Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1019
|
Posted - 2013.05.19 06:02:00 -
[211] - Quote
Jin Robot wrote:Smoky The Bear wrote:11 page and still NOTHING.. not even a freakin response? seriously? At this point.. im quitting the game completely.. My alts will not play...
My friends ALREADY quit.. ANd I'll make sure not to recommend this game to anyone ..
THE GAME AS IT IS= GARBAGE...
and I wont lower myself to play this crap if this kind of treatment is normal day to day business for CCP..
BYE and I hope you go bankrupt.. If I was CCP I wouldnt respond to this garbage either. threats and tears=low priority. Try sounding like something besides a spoiled child, might work out better for you. ^This!
|
Orion Sanjeet
SyNergy Gaming EoN.
4
|
Posted - 2013.05.19 07:09:00 -
[212] - Quote
Ok, original poster, lift up your hand, palm directed toward your face mind you, and repeatedly with great velocity force your hand to come in contact with the flesh on your face, because you sir, just suck with it. Start trying different weapons until you find one that fits or get used to the way the weapon currently works. It isn't broken if I can go 18-0 (with a good squad) with only one point in MD operation while using the base meta level 1 Mass Driver. |
Thog A Kuma
Planetary Response Organisation
114
|
Posted - 2013.05.19 15:11:00 -
[213] - Quote
Orion Sanjeet wrote:Ok, original poster, lift up your hand, palm directed toward your face mind you, and repeatedly with great velocity force your hand to come in contact with the flesh on your face, because you sir, just suck with it. Start trying different weapons until you find one that fits or get used to the way the weapon currently works. It isn't broken if I can go 18-0 (with a good squad) with only one point in MD operation while using the base meta level 1 Mass Driver. MD last I looked was a slow firing arcing AR that had shot effects that didn't match up with the actual shot, it has a splash that is almost the same size as the sidearm flaylock (but did less damage) the point isn't that it doesn't kill, the point is that it doesn't do its job.
You can be a putz and insult people but that doesn't make you an authority. hush and be civil.
So have any Devs said anything official yet?
|
Thog A Kuma
Planetary Response Organisation
114
|
Posted - 2013.05.19 15:20:00 -
[214] - Quote
Cosgar wrote:Jin Robot wrote:Smoky The Bear wrote:11 page and still NOTHING.. not even a freakin response? seriously? At this point.. im quitting the game completely.. My alts will not play...
My friends ALREADY quit.. ANd I'll make sure not to recommend this game to anyone ..
THE GAME AS IT IS= GARBAGE...
and I wont lower myself to play this crap if this kind of treatment is normal day to day business for CCP..
BYE and I hope you go bankrupt.. If I was CCP I wouldnt respond to this garbage either. threats and tears=low priority. Try sounding like something besides a spoiled child, might work out better for you. ^This! Well, in his defense, we've tried all the different steps
We skipped precontemplation because nobody thought it was something to tell us was coming. we had shock anger Rejection of the change most people are at Acceptance by now (I don't think Smoky or I are there yet). and of course Hope there is always hope...
but ppeople put up mathcraft theorycraft they talked about their feelings. some lied some told the truth about their ability with the weapon the way it is now.. through it all 5 or so threads, thirty to fifty pages of posts no DEV.. Threatening or whining and "I quit" posts are mostely absent from the early posts, they are due.. maybe they'll work, nothing else has..
Has anyone written in all caps? |
Shady IceCream Truck
Silent Stalkerz Hephaestus Forge Alliance
14
|
Posted - 2013.05.19 17:07:00 -
[215] - Quote
Orion Sanjeet wrote:Ok, original poster, lift up your hand, palm directed toward your face mind you, and repeatedly with great velocity force your hand to come in contact with the flesh on your face, because you sir, just suck with it. Start trying different weapons until you find one that fits or get used to the way the weapon currently works. It isn't broken if I can go 18-0 (with a good squad) with only one point in MD operation while using the base meta level 1 Mass Driver.
guarantadamntee ya.. id go 20-30 kills a game with an AR.. dont want to.. Theres much better games for that and im much better than you at said games..
haters gonna hate .. and even if im wrong im right.. for simple fact that CCP refuses to respond period.. bit shady dont you think? |
Still blazn
Intergalactic Cannibus Cartel
17
|
Posted - 2013.05.19 19:40:00 -
[216] - Quote
Shady IceCream Truck wrote:Orion Sanjeet wrote:Ok, original poster, lift up your hand, palm directed toward your face mind you, and repeatedly with great velocity force your hand to come in contact with the flesh on your face, because you sir, just suck with it. Start trying different weapons until you find one that fits or get used to the way the weapon currently works. It isn't broken if I can go 18-0 (with a good squad) with only one point in MD operation while using the base meta level 1 Mass Driver. guarantadamntee ya.. id go 20-30 kills a game with an AR.. dont want to.. Theres much better games for that and im much better than you at said games.. haters gonna hate .. and even if im wrong im right.. for simple fact that CCP refuses to respond period.. bit shady dont you think?
extremely shady |
BangBang Chuck
Rebelles A Quebec Orion Empire
6
|
Posted - 2013.05.19 19:41:00 -
[217] - Quote
CCP ... A little feedback from the developpers would be great...
I mean... 11 pages... There is clearly something odd here ( didn't even use broken)
1)What is your plan? Do you have one to adress this?
2) Does the MD feel balance to you? Splash radius and trajectory?
3) is there still a lot of MD player out there ? ( you have those stat do you?)
4) Could your stats be somehow mislead by the obligatory use of Flux grenade combine with the MD? Have u noticed a trend of flux ans MD kill, but where 90% of damage is done with flux rather than MD?
I won't cry or rage quit like some are doing... But I won't spend another dime on merc pack and AUR until i hear back from you.
I might be wrong, but i feel something is broken with the MD. So enlight me please as i feel lile less and less the urge to play Dust.
Thanks |
Still blazn
Intergalactic Cannibus Cartel
17
|
Posted - 2013.05.19 19:44:00 -
[218] - Quote
[/quote] Well, in his defense, we've tried all the different steps
We skipped precontemplation because nobody thought it was something to tell us was coming. we had shock anger Rejection of the change most people are at Acceptance by now (I don't think Smoky or I are there yet). and of course Hope there is always hope...
but ppeople put up mathcraft theorycraft they talked about their feelings. some lied some told the truth about their ability with the weapon the way it is now.. through it all 5 or so threads, thirty to fifty pages of posts no DEV.. Threatening or whining and "I quit" posts are mostely absent from the early posts, they are due.. maybe they'll work, nothing else has..
Has anyone written in all caps?[/quote]
Yes we are currently experimenting with caps.. And also we feel very strongly about using the word "robust" in the title.. We are also working with some fresh ideas from the chinese about how to communicate effectively with commies.. |
Smoky The Bear
Silent Stalkerz Hephaestus Forge Alliance
70
|
Posted - 2013.05.19 23:16:00 -
[219] - Quote
Now they've taken to locking posts rather than addressing the problems.. So its come to that I guess... Not only are they refusing to adress it period..
They would rather censor us.. sounds exactly like communism now that you mention it..
I mean wtf.. IM over here TRYING my best to help you put out a game with balance.. If you think I only care about the MD you are wrong.. And im not willing to join the ranks of AR's .. Ive adressed this before, so I guess they are under ORDERS to silence us and these topics concerning things that dont work rightt..
Either that or the communication breakdown is so extreme that the game never had a chance to begin with.. Not sure.. kinda beyond caring if you mess up your own game that brings you money, to feed your kids.....
almost.. still a ray of hope.. I guess im just a glowing optimist.. |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
5
|
Posted - 2013.05.20 00:58:00 -
[220] - Quote
Problem with Mass or "Nadespawner" (how i call it) is this.
There is no splash damage, why its nadelauchner, basicaly i feel like throwing stones. Hits whats counted are just direct ones or one meter perimeter. That just ridiclous. Speed of nade is slow like hell and basicaly unrealistic.
If CCP want just Rifle game, why they implementing this stuff really. From uprising everything is just broken.
I PRAY FOR ANOTHER MAG, DUST HAD POTENTIAL, NOW ITS JUST AR-VEHICLE NONSENCE. |
|
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
15
|
Posted - 2013.05.20 03:01:00 -
[221] - Quote
Im not even to the Proto level and I can 1 shot people with my EX0-5. I understand why you want the weapon to have more oomph, but skill shots with this gun are still powerful. Unlike the previous build this is not a newb tube, it requires a lot of skill and practice to use.
In the previous build people would run when they saw the rounds exploding in front of them. Now most just think of a MD user as an easy kill. The way explosions are currently working is also a problem with the current build, they are too easy to dodge. |
XXfootnoteXX
DUST University Ivy League
299
|
Posted - 2013.05.20 03:14:00 -
[222] - Quote
Bettie Boop 2100190003 wrote:Im not even to the Proto level and I can 1 shot people with my EX0-5. I understand why you want the weapon to have more oomph, but skill shots with this gun are still powerful. Unlike the previous build this is not a newb tube, it requires a lot of skill and practice to use.
In the previous build people would run when they saw the rounds exploding in front of them. Now most just think of a MD user as an easy kill. The way explosions are currently working is also a problem with the current build, they are too easy to dodge.
CCP already stated that it is bugged, so there is no arguing this point.
I used it last build exclusively. I rarely saw anyone else using the MD. The Mass Driver was not, and is not a noob tube. |
Gyn Wallace
Universal Allies Inc.
1
|
Posted - 2013.05.20 03:15:00 -
[223] - Quote
I'll add my two cents.
I'm a mediocre player. I can lead in a match where none of the really good (top 15-20% or so) players show up. I thought the old Mass Driver was slightly OP. Sometimes, rarely, the old MD made me feel godly, which was awesome. (I suspect that it was those rare long range direct damage headshots that would one-shot kill somebody that lead to the cries that, "MD are OP!")
All it needed to be balanced was maybe a tiny nerf to damage, particularly direct damage. But, CCP achieved this slight nerf by buffing shields. Once CCP buffed shields, nerfed nanohives, and added side sprinting, they didn't need to do anything at all to the MD directly to balance it. They could bring back the old MD exactly as it was, and the other changes to the game effectively nerfed the old MD into a more balanced state.
If they test the old MD stats in the current build environment (weaker nanohives, stronger shields, side sprinting) and still feel it needs a nerf, do something modest. Cut the old MD's direct damage by 2 or 3 %, and cut its old splash area by 5 or 10%, but not 50%. That's not even remotely balanced.
I'm using an alt with a tac AR most of the time now. I encourage other MD fans to do the same. Our (particularly the OP's) complaints are less likely to really convince CCP that something is wrong with the MD, compared to the stats they gather, and now show us at the end of the matches. When they see that tac ARs are now doing 100x the damage MDs are doing, they'll hopefully restore the MD to some of its former usefulness.
|
Smoky The Bear
Silent Stalkerz Hephaestus Forge Alliance
73
|
Posted - 2013.05.20 03:36:00 -
[224] - Quote
Gyn Wallace wrote:I'll add my two cents.
I'm a mediocre player. I can lead in a match where none of the really good (top 15-20% or so) players show up. I thought the old Mass Driver was slightly OP. Sometimes, rarely, the old MD made me feel godly, which was awesome. (I suspect that it was those rare long range direct damage headshots that would one-shot kill somebody that lead to the cries that, "MD are OP!")
All it needed to be balanced was maybe a tiny nerf to damage, particularly direct damage. But, CCP achieved this slight nerf by buffing shields. Once CCP buffed shields, nerfed nanohives, and added side sprinting, they didn't need to do anything at all to the MD directly to balance it. They could bring back the old MD exactly as it was, and the other changes to the game effectively nerfed the old MD into a more balanced state.
If they test the old MD stats in the current build environment (weaker nanohives, stronger shields, side sprinting) and still feel it needs a nerf, do something modest. Cut the old MD's direct damage by 2 or 3 %, and cut its old splash area by 5 or 10%, but not 50%. That's not even remotely balanced.
I'm using an alt with a tac AR most of the time now. I encourage other MD fans to do the same. Our (particularly the OP's) complaints are less likely to really convince CCP that something is wrong with the MD, compared to the stats they gather, and now show us at the end of the matches. When they see that tac ARs are now doing 100x the damage MDs are doing, they'll hopefully restore the MD to some of its former usefulness.
That brings up another thing.. When they are taking stats from the MD.. Well Its pretty clear that the cross-section will be incredibly small.. And will these players actually still using the MD be a good example ? or will they full proficiency , with a die hard bad ass behind the trigger?
Listen I played RB6 for 20 years, and I was best player on #1 ranked team in the world.. (yes im sooo modest) .. I love the game, and would NEVER substitute this games AR mechanics for a true masterpiece like RB6.. If I want to shoot heads off at a rate of 50%.. check my stats there are none higher.. then I will play a REAL shooter.. not this stand still and see whos shield comes off first crap.. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1035
|
Posted - 2013.05.20 05:02:00 -
[225] - Quote
Gyn Wallace wrote:I'll add my two cents.
I'm a mediocre player. I can lead in a match where none of the really good (top 15-20% or so) players show up. I thought the old Mass Driver was slightly OP. Sometimes, rarely, the old MD made me feel godly, which was awesome. (I suspect that it was those rare long range direct damage headshots that would one-shot kill somebody that lead to the cries that, "MD are OP!")
All it needed to be balanced was maybe a tiny nerf to damage, particularly direct damage. But, CCP achieved this slight nerf by buffing shields. Once CCP buffed shields, nerfed nanohives, and added side sprinting, they didn't need to do anything at all to the MD directly to balance it. They could bring back the old MD exactly as it was, and the other changes to the game effectively nerfed the old MD into a more balanced state.
If they test the old MD stats in the current build environment (weaker nanohives, stronger shields, side sprinting) and still feel it needs a nerf, do something modest. Cut the old MD's direct damage by 2 or 3 %, and cut its old splash area by 5 or 10%, but not 50%. That's not even remotely balanced.
I'm using an alt with a tac AR most of the time now. I encourage other MD fans to do the same. Our (particularly the OP's) complaints are less likely to really convince CCP that something is wrong with the MD, compared to the stats they gather, and now show us at the end of the matches. When they see that tac ARs are now doing 100x the damage MDs are doing, they'll hopefully restore the MD to some of its former usefulness.
All your points are valid and going on data collected in beta, the MD wouldn't have needed a nerf. But unfortunately they didn't base it on 8 months of beta and instead gave priority to how many people in the office were using it. If anything, the MD needed a splash damage buff at ADV and proto levels because they could barely compete with players using prototype in corp battles. There were a quite few MD users in chrome, but like any balanced weapon, the players skilled with it stood out as they should. Now, I can count on one hand how many people I see on average using it anymore when all you see are TARs on the kill feed. |
Bad Heal
The Sound Of Freedom Renegade Alliance
8
|
Posted - 2013.05.20 12:32:00 -
[226] - Quote
Really after nerfing MD you give the flaylock those stats!? What a slap in the face |
Rachoi
HavoK Core RISE of LEGION
52
|
Posted - 2013.05.20 15:40:00 -
[227] - Quote
my thoughts now on the whole issue is that there is only a need for the MD line of normal [standard, EXO, FREEDOM] to only reach a bit over 5m blast when totally skilled into, and since damage wasn't too horrible for such a splash in the wold build, i rather enjoyed it.
now, i know i ticked off heavies when i would somehow direct hit a leg, or arm and nearly wipe them in one hit. only the breach should have that kind of direct hit power. now with what happened to it all, giving people so much health, and the MD not even touched so far, i highly doubt we are going to see a change to them soon. i would rather the kill the damage on the Tacticals first in all honesty |
Still blazn
Intergalactic Cannibus Cartel
19
|
Posted - 2013.05.21 04:27:00 -
[228] - Quote
Rachoi wrote:my thoughts now on the whole issue is that there is only a need for the MD line of normal [standard, EXO, FREEDOM] to only reach a bit over 5m blast when totally skilled into, and since damage wasn't too horrible for such a splash in the wold build, i rather enjoyed it.
now, i know i ticked off heavies when i would somehow direct hit a leg, or arm and nearly wipe them in one hit. only the breach should have that kind of direct hit power. now with what happened to it all, giving people so much health, and the MD not even touched so far, i highly doubt we are going to see a change to them soon. i would rather the kill the damage on the Tacticals first in all honesty
We make a mistake when thinking we know what to nerf..
Instead of nerfing other stuff because MD is broken.. Just rollback the nerf on MD.. I hate AR's.. but I never suggest nerfing them..OR anytthing for that matter.. Every weapon should be powerful in its own respect..
When you cant kill something.. Your mind should not automatically go to.. Hmm lets nerf.. that.. instead, you should be thinking about your OWN weapon.. |
|
CCP Wolfman
C C P C C P Alliance
382
|
Posted - 2013.05.21 07:00:00 -
[229] - Quote
Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1061
|
Posted - 2013.05.21 07:26:00 -
[230] - Quote
Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." |
|
David Spd
Isuuaya Tactical Caldari State
48
|
Posted - 2013.05.21 07:49:00 -
[231] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
Now THIS is the type of transparency we've been asking for. Good job Wolfman & CCP keep this sort of info coming! |
|
CCP Wolfman
C C P C C P Alliance
384
|
Posted - 2013.05.21 07:52:00 -
[232] - Quote
Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button."
The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands
That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes.
CCP Wolfman |
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
39
|
Posted - 2013.05.21 07:52:00 -
[233] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
Wasn't this already posted once? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1064
|
Posted - 2013.05.21 08:19:00 -
[234] - Quote
XxGhazbaranxX wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman Prototype mass drivers Oh yes quite a monster with a splash radius of 4 meters and 100 splash damage on the prototype and that's the high damage low radius one or you mean a monster with 78 splash damage with 5 meter radius, cause no other weapon can deal so much damage right. On top of that you have to compensate for travel time of the projectile. Also They are very week against shields. Prototype AR Assault rifle prototype 78 direct damage and 700+ bullets per minute at 60+ meters for a total of 910 damage per second without including skills, small travel time on the projectile and almost no shield damage penalty is no monster of course. I hope you understand my sarcasm.TL;DR
Mass Drivers where fine in chromosome. ^This! If the MD is the potential monster you think it was, my KDR wouldn't have been crap back then. |
martinofski
Rebelles A Quebec Orion Empire
114
|
Posted - 2013.05.21 12:16:00 -
[235] - Quote
XxGhazbaranxX wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman Prototype mass drivers Oh yes quite a monster with a splash radius of 4 meters and 100 splash damage on the prototype and that's the high damage low radius one or you mean a monster with 78 splash damage with 5 meter radius, cause no other weapon can deal so much damage right. On top of that you have to compensate for travel time of the projectile. Also They are very week against shields. Edit: They also have maximum of 8 rounds in the chamber for the high radius low damage variety vs the assault rifle that gets dozens of rounds. Prototype AR Assault rifle prototype 78 direct damage and 700+ bullets per minute at 60+ meters for a total of 910 damage per second without including skills, small travel time on the projectile and almost no shield damage penalty is no monster of course. I hope you understand my sarcasm.TL;DR
Mass Drivers where fine in chromosome.
At the same time I see perfectly your sarcasm, I do also feel you are comparing only the basics and making the TAR shine a little bit to much.
With the Chromosome MD, you could (which can't be done with a AR: - Direct hit people, not only dealing splash damages - Damage people getting covered - Damage people on the other side of a corner. - Damage more than 1 people in a single shot, Direct hit on one, splash on others.
I am definitely not saying the TAR ins't ok as is, but I don't think you can just say bring it back as it was when CCP is telling you they are fixing performances bugs in it and they rebalancing it.
I would definately prefer seeing a reliable MD, which hit the guy when I was dead on target, than a powerful MD which misses shots half the time, dealing splash dmg when it should have been direct, and no dmg when it should have been splash.
TL;DR Wait and see before asking for things you aren't sure of the impact after CCP's changes.
|
Cross Atu
Conspiratus Immortalis League of Infamy
1006
|
Posted - 2013.05.21 13:38:00 -
[236] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
Thanks for the updated info I look forward to seeing the net effect of the changes + fixes and providing feedback accordingly.
@Thread in general. The net function of Chrome MD was solid and didn't seem OP'ed when compared to other weapons (actually a bit weaker than some but that's another thread) however since CCP has confirmed that these aiming and occlusion bugs were present then as well it makes sense that the weapon base stats would be lower (once bugs are fixed) to provide the same functionality as the MD possessed under Chrome.
Additional note: I'd like to once again raise the idea of balance within the MD line being based on the type of role/value each MD type possesses rather than using the same nerf/buff method across the board. If a MD is low damage high splash than weight it's nerfs a bit more toward damage and keep the splash, if it's more of a high damage low splash weapon do the opposite. Of course this must be a matter or ratios but it strikes me as valuable to keep in mind for the sake of internal weapon diversity.
Cheers, Cross |
Artificer Ghost
Bojo's School of the Trades
55
|
Posted - 2013.05.21 13:56:00 -
[237] - Quote
It is brilliant to know the issue is being looked at. I've been doing fine with the MD, but a game I played a couple days ago, while out with some corpmates, was still my best battle. Not including RE hits, it was about 5/4. 14 Assists. I also noticed a problem with hitting my target (You may have already mentioned this, and I mis-read you), that when I laid down a direct hit, it would sometimes not give any damage. I was on a hill above someone who was firing at a squad-mate and I couldn't get any damage in because it wouldn't calculate the damage for my direct hits, and it was hard NOT to land one that would still get splash. :P |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
299
|
Posted - 2013.05.21 14:46:00 -
[238] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
It's good to know that the MD is actually bugged and doesen't suck (only) because of the nerf.
I hope it will be fixed soon so that we can actually see if it good as it is now or needs a buff. |
Mark0h
SVER True Blood Unclaimed.
23
|
Posted - 2013.05.21 14:46:00 -
[239] - Quote
Wow damn this is awesome. I am now slightly hesitant on not speccing into MD again when the optional respec hits. Loved that damn gun. |
Rachoi
HavoK Core RISE of LEGION
61
|
Posted - 2013.05.21 15:12:00 -
[240] - Quote
Martin0 Brancaleone wrote:CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman It's good to know that the MD is actually bugged and doesen't suck (only) because of the nerf. I hope it will be fixed soon so that we can actually see if it good as it is now or needs a buff.
need to find Wolfman and tell him the MD only really needs about a 0.5 m splash increase |
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 :: one page |
First page | Previous page | Next page | Last page |