapon, just like the laser rifle now. Man, I'm almost tempted to use my respec just to focus on my logi suit, modules, equipment, and core skills with 0 SP in a weapon and use the Exile 24/7. ARs are so powerful compared to everything else that you don't even need SP invested in them.
I've actually begun doing this already even without a remap simply because it's proving on balance more effective (not to mention totally free). To be fair I use the Militia AR, the Dren AR, and the Toxin AR just for verities sake... but then again aside from their appearance their differences are minimal.
Even at it's height the LR never competed with the GEK for title of "killed me most" during Chrome. And that's a single AR type vs an entire light weapon type. Under Uprising it's a new day and the TAR currently reigns supreme yet I still see the GEK getting more killfeed time than the LR or MD combined (granted this is a subjective sample of my own experiences but when compared with Chrome it's still pretty telling.)
While I understand why CCP would be hesitant to alter weapon values while bugs are still effecting gameplay I have to wonder where the risk is within this situation? Under the prior Chrome values the MD was not the most powerful nor most used weapon the field, it wasn't even the second most common within the matches I played. It was also one of the least easy to use as it shared the least with other weapons regarding aiming, fire time (projectile impact delay, not RoF) etc. To be totally blunt I thought it was OP'ed at the start of Chrome... then I took the challenge another Merc issued to me and I actually played with it. What I discovered was a niche support weapon which wouldn't net me kills very often but could grab many assists and provide a worthy tactical value while doing so. It was a great weapon for a Logi and flattening that role into more of a pure slayer usage devalues the entire MD line bugs or no bugs. Having a more direct fire high damage type is great, I like the option being present but compressing the utility of the whole MD weapon type further into that module? I still can't see a reason for that, nor have I yet heard a Dev response (or even a player response for that matter) which contests this conclusion.
We could all earn the SP to run Proto MDs by next build staring from 0 SP invested now... CCP any chance we can find out if those fixes are likely to be implemented fully before the next build is released? It'd be interesting to see how much my free AR eclipses the utility of my Proto MD if I actually had SP spent into ARs which I may end up doing if the fixes are months away.
0.02 ISK Cross |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
|
Posted - 2013.05.31 19:03:00 -
[374] - Quote
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
Hello just reminding CCP and The community of their words. I don't feel the need to say anything else. I will try to have this in every page so everyone can see it. |
Still blazn
Intergalactic Cannibus Cartel
22
|
Posted - 2013.05.31 21:16:00 -
[375] - Quote
XxGhazbaranxX wrote:CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). Hello just reminding CCP and The community of their words. I don't feel the need to say anything else. I will try to have this in every page so everyone can see it.
game blows now.. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
135
|
Posted - 2013.05.31 21:56:00 -
[376] - Quote
Link
Konohamaru Sarutobi wrote:First of all, I didn't spec into Caldari Logi Suit (or any Logi suit) and I didn't spec into Duvolle Tactical Assault Rifle.
Said it this. My question is:
Anytime that CCP makes change in the game, like change the weapons stats, suits stats, sights, HAVs, LAVs, Dropships, etc, will they make a respec?
Because people spend time to spec into something that they like to use, and if CCP changes those things and then people don't feel good with those things, well... that's ****.
I would love to know is that the way of CCP. Make a bad development and then change all the game without compensate the players that wasted time... Or make a bad development, change the whole game and then give to the players the possibility to start again?
What's the way CCP?
Because is very possible that CCP Nerfer makes changes in LAVs, TAR, Logies, etc. And then what? What will happen with those guys?
PS: CPMs don't respond to this thread till you get better in the game and learn more about the gameplay. Thank you.
Bye. Kisses.
Cosgar's Alt wrote:I've been wondering the same thing. Listing nerfs in the patch notes is one thing, but the ninja nerfs that occur are very off putting in a game like this where your investments aren't meant to be refunded and you have to live with that choice investment. What's even more off putting, and down right discourages me from opening my wallet, let alone my client is the motivation behind said ninja nerfs: CCP Remnant wrote:KA24DERT wrote:SirManBoy wrote:The mass driver needs some serious TLC. Some arbitrary 10% buff isn't going to adequately address its extensive list of new shortcomings, including its damage (it needs far more than a 10% buff), its splash area, and its aiming. In its current state, the mass driver is a hot mess that no longer commands any respect on the battlefield, which means all of its tactical value is gone. This is especially true for logi bros who used it to enhance their support role. A mass driver used to scare people away long enough to make revives, throw down nanos, and make repairs. This is no longer the case. Yeah, the MD has gotten hit pretty hard: MD Specific: 1) Splash Radius 2) Misleading Smoke Trail 3) Damage nerf 4) Range Nerf General, but hits MD hard: 1) Nanohive Nerf (my smg kills have gone way up.) This has changed the weapon entirely. People can hide behind obstacles and be safe, People can run from cover to cover at a distance and be safe. People can charge at me and absorb my damage while taking me down (easier than before). I've adjusted my playstyle to this. And am now finding myself charging into groups of enemies and using the MD like a blind man's shotgun. It works, but i'm not sure that's the weapon's intended role. If the 10% damage buff is across the board, then bringing back the splash radius and increasing the range will bring this weapon back up to snuff. To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance. One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon. I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). That portion in the quote which I underlined has been rubbing me the wrong way since I've first seen this quote. How many other game mechanics where changed on a whim based on events that didn't occur on tranquility? More importantly, how many more will change in this context? Am I going to suddenly log in one day and find out that all my fittings are invalid because my Minmatar logi suit has been confined to a sidearm based on how many people are using the suit on a dev server? Outside of wanting to keep in touch with my friends in game, I have severely cut down my play time because of this. It's not fair for players that invest millions of SP into their respective roles which they find fun to suddenly have them changed overnight. I've lost a lot of faith in Dust 514 changing for the better when I discovered the grounds behind some of these more drastic changes and I know others that have too. This cloak and dagger practice of "rebalancing" needs to stop and significant changes to game mechanics need to be communicated or this game really will die before it's true potential can shine. I've hand waved many a change in this game that let a bad taste in my mouth, but this is the number one thing that has really disappointed me. Honestly, if it weren't for the optional skill respec, which was unrelated to this occurrence, I would have since left, biomassing my avatar to prevent temptation of coming back.
|
SirManBoy
Molon Labe. League of Infamy
63
|
Posted - 2013.06.01 02:01:00 -
[377] - Quote
Keeping hope alive for an MD buff. This weapon has been neutered beyond recognition. The most unfortunate part about this situation is that this nerf came as a response to internal testing. Talk about being disconnected from what's really happening online among your players. Literally. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1044
|
Posted - 2013.06.01 02:55:00 -
[378] - Quote
I realize this is not a comment which will be exclusive to the Mass Driver but it is relevant to the Mass Driver situation. Hold for triple layered font effects of emphasis.
All "ninja" nerfs/buffs most unequivocally cease!
Listed in the stats for the weapon etc is also patendtly inadquate, every time there is a change to the stats of any weapon, suit, skill, et al the specific details need to be listed in a patch notes thread along with an in game notice that such a change has been made and to see the thread for details. Ideally all smaller changes (read those which are not a new build) would be sent out to all characters via an in game mail message as well so that those PS3 users who do not possess ready access to a computer are not left out of the loop.
Dealing with having a weapon toned down due to it being overpowered (even if I've spent SP into it) is fine. No respec needed, no complaints. However dealing with any piece of gear or any skill which has been altered without specific notice shifts the burden of responsibility to the developers rather than the players for it is patently unreasonable to expect every player to review every skill and bit of gear they use each and every time they log in to play the game.
0.02 ISK Cross |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
173
|
Posted - 2013.06.01 03:01:00 -
[379] - Quote
Cross Atu wrote:I realize this is not a comment which will be exclusive to the Mass Driver but it is relevant to the Mass Driver situation. Hold for triple layered font effects of emphasis.
All "ninja" nerfs/buffs most unequivocally cease!
Listed in the stats for the weapon etc is also patendtly inadquate, every time there is a change to the stats of any weapon, suit, skill, et al the specific details need to be listed in a patch notes thread along with an in game notice that such a change has been made and to see the thread for details. Ideally all smaller changes (read those which are not a new build) would be sent out to all characters via an in game mail message as well so that those PS3 users who do not possess ready access to a computer are not left out of the loop.
Dealing with having a weapon toned down due to it being overpowered (even if I've spent SP into it) is fine. No respec needed, no complaints. However dealing with any piece of gear or any skill which has been altered without specific notice shifts the burden of responsibility to the developers rather than the players for it is patently unreasonable to expect every player to review every skill and bit of gear they use each and every time they log in to play the game.
0.02 ISK Cross You need to make a topic on this. Preferably general, since they're going to wind up moving it to the graveyard feedback anyway. Might as well give it some exposure. Just add a little more background on the situation, including the HMG, pistols, and all vehicles. All of the above suffered significant ninja nerfs. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1046
|
Posted - 2013.06.01 03:15:00 -
[380] - Quote
Cosgar's Alt wrote:Cross Atu wrote:I realize this is not a comment which will be exclusive to the Mass Driver but it is relevant to the Mass Driver situation. Hold for triple layered font effects of emphasis.
All "ninja" nerfs/buffs most unequivocally cease!
Listed in the stats for the weapon etc is also patendtly inadquate, every time there is a change to the stats of any weapon, suit, skill, et al the specific details need to be listed in a patch notes thread along with an in game notice that such a change has been made and to see the thread for details. Ideally all smaller changes (read those which are not a new build) would be sent out to all characters via an in game mail message as well so that those PS3 users who do not possess ready access to a computer are not left out of the loop.
Dealing with having a weapon toned down due to it being overpowered (even if I've spent SP into it) is fine. No respec needed, no complaints. However dealing with any piece of gear or any skill which has been altered without specific notice shifts the burden of responsibility to the developers rather than the players for it is patently unreasonable to expect every player to review every skill and bit of gear they use each and every time they log in to play the game.
0.02 ISK Cross You need to make a topic on this. Preferably general, since they're going to wind up moving it to the graveyard feedback anyway. Might as well give it some exposure. Just add a little more background on the situation, including the HMG, pistols, and all vehicles. All of the above suffered significant ninja nerfs. You know what? I think I'll do that right now. |
|
Thor Odinson42
Molon Labe. League of Infamy
301
|
Posted - 2013.06.01 03:43:00 -
[381] - Quote
SirManBoy wrote:Keeping hope alive for an MD buff. This weapon has been neutered beyond recognition. The most unfortunate part about this situation is that this nerf came as a response to internal testing. Talk about being disconnected from what's really happening online among your players. Literally. Since the respec the hit detection issue is really clear. With people having so much more HP it's tough to put down someone in less than 4 rounds. In PC battles its next to impossible even if they were to stand still for you and let you reload. I'm L5 Prof w/ 2 damage mods. I'm using the EXO because its not worth the isk to use the Freedom with the inconsistency.
Add in the fact they've seemed to do something with flux grenades.
Ammunition is tough even with proto hives because of the hit detection.
A little off topic, but the nanite injector and me being greedy with the nanohives have turned me into an assault guy in a logi suit.
These DEVs really need to get into the game and out of their closed off little sessions.
If they read this, I invite them to swing by "sand castles" (our public channel) and squad up with us. Hell we'll give up a spot in a squad against ghettostar in our PC battle tomorrow and one of them can follow me around and watch. I think they'd be embarrassed.
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
57
|
Posted - 2013.06.01 03:50:00 -
[382] - Quote
No mass driver changes mentioned this week in Weekly updates on dust 514
Discussed this week was:
- "Hover mode" on assault dropships
- Restock options and net gain/loss info
- Timestamps in chat
- Multiple grenade slots: ---> Really sad this is even being considered
- Stick deflection vs rotation speed
Looking through past and present things that where discussed it makes me think they are purposefully not taking mass drivers into consideration and that we might have actually made some dev feel either pissed or angry enough to ignore us completely. Most of the things discussed have not even been on the first page for more than a couple of days and are actually being discussed. I feel very sorry that the same company behind EVE online is making such a big mistake as this one. I honestly think they are ignoring or not comenting on this problem on purpose.
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
As promised here is the famous quote. I will have it on every of my posts and so should you. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
177
|
Posted - 2013.06.01 04:01:00 -
[383] - Quote
You know, I should have shared this from the start. I'm a very, very forgiving person and I don't hold grudges. You make a mistake doing what you thought was right at the time? No big deal, nobody's perfect. But what you do to make things right is the true sign of character. All I've seen is a lot of talk about playing it safe after the damage was done and tight lips afterwards. I have money and a stable internet connection. Make things right and I'll buy your boosters and log in religiously like it never happened and we can put all this behind us. This isn't me bargaining, this is the truth. You want me to continue being a customer, give me some customer service. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
57
|
Posted - 2013.06.01 04:14:00 -
[384] - Quote
No mass driver changes mentioned this week in Weekly updates on dust 514
Discussed this week was:
- "Hover mode" on assault dropships
- Restock options and net gain/loss info
- Timestamps in chat
- Multiple grenade slots: ---> Really sad this is even being considered
- Stick deflection vs rotation speed
Looking through past and present things that where discussed it makes me think they are purposefully not taking mass drivers into consideration and that we might have actually made some dev feel either pissed or angry enough to ignore us completely. Most of the things discussed have not even been on the first page for more than a couple of days and are actually being discussed. I feel very sorry that the same company behind EVE online is making such a big mistake as this one. I honestly think they are ignoring or not comenting on this problem on purpose.
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
As promised here is the famous quote. I will have it on every of my posts and so should you.
Sorry to double post this but i feel the need have these facts on every single page. so it's always visible. I will try to have the weekly update included to my posts now so people are up to date on what is being discussed that they feel is more important than the mass driver nerf.
|
Beeeees
KILL-EM-QUICK RISE of LEGION
9
|
Posted - 2013.06.01 04:30:00 -
[385] - Quote
Bumping the thread until I see a dev response that is not bs damage control. |
xSir Campsalotx
Isuuaya Tactical Caldari State
6
|
Posted - 2013.06.01 04:56:00 -
[386] - Quote
I've seen the proto type mass drivers being used with caldari logi to good effect (not great) but I've seen these guys do some mean damage. Albeit it's most likely to them stacking damage mods and it seemed like they always had high ground. I'm a heavy and the HMG is not as good as it once was but works good in its cqc niche. We both got hit uprising and CCP has somewhat rectified the hard nerf but we are limited. I hope CCP fixes your MD problem but try focusing on being on high ground it seems to boost MD power just my observation. Lol still kill armor tankers pretty decent. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
179
|
Posted - 2013.06.01 05:03:00 -
[387] - Quote
xSir Campsalotx wrote:I've seen the proto type mass drivers being used with caldari logi to good effect (not great) but I've seen these guys do some mean damage. Albeit it's most likely to them stacking damage mods and it seemed like they always had high ground. I'm a heavy and the HMG is not as good as it once was but works good in its cqc niche. We both got hit uprising and CCP has somewhat rectified the hard nerf but we are limited. I hope CCP fixes your MD problem but try focusing on being on high ground it seems to boost MD power just my observation. Lol still kill armor tankers pretty decent.
Your support is appreciated. I'm glad that your weapon was brought back to some semblance of usefulness. In fact, not too long ago I was in the city map and there was a heavy that was wrecking out team like it was his job. My whole squad was cursing though our teeth at this guy until one guy shouted "These goddamned heavies need to be nerfed!"
Right then and there, I knew you guys were in good shape again. Should another OP ever pop up these forums to declare your effectiveness on the battlefield be reduced again, I'll make sure I do my part to defend your role as I hope you do the same with mine. Us niche characters need to stick together and preserve our different playstyles for the sake of balance and variety in this game. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1056
|
Posted - 2013.06.01 05:15:00 -
[388] - Quote
Cosgar's Alt wrote:xSir Campsalotx wrote:I've seen the proto type mass drivers being used with caldari logi to good effect (not great) but I've seen these guys do some mean damage. Albeit it's most likely to them stacking damage mods and it seemed like they always had high ground. I'm a heavy and the HMG is not as good as it once was but works good in its cqc niche. We both got hit uprising and CCP has somewhat rectified the hard nerf but we are limited. I hope CCP fixes your MD problem but try focusing on being on high ground it seems to boost MD power just my observation. Lol still kill armor tankers pretty decent. Your support is appreciated. I'm glad that your weapon was brought back to some semblance of usefulness. In fact, not too long ago I was in the city map and there was a heavy that was wrecking out team like it was his job. My whole squad was cursing though our teeth at this guy until one guy shouted "These goddamned heavies need to be nerfed!" Right then and there, I knew you guys were in good shape again. Should another OP ever pop up these forums to declare your effectiveness on the battlefield be reduced again, I'll make sure I do my part to defend your role as I hope you do the same with mine. Us niche characters need to stick together and preserve our different playstyles for the sake of balance and variety in this game. ^This. All of it. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
183
|
Posted - 2013.06.01 06:24:00 -
[389] - Quote
More classic MD footage... |
xSir Campsalotx
Isuuaya Tactical Caldari State
8
|
Posted - 2013.06.01 06:32:00 -
[390] - Quote
Agreed niche weapons are a dying breed CCP the MD needs a little assistance here, bring back the variety.
|
|
xSir Campsalotx
Isuuaya Tactical Caldari State
8
|
Posted - 2013.06.01 06:46:00 -
[391] - Quote
That was some brutal footage shredding heavies so hard. It hurts a little lol. |
Smoky The Bear
Intergalactic Cannibus Cartel
95
|
Posted - 2013.06.01 06:49:00 -
[392] - Quote
brings tears to my eyes....
miss that smoke.. my personal fog of war |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
192
|
Posted - 2013.06.01 12:42:00 -
[393] - Quote
Judging by how silent CCP is and the lack of posts from CPM members, (Even IWS is silent, which is scary) I'm expecting a big announcement on Monday on the state of the entire game. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1059
|
Posted - 2013.06.01 20:01:00 -
[394] - Quote
I'm still puzzled by this bit, even assuming that the hit detection issues et al more or less balance out the stat nerfs and give us a on balance Chrome level MD (which certainly wasn't overpowered as I learned through testing), even if all that is accurate and pans out why the alteration to the smoke?
It's not part of the numbers but the smoke most certainly was part of the tactical value of the MD as a support weapon, for example it most certainly helps a support player preform a rearguard action while the squad makes a tactical retreat. I wonder what the motive behind changing it was.
|
Thor Odinson42
Molon Labe. League of Infamy
305
|
Posted - 2013.06.01 20:15:00 -
[395] - Quote
Smoky The Bear wrote:brings tears to my eyes.... miss that smoke.. my personal fog of war I take back my posts toward you earlier in this thread.
I'm frustrated to the edge of taking a vacation from the game. |
Booby Tuesdays
Ahrendee Frontlinez
84
|
Posted - 2013.06.01 20:32:00 -
[396] - Quote
Thor Odinson42 wrote: I'm frustrated to the edge of taking a vacation from the game.
Agreed. The fact that my flux grenades and MD hit detection are "inconsistent" at best, is beyond frustrating. Far more frustrating that the "hey i'm being shot, no wait, i'm already dead" TAC AR... |
Mike Poole
Kirkinen Risk Control Caldari State
94
|
Posted - 2013.06.01 20:49:00 -
[397] - Quote
It would be really nice if CCP would just admit that they made a horrible mistake with what they did with this weapon and fix it already.
When you have a weapon that has a relatively slow projectile speed, limited ammunition, limited range and aiming mechanics far more difficult than just about any other weapon you have to actually balance those negatives with something positive. |
J Falcs
Bojo's School of the Trades
82
|
Posted - 2013.06.01 22:48:00 -
[398] - Quote
One of the first MD videos I remember watching when I was deciding what weapon to spec into. Those explosions... I miss them. |
Thor Odinson42
Molon Labe. League of Infamy
307
|
Posted - 2013.06.01 22:57:00 -
[399] - Quote
Someone should create a MD channel so we can squad up. Maybe between 6 of us and a ton of nano hives we can make up for the hit detection. |
NaglfarBP
Not Guilty EoN.
33
|
Posted - 2013.06.01 23:53:00 -
[400] - Quote
Thor Odinson42 wrote:Someone should create a MD channel so we can squad up. Maybe between 6 of us and a ton of nano hives we can make up for the hit detection.
I'd be up for that. Sounds fun.
C'mon CCP give us an update on how MD fix is going. |
|
TonYtigr
Les Rebelles A Qc
29
|
Posted - 2013.06.02 00:09:00 -
[401] - Quote
Great idea for the MD channel. I suggest ''MDunited''. I'm gonna be there! |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
217
|
Posted - 2013.06.02 01:38:00 -
[402] - Quote
TonYtigr wrote:Great idea for the MD channel. I suggest ''MDunited''. I'm gonna be there! How about.... Massholes |
Mike Poole
Kirkinen Risk Control Caldari State
96
|
Posted - 2013.06.02 01:45:00 -
[403] - Quote
If after the next patch there was suddenly a bug with assault rifles where your bullets actually hit 5 feet to the left of where you were aiming, do you think it would take this long for a fix to come about? |
Cross Atu
Conspiratus Immortalis Covert Intervention
1069
|
Posted - 2013.06.02 01:48:00 -
[404] - Quote
NaglfarBP wrote:Thor Odinson42 wrote:Someone should create a MD channel so we can squad up. Maybe between 6 of us and a ton of nano hives we can make up for the hit detection. I'd be up for that. Sounds fun. C'mon CCP give us an update on how MD fix is going. All sorts of this^
And to reiterate, once we have a channel name I'll show up there
Cheers, Cross |
TonYtigr
Les Rebelles A Qc
29
|
Posted - 2013.06.02 01:49:00 -
[405] - Quote
Cosgar's Alt wrote:TonYtigr wrote:Great idea for the MD channel. I suggest ''MDunited''. I'm gonna be there! How about.... Massholes
+1 for Massholes |
Smoky The Bear
Intergalactic Cannibus Cartel
96
|
Posted - 2013.06.02 14:45:00 -
[406] - Quote
TonYtigr wrote:Cosgar's Alt wrote:TonYtigr wrote:Great idea for the MD channel. I suggest ''MDunited''. I'm gonna be there! How about.... Massholes +1 for Massholes
Lets just go with Massholes.. Ill put up the channel now .. stand together or die seperately |
Thor Odinson42
Molon Labe. League of Infamy
310
|
Posted - 2013.06.03 14:43:00 -
[407] - Quote
I joined the channel and don't see anyone there. |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
135
|
Posted - 2013.06.03 17:06:00 -
[408] - Quote
Bump for great justice.
As a heavy, you guys have my sympathy.
Why does it seem like Minmatar weapons get the short end of the stick anyway? Are the SMG and Flaylock pistol next? |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
11
|
Posted - 2013.06.03 22:05:00 -
[409] - Quote
That awesome video |
J Lav
Opus Arcana Orion Empire
85
|
Posted - 2013.06.03 22:36:00 -
[410] - Quote
Been having fun with my scrambler rifle in the meantime... I want my MD back. :(
Will be checking the massholes channel soon |
|
Rachoi
HavoK Core RISE of LEGION
82
|
Posted - 2013.06.03 22:58:00 -
[411] - Quote
i'm not giving my MD up, ever, i will use it to death, because when it comes back to actual use... lets face it, people will cry for a re nerf because it kills them. and because their precious ARs started to get walked down. MD has not gotten any help or support, aside from the [early] dev posts.
right now, they do need to fix the Hit Detect issues, and then worry about other things, because that5 desynch actually leads to issues with connectivity the farther in you are of your day of play |
TonYtigr
Les Rebelles A Qc
29
|
Posted - 2013.06.04 03:08:00 -
[412] - Quote
Saw 4 mercs (including me) on the channel. Sorry J Lav, next time we squad. A full squad of MD would be nice. |
Smoky The Bear
Intergalactic Cannibus Cartel
97
|
Posted - 2013.06.04 03:09:00 -
[413] - Quote
yep.. i will never goto AR..
Played some today trying out the Massholes channel.. OMG.. im really disgusted with this.. Absolutely unplayalble..
I want to thank CCP for their fake DDOS attack (check the twitter feed mighty suspicious) .. You broke the cycle of addiction, I no longer even remotely like this game..
Id rather be playing rubix cube..
Peace and thanks again CCP for being so arrogant and unprofessional, you have successfully convinced me to not play this game EVEN if you fix the MD.. your stealth nerf/ stealth buff technique is way lame.. and giving nerfs because of some drunken office party .. is really unforgivable.. |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
136
|
Posted - 2013.06.04 04:23:00 -
[414] - Quote
I would like to see what the play testers were doing to warrant such a nerf. Also I would like to see Remnant and Wolfman actually use the MD, HMG, laser, and scrambler rifles against players with TAC ARs so they can see what we're dealing with. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1078
|
Posted - 2013.06.04 06:20:00 -
[415] - Quote
Smoky The Bear wrote:TonYtigr wrote:Cosgar's Alt wrote:TonYtigr wrote:Great idea for the MD channel. I suggest ''MDunited''. I'm gonna be there! How about.... Massholes +1 for Massholes Lets just go with Massholes.. Ill put up the channel now .. stand together or die seperately
Channel name noted, will check it out in game. |
J Falcs
Bojo's School of the Trades
85
|
Posted - 2013.06.04 20:30:00 -
[416] - Quote
Still hoping for change. |
Thor Odinson42
Molon Labe. League of Infamy
319
|
Posted - 2013.06.04 20:34:00 -
[417] - Quote
J Falcs wrote:Still hoping for change. Someday...
Soon |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
169
|
Posted - 2013.06.05 05:36:00 -
[418] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=904354#post904354
CCP Wolfman wrote:Iron Wolf Saber wrote:Mass Drivers are suffering from a bug that is making them very difficult to use for long range, numbers wise it should be in theory a good weapon. It may take a code deployment to fix. My fellow wolf is correct, the mass drivers are suffering from a couple of technical issues. The first is a problem with how we check splash damage for partially occluded targets. The second is a client/server de-sync issue for the projectile which is exacerbated in poor network conditions. We have made fixes for both of those issues internally and have been testing them over the last few days. So far weGÇÖve been getting good results. Unfortunately these fixes are on both the client and the server so they canGÇÖt be easily hotfixed in the same way as the TAC updates weGÇÖre putting out. They will be in the next full update. CCP Wolfman
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
62
|
Posted - 2013.06.05 08:12:00 -
[419] - Quote
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
This quote is not being lost. every page will have it and All my posts too.
CCP, fix what you broke, blah blah blah, I already said it too much. Only reason we are still here is because Dust is a great game but fix the mass driver already |
Shady IceCream Truck
Intergalactic Cannibus Cartel
43
|
Posted - 2013.06.05 12:34:00 -
[420] - Quote
So no fixes until next major update... even though you have it working now? lol.. lies |
|
Smoky The Bear
Intergalactic Cannibus Cartel
99
|
Posted - 2013.06.05 12:37:00 -
[421] - Quote
Shady IceCream Truck wrote:So no fixes until next major update... even though you have it working now? lol.. lies
In @ 420
and out.... |
Still blazn
Intergalactic Cannibus Cartel
22
|
Posted - 2013.06.05 12:44:00 -
[422] - Quote
When all they need to do to make it work is rollback to Chomosome stats? Instead on making us wait until next update, only to find out its still ...... and nerfed? No thanks, its gonna take more than a quote of a quote, to satisfy me...
Cowards cant even address the situation directly in the thread where it matters..
Done with this kind of game, This may have worked great for a bunch of spaceships but this is a shooter.. and you are completely lost CCP.. sorry truth is what it is
|
Smoky The Bear
Intergalactic Cannibus Cartel
99
|
Posted - 2013.06.05 12:46:00 -
[423] - Quote
Still blazn wrote:When all they need to do to make it work is rollback to Chomosome stats? Instead on making us wait until next update, only to find out its still ...... and nerfed? No thanks, its gonna take more than a quote of a quote, to satisfy me...
Cowards cant even address the situation directly in the thread where it matters..
Done with this kind of game, This may have worked great for a bunch of spaceships but this is a shooter.. and you are completely lost CCP.. sorry truth is what it is
in @420
out @ 4ever |
XXfootnoteXX
DUST University Ivy League
334
|
Posted - 2013.06.05 13:03:00 -
[424] - Quote
XxGhazbaranxX wrote:CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). This quote is not being lost. every page will have it and All my posts too. CCP, fix what you broke, blah blah blah, I already said it too much. Only reason we are still here is because Dust is a great game but fix the mass driver already
Can you please link this too? Thanks. |
Booby Tuesdays
Ahrendee Frontlinez
94
|
Posted - 2013.06.05 16:57:00 -
[425] - Quote
Jenova's Witness wrote:https://forums.dust514.com/default.aspx?g=posts&m=904354#post904354 CCP Wolfman wrote:Iron Wolf Saber wrote:Mass Drivers are suffering from a bug that is making them very difficult to use for long range, numbers wise it should be in theory a good weapon. It may take a code deployment to fix. My fellow wolf is correct, the mass drivers are suffering from a couple of technical issues. The first is a problem with how we check splash damage for partially occluded targets. The second is a client/server de-sync issue for the projectile which is exacerbated in poor network conditions. We have made fixes for both of those issues internally and have been testing them over the last few days. So far weGÇÖve been getting good results. Unfortunately these fixes are on both the client and the server so they canGÇÖt be easily hotfixed in the same way as the TAC updates weGÇÖre putting out. They will be in the next full update. CCP Wolfman Outstanding. Finally a fix is in sight! Do any of you wonder why this quote wasn't directly posted in this thread by Wolfman? It was posted in a rational discussion thread about the TAC AR. It was posted there because those folks weren't coming across like whiny little kittens. Truth be told, if I was a Dev, I wouldn't have wanted to talk to most people in this thread either. It's amazing how they (TAC AR thread) got a dev response in less than 3 pages about a completely different weapon balance by keeping a level head, and having a grown up conversation about weapon balancing. Please fellow MD users, let's stay civil. We need the devs to WANT to listen and help us. BTW, had some fun in the Masshole channel last night! Lot's of explosions almost made up for the poor old mass driver. |
Mike Poole
Kirkinen Risk Control Caldari State
147
|
Posted - 2013.06.05 17:11:00 -
[426] - Quote
Booby Tuesdays wrote: Outstanding. Finally a fix is in sight! Do any of you wonder why this quote wasn't directly posted in this thread by Wolfman? It was posted in a rational discussion thread about the TAC AR. It was posted there because those folks weren't coming across like whiny little kittens. Truth be told, if I was a Dev, I wouldn't have wanted to talk to most people in this thread either. It's amazing how they (TAC AR thread) got a dev response in less than 3 pages about a completely different weapon balance by keeping a level head, and having a grown up conversation about weapon balancing. Please fellow MD users, let's stay civil. We need the devs to WANT to listen and help us. BTW, had some fun in the Masshole channel last night! Lot's of explosions almost made up for the poor old mass driver.
"In sight"... seriously?
"In Sight" requires a timetable not a half hearted promise that they'll get around to fixing a weapon breaking flaw whenever they get around to the next update.
Don't try and compare the Mass Drive to the TAC, they're two totally different worlds. The TAC was OP but Mass Drivers DO NOT ******* WORK. This is why people are ****ing pissed off. If all of a sudden after the TAC patch today all assault rifles were suddenly registering their hits 5 feet off from where they were actually being pointed you can damn well bet there would be a 20+ page thread full of well deserved bitching.
They know what the problem is, they know how to fix it, THEY HAVE THE ******* FIX SITTING THERE but they won't actually fix it because boohoo it's too hard to do right now. |
Booby Tuesdays
Ahrendee Frontlinez
94
|
Posted - 2013.06.05 17:23:00 -
[427] - Quote
Mike Poole wrote: "In sight"... seriously?
"In Sight" requires a timetable not a half hearted promise that they'll get around to fixing a weapon breaking flaw whenever they get around to the next update.
Don't try and compare the Mass Drive to the TAC, they're two totally different worlds. The TAC was OP but Mass Drivers DO NOT ******* WORK. This is why people are ****ing pissed off. If all of a sudden after the TAC patch today all assault rifles were suddenly registering their hits 5 feet off from where they were actually being pointed you can damn well bet there would be a 20+ page thread full of well deserved bitching.
They know what the problem is, they know how to fix it, THEY HAVE THE ******* FIX SITTING THERE but they won't actually fix it because boohoo it's too hard to do right now.
Thanks for proving my point about kittening. Yes, in sight. The devs have constantly said that Dust would be updated every 3-4 months. This gives 3-4 "big" patches each year adding new content, fixing bugs, etc. We had out first "big" patch around January/February, another with Uprising in May. Hopefully this puts the next one (and our beloved MD fix) in July or August. I have to admit, I want it to be sooner than that, we NEED it to be sooner than that. There have been hints of a patch much sooner than July, so I'm hoping they can sneak it in with that one. |
Mike Poole
Kirkinen Risk Control Caldari State
147
|
Posted - 2013.06.05 17:26:00 -
[428] - Quote
Booby Tuesdays wrote: Thanks for proving my point about kittening. Yes, in sight. The devs have constantly said that Dust would be updated every 3-4 months. This gives 3-4 "big" patches each year adding new content, fixing bugs, etc. We had out first "big" patch around January/February, another with Uprising in May. Hopefully this puts the next one (and our beloved MD fix) in July or August. I have to admit, I want it to be sooner than that, we NEED it to be sooner than that. There have been hints of a patch much sooner than July, so I'm hoping they can sneak it in with that one.
This isn't a god damn "oh wouldn't this be nice to have, hope they add it in an update someday" issue. THEY ARE WEAPON BREAKING BUGS.
Hell the issues extend beyond the mass driver and into ALL explosive based damages and they can't realize that it may be a itty bitty priority that an entire range of damage not properly registering should maybe warrant an emergency update if they're just sitting on the fix.
|
Booby Tuesdays
Ahrendee Frontlinez
94
|
Posted - 2013.06.05 17:32:00 -
[429] - Quote
Mike Poole wrote: This isn't a god damn "oh wouldn't this be nice to have, hope they add it in an update someday" issue. THEY ARE WEAPON BREAKING BUGS.
Hell the issues extend beyond the mass driver and into ALL explosive based damages and they can't realize that it may be a itty bitty priority that an entire range of damage not properly registering should maybe warrant an emergency update if they're just sitting on the fix.
Agreed, the sooner the better. The fact that my flux grenades explode in a group of people and take out maybe one or two of their shields, proves it's not just the mass driver. However, I have not noticed the locus grenades having any hit detection problems. Maybe it's because I use flux way more often, but when I throw a locus or have one thrown at me, it explodes and causes damage (minus the duds of course). As far as the fix goes, it's allegedly done according to that dev post. It's being tested internally in optimal conditions, the same conditions that resulted in the over nerf of MD's in the first place. That alone makes me skeptical of how this fix will work in the wild... |
TonYtigr
Les Rebelles A Qc
30
|
Posted - 2013.06.05 21:55:00 -
[430] - Quote
Booby Tuesdays wrote:BTW, had some fun in the Masshole channel last night! Lot's of explosions almost made up for the poor old mass driver.
Oh yeah that was fun! And we were only 3... Imagine a full squad! For the others, give it a try! |
|
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
15
|
Posted - 2013.06.05 22:26:00 -
[431] - Quote
Smoky The Bear wrote:Shady IceCream Truck wrote:So no fixes until next major update... even though you have it working now? lol.. lies Looks like Ill have a life this summer.. Cuz I definitely wont be playing AR514/ DeathRace514
Its basicaly what CCP expecting from fps in this time DEATHRACE 514-AR edition XD IAM FOR CHANGE NAME OF THIS GAME XD |
Obodiah Garro
Tech Guard General Tso's Alliance
52
|
Posted - 2013.06.05 23:34:00 -
[432] - Quote
2 guys in my corp use MD to devasting effect, but if you don't have the stomach to relearn its use, just use flaylock pistol lol. |
Rachoi
HavoK Core RISE of LEGION
87
|
Posted - 2013.06.05 23:41:00 -
[433] - Quote
its still gonna be a major desync issue, and when that is fully fixed.. i think MD is gonna be a hazard again, we will have to wait and see.
side note: it is no longer directtly AR514, murder taxis are next to get walked down i hope |
Still blazn
Intergalactic Cannibus Cartel
22
|
Posted - 2013.06.06 02:23:00 -
[434] - Quote
Mike Poole wrote:Booby Tuesdays wrote: Thanks for proving my point about kittening. Yes, in sight. The devs have constantly said that Dust would be updated every 3-4 months. This gives 3-4 "big" patches each year adding new content, fixing bugs, etc. We had out first "big" patch around January/February, another with Uprising in May. Hopefully this puts the next one (and our beloved MD fix) in July or August. I have to admit, I want it to be sooner than that, we NEED it to be sooner than that. There have been hints of a patch much sooner than July, so I'm hoping they can sneak it in with that one.
This isn't a god damn "oh wouldn't this be nice to have, hope they add it in an update someday" issue. THEY ARE WEAPON BREAKING BUGS. Hell the issues extend beyond the mass driver and into ALL explosive based damages and they can't realize that it may be a itty bitty priority that an entire range of damage not properly registering should maybe warrant an emergency update if they're just sitting on the fix.
Booby clearly = M@SSDRIVER
hes has like 5 alts taking turns trolling until they get busted...
anything he says is aimed at undermining our cause
he only posts to say its not him lol...
anyways he might be a Dev or something.. either that or just incredibly doucheeee |
Meeko Fent
Mercenary incorperated
29
|
Posted - 2013.06.06 02:33:00 -
[435] - Quote
From the Vid, it Seems he was getting a bit of Assists, so Maybe that's the New Direction of the MD, Assist Hound. I Don't know, I don't use the MD. I liked the SCR and the SMG. They Are The Most Fun Combo for Me. |
Beeeees
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.06.06 06:35:00 -
[436] - Quote
+1 for a great cause.
Still waiting for a fix. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1195
|
Posted - 2013.06.06 08:03:00 -
[437] - Quote
I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. |
Aoena Rays
Bragian Order Amarr Empire
94
|
Posted - 2013.06.06 08:09:00 -
[438] - Quote
Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. They did say it will be fixed and can't push hotfix for it. Just sit back, relax and keep that towel around your neck until that is done then come back ;) Free to play game ftw. |
Omareth Nasadra
Rebelles A Quebec Orion Empire
8
|
Posted - 2013.06.06 08:34:00 -
[439] - Quote
c`mon cosgar keep the faith! |
Shady IceCream Truck
Intergalactic Cannibus Cartel
44
|
Posted - 2013.06.06 10:02:00 -
[440] - Quote
Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented.
You sound like a 12 year old kid whose mom took his WOW account........ |
|
Still blazn
Intergalactic Cannibus Cartel
22
|
Posted - 2013.06.06 10:22:00 -
[441] - Quote
ooo BURN.. lol
Whats matter Cosgar, u mad brah? Looks like your bandwagon **** didnt work, so you tried defecting to side of the faithful? We dont want you.. GTFO |
Still blazn
Intergalactic Cannibus Cartel
22
|
Posted - 2013.06.06 10:56:00 -
[442] - Quote
Still blazn wrote:ooo BURN.. lol Whats matter Cosgar, u mad brah? Looks like your bandwagon **** didnt work, so you tried defecting to darkside? We dont want you.. GTFO
|
IR Scifi
Silver Talon Corporation
37
|
Posted - 2013.06.06 19:11:00 -
[443] - Quote
Shady IceCream Truck wrote:Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. Dude as a fellow MD enthusiast, I want to like you. But you're acting like a spoiled 12 year old throwing a tantrum because his mom canceled his WoW account. Chill out, take a deep breath and help us figure out a solution instead of pouting.
Have to agree, this is some serious "I'm taking my ball and going home" whining here. Despite the initial nerf CCP has acknowledged the problem and are working on a fix. The only thing holding it up appears to be the testing and deployment policy. I don't know how PSN handles things but I remember reading that XBLive's policy only allowed a set number of deployments a year. I couldn't imagine PSN operating much differently.
Plus look how long the TAC nerf took, I think CCP may have learned their lesson and are finally moving ahead more cautiously as to not make things WORSE. |
martinofski
Les Rebelles A Qc
170
|
Posted - 2013.06.06 19:27:00 -
[444] - Quote
They are looking into it but people still complain, that's just to bad. I was really glad when they announced they would check it out closely and then found the issue. It is just a matter of behing patient.
With a fixed hit detection for the splash and Sync fix, this gun will be really good. Right now, direct hit do pretty good, I can't imagine when splash will work properly.
I don't play MD by the way, but everytime I play, I am with 2 dedicated MD players, so I do hear the complain quite often, but they know it's going to be fixed, so they deal with it until it is fixed. They enjoy it anyway.
This fix isn't just quick number change, it's a background fix, which need to be deployed in a bigger update, uprising 1.2
Be patient Cosgar, just take a break, come back when it is fixed, you'll be happy the market isn't there yet so you get to keep your stuff.
|
Shady IceCream Truck
Intergalactic Cannibus Cartel
46
|
Posted - 2013.06.06 19:30:00 -
[445] - Quote
martinofski wrote:They are looking into it but people still complain, that's just to bad. I was really glad when they announced they would check it out closely and then found the issue. It is just a matter of behing patient.
With a fixed hit detection for the splash and Sync fix, this gun will be really good. Right now, direct hit do pretty good, I can't imagine when splash will work properly.
I don't play MD by the way, but everytime I play, I am with 2 dedicated MD players, so I do hear the complain quite often, but they know it's going to be fixed, so they deal with it until it is fixed. They enjoy it anyway.
This fix isn't just quick number change, it's a background fix, which need to be deployed in a bigger update, uprising 1.2
Be patient Cosgar, just take a break, come back when it is fixed, you'll be happy the market isn't there yet so you get to keep your stuff.
all they did was reword the original post a couple of times, the only thing new we found out was that we should not expect anything until next patch.. Which is just another blow off... |
Booby Tuesdays
Ahrendee Frontlinez
97
|
Posted - 2013.06.06 19:31:00 -
[446] - Quote
martinofski wrote:They are looking into it but people still complain, that's just to bad. I was really glad when they announced they would check it out closely and then found the issue. It is just a matter of behing patient.
With a fixed hit detection for the splash and Sync fix, this gun will be really good. Right now, direct hit do pretty good, I can't imagine when splash will work properly.
I don't play MD by the way, but everytime I play, I am with 2 dedicated MD players, so I do hear the complain quite often, but they know it's going to be fixed, so they deal with it until it is fixed. They enjoy it anyway.
This fix isn't just quick number change, it's a background fix, which need to be deployed in a bigger update, uprising 1.2
Be patient Cosgar, just take a break, come back when it is fixed, you'll be happy the market isn't there yet so you get to keep your stuff.
Yep. Just be careful with being rational around here, smoky's gonna call you an "alt". |
Shady IceCream Truck
Intergalactic Cannibus Cartel
46
|
Posted - 2013.06.06 19:38:00 -
[447] - Quote
Booby Tuesdays wrote:martinofski wrote:They are looking into it but people still complain, that's just to bad. I was really glad when they announced they would check it out closely and then found the issue. It is just a matter of behing patient.
With a fixed hit detection for the splash and Sync fix, this gun will be really good. Right now, direct hit do pretty good, I can't imagine when splash will work properly.
I don't play MD by the way, but everytime I play, I am with 2 dedicated MD players, so I do hear the complain quite often, but they know it's going to be fixed, so they deal with it until it is fixed. They enjoy it anyway.
This fix isn't just quick number change, it's a background fix, which need to be deployed in a bigger update, uprising 1.2
Be patient Cosgar, just take a break, come back when it is fixed, you'll be happy the market isn't there yet so you get to keep your stuff.
Yep. Just be careful with being rational around here, smoky's gonna call you an "alt".
Booby we all know you are either his buddies account or on of his alts.. would you please stop interrupting our thread and go start your own? thanks .... rider |
Booby Tuesdays
Ahrendee Frontlinez
97
|
Posted - 2013.06.06 19:54:00 -
[448] - Quote
Shady IceCream Truck wrote: Booby we all know you are either his buddies account or on of his alts.. would you please stop interrupting our thread and go start your own? thanks .... rider
I think your cartel has been smoking too much of its product. It's making you paranoid. I'll gladly leave this thread of kittening and moaning. Shoot me a message in game if you ever decide to put on your big boy pants and have a rational, adult discussion. |
White Mortadela
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
|
Posted - 2013.06.06 20:43:00 -
[449] - Quote
Since the mass driver OG's decided to post ill do so to. First of all it will get fixed in uprising 1.2 i hope. So after the sinc bugs, and countless others we will have an operational wpn. And it will be crap. CCP remnant ( i think ur in charge of the wepns) you took away half of the blast radius cuz of an in house game. U basically spit in the face of every beta tester who used the md and gave u feedback for 5 months. The 'almost every1 is using it ' excuse isnt gonna fly . Do u know how ignorant that sounds like . Its as if u said : " hey everyone is using the ar lets half its dmg'. + it was a game of like 20 dev's , whats up with the 1000 players who were using the md??? No ine was complaining about the mass drivdr being op . The reason why every merc in new eden started using the TAR is because it was the only wpn that could pack a punch. Now that its also nerfed, the hmg has the range of a compact nanohive( i can throw a basketball 2 times the distance of the hmg's projectiles), im not even going to start about the laser pointer. U listened to QQ-ers and now that mistake is gonna bite u in the ass when the player base disapears cuz of a select few with bad character. The core problem is MATCHMAKING but thats a whole new topic. I would like nothing more than this game to succeed but at this rate its crashing faster than the titanic. Get your stuff together |
Mike Poole
Kirkinen Risk Control Caldari State
173
|
Posted - 2013.06.06 22:26:00 -
[450] - Quote
I wish I have been recording some of the **** this weapon does just to prove a point.
I was running toward a clone station when all of a sudden an enemy pops out of it. Hide for a second and notice they're not moving an inch and think "oh great they're afk, a chance to practice lining up direct shots". Point the cross hair directly at his head and fire off two shots, they land dead on target and... nothing... two more shots... nothing...
There was a god damn ramp in front of him at maybe knee height absorbing every explosion even as the rounds thunked against his head. |
|
Thog A Kuma
Planetary Response Organisation
124
|
Posted - 2013.06.06 22:52:00 -
[451] - Quote
Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. I've stopped playing, though I'd not say I've quit, I'm just waiting. They said they will fix it, I kinda believe them. I check the forums every couple days, I played a match two or three days ago. Spent some accrued SP. I'll keep checking. I have 20k or so AUR, I gotta stay active enough to not trigger a purge some time down the line so I can give my stuff to my Eve guy if nothing else. Still I'm hopeful they'll get it fixed.
Booby, if you aren't an Alt of whatshisname I'd be surprised, stranger things have happened I suppose. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1201
|
Posted - 2013.06.07 06:39:00 -
[452] - Quote
IR Scifi wrote:Shady IceCream Truck wrote:Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. Dude as a fellow MD enthusiast, I want to like you. But you're acting like a spoiled 12 year old throwing a tantrum because his mom canceled his WoW account. Chill out, take a deep breath and help us figure out a solution instead of pouting. Have to agree, this is some serious "I'm taking my ball and going home" whining here. Despite the initial nerf CCP has acknowledged the problem and are working on a fix. The only thing holding it up appears to be the testing and deployment policy. I don't know how PSN handles things but I remember reading that XBLive's policy only allowed a set number of deployments a year. I couldn't imagine PSN operating much differently. Plus look how long the TAC nerf took, I think CCP may have learned their lesson and are finally moving ahead more cautiously as to not make things WORSE. Yeah, sorry about that. I literally just got finished rage quitting a skirmish where I was getting killed by militia ARs because of... what else? ghost rounds going through them. Adding insult to injury, it was my favorite map, the city where B is next to the CRU and I used to lob rounds in that little room and flush people out for my squad to deal with. Even with flux grenades, I was getting people down to slivers of armor, and just couldn't finish them off. Not because I have crappy aim, but because the hits just weren't registering. I didn't even see the news of the MD getting an expected fix and posted my laments like some spoiled brat. For that, I'm sorry. I wish the MD can get fixed sooner than Uprising 1.2, but I guess I need to Adapt or Die, or HTFU in the meantime, right? At the same time though, we still need to address the actual nerfing which has put the MD in just as worse shape as the laser. Rounds just don't deal enough damage to threaten anyone, it takes almost an entire clip to kill someone in a proto suit... with the Freedom, which deals around the same damage as the EXO-5 back in Chrome, splash radius is non-existent for area denial, the arcing trajectory ruins the tactical aspects of the weapon, and the nanohive nerf starves the MD more than any other weapon in the game. Something has to give to make people want to use this thing. Blob tactics are actually viable again with so many assaults in conga lines as if they're mocking us. We need some, if not all of what made the MD a proper area denial weapon back. And if I'm not mistaken, that those issues could be easily resolved with hotfixes similar to the TAC AR, right? |
White Mortadela
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
|
Posted - 2013.06.07 12:51:00 -
[453] - Quote
Cosgar wrote:IR Scifi wrote:Shady IceCream Truck wrote:Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. Dude as a fellow MD enthusiast, I want to like you. But you're acting like a spoiled 12 year old throwing a tantrum because his mom canceled his WoW account. Chill out, take a deep breath and help us figure out a solution instead of pouting. Have to agree, this is some serious "I'm taking my ball and going home" whining here. Despite the initial nerf CCP has acknowledged the problem and are working on a fix. The only thing holding it up appears to be the testing and deployment policy. I don't know how PSN handles things but I remember reading that XBLive's policy only allowed a set number of deployments a year. I couldn't imagine PSN operating much differently. Plus look how long the TAC nerf took, I think CCP may have learned their lesson and are finally moving ahead more cautiously as to not make things WORSE. Yeah, sorry about that. I literally just got finished rage quitting a skirmish where I was getting killed by militia ARs because of... what else? ghost rounds going through them. Adding insult to injury, it was my favorite map, the city where B is next to the CRU and I used to lob rounds in that little room and flush people out for my squad to deal with. Even with flux grenades, I was getting people down to slivers of armor, and just couldn't finish them off. Not because I have crappy aim, but because the hits just weren't registering. I didn't even see the news of the MD getting an expected fix and posted my laments like some spoiled brat. For that, I'm sorry. I wish the MD can get fixed sooner than Uprising 1.2, but I guess I need to Adapt or Die, or HTFU in the meantime, right? At the same time though, we still need to address the actual nerfing which has put the MD in just as worse shape as the laser. Rounds just don't deal enough damage to threaten anyone, it takes almost an entire clip to kill someone in a proto suit... with the Freedom, which deals around the same damage as the EXO-5 back in Chrome, splash radius is non-existent for area denial, the arcing trajectory ruins the tactical aspects of the weapon, and the nanohive nerf starves the MD more than any other weapon in the game. Something has to give to make people want to use this thing. Blob tactics are actually viable again with so many assaults in conga lines as if they're mocking us. We need some, if not all of what made the MD a proper area denial weapon back. And if I'm not mistaken, that those issues could be easily resolved with hotfixes similar to the TAC AR, right?
Exactly, And it would be shamefull if the md' doesnt get fixed, then out of 15 wpns, only 3 will be usable
|
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
137
|
Posted - 2013.06.07 13:21:00 -
[454] - Quote
I specc'd Mass Drivers up to ADV and have been using them for the first time since Chromosome. The flaylock lead me back to the fun that was the MD. After using this thing for 3 days, my aim does not suck, the reliability of the damage output of this thing is.
I use this thing as a sidearm, that's how weak/inconsistant it is. Before, I thought you were all exaggerating. NOPE.
I'm in this with you guys now. |
Smoky The Bear
Intergalactic Cannibus Cartel
100
|
Posted - 2013.06.07 14:03:00 -
[455] - Quote
Cosgar wrote:IR Scifi wrote:Shady IceCream Truck wrote:Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. Dude as a fellow MD enthusiast, I want to like you. But you're acting like a spoiled 12 year old throwing a tantrum because his mom canceled his WoW account. Chill out, take a deep breath and help us figure out a solution instead of pouting. Have to agree, this is some serious "I'm taking my ball and going home" whining here. Despite the initial nerf CCP has acknowledged the problem and are working on a fix. The only thing holding it up appears to be the testing and deployment policy. I don't know how PSN handles things but I remember reading that XBLive's policy only allowed a set number of deployments a year. I couldn't imagine PSN operating much differently. Ya, my point was not that you should feel bad for being pissed off, it was that you shouldnt have been talkn **** in the first place.. Plus look how long the TAC nerf took, I think CCP may have learned their lesson and are finally moving ahead more cautiously as to not make things WORSE. Yeah, sorry about that. I literally just got finished rage quitting a skirmish where I was getting killed by militia ARs because of... what else? ghost rounds going through them. Adding insult to injury, it was my favorite map, the city where B is next to the CRU and I used to lob rounds in that little room and flush people out for my squad to deal with. Even with flux grenades, I was getting people down to slivers of armor, and just couldn't finish them off. Not because I have crappy aim, but because the hits just weren't registering. I didn't even see the news of the MD getting an expected fix and posted my laments like some spoiled brat. For that, I'm sorry. I wish the MD can get fixed sooner than Uprising 1.2, but I guess I need to Adapt or Die, or HTFU in the meantime, right? At the same time though, we still need to address the actual nerfing which has put the MD in just as worse shape as the laser. Rounds just don't deal enough damage to threaten anyone, it takes almost an entire clip to kill someone in a proto suit... with the Freedom, which deals around the same damage as the EXO-5 back in Chrome, splash radius is non-existent for area denial, the arcing trajectory ruins the tactical aspects of the weapon, and the nanohive nerf starves the MD more than any other weapon in the game. Something has to give to make people want to use this thing. Blob tactics are actually viable again with so many assaults in conga lines as if they're mocking us. We need some, if not all of what made the MD a proper area denial weapon back. And if I'm not mistaken, that those issues could be easily resolved with hotfixes similar to the TAC AR, right?
Ya well my point was not to make you feel bad for being completely pissed off, it was that its pretty weak to be trying to get some recognition by insulting me, because you thought your bootykissn would get the DEVs attention and then you could be the "mature" one?... Now the tables have turned and you didn't think I was gonna let you slide? lol
also, you dont have to avoid me in the Massholes channel.. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
64
|
Posted - 2013.06.07 14:44:00 -
[456] - Quote
First off I'd like to apologize for not being as active as I used to be, went on vacation and then returned and needed to have my fix of dust. But i'm back now and that's what matters. With me I bring the weekly update news they have in the link below for those of you who don't have the time or don't want to dig too deep.
WEEKLY UPDATE SECTION
No mass driver mentioned this week in the weakly update section either. Weekly updates on dust 514
Discussed this week:
- Templar Manhunt Event
Update: The community team and the CPM were discussing this event in general and we are looking into improving this further.
- Adjusting the low-value secondary weapon skills
Update: Great info from the player base, we are reviewing this and working on fixes to address this.
- Shield > Armor and detailed explanation why
Update: New armor modules being introduced in the next patch should address this issue.
- Planetary Conquest
Update: New armor modules being introduced in the next patch should address this issue.
- Laser Rifles in Uprising
Update: There are more laser rifle variants coming, and we are working on fixing ADS issues.
- LAV "death taxis"
Update: We are working on resolving this issue.
- Suns and moons
Update: Soon! The community team will ask the dev working on this feature to comment on the forums.
Still no word on the mass driver or any evidence of our Thread being fully acknowledged as REAL ISSUE apart from what we already know. Seeing things said about the MASS DRIVER in other threads that are not nearly as long as this one, have not been half the time in the first page as this one has nor directly related to MASS DRIVERS, I can't help but think that we might never get a solid answer apart from the ones we already have. Even if they manage to fix desync issues and what not, I worry that that's as far as the fix is going to get and we will continue to get the silent treatment afterword and a nice "look here's a bone go play with it before it goes to the garbage again".
PERTINENT QUOTE SECTION
For those of you new or fairly new to this thread this quote is an outright acceptance of how unnecessarily the mass driver was nerfed. This quote shows puzzlement over it being nerfed in the first place and acknowledgment that it was nerfed due to internal testing. This has a angered the mass driver community simply because months of beta testing were not taken into account, instead internal play testing was used, which did not reflect how the mass driver was used nor the very small number of people that used it.
** The quote below is linked in red letters as the pertinent quote section title
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
NEW SECTION: OLD VERSUS NEW STATS
In this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly.
ODD = Old direct damage NDD = New direct damage
OSD = Old Splash damage NSD = New Splash damage
OSR = Old Splash radius NSR = New Splash Radius
STATS--MASS DRIVER--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3---EK-A2---FReeDOM---BOUNDLESS--CORE
ODD-------- 225 ------------ 247.5 ------- 315 ------ 247.5 ------ 270 ----- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 ------- 338 ------- 254 ------- 254 ----- 152.5 ----- 355 -------- 266 -------- 159 -------- 372
OSD-------- 115 ------------ 126.0 ------- 80.5 ----- 126.5 ------ 138 ------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 ------- 81.0 ----- 121.8 ----- 121.8 ----- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3
OSR--------- 4 --------------- 4.4 --------- 3.0 -------- 4.4 -------- 4.8 ------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 --------- 2.2 -------- 3.1 -------- 3.1 ------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5
As we can see by the information above, the nerf of up to 39% splash radius of some of these, the reduction to splash damage of all but the original MASS DRIVER, the shield buff to most dropsiuts and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield. |
Shady IceCream Truck
Intergalactic Cannibus Cartel
49
|
Posted - 2013.06.07 14:47:00 -
[457] - Quote
XxGhazbaranxX wrote:First off I'd like to apologize for not being as active as I used to be, went on vacation and then returned and needed to have my fix of dust. But i'm back now and that's what matters. With me I bring the weekly update news they have in the link below for those of you who don't have the time or don't want to dig too deep. WEEKLY UPDATE SECTIONNo mass driver mentioned this week in the weakly update section either. Weekly updates on dust 514Discussed this week:
- Templar Manhunt Event
Update: The community team and the CPM were discussing this event in general and we are looking into improving this further.
- Adjusting the low-value secondary weapon skills
Update: Great info from the player base, we are reviewing this and working on fixes to address this.
- Shield > Armor and detailed explanation why
Update: New armor modules being introduced in the next patch should address this issue.
- Planetary Conquest
Update: New armor modules being introduced in the next patch should address this issue.
- Laser Rifles in Uprising
Update: There are more laser rifle variants coming, and we are working on fixing ADS issues.
- LAV "death taxis"
Update: We are working on resolving this issue.
- Suns and moons
Update: Soon! The community team will ask the dev working on this feature to comment on the forums.
Still no word on the mass driver or any evidence of our Thread being fully acknowledged as REAL ISSUE apart from what we already know. Seeing things said about the MASS DRIVER in other threads that are not nearly as long as this one, have not been half the time in the first page as this one has nor directly related to MASS DRIVERS, I can't help but think that we might never get a solid answer apart from the ones we already have. Even if they manage to fix desync issues and what not, I worry that that's as far as the fix is going to get and we will continue to get the silent treatment afterword and a nice "look here's a bone go play with it before it goes to the garbage again". PERTINENT QUOTE SECTIONFor those of you new or fairly new to this thread this quote is an outright acceptance of how unnecessarily the mass driver was nerfed. This quote shows puzzlement over it being nerfed in the first place and acknowledgment that it was nerfed due to internal testing. This has a angered the mass driver community simply because months of beta testing were not taken into account, instead internal play testing was used, which did not reflect how the mass driver was used nor the very small number of people that used it. ** The quote below is linked in red letters as the pertinent quote section title CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). NEW SECTION: OLD VERSUS NEW STATSIn this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly. ODD = Old direct damage NDD = New direct damage OSD = Old Splash damage NSD = New Splash damage OSR = Old Splash radius NSR = New Splash Radius STATS--MASS DRIVER--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3----EK-A2---FREEDOM---BOUNDLESS--CORE ODD-------- 225 ------------ 247.5 ------- 315 ------ 247.5 ------ 270 ----- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 ------- 338 ------- 254 ------- 254 ----- 152.5 ----- 355 -------- 266 -------- 159 -------- 372 OSD-------- 115 ------------ 126.0 ------- 80.5 ----- 126.5 ------ 138 ------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 ------- 81.0 ----- 121.8 ----- 121.8 ----- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3 OSR--------- 4 --------------- 4.4 --------- 3.0 -------- 4.4 -------- 4.8 ------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 --------- 2.2 -------- 3.1 -------- 3.1 ------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5 As we can see by the information above, the nerf of up to 39% of some of these, the reduction to splash damage of all but the original MASS DRIVER,the shield buff to most dropsuits and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield.
you should go back a few pages and read the newest development.. they wont touch it.. wait for the next update
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
64
|
Posted - 2013.06.07 15:02:00 -
[458] - Quote
Shady IceCream Truck wrote:
you should go back a few pages and read the newest development.. they wont touch it.. wait for the next update
There has been no new development. This we know. This we know to be wrong. They want to fix desync issues because they don't want to admit they did something wrong. Like I've said before. they prefer doing something more complex instead of actually accepting that they are wrong. That means making changes to how the server and client communicate in next patxh instead of making a simple tweak to the stats the fubar'd. CCP has this reputation. Make a change, it suck,,, then make a complicated solution just so they don't end up loyoking bad.
If i where to make a wheel for a car which is supposed to be round, then decide i prefer making that wheel square. After that someone tells me that it's not working. I don't want to be wrong so I just add a couple of more sides to the square and make a hexagon. This hexagon doesn't function quite as well as the wheel but it roles better than the square. I don't get to say i'm wrong because I told the person i fixed it and now this pseudo wheel roles somewhat but the problem is not fixed. It was just me trying to not be wrong.
his is classic CCP behavior and to be redundant... They break it, then make a complex solution just to say they weren't wrong.
And just to be clear, I have been following this thread. My last post before this the one you commented on was in page 21. So no. There is no new development That i don't know of. The post was to be thorough and to show all the info that has not been presented in a tangible and digested manner in all the time we have been in this thread. |
Shady IceCream Truck
Intergalactic Cannibus Cartel
49
|
Posted - 2013.06.07 15:06:00 -
[459] - Quote
XxGhazbaranxX wrote:Shady IceCream Truck wrote:
you should go back a few pages and read the newest development.. they wont touch it.. wait for the next update
There has been no new development. This we know. This we know to be wrong. They want to fix desync issues because they don't want to admit they did something wrong. Like I've said before. they prefer doing something more complex instead of actually accepting that they are wrong. That means making changes to how the server and client communicate in next patxh instead of making a simple tweak to the stats the fubar'd. CCP has this reputation. Make a change, it suck,,, then make a complicated solution just so they don't end up loyoking bad. If i where to make a wheel for a car which is supposed to be round, then decide i prefer making that wheel square. After that someone tells me that it's not working. I don't want to be wrong so I just add a couple of more sides to the square and make a hexagon. This hexagon doesn't function quite as well as the wheel but it roles better than the square. I don't get to say i'm wrong because I told the person i fixed it and now this pseudo wheel roles somewhat but the problem is not fixed. It was just me trying to not be wrong. his is classic CCP behavior and to be redundant... They break it, then make a complex solution just to say they weren't wrong. And just to be clear, I have been following this thread. My last post before this the one you commented on was in page 21. So no. There is no new development That i don't know of. The post was to be thorough and to show all the info that has not been presented in a tangible and digested manner in all the time we have been in this thread.
ok my bad, thought you missed that.. you said you were gone for a week..
Ya CCP is like a caveman that is trying to re-invent the wheel... swallow your pride CCP, either that or you kids wont be swallowing food..imo
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
64
|
Posted - 2013.06.07 15:23:00 -
[460] - Quote
No big issue, I just don't like what's happened to the mass driver and get a bit passionate about it. Apologies if it came out as me being a but rough |
|
Shady IceCream Truck
Intergalactic Cannibus Cartel
49
|
Posted - 2013.06.07 16:46:00 -
[461] - Quote
XxGhazbaranxX wrote:No big issue, I just don't like what's happened to the mass driver and get a bit passionate about it. Apologies if it came out as me being a but rough
sall good ..
You are one of the "real" ones.. not trying to **** you off lol |
Smoky The Bear
Intergalactic Cannibus Cartel
101
|
Posted - 2013.06.07 17:59:00 -
[462] - Quote
Shady IceCream Truck wrote: NEW SECTION: OLD VERSUS NEW STATS
In this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly.
ODD = Old direct damage NDD = New direct damage
OSD = Old Splash damage NSD = New Splash damage
OSR = Old Splash radius NSR = New Splash Radius
STATS--MASS DRIVER--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3----EK-A2---FREEDOM---BOUNDLESS--CORE
ODD-------- 225 ------------ 247.5 ------- 315 ------ 247.5 ------ 270 ----- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 ------- 338 ------- 254 ------- 254 ----- 152.5 ----- 355 -------- 266 -------- 159 -------- 372
OSD-------- 115 ------------ 126.0 ------- 80.5 ----- 126.5 ------ 138 ------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 ------- 81.0 ----- 121.8 ----- 121.8 ----- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3
OSR--------- 4 --------------- 4.4 --------- 3.0 -------- 4.4 -------- 4.8 ------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 --------- 2.2 -------- 3.1 -------- 3.1 ------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5
As we can see by the information above, the nerf of up to 39% of some of these, the reduction to splash damage of all but the original MASS DRIVER,the shield buff to most dropsuits and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield.
and add the Proto suit buffs.. and you have a 50% reduction in stats for MD
you should go back a few pages and read the newest development.. they wont touch it.. wait for the next update[/quote]
and here it is.. once again all in cold hard mathmaticals ..thanks for the reminder
I would add an extra 20% nerf due to the amount of DUDS.. and another 10% for just being like .... it im running now.. cuz they the red dots not even noticing me dumpin on em..
Thats like a 90% nerf... sweeeet this is what makes me pissy when some wannabe comes around this thread talking about its fine.. we just cant aim or some such nonsense.. I aint giving none of ya halfsteppers an ounce of respect (or anything else).. Either your down with the MD or your NOT.. Solidarity will get this done, if your not with us your against us.. (going for the braveheart speech).... |
Pseudonym0
Free Guard of Arrakis
4
|
Posted - 2013.06.07 20:35:00 -
[463] - Quote
Just thinking about this and, while I still think basing weapons changes based on an "office LAN party" is silly. Maybe part of it was that many of the devs used standard weapons. I mean, really we love the MD for it's utility and it's difficulty to master, but we get something out of it's novelty too. It's so different from everything else. I can recount a time when I've taken out a sniper on a hillside 3/4 of a mile away with it, dropped one shell on him, he starts running and I manage to drop the second round right on him while he's moving. I'm sure he's thinking I've got some sort of overpowered weapon, and there's no way I should have that ability. What he doesn't realize is that headshotting me at that range is pretty much another day at the office for him. Back here on the other side of the screen, I'm feeling like Tiger Woods, I want my damned green jacket after that shot.
Really there's nothing to compare with that feeling with more standard weapons. You may be able to get lots of kills with assault rifles and such, but you're very seldom or never going to get that "holy #*#* I can't believe I just did that" moment that you can get with more niche weapons. The long range hail mary kill, the direct hit out of the air, or the particularly timely double kill on two softened guys running at you when you've only got one in the clip....there's no comparison with a normal "shoot lots of rounds and try to keep roughly on target" weapon.
Think maybe this kind of thing got a little confused with "they're having too much fun, it must be overpowered".
Not sure if there was really any point to that shpiel...but hey it's page 23.... |
Thor McStrut
Reckoners
26
|
Posted - 2013.06.07 20:59:00 -
[464] - Quote
I hear ya. I got a kill last night at 118m. I felt like a champ! One of my favorite things to do is engage snipers and FG at range. It's more challenging and fun to place shells and pick up a kill at range then to just run around on the ground dodging grenades and trying to separate mobs. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
66
|
Posted - 2013.06.07 21:14:00 -
[465] - Quote
New Development. In the fight against the mass Driver Nerf Massholes has United for a first 4 man Mass driver Team. We Owned everything; Wait no that was a dream. We did go out, four of us mind you, using high end mass drivers and guess what. Nothing... Enemies where not scared, I mean 4 guys throwing down on them and not even a tickle. Yes we got kills. Yes we had fun, but at the end of the day it takes about half a dozen shots to kill one guy who kills half your squad.
WEEKLY UPDATE SECTION
No mass driver mentioned this week in the weakly update section either. Weekly updates on dust 514
Discussed this week:
- Templar Manhunt Event
Update: The community team and the CPM were discussing this event in general and we are looking into improving this further.
- Adjusting the low-value secondary weapon skills
Update: Great info from the player base, we are reviewing this and working on fixes to address this.
- Shield > Armor and detailed explanation why
Update: New armor modules being introduced in the next patch should address this issue.
- Planetary Conquest
Update: New armor modules being introduced in the next patch should address this issue.
- Laser Rifles in Uprising
Update: There are more laser rifle variants coming, and we are working on fixing ADS issues.
- LAV "death taxis"
Update: We are working on resolving this issue.
- Suns and moons
Update: Soon! The community team will ask the dev working on this feature to comment on the forums.
Still no word on the mass driver or any evidence of our Thread being fully acknowledged as REAL ISSUE apart from what we already know. Seeing things said about the MASS DRIVER in other threads that are not nearly as long as this one, have not been half the time in the first page as this one has nor directly related to MASS DRIVERS, I can't help but think that we might never get a solid answer apart from the ones we already have. Even if they manage to fix desync issues and what not, I worry that that's as far as the fix is going to get and we will continue to get the silent treatment afterword and a nice "look here's a bone go play with it before it goes to the garbage again".
PERTINENT QUOTE SECTION
For those of you new or fairly new to this thread this quote is an outright acceptance of how unnecessarily the mass driver was nerfed. This quote shows puzzlement over it being nerfed in the first place and acknowledgment that it was nerfed due to internal testing. This has a angered the mass driver community simply because months of beta testing were not taken into account, instead internal play testing was used, which did not reflect how the mass driver was used nor the very small number of people that used it.
** The quote below is linked in red letters as the pertinent quote section title
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
NEW SECTION: OLD VERSUS NEW STATS
In this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly.
ODD = Old direct damage NDD = New direct damage
OSD = Old Splash damage NSD = New Splash damage
OSR = Old Splash radius NSR = New Splash Radius
STATS--MASSDRVR--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3---EK-A2---FReeDOM---BOUNDLESS--CORE
ODD-------- 225 ------------ 247.5 -------- 315 -------- 247.5 ------ 270 ------- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 -------- 338 --------- 254 -------- 254 ------- 152.5 ----- 355 -------- 266 -------- 159 -------- 372
OSD-------- 115 ------------ 126.0 -------- 80.5 ------- 126.5 ------ 138 --------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 -------- 81.0 ------- 121.8 ----- 121.8 ------- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3
OSR--------- 4 --------------- 4.4 ---------- 3.0 ---------- 4.4 --------- 4.8 --------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 ---------- 2.2 ---------- 3.1 --------- 3.1 --------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5
As we can see by the information above, the nerf of up to 39% splash radius of some of these, the reduction to splash damage of all but the original MASS DRIVER, the shield buff to most dropsiuts and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield.
|
ADAM-OF-EVE
Circle of Huskarl Minmatar Republic
39
|
Posted - 2013.06.08 00:00:00 -
[466] - Quote
dont want alot do you |
WASTED MERC
The Southern Legion RISE of LEGION
5
|
Posted - 2013.06.08 00:57:00 -
[467] - Quote
Jammer JAMS wrote:To be Honest about a lot of things I have played eve since 2007 This patch was quite a let down
There is a lot of shiny new things in this patch here is a list of things done right and wrong please add to it people so CPP get the message
The rep tool, the trigger operation is crappy The eq selection screen is of crappy design
|
WASTED MERC
The Southern Legion RISE of LEGION
5
|
Posted - 2013.06.08 05:56:00 -
[468] - Quote
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
Half the people in the office? Do you make all your decisions based on how people play in the office? Cause back then most ppl who actually played for playing not for testing or developing the game were NOT using MDs
Due to other annoying reasons I stopped playing several months ago I start playing again and hay presto, Im much better with the AR then I was before Cool lets use my earned skill points and go back to the MD After I used my skill points on MD and started using it again I was thinking OK you guys have stuffed the MD somehow and made the AR better. Way to go for variation, youve just decreased the ppl using MD from about 5% to about 1%. NEWFLASH CCP the MD was never a popular weapon before and its even less popular now
This is another one of those illogical things, like hand held guns are more effective then vehicle or turret mounted guns. It's a bag @$$ gun mounted on a structure, a single round should kill or do serious damage |
Omareth Nasadra
Rebelles A Quebec Orion Empire
10
|
Posted - 2013.06.08 09:03:00 -
[469] - Quote
redberries hackking an objectives, sneak behind him, get within 5 feet and shot him direct hit between the shoulders, deal no damage or ridiculous splash damage, fire 5 round won't even kill him FFS, try the same thing aiming for the feet, splash damage barely registering, switch to smg almost insta kill hacking sunavabitsh, is there something wrong with my freaking noobtube, we need answer CCP!!!!! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1226
|
Posted - 2013.06.08 14:03:00 -
[470] - Quote
WASTED MERC wrote:CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
Half the people in the office? Do you make all your decisions based on how people play in the office? Cause back then most ppl who actually played for playing not for testing or developing the game were NOT using MDs Due to other annoying reasons I stopped playing several months ago I start playing again and hay presto, Im much better with the AR then I was before Cool lets use my earned skill points and go back to the MD After I used my skill points on MD and started using it again I was thinking OK you guys have stuffed the MD somehow and made the AR better. Way to go for variation, youve just decreased the ppl using MD from about 5% to about 1%. NEWFLASH CCP the MD was never a popular weapon before and its even less popular now This is another one of those illogical things, like hand held guns are more effective then vehicle or turret mounted guns. It's a bag @$$ gun mounted on a structure, a single round should kill or do serious damage I want to actually see what they were doing to make the MD so effective. It's a fun to use weapon and all, but I've never got my KDR above 1.5 in Chrome when I started using it full time. On top of that, I'd like to see a developer use the Freedom or Boundless, trying to break up a blob of assaults and see how dead the weapon is. Hell, throw some laser, ScR, and HMG footage in there too to see how all these weapons are just novelties now. All I see on the field are ARs and the occasional LAV kill streak with some thukker grenades thrown in for good measure. As a gift, I came up with an ad you guys can use to promote Dust 514. >>Click Me!<<< |
|
Cross Atu
Conspiratus Immortalis Covert Intervention
1108
|
Posted - 2013.06.08 14:26:00 -
[471] - Quote
If anyone has the numbers I'd be interested in a contrast between the old MD stats vs nades (esp the contact nades) and then a second contrast between the new MD stats and nades (again esp the contacts).
For ease of contrast I was thinking base stats for 1 MD clip vs 2 nades. The clip will take longer to deploy (i.e. shoot) and the nades are a bit more finite (i.e. only one "clip" before have/depot) so it gives us a decent ballpark to look at. Of course the nades don't take a light weapon slot so there's that implicit advantage but we can keep that in mind rather than try to correct the base data for it.
Anyone have these numbers on hand? Cross |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
67
|
Posted - 2013.06.08 20:03:00 -
[472] - Quote
To use the mass driver in a way thats actually worth using join the Massholes channel. This channel started In this thread by mass driver users for mass driver user to be in quad together. The most people I've been with is 5 and has been a blast. It has also made me very sad that we need 5 people, one of them using proto with 2 complex damage mods to reach the effectiveness of the old high end mass drivers. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1239
|
Posted - 2013.06.08 20:21:00 -
[473] - Quote
Been kind of busy lately with some corp business, I'll try to get together with you guys sometime next week. |
Iron Wolf Saber
Den of Swords
4988
|
Posted - 2013.06.08 20:31:00 -
[474] - Quote
You guys do realize there has been a projectile bug fix already made but its waiting for a code deployment? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1239
|
Posted - 2013.06.08 20:39:00 -
[475] - Quote
We know about the fix, but the reasoning behind the nerf is a major issue as well. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
67
|
Posted - 2013.06.08 20:46:00 -
[476] - Quote
Yes. We as a community are not happy about the reasons for the nerf. We are also happy that we have finally been addressed directly and would like to thank you for it. |
Thor McStrut
Reckoners
28
|
Posted - 2013.06.08 21:12:00 -
[477] - Quote
Iron Wolf Saber wrote:You guys do realize there has been a projectile bug fix already made but its waiting for a code deployment?
The question is when? This should be a hotfix deployed long ago when the desync issue was discovered. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
68
|
Posted - 2013.06.08 21:15:00 -
[478] - Quote
We as a community also hope CCP is willing to admit their mistake if this fix does not address how underwhelming this weapon is in its current form.So much so that people prefer the flaylock for it,s higher damage more consistent damage even when it,s a difficult to aim. After the bug fix mention I still see the flaylock being the better choice because of its high blast damage.
By admit I mean bring back chromosome stats |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1239
|
Posted - 2013.06.08 21:18:00 -
[479] - Quote
Also, how hard would it to be to work on rebalancing the splash radius, damage, trajectory, clip size and ammo capacity in the meantime. Even with the desynch, the MD is sub-par at best right now. I scare campers more by swinging the MD at them. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
68
|
Posted - 2013.06.08 21:34:00 -
[480] - Quote
Cosgar wrote:Also, how hard would it to be to work on rebalancing the splash radius, damage, trajectory, clip size and ammo capacity in the meantime. Even with the desynch, the MD is sub-par at best right now. I scare campers more by swinging the MD at them.
When people are more afraid of melee than the weapon your are using, you know something is wrong. I've actually ran at people when I'm out mass rounds and have had better results than shooting at them. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1242
|
Posted - 2013.06.08 21:40:00 -
[481] - Quote
You do that too? Lol, I thought I was the only one.
If the weapon still worked as intended, people would be running away instead of charging at us. |
Smoky The Bear
Intergalactic Cannibus Cartel
105
|
Posted - 2013.06.08 23:15:00 -
[482] - Quote
in summary we have asked for a return of the stats to pre patch levels, the supposed "fix" is a totally separate issue.
And are outraged at the the entire premise of the nerfs to begin with.. What was beta testing about? I was here since closed beta putting my time and loyalty into your system.. then it bent us all over and then just like a spoiled bully took their ball and went home..
This was an arbitrary decision by 1 man, who got pwnd..
plain and simply disgusting and totally unprofessional |
Shady IceCream Truck
Intergalactic Cannibus Cartel
51
|
Posted - 2013.06.08 23:18:00 -
[483] - Quote
Iron Wolf Saber wrote:You guys do realize there has been a projectile bug fix already made but its waiting for a code deployment?
and you realize that you werent here when we needed your support now you want to add this ? Try reading the thread, and acting like you give a ****?
if the fix is real, thats great... what about the nerf? this is the issue, but true to your form you would avoid that tidbit
How bout you go back to worrying about "a new player experience" and leave the real work to us.. I think I see some replys that should be deleted/ edited to your version.. |
WASTED MERC
The Southern Legion RISE of LEGION
9
|
Posted - 2013.06.09 01:00:00 -
[484] - Quote
Cosgar wrote:You do that too? Lol, I thought I was the only one.
If the weapon still worked as intended, people would be running away instead of charging at us.
Yeah I noticed that, they charge a lot more now Something else I noticed is the rounds go straight through vehicles??? |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
70
|
Posted - 2013.06.09 02:56:00 -
[485] - Quote
Hello, It's a new page and a new opportunity to have all the facts out there for new readers. We have interesting and, I might point out, mixed news, a CPM posted in our thread. Although i had mixed emotion, good and bad, I must point out that there was a bit of ignorance in his statement : LINK
Iron Wolf Saber wrote:You guys do realize there has been a projectile bug fix already made but its waiting for a code deployment? Now I have said that I am happy or grateful that they answered, but further reflection on the commentshas left a sour taste in my mouth. First of all, it shows ignorance because this topic has been on the first pages frequently and I have made it my personal agenda to try and put it there any chance I get. Second; This thread is the largest thread that directly deals with problems with the mass driver and as such any information about it should have been posted here by the devs. Thirdly CPM did not in any way try to help us out nor try to communicate any information on it when the Mass Driver community, even if it is a small one, albeit smaller because of the nerf, needed representation. They did not give us a voice and as of yet still don't. The comment was an under educated one that was done without even reading half the thread.
WEEKLY UPDATE SECTION
Eliminated for lack of space in this post still no mass driver mentioned LINK
PERTINENT QUOTE SECTION
For those of you new or fairly new to this thread this quote is an outright acceptance of how unnecessarily the mass driver was nerfed. This quote shows puzzlement over it being nerfed in the first place and acknowledgment that it was nerfed due to internal testing. This has a angered the mass driver community simply because months of beta testing were not taken into account, instead internal play testing was used, which did not reflect how the mass driver was used nor the very small number of people that used it.
** The quote below is linked in red letters as the pertinent quote section title
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
NEW SECTION: OLD VERSUS NEW STATS
In this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly.
ODD = Old direct damage NDD = New direct damage
OSD = Old Splash damage NSD = New Splash damage
OSR = Old Splash radius NSR = New Splash Radius
STATS--MASSDRVR--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3---EK-A2---FReeDOM---BOUNDLESS--CORE
ODD-------- 225 ------------ 247.5 -------- 315 -------- 247.5 ------ 270 ------- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 -------- 338 --------- 254 -------- 254 ------- 152.5 ----- 355 -------- 266 -------- 159 -------- 372
OSD-------- 115 ------------ 126.0 -------- 80.5 ------- 126.5 ------ 138 --------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 -------- 81.0 ------- 121.8 ----- 121.8 ------- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3
OSR--------- 4 --------------- 4.4 ---------- 3.0 ---------- 4.4 --------- 4.8 --------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 ---------- 2.2 ---------- 3.1 --------- 3.1 --------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5
As we can see by the information above, the nerf of up to 39% splash radius of some of these, the reduction to splash damage of all but the original MASS DRIVER, the shield buff to most dropsiuts and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield. |
WASTED MERC
The Southern Legion RISE of LEGION
9
|
Posted - 2013.06.09 04:27:00 -
[486] - Quote
You're telling, with bonuses to my splash dmg range it will increase from about 3.5m to 5m :)
The only thing I'm pissed about is respecing into the MD class before I checked stats, I should have joined the AR clan cause apparently during internal office game play session one afternoon I assume with unlimited ISK and SP, the AR was the underdog so Id rather go that path. Apparently once we all get to proto and have unlimited cash the AR guys will get owned by the MD guys
Meanwhile in actual gameplay reality "at one stage, for players who actually have to spend time grinding and earning SP and ISK before before they can use it on skills and equipment, AR usage nearly dropped down to 90% of the player base"
A basic PID control loop would probably better balance the game then CCPs 2 game work place lunch time effort that all decisions get based on |
Beeeees
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.06.09 20:19:00 -
[487] - Quote
Obligatory +1 |
Shady IceCream Truck
Intergalactic Cannibus Cartel
52
|
Posted - 2013.06.10 05:03:00 -
[488] - Quote
Beeeees wrote:Obligatory +1
yummmm ice cream! |
Smoky The Bear
Intergalactic Cannibus Cartel
105
|
Posted - 2013.06.10 14:08:00 -
[489] - Quote
Shady IceCream Truck wrote:Beeeees wrote:Obligatory +1 even though im the ice cream delivery president I still like ice cream!
just occurred to me..
The fix that they wont apply yet.. thats gotta be BS.. anyone care to explain to me why you would fix something that big, then just sit on it? nah.. you havent fixed anything yet have you CCP? |
Thog A Kuma
Planetary Response Organisation
125
|
Posted - 2013.06.10 23:57:00 -
[490] - Quote
Smoky The Bear wrote:Shady IceCream Truck wrote:Beeeees wrote:Obligatory +1 even though im the ice cream delivery president I still like ice cream! just occurred to me.. The fix that they wont apply yet.. thats gotta be BS.. anyone care to explain to me why you would fix something that big, then just sit on it? nah.. you havent fixed anything yet have you CCP? could be sony gets a say.
|
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1294
|
Posted - 2013.06.11 00:00:00 -
[491] - Quote
Except for the fact that Sony practically disowned Dust 514 since they announced PS2 coming to the PS4... |
Smoky The Bear
Intergalactic Cannibus Cartel
105
|
Posted - 2013.06.11 15:47:00 -
[492] - Quote
time is getting short for CCP, I think we may see something soon ...
With server numbers falling under 2000 last night, and new titles being announced ... Its make or break time..
Will CCP respond? Or will everyone leave.. We shall see shortly |
WASTED MERC
The Southern Legion RISE of LEGION
12
|
Posted - 2013.06.11 16:08:00 -
[493] - Quote
If everyone leaves I wont notice how crap the MD is cause I'll have nobody to shoot at, problem solved I guess |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
72
|
Posted - 2013.06.11 19:15:00 -
[494] - Quote
Hello CCP. We are still here and apart from a half baked and ignorant comment from a CPM we still await your true attention. Now more than ever you need to get this game straightened out because of the tough competition ahead. As it stands the game is getting stale and the fixes are coming slower than they should be coming out. My mass driver is still sub par and no hit detection will change that. The splash radius and damage have suffered so bad That the community has to damage one target at a time, even with the so-called high splash radius ones. Why should we have to choose a target with a weapon that is described as area of denial. More so. Why do we have a weapon that consistently deals more damage at a similar radius, I'm talking about the flaylock. As it stands, the flaylock should be it's younger brother and not it's steroid abusing twin. I'm getting real tired CCP. Tired of having a weapon that does so little, even in a 5 player squad all using mass drivers. Tired of people telling me to get another weapon or that I don't know how to use mine. Well i'll tell you what CCP. I have a challenge for the DEVS. Why don't they Join Massholes channel. Play with us in a squad for a little bit with real skills on a skilled up character, not one they just made, modded and put full proto gear on, and tell us how balanced they think it is when you have people using militia AR's in militia suits laughing at your laughable damage while they skull **** your soul before you get the third shot in.
WEEKLY UPDATE SECTION
Eliminated for lack of space in this post still no mass driver mentioned LINK
PERTINENT QUOTE SECTION
For those of you new or fairly new to this thread this quote is an outright acceptance of how unnecessarily the mass driver was nerfed. This quote shows puzzlement over it being nerfed in the first place and acknowledgment that it was nerfed due to internal testing. This has a angered the mass driver community simply because months of beta testing were not taken into account, instead internal play testing was used, which did not reflect how the mass driver was used nor the very small number of people that used it.
** The quote below is linked in red letters as the pertinent quote section title
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
LINK
Iron Wolf Saber wrote:You guys do realize there has been a projectile bug fix already made but its waiting for a code deployment?
Real ignorant response by Iron Wolf saber. Please look into the problem a bit more before commenting. You will see hit detection is not all that's wrong with the mass driver.
NEW SECTION: OLD VERSUS NEW STATS
In this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly.
ODD = Old direct damage NDD = New direct damage
OSD = Old Splash damage NSD = New Splash damage
OSR = Old Splash radius NSR = New Splash Radius
STATS--MASSDRVR--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3---EK-A2---FReeDOM---BOUNDLESS--CORE
ODD-------- 225 ------------ 247.5 -------- 315 -------- 247.5 ------ 270 ------- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 -------- 338 --------- 254 -------- 254 ------- 152.5 ----- 355 -------- 266 -------- 159 -------- 372
OSD-------- 115 ------------ 126.0 -------- 80.5 ------- 126.5 ------ 138 --------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 -------- 81.0 ------- 121.8 ----- 121.8 ------- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3
OSR--------- 4 --------------- 4.4 ---------- 3.0 ---------- 4.4 --------- 4.8 --------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 ---------- 2.2 ---------- 3.1 --------- 3.1 --------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5
As we can see by the information above, the nerf of up to 39% splash radius of some of these, the reduction to splash damage of all but the original MASS DRIVER, the shield buff to most dropsiuts and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1338
|
Posted - 2013.06.11 19:20:00 -
[495] - Quote
I would love to get some game sin with the devs, Mass Drivers, Lasers, Scrambler Rifles, HMGs, Shotguns, the whole nine and we can all get wiped out by MLT ARs together laughing all the way. |
WASTED MERC
The Southern Legion RISE of LEGION
12
|
Posted - 2013.06.11 19:30:00 -
[496] - Quote
I agree, militia AR need a massive boost and heavy passive buffing, they really need +283% ammo at least 184.6m more effective range +71% to ROF a special +62% damage mod only for ARs plus at least 3-4 other heavy buffs are needed to balance the severely nerfed AR |
IR Scifi
Silver Talon Corporation
37
|
Posted - 2013.06.11 22:43:00 -
[497] - Quote
Got to admit, having watched the trailer for Tom Clancy's The Division I'm really going to be giving it some serious thought when the time comes. Hopefully we'll get a mass driver fix in before then. |
Smoky The Bear
Intergalactic Cannibus Cartel
105
|
Posted - 2013.06.12 02:36:00 -
[498] - Quote
IR Scifi wrote:Got to admit, having watched the trailer for Tom Clancy's The Division I'm really going to be giving it some serious thought when the time comes. Hopefully we'll get a mass driver fix in before then.
Well since they basicly drove Rb6 into the ground.. id say EA will probly ruin this title as well.. But Ill be getting it .. lol.. and probly that new star wars joint.. anyways.. tick tock .. tick tock |
Cross Atu
Conspiratus Immortalis Covert Intervention
1146
|
Posted - 2013.06.12 05:01:00 -
[499] - Quote
EA /shudder never again EA, never again.
/on topic We really need at least an approximate ETA on the bug fixes related to the MD issues so that we have a time frame for when we can test and provide direct feedback on the new values in an unbroken context.
As long as Grenades maintain their current stats I honestly expect the MD to require a buff even after the fixes but it would be nice to know when I'll be able to actually begin testing that hypothesis in game.
0.02 ISK Cross |
Shady IceCream Truck
Intergalactic Cannibus Cartel
55
|
Posted - 2013.06.12 06:22:00 -
[500] - Quote
WASTED MERC wrote:I agree, militia AR need a massive boost and heavy passive buffing, they really need +283% ammo at least 184.6m more effective range +71% to ROF a special +62% damage mod only for ARs plus at least 3-4 other heavy buffs are needed to balance the severely nerfed AR
Wait what? buff the AR? that was sooo last week.. |
|
Cross Atu
Conspiratus Immortalis Covert Intervention
1147
|
Posted - 2013.06.12 07:01:00 -
[501] - Quote
Cosgar wrote:I would love to get some game sin with the devs, Mass Drivers, Lasers, Scrambler Rifles, HMGs, Shotguns, the whole nine and we can all get wiped out by MLT ARs together laughing all the way. I've said it before and I'll say it again, my free AR is currently a more effective weapon than my proto MD. I acknowledge that there are bugs but some of them are game wide bugs meaning my free AR is operating under them as well and yet seems to suffer less (either that or the bugs aren't actually altering balance between weapons). I'm guessing the single shot nature of the MD makes them more susceptible to certain bugs but I do have to wonder as contact grenades seem to be working pretty well (if they're doing this while suffering from the bugs then post fix they'll be the new "I Win Button" .
I would love to get some games in with Devs to test this stuff. My proposal is a player team restricted to using only BPOs/Militia gear against a Dev team restricted to not using ARs, Cal Logi, or sniping of any kind (the whole on top of/inside the MCC thing wouldn't help testing nor would redline sniping in a HAV).
I'm a Logi with a poor average KDR but I'd be happy to put my free fit up against such an opposing gear configuration, and I think the results would be rather telling... at the very least they have been in game for me thus far within Uprising (even post TAR nerf).
0.02 ISK Cross |
WASTED MERC
The Southern Legion RISE of LEGION
12
|
Posted - 2013.06.12 13:53:00 -
[502] - Quote
Shady IceCream Truck wrote:WASTED MERC wrote:I agree, militia AR need a massive boost and heavy passive buffing, they really need +283% ammo at least 184.6m more effective range +71% to ROF a special +62% damage mod only for ARs plus at least 3-4 other heavy buffs are needed to balance the severely nerfed AR Wait what? buff the AR? that was sooo last week..
Well a week has past, its due for another buff This isnt a movement its a revolution, standard weekly AR buffs, guarenteed |
Still blazn
Intergalactic Cannibus Cartel
25
|
Posted - 2013.06.12 14:58:00 -
[503] - Quote
in @ 500 posts, almost 10,000 views
still they refuse to do anything... whats it gonna take? Server #'s are down 80% |
Beeeees
KILL-EM-QUICK RISE of LEGION
17
|
Posted - 2013.06.12 21:57:00 -
[504] - Quote
Im still waiting. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1437
|
Posted - 2013.06.12 22:07:00 -
[505] - Quote
It's sad that we have to deal with a weapon not being functional... in a FPS and I'm not even talking about the desynch issues. The MD took the biggest nerfs out of any other weapon in the game: Damage nerf + EHP buff, trajectory "nerf" and the nanohive nerf that starved a weapon that already had terrible battlefield longevity to begin with. All we need until the fix coming in 1.2 is for the MD to be rolled back to what it was before. Hell, we'll still be gimped thanks to the nanohive nerf and EHP buff.
Also, for the love of god, don't try to rebalance the MD from its nerfed state. Roll it back to the previous damage, splash and awkward trajectory and work from there. Rebalancing a broken weapon is like trying to put spinners on a Volkswagen Beetle. Roll it back, see if people actually complain about the thing and take action if (I severely doubt it) things get out of hand. This will actually work in favor to dealing with the crazy abundance of AR blob warfare. |
Beeeees
KILL-EM-QUICK RISE of LEGION
18
|
Posted - 2013.06.12 22:12:00 -
[506] - Quote
Pretty much the above.
The only way to counter an AR blob now is an AR blob. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1438
|
Posted - 2013.06.12 22:20:00 -
[507] - Quote
Beeeees wrote:Pretty much the above.
The only way to counter an AR blob now is an AR blob. Another sign that the MD needs to be buffed is that we don't get the occasional "OMG1!! the nerf th N00b tube!" posts anymore. Those were good times too because people that were on both ends of the weapon would defend it. If people aren't complaining, something's wrong... |
Omareth Nasadra
Rebelles A Quebec Orion Empire
12
|
Posted - 2013.06.13 01:28:00 -
[508] - Quote
don't really have enough isk to use my freedom MD anymore, spent a week playing the EXO, ended up pretty pissed about having to fire almost a full mag to kill someone... I'm now using shotgun and having fun again, until they fix it in uprising 1.2 wich is schedule for july, that gonna be a long month |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1619
|
Posted - 2013.06.14 00:45:00 -
[509] - Quote
Please let this be true... Look at that blast radius and the smoke. |
Smoky The Bear
Intergalactic Cannibus Cartel
105
|
Posted - 2013.06.14 03:19:00 -
[510] - Quote
Well I am done waiting, if they were going to reverse the nerfs they would have already done it ..
This is farewell .. I moving on to another game
Just want to apologize to CCP for not trying harder to save their game for them.. |
|
KA24DERT
Not Guilty EoN.
61
|
Posted - 2013.06.14 15:37:00 -
[511] - Quote
Maybe it's the power of suggestion, but I think it does look better.
But why the lack of response? And why not just roll those tweaks out right now like they did with the TAR? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1679
|
Posted - 2013.06.14 18:08:00 -
[512] - Quote
KA24DERT wrote:Maybe it's the power of suggestion, but I think it does look better. But why the lack of response? And why not just roll those tweaks out right now like they did with the TAR? Because they like to be magnificent bastards and in control?
Hell, I figured out something about the future of this game not to long ago and my posts got deleted. If they share this kind of information from the start, people would calm the **** down instead of posting Destiny footage and going in doom and gloom mode... |
cedz636
ILL OM3NS
7
|
Posted - 2013.06.14 19:45:00 -
[513] - Quote
I am somewhat of a new player (only a couple million carefully placed SP) with grand plans of logibro'ness. I was drawn to Dust 514 by the claims of many different weapons to choose from, all of which grow with your character over time. I was sitting there like OK that's fantastic...I'll adopt a truly supportive logi role and wield the MD to aid in area denial to further compliment said role. Upon reading this thread in its entirety...boy oh boy...how my strategy was forced to change.
It's completely ridiculous that a FREE AR would emerge the victor in a stand-off against a PROTO MD...complete and utter madness... The weapons and their proficiencies on the battlefield have resulted in gameplay that is nothing short of Call of Duty in space (please don't spam me...I am a huge fan of Dust and am behind it 100%...or at least I thought I was). The only viable weapon on the battlefield seems to be the AR, which pretty much "chops down" the entire concept of a progressive skill tree (<-----see what i did there?). If a player invests millions of SP and months of his or her time skilling a weapon, be it a MD, an AR, Laser, HMG, or the flipping Nova Knives (we won't go there), logic would dictate that skilled, advanced variants of these weapons would be superior to say, a Militia AR at their effective ranges. I'm not saying an SMG should outgun an AR at 80 meters just because you maxed the SMG skill tree. What I am saying is the Mass Driver SHOULD...if not to scare the pants of the rifleman and prevent him from charging you. It should simply perform the way it is intended to perform, and, given the nerf, it doesn't...which brings me to my next topic...
Why'd it nerfed in the first place? I frequent the forums and the youtube channels, and, before the nerf, I hardly saw more than the noob complaining about getting blown to bits by the MD. (That wasn't me, I swear). If you got stomped because your squad charged into an open field and a MD lit you up, it's because your squad charged into an open field and a MD lit you up. It wasn't OP to begin with...in fact, in my opinion, it performed the way the MD SHOULD. Area denial...instill "MASS" amounts of fear in a rushing squad..."MASS" amounts of splash damage, and damn sure be close to a 1 hit kill if hit direct. The MD simply doesn't do what it was designed to do. OK the HMG blasting away at 60 meters...the ridiculously OP laser rifle...the TAR fiasco...all nerfs that were not only appreciated by the general masses, but were accepted by users of those weapons because, lets face it, we knew they were OP. Show me one heavy who complained about not being able to "snipe" with their HMG. It's plain confusing, CCP. You get it right, for the most part, and then you fall flat on your face with this MD nerf. When the TAR was being spammed, the issue was addressed relatively quickly, and a fix was imposed. What's the big deal with simply reverting what you did, and going back to the way things were with the MD. If it ain't broke don't fix it.
Oh, and now that they changed the sound of the AR, and probably 90% of the community run them, the battlefield sounds like a paintball field...hardly epic.
So now if I want to continue with my logibro build, I am pretty much forced to use the AR. Honestly, I'll probably just wait for the MD to get fixed and do something else till then. I am disappointed, because I want to play Dust 514, not CoD in space. With new titles on the horizon, you'd think they'd address something as relatively simple as this so they could move onto more important things like...everything else...
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1687
|
Posted - 2013.06.14 19:52:00 -
[514] - Quote
I wholeheartedly agree. +1
As for something else to do, I'd suggest playing Demoman in TF2. The grenade launcher in there isn't the area denial weapon the MD was, but at least it's fun to use and that's what it boils down to. |
D legendary hero
Strong-Arm
166
|
Posted - 2013.06.15 08:36:00 -
[515] - Quote
cedz636 wrote:I am somewhat of a new player (only a couple million carefully placed SP) with grand plans of logibro'ness. I was drawn to Dust 514 by the claims of many different weapons to choose from, all of which grow with your character over time. I was sitting there like OK that's fantastic...I'll adopt a truly supportive logi role and wield the MD to aid in area denial to further compliment said role. Upon reading this thread in its entirety...boy oh boy...how my strategy was forced to change. It's completely ridiculous that a FREE AR would emerge the victor in a stand-off against a PROTO MD...complete and utter madness... The weapons and their proficiencies on the battlefield have resulted in gameplay that is nothing short of Call of Duty in space (please don't spam me...I am a huge fan of Dust and am behind it 100%...or at least I thought I was). The only viable weapon on the battlefield seems to be the AR, which pretty much "chops down" the entire concept of a progressive skill tree (<-----see what i did there?). If a player invests millions of SP and months of his or her time skilling a weapon, be it a MD, an AR, Laser, HMG, or the flipping Nova Knives (we won't go there), logic would dictate that skilled, advanced variants of these weapons would be superior to say, a Militia AR at their effective ranges. I'm not saying an SMG should outgun an AR at 80 meters just because you maxed the SMG skill tree. What I am saying is the Mass Driver SHOULD...if not scare the pants of the rifleman and prevent him from charging you. It should simply perform the way it is intended to perform, and, given the nerf, it doesn't...which brings me to my next topic... Why'd it nerfed in the first place? I frequent the forums and the youtube channels, and, before the nerf, I hardly saw more than the noob complaining about getting blown to bits by the MD. (That wasn't me, I swear). If you got stomped because your squad charged into an open field and a MD lit you up, it's because your squad charged into an open field and a MD lit you up. It wasn't OP to begin with...in fact, in my opinion, it performed the way the MD SHOULD. Area denial...instill "MASS" amounts of fear in a rushing squad..."MASS" amounts of splash damage, and damn sure be close to a 1 hit kill if hit direct. The MD simply doesn't do what it was designed to do. OK the HMG blasting away at 60 meters...the ridiculously OP laser rifle...the TAR fiasco...all nerfs that were not only appreciated by the general masses, but were accepted by users of those weapons because, lets face it, we knew they were OP. Show me one heavy who complained about not being able to "snipe" with their HMG. It's plain confusing, CCP. You get it right, for the most part, and then you fall flat on your face with this MD nerf. When the TAR was being spammed, the issue was addressed relatively quickly, and a fix was imposed. What's the big deal with simply reverting what you did, and going back to the way things were with the MD. If it ain't broke don't fix it. Oh, and now that they changed the sound of the AR, and probably 90% of the community run them, the battlefield sounds like a paintball field...hardly epic. So now if I want to continue with my logibro build, I am pretty much forced to use the AR. Honestly, I'll probably just wait for the MD to get fixed and do something else till then. I am disappointed, because I want to play Dust 514, not CoD in space. With new titles on the horizon, you'd think they'd address something as relatively simple as this so they could move onto more important things like...everything else...
*single tear rolls down cheek* CCP the blood of my MD is on your hands
(side note: HMG was nerfed into a shotgun with half the damage, but the mass driver was nerfed into the darkages when the minmintar were still slaves) |
Beeeees
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2013.06.15 23:20:00 -
[516] - Quote
So does CCP plan to troll us all by unf-¦cking the thing in a ninja fix, or do they plan to troll us by not unf-¦cking it at all? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1731
|
Posted - 2013.06.16 05:15:00 -
[517] - Quote
Beeeees wrote:So does CCP plan to troll us all by unf-¦cking the thing in a ninja fix, or do they plan to troll us by not unf-¦cking it at all? Depends on how many people in the office are using it in their next LAN party.... |
D legendary hero
Strong-Arm
186
|
Posted - 2013.06.16 05:17:00 -
[518] - Quote
they need more soap and rubber duckies for the tub in the office, where all our ideas get read..... |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
34
|
Posted - 2013.06.16 09:16:00 -
[519] - Quote
Cosgar wrote:I wholeheartedly agree. +1 As for something else to do, I'd suggest playing Demoman in TF2. The grenade launcher in there isn't the area denial weapon the MD was, but at least it's fun to use and that's what it boils down to.
That's funny. I played a ****-ton of TF2 and almost always played the Demoman. It's why I chose the MD on this game to begin with. |
Omareth Nasadra
Rebelles A Quebec Orion Empire
15
|
Posted - 2013.06.16 11:26:00 -
[520] - Quote
can we have some fking blue love in here, it's been forever we haven't have anyone from ccp post in this thread, weapon is broken period, and no devs posting whatsoever, thought they hired the chick to PR, she must been part of that LAN office party afterall, guess MD now belong to the graveyard like the laser rifle |
|
WASTED MERC
The Southern Legion RISE of LEGION
13
|
Posted - 2013.06.16 14:15:00 -
[521] - Quote
cedz636 wrote:Why'd it nerfed in the first place?
didnt you hear...
True story, CCP was playing dust during a lunch break to balance the game, (most likely with unlimited SP and ISK) Half the people decided to use the MD They concluded from this that the MD was OP and nerfed it They did not look into or consider what people were actually using in the actual game, what real life people spent there time, SP and ISK on was not taken into account
That's right, it's isnt made up, it is in this thread I believe and posted by a someone from CCP
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1737
|
Posted - 2013.06.16 14:25:00 -
[522] - Quote
They probably did fix and in-nerf it for 1.2 but I bet I'll log in with all my fittings invalid because Logis will be limited to sidearms. |
WASTED MERC
The Southern Legion RISE of LEGION
13
|
Posted - 2013.06.16 14:30:00 -
[523] - Quote
sidearms you say... I'd be ok with that the flaylock pistol is probably better then the MD |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1737
|
Posted - 2013.06.16 14:36:00 -
[524] - Quote
No, it just does more damage. The Flaylock will never scare the **** out of campers or deny enemy access in a bottleneck or stop assaults from zerg rushing. It's just a rocket pistol, there to troll AR nerds. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
27
|
Posted - 2013.06.16 15:20:00 -
[525] - Quote
Please check this on the plasma cannon too. Hit detection is horrible when enemies are close to crates for example... |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
146
|
Posted - 2013.06.16 15:36:00 -
[526] - Quote
Cosgar wrote:No, it just does more damage. The Flaylock will never scare the **** out of campers or deny enemy access in a bottleneck or stop assaults from zerg rushing. It's just a rocket pistol, there to troll AR nerds.
Flaylock troll is the best troll.
Spectral Clone wrote:Please check this on the plasma cannon too. Hit detection is horrible when enemies are close to crates for example...
I'm pretty sure anything that relies on splash damage is currently screwed up. Direct hit seems to be the only viable way to kill anything with something that goes BOOM ATM. |
D legendary hero
Strong-Arm
187
|
Posted - 2013.06.17 00:04:00 -
[527] - Quote
Cosgar wrote:No, it just does more damage. The Flaylock will never scare the **** out of campers or deny enemy access in a bottleneck or stop assaults from zerg rushing. It's just a rocket pistol, there to troll AR nerds.
that explains why all my hate mail about my using flaylocks are only from people who use ARs...lol
flaylocks take skill to use, require high SP input, and you need the advanced before you can actually use splash damage.
flaylocks are ok on shield but destroy completely armor...lol you need on average 4-5 shots on a fully shielded opponent thats moving.
because its damage is instant instead of spam like SMG or pistols (i aint hatin) ppl scream OP, but the only thing i read on kill feeds are AR, AR, GLU, GEK, DUV, TAC, SR, ASR,
|
D legendary hero
Strong-Arm
187
|
Posted - 2013.06.17 00:06:00 -
[528] - Quote
Cyrius Li-Moody wrote:Cosgar wrote:No, it just does more damage. The Flaylock will never scare the **** out of campers or deny enemy access in a bottleneck or stop assaults from zerg rushing. It's just a rocket pistol, there to troll AR nerds. Flaylock troll is the best troll. Spectral Clone wrote:Please check this on the plasma cannon too. Hit detection is horrible when enemies are close to crates for example... I'm pretty sure anything that relies on splash damage is currently screwed up. Direct hit seems to be the only viable way to kill anything with something that goes BOOM ATM. Also, I gotta say, I spec'd into the mass driver to try to bring some spice to the game play. All it has brought me is sadness. A tear runs down my cheek every time I fire those grenade like things through the air to have them land and sputter like I'm firing blanks. Another tear runs down my other cheek when those 15 rounds are up 30 seconds later and I'm forced to sit at a nanohive for the next 45 seconds hoping nobody sees me and offs me like the weakest in the herd like every MD is.
MDs explode confetti |
Still blazn
Intergalactic Cannibus Cartel
36
|
Posted - 2013.06.17 07:05:00 -
[529] - Quote
heard a nasty rumor that MD's got a stealth ammo buff????
I hope they don"t think this will appease us... more like a slap .. if its true |
WASTED MERC
The Southern Legion RISE of LEGION
13
|
Posted - 2013.06.17 12:39:00 -
[530] - Quote
lol ammo buff maybe we should change our tactic
CCP listen up slap nuts, MDs dont need more splash dmg or blast radius, I demand you nerf that **** right now BTW I played DUST, with some friends, at work, during lunch to see how balanced it is and 95% used the AR
awesome, guys we are now going to get a splash dmg and radius buff, sweet |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1780
|
Posted - 2013.06.17 12:42:00 -
[531] - Quote
Can someone confirm this? I don't have Dust 514 installed anymore. I deleted it for Section 8 prejudice. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
147
|
Posted - 2013.06.17 18:09:00 -
[532] - Quote
D legendary hero wrote:MDs explode confetti
That would explain a lot.
Confetti Driver for FABULOUS crowd control
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1809
|
Posted - 2013.06.17 18:13:00 -
[533] - Quote
Cyrius Li-Moody wrote:D legendary hero wrote:MDs explode confetti That would explain a lot. Confetti Driver for FABULOUS crowd control So is this the Plasma Cannon and HMG? |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
147
|
Posted - 2013.06.17 19:22:00 -
[534] - Quote
Cosgar wrote:Cyrius Li-Moody wrote:D legendary hero wrote:MDs explode confetti That would explain a lot. Confetti Driver for FABULOUS crowd control So is this the Plasma Cannon and HMG?
Perfect.
A motion to change all broken guns to confetti variants. Confetti Driver, confetti cannon, heavy confetti gun. Proximity Explosives will now be Glitter Bombs. |
D legendary hero
One-Armed Bandits
199
|
Posted - 2013.06.17 23:23:00 -
[535] - Quote
^^i move to make them as such...lol |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1880
|
Posted - 2013.06.17 23:45:00 -
[536] - Quote
Cyrius Li-Moody wrote:Cosgar wrote:Cyrius Li-Moody wrote:D legendary hero wrote:MDs explode confetti That would explain a lot. Confetti Driver for FABULOUS crowd control So is this the Plasma Cannon and HMG? Perfect. A motion to change all broken guns to confetti variants. Confetti Driver, confetti cannon, heavy confetti gun. Proximity Explosives will now be Glitter Bombs. Derpships should explode like a pinata full of tears and false hope
|
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
136
|
Posted - 2013.06.19 02:23:00 -
[537] - Quote
i can get kills with the basic md... |
Sinboto Simmons
SVER True Blood Public Disorder.
235
|
Posted - 2013.06.19 04:00:00 -
[538] - Quote
Personally I thing the md just needs a spash damage increased *shrugs* |
Dustin Peril
Krullefor Organization Minmatar Republic
2
|
Posted - 2013.06.19 04:12:00 -
[539] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
Beeeees
KILL-EM-QUICK RISE of LEGION
22
|
Posted - 2013.06.19 04:16:00 -
[540] - Quote
Now this is what I call viral marketing!
You do realize that you advertize on corporate turf? |
|
WASTED MERC
The Southern Legion RISE of LEGION
16
|
Posted - 2013.06.19 09:30:00 -
[541] - Quote
play dust, learn how to use fireworks and other festive activities while being shot at with real guns that actaully kill you by clones with no regard for any kind of life including there own |
HAILgenocide
Red and Silver Hand Amarr Empire
0
|
Posted - 2013.06.21 00:04:00 -
[542] - Quote
Bump? |
NaglfarBP
Subdreddit Test Alliance Please Ignore
34
|
Posted - 2013.06.21 06:48:00 -
[543] - Quote
Mass Driver was not in the weekly updates. I am disappoint |
Sinboto Simmons
SVER True Blood Public Disorder.
252
|
Posted - 2013.06.21 06:50:00 -
[544] - Quote
NaglfarBP wrote:Mass Driver was not in the weekly updates. I am disappoint Someday...... |
WASTED MERC
The Southern Legion RISE of LEGION
20
|
Posted - 2013.06.21 11:14:00 -
[545] - Quote
NaglfarBP wrote:Mass Driver was not in the weekly updates. I am disappoint
Don't you listen, CCP has actually said the mass driver is a very popular weapon, CCP proved with there own testing and then said on the forums, more then half the players use mass drivers. So Im guessing it doesnt need to be in the weekly update |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
77
|
Posted - 2013.06.21 12:05:00 -
[546] - Quote
Hello guys, sorry to be terribly absent as of late but I hit a little bit of a rough patch with my mass driver love affair and was internally raging, so instead of raging here I just took a hiatus. Here I bring the usual; stat changes, the weekly update and weekly update link, and a bit of my personal opinions. I hope this thread stays Alive and healthy. Fingers crossed that CCP will fix this aberration.
Cheers CCP on an awesome game but a horrible choice.
WEEKLY UPDATE SECTION
Can't believe mass drivers are yet to be included in the weekly updates section. To add insult to injury "not recovering stamina while falling" has become such an issue that they felt the need to make a post and include that they where looking into it. God forbid your stamina gets you killed out of all the other things. I guess they need that stamina to run away from militia assault rifles weekly updates
PERTINENT QUOTE SECTION
For those of you new or fairly new to this thread this quote is an outright acceptance of how unnecessarily the mass driver was nerfed. This quote shows puzzlement over it being nerfed in the first place and acknowledgment that it was nerfed due to internal testing. This has a angered the mass driver community simply because months of beta testing were not taken into account, instead internal play testing was used, which did not reflect how the mass driver was used nor the very small number of people that used it.
** The quote below is linked in red letters as the pertinent quote section title
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
NEW SECTION: OLD VERSUS NEW STATS
In this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly.
ODD = Old direct damage NDD = New direct damage
OSD = Old Splash damage NSD = New Splash damage
OSR = Old Splash radius NSR = New Splash Radius
STATS--MASSDRVR--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3---EK-A2---FReeDOM---BOUNDLESS--CORE
ODD-------- 225 ------------ 247.5 -------- 315 -------- 247.5 ------ 270 ------- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 -------- 338 --------- 254 -------- 254 ------- 152.5 ----- 355 -------- 266 -------- 159 -------- 372
OSD-------- 115 ------------ 126.0 -------- 80.5 ------- 126.5 ------ 138 --------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 -------- 81.0 ------- 121.8 ----- 121.8 ------- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3
OSR--------- 4 --------------- 4.4 ---------- 3.0 ---------- 4.4 --------- 4.8 --------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 ---------- 2.2 ---------- 3.1 --------- 3.1 --------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5
As we can see by the information above, the nerf of up to 39% splash radius of some of these, the reduction to splash damage of all but the original MASS DRIVER, the shield buff to most dropsiuts and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
191
|
Posted - 2013.06.22 07:38:00 -
[547] - Quote
bumped for Mass Deliciousness. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
333
|
Posted - 2013.06.22 08:14:00 -
[548] - Quote
XxGhazbaranxX wrote:Hello guys, sorry to be terribly absent as of late but I hit a little bit of a rough patch with my mass driver love affair and was internally raging, so instead of raging here I just took a hiatus. Here I bring the usual; stat changes, the weekly update and weekly update link, and a bit of my personal opinions. I hope this thread stays Alive and healthy. Fingers crossed that CCP will fix this aberration. Cheers CCP on an awesome game but a horrible choice. WEEKLY UPDATE SECTIONCan't believe mass drivers are yet to be included in the weekly updates section. To add insult to injury "not recovering stamina while falling" has become such an issue that they felt the need to make a post and include that they where looking into it. God forbid your stamina gets you killed out of all the other things. I guess they need that stamina to run away from militia assault rifles weekly updatesPERTINENT QUOTE SECTIONFor those of you new or fairly new to this thread this quote is an outright acceptance of how unnecessarily the mass driver was nerfed. This quote shows puzzlement over it being nerfed in the first place and acknowledgment that it was nerfed due to internal testing. This has a angered the mass driver community simply because months of beta testing were not taken into account, instead internal play testing was used, which did not reflect how the mass driver was used nor the very small number of people that used it. ** The quote below is linked in red letters as the pertinent quote section title CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). NEW SECTION: OLD VERSUS NEW STATSIn this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly. ODD = Old direct damage NDD = New direct damage OSD = Old Splash damage NSD = New Splash damage OSR = Old Splash radius NSR = New Splash Radius STATS--MASSDRVR--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3---EK-A2---FReeDOM---BOUNDLESS--CORE ODD-------- 225 ------------ 247.5 -------- 315 -------- 247.5 ------ 270 ------- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 -------- 338 --------- 254 -------- 254 ------- 152.5 ----- 355 -------- 266 -------- 159 -------- 372 OSD-------- 115 ------------ 126.0 -------- 80.5 ------- 126.5 ------ 138 --------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 -------- 81.0 ------- 121.8 ----- 121.8 ------- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3 OSR--------- 4 --------------- 4.4 ---------- 3.0 ---------- 4.4 --------- 4.8 --------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 ---------- 2.2 ---------- 3.1 --------- 3.1 --------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5 As we can see by the information above, the nerf of up to 39% splash radius of some of these, the reduction to splash damage of all but the original MASS DRIVER, the shield buff to most dropsiuts and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield.
I hate CCP with all my being, WHY don't they at least fix the ******* broken explosion mechanic? If the MD actually WORKED maybe it would be usable, but noooooo, fixing something before balancing it would be too smart to do. |
WASTED MERC
The Southern Legion RISE of LEGION
20
|
Posted - 2013.06.23 11:48:00 -
[549] - Quote
contrary to what they say all they adjust is numbers |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2054
|
Posted - 2013.06.23 15:39:00 -
[550] - Quote
I'd just be happy with the Chromosome values returned, bugs be damned. But like I said before, they better not just try to buff the MD from its current state. Heh, they'll probably roll back the MD but confine logis to sidearms just to troll the majority of us. |
|
IR Scifi
Silver Talon Corporation
38
|
Posted - 2013.06.23 17:18:00 -
[551] - Quote
Yeah that seems to be the current line of thinking on how to fix the caldari logi, "just restrict all logis to sidearms". Because my 5% hacking bonus is totally OP and helps me survive all encounters... As far as the nerf went I'd say one or the other should have been ok to get nerfed, either splash radius or splash damage, both seemed a bit over the top. Also bring back our firing arc! But I'm not holding out much hope for it going back to pre-nerf state too many people think it's a n00b t00b and is vastly OP (because MD is all you see in the kill feeds nowadays).
Maybe it's just me though and I've started compensating for the MD quirks but it does seem to have gotten a bit better lately. Perhaps we got lucky and there was some kind of stealth patch? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2060
|
Posted - 2013.06.23 22:12:00 -
[552] - Quote
I'm starting to think that they "fixed" the firing arc which made the MD too effective in their little play tests. I can see how having the new trajectory with the old splash damage/radius could have made the weapon OP, but again, they tried to fix something that wasn't broken. I used to hate the slow firing grenades and the arc, but learned to appreciate the usefulness when flushing out campers. |
Vethosis
Militaires-Sans-Frontieres
391
|
Posted - 2013.06.23 22:37:00 -
[553] - Quote
I was MD in chromosome and didn't skill into it uprising because I heard the bad reviews on it, I wish I could get a respec when the MD's are fixed. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
158
|
Posted - 2013.06.23 23:19:00 -
[554] - Quote
J Falcs wrote:About the contact nades:
Splash damage on all 6 shells of the Exo-5 (1 complex damage mod, prof 3) = 870 with a blast radius of 3.88.
Splash damage on all 6 shells of the Freedom (1 complex damage mod, prof 3) = 912 with a blast radius of 4.13.
Splash damage on all 3 contact grenades = 1200 with a blast radius of 6.00
Now I just need to figure out if I can pump out the 3 grenades faster than I can pump out the shells of my MD.
I know I don't have to go into skill requirements or fitting requirements for the above analysis, but needless to say, it's lopsided in favor of the nades.
Make MD rounds more similar to nades in splash damage, the MD is still broken as a suppresion weapon. |
BangBang Chuck
Rebelles A Quebec Orion Empire
7
|
Posted - 2013.06.25 14:57:00 -
[555] - Quote
R.I.P. Mass Driver
It's one thing to acknowledge a hit detect issue and say we'll fix it "soon tm" on the next big patch...
But seriously CCP... Doing sweet F.... nothing about it for more than 5 weeks when you could easily tweak the splash radius, damage, and so on to make the wait bearable is insulting to the players who decided to specialize in MD. I can't believe you're letting this slide... Am I missing something or asking too much???
I'm disappointed of your double standard considering how quickly you've reacted to the Heavy nerf. You could easily do something about it and your lack of actions and communication about this issue is speaking a lot...
I was seriously contemplating the idea of getting an Elite Pack... But I can't rationalize such a purchase seeing how you're handling the MD and setting up my expectations for the upcoming issues... Maybe if i was an AR player it would be worth it, but i'm not...
So I'll vote with my cash...
Chuck Dust 514 Logics ... 7k shotgun build > 150k MD build
|
Sinboto Simmons
SVER True Blood Public Disorder.
265
|
Posted - 2013.06.26 07:36:00 -
[556] - Quote
MD lovin |
CAULDRON BLACK RAM
Red and Silver Hand Amarr Empire
0
|
Posted - 2013.06.28 22:50:00 -
[557] - Quote
Bumperooski. |
Sinboto Simmons
SVER True Blood Public Disorder.
269
|
Posted - 2013.06.28 23:01:00 -
[558] - Quote
Just used the proto mass driver against proto infantry and I may as well have been using a militia ar |
TonYtigr
Rebelles A Quebec Orion Empire
37
|
Posted - 2013.06.28 23:18:00 -
[559] - Quote
Hopefully this will solve everything.
* Improved server to client performance of projectile based weaponry
Source: post #5 |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2144
|
Posted - 2013.07.02 17:42:00 -
[560] - Quote
Anyone try the MD in 1.2 yet? |
|
Steve 19
Better Hide R Die D.E.F.I.A.N.C.E
0
|
Posted - 2013.07.02 19:46:00 -
[561] - Quote
Not yet, but I did check out the stats...
Looks like a 29% to 36% blast radius buff depending on your choice of MD. |
NaglfarBP
Subdreddit Test Alliance Please Ignore
38
|
Posted - 2013.07.02 20:51:00 -
[562] - Quote
It SEEMS like I am getting more consistent hits since 1.2 Might be my imagination. Anyone else opinions? |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
374
|
Posted - 2013.07.02 21:01:00 -
[563] - Quote
I confirm that i can actually hit and damage people with my MD \o/
Now i have to get used to it again.
Soon the forums shall be flooded with "MD are OP" threads. |
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
135
|
Posted - 2013.07.02 21:02:00 -
[564] - Quote
I hav had a SIGNIFICANTLY better experience with the MD. Still need to do more testing but I think our baby's back in action :D. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
84
|
Posted - 2013.07.02 21:09:00 -
[565] - Quote
OMG I am so excited. Still can't play since my wife is playing borderlands with here sister and then I have to download the update :S. I hope we made a difference, Please someone confirm new stats if any or confirm it being more reliable :O |
Green Living
0uter.Heaven League of Infamy
477
|
Posted - 2013.07.02 21:12:00 -
[566] - Quote
Must be nice to have your weapon fixed.
signed Laser Rifle |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
84
|
Posted - 2013.07.02 21:22:00 -
[567] - Quote
I wrote that with enthusiasm but I still havent played. Cross your fingers, they might fix yours too. They kind of let loose with the nerfs and nerfed almost everything too harshly and now they have to fix it little by little.
|
Beeeees
KILL-EM-QUICK RISE of LEGION
23
|
Posted - 2013.07.02 23:04:00 -
[568] - Quote
Now I wish I didnt respec into scrambler rifles, I kinda gave up at some point =/
Will be the next big thing I spec into after getting proto suits |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
215
|
Posted - 2013.07.02 23:29:00 -
[569] - Quote
Is this trueeeee? I wont be logging into this character today so I can't test it out.
Let it be true! I don't want to specc into ARs anymore. =( |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2144
|
Posted - 2013.07.03 05:16:00 -
[570] - Quote
So I tried out the MD today. The blast radius is much better and the splash damage "fix" has made the weapon more reliable than it was in Chrome. Area denial actually works again as I was able to push back whole squads to revive teammates and flush people out of corners. I think a lot of people were caught off guard thinking the MD was still crap because I was racking up double, triple, and even quadruple kills on anyone dumb generous enough to blob together in CQC areas. Don't expect to win any 1 v 1 fights with anyone using a rifle, but you can disorient them enough to get away and regroup with your squad. Shotgunning scouts are easier to kill, but I'm pretty sure the problem is on their end. (They really need a speed buff.)
The new smoke animation was a big surprise. It doesn't linger around as long as the old smoke did in Chrome, but it's just enough to catch people off guard. Don't rely on it to keep you alive though, it dissipates surprisingly fast for such a large cloud. But judging bu the consistency of where it was landing, it looks like all the desynch issues are finally gone.
I would recommend sticking with the EXO-5 or EC-3 Assault. The Freedom and Boundless are way to expensive ISK and fitting wise for every day use based on how little of a damage boost you get compared to before. If you have the fitting flexibility and ISK to burn, knock yourself out. I don't have damage mods anymore since my respec, but they're not necessarily needed anymore, I'll probably spec back into them again during the upcoming 3x SP event since I don't need the high slots for shields, just to engage people mid/short range anymore.
Ammo is still a major issue, even more since the nanohive nerf and the new HP values in Uprising don't help either. I had to stay within proximity of a supply depot because of all the rounds I was going through. We're probably going to need an ammo capacity buff in the future, just to keep up with other weapons or just traversing larger maps. In the meantime, I've been running with 2 nanohives on my Mk.0 just to compensate. Battlefield longevity issues aside, the MD is back. Expect plenty of nerf topics in the future from AR nerds and CoDers alike.
|
|
IR Scifi
Silver Talon Corporation
43
|
Posted - 2013.07.03 17:54:00 -
[571] - Quote
I agree with everything Cosgar said, the Mass Driver is back as a viable weapon. I still find it has a bit of a problem firing "uphill" so to speak but it's nothing I wouldn't expect from it and may be more of problem on my end than the game side.
I know my K/D ratio has gone up by about 0.10 since the patch and that's with doing all my normal logi duties. |
RoundEy3
Metal Mind Industries
155
|
Posted - 2013.07.03 18:04:00 -
[572] - Quote
I can say the mass driver is much more of a threat now. Before 1.2 I didn't take being shot at by a mass driver seriosuly, I knew I had little chance of being hit by much of anything. Now I'm like "oh crap, that thing is actually hurting me!"
Best thing to do to a MD guy now is run up point blank to him while firing away, hopefully cause a panic and make him blow himself away. |
Steve 19
Better Hide R Die D.E.F.I.A.N.C.E
1
|
Posted - 2013.07.03 18:38:00 -
[573] - Quote
I was very pleased to be using the EXO-5 last night. It seemed to be getting direct hits on infantry as well as splash damage on hilly terrain. I found myself lobbing volleys over squad mates heads in Ambush and being able to herd the blobs into their fire. In Skirmish it's once again a not only viable but desirable point defense weapon or breaching tool.
I still find that I need backup though (which is the way it should be) because I lost most of my 1v1s. I donGÇÖt really expect to win those unless I end up suicide-ing and taking the enemy out too...I don't really consider that a win though :)
All in all a great MD experience...with the exception of the canister spin on reload. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2155
|
Posted - 2013.07.03 18:53:00 -
[574] - Quote
I'm pretty sure the canister has to be spun because it's spring loaded. That's pretty high tech for Minmatar lol. |
Omareth Nasadra
Rebelles A Quebec Orion Empire
16
|
Posted - 2013.07.03 19:01:00 -
[575] - Quote
yeah it's fixed, only problem left is still when a red is hacking a clone or depot and you sneak behind and shoot him in the back, the installation seems to absorb most of the damage, gotta switch to sidearm to bag the easy kill, but overall i'm pretty happy with it |
Aquinarius Zoltanus
0uter.Heaven
130
|
Posted - 2013.07.04 00:29:00 -
[576] - Quote
I can confirm that the MD rounds connect much more consistently now, and we've received a small boost in splash radius. My Exo-5 now lists a 4.2m radius.
I'm glad I stuck by the MD. I consider the last 2 months as some hardcore practice on getting direct hits. And I've been doing decent with the weak/inconsistent form, now I'm gonna be a beast. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
88
|
Posted - 2013.07.04 01:05:00 -
[577] - Quote
Hello guys,
Even Though CCP did not state it directly in the patch notes the mass driver has been fixed. They have been given a splash radius buff and the damage application is now more consistent. Even though CCP abstained from contacting us directly, the mass driver community, It is that Time. That time to Say THANK YOU CCP because, even though you did it through gritted teeth, and gave us the silent treatment, you swallowed your pride and listened to the community. So thank you again and I hope the sour taste of this thread does not stay long in your hearts... |
Thor McStrut
Reckoners
34
|
Posted - 2013.07.04 01:11:00 -
[578] - Quote
I had the same experience last night. With the more consistent aiming, I did find myself having to relearn where to aim again, but it came back quickly. I'm very satisfied that I didn't respec into something else, and just stuck it out. The improved smoke, blast radius and splash damage application was fantastic. In fact, I dueled with several people on the other team wielding MD for the first time in weeks. Unless I was running with the Massholes, I was almost always the only guy on the field with a MD since Chromo. Just waiting for the wifey to relinquish the TV now.
Looking forward to the 3x SP this weekend! |
Rugudorull Apophicyria
Caitlin Stasey dooo
20
|
Posted - 2013.07.04 03:05:00 -
[579] - Quote
The md is definately a threat now that they fixed the desync issues coupled with the slight radius buff. I'm having a blast by shelling targets at very long ranges Aside from the md fix has anyone notice more flaylock usage? |
Idye Lotz
xCosmic Voidx The Superpowers
37
|
Posted - 2013.07.04 04:33:00 -
[580] - Quote
Rugudorull Apophicyria wrote:The md is definately a threat now that they fixed the desync issues coupled with the slight radius buff. I'm having a blast by shelling targets at very long ranges Aside from the md fix has anyone notice more flaylock usage?
Yes everyone seems to be using them makes me wonder the relevance on md |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2177
|
Posted - 2013.07.04 06:01:00 -
[581] - Quote
Idye Lotz wrote:Rugudorull Apophicyria wrote:The md is definately a threat now that they fixed the desync issues coupled with the slight radius buff. I'm having a blast by shelling targets at very long ranges Aside from the md fix has anyone notice more flaylock usage? Yes everyone seems to be using them makes me wonder the relevance on md I've come across quite a few Flaylockers tonight and won every encounter. MD > Flaylock because we have double the ammo capacity. Flaylocks are just around to troll AR nerds lol. |
Harpyja
DUST University Ivy League
177
|
Posted - 2013.07.04 07:11:00 -
[582] - Quote
Good to know the MD has be restored to its former glory.
Now CCP has to do the same with missiles. |
D legendary hero
Strong-Arm
270
|
Posted - 2013.07.04 07:12:00 -
[583] - Quote
Rejoice, the MD is useful again!
Flaylocks are perfectly fine though as a secondary, when counting the rounds and damage required its total damage per clip is equal to that of an SMG or scrambler pistol, the difference is that it does damage in chunks instead of chippping damage. but a SMG and flayloc of the same level will tear through armr just as fast. AR nerds get mad because their bunny hopping doesn't help them avoid flaylocks.
but since everyone is complaining, increasing the reload time by 1 second could help, because it would make flaylocks harder to spam, this would be unattractive to noob spammers and only dedicated flaylock technicians like me would remain.
most flayloc spammers need 2 clips to kill a single target. thats poor marksmanship |
D legendary hero
Strong-Arm
270
|
Posted - 2013.07.04 07:14:00 -
[584] - Quote
wrote: Edit: And to keep the nerf QQ heat off of us apparently. Still haven't seen a n00b tube tropic after all the killing I've been doing. I'm rather disappointed.
thats because everyone is running around in caldari logistics suits so they dnt notice damage as much |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2180
|
Posted - 2013.07.04 07:17:00 -
[585] - Quote
D legendary hero wrote: wrote: Edit: And to keep the nerf QQ heat off of us apparently. Still haven't seen a n00b tube tropic after all the killing I've been doing. I'm rather disappointed.
thats because everyone is running around in caldari logistics suits so they dnt notice damage as much Any self respecting masshole will always have flux grenades on them.... especially since they kill more frequently too. |
D legendary hero
Strong-Arm
270
|
Posted - 2013.07.04 07:22:00 -
[586] - Quote
Cosgar wrote:D legendary hero wrote: wrote: Edit: And to keep the nerf QQ heat off of us apparently. Still haven't seen a n00b tube tropic after all the killing I've been doing. I'm rather disappointed.
thats because everyone is running around in caldari logistics suits so they dnt notice damage as much Any self respecting masshole will always have flux grenades on them .... especially since they kill more frequently too.
lolol flux kill now? thats great! i need to start running them again! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2182
|
Posted - 2013.07.04 07:33:00 -
[587] - Quote
D legendary hero wrote:lolol flux kill now? thats great! i need to start running them again! They always did an initial explosion damage, but the radius was so small, kills were rare. I think it might be glitched again though, been seeing a lot of flux kills lately. |
D legendary hero
Strong-Arm
270
|
Posted - 2013.07.04 07:41:00 -
[588] - Quote
Cosgar wrote:D legendary hero wrote:lolol flux kill now? thats great! i need to start running them again! They always did an initial explosion damage, but the radius was so small, kills were rare. I think it might be glitched again though, been seeing a lot of flux kills lately.
i hope it stays that way...lol im gonna have fun torturing sheild tankers... |
IR Scifi
Silver Talon Corporation
43
|
Posted - 2013.07.04 15:27:00 -
[589] - Quote
D legendary hero wrote:Rejoice, the MD is useful again!
AR nerds get mad because their bunny hopping doesn't help them avoid flaylocks.
If anything bunny hopping just makes it easier for us (both flaylock and MD) to get a kill because 9 times out of 10 you know EXACTLY where they are going to land. |
Son Down
SamsClub
23
|
Posted - 2013.07.04 15:58:00 -
[590] - Quote
Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button."
"Huge learning curve".....it is every game's noob tube with rapid fire. "Jump"...."Shoot at feet"...."get kill". Yep.....lengthy learning curve indeed. How f*cking stupid do you think the devs are.
|
|
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
138
|
Posted - 2013.07.04 17:09:00 -
[591] - Quote
Son Down wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." "Huge learning curve".....it is every game's noob tube with rapid fire. "Jump"...."Shoot at feet"...."get kill". Yep.....lengthy learning curve indeed. How f*cking stupid do you think the devs are.
Yes, because players only ever use the MD for CQC . They never use it over distances where trajectory and anticipation is a factor...Can tell when people try and speak about weapons they clearly have little to no experience with. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2194
|
Posted - 2013.07.04 17:17:00 -
[592] - Quote
Son Down wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." "Huge learning curve".....it is every game's noob tube with rapid fire. "Jump"...."Shoot at feet"...."get kill". Yep.....lengthy learning curve indeed. How f*cking stupid do you think the devs are. Finally some MD QQ. I thought the Flaylock was going to hold everyone's attention. Now I know the MD is officially back now that it's been christened by Son Down's tears. |
Waruiko DUST
G I A N T EoN.
102
|
Posted - 2013.07.04 18:47:00 -
[593] - Quote
Did they remove the aim disruption that being hit use to give? Feels like I'm not shaking my targets like I used to. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2202
|
Posted - 2013.07.04 18:50:00 -
[594] - Quote
That's been gone since closed beta. |
Buster Friently
Rosen Association
872
|
Posted - 2013.07.04 18:50:00 -
[595] - Quote
Waruiko DUST wrote:Did they remove the aim disruption that being hit use to give? Feels like I'm not shaking my targets like I used to.
Someone correct me if I'm wrong, but I think that was removed in Uprising. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
94
|
Posted - 2013.07.04 19:21:00 -
[596] - Quote
Buster Friently wrote:Waruiko DUST wrote:Did they remove the aim disruption that being hit use to give? Feels like I'm not shaking my targets like I used to. Someone correct me if I'm wrong, but I think that was removed in Uprising.
They Did remove this in Uprising |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
36
|
Posted - 2013.07.04 20:18:00 -
[597] - Quote
Cosgar wrote:That's been gone since closed beta.
It was still there for open beta Chromosome. It got removed when Uprising hit. It was another stealth nerf for the MD that kinda got overlooked because the blast radius nerf, trajectory change, smoke change, nanohive nerf, and shield buff were the most widely complained about topics. |
Welcoming Grave
Psygod9 RISE of LEGION
9
|
Posted - 2013.07.05 01:15:00 -
[598] - Quote
As others have said the MD is back is business. Its not like it was in Chrom, but that might be for the better. I think its slowly getting its 'fearful' reputation back. At least I'm actually pushing people back with it and flushing others out more often now. Even killed myself with it a few times. As lulzly as it sounds I'm glad I actually have to think before firing in CQC now.
Edit: The smoke effect it has when rounds detonate is nice too. Not as good as back in Chrom, but I'm glad they're back. |
WASTED MERC
The Southern Legion RISE of LEGION
24
|
Posted - 2013.07.05 13:46:00 -
[599] - Quote
I may return to dust to test out the MD I read from CCP they fixed the injector, but could mean anything from, xmas cake to hot air ballons |
Cosgar
ParagonX
2216
|
Posted - 2013.07.05 15:17:00 -
[600] - Quote
WASTED MERC wrote:I may return to dust to test out the MD I read from CCP they fixed the injector, but could mean anything from, xmas cake to hot air ballons Injector works between than Chr |
|
Asmodeus Reinhart
Savage Arms.OTF Only The Famous
26
|
Posted - 2013.07.05 17:46:00 -
[601] - Quote
Welcoming Grave wrote:As others have said the MD is back is business.
but I'm glad they're back.
Damn skippy it is!
Who do I hug from CCP?
I've spent the last day or so fluxin' and drivin'... even tough nuts to crack. Tanks. LAV's. Proto's.
It's finally the area effect - crowd dispersal weapon - with enough splash damage punch to work up close again too.
YAY! |
Cosgar
ParagonX
2225
|
Posted - 2013.07.06 07:12:00 -
[602] - Quote
You know you're a real masshole when someone uses an orbital just to kill you. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
98
|
Posted - 2013.07.06 23:03:00 -
[603] - Quote
I'm not big on the exo or the freedom. even In chromosome I was using the high splash radius low damage variant and Am glad to say the I can once again flush people out of corners. CCP thanks for bringing that support aspect I was craving since it got nerfed. Now there is nowhere to Hide from us. No straglers can get left behind because they rounded a corner to get safe. Nowhere is safe now. THANK YOU CCP from the bottom of my explosion loving heart. |
CharCharOdell
Shining Flame Amarr Empire
256
|
Posted - 2013.07.07 00:21:00 -
[604] - Quote
I'm a masshole again. So glad they buffed my favorite infantry weapon. :) It's not like it used to be, but I think we all make it work. ;) |
Cosgar
ParagonX
2249
|
Posted - 2013.07.07 07:06:00 -
[605] - Quote
XxGhazbaranxX wrote:I'm not big on the exo or the freedom. even In chromosome I was using the high splash radius low damage variant and Am glad to say the I can once again flush people out of corners. CCP thanks for bringing that support aspect I was craving since it got nerfed. Now there is nowhere to Hide from us. No straglers can get left behind because they rounded a corner to get safe. Nowhere is safe now. THANK YOU CCP from the bottom of my explosion loving heart. I used to use the EC-3 and the Boundless in Crome, but something about the assaults seem off in Uprising, even after the buff. Maybe it's muscle memory or something, but I keep overshooting my targets. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
98
|
Posted - 2013.07.07 07:33:00 -
[606] - Quote
Cosgar wrote:XxGhazbaranxX wrote:I'm not big on the exo or the freedom. even In chromosome I was using the high splash radius low damage variant and Am glad to say the I can once again flush people out of corners. CCP thanks for bringing that support aspect I was craving since it got nerfed. Now there is nowhere to Hide from us. No straglers can get left behind because they rounded a corner to get safe. Nowhere is safe now. THANK YOU CCP from the bottom of my explosion loving heart. I used to use the EC-3 and the Boundless in Crome, but something about the assaults seem off in Uprising, even after the buff. Maybe it's muscle memory or something, but I keep overshooting my targets.
I felt it too I think the path got tweak for more horizontal range with the distance rebalance in uprising 1.2 if you notice it flies a bit straighter. I aim a bit lower than pre uprising 1.2. You will have to find that sweet spot again, I'm still tweaking my aim. I also try to always be on higher ground than the enemy. When I'm even with them I tend to overshoot just like you mentioned. |
Cosgar
ParagonX
2250
|
Posted - 2013.07.07 07:38:00 -
[607] - Quote
XxGhazbaranxX wrote:I felt it too I think the path got tweak for more horizontal range with the distance rebalance in uprising 1.2 if you notice it flies a bit straighter. I aim a bit lower than pre uprising 1.2. You will have to find that sweet spot again, I'm still tweaking my aim. I also try to always be on higher ground than the enemy. When I'm even with them I tend to overshoot just like you mentioned. Ballistics physics have always been weird with the MD. There's dropoff when you aim ~30 degress upward, but anything more than that, the rounds get some crazy lift, flying across the map. Even with the new trajectory, even aiming down feels funny sometimes. It might be because the rounds travels faster? |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
98
|
Posted - 2013.07.07 07:43:00 -
[608] - Quote
Cosgar wrote:XxGhazbaranxX wrote:I felt it too I think the path got tweak for more horizontal range with the distance rebalance in uprising 1.2 if you notice it flies a bit straighter. I aim a bit lower than pre uprising 1.2. You will have to find that sweet spot again, I'm still tweaking my aim. I also try to always be on higher ground than the enemy. When I'm even with them I tend to overshoot just like you mentioned. Ballistics physics have always been weird with the MD. There's dropoff when you aim ~30 degress upward, but anything more than that, the rounds get some crazy lift, flying across the map. Even with the new trajectory, even aiming down feels funny sometimes. It might be because the rounds travels faster?
That could be it. The speed of the rounds, who know but you are not alone in that overshoot problem
|
Smoky The Bear
Intergalactic Cannibus Cartel
109
|
Posted - 2013.07.08 21:32:00 -
[609] - Quote
Im still not satisfied.. congratulations you fixed a bug.. now people will play again.. the splash radius was ridiculous..
The weapon is useable.. now we need appropriate... and are still waaay lacking in damage..
Im still noticing that shots aimed at walls are not producing a large enough blast radius...
Come on Massholes, yes we have a small victory but lets not give up the fight after so much work, and months of suffering with no response from CCP..
We still have something to fight for imo.. |
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
25
|
Posted - 2013.07.08 21:46:00 -
[610] - Quote
Smoky The Bear wrote:We still have something to fight for imo..
From recent experience, I'd say it's avoiding getting beaten with the nerf bat alongside the flaylock. |
|
Aquinarius Zoltanus
0uter.Heaven
144
|
Posted - 2013.07.08 21:47:00 -
[611] - Quote
Smoky The Bear wrote:Im still not satisfied.. congratulations you fixed a bug.. now people will play again.. the splash radius was ridiculous..
The weapon is useable.. now we need appropriate... and are still waaay lacking in damage..
Im still noticing that shots aimed at walls are not producing a large enough blast radius...
Come on Massholes, yes we have a small victory but lets not give up the fight after so much work, and months of suffering with no response from CCP..
We still have something to fight for imo..
No offense intended, but if you are still having difficulties, maybe the problem is you. Lately I have been owning with the Mass Driver, it is very much improved.
Seriously, people are doing well enough that we are actually starting to see QQ threads about the Mass Driver again. When was the last time that happened? Right before the release of Uprising and the MD nerf.
I think the MD is in a sweet spot right now, pretty good but not overpowered enough to deserve a nerf.
My only remaining gripe is the trajectory, which makes it very difficult to fight against either level or slightly elevated opponents. I would prefer they reverted to the Chromosome trajectory, which had a much steeper arc and made it less likely that you would overshoot your targets, like you often do now. |
Smoky The Bear
Intergalactic Cannibus Cartel
109
|
Posted - 2013.07.08 21:52:00 -
[612] - Quote
Aquinarius Zoltanus wrote:Smoky The Bear wrote:Im still not satisfied.. congratulations you fixed a bug.. now people will play again.. the splash radius was ridiculous..
The weapon is useable.. now we need appropriate... and are still waaay lacking in damage..
Im still noticing that shots aimed at walls are not producing a large enough blast radius...
Come on Massholes, yes we have a small victory but lets not give up the fight after so much work, and months of suffering with no response from CCP..
We still have something to fight for imo.. No offense intended, but if you are still having difficulties, maybe the problem is you. Lately I have been owning with the Mass Driver, it is very much improved. Seriously, people are doing well enough that we are actually starting to see QQ threads about the Mass Driver again. When was the last time that happened? Right before the release of Uprising and the MD nerf. I think the MD is in a sweet spot right now, pretty good but not overpowered enough to deserve a nerf. My only remaining gripe is the trajectory, which makes it very difficult to fight against either level or slightly elevated opponents. I would prefer they reverted to the Chromosome trajectory, which had a much steeper arc and made it less likely that you would overshoot your targets, like you often do now.
So you admit there is still problems with the weapon, but would rather flame me , than have the balls to stand up and just say " fix the trajectory" .. typical sheeple attitude.. grovel at the feet of CCP for fixing a bug that they had to fix anyways.. while totally ignoring everything discussed in this thread..
Since its just me again.. lol.. and I must suck.. I challenge you to a duel..
|
Malkai Inos
Opus Arcana Covert Intervention
563
|
Posted - 2013.07.08 22:03:00 -
[613] - Quote
Smoky The Bear wrote:Aquinarius Zoltanus wrote:Smoky The Bear wrote:Im still not satisfied.. congratulations you fixed a bug.. now people will play again.. the splash radius was ridiculous..
The weapon is useable.. now we need appropriate... and are still waaay lacking in damage..
Im still noticing that shots aimed at walls are not producing a large enough blast radius...
Come on Massholes, yes we have a small victory but lets not give up the fight after so much work, and months of suffering with no response from CCP..
We still have something to fight for imo.. No offense intended, but if you are still having difficulties, maybe the problem is you. Lately I have been owning with the Mass Driver, it is very much improved. Seriously, people are doing well enough that we are actually starting to see QQ threads about the Mass Driver again. When was the last time that happened? Right before the release of Uprising and the MD nerf. I think the MD is in a sweet spot right now, pretty good but not overpowered enough to deserve a nerf. My only remaining gripe is the trajectory, which makes it very difficult to fight against either level or slightly elevated opponents. I would prefer they reverted to the Chromosome trajectory, which had a much steeper arc and made it less likely that you would overshoot your targets, like you often do now. So you admit there is still problems with the weapon, but would rather flame me , than have the balls to stand up and just say " fix the trajectory" .. typical sheeple attitude.. grovel at the feet of CCP for fixing a bug that they had to fix anyways.. while totally ignoring everything discussed in this thread.. Since its just me again.. lol.. and I must suck.. I challenge you to a duel.. Making a statement of personal preference means neither "admit there is still problems" nor "fix the trajectory" (why put something in quotes when it's not even a paraphrase?).
More importantly: Criticising your statements does not equal "flaming" and having a differentiated opinion on a subject is the exact opposite of "sheeple attitude".
Also, beeing the better player does not invalidate any of his criticsm. |
Aquinarius Zoltanus
0uter.Heaven
144
|
Posted - 2013.07.08 22:14:00 -
[614] - Quote
Making a statement of personal preference means neither "admit there is still problems" nor "fix the trajectory" (why put something in quotes when it's not even a paraphrase?).
More importantly: Criticising your statements does not equal "flaming" and having a differentiated opinion on a subject is the exact opposite of "sheeple attitude".
Also, beeing the better player does not invalidate any of his criticsm.[/quote]
Thank you kind sir for standing up for me.
I apologize, Smoky, if what I said came off as a personal attack. To be honest I have no idea what your particular skill level is.
But I think it really is an exaggeration to say that we only got a 'small victory'. The bug fix improves consistency immensely, and the radius buff was unexpected but appreciated. The Mass Driver is a good weapon now. I have had much success, and witnessed others have much success.
This all I was really trying to say. Call me a sheep if you want, but I don't think the Mass Driver is desperately in need of more improvement like you do.
|
Cosgar
ParagonX
2334
|
Posted - 2013.07.08 22:19:00 -
[615] - Quote
Aquinarius Zoltanus wrote: No offense intended, but if you are still having difficulties, maybe the problem is you. Lately I have been owning with the Mass Driver, it is very much improved.
Seriously, people are doing well enough that we are actually starting to see QQ threads about the Mass Driver again. When was the last time that happened? Right before the release of Uprising and the MD nerf.
I think the MD is in a sweet spot right now, pretty good but not overpowered enough to deserve a nerf.
My only remaining gripe is the trajectory, which makes it very difficult to fight against either level or slightly elevated opponents. I would prefer they reverted to the Chromosome trajectory, which had a much steeper arc and made it less likely that you would overshoot your targets, like you often do now.
I agree with all of the above. The rounds always seem to get this crazy lift at times, but that's been around for as long as I can remember. I'd like to see some more dropoff to compensate for the faster velocity. I'd like to see a larger ammo capacity, but Remnant said he was working on the secondary skills being more weapon specific, so I'll wait and see. 2 rounds per level would be acceptable for such an SP investment. |
KA24DERT
Not Guilty EoN.
71
|
Posted - 2013.07.08 22:25:00 -
[616] - Quote
Thank you CCP for putting us back in the loop.
That said, this thread is getting a bit long, and has too much "history". I vote we have a GM lock it, and we start new threads for issues like the trajectory change.
Anyone else in favor? |
reydient
ROGUE SPADES EoN.
24
|
Posted - 2013.07.08 22:26:00 -
[617] - Quote
I have noticed a dramatic difference in the mass driver - it does fly a lot straighter- I have also notice that splash damage on the wall seems to still be a miss - This is my subjective opinion but it has made a step forward as area denial- It is also very usable ! |
Boot Booter
Elite Gamers Militia
13
|
Posted - 2013.07.08 22:26:00 -
[618] - Quote
Still blazn wrote:Can we hear from players that actually use a MD at a high level? I wouldnt be here if it wasnt absolutely BS...
Yep I use it at high level... Works great. I actually have no idea what you are talking about. Either you need to work on your aim or find another way to deal with people's shields. Personally I use a SMG to weaken people and then MD to finish them.
Edit: oops maybe you started this before the update.. Sorry. |
Cosgar
ParagonX
2334
|
Posted - 2013.07.08 22:30:00 -
[619] - Quote
reydient wrote:I have noticed a dramatic difference in the mass driver - it does fly a lot straighter- I have also notice that splash damage on the wall seems to still be a miss - This is my subjective opinion but it has made a step forward as area denial- It is also very usable ! Yeah, there's still some times where blasts don't fully register damage, but they're few and far between compared to before. I'm actually having more trouble with flux grenades. Either their blast radius is significantly smaller than the "sphere" of energy discharge, or the coding is still off at times. |
Smoky The Bear
Intergalactic Cannibus Cartel
115
|
Posted - 2013.07.09 21:33:00 -
[620] - Quote
Aquinarius Zoltanus wrote:Malkai Inos wrote: Making a statement of personal preference means neither "admit there is still problems" nor "fix the trajectory" (why put something in quotes when it's not even a paraphrase?).
More importantly: Criticising your statements does not equal "flaming" and having a differentiated opinion on a subject is the exact opposite of "sheeple attitude".
Also, beeing the better player does not invalidate any of his criticsm.
Thank you kind sir for standing up for me. I apologize, Smoky, if what I said came off as a personal attack. To be honest I have no idea what your particular skill level is. But I think it really is an exaggeration to say that we only got a 'small victory'. The bug fix improves consistency immensely, and the radius buff was unexpected but appreciated. The Mass Driver is a good weapon now. I have had much success, and witnessed others have much success. This all I was really trying to say. Call me a sheep if you want, but I don't think the Mass Driver is desperately in need of more improvement like you do.
All I'm saying is people should know who you are.. the return of MassDriver.. A tank pilot who has another thread talking about how hes glad the MD cant hurt his tank anymore.. And when you use the same quote as you did a couple times previous in THIS thread.. " If your still having problems maybe its just you" ... then it becomes painfully obvious who you are..
I knew he would pop in after the bug fix and say its fine again.. expected..
Just was hoping that the Massholes would not fall for this crap.. They fixed the bug, now lets see the balancing.. I mean A flaylock doing way more damage? And yes, I can still get more kills in a starter fit with militia AR than I can with the MD which is my personal litmus test..
So MASSDRIVER take your alts over to your new post, and vote to close that all you want.. peace |
|
Aquinarius Zoltanus
0uter.Heaven
158
|
Posted - 2013.07.09 22:56:00 -
[621] - Quote
Smoky The Bear wrote:
All I'm saying is people should know who you are.. the return of MassDriver.. A tank pilot who has another thread talking about how hes glad the MD cant hurt his tank anymore.. And when you use the same quote as you did a couple times previous in THIS thread.. " If your still having problems maybe its just you" ... then it becomes painfully obvious who you are..
I knew he would pop in after the bug fix and say its fine again.. expected..
Just was hoping that the Massholes would not fall for this crap.. They fixed the bug, now lets see the balancing.. I mean A flaylock doing way more damage is incredibly unrealistic not to mention what the AR's can do? Im still only taking maybe a 1/4 shield per direct hit with Freedom Mass and 2x Complex dmg mods with 5 Prof ... And yes, I can still get more kills in a starter fit with militia AR than I can with the MD which is my personal litmus test..
So MASSDRIVER take your alts over to your new post, and vote to close that all you want.. peace
Hold on a sec ... you think that I'm some Mass Driver hater's alt? I can assure, this is my main and only character (though I'm sure of course me saying this will do nothing to convince you out of your conspiracy theory).
Sorry for using the same phrase twice, but that's how I feel when I see you exaggerating how terrible the Mass Driver is/was. The MD was just okay before 1.2, and now it's actually pretty good.
I think it's just on the edge of being too good, to a point where it'd be best for it not to get any more pure stat buffs and become OP. (And for the record, I think of changing the trajectory as an 'adjustment' rather than a buff per se.) |
Cosgar
ParagonX
2550
|
Posted - 2013.07.10 02:09:00 -
[622] - Quote
Aaaand we have our first MD qq topic. Have at thee! |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
220
|
Posted - 2013.07.10 02:50:00 -
[623] - Quote
I'm glad the Mass Driver's back. It really is the drunk mans weapon.
Awwww I blew myself up. |
Stile451
Red STar. EoN.
135
|
Posted - 2013.07.10 03:05:00 -
[624] - Quote
I've been using the mass driver since it was introduced, I have capped out every week except one since Uprising was released. I have MD proficiency level 5.
Before 1.2 I was had a K/D of between 1 and 2 per game(my current overall K/D is around 1.60). After 1.2 my K/D has been between 2 and 5. This is using my tier 1 Minmatar logistics suit with the EXO(militia shield extenders, militia cardiac extender, and basic armor plates). If I use my proto suit with my freedom my K/D goes up to between 5 and 10(no damage mods).
It is definitely less powerful than it was before Uprising(but it really was overpowered then). The new arc took some getting used to but I have adjusted to it and actually prefer it over the old arc. The only time I have trouble with it is if the enemy is if I'm below someone who is at the top or just over a hill. I have not had any issues with splash damage off of walls or around corners although I have had a few shots not register as I thought they should over funky terrain. With the advent of the Caldari logi I have been carrying flux grenades(pre uprising I used A/V grenades).
I find the MD balanced if not ever so slightly overpowered in pubs(but this is only in conjunction with flux grenades), but pubs aren't a very good test of balance. I can offer up some input when I get a few more PC games in(I've only been in enemy no shows since 1.2 hit - boring but I'll take the isk). |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
127
|
Posted - 2013.07.10 03:07:00 -
[625] - Quote
All I see is *****, *****, moan, calm. Repeat. MD's are fine now. Although annoying, fine. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
50
|
Posted - 2013.07.10 10:51:00 -
[626] - Quote
Smoky The Bear wrote: All I'm saying is people should know who you are.. the return of MassDriver.. A tank pilot who has another thread talking about how hes glad the MD cant hurt his tank anymore.. And when you use the same quote as you did a couple times previous in THIS thread.. " If your still having problems maybe its just you" ... then it becomes painfully obvious who you are..
I knew he would pop in after the bug fix and say its fine again.. expected..
Just was hoping that the Massholes would not fall for this crap.. They fixed the bug, now lets see the balancing.. I mean A flaylock doing way more damage is incredibly unrealistic not to mention what the AR's can do? Im still only taking maybe a 1/4 shield per direct hit with Freedom Mass and 2x Complex dmg mods with 5 Prof ... And yes, I can still get more kills in a starter fit with militia AR than I can with the MD which is my personal litmus test..
So MASSDRIVER take your alts over to your new post, and vote to close that all you want.. peace
HAHA! How many people now is it that he's accused of being an alt of mine in this thread. It's gotta be at least 6 or 7. And the funny thing is, I don't have any alts. I only have one PSN account and just this one name. I deleted my other two characters after transferring their funds to my corp. All these "alts" of mine in this thread keep saying the same thing because what we are saying makes sense. |
Rusty Shallows
Black Jackals
140
|
Posted - 2013.07.10 11:16:00 -
[627] - Quote
Tallen Ellecon wrote:I'm glad the Mass Driver's back. It really is the drunk mans weapon.
Awwww I blew myself up. My medic alt denied so many kills last night. It was glorious suicide. |
Smoky The Bear
Intergalactic Cannibus Cartel
121
|
Posted - 2013.07.10 23:38:00 -
[628] - Quote
MASS DR1V3R wrote:Smoky The Bear wrote: All I'm saying is people should know who you are.. the return of MassDriver.. A tank pilot who has another thread talking about how hes glad the MD cant hurt his tank anymore.. And when you use the same quote as you did a couple times previous in THIS thread.. " If your still having problems maybe its just you" ... then it becomes painfully obvious who you are..
I knew he would pop in after the bug fix and say its fine again.. expected..
Just was hoping that the Massholes would not fall for this crap.. They fixed the bug, now lets see the balancing.. I mean A flaylock doing way more damage is incredibly unrealistic not to mention what the AR's can do? Im still only taking maybe a 1/4 shield per direct hit with Freedom Mass and 2x Complex dmg mods with 5 Prof ... And yes, I can still get more kills in a starter fit with militia AR than I can with the MD which is my personal litmus test..
So MASSDRIVER take your alts over to your new post, and vote to close that all you want.. peace
HAHA! How many people now is it that he's accused of being an alt of mine in this thread. It's gotta be at least 6 or 7. And the funny thing is, I don't have any alts. I only have one PSN account and just this one name. I deleted my other two characters after transferring their funds to my corp. All these "alts" of mine in this thread keep saying the same thing because what we are saying makes sense.
Hmm whats funny is each and every time I call out one of your alts (or buddies) you seem to respond immediately with your REAL name, even though you havent posted to this thread in months?... fishy
you havent posted using your real name since last time i busted you.. Am I to believe you are watching every single post in this thread, just waiting for me to think its you? Or whats more likely, is that you post with many different chars since you played yourself out on your real name already...
face it dude, ur not very smart and use the same lines over and over.... and Im sure if there was Dev who cared he could verify that your IP was posting multiple places in this thread with different names... |
Aquinarius Zoltanus
0uter.Heaven
161
|
Posted - 2013.07.10 23:56:00 -
[629] - Quote
Smoky The Bear wrote:
Hmm whats funny is each and every time I call out one of your alts (or buddies) you seem to respond immediately with your REAL name, even though you havent posted to this thread in months?... fishy
you havent posted using your real name since last time i busted you.. Am I to believe you are watching every single post in this thread, just waiting for me to think its you? Or whats more likely, is that you post with many different chars since you played yourself out on your real name already...
face it dude, ur not very smart and use the same lines over and over.... and Im sure if there was Dev who cared he could verify that your IP was posting multiple places in this thread with different names...
Im really done caring what you post or think.. bottom line is MD took a 50% nerf, while simultaneously creating a sync bug.. Some may argue that the 50% nerf was more like a 100% nerf due to dropsuit buffs etc. (me).. Now we have established since day one that M@SSDRIVER doesnt care.. (hes a tanker) with a fake name who sucks with the weapon.. My question is this.. DOes anyone else care? or are you all so thankful that after 3 months of nothing, we get ONLY a bug fix? assuming that is what happened? We really dont know do we ? because they havent announced anything.. because they hate MDs! straight from the horses mouth.. Ghaz you ready with that quote?
Keep sporting that tinfoil hat, buddy. It's a good look for you.
What if EVERYONE was just an alt for MASS DR1V3R? And they're all out to get you?
*eats popcorn* |
Smoky The Bear
Intergalactic Cannibus Cartel
121
|
Posted - 2013.07.11 00:13:00 -
[630] - Quote
Aquinarius Zoltanus wrote:Smoky The Bear wrote:
Hmm whats funny is each and every time I call out one of your alts (or buddies) you seem to respond immediately with your REAL name, even though you havent posted to this thread in months?... fishy
you havent posted using your real name since last time i busted you.. Am I to believe you are watching every single post in this thread, just waiting for me to think its you? Or whats more likely, is that you post with many different chars since you played yourself out on your real name already...
face it dude, ur not very smart and use the same lines over and over.... and Im sure if there was Dev who cared he could verify that your IP was posting multiple places in this thread with different names...
Im really done caring what you post or think.. bottom line is MD took a 50% nerf, while simultaneously creating a sync bug.. Some may argue that the 50% nerf was more like a 100% nerf due to dropsuit buffs etc. (me).. Now we have established since day one that M@SSDRIVER doesnt care.. (hes a tanker) with a fake name who sucks with the weapon.. My question is this.. DOes anyone else care? or are you all so thankful that after 3 months of nothing, we get ONLY a bug fix? assuming that is what happened? We really dont know do we ? because they havent announced anything.. because they hate MDs! straight from the horses mouth.. Ghaz you ready with that quote?
Keep sporting that tinfoil hat, buddy. It's a good look for you. What if EVERYONE was just an alt for MASS DR1V3R? And they're all out to get you? *eats popcorn*
Im not the only one that sees the obvious around here.. and I know that you are not using your MD name either.. funny how every time we have a M@ss sighting like 5 dudes nobody has ever heard of before pop up.. Never seen you on the BF before.. do you use a MD? or are you talking out ur ass ? I know that Kaughst is in your bush league corp and hes on Massholes channel.. funny I never seen you... Nice response time BTW.. 15 minutes.. lols.. |
|
Aquinarius Zoltanus
0uter.Heaven
161
|
Posted - 2013.07.11 00:20:00 -
[631] - Quote
Smoky The Bear wrote: Im not the only one that sees the obvious around here.. and I know that you are not using your MD name either.. funny how every time we have a M@ss sighting like 5 dudes nobody has ever heard of before pop up.. Never seen you on the BF before.. do you use a MD? or are you talking out ur ass ? I know that Kaughst is in your bush league corp and hes on Massholes channel.. funny I never seen you...
Hah, that's really cute calling my corp 'bush league', when you're in something called the 'Intergalactic Cannabis Cartel'.
I'm just laughing my @ss off trolling you because I know that the more I deny being this MASSDR1V3R fellow, the more you'll think that I am.
And for your information, I was in the Massholes channel, but I left it because I'd much rather squad up with my corp mates than with some random scrubs just because they use a Mass Driver too. |
KA24DERT
Not Guilty EoN.
77
|
Posted - 2013.07.11 03:08:00 -
[632] - Quote
KA24DERT wrote:Thank you CCP for putting us back in the loop.
That said, this thread is getting a bit long, and has too much "history". I vote we have a GM lock it, and we start new threads for issues like the trajectory change.
Anyone else in favor?
Please +1 me, this thread is getting too personal.
Mods please close this thread. |
Smoky The Bear
Intergalactic Cannibus Cartel
121
|
Posted - 2013.07.12 08:46:00 -
[633] - Quote
KA24DERT wrote:KA24DERT wrote:Thank you CCP for putting us back in the loop.
That said, this thread is getting a bit long, and has too much "history". I vote we have a GM lock it, and we start new threads for issues like the trajectory change.
Anyone else in favor? Please +1 me, this thread is getting too personal. Mods please close this thread.
lol.. keep it up tryhards... this post is here for a reason, if you dont like it dont read it.. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
248
|
Posted - 2013.07.12 08:50:00 -
[634] - Quote
Smoky The Bear wrote:KA24DERT wrote:KA24DERT wrote:Thank you CCP for putting us back in the loop.
That said, this thread is getting a bit long, and has too much "history". I vote we have a GM lock it, and we start new threads for issues like the trajectory change.
Anyone else in favor? Please +1 me, this thread is getting too personal. Mods please close this thread. lol.. keep it up tryhards... this post is here for a reason, if you dont like it dont read it..
But the thing is, there's no point in this being open anymore. they finally fixed Massdrivers and made them perfect. they don't need anymore changing.
Peace, Godin |
Smoky The Bear
Intergalactic Cannibus Cartel
121
|
Posted - 2013.07.12 08:52:00 -
[635] - Quote
Godin Thekiller wrote:Smoky The Bear wrote:KA24DERT wrote:KA24DERT wrote:Thank you CCP for putting us back in the loop.
That said, this thread is getting a bit long, and has too much "history". I vote we have a GM lock it, and we start new threads for issues like the trajectory change.
Anyone else in favor? Please +1 me, this thread is getting too personal. Mods please close this thread. lol.. keep it up tryhards... this post is here for a reason, if you dont like it dont read it.. But the thing is, there's no point in this being open anymore. they finally fixed Massdrivers and made them perfect. they don't need anymore changing. Peace, Godin
if perfect means half the damage of a flaylock, then ya ur right.. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
39
|
Posted - 2013.07.12 10:36:00 -
[636] - Quote
Have you considered aiming at your feat? When you do this you are guaranteed 1 kill, you can even do it in the MCC.
Maybe you should skill into the Flaylock next, fracking try hards with no skill... |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
251
|
Posted - 2013.07.12 10:42:00 -
[637] - Quote
Smoky The Bear wrote:Godin Thekiller wrote:Smoky The Bear wrote:KA24DERT wrote:KA24DERT wrote:Thank you CCP for putting us back in the loop.
That said, this thread is getting a bit long, and has too much "history". I vote we have a GM lock it, and we start new threads for issues like the trajectory change.
Anyone else in favor? Please +1 me, this thread is getting too personal. Mods please close this thread. lol.. keep it up tryhards... this post is here for a reason, if you dont like it dont read it.. But the thing is, there's no point in this being open anymore. they finally fixed Massdrivers and made them perfect. they don't need anymore changing. Peace, Godin if perfect means half the damage of a flaylock, then ya ur right..
That's a FLaylock problem. They have too much splash damage. You just want a all powerful weapon. Be quiet.
|
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
51
|
Posted - 2013.07.14 05:17:00 -
[638] - Quote
Smoky The Bear wrote:MASS DR1V3R wrote:Smoky The Bear wrote: All I'm saying is people should know who you are.. the return of MassDriver.. A tank pilot who has another thread talking about how hes glad the MD cant hurt his tank anymore.. And when you use the same quote as you did a couple times previous in THIS thread.. " If your still having problems maybe its just you" ... then it becomes painfully obvious who you are..
I knew he would pop in after the bug fix and say its fine again.. expected..
Just was hoping that the Massholes would not fall for this crap.. They fixed the bug, now lets see the balancing.. I mean A flaylock doing way more damage is incredibly unrealistic not to mention what the AR's can do? Im still only taking maybe a 1/4 shield per direct hit with Freedom Mass and 2x Complex dmg mods with 5 Prof ... And yes, I can still get more kills in a starter fit with militia AR than I can with the MD which is my personal litmus test..
So MASSDRIVER take your alts over to your new post, and vote to close that all you want.. peace
HAHA! How many people now is it that he's accused of being an alt of mine in this thread. It's gotta be at least 6 or 7. And the funny thing is, I don't have any alts. I only have one PSN account and just this one name. I deleted my other two characters after transferring their funds to my corp. All these "alts" of mine in this thread keep saying the same thing because what we are saying makes sense. Hmm whats funny is each and every time I call out one of your alts (or buddies) you seem to respond immediately with your REAL name, even though you havent posted to this thread in months?... fishy you havent posted using your real name since last time i busted you.. Am I to believe you are watching every single post in this thread, just waiting for me to think its you? Or whats more likely, is that you post with many different chars since you played yourself out on your real name already... face it dude, ur not very smart and use the same lines over and over.... and Im sure if there was Dev who cared he could verify that your IP was posting multiple places in this thread with different names... Im really done caring what you post or think.. bottom line is MD took a 50% nerf, while simultaneously creating a sync bug.. Some may argue that the 50% nerf was more like a 100% nerf due to dropsuit buffs etc. (me).. Now we have established since day one that M@SSDRIVER doesnt care.. (hes a tanker) with a fake name who sucks with the weapon.. My question is this.. DOes anyone else care? or are you all so thankful that after 3 months of nothing, we get ONLY a bug fix? assuming that is what happened? We really dont know do we ? because they havent announced anything.. because they hate MDs! straight from the horses mouth.. Ghaz you ready with that quote? What ever happened to not settling for half measures? Massholes stand up !
Actually I had just posted on July 4th here: https://forums.dust514.com/default.aspx?g=posts&m=1012671#post1012671
You're so paranoid that's it's actually really funny to watch. I'm rolling over here on this end cuz I have no time other than to check this forum maybe once a week. And you think I have the time to have all these alts posting all the time garnering all kinds of likes. Go through the thread and see who you've accused me of being. It's crazy. Really. Look up Murphy's Law and see whether what you're saying or what I'm saying makes more sense.
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