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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Justin Tymes
Condotta Rouvenor Gallente Federation
84
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Posted - 2013.05.07 13:13:00 -
[1] - Quote
Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all.
Bullshit on the first, the MD is roughly 20% weaker than it was in the last build, excluding Damage mods.
I'm fine with a nerf, but the nerf was too hard. Assault max spread should be bumped up to 7.0, Standard max should be bumped up to 5.0, and Breach Max to 4.0. The way it is now, you will not be hitting clumped reds with anything other than the Assault which is pitifully weak with the damage nerf, the Standard is pretty much limited to 1-1 combat, and Breach is horrible in every way imaginable. |
Justin Tymes
Condotta Rouvenor Gallente Federation
84
|
Posted - 2013.05.07 13:33:00 -
[2] - Quote
Jack McReady wrote:Justin Tymes wrote:Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all. Bullshit on the first, the MD is roughly 20% weaker than it was in the last build, excluding Damage mods and weaponry boost. I'm fine with a nerf, but the nerf was too hard. Assault max spread should be bumped up to 7.0, Standard max should be bumped up to 5.0, and Breach Max to 4.0. The way it is now, you will not be hitting clumped reds with anything other than the Assault which is pitifully weak with the damage nerf, the Standard is pretty much limited to 1-1 combat, and Breach is horrible in every way imaginable. MD does the same base damage as before only the splash is lower. allsuits just have slightly more HP and weaponry damage bonus is gone but this affects everyone equally.
I'm saying that's BS, Freedom was easily doing over 130 splash without any boosts.
Boundless Assaults was doing well over 70 Splash without any boosts.
And the damage nerf is to every MD weapon.
Edit: You can see the stats here: http://dust514.wikia.com/wiki/Mass_Drivers |
Justin Tymes
Condotta Rouvenor Gallente Federation
84
|
Posted - 2013.05.07 13:38:00 -
[3] - Quote
Jack McReady wrote:Justin Tymes wrote:Jack McReady wrote:Justin Tymes wrote:Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all. Bullshit on the first, the MD is roughly 20% weaker than it was in the last build, excluding Damage mods and weaponry boost. I'm fine with a nerf, but the nerf was too hard. Assault max spread should be bumped up to 7.0, Standard max should be bumped up to 5.0, and Breach Max to 4.0. The way it is now, you will not be hitting clumped reds with anything other than the Assault which is pitifully weak with the damage nerf, the Standard is pretty much limited to 1-1 combat, and Breach is horrible in every way imaginable. MD does the same base damage as before only the splash is lower. allsuits just have slightly more HP and weaponry damage bonus is gone but this affects everyone equally. I'm saying that's BS, Freedom was easily doing over 130 splash without any boosts. Boundless Assaults was doing well over 70 Splash(over 80 IIRC) without any boosts. And the damage nerf is to every MD weapon. cool story bro
http://dust514.wikia.com/wiki/Mass_Drivers |
Justin Tymes
Condotta Rouvenor Gallente Federation
84
|
Posted - 2013.05.07 13:45:00 -
[4] - Quote
Jack McReady wrote:and now check current stats ingame =D
And you're trolling. I can't believe Freedom has the same amount of splash and splash damage as BASE MASS DRIVER from the last build. And that's not including the spread boost it would get from Operation. That's ridiculous, it's right up there with the Heavy nerf. |
Justin Tymes
Condotta Rouvenor Gallente Federation
84
|
Posted - 2013.05.07 18:20:00 -
[5] - Quote
KA24DERT wrote:Thor Odinson42 wrote:Vickers S Grunt wrote:All i know about the mass driver is yesterday i was slaughtering everything that was put in front of me
the guy who killed me the most ......had a mass driver The problem is that the splash damage made the weapon an area denial weapon. Right now it doesn't work that way. It doesn't make people choose a new route to rush you from. They just keep coming. I was doing great yesterday to be honest. But I don't think it will last. Lots of people are reacting to MD rounds the same way they used to. When they realize that it doesn't hurt their shields they are going to rush and like others have said above, make you ineffective. I understand that you can use a flux, but in CQ the flux will hurt yourself and your teammates even without FF on. I also understand that you have to adapt, but I think the drawbacks of the MD are now too great to consider using it in planetary conquest. I'm going to stick with it because perhaps I'll find the sweet spot. Maybe I'll try the KB/M again. Those saying that the damage didn't get nerfed are incorrect. The Freedom went from 270 to 240 (approximately). Overall it just seems that they should have tried removing the sharpshooter (range) skill and nerfing the laser a bit then see what happens. How can they get an idea of what to do if they change everything? The mouse is currently pretty ******, wait till it's fixed or you might have an aneurysm. From my experience yesterday, people are already basically ignoring my damage. Before the patch it was only Proto suits that could run up on me with impunity, now even militia suits are coming at me. We'll see what happens. Maybe us MD users will just have to run in pairs.
Pretty much the best option right now. Pair with another MD user to get the same result as your weapon from the previous build. |
Justin Tymes
Condotta Rouvenor Gallente Federation
127
|
Posted - 2013.05.26 14:50:00 -
[6] - Quote
0.5 meters isn't going to do much of anything. The standard MD max spread has to be increased by at least a meter for it to be doing anything outside of 1 vs 1 combat. MD is meant for crowd control; how are you controlling a crowd with a max spread of 4m or 4.5m? It needs 5 for it to do its job. Right now there is no reason to be using any MD other than the Assault MD, and Assault is pitiful against ADV suits or above with complex shield extenders if you don't use damage mods, especially if you don't have MD prof. 5. |
Justin Tymes
Condotta Rouvenor Gallente Federation
133
|
Posted - 2013.05.28 14:40:00 -
[7] - Quote
J Falcs wrote:So contact grenades are now (or will be) an isk purchasable item. In all seriousness, do the new contact grenades better fill the role of the MD now?
Assaults maintain the niche, but there is no reason to use Standard or Breach anymore. |
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